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1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "EvsGlDisplay.h"
18 
19 #include <ui/GraphicBufferAllocator.h>
20 #include <ui/GraphicBufferMapper.h>
21 
22 
23 namespace android {
24 namespace hardware {
25 namespace automotive {
26 namespace evs {
27 namespace V1_0 {
28 namespace implementation {
29 
30 
EvsGlDisplay()31 EvsGlDisplay::EvsGlDisplay() {
32     ALOGD("EvsGlDisplay instantiated");
33 
34     // Set up our self description
35     // NOTE:  These are arbitrary values chosen for testing
36     mInfo.displayId             = "Mock Display";
37     mInfo.vendorFlags           = 3870;
38 }
39 
40 
~EvsGlDisplay()41 EvsGlDisplay::~EvsGlDisplay() {
42     ALOGD("EvsGlDisplay being destroyed");
43 	forceShutdown();
44 }
45 
46 
47 /**
48  * This gets called if another caller "steals" ownership of the display
49  */
forceShutdown()50 void EvsGlDisplay::forceShutdown()
51 {
52     ALOGD("EvsGlDisplay forceShutdown");
53     std::lock_guard<std::mutex> lock(mAccessLock);
54 
55     // If the buffer isn't being held by a remote client, release it now as an
56     // optimization to release the resources more quickly than the destructor might
57     // get called.
58     if (mBuffer.memHandle) {
59         // Report if we're going away while a buffer is outstanding
60         if (mFrameBusy) {
61             ALOGE("EvsGlDisplay going down while client is holding a buffer");
62         }
63 
64         // Drop the graphics buffer we've been using
65         GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
66         alloc.free(mBuffer.memHandle);
67         mBuffer.memHandle = nullptr;
68 
69         mGlWrapper.shutdown();
70     }
71 
72     // Put this object into an unrecoverable error state since somebody else
73     // is going to own the display now.
74     mRequestedState = DisplayState::DEAD;
75 }
76 
77 
78 /**
79  * Returns basic information about the EVS display provided by the system.
80  * See the description of the DisplayDesc structure for details.
81  */
getDisplayInfo(getDisplayInfo_cb _hidl_cb)82 Return<void> EvsGlDisplay::getDisplayInfo(getDisplayInfo_cb _hidl_cb)  {
83     ALOGD("getDisplayInfo");
84 
85     // Send back our self description
86     _hidl_cb(mInfo);
87     return Void();
88 }
89 
90 
91 /**
92  * Clients may set the display state to express their desired state.
93  * The HAL implementation must gracefully accept a request for any state
94  * while in any other state, although the response may be to ignore the request.
95  * The display is defined to start in the NOT_VISIBLE state upon initialization.
96  * The client is then expected to request the VISIBLE_ON_NEXT_FRAME state, and
97  * then begin providing video.  When the display is no longer required, the client
98  * is expected to request the NOT_VISIBLE state after passing the last video frame.
99  */
setDisplayState(DisplayState state)100 Return<EvsResult> EvsGlDisplay::setDisplayState(DisplayState state) {
101     ALOGD("setDisplayState");
102     std::lock_guard<std::mutex> lock(mAccessLock);
103 
104     if (mRequestedState == DisplayState::DEAD) {
105         // This object no longer owns the display -- it's been superceeded!
106         return EvsResult::OWNERSHIP_LOST;
107     }
108 
109     // Ensure we recognize the requested state so we don't go off the rails
110     if (state >= DisplayState::NUM_STATES) {
111         return EvsResult::INVALID_ARG;
112     }
113 
114     switch (state) {
115     case DisplayState::NOT_VISIBLE:
116         mGlWrapper.hideWindow();
117         break;
118     case DisplayState::VISIBLE:
119         mGlWrapper.showWindow();
120         break;
121     default:
122         break;
123     }
124 
125     // Record the requested state
126     mRequestedState = state;
127 
128     return EvsResult::OK;
129 }
130 
131 
132 /**
133  * The HAL implementation should report the actual current state, which might
134  * transiently differ from the most recently requested state.  Note, however, that
135  * the logic responsible for changing display states should generally live above
136  * the device layer, making it undesirable for the HAL implementation to
137  * spontaneously change display states.
138  */
getDisplayState()139 Return<DisplayState> EvsGlDisplay::getDisplayState()  {
140     ALOGD("getDisplayState");
141     std::lock_guard<std::mutex> lock(mAccessLock);
142 
143     return mRequestedState;
144 }
145 
146 
147 /**
148  * This call returns a handle to a frame buffer associated with the display.
149  * This buffer may be locked and written to by software and/or GL.  This buffer
150  * must be returned via a call to returnTargetBufferForDisplay() even if the
151  * display is no longer visible.
152  */
getTargetBuffer(getTargetBuffer_cb _hidl_cb)153 Return<void> EvsGlDisplay::getTargetBuffer(getTargetBuffer_cb _hidl_cb)  {
154     ALOGV("getTargetBuffer");
155     std::lock_guard<std::mutex> lock(mAccessLock);
156 
157     if (mRequestedState == DisplayState::DEAD) {
158         ALOGE("Rejecting buffer request from object that lost ownership of the display.");
159         BufferDesc nullBuff = {};
160         _hidl_cb(nullBuff);
161         return Void();
162     }
163 
164     // If we don't already have a buffer, allocate one now
165     if (!mBuffer.memHandle) {
166         // Initialize our display window
167         // NOTE:  This will cause the display to become "VISIBLE" before a frame is actually
168         // returned, which is contrary to the spec and will likely result in a black frame being
169         // (briefly) shown.
170         if (!mGlWrapper.initialize()) {
171             // Report the failure
172             ALOGE("Failed to initialize GL display");
173             BufferDesc nullBuff = {};
174             _hidl_cb(nullBuff);
175             return Void();
176         }
177 
178         // Assemble the buffer description we'll use for our render target
179         mBuffer.width       = mGlWrapper.getWidth();
180         mBuffer.height      = mGlWrapper.getHeight();
181         mBuffer.format      = HAL_PIXEL_FORMAT_RGBA_8888;
182         mBuffer.usage       = GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_COMPOSER;
183         mBuffer.bufferId    = 0x3870;  // Arbitrary magic number for self recognition
184         mBuffer.pixelSize   = 4;
185 
186         // Allocate the buffer that will hold our displayable image
187         buffer_handle_t handle = nullptr;
188         GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
189         status_t result = alloc.allocate(mBuffer.width, mBuffer.height,
190                                          mBuffer.format, 1,
191                                          mBuffer.usage, &handle,
192                                          &mBuffer.stride,
193                                          0, "EvsGlDisplay");
194         if (result != NO_ERROR) {
195             ALOGE("Error %d allocating %d x %d graphics buffer",
196                   result, mBuffer.width, mBuffer.height);
197             BufferDesc nullBuff = {};
198             _hidl_cb(nullBuff);
199             mGlWrapper.shutdown();
200             return Void();
201         }
202         if (!handle) {
203             ALOGE("We didn't get a buffer handle back from the allocator");
204             BufferDesc nullBuff = {};
205             _hidl_cb(nullBuff);
206             mGlWrapper.shutdown();
207             return Void();
208         }
209 
210         mBuffer.memHandle = handle;
211         ALOGD("Allocated new buffer %p with stride %u",
212               mBuffer.memHandle.getNativeHandle(), mBuffer.stride);
213         mFrameBusy = false;
214     }
215 
216     // Do we have a frame available?
217     if (mFrameBusy) {
218         // This means either we have a 2nd client trying to compete for buffers
219         // (an unsupported mode of operation) or else the client hasn't returned
220         // a previously issued buffer yet (they're behaving badly).
221         // NOTE:  We have to make the callback even if we have nothing to provide
222         ALOGE("getTargetBuffer called while no buffers available.");
223         BufferDesc nullBuff = {};
224         _hidl_cb(nullBuff);
225         return Void();
226     } else {
227         // Mark our buffer as busy
228         mFrameBusy = true;
229 
230         // Send the buffer to the client
231         ALOGV("Providing display buffer handle %p as id %d",
232               mBuffer.memHandle.getNativeHandle(), mBuffer.bufferId);
233         _hidl_cb(mBuffer);
234         return Void();
235     }
236 }
237 
238 
239 /**
240  * This call tells the display that the buffer is ready for display.
241  * The buffer is no longer valid for use by the client after this call.
242  */
returnTargetBufferForDisplay(const BufferDesc & buffer)243 Return<EvsResult> EvsGlDisplay::returnTargetBufferForDisplay(const BufferDesc& buffer)  {
244     ALOGV("returnTargetBufferForDisplay %p", buffer.memHandle.getNativeHandle());
245     std::lock_guard<std::mutex> lock(mAccessLock);
246 
247     // Nobody should call us with a null handle
248     if (!buffer.memHandle.getNativeHandle()) {
249         ALOGE ("returnTargetBufferForDisplay called without a valid buffer handle.\n");
250         return EvsResult::INVALID_ARG;
251     }
252     if (buffer.bufferId != mBuffer.bufferId) {
253         ALOGE ("Got an unrecognized frame returned.\n");
254         return EvsResult::INVALID_ARG;
255     }
256     if (!mFrameBusy) {
257         ALOGE ("A frame was returned with no outstanding frames.\n");
258         return EvsResult::BUFFER_NOT_AVAILABLE;
259     }
260 
261     mFrameBusy = false;
262 
263     // If we've been displaced by another owner of the display, then we can't do anything else
264     if (mRequestedState == DisplayState::DEAD) {
265         return EvsResult::OWNERSHIP_LOST;
266     }
267 
268     // If we were waiting for a new frame, this is it!
269     if (mRequestedState == DisplayState::VISIBLE_ON_NEXT_FRAME) {
270         mRequestedState = DisplayState::VISIBLE;
271         mGlWrapper.showWindow();
272     }
273 
274     // Validate we're in an expected state
275     if (mRequestedState != DisplayState::VISIBLE) {
276         // Not sure why a client would send frames back when we're not visible.
277         ALOGW ("Got a frame returned while not visible - ignoring.\n");
278     } else {
279         // Update the texture contents with the provided data
280 // TODO:  Why doesn't it work to pass in the buffer handle we got from HIDL?
281 //        if (!mGlWrapper.updateImageTexture(buffer)) {
282         if (!mGlWrapper.updateImageTexture(mBuffer)) {
283             return EvsResult::UNDERLYING_SERVICE_ERROR;
284         }
285 
286         // Put the image on the screen
287         mGlWrapper.renderImageToScreen();
288     }
289 
290     return EvsResult::OK;
291 }
292 
293 } // namespace implementation
294 } // namespace V1_0
295 } // namespace evs
296 } // namespace automotive
297 } // namespace hardware
298 } // namespace android
299