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Searched defs:getSampler (Results 1 – 15 of 15) sorted by relevance

/external/skia/src/codec/
DSkBmpMaskCodec.h49 SkSampler* getSampler(bool createIfNecessary) override { in getSampler() function
DSkWbmpCodec.h32 SkSampler* getSampler(bool createIfNecessary) override { in getSampler() function
DSkBmpStandardCodec.h63 SkSampler* getSampler(bool createIfNecessary) override { in getSampler() function
DSkGifCodec.h91 SkSampler* getSampler(bool createIfNecessary) override { in getSampler() function
DSkHeifCodec.cpp341 SkSampler* SkHeifCodec::getSampler(bool createIfNecessary) { in getSampler() function in SkHeifCodec
DSkIcoCodec.cpp398 SkSampler* SkIcoCodec::getSampler(bool createIfNecessary) { in getSampler() function in SkIcoCodec
DSkBmpRLECodec.cpp550 SkSampler* SkBmpRLECodec::getSampler(bool /*createIfNecessary*/) { in getSampler() function in SkBmpRLECodec
DSkJpegCodec.cpp685 SkSampler* SkJpegCodec::getSampler(bool createIfNecessary) { in getSampler() function in SkJpegCodec
DSkPngCodec.cpp1076 SkSampler* SkPngCodec::getSampler(bool createIfNecessary) { in getSampler() function in SkPngCodec
/external/swiftshader/src/OpenGL/libGLESv2/
DResourceManager.cpp264 Sampler *ResourceManager::getSampler(unsigned int handle) in getSampler() function in es2::ResourceManager
DContext.cpp1514 Sampler *Context::getSampler(GLuint sampler) const in getSampler() function in es2::Context
/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp101 const tcu::Sampler& getSampler (void) const { return m_sampler; } in getSampler() function in deqp::gls::TextureBinding
/external/skia/include/codec/
DSkCodec.h925 virtual SkSampler* getSampler(bool /*createIfNecessary*/) { return nullptr; } in getSampler() function
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.hpp101 const tcu::Sampler& getSampler (void) const { return m_sampler; } in getSampler() function in sglr::rc::Texture
102 tcu::Sampler& getSampler (void) { return m_sampler; } in getSampler() function in sglr::rc::Texture
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp128 const tcu::Sampler& getSampler (void) const { return m_sampler; } in getSampler() function in vkt::sr::TextureBinding