1 /* 2 * Copyright (C) 2006 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.view; 18 19 import android.Manifest.permission; 20 import android.annotation.IntDef; 21 import android.annotation.NonNull; 22 import android.annotation.RequiresPermission; 23 import android.annotation.SystemApi; 24 import android.annotation.SystemService; 25 import android.annotation.TestApi; 26 import android.app.KeyguardManager; 27 import android.app.Presentation; 28 import android.content.Context; 29 import android.content.pm.ActivityInfo; 30 import android.graphics.PixelFormat; 31 import android.graphics.Rect; 32 import android.graphics.Region; 33 import android.os.IBinder; 34 import android.os.Parcel; 35 import android.os.Parcelable; 36 import android.text.TextUtils; 37 import android.util.Log; 38 39 import java.lang.annotation.Retention; 40 import java.lang.annotation.RetentionPolicy; 41 import java.util.List; 42 import java.util.Objects; 43 44 /** 45 * The interface that apps use to talk to the window manager. 46 * </p><p> 47 * Each window manager instance is bound to a particular {@link Display}. 48 * To obtain a {@link WindowManager} for a different display, use 49 * {@link Context#createDisplayContext} to obtain a {@link Context} for that 50 * display, then use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> 51 * to get the WindowManager. 52 * </p><p> 53 * The simplest way to show a window on another display is to create a 54 * {@link Presentation}. The presentation will automatically obtain a 55 * {@link WindowManager} and {@link Context} for that display. 56 * </p> 57 */ 58 @SystemService(Context.WINDOW_SERVICE) 59 public interface WindowManager extends ViewManager { 60 61 /** @hide */ 62 int DOCKED_INVALID = -1; 63 /** @hide */ 64 int DOCKED_LEFT = 1; 65 /** @hide */ 66 int DOCKED_TOP = 2; 67 /** @hide */ 68 int DOCKED_RIGHT = 3; 69 /** @hide */ 70 int DOCKED_BOTTOM = 4; 71 72 /** @hide */ 73 final static String INPUT_CONSUMER_PIP = "pip_input_consumer"; 74 /** @hide */ 75 final static String INPUT_CONSUMER_NAVIGATION = "nav_input_consumer"; 76 /** @hide */ 77 final static String INPUT_CONSUMER_WALLPAPER = "wallpaper_input_consumer"; 78 79 /** 80 * Exception that is thrown when trying to add view whose 81 * {@link LayoutParams} {@link LayoutParams#token} 82 * is invalid. 83 */ 84 public static class BadTokenException extends RuntimeException { BadTokenException()85 public BadTokenException() { 86 } 87 BadTokenException(String name)88 public BadTokenException(String name) { 89 super(name); 90 } 91 } 92 93 /** 94 * Exception that is thrown when calling {@link #addView} to a secondary display that cannot 95 * be found. See {@link android.app.Presentation} for more information on secondary displays. 96 */ 97 public static class InvalidDisplayException extends RuntimeException { InvalidDisplayException()98 public InvalidDisplayException() { 99 } 100 InvalidDisplayException(String name)101 public InvalidDisplayException(String name) { 102 super(name); 103 } 104 } 105 106 /** 107 * Returns the {@link Display} upon which this {@link WindowManager} instance 108 * will create new windows. 109 * <p> 110 * Despite the name of this method, the display that is returned is not 111 * necessarily the primary display of the system (see {@link Display#DEFAULT_DISPLAY}). 112 * The returned display could instead be a secondary display that this 113 * window manager instance is managing. Think of it as the display that 114 * this {@link WindowManager} instance uses by default. 115 * </p><p> 116 * To create windows on a different display, you need to obtain a 117 * {@link WindowManager} for that {@link Display}. (See the {@link WindowManager} 118 * class documentation for more information.) 119 * </p> 120 * 121 * @return The display that this window manager is managing. 122 */ getDefaultDisplay()123 public Display getDefaultDisplay(); 124 125 /** 126 * Special variation of {@link #removeView} that immediately invokes 127 * the given view hierarchy's {@link View#onDetachedFromWindow() 128 * View.onDetachedFromWindow()} methods before returning. This is not 129 * for normal applications; using it correctly requires great care. 130 * 131 * @param view The view to be removed. 132 */ removeViewImmediate(View view)133 public void removeViewImmediate(View view); 134 135 /** 136 * Used to asynchronously request Keyboard Shortcuts from the focused window. 137 * 138 * @hide 139 */ 140 public interface KeyboardShortcutsReceiver { 141 /** 142 * Callback used when the focused window keyboard shortcuts are ready to be displayed. 143 * 144 * @param result The keyboard shortcuts to be displayed. 145 */ onKeyboardShortcutsReceived(List<KeyboardShortcutGroup> result)146 void onKeyboardShortcutsReceived(List<KeyboardShortcutGroup> result); 147 } 148 149 /** 150 * Message for taking fullscreen screenshot 151 * @hide 152 */ 153 final int TAKE_SCREENSHOT_FULLSCREEN = 1; 154 155 /** 156 * Message for taking screenshot of selected region. 157 * @hide 158 */ 159 final int TAKE_SCREENSHOT_SELECTED_REGION = 2; 160 161 /** 162 * @hide 163 */ 164 public static final String PARCEL_KEY_SHORTCUTS_ARRAY = "shortcuts_array"; 165 166 /** 167 * Request for keyboard shortcuts to be retrieved asynchronously. 168 * 169 * @param receiver The callback to be triggered when the result is ready. 170 * 171 * @hide 172 */ requestAppKeyboardShortcuts(final KeyboardShortcutsReceiver receiver, int deviceId)173 public void requestAppKeyboardShortcuts(final KeyboardShortcutsReceiver receiver, int deviceId); 174 175 /** 176 * Return the touch region for the current IME window, or an empty region if there is none. 177 * 178 * @return The region of the IME that is accepting touch inputs, or null if there is no IME, no 179 * region or there was an error. 180 * 181 * @hide 182 */ 183 @SystemApi 184 @RequiresPermission(android.Manifest.permission.RESTRICTED_VR_ACCESS) getCurrentImeTouchRegion()185 public Region getCurrentImeTouchRegion(); 186 187 public static class LayoutParams extends ViewGroup.LayoutParams implements Parcelable { 188 /** 189 * X position for this window. With the default gravity it is ignored. 190 * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or 191 * {@link Gravity#END} it provides an offset from the given edge. 192 */ 193 @ViewDebug.ExportedProperty 194 public int x; 195 196 /** 197 * Y position for this window. With the default gravity it is ignored. 198 * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides 199 * an offset from the given edge. 200 */ 201 @ViewDebug.ExportedProperty 202 public int y; 203 204 /** 205 * Indicates how much of the extra space will be allocated horizontally 206 * to the view associated with these LayoutParams. Specify 0 if the view 207 * should not be stretched. Otherwise the extra pixels will be pro-rated 208 * among all views whose weight is greater than 0. 209 */ 210 @ViewDebug.ExportedProperty 211 public float horizontalWeight; 212 213 /** 214 * Indicates how much of the extra space will be allocated vertically 215 * to the view associated with these LayoutParams. Specify 0 if the view 216 * should not be stretched. Otherwise the extra pixels will be pro-rated 217 * among all views whose weight is greater than 0. 218 */ 219 @ViewDebug.ExportedProperty 220 public float verticalWeight; 221 222 /** 223 * The general type of window. There are three main classes of 224 * window types: 225 * <ul> 226 * <li> <strong>Application windows</strong> (ranging from 227 * {@link #FIRST_APPLICATION_WINDOW} to 228 * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application 229 * windows. For these types of windows, the {@link #token} must be 230 * set to the token of the activity they are a part of (this will 231 * normally be done for you if {@link #token} is null). 232 * <li> <strong>Sub-windows</strong> (ranging from 233 * {@link #FIRST_SUB_WINDOW} to 234 * {@link #LAST_SUB_WINDOW}) are associated with another top-level 235 * window. For these types of windows, the {@link #token} must be 236 * the token of the window it is attached to. 237 * <li> <strong>System windows</strong> (ranging from 238 * {@link #FIRST_SYSTEM_WINDOW} to 239 * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for 240 * use by the system for specific purposes. They should not normally 241 * be used by applications, and a special permission is required 242 * to use them. 243 * </ul> 244 * 245 * @see #TYPE_BASE_APPLICATION 246 * @see #TYPE_APPLICATION 247 * @see #TYPE_APPLICATION_STARTING 248 * @see #TYPE_DRAWN_APPLICATION 249 * @see #TYPE_APPLICATION_PANEL 250 * @see #TYPE_APPLICATION_MEDIA 251 * @see #TYPE_APPLICATION_SUB_PANEL 252 * @see #TYPE_APPLICATION_ABOVE_SUB_PANEL 253 * @see #TYPE_APPLICATION_ATTACHED_DIALOG 254 * @see #TYPE_STATUS_BAR 255 * @see #TYPE_SEARCH_BAR 256 * @see #TYPE_PHONE 257 * @see #TYPE_SYSTEM_ALERT 258 * @see #TYPE_TOAST 259 * @see #TYPE_SYSTEM_OVERLAY 260 * @see #TYPE_PRIORITY_PHONE 261 * @see #TYPE_STATUS_BAR_PANEL 262 * @see #TYPE_SYSTEM_DIALOG 263 * @see #TYPE_KEYGUARD_DIALOG 264 * @see #TYPE_SYSTEM_ERROR 265 * @see #TYPE_INPUT_METHOD 266 * @see #TYPE_INPUT_METHOD_DIALOG 267 */ 268 @ViewDebug.ExportedProperty(mapping = { 269 @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, 270 to = "TYPE_BASE_APPLICATION"), 271 @ViewDebug.IntToString(from = TYPE_APPLICATION, 272 to = "TYPE_APPLICATION"), 273 @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, 274 to = "TYPE_APPLICATION_STARTING"), 275 @ViewDebug.IntToString(from = TYPE_DRAWN_APPLICATION, 276 to = "TYPE_DRAWN_APPLICATION"), 277 @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, 278 to = "TYPE_APPLICATION_PANEL"), 279 @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, 280 to = "TYPE_APPLICATION_MEDIA"), 281 @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, 282 to = "TYPE_APPLICATION_SUB_PANEL"), 283 @ViewDebug.IntToString(from = TYPE_APPLICATION_ABOVE_SUB_PANEL, 284 to = "TYPE_APPLICATION_ABOVE_SUB_PANEL"), 285 @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, 286 to = "TYPE_APPLICATION_ATTACHED_DIALOG"), 287 @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA_OVERLAY, 288 to = "TYPE_APPLICATION_MEDIA_OVERLAY"), 289 @ViewDebug.IntToString(from = TYPE_STATUS_BAR, 290 to = "TYPE_STATUS_BAR"), 291 @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, 292 to = "TYPE_SEARCH_BAR"), 293 @ViewDebug.IntToString(from = TYPE_PHONE, 294 to = "TYPE_PHONE"), 295 @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, 296 to = "TYPE_SYSTEM_ALERT"), 297 @ViewDebug.IntToString(from = TYPE_TOAST, 298 to = "TYPE_TOAST"), 299 @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, 300 to = "TYPE_SYSTEM_OVERLAY"), 301 @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, 302 to = "TYPE_PRIORITY_PHONE"), 303 @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, 304 to = "TYPE_SYSTEM_DIALOG"), 305 @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, 306 to = "TYPE_KEYGUARD_DIALOG"), 307 @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, 308 to = "TYPE_SYSTEM_ERROR"), 309 @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, 310 to = "TYPE_INPUT_METHOD"), 311 @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, 312 to = "TYPE_INPUT_METHOD_DIALOG"), 313 @ViewDebug.IntToString(from = TYPE_WALLPAPER, 314 to = "TYPE_WALLPAPER"), 315 @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, 316 to = "TYPE_STATUS_BAR_PANEL"), 317 @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, 318 to = "TYPE_SECURE_SYSTEM_OVERLAY"), 319 @ViewDebug.IntToString(from = TYPE_DRAG, 320 to = "TYPE_DRAG"), 321 @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, 322 to = "TYPE_STATUS_BAR_SUB_PANEL"), 323 @ViewDebug.IntToString(from = TYPE_POINTER, 324 to = "TYPE_POINTER"), 325 @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR, 326 to = "TYPE_NAVIGATION_BAR"), 327 @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY, 328 to = "TYPE_VOLUME_OVERLAY"), 329 @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS, 330 to = "TYPE_BOOT_PROGRESS"), 331 @ViewDebug.IntToString(from = TYPE_INPUT_CONSUMER, 332 to = "TYPE_INPUT_CONSUMER"), 333 @ViewDebug.IntToString(from = TYPE_DREAM, 334 to = "TYPE_DREAM"), 335 @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR_PANEL, 336 to = "TYPE_NAVIGATION_BAR_PANEL"), 337 @ViewDebug.IntToString(from = TYPE_DISPLAY_OVERLAY, 338 to = "TYPE_DISPLAY_OVERLAY"), 339 @ViewDebug.IntToString(from = TYPE_MAGNIFICATION_OVERLAY, 340 to = "TYPE_MAGNIFICATION_OVERLAY"), 341 @ViewDebug.IntToString(from = TYPE_PRESENTATION, 342 to = "TYPE_PRESENTATION"), 343 @ViewDebug.IntToString(from = TYPE_PRIVATE_PRESENTATION, 344 to = "TYPE_PRIVATE_PRESENTATION"), 345 @ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION, 346 to = "TYPE_VOICE_INTERACTION"), 347 @ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION_STARTING, 348 to = "TYPE_VOICE_INTERACTION_STARTING"), 349 @ViewDebug.IntToString(from = TYPE_DOCK_DIVIDER, 350 to = "TYPE_DOCK_DIVIDER"), 351 @ViewDebug.IntToString(from = TYPE_QS_DIALOG, 352 to = "TYPE_QS_DIALOG"), 353 @ViewDebug.IntToString(from = TYPE_SCREENSHOT, 354 to = "TYPE_SCREENSHOT"), 355 @ViewDebug.IntToString(from = TYPE_APPLICATION_OVERLAY, 356 to = "TYPE_APPLICATION_OVERLAY") 357 }) 358 public int type; 359 360 /** 361 * Start of window types that represent normal application windows. 362 */ 363 public static final int FIRST_APPLICATION_WINDOW = 1; 364 365 /** 366 * Window type: an application window that serves as the "base" window 367 * of the overall application; all other application windows will 368 * appear on top of it. 369 * In multiuser systems shows only on the owning user's window. 370 */ 371 public static final int TYPE_BASE_APPLICATION = 1; 372 373 /** 374 * Window type: a normal application window. The {@link #token} must be 375 * an Activity token identifying who the window belongs to. 376 * In multiuser systems shows only on the owning user's window. 377 */ 378 public static final int TYPE_APPLICATION = 2; 379 380 /** 381 * Window type: special application window that is displayed while the 382 * application is starting. Not for use by applications themselves; 383 * this is used by the system to display something until the 384 * application can show its own windows. 385 * In multiuser systems shows on all users' windows. 386 */ 387 public static final int TYPE_APPLICATION_STARTING = 3; 388 389 /** 390 * Window type: a variation on TYPE_APPLICATION that ensures the window 391 * manager will wait for this window to be drawn before the app is shown. 392 * In multiuser systems shows only on the owning user's window. 393 */ 394 public static final int TYPE_DRAWN_APPLICATION = 4; 395 396 /** 397 * End of types of application windows. 398 */ 399 public static final int LAST_APPLICATION_WINDOW = 99; 400 401 /** 402 * Start of types of sub-windows. The {@link #token} of these windows 403 * must be set to the window they are attached to. These types of 404 * windows are kept next to their attached window in Z-order, and their 405 * coordinate space is relative to their attached window. 406 */ 407 public static final int FIRST_SUB_WINDOW = 1000; 408 409 /** 410 * Window type: a panel on top of an application window. These windows 411 * appear on top of their attached window. 412 */ 413 public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW; 414 415 /** 416 * Window type: window for showing media (such as video). These windows 417 * are displayed behind their attached window. 418 */ 419 public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW + 1; 420 421 /** 422 * Window type: a sub-panel on top of an application window. These 423 * windows are displayed on top their attached window and any 424 * {@link #TYPE_APPLICATION_PANEL} panels. 425 */ 426 public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW + 2; 427 428 /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout 429 * of the window happens as that of a top-level window, <em>not</em> 430 * as a child of its container. 431 */ 432 public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW + 3; 433 434 /** 435 * Window type: window for showing overlays on top of media windows. 436 * These windows are displayed between TYPE_APPLICATION_MEDIA and the 437 * application window. They should be translucent to be useful. This 438 * is a big ugly hack so: 439 * @hide 440 */ 441 public static final int TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW + 4; 442 443 /** 444 * Window type: a above sub-panel on top of an application window and it's 445 * sub-panel windows. These windows are displayed on top of their attached window 446 * and any {@link #TYPE_APPLICATION_SUB_PANEL} panels. 447 * @hide 448 */ 449 public static final int TYPE_APPLICATION_ABOVE_SUB_PANEL = FIRST_SUB_WINDOW + 5; 450 451 /** 452 * End of types of sub-windows. 453 */ 454 public static final int LAST_SUB_WINDOW = 1999; 455 456 /** 457 * Start of system-specific window types. These are not normally 458 * created by applications. 459 */ 460 public static final int FIRST_SYSTEM_WINDOW = 2000; 461 462 /** 463 * Window type: the status bar. There can be only one status bar 464 * window; it is placed at the top of the screen, and all other 465 * windows are shifted down so they are below it. 466 * In multiuser systems shows on all users' windows. 467 */ 468 public static final int TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW; 469 470 /** 471 * Window type: the search bar. There can be only one search bar 472 * window; it is placed at the top of the screen. 473 * In multiuser systems shows on all users' windows. 474 */ 475 public static final int TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1; 476 477 /** 478 * Window type: phone. These are non-application windows providing 479 * user interaction with the phone (in particular incoming calls). 480 * These windows are normally placed above all applications, but behind 481 * the status bar. 482 * In multiuser systems shows on all users' windows. 483 * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead. 484 */ 485 @Deprecated 486 public static final int TYPE_PHONE = FIRST_SYSTEM_WINDOW+2; 487 488 /** 489 * Window type: system window, such as low power alert. These windows 490 * are always on top of application windows. 491 * In multiuser systems shows only on the owning user's window. 492 * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead. 493 */ 494 @Deprecated 495 public static final int TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3; 496 497 /** 498 * Window type: keyguard window. 499 * In multiuser systems shows on all users' windows. 500 * @removed 501 */ 502 public static final int TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4; 503 504 /** 505 * Window type: transient notifications. 506 * In multiuser systems shows only on the owning user's window. 507 * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead. 508 */ 509 @Deprecated 510 public static final int TYPE_TOAST = FIRST_SYSTEM_WINDOW+5; 511 512 /** 513 * Window type: system overlay windows, which need to be displayed 514 * on top of everything else. These windows must not take input 515 * focus, or they will interfere with the keyguard. 516 * In multiuser systems shows only on the owning user's window. 517 * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead. 518 */ 519 @Deprecated 520 public static final int TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6; 521 522 /** 523 * Window type: priority phone UI, which needs to be displayed even if 524 * the keyguard is active. These windows must not take input 525 * focus, or they will interfere with the keyguard. 526 * In multiuser systems shows on all users' windows. 527 * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead. 528 */ 529 @Deprecated 530 public static final int TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7; 531 532 /** 533 * Window type: panel that slides out from the status bar 534 * In multiuser systems shows on all users' windows. 535 */ 536 public static final int TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8; 537 538 /** 539 * Window type: dialogs that the keyguard shows 540 * In multiuser systems shows on all users' windows. 541 */ 542 public static final int TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9; 543 544 /** 545 * Window type: internal system error windows, appear on top of 546 * everything they can. 547 * In multiuser systems shows only on the owning user's window. 548 * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead. 549 */ 550 @Deprecated 551 public static final int TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10; 552 553 /** 554 * Window type: internal input methods windows, which appear above 555 * the normal UI. Application windows may be resized or panned to keep 556 * the input focus visible while this window is displayed. 557 * In multiuser systems shows only on the owning user's window. 558 */ 559 public static final int TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11; 560 561 /** 562 * Window type: internal input methods dialog windows, which appear above 563 * the current input method window. 564 * In multiuser systems shows only on the owning user's window. 565 */ 566 public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12; 567 568 /** 569 * Window type: wallpaper window, placed behind any window that wants 570 * to sit on top of the wallpaper. 571 * In multiuser systems shows only on the owning user's window. 572 */ 573 public static final int TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13; 574 575 /** 576 * Window type: panel that slides out from over the status bar 577 * In multiuser systems shows on all users' windows. 578 */ 579 public static final int TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14; 580 581 /** 582 * Window type: secure system overlay windows, which need to be displayed 583 * on top of everything else. These windows must not take input 584 * focus, or they will interfere with the keyguard. 585 * 586 * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the 587 * system itself is allowed to create these overlays. Applications cannot 588 * obtain permission to create secure system overlays. 589 * 590 * In multiuser systems shows only on the owning user's window. 591 * @hide 592 */ 593 public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15; 594 595 /** 596 * Window type: the drag-and-drop pseudowindow. There is only one 597 * drag layer (at most), and it is placed on top of all other windows. 598 * In multiuser systems shows only on the owning user's window. 599 * @hide 600 */ 601 public static final int TYPE_DRAG = FIRST_SYSTEM_WINDOW+16; 602 603 /** 604 * Window type: panel that slides out from under the status bar 605 * In multiuser systems shows on all users' windows. 606 * @hide 607 */ 608 public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17; 609 610 /** 611 * Window type: (mouse) pointer 612 * In multiuser systems shows on all users' windows. 613 * @hide 614 */ 615 public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18; 616 617 /** 618 * Window type: Navigation bar (when distinct from status bar) 619 * In multiuser systems shows on all users' windows. 620 * @hide 621 */ 622 public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19; 623 624 /** 625 * Window type: The volume level overlay/dialog shown when the user 626 * changes the system volume. 627 * In multiuser systems shows on all users' windows. 628 * @hide 629 */ 630 public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20; 631 632 /** 633 * Window type: The boot progress dialog, goes on top of everything 634 * in the world. 635 * In multiuser systems shows on all users' windows. 636 * @hide 637 */ 638 public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21; 639 640 /** 641 * Window type to consume input events when the systemUI bars are hidden. 642 * In multiuser systems shows on all users' windows. 643 * @hide 644 */ 645 public static final int TYPE_INPUT_CONSUMER = FIRST_SYSTEM_WINDOW+22; 646 647 /** 648 * Window type: Dreams (screen saver) window, just above keyguard. 649 * In multiuser systems shows only on the owning user's window. 650 * @hide 651 */ 652 public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23; 653 654 /** 655 * Window type: Navigation bar panel (when navigation bar is distinct from status bar) 656 * In multiuser systems shows on all users' windows. 657 * @hide 658 */ 659 public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24; 660 661 /** 662 * Window type: Display overlay window. Used to simulate secondary display devices. 663 * In multiuser systems shows on all users' windows. 664 * @hide 665 */ 666 public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26; 667 668 /** 669 * Window type: Magnification overlay window. Used to highlight the magnified 670 * portion of a display when accessibility magnification is enabled. 671 * In multiuser systems shows on all users' windows. 672 * @hide 673 */ 674 public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27; 675 676 /** 677 * Window type: Window for Presentation on top of private 678 * virtual display. 679 */ 680 public static final int TYPE_PRIVATE_PRESENTATION = FIRST_SYSTEM_WINDOW+30; 681 682 /** 683 * Window type: Windows in the voice interaction layer. 684 * @hide 685 */ 686 public static final int TYPE_VOICE_INTERACTION = FIRST_SYSTEM_WINDOW+31; 687 688 /** 689 * Window type: Windows that are overlaid <em>only</em> by a connected {@link 690 * android.accessibilityservice.AccessibilityService} for interception of 691 * user interactions without changing the windows an accessibility service 692 * can introspect. In particular, an accessibility service can introspect 693 * only windows that a sighted user can interact with which is they can touch 694 * these windows or can type into these windows. For example, if there 695 * is a full screen accessibility overlay that is touchable, the windows 696 * below it will be introspectable by an accessibility service even though 697 * they are covered by a touchable window. 698 */ 699 public static final int TYPE_ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW+32; 700 701 /** 702 * Window type: Starting window for voice interaction layer. 703 * @hide 704 */ 705 public static final int TYPE_VOICE_INTERACTION_STARTING = FIRST_SYSTEM_WINDOW+33; 706 707 /** 708 * Window for displaying a handle used for resizing docked stacks. This window is owned 709 * by the system process. 710 * @hide 711 */ 712 public static final int TYPE_DOCK_DIVIDER = FIRST_SYSTEM_WINDOW+34; 713 714 /** 715 * Window type: like {@link #TYPE_APPLICATION_ATTACHED_DIALOG}, but used 716 * by Quick Settings Tiles. 717 * @hide 718 */ 719 public static final int TYPE_QS_DIALOG = FIRST_SYSTEM_WINDOW+35; 720 721 /** 722 * Window type: shares similar characteristics with {@link #TYPE_DREAM}. The layer is 723 * reserved for screenshot region selection. These windows must not take input focus. 724 * @hide 725 */ 726 public static final int TYPE_SCREENSHOT = FIRST_SYSTEM_WINDOW + 36; 727 728 /** 729 * Window type: Window for Presentation on an external display. 730 * @see android.app.Presentation 731 * @hide 732 */ 733 public static final int TYPE_PRESENTATION = FIRST_SYSTEM_WINDOW + 37; 734 735 /** 736 * Window type: Application overlay windows are displayed above all activity windows 737 * (types between {@link #FIRST_APPLICATION_WINDOW} and {@link #LAST_APPLICATION_WINDOW}) 738 * but below critical system windows like the status bar or IME. 739 * <p> 740 * The system may change the position, size, or visibility of these windows at anytime 741 * to reduce visual clutter to the user and also manage resources. 742 * <p> 743 * Requires {@link android.Manifest.permission#SYSTEM_ALERT_WINDOW} permission. 744 * <p> 745 * The system will adjust the importance of processes with this window type to reduce the 746 * chance of the low-memory-killer killing them. 747 * <p> 748 * In multi-user systems shows only on the owning user's screen. 749 */ 750 public static final int TYPE_APPLICATION_OVERLAY = FIRST_SYSTEM_WINDOW + 38; 751 752 /** 753 * End of types of system windows. 754 */ 755 public static final int LAST_SYSTEM_WINDOW = 2999; 756 757 /** 758 * @hide 759 * Used internally when there is no suitable type available. 760 */ 761 public static final int INVALID_WINDOW_TYPE = -1; 762 763 /** 764 * Return true if the window type is an alert window. 765 * 766 * @param type The window type. 767 * @return If the window type is an alert window. 768 * @hide 769 */ isSystemAlertWindowType(int type)770 public static boolean isSystemAlertWindowType(int type) { 771 switch (type) { 772 case TYPE_PHONE: 773 case TYPE_PRIORITY_PHONE: 774 case TYPE_SYSTEM_ALERT: 775 case TYPE_SYSTEM_ERROR: 776 case TYPE_SYSTEM_OVERLAY: 777 case TYPE_APPLICATION_OVERLAY: 778 return true; 779 } 780 return false; 781 } 782 783 /** @deprecated this is ignored, this value is set automatically when needed. */ 784 @Deprecated 785 public static final int MEMORY_TYPE_NORMAL = 0; 786 /** @deprecated this is ignored, this value is set automatically when needed. */ 787 @Deprecated 788 public static final int MEMORY_TYPE_HARDWARE = 1; 789 /** @deprecated this is ignored, this value is set automatically when needed. */ 790 @Deprecated 791 public static final int MEMORY_TYPE_GPU = 2; 792 /** @deprecated this is ignored, this value is set automatically when needed. */ 793 @Deprecated 794 public static final int MEMORY_TYPE_PUSH_BUFFERS = 3; 795 796 /** 797 * @deprecated this is ignored 798 */ 799 @Deprecated 800 public int memoryType; 801 802 /** Window flag: as long as this window is visible to the user, allow 803 * the lock screen to activate while the screen is on. 804 * This can be used independently, or in combination with 805 * {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */ 806 public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001; 807 808 /** Window flag: everything behind this window will be dimmed. 809 * Use {@link #dimAmount} to control the amount of dim. */ 810 public static final int FLAG_DIM_BEHIND = 0x00000002; 811 812 /** Window flag: blur everything behind this window. 813 * @deprecated Blurring is no longer supported. */ 814 @Deprecated 815 public static final int FLAG_BLUR_BEHIND = 0x00000004; 816 817 /** Window flag: this window won't ever get key input focus, so the 818 * user can not send key or other button events to it. Those will 819 * instead go to whatever focusable window is behind it. This flag 820 * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that 821 * is explicitly set. 822 * 823 * <p>Setting this flag also implies that the window will not need to 824 * interact with 825 * a soft input method, so it will be Z-ordered and positioned 826 * independently of any active input method (typically this means it 827 * gets Z-ordered on top of the input method, so it can use the full 828 * screen for its content and cover the input method if needed. You 829 * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */ 830 public static final int FLAG_NOT_FOCUSABLE = 0x00000008; 831 832 /** Window flag: this window can never receive touch events. */ 833 public static final int FLAG_NOT_TOUCHABLE = 0x00000010; 834 835 /** Window flag: even when this window is focusable (its 836 * {@link #FLAG_NOT_FOCUSABLE} is not set), allow any pointer events 837 * outside of the window to be sent to the windows behind it. Otherwise 838 * it will consume all pointer events itself, regardless of whether they 839 * are inside of the window. */ 840 public static final int FLAG_NOT_TOUCH_MODAL = 0x00000020; 841 842 /** Window flag: when set, if the device is asleep when the touch 843 * screen is pressed, you will receive this first touch event. Usually 844 * the first touch event is consumed by the system since the user can 845 * not see what they are pressing on. 846 * 847 * @deprecated This flag has no effect. 848 */ 849 @Deprecated 850 public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040; 851 852 /** Window flag: as long as this window is visible to the user, keep 853 * the device's screen turned on and bright. */ 854 public static final int FLAG_KEEP_SCREEN_ON = 0x00000080; 855 856 /** Window flag: place the window within the entire screen, ignoring 857 * decorations around the border (such as the status bar). The 858 * window must correctly position its contents to take the screen 859 * decoration into account. This flag is normally set for you 860 * by Window as described in {@link Window#setFlags}. */ 861 public static final int FLAG_LAYOUT_IN_SCREEN = 0x00000100; 862 863 /** Window flag: allow window to extend outside of the screen. */ 864 public static final int FLAG_LAYOUT_NO_LIMITS = 0x00000200; 865 866 /** 867 * Window flag: hide all screen decorations (such as the status bar) while 868 * this window is displayed. This allows the window to use the entire 869 * display space for itself -- the status bar will be hidden when 870 * an app window with this flag set is on the top layer. A fullscreen window 871 * will ignore a value of {@link #SOFT_INPUT_ADJUST_RESIZE} for the window's 872 * {@link #softInputMode} field; the window will stay fullscreen 873 * and will not resize. 874 * 875 * <p>This flag can be controlled in your theme through the 876 * {@link android.R.attr#windowFullscreen} attribute; this attribute 877 * is automatically set for you in the standard fullscreen themes 878 * such as {@link android.R.style#Theme_NoTitleBar_Fullscreen}, 879 * {@link android.R.style#Theme_Black_NoTitleBar_Fullscreen}, 880 * {@link android.R.style#Theme_Light_NoTitleBar_Fullscreen}, 881 * {@link android.R.style#Theme_Holo_NoActionBar_Fullscreen}, 882 * {@link android.R.style#Theme_Holo_Light_NoActionBar_Fullscreen}, 883 * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Fullscreen}, and 884 * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Fullscreen}.</p> 885 */ 886 public static final int FLAG_FULLSCREEN = 0x00000400; 887 888 /** Window flag: override {@link #FLAG_FULLSCREEN} and force the 889 * screen decorations (such as the status bar) to be shown. */ 890 public static final int FLAG_FORCE_NOT_FULLSCREEN = 0x00000800; 891 892 /** Window flag: turn on dithering when compositing this window to 893 * the screen. 894 * @deprecated This flag is no longer used. */ 895 @Deprecated 896 public static final int FLAG_DITHER = 0x00001000; 897 898 /** Window flag: treat the content of the window as secure, preventing 899 * it from appearing in screenshots or from being viewed on non-secure 900 * displays. 901 * 902 * <p>See {@link android.view.Display#FLAG_SECURE} for more details about 903 * secure surfaces and secure displays. 904 */ 905 public static final int FLAG_SECURE = 0x00002000; 906 907 /** Window flag: a special mode where the layout parameters are used 908 * to perform scaling of the surface when it is composited to the 909 * screen. */ 910 public static final int FLAG_SCALED = 0x00004000; 911 912 /** Window flag: intended for windows that will often be used when the user is 913 * holding the screen against their face, it will aggressively filter the event 914 * stream to prevent unintended presses in this situation that may not be 915 * desired for a particular window, when such an event stream is detected, the 916 * application will receive a CANCEL motion event to indicate this so applications 917 * can handle this accordingly by taking no action on the event 918 * until the finger is released. */ 919 public static final int FLAG_IGNORE_CHEEK_PRESSES = 0x00008000; 920 921 /** Window flag: a special option only for use in combination with 922 * {@link #FLAG_LAYOUT_IN_SCREEN}. When requesting layout in the 923 * screen your window may appear on top of or behind screen decorations 924 * such as the status bar. By also including this flag, the window 925 * manager will report the inset rectangle needed to ensure your 926 * content is not covered by screen decorations. This flag is normally 927 * set for you by Window as described in {@link Window#setFlags}.*/ 928 public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000; 929 930 /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with 931 * respect to how this window interacts with the current method. That 932 * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the 933 * window will behave as if it needs to interact with the input method 934 * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is 935 * not set and this flag is set, then the window will behave as if it 936 * doesn't need to interact with the input method and can be placed 937 * to use more space and cover the input method. 938 */ 939 public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000; 940 941 /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you 942 * can set this flag to receive a single special MotionEvent with 943 * the action 944 * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for 945 * touches that occur outside of your window. Note that you will not 946 * receive the full down/move/up gesture, only the location of the 947 * first down as an ACTION_OUTSIDE. 948 */ 949 public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000; 950 951 /** Window flag: special flag to let windows be shown when the screen 952 * is locked. This will let application windows take precedence over 953 * key guard or any other lock screens. Can be used with 954 * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows 955 * directly before showing the key guard window. Can be used with 956 * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss 957 * non-secure keyguards. This flag only applies to the top-most 958 * full-screen window. 959 * @deprecated Use {@link android.R.attr#showWhenLocked} or 960 * {@link android.app.Activity#setShowWhenLocked(boolean)} instead to prevent an 961 * unintentional double life-cycle event. 962 */ 963 @Deprecated 964 public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000; 965 966 /** Window flag: ask that the system wallpaper be shown behind 967 * your window. The window surface must be translucent to be able 968 * to actually see the wallpaper behind it; this flag just ensures 969 * that the wallpaper surface will be there if this window actually 970 * has translucent regions. 971 * 972 * <p>This flag can be controlled in your theme through the 973 * {@link android.R.attr#windowShowWallpaper} attribute; this attribute 974 * is automatically set for you in the standard wallpaper themes 975 * such as {@link android.R.style#Theme_Wallpaper}, 976 * {@link android.R.style#Theme_Wallpaper_NoTitleBar}, 977 * {@link android.R.style#Theme_Wallpaper_NoTitleBar_Fullscreen}, 978 * {@link android.R.style#Theme_Holo_Wallpaper}, 979 * {@link android.R.style#Theme_Holo_Wallpaper_NoTitleBar}, 980 * {@link android.R.style#Theme_DeviceDefault_Wallpaper}, and 981 * {@link android.R.style#Theme_DeviceDefault_Wallpaper_NoTitleBar}.</p> 982 */ 983 public static final int FLAG_SHOW_WALLPAPER = 0x00100000; 984 985 /** Window flag: when set as a window is being added or made 986 * visible, once the window has been shown then the system will 987 * poke the power manager's user activity (as if the user had woken 988 * up the device) to turn the screen on. 989 * @deprecated Use {@link android.R.attr#turnScreenOn} or 990 * {@link android.app.Activity#setTurnScreenOn(boolean)} instead to prevent an 991 * unintentional double life-cycle event. 992 */ 993 @Deprecated 994 public static final int FLAG_TURN_SCREEN_ON = 0x00200000; 995 996 /** 997 * Window flag: when set the window will cause the keyguard to be 998 * dismissed, only if it is not a secure lock keyguard. Because such a 999 * keyguard is not needed for security, it will never re-appear if the 1000 * user navigates to another window (in contrast to 1001 * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily hide both 1002 * secure and non-secure keyguards but ensure they reappear when the 1003 * user moves to another UI that doesn't hide them). If the keyguard is 1004 * currently active and is secure (requires an unlock credential) than 1005 * the user will still need to confirm it before seeing this window, 1006 * unless {@link #FLAG_SHOW_WHEN_LOCKED} has also been set. 1007 * 1008 * @deprecated Use {@link #FLAG_SHOW_WHEN_LOCKED} or 1009 * {@link KeyguardManager#requestDismissKeyguard} instead. 1010 * Since keyguard was dismissed all the time as long as an 1011 * activity with this flag on its window was focused, 1012 * keyguard couldn't guard against unintentional touches on 1013 * the screen, which isn't desired. 1014 */ 1015 @Deprecated 1016 public static final int FLAG_DISMISS_KEYGUARD = 0x00400000; 1017 1018 /** Window flag: when set the window will accept for touch events 1019 * outside of its bounds to be sent to other windows that also 1020 * support split touch. When this flag is not set, the first pointer 1021 * that goes down determines the window to which all subsequent touches 1022 * go until all pointers go up. When this flag is set, each pointer 1023 * (not necessarily the first) that goes down determines the window 1024 * to which all subsequent touches of that pointer will go until that 1025 * pointer goes up thereby enabling touches with multiple pointers 1026 * to be split across multiple windows. 1027 */ 1028 public static final int FLAG_SPLIT_TOUCH = 0x00800000; 1029 1030 /** 1031 * <p>Indicates whether this window should be hardware accelerated. 1032 * Requesting hardware acceleration does not guarantee it will happen.</p> 1033 * 1034 * <p>This flag can be controlled programmatically <em>only</em> to enable 1035 * hardware acceleration. To enable hardware acceleration for a given 1036 * window programmatically, do the following:</p> 1037 * 1038 * <pre> 1039 * Window w = activity.getWindow(); // in Activity's onCreate() for instance 1040 * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED, 1041 * WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED); 1042 * </pre> 1043 * 1044 * <p>It is important to remember that this flag <strong>must</strong> 1045 * be set before setting the content view of your activity or dialog.</p> 1046 * 1047 * <p>This flag cannot be used to disable hardware acceleration after it 1048 * was enabled in your manifest using 1049 * {@link android.R.attr#hardwareAccelerated}. If you need to selectively 1050 * and programmatically disable hardware acceleration (for automated testing 1051 * for instance), make sure it is turned off in your manifest and enable it 1052 * on your activity or dialog when you need it instead, using the method 1053 * described above.</p> 1054 * 1055 * <p>This flag is automatically set by the system if the 1056 * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated} 1057 * XML attribute is set to true on an activity or on the application.</p> 1058 */ 1059 public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000; 1060 1061 /** 1062 * Window flag: allow window contents to extend in to the screen's 1063 * overscan area, if there is one. The window should still correctly 1064 * position its contents to take the overscan area into account. 1065 * 1066 * <p>This flag can be controlled in your theme through the 1067 * {@link android.R.attr#windowOverscan} attribute; this attribute 1068 * is automatically set for you in the standard overscan themes 1069 * such as 1070 * {@link android.R.style#Theme_Holo_NoActionBar_Overscan}, 1071 * {@link android.R.style#Theme_Holo_Light_NoActionBar_Overscan}, 1072 * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Overscan}, and 1073 * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Overscan}.</p> 1074 * 1075 * <p>When this flag is enabled for a window, its normal content may be obscured 1076 * to some degree by the overscan region of the display. To ensure key parts of 1077 * that content are visible to the user, you can use 1078 * {@link View#setFitsSystemWindows(boolean) View.setFitsSystemWindows(boolean)} 1079 * to set the point in the view hierarchy where the appropriate offsets should 1080 * be applied. (This can be done either by directly calling this function, using 1081 * the {@link android.R.attr#fitsSystemWindows} attribute in your view hierarchy, 1082 * or implementing you own {@link View#fitSystemWindows(android.graphics.Rect) 1083 * View.fitSystemWindows(Rect)} method).</p> 1084 * 1085 * <p>This mechanism for positioning content elements is identical to its equivalent 1086 * use with layout and {@link View#setSystemUiVisibility(int) 1087 * View.setSystemUiVisibility(int)}; here is an example layout that will correctly 1088 * position its UI elements with this overscan flag is set:</p> 1089 * 1090 * {@sample development/samples/ApiDemos/res/layout/overscan_activity.xml complete} 1091 */ 1092 public static final int FLAG_LAYOUT_IN_OVERSCAN = 0x02000000; 1093 1094 /** 1095 * Window flag: request a translucent status bar with minimal system-provided 1096 * background protection. 1097 * 1098 * <p>This flag can be controlled in your theme through the 1099 * {@link android.R.attr#windowTranslucentStatus} attribute; this attribute 1100 * is automatically set for you in the standard translucent decor themes 1101 * such as 1102 * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor}, 1103 * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor}, 1104 * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and 1105 * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p> 1106 * 1107 * <p>When this flag is enabled for a window, it automatically sets 1108 * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and 1109 * {@link View#SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN}.</p> 1110 */ 1111 public static final int FLAG_TRANSLUCENT_STATUS = 0x04000000; 1112 1113 /** 1114 * Window flag: request a translucent navigation bar with minimal system-provided 1115 * background protection. 1116 * 1117 * <p>This flag can be controlled in your theme through the 1118 * {@link android.R.attr#windowTranslucentNavigation} attribute; this attribute 1119 * is automatically set for you in the standard translucent decor themes 1120 * such as 1121 * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor}, 1122 * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor}, 1123 * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and 1124 * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p> 1125 * 1126 * <p>When this flag is enabled for a window, it automatically sets 1127 * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and 1128 * {@link View#SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}.</p> 1129 */ 1130 public static final int FLAG_TRANSLUCENT_NAVIGATION = 0x08000000; 1131 1132 /** 1133 * Flag for a window in local focus mode. 1134 * Window in local focus mode can control focus independent of window manager using 1135 * {@link Window#setLocalFocus(boolean, boolean)}. 1136 * Usually window in this mode will not get touch/key events from window manager, but will 1137 * get events only via local injection using {@link Window#injectInputEvent(InputEvent)}. 1138 */ 1139 public static final int FLAG_LOCAL_FOCUS_MODE = 0x10000000; 1140 1141 /** Window flag: Enable touches to slide out of a window into neighboring 1142 * windows in mid-gesture instead of being captured for the duration of 1143 * the gesture. 1144 * 1145 * This flag changes the behavior of touch focus for this window only. 1146 * Touches can slide out of the window but they cannot necessarily slide 1147 * back in (unless the other window with touch focus permits it). 1148 * 1149 * {@hide} 1150 */ 1151 public static final int FLAG_SLIPPERY = 0x20000000; 1152 1153 /** 1154 * Window flag: When requesting layout with an attached window, the attached window may 1155 * overlap with the screen decorations of the parent window such as the navigation bar. By 1156 * including this flag, the window manager will layout the attached window within the decor 1157 * frame of the parent window such that it doesn't overlap with screen decorations. 1158 */ 1159 public static final int FLAG_LAYOUT_ATTACHED_IN_DECOR = 0x40000000; 1160 1161 /** 1162 * Flag indicating that this Window is responsible for drawing the background for the 1163 * system bars. If set, the system bars are drawn with a transparent background and the 1164 * corresponding areas in this window are filled with the colors specified in 1165 * {@link Window#getStatusBarColor()} and {@link Window#getNavigationBarColor()}. 1166 */ 1167 public static final int FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS = 0x80000000; 1168 1169 /** 1170 * Various behavioral options/flags. Default is none. 1171 * 1172 * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON 1173 * @see #FLAG_DIM_BEHIND 1174 * @see #FLAG_NOT_FOCUSABLE 1175 * @see #FLAG_NOT_TOUCHABLE 1176 * @see #FLAG_NOT_TOUCH_MODAL 1177 * @see #FLAG_TOUCHABLE_WHEN_WAKING 1178 * @see #FLAG_KEEP_SCREEN_ON 1179 * @see #FLAG_LAYOUT_IN_SCREEN 1180 * @see #FLAG_LAYOUT_NO_LIMITS 1181 * @see #FLAG_FULLSCREEN 1182 * @see #FLAG_FORCE_NOT_FULLSCREEN 1183 * @see #FLAG_SECURE 1184 * @see #FLAG_SCALED 1185 * @see #FLAG_IGNORE_CHEEK_PRESSES 1186 * @see #FLAG_LAYOUT_INSET_DECOR 1187 * @see #FLAG_ALT_FOCUSABLE_IM 1188 * @see #FLAG_WATCH_OUTSIDE_TOUCH 1189 * @see #FLAG_SHOW_WHEN_LOCKED 1190 * @see #FLAG_SHOW_WALLPAPER 1191 * @see #FLAG_TURN_SCREEN_ON 1192 * @see #FLAG_DISMISS_KEYGUARD 1193 * @see #FLAG_SPLIT_TOUCH 1194 * @see #FLAG_HARDWARE_ACCELERATED 1195 * @see #FLAG_LOCAL_FOCUS_MODE 1196 * @see #FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS 1197 */ 1198 @ViewDebug.ExportedProperty(flagMapping = { 1199 @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, 1200 name = "FLAG_ALLOW_LOCK_WHILE_SCREEN_ON"), 1201 @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND, 1202 name = "FLAG_DIM_BEHIND"), 1203 @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND, 1204 name = "FLAG_BLUR_BEHIND"), 1205 @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE, 1206 name = "FLAG_NOT_FOCUSABLE"), 1207 @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE, 1208 name = "FLAG_NOT_TOUCHABLE"), 1209 @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL, 1210 name = "FLAG_NOT_TOUCH_MODAL"), 1211 @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING, 1212 name = "FLAG_TOUCHABLE_WHEN_WAKING"), 1213 @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON, 1214 name = "FLAG_KEEP_SCREEN_ON"), 1215 @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN, 1216 name = "FLAG_LAYOUT_IN_SCREEN"), 1217 @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS, 1218 name = "FLAG_LAYOUT_NO_LIMITS"), 1219 @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN, 1220 name = "FLAG_FULLSCREEN"), 1221 @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN, 1222 name = "FLAG_FORCE_NOT_FULLSCREEN"), 1223 @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER, 1224 name = "FLAG_DITHER"), 1225 @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE, 1226 name = "FLAG_SECURE"), 1227 @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED, 1228 name = "FLAG_SCALED"), 1229 @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES, 1230 name = "FLAG_IGNORE_CHEEK_PRESSES"), 1231 @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR, 1232 name = "FLAG_LAYOUT_INSET_DECOR"), 1233 @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM, 1234 name = "FLAG_ALT_FOCUSABLE_IM"), 1235 @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH, 1236 name = "FLAG_WATCH_OUTSIDE_TOUCH"), 1237 @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED, 1238 name = "FLAG_SHOW_WHEN_LOCKED"), 1239 @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER, 1240 name = "FLAG_SHOW_WALLPAPER"), 1241 @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON, 1242 name = "FLAG_TURN_SCREEN_ON"), 1243 @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD, 1244 name = "FLAG_DISMISS_KEYGUARD"), 1245 @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH, 1246 name = "FLAG_SPLIT_TOUCH"), 1247 @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED, 1248 name = "FLAG_HARDWARE_ACCELERATED"), 1249 @ViewDebug.FlagToString(mask = FLAG_LOCAL_FOCUS_MODE, equals = FLAG_LOCAL_FOCUS_MODE, 1250 name = "FLAG_LOCAL_FOCUS_MODE"), 1251 @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_STATUS, equals = FLAG_TRANSLUCENT_STATUS, 1252 name = "FLAG_TRANSLUCENT_STATUS"), 1253 @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_NAVIGATION, equals = FLAG_TRANSLUCENT_NAVIGATION, 1254 name = "FLAG_TRANSLUCENT_NAVIGATION"), 1255 @ViewDebug.FlagToString(mask = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, equals = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, 1256 name = "FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS") 1257 }, formatToHexString = true) 1258 public int flags; 1259 1260 /** 1261 * If the window has requested hardware acceleration, but this is not 1262 * allowed in the process it is in, then still render it as if it is 1263 * hardware accelerated. This is used for the starting preview windows 1264 * in the system process, which don't need to have the overhead of 1265 * hardware acceleration (they are just a static rendering), but should 1266 * be rendered as such to match the actual window of the app even if it 1267 * is hardware accelerated. 1268 * Even if the window isn't hardware accelerated, still do its rendering 1269 * as if it was. 1270 * Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows 1271 * that need hardware acceleration (e.g. LockScreen), where hardware acceleration 1272 * is generally disabled. This flag must be specified in addition to 1273 * {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system 1274 * windows. 1275 * 1276 * @hide 1277 */ 1278 public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001; 1279 1280 /** 1281 * In the system process, we globally do not use hardware acceleration 1282 * because there are many threads doing UI there and they conflict. 1283 * If certain parts of the UI that really do want to use hardware 1284 * acceleration, this flag can be set to force it. This is basically 1285 * for the lock screen. Anyone else using it, you are probably wrong. 1286 * 1287 * @hide 1288 */ 1289 public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002; 1290 1291 /** 1292 * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers 1293 * may elect to skip these notifications if they are not doing anything productive with 1294 * them (they do not affect the wallpaper scrolling operation) by calling 1295 * {@link 1296 * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}. 1297 * 1298 * @hide 1299 */ 1300 public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 0x00000004; 1301 1302 /** In a multiuser system if this flag is set and the owner is a system process then this 1303 * window will appear on all user screens. This overrides the default behavior of window 1304 * types that normally only appear on the owning user's screen. Refer to each window type 1305 * to determine its default behavior. 1306 * 1307 * {@hide} */ 1308 public static final int PRIVATE_FLAG_SHOW_FOR_ALL_USERS = 0x00000010; 1309 1310 /** 1311 * Never animate position changes of the window. 1312 * 1313 * {@hide} 1314 */ 1315 @TestApi 1316 public static final int PRIVATE_FLAG_NO_MOVE_ANIMATION = 0x00000040; 1317 1318 /** Window flag: special flag to limit the size of the window to be 1319 * original size ([320x480] x density). Used to create window for applications 1320 * running under compatibility mode. 1321 * 1322 * {@hide} */ 1323 public static final int PRIVATE_FLAG_COMPATIBLE_WINDOW = 0x00000080; 1324 1325 /** Window flag: a special option intended for system dialogs. When 1326 * this flag is set, the window will demand focus unconditionally when 1327 * it is created. 1328 * {@hide} */ 1329 public static final int PRIVATE_FLAG_SYSTEM_ERROR = 0x00000100; 1330 1331 /** Window flag: maintain the previous translucent decor state when this window 1332 * becomes top-most. 1333 * {@hide} */ 1334 public static final int PRIVATE_FLAG_INHERIT_TRANSLUCENT_DECOR = 0x00000200; 1335 1336 /** 1337 * Flag whether the current window is a keyguard window, meaning that it will hide all other 1338 * windows behind it except for windows with flag {@link #FLAG_SHOW_WHEN_LOCKED} set. 1339 * Further, this can only be set by {@link LayoutParams#TYPE_STATUS_BAR}. 1340 * {@hide} 1341 */ 1342 public static final int PRIVATE_FLAG_KEYGUARD = 0x00000400; 1343 1344 /** 1345 * Flag that prevents the wallpaper behind the current window from receiving touch events. 1346 * 1347 * {@hide} 1348 */ 1349 public static final int PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS = 0x00000800; 1350 1351 /** 1352 * Flag to force the status bar window to be visible all the time. If the bar is hidden when 1353 * this flag is set it will be shown again and the bar will have a transparent background. 1354 * This can only be set by {@link LayoutParams#TYPE_STATUS_BAR}. 1355 * 1356 * {@hide} 1357 */ 1358 public static final int PRIVATE_FLAG_FORCE_STATUS_BAR_VISIBLE_TRANSPARENT = 0x00001000; 1359 1360 /** 1361 * Flag indicating that the x, y, width, and height members should be 1362 * ignored (and thus their previous value preserved). For example 1363 * because they are being managed externally through repositionChild. 1364 * 1365 * {@hide} 1366 */ 1367 public static final int PRIVATE_FLAG_PRESERVE_GEOMETRY = 0x00002000; 1368 1369 /** 1370 * Flag that will make window ignore app visibility and instead depend purely on the decor 1371 * view visibility for determining window visibility. This is used by recents to keep 1372 * drawing after it launches an app. 1373 * @hide 1374 */ 1375 public static final int PRIVATE_FLAG_FORCE_DECOR_VIEW_VISIBILITY = 0x00004000; 1376 1377 /** 1378 * Flag to indicate that this window is not expected to be replaced across 1379 * configuration change triggered activity relaunches. In general the WindowManager 1380 * expects Windows to be replaced after relaunch, and thus it will preserve their surfaces 1381 * until the replacement is ready to show in order to prevent visual glitch. However 1382 * some windows, such as PopupWindows expect to be cleared across configuration change, 1383 * and thus should hint to the WindowManager that it should not wait for a replacement. 1384 * @hide 1385 */ 1386 public static final int PRIVATE_FLAG_WILL_NOT_REPLACE_ON_RELAUNCH = 0x00008000; 1387 1388 /** 1389 * Flag to indicate that this child window should always be laid-out in the parent 1390 * frame regardless of the current windowing mode configuration. 1391 * @hide 1392 */ 1393 public static final int PRIVATE_FLAG_LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME = 0x00010000; 1394 1395 /** 1396 * Flag to indicate that this window is always drawing the status bar background, no matter 1397 * what the other flags are. 1398 * @hide 1399 */ 1400 public static final int PRIVATE_FLAG_FORCE_DRAW_STATUS_BAR_BACKGROUND = 0x00020000; 1401 1402 /** 1403 * Flag to indicate that this window needs Sustained Performance Mode if 1404 * the device supports it. 1405 * @hide 1406 */ 1407 public static final int PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE = 0x00040000; 1408 1409 /** 1410 * Flag to indicate that any window added by an application process that is of type 1411 * {@link #TYPE_TOAST} or that requires 1412 * {@link android.app.AppOpsManager#OP_SYSTEM_ALERT_WINDOW} permission should be hidden when 1413 * this window is visible. 1414 * @hide 1415 */ 1416 @RequiresPermission(android.Manifest.permission.HIDE_NON_SYSTEM_OVERLAY_WINDOWS) 1417 public static final int PRIVATE_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS = 0x00080000; 1418 1419 /** 1420 * Indicates that this window is the rounded corners overlay present on some 1421 * devices this means that it will be excluded from: screenshots, 1422 * screen magnification, and mirroring. 1423 * @hide 1424 */ 1425 public static final int PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY = 0x00100000; 1426 1427 /** 1428 * If this flag is set on the window, window manager will acquire a sleep token that puts 1429 * all activities to sleep as long as this window is visible. When this flag is set, the 1430 * window needs to occlude all activity windows. 1431 * @hide 1432 */ 1433 @RequiresPermission(permission.DEVICE_POWER) 1434 public static final int PRIVATE_FLAG_ACQUIRES_SLEEP_TOKEN = 0x00200000; 1435 1436 /** 1437 * Control flags that are private to the platform. 1438 * @hide 1439 */ 1440 @TestApi 1441 public int privateFlags; 1442 1443 /** 1444 * Value for {@link #needsMenuKey} for a window that has not explicitly specified if it 1445 * needs {@link #NEEDS_MENU_SET_TRUE} or doesn't need {@link #NEEDS_MENU_SET_FALSE} a menu 1446 * key. For this case, we should look at windows behind it to determine the appropriate 1447 * value. 1448 * 1449 * @hide 1450 */ 1451 public static final int NEEDS_MENU_UNSET = 0; 1452 1453 /** 1454 * Value for {@link #needsMenuKey} for a window that has explicitly specified it needs a 1455 * menu key. 1456 * 1457 * @hide 1458 */ 1459 public static final int NEEDS_MENU_SET_TRUE = 1; 1460 1461 /** 1462 * Value for {@link #needsMenuKey} for a window that has explicitly specified it doesn't 1463 * needs a menu key. 1464 * 1465 * @hide 1466 */ 1467 public static final int NEEDS_MENU_SET_FALSE = 2; 1468 1469 /** 1470 * State variable for a window belonging to an activity that responds to 1471 * {@link KeyEvent#KEYCODE_MENU} and therefore needs a Menu key. For devices where Menu is a 1472 * physical button this variable is ignored, but on devices where the Menu key is drawn in 1473 * software it may be hidden unless this variable is set to {@link #NEEDS_MENU_SET_TRUE}. 1474 * 1475 * (Note that Action Bars, when available, are the preferred way to offer additional 1476 * functions otherwise accessed via an options menu.) 1477 * 1478 * {@hide} 1479 */ 1480 public int needsMenuKey = NEEDS_MENU_UNSET; 1481 1482 /** 1483 * Given a particular set of window manager flags, determine whether 1484 * such a window may be a target for an input method when it has 1485 * focus. In particular, this checks the 1486 * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM} 1487 * flags and returns true if the combination of the two corresponds 1488 * to a window that needs to be behind the input method so that the 1489 * user can type into it. 1490 * 1491 * @param flags The current window manager flags. 1492 * 1493 * @return Returns true if such a window should be behind/interact 1494 * with an input method, false if not. 1495 */ mayUseInputMethod(int flags)1496 public static boolean mayUseInputMethod(int flags) { 1497 switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) { 1498 case 0: 1499 case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM: 1500 return true; 1501 } 1502 return false; 1503 } 1504 1505 /** 1506 * Mask for {@link #softInputMode} of the bits that determine the 1507 * desired visibility state of the soft input area for this window. 1508 */ 1509 public static final int SOFT_INPUT_MASK_STATE = 0x0f; 1510 1511 /** 1512 * Visibility state for {@link #softInputMode}: no state has been specified. 1513 */ 1514 public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0; 1515 1516 /** 1517 * Visibility state for {@link #softInputMode}: please don't change the state of 1518 * the soft input area. 1519 */ 1520 public static final int SOFT_INPUT_STATE_UNCHANGED = 1; 1521 1522 /** 1523 * Visibility state for {@link #softInputMode}: please hide any soft input 1524 * area when normally appropriate (when the user is navigating 1525 * forward to your window). 1526 */ 1527 public static final int SOFT_INPUT_STATE_HIDDEN = 2; 1528 1529 /** 1530 * Visibility state for {@link #softInputMode}: please always hide any 1531 * soft input area when this window receives focus. 1532 */ 1533 public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3; 1534 1535 /** 1536 * Visibility state for {@link #softInputMode}: please show the soft 1537 * input area when normally appropriate (when the user is navigating 1538 * forward to your window). 1539 */ 1540 public static final int SOFT_INPUT_STATE_VISIBLE = 4; 1541 1542 /** 1543 * Visibility state for {@link #softInputMode}: please always make the 1544 * soft input area visible when this window receives input focus. 1545 */ 1546 public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5; 1547 1548 /** 1549 * Mask for {@link #softInputMode} of the bits that determine the 1550 * way that the window should be adjusted to accommodate the soft 1551 * input window. 1552 */ 1553 public static final int SOFT_INPUT_MASK_ADJUST = 0xf0; 1554 1555 /** Adjustment option for {@link #softInputMode}: nothing specified. 1556 * The system will try to pick one or 1557 * the other depending on the contents of the window. 1558 */ 1559 public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00; 1560 1561 /** Adjustment option for {@link #softInputMode}: set to allow the 1562 * window to be resized when an input 1563 * method is shown, so that its contents are not covered by the input 1564 * method. This can <em>not</em> be combined with 1565 * {@link #SOFT_INPUT_ADJUST_PAN}; if 1566 * neither of these are set, then the system will try to pick one or 1567 * the other depending on the contents of the window. If the window's 1568 * layout parameter flags include {@link #FLAG_FULLSCREEN}, this 1569 * value for {@link #softInputMode} will be ignored; the window will 1570 * not resize, but will stay fullscreen. 1571 */ 1572 public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10; 1573 1574 /** Adjustment option for {@link #softInputMode}: set to have a window 1575 * pan when an input method is 1576 * shown, so it doesn't need to deal with resizing but just panned 1577 * by the framework to ensure the current input focus is visible. This 1578 * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if 1579 * neither of these are set, then the system will try to pick one or 1580 * the other depending on the contents of the window. 1581 */ 1582 public static final int SOFT_INPUT_ADJUST_PAN = 0x20; 1583 1584 /** Adjustment option for {@link #softInputMode}: set to have a window 1585 * not adjust for a shown input method. The window will not be resized, 1586 * and it will not be panned to make its focus visible. 1587 */ 1588 public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30; 1589 1590 /** 1591 * Bit for {@link #softInputMode}: set when the user has navigated 1592 * forward to the window. This is normally set automatically for 1593 * you by the system, though you may want to set it in certain cases 1594 * when you are displaying a window yourself. This flag will always 1595 * be cleared automatically after the window is displayed. 1596 */ 1597 public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100; 1598 1599 /** 1600 * An internal annotation for flags that can be specified to {@link #softInputMode}. 1601 * 1602 * @hide 1603 */ 1604 @Retention(RetentionPolicy.SOURCE) 1605 @IntDef(flag = true, value = { 1606 SOFT_INPUT_STATE_UNSPECIFIED, 1607 SOFT_INPUT_STATE_UNCHANGED, 1608 SOFT_INPUT_STATE_HIDDEN, 1609 SOFT_INPUT_STATE_ALWAYS_HIDDEN, 1610 SOFT_INPUT_STATE_VISIBLE, 1611 SOFT_INPUT_STATE_ALWAYS_VISIBLE, 1612 SOFT_INPUT_ADJUST_UNSPECIFIED, 1613 SOFT_INPUT_ADJUST_RESIZE, 1614 SOFT_INPUT_ADJUST_PAN, 1615 SOFT_INPUT_ADJUST_NOTHING, 1616 SOFT_INPUT_IS_FORWARD_NAVIGATION, 1617 }) 1618 public @interface SoftInputModeFlags {} 1619 1620 /** 1621 * Desired operating mode for any soft input area. May be any combination 1622 * of: 1623 * 1624 * <ul> 1625 * <li> One of the visibility states 1626 * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED}, 1627 * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_HIDDEN}, 1628 * {@link #SOFT_INPUT_STATE_VISIBLE}, or {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}. 1629 * <li> One of the adjustment options 1630 * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED}, {@link #SOFT_INPUT_ADJUST_RESIZE}, 1631 * {@link #SOFT_INPUT_ADJUST_PAN}, or {@link #SOFT_INPUT_ADJUST_NOTHING}. 1632 * </ul> 1633 * 1634 * 1635 * <p>This flag can be controlled in your theme through the 1636 * {@link android.R.attr#windowSoftInputMode} attribute.</p> 1637 */ 1638 @SoftInputModeFlags 1639 public int softInputMode; 1640 1641 /** 1642 * Placement of window within the screen as per {@link Gravity}. Both 1643 * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, 1644 * android.graphics.Rect) Gravity.apply} and 1645 * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect) 1646 * Gravity.applyDisplay} are used during window layout, with this value 1647 * given as the desired gravity. For example you can specify 1648 * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and 1649 * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here 1650 * to control the behavior of 1651 * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect) 1652 * Gravity.applyDisplay}. 1653 * 1654 * @see Gravity 1655 */ 1656 public int gravity; 1657 1658 /** 1659 * The horizontal margin, as a percentage of the container's width, 1660 * between the container and the widget. See 1661 * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, 1662 * android.graphics.Rect) Gravity.apply} for how this is used. This 1663 * field is added with {@link #x} to supply the <var>xAdj</var> parameter. 1664 */ 1665 public float horizontalMargin; 1666 1667 /** 1668 * The vertical margin, as a percentage of the container's height, 1669 * between the container and the widget. See 1670 * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, 1671 * android.graphics.Rect) Gravity.apply} for how this is used. This 1672 * field is added with {@link #y} to supply the <var>yAdj</var> parameter. 1673 */ 1674 public float verticalMargin; 1675 1676 /** 1677 * Positive insets between the drawing surface and window content. 1678 * 1679 * @hide 1680 */ 1681 public final Rect surfaceInsets = new Rect(); 1682 1683 /** 1684 * Whether the surface insets have been manually set. When set to 1685 * {@code false}, the view root will automatically determine the 1686 * appropriate surface insets. 1687 * 1688 * @see #surfaceInsets 1689 * @hide 1690 */ 1691 public boolean hasManualSurfaceInsets; 1692 1693 /** 1694 * Whether the previous surface insets should be used vs. what is currently set. When set 1695 * to {@code true}, the view root will ignore surfaces insets in this object and use what 1696 * it currently has. 1697 * 1698 * @see #surfaceInsets 1699 * @hide 1700 */ 1701 public boolean preservePreviousSurfaceInsets = true; 1702 1703 /** 1704 * The desired bitmap format. May be one of the constants in 1705 * {@link android.graphics.PixelFormat}. The choice of format 1706 * might be overridden by {@link #setColorMode(int)}. Default is OPAQUE. 1707 */ 1708 public int format; 1709 1710 /** 1711 * A style resource defining the animations to use for this window. 1712 * This must be a system resource; it can not be an application resource 1713 * because the window manager does not have access to applications. 1714 */ 1715 public int windowAnimations; 1716 1717 /** 1718 * An alpha value to apply to this entire window. 1719 * An alpha of 1.0 means fully opaque and 0.0 means fully transparent 1720 */ 1721 public float alpha = 1.0f; 1722 1723 /** 1724 * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming 1725 * to apply. Range is from 1.0 for completely opaque to 0.0 for no 1726 * dim. 1727 */ 1728 public float dimAmount = 1.0f; 1729 1730 /** 1731 * Default value for {@link #screenBrightness} and {@link #buttonBrightness} 1732 * indicating that the brightness value is not overridden for this window 1733 * and normal brightness policy should be used. 1734 */ 1735 public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f; 1736 1737 /** 1738 * Value for {@link #screenBrightness} and {@link #buttonBrightness} 1739 * indicating that the screen or button backlight brightness should be set 1740 * to the lowest value when this window is in front. 1741 */ 1742 public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f; 1743 1744 /** 1745 * Value for {@link #screenBrightness} and {@link #buttonBrightness} 1746 * indicating that the screen or button backlight brightness should be set 1747 * to the hightest value when this window is in front. 1748 */ 1749 public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f; 1750 1751 /** 1752 * This can be used to override the user's preferred brightness of 1753 * the screen. A value of less than 0, the default, means to use the 1754 * preferred screen brightness. 0 to 1 adjusts the brightness from 1755 * dark to full bright. 1756 */ 1757 public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE; 1758 1759 /** 1760 * This can be used to override the standard behavior of the button and 1761 * keyboard backlights. A value of less than 0, the default, means to 1762 * use the standard backlight behavior. 0 to 1 adjusts the brightness 1763 * from dark to full bright. 1764 */ 1765 public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE; 1766 1767 /** 1768 * Unspecified value for {@link #rotationAnimation} indicating 1769 * a lack of preference. 1770 * @hide 1771 */ 1772 public static final int ROTATION_ANIMATION_UNSPECIFIED = -1; 1773 1774 /** 1775 * Value for {@link #rotationAnimation} which specifies that this 1776 * window will visually rotate in or out following a rotation. 1777 */ 1778 public static final int ROTATION_ANIMATION_ROTATE = 0; 1779 1780 /** 1781 * Value for {@link #rotationAnimation} which specifies that this 1782 * window will fade in or out following a rotation. 1783 */ 1784 public static final int ROTATION_ANIMATION_CROSSFADE = 1; 1785 1786 /** 1787 * Value for {@link #rotationAnimation} which specifies that this window 1788 * will immediately disappear or appear following a rotation. 1789 */ 1790 public static final int ROTATION_ANIMATION_JUMPCUT = 2; 1791 1792 /** 1793 * Value for {@link #rotationAnimation} to specify seamless rotation mode. 1794 * This works like JUMPCUT but will fall back to CROSSFADE if rotation 1795 * can't be applied without pausing the screen. For example, this is ideal 1796 * for Camera apps which don't want the viewfinder contents to ever rotate 1797 * or fade (and rather to be seamless) but also don't want ROTATION_ANIMATION_JUMPCUT 1798 * during app transition scenarios where seamless rotation can't be applied. 1799 */ 1800 public static final int ROTATION_ANIMATION_SEAMLESS = 3; 1801 1802 /** 1803 * Define the exit and entry animations used on this window when the device is rotated. 1804 * This only has an affect if the incoming and outgoing topmost 1805 * opaque windows have the #FLAG_FULLSCREEN bit set and are not covered 1806 * by other windows. All other situations default to the 1807 * {@link #ROTATION_ANIMATION_ROTATE} behavior. 1808 * 1809 * @see #ROTATION_ANIMATION_ROTATE 1810 * @see #ROTATION_ANIMATION_CROSSFADE 1811 * @see #ROTATION_ANIMATION_JUMPCUT 1812 */ 1813 public int rotationAnimation = ROTATION_ANIMATION_ROTATE; 1814 1815 /** 1816 * Identifier for this window. This will usually be filled in for 1817 * you. 1818 */ 1819 public IBinder token = null; 1820 1821 /** 1822 * Name of the package owning this window. 1823 */ 1824 public String packageName = null; 1825 1826 /** 1827 * Specific orientation value for a window. 1828 * May be any of the same values allowed 1829 * for {@link android.content.pm.ActivityInfo#screenOrientation}. 1830 * If not set, a default value of 1831 * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED} 1832 * will be used. 1833 */ 1834 public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED; 1835 1836 /** 1837 * The preferred refresh rate for the window. 1838 * 1839 * This must be one of the supported refresh rates obtained for the display(s) the window 1840 * is on. The selected refresh rate will be applied to the display's default mode. 1841 * 1842 * This value is ignored if {@link #preferredDisplayModeId} is set. 1843 * 1844 * @see Display#getSupportedRefreshRates() 1845 * @deprecated use {@link #preferredDisplayModeId} instead 1846 */ 1847 @Deprecated 1848 public float preferredRefreshRate; 1849 1850 /** 1851 * Id of the preferred display mode for the window. 1852 * <p> 1853 * This must be one of the supported modes obtained for the display(s) the window is on. 1854 * A value of {@code 0} means no preference. 1855 * 1856 * @see Display#getSupportedModes() 1857 * @see Display.Mode#getModeId() 1858 */ 1859 public int preferredDisplayModeId; 1860 1861 /** 1862 * Control the visibility of the status bar. 1863 * 1864 * @see View#STATUS_BAR_VISIBLE 1865 * @see View#STATUS_BAR_HIDDEN 1866 */ 1867 public int systemUiVisibility; 1868 1869 /** 1870 * @hide 1871 * The ui visibility as requested by the views in this hierarchy. 1872 * the combined value should be systemUiVisibility | subtreeSystemUiVisibility. 1873 */ 1874 public int subtreeSystemUiVisibility; 1875 1876 /** 1877 * Get callbacks about the system ui visibility changing. 1878 * 1879 * TODO: Maybe there should be a bitfield of optional callbacks that we need. 1880 * 1881 * @hide 1882 */ 1883 public boolean hasSystemUiListeners; 1884 1885 /** 1886 * When this window has focus, disable touch pad pointer gesture processing. 1887 * The window will receive raw position updates from the touch pad instead 1888 * of pointer movements and synthetic touch events. 1889 * 1890 * @hide 1891 */ 1892 public static final int INPUT_FEATURE_DISABLE_POINTER_GESTURES = 0x00000001; 1893 1894 /** 1895 * Does not construct an input channel for this window. The channel will therefore 1896 * be incapable of receiving input. 1897 * 1898 * @hide 1899 */ 1900 public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002; 1901 1902 /** 1903 * When this window has focus, does not call user activity for all input events so 1904 * the application will have to do it itself. Should only be used by 1905 * the keyguard and phone app. 1906 * <p> 1907 * Should only be used by the keyguard and phone app. 1908 * </p> 1909 * 1910 * @hide 1911 */ 1912 public static final int INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004; 1913 1914 /** 1915 * Control special features of the input subsystem. 1916 * 1917 * @see #INPUT_FEATURE_DISABLE_POINTER_GESTURES 1918 * @see #INPUT_FEATURE_NO_INPUT_CHANNEL 1919 * @see #INPUT_FEATURE_DISABLE_USER_ACTIVITY 1920 * @hide 1921 */ 1922 public int inputFeatures; 1923 1924 /** 1925 * Sets the number of milliseconds before the user activity timeout occurs 1926 * when this window has focus. A value of -1 uses the standard timeout. 1927 * A value of 0 uses the minimum support display timeout. 1928 * <p> 1929 * This property can only be used to reduce the user specified display timeout; 1930 * it can never make the timeout longer than it normally would be. 1931 * </p><p> 1932 * Should only be used by the keyguard and phone app. 1933 * </p> 1934 * 1935 * @hide 1936 */ 1937 public long userActivityTimeout = -1; 1938 1939 /** 1940 * For windows with an anchor (e.g. PopupWindow), keeps track of the View that anchors the 1941 * window. 1942 * 1943 * @hide 1944 */ 1945 public int accessibilityIdOfAnchor = -1; 1946 1947 /** 1948 * The window title isn't kept in sync with what is displayed in the title bar, so we 1949 * separately track the currently shown title to provide to accessibility. 1950 * 1951 * @hide 1952 */ 1953 @TestApi 1954 public CharSequence accessibilityTitle; 1955 1956 /** 1957 * Sets a timeout in milliseconds before which the window will be hidden 1958 * by the window manager. Useful for transient notifications like toasts 1959 * so we don't have to rely on client cooperation to ensure the window 1960 * is hidden. Must be specified at window creation time. Note that apps 1961 * are not prepared to handle their windows being removed without their 1962 * explicit request and may try to interact with the removed window 1963 * resulting in undefined behavior and crashes. Therefore, we do hide 1964 * such windows to prevent them from overlaying other apps. 1965 * 1966 * @hide 1967 */ 1968 public long hideTimeoutMilliseconds = -1; 1969 1970 /** 1971 * The color mode requested by this window. The target display may 1972 * not be able to honor the request. When the color mode is not set 1973 * to {@link ActivityInfo#COLOR_MODE_DEFAULT}, it might override the 1974 * pixel format specified in {@link #format}. 1975 * 1976 * @hide 1977 */ 1978 @ActivityInfo.ColorMode 1979 private int mColorMode = ActivityInfo.COLOR_MODE_DEFAULT; 1980 LayoutParams()1981 public LayoutParams() { 1982 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1983 type = TYPE_APPLICATION; 1984 format = PixelFormat.OPAQUE; 1985 } 1986 LayoutParams(int _type)1987 public LayoutParams(int _type) { 1988 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1989 type = _type; 1990 format = PixelFormat.OPAQUE; 1991 } 1992 LayoutParams(int _type, int _flags)1993 public LayoutParams(int _type, int _flags) { 1994 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1995 type = _type; 1996 flags = _flags; 1997 format = PixelFormat.OPAQUE; 1998 } 1999 LayoutParams(int _type, int _flags, int _format)2000 public LayoutParams(int _type, int _flags, int _format) { 2001 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 2002 type = _type; 2003 flags = _flags; 2004 format = _format; 2005 } 2006 LayoutParams(int w, int h, int _type, int _flags, int _format)2007 public LayoutParams(int w, int h, int _type, int _flags, int _format) { 2008 super(w, h); 2009 type = _type; 2010 flags = _flags; 2011 format = _format; 2012 } 2013 LayoutParams(int w, int h, int xpos, int ypos, int _type, int _flags, int _format)2014 public LayoutParams(int w, int h, int xpos, int ypos, int _type, 2015 int _flags, int _format) { 2016 super(w, h); 2017 x = xpos; 2018 y = ypos; 2019 type = _type; 2020 flags = _flags; 2021 format = _format; 2022 } 2023 setTitle(CharSequence title)2024 public final void setTitle(CharSequence title) { 2025 if (null == title) 2026 title = ""; 2027 2028 mTitle = TextUtils.stringOrSpannedString(title); 2029 } 2030 getTitle()2031 public final CharSequence getTitle() { 2032 return mTitle != null ? mTitle : ""; 2033 } 2034 2035 /** 2036 * Sets the surface insets based on the elevation (visual z position) of the input view. 2037 * @hide 2038 */ setSurfaceInsets(View view, boolean manual, boolean preservePrevious)2039 public final void setSurfaceInsets(View view, boolean manual, boolean preservePrevious) { 2040 final int surfaceInset = (int) Math.ceil(view.getZ() * 2); 2041 // Partial workaround for b/28318973. Every inset change causes a freeform window 2042 // to jump a little for a few frames. If we never allow surface insets to decrease, 2043 // they will stabilize quickly (often from the very beginning, as most windows start 2044 // as focused). 2045 // TODO(b/22668382) to fix this properly. 2046 if (surfaceInset == 0) { 2047 // OK to have 0 (this is the case for non-freeform windows). 2048 surfaceInsets.set(0, 0, 0, 0); 2049 } else { 2050 surfaceInsets.set( 2051 Math.max(surfaceInset, surfaceInsets.left), 2052 Math.max(surfaceInset, surfaceInsets.top), 2053 Math.max(surfaceInset, surfaceInsets.right), 2054 Math.max(surfaceInset, surfaceInsets.bottom)); 2055 } 2056 hasManualSurfaceInsets = manual; 2057 preservePreviousSurfaceInsets = preservePrevious; 2058 } 2059 2060 /** 2061 * <p>Set the color mode of the window. Setting the color mode might 2062 * override the window's pixel {@link WindowManager.LayoutParams#format format}.</p> 2063 * 2064 * <p>The color mode must be one of {@link ActivityInfo#COLOR_MODE_DEFAULT}, 2065 * {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT} or 2066 * {@link ActivityInfo#COLOR_MODE_HDR}.</p> 2067 * 2068 * @see #getColorMode() 2069 */ setColorMode(@ctivityInfo.ColorMode int colorMode)2070 public void setColorMode(@ActivityInfo.ColorMode int colorMode) { 2071 mColorMode = colorMode; 2072 } 2073 2074 /** 2075 * Returns the color mode of the window, one of {@link ActivityInfo#COLOR_MODE_DEFAULT}, 2076 * {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT} or {@link ActivityInfo#COLOR_MODE_HDR}. 2077 * 2078 * @see #setColorMode(int) 2079 */ 2080 @ActivityInfo.ColorMode getColorMode()2081 public int getColorMode() { 2082 return mColorMode; 2083 } 2084 2085 /** @hide */ 2086 @SystemApi setUserActivityTimeout(long timeout)2087 public final void setUserActivityTimeout(long timeout) { 2088 userActivityTimeout = timeout; 2089 } 2090 2091 /** @hide */ 2092 @SystemApi getUserActivityTimeout()2093 public final long getUserActivityTimeout() { 2094 return userActivityTimeout; 2095 } 2096 describeContents()2097 public int describeContents() { 2098 return 0; 2099 } 2100 writeToParcel(Parcel out, int parcelableFlags)2101 public void writeToParcel(Parcel out, int parcelableFlags) { 2102 out.writeInt(width); 2103 out.writeInt(height); 2104 out.writeInt(x); 2105 out.writeInt(y); 2106 out.writeInt(type); 2107 out.writeInt(flags); 2108 out.writeInt(privateFlags); 2109 out.writeInt(softInputMode); 2110 out.writeInt(gravity); 2111 out.writeFloat(horizontalMargin); 2112 out.writeFloat(verticalMargin); 2113 out.writeInt(format); 2114 out.writeInt(windowAnimations); 2115 out.writeFloat(alpha); 2116 out.writeFloat(dimAmount); 2117 out.writeFloat(screenBrightness); 2118 out.writeFloat(buttonBrightness); 2119 out.writeInt(rotationAnimation); 2120 out.writeStrongBinder(token); 2121 out.writeString(packageName); 2122 TextUtils.writeToParcel(mTitle, out, parcelableFlags); 2123 out.writeInt(screenOrientation); 2124 out.writeFloat(preferredRefreshRate); 2125 out.writeInt(preferredDisplayModeId); 2126 out.writeInt(systemUiVisibility); 2127 out.writeInt(subtreeSystemUiVisibility); 2128 out.writeInt(hasSystemUiListeners ? 1 : 0); 2129 out.writeInt(inputFeatures); 2130 out.writeLong(userActivityTimeout); 2131 out.writeInt(surfaceInsets.left); 2132 out.writeInt(surfaceInsets.top); 2133 out.writeInt(surfaceInsets.right); 2134 out.writeInt(surfaceInsets.bottom); 2135 out.writeInt(hasManualSurfaceInsets ? 1 : 0); 2136 out.writeInt(preservePreviousSurfaceInsets ? 1 : 0); 2137 out.writeInt(needsMenuKey); 2138 out.writeInt(accessibilityIdOfAnchor); 2139 TextUtils.writeToParcel(accessibilityTitle, out, parcelableFlags); 2140 out.writeInt(mColorMode); 2141 out.writeLong(hideTimeoutMilliseconds); 2142 } 2143 2144 public static final Parcelable.Creator<LayoutParams> CREATOR 2145 = new Parcelable.Creator<LayoutParams>() { 2146 public LayoutParams createFromParcel(Parcel in) { 2147 return new LayoutParams(in); 2148 } 2149 2150 public LayoutParams[] newArray(int size) { 2151 return new LayoutParams[size]; 2152 } 2153 }; 2154 2155 LayoutParams(Parcel in)2156 public LayoutParams(Parcel in) { 2157 width = in.readInt(); 2158 height = in.readInt(); 2159 x = in.readInt(); 2160 y = in.readInt(); 2161 type = in.readInt(); 2162 flags = in.readInt(); 2163 privateFlags = in.readInt(); 2164 softInputMode = in.readInt(); 2165 gravity = in.readInt(); 2166 horizontalMargin = in.readFloat(); 2167 verticalMargin = in.readFloat(); 2168 format = in.readInt(); 2169 windowAnimations = in.readInt(); 2170 alpha = in.readFloat(); 2171 dimAmount = in.readFloat(); 2172 screenBrightness = in.readFloat(); 2173 buttonBrightness = in.readFloat(); 2174 rotationAnimation = in.readInt(); 2175 token = in.readStrongBinder(); 2176 packageName = in.readString(); 2177 mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in); 2178 screenOrientation = in.readInt(); 2179 preferredRefreshRate = in.readFloat(); 2180 preferredDisplayModeId = in.readInt(); 2181 systemUiVisibility = in.readInt(); 2182 subtreeSystemUiVisibility = in.readInt(); 2183 hasSystemUiListeners = in.readInt() != 0; 2184 inputFeatures = in.readInt(); 2185 userActivityTimeout = in.readLong(); 2186 surfaceInsets.left = in.readInt(); 2187 surfaceInsets.top = in.readInt(); 2188 surfaceInsets.right = in.readInt(); 2189 surfaceInsets.bottom = in.readInt(); 2190 hasManualSurfaceInsets = in.readInt() != 0; 2191 preservePreviousSurfaceInsets = in.readInt() != 0; 2192 needsMenuKey = in.readInt(); 2193 accessibilityIdOfAnchor = in.readInt(); 2194 accessibilityTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in); 2195 mColorMode = in.readInt(); 2196 hideTimeoutMilliseconds = in.readLong(); 2197 } 2198 2199 @SuppressWarnings({"PointlessBitwiseExpression"}) 2200 public static final int LAYOUT_CHANGED = 1<<0; 2201 public static final int TYPE_CHANGED = 1<<1; 2202 public static final int FLAGS_CHANGED = 1<<2; 2203 public static final int FORMAT_CHANGED = 1<<3; 2204 public static final int ANIMATION_CHANGED = 1<<4; 2205 public static final int DIM_AMOUNT_CHANGED = 1<<5; 2206 public static final int TITLE_CHANGED = 1<<6; 2207 public static final int ALPHA_CHANGED = 1<<7; 2208 public static final int MEMORY_TYPE_CHANGED = 1<<8; 2209 public static final int SOFT_INPUT_MODE_CHANGED = 1<<9; 2210 public static final int SCREEN_ORIENTATION_CHANGED = 1<<10; 2211 public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11; 2212 public static final int ROTATION_ANIMATION_CHANGED = 1<<12; 2213 /** {@hide} */ 2214 public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<13; 2215 /** {@hide} */ 2216 public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<14; 2217 /** {@hide} */ 2218 public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<15; 2219 /** {@hide} */ 2220 public static final int INPUT_FEATURES_CHANGED = 1<<16; 2221 /** {@hide} */ 2222 public static final int PRIVATE_FLAGS_CHANGED = 1<<17; 2223 /** {@hide} */ 2224 public static final int USER_ACTIVITY_TIMEOUT_CHANGED = 1<<18; 2225 /** {@hide} */ 2226 public static final int TRANSLUCENT_FLAGS_CHANGED = 1<<19; 2227 /** {@hide} */ 2228 public static final int SURFACE_INSETS_CHANGED = 1<<20; 2229 /** {@hide} */ 2230 public static final int PREFERRED_REFRESH_RATE_CHANGED = 1 << 21; 2231 /** {@hide} */ 2232 public static final int NEEDS_MENU_KEY_CHANGED = 1 << 22; 2233 /** {@hide} */ 2234 public static final int PREFERRED_DISPLAY_MODE_ID = 1 << 23; 2235 /** {@hide} */ 2236 public static final int ACCESSIBILITY_ANCHOR_CHANGED = 1 << 24; 2237 /** {@hide} */ 2238 @TestApi 2239 public static final int ACCESSIBILITY_TITLE_CHANGED = 1 << 25; 2240 /** {@hide} */ 2241 public static final int COLOR_MODE_CHANGED = 1 << 26; 2242 /** {@hide} */ 2243 public static final int EVERYTHING_CHANGED = 0xffffffff; 2244 2245 // internal buffer to backup/restore parameters under compatibility mode. 2246 private int[] mCompatibilityParamsBackup = null; 2247 copyFrom(LayoutParams o)2248 public final int copyFrom(LayoutParams o) { 2249 int changes = 0; 2250 2251 if (width != o.width) { 2252 width = o.width; 2253 changes |= LAYOUT_CHANGED; 2254 } 2255 if (height != o.height) { 2256 height = o.height; 2257 changes |= LAYOUT_CHANGED; 2258 } 2259 if (x != o.x) { 2260 x = o.x; 2261 changes |= LAYOUT_CHANGED; 2262 } 2263 if (y != o.y) { 2264 y = o.y; 2265 changes |= LAYOUT_CHANGED; 2266 } 2267 if (horizontalWeight != o.horizontalWeight) { 2268 horizontalWeight = o.horizontalWeight; 2269 changes |= LAYOUT_CHANGED; 2270 } 2271 if (verticalWeight != o.verticalWeight) { 2272 verticalWeight = o.verticalWeight; 2273 changes |= LAYOUT_CHANGED; 2274 } 2275 if (horizontalMargin != o.horizontalMargin) { 2276 horizontalMargin = o.horizontalMargin; 2277 changes |= LAYOUT_CHANGED; 2278 } 2279 if (verticalMargin != o.verticalMargin) { 2280 verticalMargin = o.verticalMargin; 2281 changes |= LAYOUT_CHANGED; 2282 } 2283 if (type != o.type) { 2284 type = o.type; 2285 changes |= TYPE_CHANGED; 2286 } 2287 if (flags != o.flags) { 2288 final int diff = flags ^ o.flags; 2289 if ((diff & (FLAG_TRANSLUCENT_STATUS | FLAG_TRANSLUCENT_NAVIGATION)) != 0) { 2290 changes |= TRANSLUCENT_FLAGS_CHANGED; 2291 } 2292 flags = o.flags; 2293 changes |= FLAGS_CHANGED; 2294 } 2295 if (privateFlags != o.privateFlags) { 2296 privateFlags = o.privateFlags; 2297 changes |= PRIVATE_FLAGS_CHANGED; 2298 } 2299 if (softInputMode != o.softInputMode) { 2300 softInputMode = o.softInputMode; 2301 changes |= SOFT_INPUT_MODE_CHANGED; 2302 } 2303 if (gravity != o.gravity) { 2304 gravity = o.gravity; 2305 changes |= LAYOUT_CHANGED; 2306 } 2307 if (format != o.format) { 2308 format = o.format; 2309 changes |= FORMAT_CHANGED; 2310 } 2311 if (windowAnimations != o.windowAnimations) { 2312 windowAnimations = o.windowAnimations; 2313 changes |= ANIMATION_CHANGED; 2314 } 2315 if (token == null) { 2316 // NOTE: token only copied if the recipient doesn't 2317 // already have one. 2318 token = o.token; 2319 } 2320 if (packageName == null) { 2321 // NOTE: packageName only copied if the recipient doesn't 2322 // already have one. 2323 packageName = o.packageName; 2324 } 2325 if (!Objects.equals(mTitle, o.mTitle) && o.mTitle != null) { 2326 // NOTE: mTitle only copied if the originator set one. 2327 mTitle = o.mTitle; 2328 changes |= TITLE_CHANGED; 2329 } 2330 if (alpha != o.alpha) { 2331 alpha = o.alpha; 2332 changes |= ALPHA_CHANGED; 2333 } 2334 if (dimAmount != o.dimAmount) { 2335 dimAmount = o.dimAmount; 2336 changes |= DIM_AMOUNT_CHANGED; 2337 } 2338 if (screenBrightness != o.screenBrightness) { 2339 screenBrightness = o.screenBrightness; 2340 changes |= SCREEN_BRIGHTNESS_CHANGED; 2341 } 2342 if (buttonBrightness != o.buttonBrightness) { 2343 buttonBrightness = o.buttonBrightness; 2344 changes |= BUTTON_BRIGHTNESS_CHANGED; 2345 } 2346 if (rotationAnimation != o.rotationAnimation) { 2347 rotationAnimation = o.rotationAnimation; 2348 changes |= ROTATION_ANIMATION_CHANGED; 2349 } 2350 2351 if (screenOrientation != o.screenOrientation) { 2352 screenOrientation = o.screenOrientation; 2353 changes |= SCREEN_ORIENTATION_CHANGED; 2354 } 2355 2356 if (preferredRefreshRate != o.preferredRefreshRate) { 2357 preferredRefreshRate = o.preferredRefreshRate; 2358 changes |= PREFERRED_REFRESH_RATE_CHANGED; 2359 } 2360 2361 if (preferredDisplayModeId != o.preferredDisplayModeId) { 2362 preferredDisplayModeId = o.preferredDisplayModeId; 2363 changes |= PREFERRED_DISPLAY_MODE_ID; 2364 } 2365 2366 if (systemUiVisibility != o.systemUiVisibility 2367 || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) { 2368 systemUiVisibility = o.systemUiVisibility; 2369 subtreeSystemUiVisibility = o.subtreeSystemUiVisibility; 2370 changes |= SYSTEM_UI_VISIBILITY_CHANGED; 2371 } 2372 2373 if (hasSystemUiListeners != o.hasSystemUiListeners) { 2374 hasSystemUiListeners = o.hasSystemUiListeners; 2375 changes |= SYSTEM_UI_LISTENER_CHANGED; 2376 } 2377 2378 if (inputFeatures != o.inputFeatures) { 2379 inputFeatures = o.inputFeatures; 2380 changes |= INPUT_FEATURES_CHANGED; 2381 } 2382 2383 if (userActivityTimeout != o.userActivityTimeout) { 2384 userActivityTimeout = o.userActivityTimeout; 2385 changes |= USER_ACTIVITY_TIMEOUT_CHANGED; 2386 } 2387 2388 if (!surfaceInsets.equals(o.surfaceInsets)) { 2389 surfaceInsets.set(o.surfaceInsets); 2390 changes |= SURFACE_INSETS_CHANGED; 2391 } 2392 2393 if (hasManualSurfaceInsets != o.hasManualSurfaceInsets) { 2394 hasManualSurfaceInsets = o.hasManualSurfaceInsets; 2395 changes |= SURFACE_INSETS_CHANGED; 2396 } 2397 2398 if (preservePreviousSurfaceInsets != o.preservePreviousSurfaceInsets) { 2399 preservePreviousSurfaceInsets = o.preservePreviousSurfaceInsets; 2400 changes |= SURFACE_INSETS_CHANGED; 2401 } 2402 2403 if (needsMenuKey != o.needsMenuKey) { 2404 needsMenuKey = o.needsMenuKey; 2405 changes |= NEEDS_MENU_KEY_CHANGED; 2406 } 2407 2408 if (accessibilityIdOfAnchor != o.accessibilityIdOfAnchor) { 2409 accessibilityIdOfAnchor = o.accessibilityIdOfAnchor; 2410 changes |= ACCESSIBILITY_ANCHOR_CHANGED; 2411 } 2412 2413 if (!Objects.equals(accessibilityTitle, o.accessibilityTitle) 2414 && o.accessibilityTitle != null) { 2415 // NOTE: accessibilityTitle only copied if the originator set one. 2416 accessibilityTitle = o.accessibilityTitle; 2417 changes |= ACCESSIBILITY_TITLE_CHANGED; 2418 } 2419 2420 if (mColorMode != o.mColorMode) { 2421 mColorMode = o.mColorMode; 2422 changes |= COLOR_MODE_CHANGED; 2423 } 2424 2425 // This can't change, it's only set at window creation time. 2426 hideTimeoutMilliseconds = o.hideTimeoutMilliseconds; 2427 2428 return changes; 2429 } 2430 2431 @Override debug(String output)2432 public String debug(String output) { 2433 output += "Contents of " + this + ":"; 2434 Log.d("Debug", output); 2435 output = super.debug(""); 2436 Log.d("Debug", output); 2437 Log.d("Debug", ""); 2438 Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}"); 2439 return ""; 2440 } 2441 2442 @Override toString()2443 public String toString() { 2444 StringBuilder sb = new StringBuilder(256); 2445 sb.append("WM.LayoutParams{"); 2446 sb.append("("); 2447 sb.append(x); 2448 sb.append(','); 2449 sb.append(y); 2450 sb.append(")("); 2451 sb.append((width == MATCH_PARENT ? "fill" : (width == WRAP_CONTENT 2452 ? "wrap" : String.valueOf(width)))); 2453 sb.append('x'); 2454 sb.append((height == MATCH_PARENT ? "fill" : (height == WRAP_CONTENT 2455 ? "wrap" : String.valueOf(height)))); 2456 sb.append(")"); 2457 if (horizontalMargin != 0) { 2458 sb.append(" hm="); 2459 sb.append(horizontalMargin); 2460 } 2461 if (verticalMargin != 0) { 2462 sb.append(" vm="); 2463 sb.append(verticalMargin); 2464 } 2465 if (gravity != 0) { 2466 sb.append(" gr=#"); 2467 sb.append(Integer.toHexString(gravity)); 2468 } 2469 if (softInputMode != 0) { 2470 sb.append(" sim=#"); 2471 sb.append(Integer.toHexString(softInputMode)); 2472 } 2473 sb.append(" ty="); 2474 sb.append(type); 2475 sb.append(" fl=#"); 2476 sb.append(Integer.toHexString(flags)); 2477 if (privateFlags != 0) { 2478 if ((privateFlags & PRIVATE_FLAG_COMPATIBLE_WINDOW) != 0) { 2479 sb.append(" compatible=true"); 2480 } 2481 sb.append(" pfl=0x").append(Integer.toHexString(privateFlags)); 2482 } 2483 if (format != PixelFormat.OPAQUE) { 2484 sb.append(" fmt="); 2485 sb.append(format); 2486 } 2487 if (windowAnimations != 0) { 2488 sb.append(" wanim=0x"); 2489 sb.append(Integer.toHexString(windowAnimations)); 2490 } 2491 if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) { 2492 sb.append(" or="); 2493 sb.append(screenOrientation); 2494 } 2495 if (alpha != 1.0f) { 2496 sb.append(" alpha="); 2497 sb.append(alpha); 2498 } 2499 if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) { 2500 sb.append(" sbrt="); 2501 sb.append(screenBrightness); 2502 } 2503 if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) { 2504 sb.append(" bbrt="); 2505 sb.append(buttonBrightness); 2506 } 2507 if (rotationAnimation != ROTATION_ANIMATION_ROTATE) { 2508 sb.append(" rotAnim="); 2509 sb.append(rotationAnimation); 2510 } 2511 if (preferredRefreshRate != 0) { 2512 sb.append(" preferredRefreshRate="); 2513 sb.append(preferredRefreshRate); 2514 } 2515 if (preferredDisplayModeId != 0) { 2516 sb.append(" preferredDisplayMode="); 2517 sb.append(preferredDisplayModeId); 2518 } 2519 if (systemUiVisibility != 0) { 2520 sb.append(" sysui=0x"); 2521 sb.append(Integer.toHexString(systemUiVisibility)); 2522 } 2523 if (subtreeSystemUiVisibility != 0) { 2524 sb.append(" vsysui=0x"); 2525 sb.append(Integer.toHexString(subtreeSystemUiVisibility)); 2526 } 2527 if (hasSystemUiListeners) { 2528 sb.append(" sysuil="); 2529 sb.append(hasSystemUiListeners); 2530 } 2531 if (inputFeatures != 0) { 2532 sb.append(" if=0x").append(Integer.toHexString(inputFeatures)); 2533 } 2534 if (userActivityTimeout >= 0) { 2535 sb.append(" userActivityTimeout=").append(userActivityTimeout); 2536 } 2537 if (surfaceInsets.left != 0 || surfaceInsets.top != 0 || surfaceInsets.right != 0 || 2538 surfaceInsets.bottom != 0 || hasManualSurfaceInsets 2539 || !preservePreviousSurfaceInsets) { 2540 sb.append(" surfaceInsets=").append(surfaceInsets); 2541 if (hasManualSurfaceInsets) { 2542 sb.append(" (manual)"); 2543 } 2544 if (!preservePreviousSurfaceInsets) { 2545 sb.append(" (!preservePreviousSurfaceInsets)"); 2546 } 2547 } 2548 if (needsMenuKey != NEEDS_MENU_UNSET) { 2549 sb.append(" needsMenuKey="); 2550 sb.append(needsMenuKey); 2551 } 2552 sb.append(" colorMode=").append(mColorMode); 2553 sb.append('}'); 2554 return sb.toString(); 2555 } 2556 2557 /** 2558 * Scale the layout params' coordinates and size. 2559 * @hide 2560 */ scale(float scale)2561 public void scale(float scale) { 2562 x = (int) (x * scale + 0.5f); 2563 y = (int) (y * scale + 0.5f); 2564 if (width > 0) { 2565 width = (int) (width * scale + 0.5f); 2566 } 2567 if (height > 0) { 2568 height = (int) (height * scale + 0.5f); 2569 } 2570 } 2571 2572 /** 2573 * Backup the layout parameters used in compatibility mode. 2574 * @see LayoutParams#restore() 2575 */ backup()2576 void backup() { 2577 int[] backup = mCompatibilityParamsBackup; 2578 if (backup == null) { 2579 // we backup 4 elements, x, y, width, height 2580 backup = mCompatibilityParamsBackup = new int[4]; 2581 } 2582 backup[0] = x; 2583 backup[1] = y; 2584 backup[2] = width; 2585 backup[3] = height; 2586 } 2587 2588 /** 2589 * Restore the layout params' coordinates, size and gravity 2590 * @see LayoutParams#backup() 2591 */ restore()2592 void restore() { 2593 int[] backup = mCompatibilityParamsBackup; 2594 if (backup != null) { 2595 x = backup[0]; 2596 y = backup[1]; 2597 width = backup[2]; 2598 height = backup[3]; 2599 } 2600 } 2601 2602 private CharSequence mTitle = null; 2603 2604 /** @hide */ 2605 @Override encodeProperties(@onNull ViewHierarchyEncoder encoder)2606 protected void encodeProperties(@NonNull ViewHierarchyEncoder encoder) { 2607 super.encodeProperties(encoder); 2608 2609 encoder.addProperty("x", x); 2610 encoder.addProperty("y", y); 2611 encoder.addProperty("horizontalWeight", horizontalWeight); 2612 encoder.addProperty("verticalWeight", verticalWeight); 2613 encoder.addProperty("type", type); 2614 encoder.addProperty("flags", flags); 2615 } 2616 2617 /** 2618 * @hide 2619 * @return True if the layout parameters will cause the window to cover the full screen; 2620 * false otherwise. 2621 */ isFullscreen()2622 public boolean isFullscreen() { 2623 return x == 0 && y == 0 2624 && width == WindowManager.LayoutParams.MATCH_PARENT 2625 && height == WindowManager.LayoutParams.MATCH_PARENT; 2626 } 2627 } 2628 } 2629