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1 /**************************************************************************
2  *
3  * Copyright 2003 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30 
31 #include "main/mtypes.h"
32 #include "pipe/p_state.h"
33 #include "state_tracker/st_api.h"
34 #include "main/fbobject.h"
35 #include "state_tracker/st_atom.h"
36 
37 
38 #ifdef __cplusplus
39 extern "C" {
40 #endif
41 
42 
43 struct bitmap_cache;
44 struct dd_function_table;
45 struct draw_context;
46 struct draw_stage;
47 struct gen_mipmap_state;
48 struct st_context;
49 struct st_fragment_program;
50 struct st_perf_monitor_group;
51 struct u_upload_mgr;
52 
53 
54 /** For drawing quads for glClear, glDraw/CopyPixels, glBitmap, etc. */
55 struct st_util_vertex
56 {
57    float x, y, z;
58    float r, g, b, a;
59    float s, t;
60 };
61 
62 
63 struct st_context
64 {
65    struct st_context_iface iface;
66 
67    struct gl_context *ctx;
68 
69    struct pipe_context *pipe;
70 
71    struct u_upload_mgr *uploader, *indexbuf_uploader, *constbuf_uploader;
72 
73    struct draw_context *draw;  /**< For selection/feedback/rastpos only */
74    struct draw_stage *feedback_stage;  /**< For GL_FEEDBACK rendermode */
75    struct draw_stage *selection_stage;  /**< For GL_SELECT rendermode */
76    struct draw_stage *rastpos_stage;  /**< For glRasterPos */
77    GLboolean clamp_frag_color_in_shader;
78    GLboolean clamp_vert_color_in_shader;
79    boolean has_stencil_export; /**< can do shader stencil export? */
80    boolean has_time_elapsed;
81    boolean has_shader_model3;
82    boolean has_etc1;
83    boolean has_etc2;
84    boolean prefer_blit_based_texture_transfer;
85    boolean force_persample_in_shader;
86    boolean has_shareable_shaders;
87    boolean has_half_float_packing;
88    boolean has_multi_draw_indirect;
89 
90    /**
91     * If a shader can be created when we get its source.
92     * This means it has only 1 variant, not counting glBitmap and
93     * glDrawPixels.
94     */
95    boolean shader_has_one_variant[MESA_SHADER_STAGES];
96 
97    boolean needs_texcoord_semantic;
98    boolean apply_texture_swizzle_to_border_color;
99 
100    /* On old libGL's for linux we need to invalidate the drawables
101     * on glViewpport calls, this is set via a option.
102     */
103    boolean invalidate_on_gl_viewport;
104 
105    boolean vertex_array_out_of_memory;
106 
107    /* Some state is contained in constant objects.
108     * Other state is just parameter values.
109     */
110    struct {
111       struct pipe_blend_state               blend;
112       struct pipe_depth_stencil_alpha_state depth_stencil;
113       struct pipe_rasterizer_state          rasterizer;
114       struct pipe_sampler_state samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
115       GLuint num_samplers[PIPE_SHADER_TYPES];
116       struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
117       GLuint num_sampler_views[PIPE_SHADER_TYPES];
118       struct pipe_clip_state clip;
119       struct {
120          void *ptr;
121          unsigned size;
122       } constants[PIPE_SHADER_TYPES];
123       struct pipe_framebuffer_state framebuffer;
124       struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS];
125       struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS];
126       struct {
127          unsigned num;
128          boolean include;
129          struct pipe_scissor_state rects[PIPE_MAX_WINDOW_RECTANGLES];
130       } window_rects;
131       unsigned sample_mask;
132 
133       GLuint poly_stipple[32];  /**< In OpenGL's bottom-to-top order */
134 
135       GLuint fb_orientation;
136    } state;
137 
138    char vendor[100];
139    char renderer[100];
140 
141    uint64_t dirty; /**< dirty states */
142 
143    /** This masks out unused shader resources. Only valid in draw calls. */
144    uint64_t active_states;
145 
146    /* If true, further analysis of states is required to know if something
147     * has changed. Used mainly for shaders.
148     */
149    bool gfx_shaders_may_be_dirty;
150    bool compute_shader_may_be_dirty;
151 
152    GLboolean vertdata_edgeflags;
153    GLboolean edgeflag_culls_prims;
154 
155    /** Mapping from VARYING_SLOT_x to post-transformed vertex slot */
156    const GLuint *vertex_result_to_slot;
157 
158    struct st_vertex_program *vp;    /**< Currently bound vertex program */
159    struct st_fragment_program *fp;  /**< Currently bound fragment program */
160    struct st_geometry_program *gp;  /**< Currently bound geometry program */
161    struct st_tessctrl_program *tcp; /**< Currently bound tess control program */
162    struct st_tesseval_program *tep; /**< Currently bound tess eval program */
163    struct st_compute_program *cp;   /**< Currently bound compute program */
164 
165    struct st_vp_variant *vp_variant;
166    struct st_fp_variant *fp_variant;
167    struct st_basic_variant *gp_variant;
168    struct st_basic_variant *tcp_variant;
169    struct st_basic_variant *tep_variant;
170    struct st_basic_variant *cp_variant;
171 
172    struct {
173       struct pipe_resource *pixelmap_texture;
174       struct pipe_sampler_view *pixelmap_sampler_view;
175    } pixel_xfer;
176 
177    /** for glBitmap */
178    struct {
179       struct pipe_rasterizer_state rasterizer;
180       struct pipe_sampler_state sampler;
181       struct pipe_sampler_state atlas_sampler;
182       enum pipe_format tex_format;
183       void *vs;
184       struct bitmap_cache *cache;
185    } bitmap;
186 
187    /** for glDraw/CopyPixels */
188    struct {
189       void *zs_shaders[4];
190       void *vert_shaders[2];   /**< ureg shaders */
191    } drawpix;
192 
193    struct {
194       GLsizei width, height;
195       GLenum format, type;
196       const void *user_pointer;  /**< Last user 'pixels' pointer */
197       void *image;               /**< Copy of the glDrawPixels image data */
198       struct pipe_resource *texture;
199    } drawpix_cache;
200 
201    /** for glReadPixels */
202    struct {
203       struct pipe_resource *src;
204       struct pipe_resource *cache;
205       enum pipe_format dst_format;
206       unsigned level;
207       unsigned layer;
208       unsigned hits;
209    } readpix_cache;
210 
211    /** for glClear */
212    struct {
213       struct pipe_rasterizer_state raster;
214       struct pipe_viewport_state viewport;
215       void *vs;
216       void *fs;
217       void *vs_layered;
218       void *gs_layered;
219    } clear;
220 
221    /* For gl(Compressed)Tex(Sub)Image */
222    struct {
223       struct pipe_rasterizer_state raster;
224       struct pipe_blend_state upload_blend;
225       void *vs;
226       void *gs;
227       void *upload_fs[3];
228       void *download_fs[3][PIPE_MAX_TEXTURE_TYPES];
229       bool upload_enabled;
230       bool download_enabled;
231       bool rgba_only;
232       bool layers;
233       bool use_gs;
234    } pbo;
235 
236    /** for drawing with st_util_vertex */
237    struct pipe_vertex_element util_velems[3];
238 
239    void *passthrough_fs;  /**< simple pass-through frag shader */
240 
241    enum pipe_texture_target internal_target;
242 
243    struct cso_context *cso_context;
244 
245    void *winsys_drawable_handle;
246 
247    /* The number of vertex buffers from the last call of validate_arrays. */
248    unsigned last_num_vbuffers;
249 
250    int32_t draw_stamp;
251    int32_t read_stamp;
252 
253    struct st_config_options options;
254 
255    struct st_perf_monitor_group *perfmon;
256 
257    enum pipe_reset_status reset_status;
258 };
259 
260 
261 /* Need this so that we can implement Mesa callbacks in this module.
262  */
st_context(struct gl_context * ctx)263 static inline struct st_context *st_context(struct gl_context *ctx)
264 {
265    return ctx->st;
266 }
267 
268 
269 /**
270  * Wrapper for struct gl_framebuffer.
271  * This is an opaque type to the outside world.
272  */
273 struct st_framebuffer
274 {
275    struct gl_framebuffer Base;
276    void *Private;
277 
278    struct st_framebuffer_iface *iface;
279    enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
280    unsigned num_statts;
281    int32_t stamp;
282    int32_t iface_stamp;
283 };
284 
285 
286 extern void st_init_driver_functions(struct pipe_screen *screen,
287                                      struct dd_function_table *functions);
288 
289 void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state);
290 
291 void st_invalidate_readpix_cache(struct st_context *st);
292 
293 
294 #define Y_0_TOP 1
295 #define Y_0_BOTTOM 2
296 
297 static inline GLuint
st_fb_orientation(const struct gl_framebuffer * fb)298 st_fb_orientation(const struct gl_framebuffer *fb)
299 {
300    if (fb && _mesa_is_winsys_fbo(fb)) {
301       /* Drawing into a window (on-screen buffer).
302        *
303        * Negate Y scale to flip image vertically.
304        * The NDC Y coords prior to viewport transformation are in the range
305        * [y=-1=bottom, y=1=top]
306        * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
307        * H is the window height.
308        * Use the viewport transformation to invert Y.
309        */
310       return Y_0_TOP;
311    }
312    else {
313       /* Drawing into user-created FBO (very likely a texture).
314        *
315        * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
316        */
317       return Y_0_BOTTOM;
318    }
319 }
320 
321 
322 static inline enum pipe_shader_type
st_shader_stage_to_ptarget(gl_shader_stage stage)323 st_shader_stage_to_ptarget(gl_shader_stage stage)
324 {
325    switch (stage) {
326    case MESA_SHADER_VERTEX:
327       return PIPE_SHADER_VERTEX;
328    case MESA_SHADER_FRAGMENT:
329       return PIPE_SHADER_FRAGMENT;
330    case MESA_SHADER_GEOMETRY:
331       return PIPE_SHADER_GEOMETRY;
332    case MESA_SHADER_TESS_CTRL:
333       return PIPE_SHADER_TESS_CTRL;
334    case MESA_SHADER_TESS_EVAL:
335       return PIPE_SHADER_TESS_EVAL;
336    case MESA_SHADER_COMPUTE:
337       return PIPE_SHADER_COMPUTE;
338    }
339 
340    assert(!"should not be reached");
341    return PIPE_SHADER_VERTEX;
342 }
343 
344 static inline bool
st_user_clip_planes_enabled(struct gl_context * ctx)345 st_user_clip_planes_enabled(struct gl_context *ctx)
346 {
347    return (ctx->API == API_OPENGL_COMPAT ||
348            ctx->API == API_OPENGLES) && /* only ES 1.x */
349           ctx->Transform.ClipPlanesEnabled;
350 }
351 
352 /** clear-alloc a struct-sized object, with casting */
353 #define ST_CALLOC_STRUCT(T)   (struct T *) calloc(1, sizeof(struct T))
354 
355 
356 extern struct st_context *
357 st_create_context(gl_api api, struct pipe_context *pipe,
358                   const struct gl_config *visual,
359                   struct st_context *share,
360                   const struct st_config_options *options);
361 
362 extern void
363 st_destroy_context(struct st_context *st);
364 
365 uint64_t
366 st_get_active_states(struct gl_context *ctx);
367 
368 
369 #ifdef __cplusplus
370 }
371 #endif
372 
373 #endif
374