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1 /*
2  * Copyright © 2010 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include "ast.h"
25 
26 void
print(void) const27 ast_type_specifier::print(void) const
28 {
29    if (structure) {
30       structure->print();
31    } else {
32       printf("%s ", type_name);
33    }
34 
35    if (array_specifier) {
36       array_specifier->print();
37    }
38 }
39 
40 bool
has_qualifiers(_mesa_glsl_parse_state * state) const41 ast_fully_specified_type::has_qualifiers(_mesa_glsl_parse_state *state) const
42 {
43    /* 'subroutine' isnt a real qualifier. */
44    ast_type_qualifier subroutine_only;
45    subroutine_only.flags.i = 0;
46    subroutine_only.flags.q.subroutine = 1;
47    subroutine_only.flags.q.subroutine_def = 1;
48    if (state->has_explicit_uniform_location()) {
49       subroutine_only.flags.q.explicit_index = 1;
50    }
51    return (this->qualifier.flags.i & ~subroutine_only.flags.i) != 0;
52 }
53 
has_interpolation() const54 bool ast_type_qualifier::has_interpolation() const
55 {
56    return this->flags.q.smooth
57           || this->flags.q.flat
58           || this->flags.q.noperspective;
59 }
60 
61 bool
has_layout() const62 ast_type_qualifier::has_layout() const
63 {
64    return this->flags.q.origin_upper_left
65           || this->flags.q.pixel_center_integer
66           || this->flags.q.depth_any
67           || this->flags.q.depth_greater
68           || this->flags.q.depth_less
69           || this->flags.q.depth_unchanged
70           || this->flags.q.std140
71           || this->flags.q.std430
72           || this->flags.q.shared
73           || this->flags.q.column_major
74           || this->flags.q.row_major
75           || this->flags.q.packed
76           || this->flags.q.explicit_align
77           || this->flags.q.explicit_component
78           || this->flags.q.explicit_location
79           || this->flags.q.explicit_image_format
80           || this->flags.q.explicit_index
81           || this->flags.q.explicit_binding
82           || this->flags.q.explicit_offset
83           || this->flags.q.explicit_stream
84           || this->flags.q.explicit_xfb_buffer
85           || this->flags.q.explicit_xfb_offset
86           || this->flags.q.explicit_xfb_stride;
87 }
88 
89 bool
has_storage() const90 ast_type_qualifier::has_storage() const
91 {
92    return this->flags.q.constant
93           || this->flags.q.attribute
94           || this->flags.q.varying
95           || this->flags.q.in
96           || this->flags.q.out
97           || this->flags.q.uniform
98           || this->flags.q.buffer
99           || this->flags.q.shared_storage;
100 }
101 
102 bool
has_auxiliary_storage() const103 ast_type_qualifier::has_auxiliary_storage() const
104 {
105    return this->flags.q.centroid
106           || this->flags.q.sample
107           || this->flags.q.patch;
108 }
109 
has_memory() const110 bool ast_type_qualifier::has_memory() const
111 {
112    return this->flags.q.coherent
113           || this->flags.q._volatile
114           || this->flags.q.restrict_flag
115           || this->flags.q.read_only
116           || this->flags.q.write_only;
117 }
118 
119 static bool
validate_prim_type(YYLTYPE * loc,_mesa_glsl_parse_state * state,const ast_type_qualifier & qualifier,const ast_type_qualifier & new_qualifier)120 validate_prim_type(YYLTYPE *loc,
121                    _mesa_glsl_parse_state *state,
122                    const ast_type_qualifier &qualifier,
123                    const ast_type_qualifier &new_qualifier)
124 {
125    /* Input layout qualifiers can be specified multiple
126     * times in separate declarations, as long as they match.
127     */
128    if (qualifier.flags.q.prim_type && new_qualifier.flags.q.prim_type
129        && qualifier.prim_type != new_qualifier.prim_type) {
130       _mesa_glsl_error(loc, state,
131                        "conflicting input primitive %s specified",
132                        state->stage == MESA_SHADER_GEOMETRY ?
133                        "type" : "mode");
134       return false;
135    }
136 
137    return true;
138 }
139 
140 static bool
validate_vertex_spacing(YYLTYPE * loc,_mesa_glsl_parse_state * state,const ast_type_qualifier & qualifier,const ast_type_qualifier & new_qualifier)141 validate_vertex_spacing(YYLTYPE *loc,
142                         _mesa_glsl_parse_state *state,
143                         const ast_type_qualifier &qualifier,
144                         const ast_type_qualifier &new_qualifier)
145 {
146    if (qualifier.flags.q.vertex_spacing && new_qualifier.flags.q.vertex_spacing
147        && qualifier.vertex_spacing != new_qualifier.vertex_spacing) {
148       _mesa_glsl_error(loc, state,
149                        "conflicting vertex spacing specified");
150       return false;
151    }
152 
153    return true;
154 }
155 
156 static bool
validate_ordering(YYLTYPE * loc,_mesa_glsl_parse_state * state,const ast_type_qualifier & qualifier,const ast_type_qualifier & new_qualifier)157 validate_ordering(YYLTYPE *loc,
158                   _mesa_glsl_parse_state *state,
159                   const ast_type_qualifier &qualifier,
160                   const ast_type_qualifier &new_qualifier)
161 {
162    if (qualifier.flags.q.ordering && new_qualifier.flags.q.ordering
163        && qualifier.ordering != new_qualifier.ordering) {
164       _mesa_glsl_error(loc, state,
165                        "conflicting ordering specified");
166       return false;
167    }
168 
169    return true;
170 }
171 
172 static bool
validate_point_mode(MAYBE_UNUSED const ast_type_qualifier & qualifier,MAYBE_UNUSED const ast_type_qualifier & new_qualifier)173 validate_point_mode(MAYBE_UNUSED const ast_type_qualifier &qualifier,
174                     MAYBE_UNUSED const ast_type_qualifier &new_qualifier)
175 {
176    /* Point mode can only be true if the flag is set. */
177    assert (!qualifier.flags.q.point_mode || !new_qualifier.flags.q.point_mode
178            || (qualifier.point_mode && new_qualifier.point_mode));
179 
180    return true;
181 }
182 
183 /**
184  * This function merges duplicate layout identifiers.
185  *
186  * It deals with duplicates within a single layout qualifier, among multiple
187  * layout qualifiers on a single declaration and on several declarations for
188  * the same variable.
189  *
190  * The is_single_layout_merge and is_multiple_layouts_merge parameters are
191  * used to differentiate among them.
192  */
193 bool
merge_qualifier(YYLTYPE * loc,_mesa_glsl_parse_state * state,const ast_type_qualifier & q,bool is_single_layout_merge,bool is_multiple_layouts_merge)194 ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
195                                     _mesa_glsl_parse_state *state,
196                                     const ast_type_qualifier &q,
197                                     bool is_single_layout_merge,
198                                     bool is_multiple_layouts_merge)
199 {
200    bool r = true;
201    ast_type_qualifier ubo_mat_mask;
202    ubo_mat_mask.flags.i = 0;
203    ubo_mat_mask.flags.q.row_major = 1;
204    ubo_mat_mask.flags.q.column_major = 1;
205 
206    ast_type_qualifier ubo_layout_mask;
207    ubo_layout_mask.flags.i = 0;
208    ubo_layout_mask.flags.q.std140 = 1;
209    ubo_layout_mask.flags.q.packed = 1;
210    ubo_layout_mask.flags.q.shared = 1;
211    ubo_layout_mask.flags.q.std430 = 1;
212 
213    ast_type_qualifier ubo_binding_mask;
214    ubo_binding_mask.flags.i = 0;
215    ubo_binding_mask.flags.q.explicit_binding = 1;
216    ubo_binding_mask.flags.q.explicit_offset = 1;
217 
218    ast_type_qualifier stream_layout_mask;
219    stream_layout_mask.flags.i = 0;
220    stream_layout_mask.flags.q.stream = 1;
221 
222    /* FIXME: We should probably do interface and function param validation
223     * separately.
224     */
225    ast_type_qualifier input_layout_mask;
226    input_layout_mask.flags.i = 0;
227    input_layout_mask.flags.q.centroid = 1;
228    /* Function params can have constant */
229    input_layout_mask.flags.q.constant = 1;
230    input_layout_mask.flags.q.explicit_component = 1;
231    input_layout_mask.flags.q.explicit_location = 1;
232    input_layout_mask.flags.q.flat = 1;
233    input_layout_mask.flags.q.in = 1;
234    input_layout_mask.flags.q.invariant = 1;
235    input_layout_mask.flags.q.noperspective = 1;
236    input_layout_mask.flags.q.origin_upper_left = 1;
237    /* Function params 'inout' will set this */
238    input_layout_mask.flags.q.out = 1;
239    input_layout_mask.flags.q.patch = 1;
240    input_layout_mask.flags.q.pixel_center_integer = 1;
241    input_layout_mask.flags.q.precise = 1;
242    input_layout_mask.flags.q.sample = 1;
243    input_layout_mask.flags.q.smooth = 1;
244 
245    /* Uniform block layout qualifiers get to overwrite each
246     * other (rightmost having priority), while all other
247     * qualifiers currently don't allow duplicates.
248     */
249    ast_type_qualifier allowed_duplicates_mask;
250    allowed_duplicates_mask.flags.i =
251       ubo_mat_mask.flags.i |
252       ubo_layout_mask.flags.i |
253       ubo_binding_mask.flags.i;
254 
255    /* Geometry shaders can have several layout qualifiers
256     * assigning different stream values.
257     */
258    if (state->stage == MESA_SHADER_GEOMETRY) {
259       allowed_duplicates_mask.flags.i |=
260          stream_layout_mask.flags.i;
261    }
262 
263    if (is_single_layout_merge && !state->has_enhanced_layouts() &&
264        (this->flags.i & q.flags.i & ~allowed_duplicates_mask.flags.i) != 0) {
265       _mesa_glsl_error(loc, state, "duplicate layout qualifiers used");
266       return false;
267    }
268 
269    if (is_multiple_layouts_merge && !state->has_420pack_or_es31()) {
270       _mesa_glsl_error(loc, state,
271                        "duplicate layout(...) qualifiers");
272       return false;
273    }
274 
275    if (q.flags.q.prim_type) {
276       r &= validate_prim_type(loc, state, *this, q);
277       this->flags.q.prim_type = 1;
278       this->prim_type = q.prim_type;
279    }
280 
281    if (q.flags.q.max_vertices) {
282       if (this->flags.q.max_vertices
283           && !is_single_layout_merge && !is_multiple_layouts_merge) {
284          this->max_vertices->merge_qualifier(q.max_vertices);
285       } else {
286          this->flags.q.max_vertices = 1;
287          this->max_vertices = q.max_vertices;
288       }
289    }
290 
291    if (q.flags.q.subroutine_def) {
292       if (this->flags.q.subroutine_def) {
293          _mesa_glsl_error(loc, state,
294                           "conflicting subroutine qualifiers used");
295       } else {
296          this->subroutine_list = q.subroutine_list;
297       }
298    }
299 
300    if (q.flags.q.invocations) {
301       if (this->flags.q.invocations
302           && !is_single_layout_merge && !is_multiple_layouts_merge) {
303          this->invocations->merge_qualifier(q.invocations);
304       } else {
305          this->flags.q.invocations = 1;
306          this->invocations = q.invocations;
307       }
308    }
309 
310    if (state->stage == MESA_SHADER_GEOMETRY &&
311        state->has_explicit_attrib_stream()) {
312       if (!this->flags.q.explicit_stream) {
313          if (q.flags.q.stream) {
314             this->flags.q.stream = 1;
315             this->stream = q.stream;
316          } else if (!this->flags.q.stream && this->flags.q.out &&
317                     !this->flags.q.in) {
318             /* Assign default global stream value */
319             this->flags.q.stream = 1;
320             this->stream = state->out_qualifier->stream;
321          }
322       }
323    }
324 
325    if (state->has_enhanced_layouts()) {
326       if (!this->flags.q.explicit_xfb_buffer) {
327          if (q.flags.q.xfb_buffer) {
328             this->flags.q.xfb_buffer = 1;
329             this->xfb_buffer = q.xfb_buffer;
330          } else if (!this->flags.q.xfb_buffer && this->flags.q.out &&
331                     !this->flags.q.in) {
332             /* Assign global xfb_buffer value */
333             this->flags.q.xfb_buffer = 1;
334             this->xfb_buffer = state->out_qualifier->xfb_buffer;
335          }
336       }
337 
338       if (q.flags.q.explicit_xfb_stride) {
339          this->flags.q.xfb_stride = 1;
340          this->flags.q.explicit_xfb_stride = 1;
341          this->xfb_stride = q.xfb_stride;
342       }
343    }
344 
345    if (q.flags.q.vertices) {
346       if (this->flags.q.vertices
347           && !is_single_layout_merge && !is_multiple_layouts_merge) {
348          this->vertices->merge_qualifier(q.vertices);
349       } else {
350          this->flags.q.vertices = 1;
351          this->vertices = q.vertices;
352       }
353    }
354 
355    if (q.flags.q.vertex_spacing) {
356       r &= validate_vertex_spacing(loc, state, *this, q);
357       this->flags.q.vertex_spacing = 1;
358       this->vertex_spacing = q.vertex_spacing;
359    }
360 
361    if (q.flags.q.ordering) {
362       r &= validate_ordering(loc, state, *this, q);
363       this->flags.q.ordering = 1;
364       this->ordering = q.ordering;
365    }
366 
367    if (q.flags.q.point_mode) {
368       r &= validate_point_mode(*this, q);
369       this->flags.q.point_mode = 1;
370       this->point_mode = q.point_mode;
371    }
372 
373    if (q.flags.q.early_fragment_tests)
374       this->flags.q.early_fragment_tests = true;
375 
376    if ((q.flags.i & ubo_mat_mask.flags.i) != 0)
377       this->flags.i &= ~ubo_mat_mask.flags.i;
378    if ((q.flags.i & ubo_layout_mask.flags.i) != 0)
379       this->flags.i &= ~ubo_layout_mask.flags.i;
380 
381    for (int i = 0; i < 3; i++) {
382       if (q.flags.q.local_size & (1 << i)) {
383          if (this->local_size[i]
384              && !is_single_layout_merge && !is_multiple_layouts_merge) {
385             this->local_size[i]->merge_qualifier(q.local_size[i]);
386          } else {
387             this->local_size[i] = q.local_size[i];
388          }
389       }
390    }
391 
392    if (q.flags.q.local_size_variable)
393       this->flags.q.local_size_variable = true;
394 
395    this->flags.i |= q.flags.i;
396 
397    if (this->flags.q.in &&
398        (this->flags.i & ~input_layout_mask.flags.i) != 0) {
399       _mesa_glsl_error(loc, state, "invalid input layout qualifier used");
400       return false;
401    }
402 
403    if (q.flags.q.explicit_align)
404       this->align = q.align;
405 
406    if (q.flags.q.explicit_location)
407       this->location = q.location;
408 
409    if (q.flags.q.explicit_index)
410       this->index = q.index;
411 
412   if (q.flags.q.explicit_component)
413       this->component = q.component;
414 
415    if (q.flags.q.explicit_binding)
416       this->binding = q.binding;
417 
418    if (q.flags.q.explicit_offset || q.flags.q.explicit_xfb_offset)
419       this->offset = q.offset;
420 
421    if (q.precision != ast_precision_none)
422       this->precision = q.precision;
423 
424    if (q.flags.q.explicit_image_format) {
425       this->image_format = q.image_format;
426       this->image_base_type = q.image_base_type;
427    }
428 
429    return r;
430 }
431 
432 bool
validate_out_qualifier(YYLTYPE * loc,_mesa_glsl_parse_state * state)433 ast_type_qualifier::validate_out_qualifier(YYLTYPE *loc,
434                                            _mesa_glsl_parse_state *state)
435 {
436    bool r = true;
437    ast_type_qualifier valid_out_mask;
438    valid_out_mask.flags.i = 0;
439 
440    switch (state->stage) {
441    case MESA_SHADER_GEOMETRY:
442       if (this->flags.q.prim_type) {
443          /* Make sure this is a valid output primitive type. */
444          switch (this->prim_type) {
445          case GL_POINTS:
446          case GL_LINE_STRIP:
447          case GL_TRIANGLE_STRIP:
448             break;
449          default:
450             r = false;
451             _mesa_glsl_error(loc, state, "invalid geometry shader output "
452                              "primitive type");
453             break;
454          }
455       }
456 
457       valid_out_mask.flags.q.stream = 1;
458       valid_out_mask.flags.q.explicit_stream = 1;
459       valid_out_mask.flags.q.explicit_xfb_buffer = 1;
460       valid_out_mask.flags.q.xfb_buffer = 1;
461       valid_out_mask.flags.q.explicit_xfb_stride = 1;
462       valid_out_mask.flags.q.xfb_stride = 1;
463       valid_out_mask.flags.q.max_vertices = 1;
464       valid_out_mask.flags.q.prim_type = 1;
465       break;
466    case MESA_SHADER_TESS_CTRL:
467       valid_out_mask.flags.q.vertices = 1;
468       valid_out_mask.flags.q.explicit_xfb_buffer = 1;
469       valid_out_mask.flags.q.xfb_buffer = 1;
470       valid_out_mask.flags.q.explicit_xfb_stride = 1;
471       valid_out_mask.flags.q.xfb_stride = 1;
472       break;
473    case MESA_SHADER_TESS_EVAL:
474    case MESA_SHADER_VERTEX:
475       valid_out_mask.flags.q.explicit_xfb_buffer = 1;
476       valid_out_mask.flags.q.xfb_buffer = 1;
477       valid_out_mask.flags.q.explicit_xfb_stride = 1;
478       valid_out_mask.flags.q.xfb_stride = 1;
479       break;
480    case MESA_SHADER_FRAGMENT:
481       valid_out_mask.flags.q.blend_support = 1;
482       break;
483    default:
484       r = false;
485       _mesa_glsl_error(loc, state,
486                        "out layout qualifiers only valid in "
487                        "geometry, tessellation, vertex and fragment shaders");
488    }
489 
490    /* Generate an error when invalid output layout qualifiers are used. */
491    if ((this->flags.i & ~valid_out_mask.flags.i) != 0) {
492       r = false;
493       _mesa_glsl_error(loc, state, "invalid output layout qualifiers used");
494    }
495 
496    return r;
497 }
498 
499 bool
merge_into_out_qualifier(YYLTYPE * loc,_mesa_glsl_parse_state * state,ast_node * & node)500 ast_type_qualifier::merge_into_out_qualifier(YYLTYPE *loc,
501                                              _mesa_glsl_parse_state *state,
502                                              ast_node* &node)
503 {
504    const bool r = state->out_qualifier->merge_qualifier(loc, state,
505                                                         *this, false);
506 
507    switch (state->stage) {
508    case MESA_SHADER_GEOMETRY:
509       /* Allow future assignments of global out's stream id value */
510       state->out_qualifier->flags.q.explicit_stream = 0;
511       break;
512    case MESA_SHADER_TESS_CTRL:
513       node = new(state->linalloc) ast_tcs_output_layout(*loc);
514       break;
515    default:
516       break;
517    }
518 
519    /* Allow future assignments of global out's */
520    state->out_qualifier->flags.q.explicit_xfb_buffer = 0;
521    state->out_qualifier->flags.q.explicit_xfb_stride = 0;
522 
523    return r;
524 }
525 
526 bool
validate_in_qualifier(YYLTYPE * loc,_mesa_glsl_parse_state * state)527 ast_type_qualifier::validate_in_qualifier(YYLTYPE *loc,
528                                           _mesa_glsl_parse_state *state)
529 {
530    bool r = true;
531    ast_type_qualifier valid_in_mask;
532    valid_in_mask.flags.i = 0;
533 
534    switch (state->stage) {
535    case MESA_SHADER_TESS_EVAL:
536       if (this->flags.q.prim_type) {
537          /* Make sure this is a valid input primitive type. */
538          switch (this->prim_type) {
539          case GL_TRIANGLES:
540          case GL_QUADS:
541          case GL_ISOLINES:
542             break;
543          default:
544             r = false;
545             _mesa_glsl_error(loc, state,
546                              "invalid tessellation evaluation "
547                              "shader input primitive type");
548             break;
549          }
550       }
551 
552       valid_in_mask.flags.q.prim_type = 1;
553       valid_in_mask.flags.q.vertex_spacing = 1;
554       valid_in_mask.flags.q.ordering = 1;
555       valid_in_mask.flags.q.point_mode = 1;
556       break;
557    case MESA_SHADER_GEOMETRY:
558       if (this->flags.q.prim_type) {
559          /* Make sure this is a valid input primitive type. */
560          switch (this->prim_type) {
561          case GL_POINTS:
562          case GL_LINES:
563          case GL_LINES_ADJACENCY:
564          case GL_TRIANGLES:
565          case GL_TRIANGLES_ADJACENCY:
566             break;
567          default:
568             r = false;
569             _mesa_glsl_error(loc, state,
570                              "invalid geometry shader input primitive type");
571             break;
572          }
573       }
574 
575       valid_in_mask.flags.q.prim_type = 1;
576       valid_in_mask.flags.q.invocations = 1;
577       break;
578    case MESA_SHADER_FRAGMENT:
579       valid_in_mask.flags.q.early_fragment_tests = 1;
580       valid_in_mask.flags.q.inner_coverage = 1;
581       valid_in_mask.flags.q.post_depth_coverage = 1;
582       break;
583    case MESA_SHADER_COMPUTE:
584       valid_in_mask.flags.q.local_size = 7;
585       valid_in_mask.flags.q.local_size_variable = 1;
586       break;
587    default:
588       r = false;
589       _mesa_glsl_error(loc, state,
590                        "input layout qualifiers only valid in "
591                        "geometry, tessellation, fragment and compute shaders");
592       break;
593    }
594 
595    /* Generate an error when invalid input layout qualifiers are used. */
596    if ((this->flags.i & ~valid_in_mask.flags.i) != 0) {
597       r = false;
598       _mesa_glsl_error(loc, state, "invalid input layout qualifiers used");
599    }
600 
601    /* The checks below are also performed when merging but we want to spit an
602     * error against the default global input qualifier as soon as we can, with
603     * the closest error location in the shader.
604     */
605    r &= validate_prim_type(loc, state, *state->in_qualifier, *this);
606    r &= validate_vertex_spacing(loc, state, *state->in_qualifier, *this);
607    r &= validate_ordering(loc, state, *state->in_qualifier, *this);
608    r &= validate_point_mode(*state->in_qualifier, *this);
609 
610    return r;
611 }
612 
613 bool
merge_into_in_qualifier(YYLTYPE * loc,_mesa_glsl_parse_state * state,ast_node * & node)614 ast_type_qualifier::merge_into_in_qualifier(YYLTYPE *loc,
615                                             _mesa_glsl_parse_state *state,
616                                             ast_node* &node)
617 {
618    bool r = true;
619    void *lin_ctx = state->linalloc;
620 
621    /* We create the gs_input_layout node before merging so, in the future, no
622     * more repeated nodes will be created as we will have the flag set.
623     */
624    if (state->stage == MESA_SHADER_GEOMETRY
625        && this->flags.q.prim_type && !state->in_qualifier->flags.q.prim_type) {
626       node = new(lin_ctx) ast_gs_input_layout(*loc, this->prim_type);
627    }
628 
629    r = state->in_qualifier->merge_qualifier(loc, state, *this, false);
630 
631    if (state->in_qualifier->flags.q.early_fragment_tests) {
632       state->fs_early_fragment_tests = true;
633       state->in_qualifier->flags.q.early_fragment_tests = false;
634    }
635 
636    if (state->in_qualifier->flags.q.inner_coverage) {
637       state->fs_inner_coverage = true;
638       state->in_qualifier->flags.q.inner_coverage = false;
639    }
640 
641    if (state->in_qualifier->flags.q.post_depth_coverage) {
642       state->fs_post_depth_coverage = true;
643       state->in_qualifier->flags.q.post_depth_coverage = false;
644    }
645 
646    if (state->fs_inner_coverage && state->fs_post_depth_coverage) {
647       _mesa_glsl_error(loc, state,
648                        "inner_coverage & post_depth_coverage layout qualifiers "
649                        "are mutally exclusives");
650       r = false;
651    }
652 
653    /* We allow the creation of multiple cs_input_layout nodes. Coherence among
654     * all existing nodes is checked later, when the AST node is transformed
655     * into HIR.
656     */
657    if (state->in_qualifier->flags.q.local_size) {
658       node = new(lin_ctx) ast_cs_input_layout(*loc,
659                                               state->in_qualifier->local_size);
660       state->in_qualifier->flags.q.local_size = 0;
661       for (int i = 0; i < 3; i++)
662          state->in_qualifier->local_size[i] = NULL;
663    }
664 
665    if (state->in_qualifier->flags.q.local_size_variable) {
666       state->cs_input_local_size_variable_specified = true;
667       state->in_qualifier->flags.q.local_size_variable = false;
668    }
669 
670    return r;
671 }
672 
673 bool
push_to_global(YYLTYPE * loc,_mesa_glsl_parse_state * state)674 ast_type_qualifier::push_to_global(YYLTYPE *loc,
675                                    _mesa_glsl_parse_state *state)
676 {
677    if (this->flags.q.xfb_stride) {
678       this->flags.q.xfb_stride = 0;
679 
680       unsigned buff_idx;
681       if (process_qualifier_constant(state, loc, "xfb_buffer",
682                                      this->xfb_buffer, &buff_idx)) {
683          if (state->out_qualifier->out_xfb_stride[buff_idx]) {
684             state->out_qualifier->out_xfb_stride[buff_idx]->merge_qualifier(
685                new(state->linalloc) ast_layout_expression(*loc,
686                                                           this->xfb_stride));
687          } else {
688             state->out_qualifier->out_xfb_stride[buff_idx] =
689                new(state->linalloc) ast_layout_expression(*loc,
690                                                           this->xfb_stride);
691          }
692       }
693    }
694 
695    return true;
696 }
697 
698 /**
699  * Check if the current type qualifier has any illegal flags.
700  *
701  * If so, print an error message, followed by a list of illegal flags.
702  *
703  * \param message        The error message to print.
704  * \param allowed_flags  A list of valid flags.
705  */
706 bool
validate_flags(YYLTYPE * loc,_mesa_glsl_parse_state * state,const ast_type_qualifier & allowed_flags,const char * message,const char * name)707 ast_type_qualifier::validate_flags(YYLTYPE *loc,
708                                    _mesa_glsl_parse_state *state,
709                                    const ast_type_qualifier &allowed_flags,
710                                    const char *message, const char *name)
711 {
712    ast_type_qualifier bad;
713    bad.flags.i = this->flags.i & ~allowed_flags.flags.i;
714    if (bad.flags.i == 0)
715       return true;
716 
717    _mesa_glsl_error(loc, state,
718                     "%s '%s':"
719                     "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s"
720                     "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s"
721                     "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
722                     message, name,
723                     bad.flags.q.invariant ? " invariant" : "",
724                     bad.flags.q.precise ? " precise" : "",
725                     bad.flags.q.constant ? " constant" : "",
726                     bad.flags.q.attribute ? " attribute" : "",
727                     bad.flags.q.varying ? " varying" : "",
728                     bad.flags.q.in ? " in" : "",
729                     bad.flags.q.out ? " out" : "",
730                     bad.flags.q.centroid ? " centroid" : "",
731                     bad.flags.q.sample ? " sample" : "",
732                     bad.flags.q.patch ? " patch" : "",
733                     bad.flags.q.uniform ? " uniform" : "",
734                     bad.flags.q.buffer ? " buffer" : "",
735                     bad.flags.q.shared_storage ? " shared_storage" : "",
736                     bad.flags.q.smooth ? " smooth" : "",
737                     bad.flags.q.flat ? " flat" : "",
738                     bad.flags.q.noperspective ? " noperspective" : "",
739                     bad.flags.q.origin_upper_left ? " origin_upper_left" : "",
740                     bad.flags.q.pixel_center_integer ? " pixel_center_integer" : "",
741                     bad.flags.q.explicit_align ? " align" : "",
742                     bad.flags.q.explicit_component ? " component" : "",
743                     bad.flags.q.explicit_location ? " location" : "",
744                     bad.flags.q.explicit_index ? " index" : "",
745                     bad.flags.q.explicit_binding ? " binding" : "",
746                     bad.flags.q.explicit_offset ? " offset" : "",
747                     bad.flags.q.depth_any ? " depth_any" : "",
748                     bad.flags.q.depth_greater ? " depth_greater" : "",
749                     bad.flags.q.depth_less ? " depth_less" : "",
750                     bad.flags.q.depth_unchanged ? " depth_unchanged" : "",
751                     bad.flags.q.std140 ? " std140" : "",
752                     bad.flags.q.std430 ? " std430" : "",
753                     bad.flags.q.shared ? " shared" : "",
754                     bad.flags.q.packed ? " packed" : "",
755                     bad.flags.q.column_major ? " column_major" : "",
756                     bad.flags.q.row_major ? " row_major" : "",
757                     bad.flags.q.prim_type ? " prim_type" : "",
758                     bad.flags.q.max_vertices ? " max_vertices" : "",
759                     bad.flags.q.local_size ? " local_size" : "",
760                     bad.flags.q.local_size_variable ? " local_size_variable" : "",
761                     bad.flags.q.early_fragment_tests ? " early_fragment_tests" : "",
762                     bad.flags.q.explicit_image_format ? " image_format" : "",
763                     bad.flags.q.coherent ? " coherent" : "",
764                     bad.flags.q._volatile ? " _volatile" : "",
765                     bad.flags.q.restrict_flag ? " restrict_flag" : "",
766                     bad.flags.q.read_only ? " read_only" : "",
767                     bad.flags.q.write_only ? " write_only" : "",
768                     bad.flags.q.invocations ? " invocations" : "",
769                     bad.flags.q.stream ? " stream" : "",
770                     bad.flags.q.explicit_stream ? " stream" : "",
771                     bad.flags.q.explicit_xfb_offset ? " xfb_offset" : "",
772                     bad.flags.q.xfb_buffer ? " xfb_buffer" : "",
773                     bad.flags.q.explicit_xfb_buffer ? " xfb_buffer" : "",
774                     bad.flags.q.xfb_stride ? " xfb_stride" : "",
775                     bad.flags.q.explicit_xfb_stride ? " xfb_stride" : "",
776                     bad.flags.q.vertex_spacing ? " vertex_spacing" : "",
777                     bad.flags.q.ordering ? " ordering" : "",
778                     bad.flags.q.point_mode ? " point_mode" : "",
779                     bad.flags.q.vertices ? " vertices" : "",
780                     bad.flags.q.subroutine ? " subroutine" : "",
781                     bad.flags.q.subroutine_def ? " subroutine_def" : "",
782                     bad.flags.q.inner_coverage ? " inner_coverage" : "",
783                     bad.flags.q.post_depth_coverage ? " post_depth_coverage" : "");
784    return false;
785 }
786 
787 bool
process_qualifier_constant(struct _mesa_glsl_parse_state * state,const char * qual_indentifier,unsigned * value,bool can_be_zero)788 ast_layout_expression::process_qualifier_constant(struct _mesa_glsl_parse_state *state,
789                                                   const char *qual_indentifier,
790                                                   unsigned *value,
791                                                   bool can_be_zero)
792 {
793    int min_value = 0;
794    bool first_pass = true;
795    *value = 0;
796 
797    if (!can_be_zero)
798       min_value = 1;
799 
800    for (exec_node *node = layout_const_expressions.get_head_raw();
801         !node->is_tail_sentinel(); node = node->next) {
802 
803       exec_list dummy_instructions;
804       ast_node *const_expression = exec_node_data(ast_node, node, link);
805 
806       ir_rvalue *const ir = const_expression->hir(&dummy_instructions, state);
807 
808       ir_constant *const const_int = ir->constant_expression_value();
809       if (const_int == NULL || !const_int->type->is_integer()) {
810          YYLTYPE loc = const_expression->get_location();
811          _mesa_glsl_error(&loc, state, "%s must be an integral constant "
812                           "expression", qual_indentifier);
813          return false;
814       }
815 
816       if (const_int->value.i[0] < min_value) {
817          YYLTYPE loc = const_expression->get_location();
818          _mesa_glsl_error(&loc, state, "%s layout qualifier is invalid "
819                           "(%d < %d)", qual_indentifier,
820                           const_int->value.i[0], min_value);
821          return false;
822       }
823 
824       if (!first_pass && *value != const_int->value.u[0]) {
825          YYLTYPE loc = const_expression->get_location();
826          _mesa_glsl_error(&loc, state, "%s layout qualifier does not "
827 		          "match previous declaration (%d vs %d)",
828                           qual_indentifier, *value, const_int->value.i[0]);
829          return false;
830       } else {
831          first_pass = false;
832          *value = const_int->value.u[0];
833       }
834 
835       /* If the location is const (and we've verified that
836        * it is) then no instructions should have been emitted
837        * when we converted it to HIR. If they were emitted,
838        * then either the location isn't const after all, or
839        * we are emitting unnecessary instructions.
840        */
841       assert(dummy_instructions.is_empty());
842    }
843 
844    return true;
845 }
846 
847 bool
process_qualifier_constant(struct _mesa_glsl_parse_state * state,YYLTYPE * loc,const char * qual_indentifier,ast_expression * const_expression,unsigned * value)848 process_qualifier_constant(struct _mesa_glsl_parse_state *state,
849                            YYLTYPE *loc,
850                            const char *qual_indentifier,
851                            ast_expression *const_expression,
852                            unsigned *value)
853 {
854    exec_list dummy_instructions;
855 
856    if (const_expression == NULL) {
857       *value = 0;
858       return true;
859    }
860 
861    ir_rvalue *const ir = const_expression->hir(&dummy_instructions, state);
862 
863    ir_constant *const const_int = ir->constant_expression_value();
864    if (const_int == NULL || !const_int->type->is_integer()) {
865       _mesa_glsl_error(loc, state, "%s must be an integral constant "
866                        "expression", qual_indentifier);
867       return false;
868    }
869 
870    if (const_int->value.i[0] < 0) {
871       _mesa_glsl_error(loc, state, "%s layout qualifier is invalid (%d < 0)",
872                        qual_indentifier, const_int->value.u[0]);
873       return false;
874    }
875 
876    /* If the location is const (and we've verified that
877     * it is) then no instructions should have been emitted
878     * when we converted it to HIR. If they were emitted,
879     * then either the location isn't const after all, or
880     * we are emitting unnecessary instructions.
881     */
882    assert(dummy_instructions.is_empty());
883 
884    *value = const_int->value.u[0];
885    return true;
886 }
887