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1 /**************************************************************************
2  *
3  * Copyright 2003 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "main/glheader.h"
29 #include "main/macros.h"
30 #include "main/mtypes.h"
31 #include "main/enums.h"
32 #include "main/mm.h"
33 
34 #include "intel_screen.h"
35 #include "intel_tex.h"
36 
37 #include "i830_context.h"
38 #include "i830_reg.h"
39 
40 
41 /* ================================================================
42  * Texture combine functions
43  */
44 static GLuint
pass_through(GLuint * state,GLuint blendUnit)45 pass_through(GLuint * state, GLuint blendUnit)
46 {
47    state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
48                TEXPIPE_COLOR |
49                ENABLE_TEXOUTPUT_WRT_SEL |
50                TEXOP_OUTPUT_CURRENT |
51                DISABLE_TEX_CNTRL_STAGE |
52                TEXOP_SCALE_1X | TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1);
53    state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
54                TEXPIPE_ALPHA |
55                ENABLE_TEXOUTPUT_WRT_SEL |
56                TEXOP_OUTPUT_CURRENT |
57                TEXOP_SCALE_1X | TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1);
58    state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
59                TEXPIPE_COLOR |
60                TEXBLEND_ARG1 |
61                TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_CURRENT);
62    state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
63                TEXPIPE_ALPHA |
64                TEXBLEND_ARG1 |
65                TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_CURRENT);
66 
67    return 4;
68 }
69 
70 static GLuint
emit_factor(GLuint blendUnit,GLuint * state,GLuint count,const GLfloat * factor)71 emit_factor(GLuint blendUnit, GLuint * state, GLuint count,
72             const GLfloat * factor)
73 {
74    GLubyte r, g, b, a;
75    GLuint col;
76 
77    if (0)
78       fprintf(stderr, "emit constant %d: %.2f %.2f %.2f %.2f\n",
79               blendUnit, factor[0], factor[1], factor[2], factor[3]);
80 
81    UNCLAMPED_FLOAT_TO_UBYTE(r, factor[0]);
82    UNCLAMPED_FLOAT_TO_UBYTE(g, factor[1]);
83    UNCLAMPED_FLOAT_TO_UBYTE(b, factor[2]);
84    UNCLAMPED_FLOAT_TO_UBYTE(a, factor[3]);
85 
86    col = ((a << 24) | (r << 16) | (g << 8) | b);
87 
88    state[count++] = _3DSTATE_COLOR_FACTOR_N_CMD(blendUnit);
89    state[count++] = col;
90 
91    return count;
92 }
93 
94 
95 static inline GLuint
GetTexelOp(GLint unit)96 GetTexelOp(GLint unit)
97 {
98    switch (unit) {
99    case 0:
100       return TEXBLENDARG_TEXEL0;
101    case 1:
102       return TEXBLENDARG_TEXEL1;
103    case 2:
104       return TEXBLENDARG_TEXEL2;
105    case 3:
106       return TEXBLENDARG_TEXEL3;
107    default:
108       return TEXBLENDARG_TEXEL0;
109    }
110 }
111 
112 
113 /**
114  * Calculate the hardware instuctions to setup the current texture enviromnemt
115  * settings.  Since \c gl_texture_unit::_CurrentCombine is used, both
116  * "classic" texture enviroments and GL_ARB_texture_env_combine type texture
117  * environments are treated identically.
118  *
119  * \todo
120  * This function should return \c bool.  When \c false is returned,
121  * it means that an environment is selected that the hardware cannot do.  This
122  * is the way the Radeon and R200 drivers work.
123  *
124  * \todo
125  * Looking at i830_3d_regs.h, it seems the i830 can do part of
126  * GL_ATI_texture_env_combine3.  It can handle using \c GL_ONE and
127  * \c GL_ZERO as combine inputs (which the code already supports).  It can
128  * also handle the \c GL_MODULATE_ADD_ATI mode.  Is it worth investigating
129  * partial support for the extension?
130  */
131 GLuint
i830SetTexEnvCombine(struct i830_context * i830,const struct gl_tex_env_combine_state * combine,GLint blendUnit,GLuint texel_op,GLuint * state,const GLfloat * factor)132 i830SetTexEnvCombine(struct i830_context * i830,
133                      const struct gl_tex_env_combine_state * combine,
134                      GLint blendUnit,
135                      GLuint texel_op, GLuint * state, const GLfloat * factor)
136 {
137    const GLuint numColorArgs = combine->_NumArgsRGB;
138    GLuint numAlphaArgs = combine->_NumArgsA;
139 
140    GLuint blendop;
141    GLuint ablendop;
142    GLuint args_RGB[3];
143    GLuint args_A[3];
144    GLuint rgb_shift;
145    GLuint alpha_shift;
146    bool need_factor = 0;
147    int i;
148    unsigned used;
149    static const GLuint tex_blend_rgb[3] = {
150       TEXPIPE_COLOR | TEXBLEND_ARG1 | TEXBLENDARG_MODIFY_PARMS,
151       TEXPIPE_COLOR | TEXBLEND_ARG2 | TEXBLENDARG_MODIFY_PARMS,
152       TEXPIPE_COLOR | TEXBLEND_ARG0 | TEXBLENDARG_MODIFY_PARMS,
153    };
154    static const GLuint tex_blend_a[3] = {
155       TEXPIPE_ALPHA | TEXBLEND_ARG1 | TEXBLENDARG_MODIFY_PARMS,
156       TEXPIPE_ALPHA | TEXBLEND_ARG2 | TEXBLENDARG_MODIFY_PARMS,
157       TEXPIPE_ALPHA | TEXBLEND_ARG0 | TEXBLENDARG_MODIFY_PARMS,
158    };
159 
160    if (INTEL_DEBUG & DEBUG_TEXTURE)
161       fprintf(stderr, "%s\n", __func__);
162 
163 
164    /* The EXT version of the DOT3 extension does not support the
165     * scale factor, but the ARB version (and the version in OpenGL
166     * 1.3) does.
167     */
168    switch (combine->ModeRGB) {
169    case GL_DOT3_RGB_EXT:
170       alpha_shift = combine->ScaleShiftA;
171       rgb_shift = 0;
172       break;
173 
174    case GL_DOT3_RGBA_EXT:
175       alpha_shift = 0;
176       rgb_shift = 0;
177       break;
178 
179    default:
180       rgb_shift = combine->ScaleShiftRGB;
181       alpha_shift = combine->ScaleShiftA;
182       break;
183    }
184 
185 
186    switch (combine->ModeRGB) {
187    case GL_REPLACE:
188       blendop = TEXBLENDOP_ARG1;
189       break;
190    case GL_MODULATE:
191       blendop = TEXBLENDOP_MODULATE;
192       break;
193    case GL_ADD:
194       blendop = TEXBLENDOP_ADD;
195       break;
196    case GL_ADD_SIGNED:
197       blendop = TEXBLENDOP_ADDSIGNED;
198       break;
199    case GL_INTERPOLATE:
200       blendop = TEXBLENDOP_BLEND;
201       break;
202    case GL_SUBTRACT:
203       blendop = TEXBLENDOP_SUBTRACT;
204       break;
205    case GL_DOT3_RGB_EXT:
206    case GL_DOT3_RGB:
207       blendop = TEXBLENDOP_DOT3;
208       break;
209    case GL_DOT3_RGBA_EXT:
210    case GL_DOT3_RGBA:
211       blendop = TEXBLENDOP_DOT4;
212       break;
213    default:
214       return pass_through(state, blendUnit);
215    }
216 
217    blendop |= (rgb_shift << TEXOP_SCALE_SHIFT);
218 
219 
220    /* Handle RGB args */
221    for (i = 0; i < 3; i++) {
222       switch (combine->SourceRGB[i]) {
223       case GL_TEXTURE:
224          args_RGB[i] = texel_op;
225          break;
226       case GL_TEXTURE0:
227       case GL_TEXTURE1:
228       case GL_TEXTURE2:
229       case GL_TEXTURE3:
230          args_RGB[i] = GetTexelOp(combine->SourceRGB[i] - GL_TEXTURE0);
231          break;
232       case GL_CONSTANT:
233          args_RGB[i] = TEXBLENDARG_FACTOR_N;
234          need_factor = 1;
235          break;
236       case GL_PRIMARY_COLOR:
237          args_RGB[i] = TEXBLENDARG_DIFFUSE;
238          break;
239       case GL_PREVIOUS:
240          args_RGB[i] = TEXBLENDARG_CURRENT;
241          break;
242       default:
243          return pass_through(state, blendUnit);
244       }
245 
246       switch (combine->OperandRGB[i]) {
247       case GL_SRC_COLOR:
248          args_RGB[i] |= 0;
249          break;
250       case GL_ONE_MINUS_SRC_COLOR:
251          args_RGB[i] |= TEXBLENDARG_INV_ARG;
252          break;
253       case GL_SRC_ALPHA:
254          args_RGB[i] |= TEXBLENDARG_REPLICATE_ALPHA;
255          break;
256       case GL_ONE_MINUS_SRC_ALPHA:
257          args_RGB[i] |= (TEXBLENDARG_REPLICATE_ALPHA | TEXBLENDARG_INV_ARG);
258          break;
259       default:
260          return pass_through(state, blendUnit);
261       }
262    }
263 
264 
265    /* Need to knobble the alpha calculations of TEXBLENDOP_DOT4 to
266     * match the spec.  Can't use DOT3 as it won't propogate values
267     * into alpha as required:
268     *
269     * Note - the global factor is set up with alpha == .5, so
270     * the alpha part of the DOT4 calculation should be zero.
271     */
272    if (combine->ModeRGB == GL_DOT3_RGBA_EXT ||
273        combine->ModeRGB == GL_DOT3_RGBA) {
274       ablendop = TEXBLENDOP_DOT4;
275       numAlphaArgs = 2;
276       args_A[0] = TEXBLENDARG_FACTOR;   /* the global factor */
277       args_A[1] = TEXBLENDARG_FACTOR;
278       args_A[2] = TEXBLENDARG_FACTOR;
279    }
280    else {
281       switch (combine->ModeA) {
282       case GL_REPLACE:
283          ablendop = TEXBLENDOP_ARG1;
284          break;
285       case GL_MODULATE:
286          ablendop = TEXBLENDOP_MODULATE;
287          break;
288       case GL_ADD:
289          ablendop = TEXBLENDOP_ADD;
290          break;
291       case GL_ADD_SIGNED:
292          ablendop = TEXBLENDOP_ADDSIGNED;
293          break;
294       case GL_INTERPOLATE:
295          ablendop = TEXBLENDOP_BLEND;
296          break;
297       case GL_SUBTRACT:
298          ablendop = TEXBLENDOP_SUBTRACT;
299          break;
300       default:
301          return pass_through(state, blendUnit);
302       }
303 
304 
305       ablendop |= (alpha_shift << TEXOP_SCALE_SHIFT);
306 
307       /* Handle A args */
308       for (i = 0; i < 3; i++) {
309          switch (combine->SourceA[i]) {
310          case GL_TEXTURE:
311             args_A[i] = texel_op;
312             break;
313          case GL_TEXTURE0:
314          case GL_TEXTURE1:
315          case GL_TEXTURE2:
316          case GL_TEXTURE3:
317             args_A[i] = GetTexelOp(combine->SourceA[i] - GL_TEXTURE0);
318             break;
319          case GL_CONSTANT:
320             args_A[i] = TEXBLENDARG_FACTOR_N;
321             need_factor = 1;
322             break;
323          case GL_PRIMARY_COLOR:
324             args_A[i] = TEXBLENDARG_DIFFUSE;
325             break;
326          case GL_PREVIOUS:
327             args_A[i] = TEXBLENDARG_CURRENT;
328             break;
329          default:
330             return pass_through(state, blendUnit);
331          }
332 
333          switch (combine->OperandA[i]) {
334          case GL_SRC_ALPHA:
335             args_A[i] |= 0;
336             break;
337          case GL_ONE_MINUS_SRC_ALPHA:
338             args_A[i] |= TEXBLENDARG_INV_ARG;
339             break;
340          default:
341             return pass_through(state, blendUnit);
342          }
343       }
344    }
345 
346 
347 
348    /* Native Arg1 == Arg0 in GL_EXT_texture_env_combine spec */
349    /* Native Arg2 == Arg1 in GL_EXT_texture_env_combine spec */
350    /* Native Arg0 == Arg2 in GL_EXT_texture_env_combine spec */
351 
352    /* When we render we need to figure out which is the last really enabled
353     * tex unit, and put last stage on it
354     */
355 
356 
357    /* Build color & alpha pipelines */
358 
359    used = 0;
360    state[used++] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
361                     TEXPIPE_COLOR |
362                     ENABLE_TEXOUTPUT_WRT_SEL |
363                     TEXOP_OUTPUT_CURRENT |
364                     DISABLE_TEX_CNTRL_STAGE | TEXOP_MODIFY_PARMS | blendop);
365    state[used++] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
366                     TEXPIPE_ALPHA |
367                     ENABLE_TEXOUTPUT_WRT_SEL |
368                     TEXOP_OUTPUT_CURRENT | TEXOP_MODIFY_PARMS | ablendop);
369 
370    for (i = 0; i < numColorArgs; i++) {
371       state[used++] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
372                        tex_blend_rgb[i] | args_RGB[i]);
373    }
374 
375    for (i = 0; i < numAlphaArgs; i++) {
376       state[used++] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
377                        tex_blend_a[i] | args_A[i]);
378    }
379 
380 
381    if (need_factor)
382       return emit_factor(blendUnit, state, used, factor);
383    else
384       return used;
385 }
386 
387 
388 static void
emit_texblend(struct i830_context * i830,GLuint unit,GLuint blendUnit,bool last_stage)389 emit_texblend(struct i830_context *i830, GLuint unit, GLuint blendUnit,
390               bool last_stage)
391 {
392    struct gl_texture_unit *texUnit = &i830->intel.ctx.Texture.Unit[unit];
393    GLuint tmp[I830_TEXBLEND_SIZE], tmp_sz;
394 
395 
396    if (0)
397       fprintf(stderr, "%s unit %d\n", __func__, unit);
398 
399    /* Update i830->state.TexBlend
400     */
401    tmp_sz = i830SetTexEnvCombine(i830, texUnit->_CurrentCombine, blendUnit,
402                                  GetTexelOp(unit), tmp, texUnit->EnvColor);
403 
404    if (last_stage)
405       tmp[0] |= TEXOP_LAST_STAGE;
406 
407    if (tmp_sz != i830->state.TexBlendWordsUsed[blendUnit] ||
408        memcmp(tmp, i830->state.TexBlend[blendUnit],
409               tmp_sz * sizeof(GLuint))) {
410 
411       I830_STATECHANGE(i830, I830_UPLOAD_TEXBLEND(blendUnit));
412       memcpy(i830->state.TexBlend[blendUnit], tmp, tmp_sz * sizeof(GLuint));
413       i830->state.TexBlendWordsUsed[blendUnit] = tmp_sz;
414    }
415 
416    I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND(blendUnit), true);
417 }
418 
419 static void
emit_passthrough(struct i830_context * i830)420 emit_passthrough(struct i830_context *i830)
421 {
422    GLuint tmp[I830_TEXBLEND_SIZE], tmp_sz;
423    GLuint unit = 0;
424 
425    tmp_sz = pass_through(tmp, unit);
426    tmp[0] |= TEXOP_LAST_STAGE;
427 
428    if (tmp_sz != i830->state.TexBlendWordsUsed[unit] ||
429        memcmp(tmp, i830->state.TexBlend[unit], tmp_sz * sizeof(GLuint))) {
430 
431       I830_STATECHANGE(i830, I830_UPLOAD_TEXBLEND(unit));
432       memcpy(i830->state.TexBlend[unit], tmp, tmp_sz * sizeof(GLuint));
433       i830->state.TexBlendWordsUsed[unit] = tmp_sz;
434    }
435 
436    I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND(unit), true);
437 }
438 
439 void
i830EmitTextureBlend(struct i830_context * i830)440 i830EmitTextureBlend(struct i830_context *i830)
441 {
442    struct gl_context *ctx = &i830->intel.ctx;
443    GLuint unit, blendunit = 0;
444 
445    I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND_ALL, false);
446 
447    if (ctx->Texture._MaxEnabledTexImageUnit != -1) {
448       for (unit = 0; unit <= ctx->Texture._MaxEnabledTexImageUnit; unit++)
449          if (ctx->Texture.Unit[unit]._Current)
450             emit_texblend(i830, unit, blendunit++,
451                           unit == ctx->Texture._MaxEnabledTexImageUnit);
452    } else {
453       emit_passthrough(i830);
454    }
455 }
456