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1 /**************************************************************************
2  *
3  * Copyright 2003 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "pipe/p_context.h"
29 #include "pipe/p_state.h"
30 
31 #include "i915_state_inlines.h"
32 #include "i915_context.h"
33 #include "i915_reg.h"
34 #include "i915_state.h"
35 #include "i915_resource.h"
36 
37 
38 /*
39  * A note about min_lod & max_lod.
40  *
41  * There is a circular dependancy between the sampler state
42  * and the map state to be submitted to hw.
43  *
44  * Two condition must be meet:
45  * min_lod =< max_lod == true
46  * max_lod =< last_level == true
47  *
48  *
49  * This is all fine and dandy if it were for the fact that max_lod
50  * is set on the map state instead of the sampler state. That is
51  * the max_lod we submit on map is:
52  * max_lod = MIN2(last_level, max_lod);
53  *
54  * So we need to update the map state when we change samplers and
55  * we need to change the sampler state when map state is changed.
56  * The first part is done by calling update_texture in update_samplers
57  * and the second part is done else where in code tracking the state
58  * changes.
59  */
60 
61 static void update_map(struct i915_context *i915,
62                        uint unit,
63                        const struct i915_texture *tex,
64                        const struct i915_sampler_state *sampler,
65                        const struct pipe_sampler_view* view,
66                        uint state[3]);
67 
68 
69 
70 /***********************************************************************
71  * Samplers
72  */
73 
74 /**
75  * Compute i915 texture sampling state.
76  *
77  * Recalculate all state from scratch.  Perhaps not the most
78  * efficient, but this has gotten complex enough that we need
79  * something which is understandable and reliable.
80  * \param state  returns the 3 words of compute state
81  */
update_sampler(struct i915_context * i915,uint unit,const struct i915_sampler_state * sampler,const struct i915_texture * tex,unsigned state[3])82 static void update_sampler(struct i915_context *i915,
83                            uint unit,
84                            const struct i915_sampler_state *sampler,
85                            const struct i915_texture *tex,
86                            unsigned state[3])
87 {
88    const struct pipe_resource *pt = &tex->b.b;
89    unsigned minlod, lastlod;
90 
91    state[0] = sampler->state[0];
92    state[1] = sampler->state[1];
93    state[2] = sampler->state[2];
94 
95    if (pt->format == PIPE_FORMAT_UYVY ||
96        pt->format == PIPE_FORMAT_YUYV)
97       state[0] |= SS2_COLORSPACE_CONVERSION;
98 
99    if (pt->format == PIPE_FORMAT_B8G8R8A8_SRGB ||
100        pt->format == PIPE_FORMAT_L8_SRGB )
101       state[0] |= SS2_REVERSE_GAMMA_ENABLE;
102 
103     /* 3D textures don't seem to respect the border color.
104     * Fallback if there's ever a danger that they might refer to
105     * it.
106     *
107     * Effectively this means fallback on 3D clamp or
108     * clamp_to_border.
109     *
110     * XXX: Check if this is true on i945.
111     * XXX: Check if this bug got fixed in release silicon.
112     */
113 #if 0
114    {
115       const unsigned ws = sampler->templ->wrap_s;
116       const unsigned wt = sampler->templ->wrap_t;
117       const unsigned wr = sampler->templ->wrap_r;
118       if (pt->target == PIPE_TEXTURE_3D &&
119           (sampler->templ->min_img_filter != PIPE_TEX_FILTER_NEAREST ||
120            sampler->templ->mag_img_filter != PIPE_TEX_FILTER_NEAREST) &&
121           (ws == PIPE_TEX_WRAP_CLAMP ||
122            wt == PIPE_TEX_WRAP_CLAMP ||
123            wr == PIPE_TEX_WRAP_CLAMP ||
124            ws == PIPE_TEX_WRAP_CLAMP_TO_BORDER ||
125            wt == PIPE_TEX_WRAP_CLAMP_TO_BORDER ||
126            wr == PIPE_TEX_WRAP_CLAMP_TO_BORDER)) {
127          if (i915->conformance_mode > 0) {
128             assert(0);
129             /*             sampler->fallback = true; */
130             /* TODO */
131          }
132       }
133    }
134 #endif
135 
136    /* See note at the top of file */
137    minlod = sampler->minlod;
138    lastlod = pt->last_level << 4;
139 
140    if (lastlod < minlod) {
141       minlod = lastlod;
142    }
143 
144    state[1] |= (sampler->minlod << SS3_MIN_LOD_SHIFT);
145    state[1] |= (unit << SS3_TEXTUREMAP_INDEX_SHIFT);
146 }
147 
update_samplers(struct i915_context * i915)148 static void update_samplers(struct i915_context *i915)
149 {
150    uint unit;
151 
152    i915->current.sampler_enable_nr = 0;
153    i915->current.sampler_enable_flags = 0x0;
154 
155    for (unit = 0; unit < i915->num_fragment_sampler_views && unit < i915->num_samplers;
156         unit++) {
157       /* determine unit enable/disable by looking for a bound texture */
158       /* could also examine the fragment program? */
159       if (i915->fragment_sampler_views[unit]) {
160          struct i915_texture *texture = i915_texture(i915->fragment_sampler_views[unit]->texture);
161 
162          update_sampler(i915,
163                         unit,
164                         i915->fragment_sampler[unit], /* sampler state */
165                         texture,                      /* texture */
166                         i915->current.sampler[unit]); /* the result */
167          update_map(i915,
168                     unit,
169                     texture,                             /* texture */
170                     i915->fragment_sampler[unit],        /* sampler state */
171                     i915->fragment_sampler_views[unit],  /* sampler view */
172                     i915->current.texbuffer[unit]);      /* the result */
173 
174          i915->current.sampler_enable_nr++;
175          i915->current.sampler_enable_flags |= (1 << unit);
176       }
177    }
178 
179    i915->hardware_dirty |= I915_HW_SAMPLER | I915_HW_MAP;
180 }
181 
182 struct i915_tracked_state i915_hw_samplers = {
183    "samplers",
184    update_samplers,
185    I915_NEW_SAMPLER | I915_NEW_SAMPLER_VIEW
186 };
187 
188 
189 /***********************************************************************
190  * Sampler views
191  */
192 
translate_texture_format(enum pipe_format pipeFormat,const struct pipe_sampler_view * view)193 static uint translate_texture_format(enum pipe_format pipeFormat,
194                                      const struct pipe_sampler_view* view)
195 {
196    if ( (view->swizzle_r != PIPE_SWIZZLE_X ||
197          view->swizzle_g != PIPE_SWIZZLE_Y ||
198          view->swizzle_b != PIPE_SWIZZLE_Z ||
199          view->swizzle_a != PIPE_SWIZZLE_W ) &&
200          pipeFormat != PIPE_FORMAT_Z24_UNORM_S8_UINT &&
201          pipeFormat != PIPE_FORMAT_Z24X8_UNORM )
202       debug_printf("i915: unsupported texture swizzle for format %d\n", pipeFormat);
203 
204    switch (pipeFormat) {
205    case PIPE_FORMAT_L8_UNORM:
206       return MAPSURF_8BIT | MT_8BIT_L8;
207    case PIPE_FORMAT_I8_UNORM:
208       return MAPSURF_8BIT | MT_8BIT_I8;
209    case PIPE_FORMAT_A8_UNORM:
210       return MAPSURF_8BIT | MT_8BIT_A8;
211    case PIPE_FORMAT_L8A8_UNORM:
212       return MAPSURF_16BIT | MT_16BIT_AY88;
213    case PIPE_FORMAT_B5G6R5_UNORM:
214       return MAPSURF_16BIT | MT_16BIT_RGB565;
215    case PIPE_FORMAT_B5G5R5A1_UNORM:
216       return MAPSURF_16BIT | MT_16BIT_ARGB1555;
217    case PIPE_FORMAT_B4G4R4A4_UNORM:
218       return MAPSURF_16BIT | MT_16BIT_ARGB4444;
219    case PIPE_FORMAT_B10G10R10A2_UNORM:
220       return MAPSURF_32BIT | MT_32BIT_ARGB2101010;
221    case PIPE_FORMAT_B8G8R8A8_UNORM:
222    case PIPE_FORMAT_B8G8R8A8_SRGB:
223       return MAPSURF_32BIT | MT_32BIT_ARGB8888;
224    case PIPE_FORMAT_B8G8R8X8_UNORM:
225       return MAPSURF_32BIT | MT_32BIT_XRGB8888;
226    case PIPE_FORMAT_R8G8B8A8_UNORM:
227       return MAPSURF_32BIT | MT_32BIT_ABGR8888;
228    case PIPE_FORMAT_R8G8B8X8_UNORM:
229       return MAPSURF_32BIT | MT_32BIT_XBGR8888;
230    case PIPE_FORMAT_YUYV:
231       return (MAPSURF_422 | MT_422_YCRCB_NORMAL);
232    case PIPE_FORMAT_UYVY:
233       return (MAPSURF_422 | MT_422_YCRCB_SWAPY);
234 #if 0
235    case PIPE_FORMAT_RGB_FXT1:
236    case PIPE_FORMAT_RGBA_FXT1:
237       return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
238 #endif
239    case PIPE_FORMAT_Z16_UNORM:
240       return (MAPSURF_16BIT | MT_16BIT_L16);
241    case PIPE_FORMAT_DXT1_RGBA:
242    case PIPE_FORMAT_DXT1_RGB:
243       return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
244    case PIPE_FORMAT_DXT3_RGBA:
245       return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3);
246    case PIPE_FORMAT_DXT5_RGBA:
247       return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
248    case PIPE_FORMAT_Z24_UNORM_S8_UINT:
249    case PIPE_FORMAT_Z24X8_UNORM:
250       {
251          if ( view->swizzle_r == PIPE_SWIZZLE_X &&
252               view->swizzle_g == PIPE_SWIZZLE_X &&
253               view->swizzle_b == PIPE_SWIZZLE_X &&
254               view->swizzle_a == PIPE_SWIZZLE_1)
255             return (MAPSURF_32BIT | MT_32BIT_xA824);
256          if ( view->swizzle_r == PIPE_SWIZZLE_X &&
257               view->swizzle_g == PIPE_SWIZZLE_X &&
258               view->swizzle_b == PIPE_SWIZZLE_X &&
259               view->swizzle_a == PIPE_SWIZZLE_X)
260             return (MAPSURF_32BIT | MT_32BIT_xI824);
261          if ( view->swizzle_r == PIPE_SWIZZLE_0 &&
262               view->swizzle_g == PIPE_SWIZZLE_0 &&
263               view->swizzle_b == PIPE_SWIZZLE_0 &&
264               view->swizzle_a == PIPE_SWIZZLE_X)
265             return (MAPSURF_32BIT | MT_32BIT_xL824);
266          debug_printf("i915: unsupported depth swizzle %d %d %d %d\n",
267                       view->swizzle_r,
268                       view->swizzle_g,
269                       view->swizzle_b,
270                       view->swizzle_a);
271          return (MAPSURF_32BIT | MT_32BIT_xL824);
272       }
273    default:
274       debug_printf("i915: translate_texture_format() bad image format %x\n",
275                    pipeFormat);
276       assert(0);
277       return 0;
278    }
279 }
280 
281 static inline uint32_t
ms3_tiling_bits(enum i915_winsys_buffer_tile tiling)282 ms3_tiling_bits(enum i915_winsys_buffer_tile tiling)
283 {
284          uint32_t tiling_bits = 0;
285 
286          switch (tiling) {
287          case I915_TILE_Y:
288             tiling_bits |= MS3_TILE_WALK_Y;
289          case I915_TILE_X:
290             tiling_bits |= MS3_TILED_SURFACE;
291          case I915_TILE_NONE:
292             break;
293          }
294 
295          return tiling_bits;
296 }
297 
update_map(struct i915_context * i915,uint unit,const struct i915_texture * tex,const struct i915_sampler_state * sampler,const struct pipe_sampler_view * view,uint state[3])298 static void update_map(struct i915_context *i915,
299                        uint unit,
300                        const struct i915_texture *tex,
301                        const struct i915_sampler_state *sampler,
302                        const struct pipe_sampler_view* view,
303                        uint state[3])
304 {
305    const struct pipe_resource *pt = &tex->b.b;
306    uint width = pt->width0, height = pt->height0, depth = pt->depth0;
307    int first_level = view->u.tex.first_level;
308    const uint num_levels = pt->last_level - first_level;
309    unsigned max_lod = num_levels * 4;
310    bool is_npot = (!util_is_power_of_two(pt->width0) || !util_is_power_of_two(pt->height0));
311    uint format, pitch;
312 
313    /*
314     * This is a bit messy. i915 doesn't support NPOT with mipmaps, but we can
315     * still texture from a single level. This is useful to make u_blitter work.
316     */
317    if (is_npot) {
318       width = u_minify(width, first_level);
319       height = u_minify(height, first_level);
320       max_lod = 1;
321    }
322 
323    assert(tex);
324    assert(width);
325    assert(height);
326    assert(depth);
327 
328    format = translate_texture_format(pt->format, view);
329    pitch = tex->stride;
330 
331    assert(format);
332    assert(pitch);
333 
334    /* MS3 state */
335    state[0] =
336       (((height - 1) << MS3_HEIGHT_SHIFT)
337        | ((width - 1) << MS3_WIDTH_SHIFT)
338        | format
339        | ms3_tiling_bits(tex->tiling));
340 
341    /*
342     * XXX When min_filter != mag_filter and there's just one mipmap level,
343     * set max_lod = 1 to make sure i915 chooses between min/mag filtering.
344     */
345 
346    /* See note at the top of file */
347    if (max_lod > (sampler->maxlod >> 2))
348       max_lod = sampler->maxlod >> 2;
349 
350    /* MS4 state */
351    state[1] =
352       ((((pitch / 4) - 1) << MS4_PITCH_SHIFT)
353        | MS4_CUBE_FACE_ENA_MASK
354        | ((max_lod) << MS4_MAX_LOD_SHIFT)
355        | ((depth - 1) << MS4_VOLUME_DEPTH_SHIFT));
356 
357    if (is_npot)
358       state[2] = i915_texture_offset(tex, first_level, 0);
359    else
360       state[2] = 0;
361 }
362 
update_maps(struct i915_context * i915)363 static void update_maps(struct i915_context *i915)
364 {
365    uint unit;
366 
367    for (unit = 0; unit < i915->num_fragment_sampler_views && unit < i915->num_samplers;
368         unit++) {
369       /* determine unit enable/disable by looking for a bound texture */
370       /* could also examine the fragment program? */
371       if (i915->fragment_sampler_views[unit]) {
372          struct i915_texture *texture = i915_texture(i915->fragment_sampler_views[unit]->texture);
373 
374          update_map(i915,
375                     unit,
376                     texture,                            /* texture */
377                     i915->fragment_sampler[unit],       /* sampler state */
378                     i915->fragment_sampler_views[unit], /* sampler view */
379                     i915->current.texbuffer[unit]);
380       }
381    }
382 
383    i915->hardware_dirty |= I915_HW_MAP;
384 }
385 
386 struct i915_tracked_state i915_hw_sampler_views = {
387    "sampler_views",
388    update_maps,
389    I915_NEW_SAMPLER_VIEW
390 };
391