1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36 #include "main/renderbuffer.h"
37
38 #include "swrast/swrast.h"
39 #include "swrast_setup/swrast_setup.h"
40 #include "tnl/tnl.h"
41 #include "drivers/common/driverfuncs.h"
42 #include "drivers/common/meta.h"
43
44 #include "intel_chipset.h"
45 #include "intel_buffers.h"
46 #include "intel_tex.h"
47 #include "intel_batchbuffer.h"
48 #include "intel_clear.h"
49 #include "intel_extensions.h"
50 #include "intel_pixel.h"
51 #include "intel_regions.h"
52 #include "intel_buffer_objects.h"
53 #include "intel_fbo.h"
54 #include "intel_bufmgr.h"
55 #include "intel_screen.h"
56 #include "intel_mipmap_tree.h"
57
58 #include "utils.h"
59 #include "util/debug.h"
60 #include "util/ralloc.h"
61
62 int INTEL_DEBUG = (0);
63
64 const char *const i915_vendor_string = "Intel Open Source Technology Center";
65
66 const char *
i915_get_renderer_string(unsigned deviceID)67 i915_get_renderer_string(unsigned deviceID)
68 {
69 const char *chipset;
70 static char buffer[128];
71
72 switch (deviceID) {
73 #undef CHIPSET
74 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
75 #include "pci_ids/i915_pci_ids.h"
76 default:
77 chipset = "Unknown Intel Chipset";
78 break;
79 }
80
81 (void) driGetRendererString(buffer, chipset, 0);
82 return buffer;
83 }
84
85 static const GLubyte *
intelGetString(struct gl_context * ctx,GLenum name)86 intelGetString(struct gl_context * ctx, GLenum name)
87 {
88 const struct intel_context *const intel = intel_context(ctx);
89
90 switch (name) {
91 case GL_VENDOR:
92 return (GLubyte *) i915_vendor_string;
93
94 case GL_RENDERER:
95 return
96 (GLubyte *) i915_get_renderer_string(intel->intelScreen->deviceID);
97
98 default:
99 return NULL;
100 }
101 }
102
103 #define flushFront(screen) ((screen)->image.loader ? (screen)->image.loader->flushFrontBuffer : (screen)->dri2.loader->flushFrontBuffer)
104
105 static void
intel_flush_front(struct gl_context * ctx)106 intel_flush_front(struct gl_context *ctx)
107 {
108 struct intel_context *intel = intel_context(ctx);
109 __DRIcontext *driContext = intel->driContext;
110 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
111 __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
112
113 if (intel->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
114 if (flushFront(screen) &&
115 driDrawable &&
116 driDrawable->loaderPrivate) {
117 flushFront(screen)(driDrawable, driDrawable->loaderPrivate);
118
119 /* We set the dirty bit in intel_prepare_render() if we're
120 * front buffer rendering once we get there.
121 */
122 intel->front_buffer_dirty = false;
123 }
124 }
125 }
126
127 static void
128 intel_update_image_buffers(struct intel_context *intel, __DRIdrawable *drawable);
129
130 static unsigned
intel_bits_per_pixel(const struct intel_renderbuffer * rb)131 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
132 {
133 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
134 }
135
136 static void
137 intel_query_dri2_buffers(struct intel_context *intel,
138 __DRIdrawable *drawable,
139 __DRIbuffer **buffers,
140 int *count);
141
142 static void
143 intel_process_dri2_buffer(struct intel_context *intel,
144 __DRIdrawable *drawable,
145 __DRIbuffer *buffer,
146 struct intel_renderbuffer *rb,
147 const char *buffer_name);
148
149 static void
intel_update_dri2_buffers(struct intel_context * intel,__DRIdrawable * drawable)150 intel_update_dri2_buffers(struct intel_context *intel, __DRIdrawable *drawable)
151 {
152 __DRIbuffer *buffers = NULL;
153 int i, count;
154 const char *region_name;
155 struct intel_renderbuffer *rb;
156 struct gl_framebuffer *fb = drawable->driverPrivate;
157
158 intel_query_dri2_buffers(intel, drawable, &buffers, &count);
159
160 if (buffers == NULL)
161 return;
162
163 for (i = 0; i < count; i++) {
164 switch (buffers[i].attachment) {
165 case __DRI_BUFFER_FRONT_LEFT:
166 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
167 region_name = "dri2 front buffer";
168 break;
169
170 case __DRI_BUFFER_FAKE_FRONT_LEFT:
171 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
172 region_name = "dri2 fake front buffer";
173 break;
174
175 case __DRI_BUFFER_BACK_LEFT:
176 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
177 region_name = "dri2 back buffer";
178 break;
179
180 case __DRI_BUFFER_DEPTH:
181 case __DRI_BUFFER_HIZ:
182 case __DRI_BUFFER_DEPTH_STENCIL:
183 case __DRI_BUFFER_STENCIL:
184 case __DRI_BUFFER_ACCUM:
185 default:
186 fprintf(stderr,
187 "unhandled buffer attach event, attachment type %d\n",
188 buffers[i].attachment);
189 return;
190 }
191
192 intel_process_dri2_buffer(intel, drawable, &buffers[i], rb, region_name);
193 }
194 }
195
196 void
intel_update_renderbuffers(__DRIcontext * context,__DRIdrawable * drawable)197 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
198 {
199 struct intel_context *intel = context->driverPrivate;
200 __DRIscreen *screen = intel->intelScreen->driScrnPriv;
201
202 /* Set this up front, so that in case our buffers get invalidated
203 * while we're getting new buffers, we don't clobber the stamp and
204 * thus ignore the invalidate. */
205 drawable->lastStamp = drawable->dri2.stamp;
206
207 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
208 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
209
210 if (screen->image.loader)
211 intel_update_image_buffers(intel, drawable);
212 else
213 intel_update_dri2_buffers(intel, drawable);
214
215 driUpdateFramebufferSize(&intel->ctx, drawable);
216 }
217
218 /**
219 * intel_prepare_render should be called anywhere that curent read/drawbuffer
220 * state is required.
221 */
222 void
intel_prepare_render(struct intel_context * intel)223 intel_prepare_render(struct intel_context *intel)
224 {
225 __DRIcontext *driContext = intel->driContext;
226 __DRIdrawable *drawable;
227
228 drawable = driContext->driDrawablePriv;
229 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
230 if (drawable->lastStamp != drawable->dri2.stamp)
231 intel_update_renderbuffers(driContext, drawable);
232 intel_draw_buffer(&intel->ctx);
233 driContext->dri2.draw_stamp = drawable->dri2.stamp;
234 }
235
236 drawable = driContext->driReadablePriv;
237 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
238 if (drawable->lastStamp != drawable->dri2.stamp)
239 intel_update_renderbuffers(driContext, drawable);
240 driContext->dri2.read_stamp = drawable->dri2.stamp;
241 }
242
243 /* If we're currently rendering to the front buffer, the rendering
244 * that will happen next will probably dirty the front buffer. So
245 * mark it as dirty here.
246 */
247 if (_mesa_is_front_buffer_drawing(intel->ctx.DrawBuffer))
248 intel->front_buffer_dirty = true;
249
250 /* Wait for the swapbuffers before the one we just emitted, so we
251 * don't get too many swaps outstanding for apps that are GPU-heavy
252 * but not CPU-heavy.
253 *
254 * We're using intelDRI2Flush (called from the loader before
255 * swapbuffer) and glFlush (for front buffer rendering) as the
256 * indicator that a frame is done and then throttle when we get
257 * here as we prepare to render the next frame. At this point for
258 * round trips for swap/copy and getting new buffers are done and
259 * we'll spend less time waiting on the GPU.
260 *
261 * Unfortunately, we don't have a handle to the batch containing
262 * the swap, and getting our hands on that doesn't seem worth it,
263 * so we just us the first batch we emitted after the last swap.
264 */
265 if (intel->need_throttle && intel->first_post_swapbuffers_batch) {
266 if (!intel->disable_throttling)
267 drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
268 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
269 intel->first_post_swapbuffers_batch = NULL;
270 intel->need_throttle = false;
271 }
272 }
273
274 static void
intel_noninvalidate_viewport(struct gl_context * ctx)275 intel_noninvalidate_viewport(struct gl_context *ctx)
276 {
277 struct intel_context *intel = intel_context(ctx);
278 __DRIcontext *driContext = intel->driContext;
279
280 intelCalcViewport(ctx);
281
282 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
283 dri2InvalidateDrawable(driContext->driDrawablePriv);
284 dri2InvalidateDrawable(driContext->driReadablePriv);
285 }
286 }
287
288 static void
intel_viewport(struct gl_context * ctx)289 intel_viewport(struct gl_context *ctx)
290 {
291 intelCalcViewport(ctx);
292 }
293
294 static const struct debug_control debug_control[] = {
295 { "tex", DEBUG_TEXTURE},
296 { "state", DEBUG_STATE},
297 { "blit", DEBUG_BLIT},
298 { "mip", DEBUG_MIPTREE},
299 { "fall", DEBUG_PERF},
300 { "perf", DEBUG_PERF},
301 { "bat", DEBUG_BATCH},
302 { "pix", DEBUG_PIXEL},
303 { "buf", DEBUG_BUFMGR},
304 { "reg", DEBUG_REGION},
305 { "fbo", DEBUG_FBO},
306 { "fs", DEBUG_WM },
307 { "sync", DEBUG_SYNC},
308 { "dri", DEBUG_DRI },
309 { "stats", DEBUG_STATS },
310 { "wm", DEBUG_WM },
311 { "aub", DEBUG_AUB },
312 { NULL, 0 }
313 };
314
315
316 static void
intelInvalidateState(struct gl_context * ctx,GLuint new_state)317 intelInvalidateState(struct gl_context * ctx, GLuint new_state)
318 {
319 struct intel_context *intel = intel_context(ctx);
320
321 if (ctx->swrast_context)
322 _swrast_InvalidateState(ctx, new_state);
323 _vbo_InvalidateState(ctx, new_state);
324
325 intel->NewGLState |= new_state;
326
327 if (intel->vtbl.invalidate_state)
328 intel->vtbl.invalidate_state( intel, new_state );
329 }
330
331 void
intel_flush_rendering_to_batch(struct gl_context * ctx)332 intel_flush_rendering_to_batch(struct gl_context *ctx)
333 {
334 struct intel_context *intel = intel_context(ctx);
335
336 if (intel->Fallback)
337 _swrast_flush(ctx);
338
339 INTEL_FIREVERTICES(intel);
340 }
341
342 void
_intel_flush(struct gl_context * ctx,const char * file,int line)343 _intel_flush(struct gl_context *ctx, const char *file, int line)
344 {
345 struct intel_context *intel = intel_context(ctx);
346
347 intel_flush_rendering_to_batch(ctx);
348
349 if (intel->batch.used)
350 _intel_batchbuffer_flush(intel, file, line);
351 }
352
353 static void
intel_glFlush(struct gl_context * ctx)354 intel_glFlush(struct gl_context *ctx)
355 {
356 struct intel_context *intel = intel_context(ctx);
357
358 intel_flush(ctx);
359 intel_flush_front(ctx);
360 if (_mesa_is_front_buffer_drawing(ctx->DrawBuffer))
361 intel->need_throttle = true;
362 }
363
364 void
intelFinish(struct gl_context * ctx)365 intelFinish(struct gl_context * ctx)
366 {
367 struct intel_context *intel = intel_context(ctx);
368
369 intel_flush(ctx);
370 intel_flush_front(ctx);
371
372 if (intel->batch.last_bo)
373 drm_intel_bo_wait_rendering(intel->batch.last_bo);
374 }
375
376 void
intelInitDriverFunctions(struct dd_function_table * functions)377 intelInitDriverFunctions(struct dd_function_table *functions)
378 {
379 _mesa_init_driver_functions(functions);
380
381 functions->Flush = intel_glFlush;
382 functions->Finish = intelFinish;
383 functions->GetString = intelGetString;
384 functions->UpdateState = intelInvalidateState;
385
386 intelInitTextureFuncs(functions);
387 intelInitTextureImageFuncs(functions);
388 intelInitTextureSubImageFuncs(functions);
389 intelInitTextureCopyImageFuncs(functions);
390 intelInitClearFuncs(functions);
391 intelInitBufferFuncs(functions);
392 intelInitPixelFuncs(functions);
393 intelInitBufferObjectFuncs(functions);
394 intel_init_syncobj_functions(functions);
395 }
396
397 bool
intelInitContext(struct intel_context * intel,int api,unsigned major_version,unsigned minor_version,uint32_t flags,const struct gl_config * mesaVis,__DRIcontext * driContextPriv,void * sharedContextPrivate,struct dd_function_table * functions,unsigned * dri_ctx_error)398 intelInitContext(struct intel_context *intel,
399 int api,
400 unsigned major_version,
401 unsigned minor_version,
402 uint32_t flags,
403 const struct gl_config * mesaVis,
404 __DRIcontext * driContextPriv,
405 void *sharedContextPrivate,
406 struct dd_function_table *functions,
407 unsigned *dri_ctx_error)
408 {
409 struct gl_context *ctx = &intel->ctx;
410 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
411 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
412 struct intel_screen *intelScreen = sPriv->driverPrivate;
413 int bo_reuse_mode;
414
415 /* Can't rely on invalidate events, fall back to glViewport hack */
416 if (!driContextPriv->driScreenPriv->dri2.useInvalidate)
417 functions->Viewport = intel_noninvalidate_viewport;
418 else
419 functions->Viewport = intel_viewport;
420
421 intel->intelScreen = intelScreen;
422
423 if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
424 functions)) {
425 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
426 printf("%s: failed to init mesa context\n", __func__);
427 return false;
428 }
429
430 driContextSetFlags(&intel->ctx, flags);
431
432 driContextPriv->driverPrivate = intel;
433 intel->driContext = driContextPriv;
434
435 intel->gen = intelScreen->gen;
436
437 const int devID = intelScreen->deviceID;
438
439 intel->is_945 = IS_945(devID);
440
441 intel->has_swizzling = intel->intelScreen->hw_has_swizzling;
442
443 memset(&ctx->TextureFormatSupported,
444 0, sizeof(ctx->TextureFormatSupported));
445
446 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
447 sPriv->myNum, "i915");
448 intel->maxBatchSize = 4096;
449
450 /* Estimate the size of the mappable aperture into the GTT. There's an
451 * ioctl to get the whole GTT size, but not one to get the mappable subset.
452 * It turns out it's basically always 256MB, though some ancient hardware
453 * was smaller.
454 */
455 uint32_t gtt_size = 256 * 1024 * 1024;
456 if (intel->gen == 2)
457 gtt_size = 128 * 1024 * 1024;
458
459 /* We don't want to map two objects such that a memcpy between them would
460 * just fault one mapping in and then the other over and over forever. So
461 * we would need to divide the GTT size by 2. Additionally, some GTT is
462 * taken up by things like the framebuffer and the ringbuffer and such, so
463 * be more conservative.
464 */
465 intel->max_gtt_map_object_size = gtt_size / 4;
466
467 intel->bufmgr = intelScreen->bufmgr;
468
469 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
470 switch (bo_reuse_mode) {
471 case DRI_CONF_BO_REUSE_DISABLED:
472 break;
473 case DRI_CONF_BO_REUSE_ALL:
474 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
475 break;
476 }
477
478 ctx->Const.MinLineWidth = 1.0;
479 ctx->Const.MinLineWidthAA = 1.0;
480 ctx->Const.MaxLineWidth = 7.0;
481 ctx->Const.MaxLineWidthAA = 7.0;
482 ctx->Const.LineWidthGranularity = 0.5;
483
484 ctx->Const.MinPointSize = 1.0;
485 ctx->Const.MinPointSizeAA = 1.0;
486 ctx->Const.MaxPointSize = 255.0;
487 ctx->Const.MaxPointSizeAA = 3.0;
488 ctx->Const.PointSizeGranularity = 1.0;
489
490 ctx->Const.StripTextureBorder = GL_TRUE;
491
492 /* reinitialize the context point state.
493 * It depend on constants in __struct gl_contextRec::Const
494 */
495 _mesa_init_point(ctx);
496
497 ctx->Const.MaxRenderbufferSize = 2048;
498
499 _swrast_CreateContext(ctx);
500 _vbo_CreateContext(ctx);
501 if (ctx->swrast_context) {
502 _tnl_CreateContext(ctx);
503 _swsetup_CreateContext(ctx);
504
505 /* Configure swrast to match hardware characteristics: */
506 _swrast_allow_pixel_fog(ctx, false);
507 _swrast_allow_vertex_fog(ctx, true);
508 }
509
510 _mesa_meta_init(ctx);
511
512 intel->hw_stipple = 1;
513
514 intel->RenderIndex = ~0;
515
516 intelInitExtensions(ctx);
517
518 INTEL_DEBUG = parse_debug_string(getenv("INTEL_DEBUG"), debug_control);
519 if (INTEL_DEBUG & DEBUG_BUFMGR)
520 dri_bufmgr_set_debug(intel->bufmgr, true);
521 if (INTEL_DEBUG & DEBUG_PERF)
522 intel->perf_debug = true;
523
524 if (INTEL_DEBUG & DEBUG_AUB)
525 drm_intel_bufmgr_gem_set_aub_dump(intel->bufmgr, true);
526
527 intel_batchbuffer_init(intel);
528
529 intel_fbo_init(intel);
530
531 intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
532
533 intel->prim.primitive = ~0;
534
535 /* Force all software fallbacks */
536 if (driQueryOptionb(&intel->optionCache, "no_rast")) {
537 fprintf(stderr, "disabling 3D rasterization\n");
538 intel->no_rast = 1;
539 }
540
541 if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
542 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
543 intel->always_flush_batch = 1;
544 }
545
546 if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
547 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
548 intel->always_flush_cache = 1;
549 }
550
551 if (driQueryOptionb(&intel->optionCache, "disable_throttling")) {
552 fprintf(stderr, "disabling flush throttling\n");
553 intel->disable_throttling = 1;
554 }
555
556 return true;
557 }
558
559 void
intelDestroyContext(__DRIcontext * driContextPriv)560 intelDestroyContext(__DRIcontext * driContextPriv)
561 {
562 struct intel_context *intel =
563 (struct intel_context *) driContextPriv->driverPrivate;
564 struct gl_context *ctx = &intel->ctx;
565
566 assert(intel); /* should never be null */
567 if (intel) {
568 INTEL_FIREVERTICES(intel);
569
570 /* Dump a final BMP in case the application doesn't call SwapBuffers */
571 if (INTEL_DEBUG & DEBUG_AUB) {
572 intel_batchbuffer_flush(intel);
573 aub_dump_bmp(&intel->ctx);
574 }
575
576 _mesa_meta_free(&intel->ctx);
577
578 intel->vtbl.destroy(intel);
579
580 if (ctx->swrast_context) {
581 _swsetup_DestroyContext(&intel->ctx);
582 _tnl_DestroyContext(&intel->ctx);
583 }
584 _vbo_DestroyContext(&intel->ctx);
585
586 if (ctx->swrast_context)
587 _swrast_DestroyContext(&intel->ctx);
588 intel->Fallback = 0x0; /* don't call _swrast_Flush later */
589
590 intel_batchbuffer_free(intel);
591
592 free(intel->prim.vb);
593 intel->prim.vb = NULL;
594 drm_intel_bo_unreference(intel->prim.vb_bo);
595 intel->prim.vb_bo = NULL;
596 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
597 intel->first_post_swapbuffers_batch = NULL;
598
599 driDestroyOptionCache(&intel->optionCache);
600
601 /* free the Mesa context */
602 _mesa_free_context_data(&intel->ctx);
603
604 _math_matrix_dtr(&intel->ViewportMatrix);
605
606 ralloc_free(intel);
607 driContextPriv->driverPrivate = NULL;
608 }
609 }
610
611 GLboolean
intelUnbindContext(__DRIcontext * driContextPriv)612 intelUnbindContext(__DRIcontext * driContextPriv)
613 {
614 /* Unset current context and dispath table */
615 _mesa_make_current(NULL, NULL, NULL);
616
617 return true;
618 }
619
620 GLboolean
intelMakeCurrent(__DRIcontext * driContextPriv,__DRIdrawable * driDrawPriv,__DRIdrawable * driReadPriv)621 intelMakeCurrent(__DRIcontext * driContextPriv,
622 __DRIdrawable * driDrawPriv,
623 __DRIdrawable * driReadPriv)
624 {
625 struct intel_context *intel;
626 GET_CURRENT_CONTEXT(curCtx);
627
628 if (driContextPriv)
629 intel = (struct intel_context *) driContextPriv->driverPrivate;
630 else
631 intel = NULL;
632
633 /* According to the glXMakeCurrent() man page: "Pending commands to
634 * the previous context, if any, are flushed before it is released."
635 * But only flush if we're actually changing contexts.
636 */
637 if (intel_context(curCtx) && intel_context(curCtx) != intel) {
638 _mesa_flush(curCtx);
639 }
640
641 if (driContextPriv) {
642 struct gl_context *ctx = &intel->ctx;
643 struct gl_framebuffer *fb, *readFb;
644
645 if (driDrawPriv == NULL && driReadPriv == NULL) {
646 fb = _mesa_get_incomplete_framebuffer();
647 readFb = _mesa_get_incomplete_framebuffer();
648 } else {
649 fb = driDrawPriv->driverPrivate;
650 readFb = driReadPriv->driverPrivate;
651 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
652 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
653 }
654
655 intel_prepare_render(intel);
656 _mesa_make_current(ctx, fb, readFb);
657
658 /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
659 * is NULL at that point. We can't call _mesa_makecurrent()
660 * first, since we need the buffer size for the initial
661 * viewport. So just call intel_draw_buffer() again here. */
662 intel_draw_buffer(ctx);
663 }
664 else {
665 _mesa_make_current(NULL, NULL, NULL);
666 }
667
668 return true;
669 }
670
671 /**
672 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
673 *
674 * To determine which DRI buffers to request, examine the renderbuffers
675 * attached to the drawable's framebuffer. Then request the buffers with
676 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
677 *
678 * This is called from intel_update_renderbuffers().
679 *
680 * \param drawable Drawable whose buffers are queried.
681 * \param buffers [out] List of buffers returned by DRI2 query.
682 * \param buffer_count [out] Number of buffers returned.
683 *
684 * \see intel_update_renderbuffers()
685 * \see DRI2GetBuffers()
686 * \see DRI2GetBuffersWithFormat()
687 */
688 static void
intel_query_dri2_buffers(struct intel_context * intel,__DRIdrawable * drawable,__DRIbuffer ** buffers,int * buffer_count)689 intel_query_dri2_buffers(struct intel_context *intel,
690 __DRIdrawable *drawable,
691 __DRIbuffer **buffers,
692 int *buffer_count)
693 {
694 __DRIscreen *screen = intel->intelScreen->driScrnPriv;
695 struct gl_framebuffer *fb = drawable->driverPrivate;
696 int i = 0;
697 unsigned attachments[8];
698
699 struct intel_renderbuffer *front_rb;
700 struct intel_renderbuffer *back_rb;
701
702 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
703 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
704
705 memset(attachments, 0, sizeof(attachments));
706 if ((_mesa_is_front_buffer_drawing(fb) ||
707 _mesa_is_front_buffer_reading(fb) ||
708 !back_rb) && front_rb) {
709 /* If a fake front buffer is in use, then querying for
710 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
711 * the real front buffer to the fake front buffer. So before doing the
712 * query, we need to make sure all the pending drawing has landed in the
713 * real front buffer.
714 */
715 intel_flush(&intel->ctx);
716 intel_flush_front(&intel->ctx);
717
718 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
719 attachments[i++] = intel_bits_per_pixel(front_rb);
720 } else if (front_rb && intel->front_buffer_dirty) {
721 /* We have pending front buffer rendering, but we aren't querying for a
722 * front buffer. If the front buffer we have is a fake front buffer,
723 * the X server is going to throw it away when it processes the query.
724 * So before doing the query, make sure all the pending drawing has
725 * landed in the real front buffer.
726 */
727 intel_flush(&intel->ctx);
728 intel_flush_front(&intel->ctx);
729 }
730
731 if (back_rb) {
732 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
733 attachments[i++] = intel_bits_per_pixel(back_rb);
734 }
735
736 assert(i <= ARRAY_SIZE(attachments));
737
738 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
739 &drawable->w,
740 &drawable->h,
741 attachments, i / 2,
742 buffer_count,
743 drawable->loaderPrivate);
744 }
745
746 /**
747 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
748 *
749 * This is called from intel_update_renderbuffers().
750 *
751 * \par Note:
752 * DRI buffers whose attachment point is DRI2BufferStencil or
753 * DRI2BufferDepthStencil are handled as special cases.
754 *
755 * \param buffer_name is a human readable name, such as "dri2 front buffer",
756 * that is passed to intel_region_alloc_for_handle().
757 *
758 * \see intel_update_renderbuffers()
759 * \see intel_region_alloc_for_handle()
760 */
761 static void
intel_process_dri2_buffer(struct intel_context * intel,__DRIdrawable * drawable,__DRIbuffer * buffer,struct intel_renderbuffer * rb,const char * buffer_name)762 intel_process_dri2_buffer(struct intel_context *intel,
763 __DRIdrawable *drawable,
764 __DRIbuffer *buffer,
765 struct intel_renderbuffer *rb,
766 const char *buffer_name)
767 {
768 struct intel_region *region = NULL;
769
770 if (!rb)
771 return;
772
773 /* We try to avoid closing and reopening the same BO name, because the first
774 * use of a mapping of the buffer involves a bunch of page faulting which is
775 * moderately expensive.
776 */
777 if (rb->mt &&
778 rb->mt->region &&
779 rb->mt->region->name == buffer->name)
780 return;
781
782 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
783 fprintf(stderr,
784 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
785 buffer->name, buffer->attachment,
786 buffer->cpp, buffer->pitch);
787 }
788
789 intel_miptree_release(&rb->mt);
790 region = intel_region_alloc_for_handle(intel->intelScreen,
791 buffer->cpp,
792 drawable->w,
793 drawable->h,
794 buffer->pitch,
795 buffer->name,
796 buffer_name);
797 if (!region)
798 return;
799
800 rb->mt = intel_miptree_create_for_dri2_buffer(intel,
801 buffer->attachment,
802 intel_rb_format(rb),
803 region);
804 intel_region_release(®ion);
805 }
806
807 /**
808 * \brief Query DRI Image loader to obtain a DRIdrawable's buffers.
809 *
810 * To determine which DRI buffers to request, examine the renderbuffers
811 * attached to the drawable's framebuffer. Then request the buffers with
812 * dri3
813 *
814 * This is called from intel_update_renderbuffers().
815 *
816 * \param drawable Drawable whose buffers are queried.
817 * \param buffers [out] List of buffers returned by DRI2 query.
818 * \param buffer_count [out] Number of buffers returned.
819 *
820 * \see intel_update_renderbuffers()
821 */
822
823 static void
intel_update_image_buffer(struct intel_context * intel,__DRIdrawable * drawable,struct intel_renderbuffer * rb,__DRIimage * buffer,enum __DRIimageBufferMask buffer_type)824 intel_update_image_buffer(struct intel_context *intel,
825 __DRIdrawable *drawable,
826 struct intel_renderbuffer *rb,
827 __DRIimage *buffer,
828 enum __DRIimageBufferMask buffer_type)
829 {
830 struct intel_region *region = buffer->region;
831
832 if (!rb || !region)
833 return;
834
835 unsigned num_samples = rb->Base.Base.NumSamples;
836
837 if (rb->mt &&
838 rb->mt->region &&
839 rb->mt->region == region)
840 return;
841
842 intel_miptree_release(&rb->mt);
843 rb->mt = intel_miptree_create_for_image_buffer(intel,
844 buffer_type,
845 intel_rb_format(rb),
846 num_samples,
847 region);
848 }
849
850
851 static void
intel_update_image_buffers(struct intel_context * intel,__DRIdrawable * drawable)852 intel_update_image_buffers(struct intel_context *intel, __DRIdrawable *drawable)
853 {
854 struct gl_framebuffer *fb = drawable->driverPrivate;
855 __DRIscreen *screen = intel->intelScreen->driScrnPriv;
856 struct intel_renderbuffer *front_rb;
857 struct intel_renderbuffer *back_rb;
858 struct __DRIimageList images;
859 unsigned int format;
860 uint32_t buffer_mask = 0;
861 int ret;
862
863 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
864 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
865
866 if (back_rb)
867 format = intel_rb_format(back_rb);
868 else if (front_rb)
869 format = intel_rb_format(front_rb);
870 else
871 return;
872
873 if (front_rb && (_mesa_is_front_buffer_drawing(fb) ||
874 _mesa_is_front_buffer_reading(fb) || !back_rb)) {
875 buffer_mask |= __DRI_IMAGE_BUFFER_FRONT;
876 }
877
878 if (back_rb)
879 buffer_mask |= __DRI_IMAGE_BUFFER_BACK;
880
881 ret = screen->image.loader->getBuffers(drawable,
882 driGLFormatToImageFormat(format),
883 &drawable->dri2.stamp,
884 drawable->loaderPrivate,
885 buffer_mask,
886 &images);
887 if (!ret)
888 return;
889
890 if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) {
891 drawable->w = images.front->width;
892 drawable->h = images.front->height;
893 intel_update_image_buffer(intel,
894 drawable,
895 front_rb,
896 images.front,
897 __DRI_IMAGE_BUFFER_FRONT);
898 }
899 if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) {
900 drawable->w = images.back->width;
901 drawable->h = images.back->height;
902 intel_update_image_buffer(intel,
903 drawable,
904 back_rb,
905 images.back,
906 __DRI_IMAGE_BUFFER_BACK);
907 }
908 }
909