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1 /*
2 **
3 ** Copyright 2012, The Android Open Source Project
4 **
5 ** Licensed under the Apache License, Version 2.0 (the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 **     http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing, software
12 ** distributed under the License is distributed on an "AS IS" BASIS,
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17 
18 #ifndef INCLUDING_FROM_AUDIOFLINGER_H
19     #error This header file should only be included from AudioFlinger.h
20 #endif
21 
22 //--- Audio Effect Management
23 
24 // EffectModule and EffectChain classes both have their own mutex to protect
25 // state changes or resource modifications. Always respect the following order
26 // if multiple mutexes must be acquired to avoid cross deadlock:
27 // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
28 // AudioHandle -> ThreadBase -> EffectChain -> EffectModule
29 // In addition, methods that lock the AudioPolicyService mutex (getOutputForEffect(),
30 // startOutput(), getInputForAttr(), releaseInput()...) should never be called with AudioFlinger or
31 // Threadbase mutex locked to avoid cross deadlock with other clients calling AudioPolicyService
32 // methods that in turn call AudioFlinger thus locking the same mutexes in the reverse order.
33 
34 // The EffectModule class is a wrapper object controlling the effect engine implementation
35 // in the effect library. It prevents concurrent calls to process() and command() functions
36 // from different client threads. It keeps a list of EffectHandle objects corresponding
37 // to all client applications using this effect and notifies applications of effect state,
38 // control or parameter changes. It manages the activation state machine to send appropriate
39 // reset, enable, disable commands to effect engine and provide volume
40 // ramping when effects are activated/deactivated.
41 // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
42 // the attached track(s) to accumulate their auxiliary channel.
43 class EffectModule : public RefBase {
44 public:
45     EffectModule(ThreadBase *thread,
46                     const wp<AudioFlinger::EffectChain>& chain,
47                     effect_descriptor_t *desc,
48                     int id,
49                     audio_session_t sessionId,
50                     bool pinned);
51     virtual ~EffectModule();
52 
53     enum effect_state {
54         IDLE,
55         RESTART,
56         STARTING,
57         ACTIVE,
58         STOPPING,
59         STOPPED,
60         DESTROYED
61     };
62 
id()63     int         id() const { return mId; }
64     void process();
65     bool updateState();
66     status_t command(uint32_t cmdCode,
67                      uint32_t cmdSize,
68                      void *pCmdData,
69                      uint32_t *replySize,
70                      void *pReplyData);
71 
72     void reset_l();
73     status_t configure();
74     status_t init();
state()75     effect_state state() const {
76         return mState;
77     }
status()78     uint32_t status() {
79         return mStatus;
80     }
sessionId()81     audio_session_t sessionId() const {
82         return mSessionId;
83     }
84     status_t    setEnabled(bool enabled);
85     status_t    setEnabled_l(bool enabled);
86     bool isEnabled() const;
87     bool isProcessEnabled() const;
88 
89     void        setInBuffer(const sp<EffectBufferHalInterface>& buffer);
inBuffer()90     int16_t     *inBuffer() const {
91         return mInBuffer != 0 ? reinterpret_cast<int16_t*>(mInBuffer->ptr()) : NULL;
92     }
93     void        setOutBuffer(const sp<EffectBufferHalInterface>& buffer);
outBuffer()94     int16_t     *outBuffer() const {
95         return mOutBuffer != 0 ? reinterpret_cast<int16_t*>(mOutBuffer->ptr()) : NULL;
96     }
setChain(const wp<EffectChain> & chain)97     void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
setThread(const wp<ThreadBase> & thread)98     void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
thread()99     const wp<ThreadBase>& thread() { return mThread; }
100 
101     status_t addHandle(EffectHandle *handle);
102     ssize_t  disconnectHandle(EffectHandle *handle, bool unpinIfLast);
103     ssize_t removeHandle(EffectHandle *handle);
104     ssize_t removeHandle_l(EffectHandle *handle);
105 
desc()106     const effect_descriptor_t& desc() const { return mDescriptor; }
chain()107     wp<EffectChain>&     chain() { return mChain; }
108 
109     status_t         setDevice(audio_devices_t device);
110     status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
111     status_t         setMode(audio_mode_t mode);
112     status_t         setAudioSource(audio_source_t source);
113     status_t         start();
114     status_t         stop();
115     void             setSuspended(bool suspended);
116     bool             suspended() const;
117 
118     EffectHandle*    controlHandle_l();
119 
isPinned()120     bool             isPinned() const { return mPinned; }
unPin()121     void             unPin() { mPinned = false; }
122     bool             purgeHandles();
lock()123     void             lock() { mLock.lock(); }
unlock()124     void             unlock() { mLock.unlock(); }
isOffloadable()125     bool             isOffloadable() const
126                         { return (mDescriptor.flags & EFFECT_FLAG_OFFLOAD_SUPPORTED) != 0; }
isImplementationSoftware()127     bool             isImplementationSoftware() const
128                         { return (mDescriptor.flags & EFFECT_FLAG_HW_ACC_MASK) == 0; }
isProcessImplemented()129     bool             isProcessImplemented() const
130                         { return (mDescriptor.flags & EFFECT_FLAG_NO_PROCESS) == 0; }
131     status_t         setOffloaded(bool offloaded, audio_io_handle_t io);
132     bool             isOffloaded() const;
133     void             addEffectToHal_l();
134     void             release_l();
135 
136     void             dump(int fd, const Vector<String16>& args);
137 
138 private:
139     friend class AudioFlinger;      // for mHandles
140     bool                mPinned;
141 
142     // Maximum time allocated to effect engines to complete the turn off sequence
143     static const uint32_t MAX_DISABLE_TIME_MS = 10000;
144 
145     DISALLOW_COPY_AND_ASSIGN(EffectModule);
146 
147     status_t start_l();
148     status_t stop_l();
149     status_t remove_effect_from_hal_l();
150 
151 mutable Mutex               mLock;      // mutex for process, commands and handles list protection
152     wp<ThreadBase>      mThread;    // parent thread
153     wp<EffectChain>     mChain;     // parent effect chain
154     const int           mId;        // this instance unique ID
155     const audio_session_t mSessionId; // audio session ID
156     const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
157     effect_config_t     mConfig;    // input and output audio configuration
158     sp<EffectHalInterface> mEffectInterface; // Effect module HAL
159     sp<EffectBufferHalInterface> mInBuffer;  // Buffers for interacting with HAL
160     sp<EffectBufferHalInterface> mOutBuffer;
161     status_t            mStatus;    // initialization status
162     effect_state        mState;     // current activation state
163     Vector<EffectHandle *> mHandles;    // list of client handles
164                 // First handle in mHandles has highest priority and controls the effect module
165     uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
166                                     // sending disable command.
167     uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
168     bool     mSuspended;            // effect is suspended: temporarily disabled by framework
169     bool     mOffloaded;            // effect is currently offloaded to the audio DSP
170     wp<AudioFlinger>    mAudioFlinger;
171 };
172 
173 // The EffectHandle class implements the IEffect interface. It provides resources
174 // to receive parameter updates, keeps track of effect control
175 // ownership and state and has a pointer to the EffectModule object it is controlling.
176 // There is one EffectHandle object for each application controlling (or using)
177 // an effect module.
178 // The EffectHandle is obtained by calling AudioFlinger::createEffect().
179 class EffectHandle: public android::BnEffect {
180 public:
181 
182     EffectHandle(const sp<EffectModule>& effect,
183             const sp<AudioFlinger::Client>& client,
184             const sp<IEffectClient>& effectClient,
185             int32_t priority);
186     virtual ~EffectHandle();
187     virtual status_t initCheck();
188 
189     // IEffect
190     virtual status_t enable();
191     virtual status_t disable();
192     virtual status_t command(uint32_t cmdCode,
193                              uint32_t cmdSize,
194                              void *pCmdData,
195                              uint32_t *replySize,
196                              void *pReplyData);
197     virtual void disconnect();
198 private:
199             void disconnect(bool unpinIfLast);
200 public:
getCblk()201     virtual sp<IMemory> getCblk() const { return mCblkMemory; }
202     virtual status_t onTransact(uint32_t code, const Parcel& data,
203             Parcel* reply, uint32_t flags);
204 
205 
206     // Give or take control of effect module
207     // - hasControl: true if control is given, false if removed
208     // - signal: true client app should be signaled of change, false otherwise
209     // - enabled: state of the effect when control is passed
210     void setControl(bool hasControl, bool signal, bool enabled);
211     void commandExecuted(uint32_t cmdCode,
212                          uint32_t cmdSize,
213                          void *pCmdData,
214                          uint32_t replySize,
215                          void *pReplyData);
216     void setEnabled(bool enabled);
enabled()217     bool enabled() const { return mEnabled; }
218 
219     // Getters
effect()220     wp<EffectModule> effect() const { return mEffect; }
id()221     int id() const {
222         sp<EffectModule> effect = mEffect.promote();
223         if (effect == 0) {
224             return 0;
225         }
226         return effect->id();
227     }
priority()228     int priority() const { return mPriority; }
hasControl()229     bool hasControl() const { return mHasControl; }
disconnected()230     bool disconnected() const { return mDisconnected; }
231 
232     void dumpToBuffer(char* buffer, size_t size);
233 
234 private:
235     friend class AudioFlinger;          // for mEffect, mHasControl, mEnabled
236     DISALLOW_COPY_AND_ASSIGN(EffectHandle);
237 
238     Mutex mLock;                        // protects IEffect method calls
239     wp<EffectModule> mEffect;           // pointer to controlled EffectModule
240     sp<IEffectClient> mEffectClient;    // callback interface for client notifications
241     /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
242     sp<IMemory>         mCblkMemory;    // shared memory for control block
243     effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via
244                                         // shared memory
245     uint8_t*            mBuffer;        // pointer to parameter area in shared memory
246     int mPriority;                      // client application priority to control the effect
247     bool mHasControl;                   // true if this handle is controlling the effect
248     bool mEnabled;                      // cached enable state: needed when the effect is
249                                         // restored after being suspended
250     bool mDisconnected;                 // Set to true by disconnect()
251 };
252 
253 // the EffectChain class represents a group of effects associated to one audio session.
254 // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
255 // The EffectChain with session ID AUDIO_SESSION_OUTPUT_MIX contains global effects applied
256 // to the output mix.
257 // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to
258 // tracks) are insert only. The EffectChain maintains an ordered list of effect module, the
259 // order corresponding in the effect process order. When attached to a track (session ID !=
260 // AUDIO_SESSION_OUTPUT_MIX),
261 // it also provide it's own input buffer used by the track as accumulation buffer.
262 class EffectChain : public RefBase {
263 public:
264     EffectChain(const wp<ThreadBase>& wThread, audio_session_t sessionId);
265     EffectChain(ThreadBase *thread, audio_session_t sessionId);
266     virtual ~EffectChain();
267 
268     // special key used for an entry in mSuspendedEffects keyed vector
269     // corresponding to a suspend all request.
270     static const int        kKeyForSuspendAll = 0;
271 
272     // minimum duration during which we force calling effect process when last track on
273     // a session is stopped or removed to allow effect tail to be rendered
274     static const int        kProcessTailDurationMs = 1000;
275 
276     void process_l();
277 
lock()278     void lock() {
279         mLock.lock();
280     }
unlock()281     void unlock() {
282         mLock.unlock();
283     }
284 
285     status_t createEffect_l(sp<EffectModule>& effect,
286                             ThreadBase *thread,
287                             effect_descriptor_t *desc,
288                             int id,
289                             audio_session_t sessionId,
290                             bool pinned);
291     status_t addEffect_l(const sp<EffectModule>& handle);
292     status_t addEffect_ll(const sp<EffectModule>& handle);
293     size_t removeEffect_l(const sp<EffectModule>& handle, bool release = false);
294 
sessionId()295     audio_session_t sessionId() const { return mSessionId; }
setSessionId(audio_session_t sessionId)296     void setSessionId(audio_session_t sessionId) { mSessionId = sessionId; }
297 
298     sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
299     sp<EffectModule> getEffectFromId_l(int id);
300     sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
301     // FIXME use float to improve the dynamic range
302     bool setVolume_l(uint32_t *left, uint32_t *right, bool force = false);
303     void resetVolume_l();
304     void setDevice_l(audio_devices_t device);
305     void setMode_l(audio_mode_t mode);
306     void setAudioSource_l(audio_source_t source);
307 
setInBuffer(const sp<EffectBufferHalInterface> & buffer)308     void setInBuffer(const sp<EffectBufferHalInterface>& buffer) {
309         mInBuffer = buffer;
310     }
inBuffer()311     int16_t *inBuffer() const {
312         return mInBuffer != 0 ? reinterpret_cast<int16_t*>(mInBuffer->ptr()) : NULL;
313     }
setOutBuffer(const sp<EffectBufferHalInterface> & buffer)314     void setOutBuffer(const sp<EffectBufferHalInterface>& buffer) {
315         mOutBuffer = buffer;
316     }
outBuffer()317     int16_t *outBuffer() const {
318         return mOutBuffer != 0 ? reinterpret_cast<int16_t*>(mOutBuffer->ptr()) : NULL;
319     }
320 
incTrackCnt()321     void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
decTrackCnt()322     void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
trackCnt()323     int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); }
324 
incActiveTrackCnt()325     void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
326                                mTailBufferCount = mMaxTailBuffers; }
decActiveTrackCnt()327     void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
activeTrackCnt()328     int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); }
329 
strategy()330     uint32_t strategy() const { return mStrategy; }
setStrategy(uint32_t strategy)331     void setStrategy(uint32_t strategy)
332             { mStrategy = strategy; }
333 
334     // suspend or restore effects of the specified type. The number of suspend requests is counted
335     // and restore occurs once all suspend requests are cancelled.
336     void setEffectSuspended_l(const effect_uuid_t *type,
337                               bool suspend);
338     // suspend all eligible effects
339     void setEffectSuspendedAll_l(bool suspend);
340     // check if effects should be suspend or restored when a given effect is enable or disabled
341     void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
342                                           bool enabled);
343 
344     void clearInputBuffer();
345 
346     // At least one non offloadable effect in the chain is enabled
347     bool isNonOffloadableEnabled();
348 
349     void syncHalEffectsState();
350 
351     // flags is an ORed set of audio_output_flags_t which is updated on return.
352     void checkOutputFlagCompatibility(audio_output_flags_t *flags) const;
353 
354     // flags is an ORed set of audio_input_flags_t which is updated on return.
355     void checkInputFlagCompatibility(audio_input_flags_t *flags) const;
356 
357     // Is this EffectChain compatible with the RAW audio flag.
358     bool isRawCompatible() const;
359 
360     // Is this EffectChain compatible with the FAST audio flag.
361     bool isFastCompatible() const;
362 
363     // isCompatibleWithThread_l() must be called with thread->mLock held
364     bool isCompatibleWithThread_l(const sp<ThreadBase>& thread) const;
365 
366     void dump(int fd, const Vector<String16>& args);
367 
368 private:
369     friend class AudioFlinger;  // for mThread, mEffects
370     DISALLOW_COPY_AND_ASSIGN(EffectChain);
371 
372     class SuspendedEffectDesc : public RefBase {
373     public:
SuspendedEffectDesc()374         SuspendedEffectDesc() : mRefCount(0) {}
375 
376         int mRefCount;   // > 0 when suspended
377         effect_uuid_t mType;
378         wp<EffectModule> mEffect;
379     };
380 
381     // get a list of effect modules to suspend when an effect of the type
382     // passed is enabled.
383     void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
384 
385     // get an effect module if it is currently enable
386     sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
387     // true if the effect whose descriptor is passed can be suspended
388     // OEMs can modify the rules implemented in this method to exclude specific effect
389     // types or implementations from the suspend/restore mechanism.
390     bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
391 
392     static bool isEffectEligibleForBtNrecSuspend(const effect_uuid_t *type);
393 
394     void clearInputBuffer_l(const sp<ThreadBase>& thread);
395 
396     void setThread(const sp<ThreadBase>& thread);
397 
398              wp<ThreadBase> mThread;     // parent mixer thread
399     mutable  Mutex mLock;        // mutex protecting effect list
400              Vector< sp<EffectModule> > mEffects; // list of effect modules
401              audio_session_t mSessionId; // audio session ID
402              sp<EffectBufferHalInterface> mInBuffer;  // chain input buffer
403              sp<EffectBufferHalInterface> mOutBuffer; // chain output buffer
404 
405     // 'volatile' here means these are accessed with atomic operations instead of mutex
406     volatile int32_t mActiveTrackCnt;    // number of active tracks connected
407     volatile int32_t mTrackCnt;          // number of tracks connected
408 
409              int32_t mTailBufferCount;   // current effect tail buffer count
410              int32_t mMaxTailBuffers;    // maximum effect tail buffers
411              int mVolumeCtrlIdx;         // index of insert effect having control over volume
412              uint32_t mLeftVolume;       // previous volume on left channel
413              uint32_t mRightVolume;      // previous volume on right channel
414              uint32_t mNewLeftVolume;       // new volume on left channel
415              uint32_t mNewRightVolume;      // new volume on right channel
416              uint32_t mStrategy; // strategy for this effect chain
417              // mSuspendedEffects lists all effects currently suspended in the chain.
418              // Use effect type UUID timelow field as key. There is no real risk of identical
419              // timeLow fields among effect type UUIDs.
420              // Updated by setEffectSuspended_l() and setEffectSuspendedAll_l() only.
421              KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
422 };
423