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1 /*
2  *  Copyright (c) 2013 The WebRTC project authors. All Rights Reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #ifndef WEBRTC_MODULES_VIDEO_RENDER_IOS_OPEN_GLES20_H_
12 #define WEBRTC_MODULES_VIDEO_RENDER_IOS_OPEN_GLES20_H_
13 
14 #include <OpenGLES/ES2/glext.h>
15 
16 #include "webrtc/modules/video_render/video_render_defines.h"
17 
18 /*
19  * This OpenGles20 is the class of renderer for VideoFrame into a GLES 2.0
20  * windows used in the VideoRenderIosView class.
21  */
22 namespace webrtc {
23 class OpenGles20 {
24  public:
25   OpenGles20();
26   ~OpenGles20();
27 
28   bool Setup(int32_t width, int32_t height);
29   bool Render(const VideoFrame& frame);
30 
31   // SetCoordinates
32   // Sets the coordinates where the stream shall be rendered.
33   // Values must be between 0 and 1.
34   bool SetCoordinates(const float z_order,
35                       const float left,
36                       const float top,
37                       const float right,
38                       const float bottom);
39 
40  private:
41   // Compile and load the vertex and fragment shaders defined at the top of
42   // open_gles20.mm
43   GLuint LoadShader(GLenum shader_type, const char* shader_source);
44 
45   GLuint CreateProgram(const char* vertex_source, const char* fragment_source);
46 
47   // Initialize the textures by the frame width and height
48   void SetupTextures(const VideoFrame& frame);
49 
50   // Update the textures by the YUV data from the frame
51   void UpdateTextures(const VideoFrame& frame);
52 
53   GLuint texture_ids_[3];  // Texture id of Y,U and V texture.
54   GLuint program_;
55   GLsizei texture_width_;
56   GLsizei texture_height_;
57 
58   GLfloat vertices_[20];
59   static const char indices_[];
60   static const char vertext_shader_[];
61   static const char fragment_shader_[];
62 };
63 }  // namespace webrtc
64 #endif  // WEBRTC_MODULES_VIDEO_RENDER_IOS_OPEN_GLES20_H_
65