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Searched defs:inputWindowHandle (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/services/core/java/com/android/server/wm/
DInputMonitor.java199 public void notifyInputChannelBroken(InputWindowHandle inputWindowHandle) { in notifyInputChannelBroken()
220 InputWindowHandle inputWindowHandle, String reason) { in notifyANR()
300 void addInputWindowHandle(final InputWindowHandle inputWindowHandle, in addInputWindowHandle()
640 final InputWindowHandle inputWindowHandle = w.mInputWindowHandle; in accept() local
/frameworks/base/services/core/jni/
Dcom_android_server_input_InputManagerService.cpp152 const sp<InputWindowHandle>& inputWindowHandle) { in getInputWindowHandleObjLocalRef()
450 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) { in registerInputChannel()
671 const sp<InputWindowHandle>& inputWindowHandle, const String8& reason) { in notifyANR()
700 void NativeInputManager::notifyInputChannelBroken(const sp<InputWindowHandle>& inputWindowHandle) { in notifyInputChannelBroken()
1068 const sp<InputWindowHandle>& inputWindowHandle, in interceptKeyBeforeDispatching()
1104 bool NativeInputManager::dispatchUnhandledKey(const sp<InputWindowHandle>& inputWindowHandle, in dispatchUnhandledKey()
1360 sp<InputWindowHandle> inputWindowHandle = in nativeRegisterInputChannel() local
/frameworks/base/services/core/java/com/android/server/input/
DInputManagerService.java213 InputWindowHandle inputWindowHandle, boolean monitor); in nativeRegisterInputChannel()
535 InputWindowHandle inputWindowHandle) { in registerInputChannel()
1942 private void notifyInputChannelBroken(InputWindowHandle inputWindowHandle) { in notifyInputChannelBroken()
1948 InputWindowHandle inputWindowHandle, String reason) { in notifyANR()
2132 public void notifyInputChannelBroken(InputWindowHandle inputWindowHandle); in notifyInputChannelBroken()
2135 InputWindowHandle inputWindowHandle, String reason); in notifyANR()
/frameworks/native/services/inputflinger/
DInputDispatcher.h604 sp<InputWindowHandle> inputWindowHandle; member
816 sp<InputWindowHandle> inputWindowHandle; // may be null variable
DInputDispatcher.cpp1402 sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle; in findTouchedWindowTargetsLocked() local
3342 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) { in registerInputChannel()
4375 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) : in Connection()