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1 /*
2  * Copyright 2003 VMware, Inc.
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sublicense, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial portions
15  * of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 #include "main/bufferobj.h"
27 #include "main/image.h"
28 #include "main/macros.h"
29 #include "main/mtypes.h"
30 #include "main/pbo.h"
31 #include "main/texobj.h"
32 #include "main/texstore.h"
33 #include "main/texcompress.h"
34 #include "main/enums.h"
35 #include "drivers/common/meta.h"
36 
37 #include "brw_context.h"
38 #include "intel_batchbuffer.h"
39 #include "intel_tex.h"
40 #include "intel_mipmap_tree.h"
41 #include "intel_blit.h"
42 #include "intel_tiled_memcpy.h"
43 
44 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
45 
46 /**
47  * \brief A fast path for glTexImage and glTexSubImage.
48  *
49  * \param for_glTexImage Was this called from glTexImage or glTexSubImage?
50  *
51  * This fast path is taken when the texture format is BGRA, RGBA,
52  * A or L and when the texture memory is X- or Y-tiled.  It uploads
53  * the texture data by mapping the texture memory without a GTT fence, thus
54  * acquiring a tiled view of the memory, and then copying sucessive
55  * spans within each tile.
56  *
57  * This is a performance win over the conventional texture upload path because
58  * it avoids the performance penalty of writing through the write-combine
59  * buffer. In the conventional texture upload path,
60  * texstore.c:store_texsubimage(), the texture memory is mapped through a GTT
61  * fence, thus acquiring a linear view of the memory, then each row in the
62  * image is memcpy'd. In this fast path, we replace each row's copy with
63  * a sequence of copies over each linear span in tile.
64  *
65  * One use case is Google Chrome's paint rectangles.  Chrome (as
66  * of version 21) renders each page as a tiling of 256x256 GL_BGRA textures.
67  * Each page's content is initially uploaded with glTexImage2D and damaged
68  * regions are updated with glTexSubImage2D. On some workloads, the
69  * performance gain of this fastpath on Sandybridge is over 5x.
70  */
71 bool
intel_texsubimage_tiled_memcpy(struct gl_context * ctx,GLuint dims,struct gl_texture_image * texImage,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const struct gl_pixelstore_attrib * packing,bool for_glTexImage)72 intel_texsubimage_tiled_memcpy(struct gl_context * ctx,
73                                GLuint dims,
74                                struct gl_texture_image *texImage,
75                                GLint xoffset, GLint yoffset, GLint zoffset,
76                                GLsizei width, GLsizei height, GLsizei depth,
77                                GLenum format, GLenum type,
78                                const GLvoid *pixels,
79                                const struct gl_pixelstore_attrib *packing,
80                                bool for_glTexImage)
81 {
82    struct brw_context *brw = brw_context(ctx);
83    struct intel_texture_image *image = intel_texture_image(texImage);
84    int src_pitch;
85 
86    /* The miptree's buffer. */
87    drm_intel_bo *bo;
88 
89    int error = 0;
90 
91    uint32_t cpp;
92    mem_copy_fn mem_copy = NULL;
93 
94    /* This fastpath is restricted to specific texture types:
95     * a 2D BGRA, RGBA, L8 or A8 texture. It could be generalized to support
96     * more types.
97     *
98     * FINISHME: The restrictions below on packing alignment and packing row
99     * length are likely unneeded now because we calculate the source stride
100     * with _mesa_image_row_stride. However, before removing the restrictions
101     * we need tests.
102     */
103    if (!brw->has_llc ||
104        !(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) ||
105        !(texImage->TexObject->Target == GL_TEXTURE_2D ||
106          texImage->TexObject->Target == GL_TEXTURE_RECTANGLE) ||
107        pixels == NULL ||
108        _mesa_is_bufferobj(packing->BufferObj) ||
109        packing->Alignment > 4 ||
110        packing->SkipPixels > 0 ||
111        packing->SkipRows > 0 ||
112        (packing->RowLength != 0 && packing->RowLength != width) ||
113        packing->SwapBytes ||
114        packing->LsbFirst ||
115        packing->Invert)
116       return false;
117 
118    /* Only a simple blit, no scale, bias or other mapping. */
119    if (ctx->_ImageTransferState)
120       return false;
121 
122    if (!intel_get_memcpy(texImage->TexFormat, format, type, &mem_copy, &cpp))
123       return false;
124 
125    /* If this is a nontrivial texture view, let another path handle it instead. */
126    if (texImage->TexObject->MinLayer)
127       return false;
128 
129    if (for_glTexImage)
130       ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
131 
132    if (!image->mt ||
133        (image->mt->tiling != I915_TILING_X &&
134        image->mt->tiling != I915_TILING_Y)) {
135       /* The algorithm is written only for X- or Y-tiled memory. */
136       return false;
137    }
138 
139    /* Since we are going to write raw data to the miptree, we need to resolve
140     * any pending fast color clears before we start.
141     */
142    intel_miptree_all_slices_resolve_color(brw, image->mt, 0);
143 
144    bo = image->mt->bo;
145 
146    if (drm_intel_bo_references(brw->batch.bo, bo)) {
147       perf_debug("Flushing before mapping a referenced bo.\n");
148       intel_batchbuffer_flush(brw);
149    }
150 
151    error = brw_bo_map(brw, bo, true /* write enable */, "miptree");
152    if (error || bo->virtual == NULL) {
153       DBG("%s: failed to map bo\n", __func__);
154       return false;
155    }
156 
157    src_pitch = _mesa_image_row_stride(packing, width, format, type);
158 
159    /* We postponed printing this message until having committed to executing
160     * the function.
161     */
162    DBG("%s: level=%d offset=(%d,%d) (w,h)=(%d,%d) format=0x%x type=0x%x "
163        "mesa_format=0x%x tiling=%d "
164        "packing=(alignment=%d row_length=%d skip_pixels=%d skip_rows=%d) "
165        "for_glTexImage=%d\n",
166        __func__, texImage->Level, xoffset, yoffset, width, height,
167        format, type, texImage->TexFormat, image->mt->tiling,
168        packing->Alignment, packing->RowLength, packing->SkipPixels,
169        packing->SkipRows, for_glTexImage);
170 
171    int level = texImage->Level + texImage->TexObject->MinLevel;
172 
173    /* Adjust x and y offset based on miplevel */
174    xoffset += image->mt->level[level].level_x;
175    yoffset += image->mt->level[level].level_y;
176 
177    linear_to_tiled(
178       xoffset * cpp, (xoffset + width) * cpp,
179       yoffset, yoffset + height,
180       bo->virtual,
181       pixels - (ptrdiff_t) yoffset * src_pitch - (ptrdiff_t) xoffset * cpp,
182       image->mt->pitch, src_pitch,
183       brw->has_swizzling,
184       image->mt->tiling,
185       mem_copy
186    );
187 
188    drm_intel_bo_unmap(bo);
189    return true;
190 }
191 
192 static void
intelTexSubImage(struct gl_context * ctx,GLuint dims,struct gl_texture_image * texImage,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const struct gl_pixelstore_attrib * packing)193 intelTexSubImage(struct gl_context * ctx,
194                  GLuint dims,
195                  struct gl_texture_image *texImage,
196                  GLint xoffset, GLint yoffset, GLint zoffset,
197                  GLsizei width, GLsizei height, GLsizei depth,
198                  GLenum format, GLenum type,
199                  const GLvoid * pixels,
200                  const struct gl_pixelstore_attrib *packing)
201 {
202    struct intel_mipmap_tree *mt = intel_texture_image(texImage)->mt;
203    bool ok;
204 
205    bool tex_busy = mt && drm_intel_bo_busy(mt->bo);
206 
207    if (mt && mt->format == MESA_FORMAT_S_UINT8)
208       mt->r8stencil_needs_update = true;
209 
210    DBG("%s mesa_format %s target %s format %s type %s level %d %dx%dx%d\n",
211        __func__, _mesa_get_format_name(texImage->TexFormat),
212        _mesa_enum_to_string(texImage->TexObject->Target),
213        _mesa_enum_to_string(format), _mesa_enum_to_string(type),
214        texImage->Level, texImage->Width, texImage->Height, texImage->Depth);
215 
216    ok = _mesa_meta_pbo_TexSubImage(ctx, dims, texImage,
217                                    xoffset, yoffset, zoffset,
218                                    width, height, depth, format, type,
219                                    pixels, tex_busy, packing);
220    if (ok)
221       return;
222 
223    ok = intel_texsubimage_tiled_memcpy(ctx, dims, texImage,
224                                        xoffset, yoffset, zoffset,
225                                        width, height, depth,
226                                        format, type, pixels, packing,
227                                        false /*for_glTexImage*/);
228    if (ok)
229      return;
230 
231    _mesa_store_texsubimage(ctx, dims, texImage,
232                            xoffset, yoffset, zoffset,
233                            width, height, depth,
234                            format, type, pixels, packing);
235 }
236 
237 void
intelInitTextureSubImageFuncs(struct dd_function_table * functions)238 intelInitTextureSubImageFuncs(struct dd_function_table *functions)
239 {
240    functions->TexSubImage = intelTexSubImage;
241 }
242