Searched defs:isBoolOut (Results 1 – 3 of 3) sorted by relevance
510 bool isBoolOut = de::inRange<int>(spec.output, TYPE_BOOL, TYPE_BOOL_VEC4); in ShaderOperatorCase() local1241 …bool isBoolOut = (funcInfo.outValue & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)) != … in init() local
773 const bool isBoolOut = de::inRange<int>(m_spec.output, TYPE_BOOL, TYPE_BOOL_VEC4); in setupShaderData() local1837 …const bool isBoolOut = (funcInfo.outValue & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)… in init() local
789 bool isBoolOut = de::inRange<int>(m_spec.output, TYPE_BOOL, TYPE_BOOL_VEC4); in setupShaderData() local1877 …bool isBoolOut = (funcInfo.outValue & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)) != … in init() local