/external/deqp/modules/gles2/performance/ |
D | es2pShaderControlStatementTests.cpp | 156 …cisionType decisionType, BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex) in ConditionalCase() 427 …char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex) in LoopCase() 685 …:WorkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex) in WorkloadReferenceCase() 754 …Context& context, const char* name, const char* description, bool isAttributeStable, bool isVertex) in LoopWorkloadReferenceCase() 791 …Context& context, const char* name, const char* description, bool isAttributeStable, bool isVertex) in ConditionalWorkloadReferenceCase() 823 …yWorkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex) in EmptyWorkloadReferenceCase() 853 bool isVertex = isFrag == 0; in init() local 928 bool isVertex = isFrag == 0; in init() local
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D | es2pShaderOperatorTests.cpp | 1128 …glu::DataType type, glu::Precision precision, bool useSwizzle, bool isVertex, const InitialCalibra… in BinaryOpCase() 1429 bool isVertex, in FunctionCase() 1905 const bool isVertex = isFrag == 0; in init() local
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D | es2pShaderCompilationCases.cpp | 2843 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local 2972 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local 3033 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local 3113 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderControlStatementTests.cpp | 156 …cisionType decisionType, BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex) in ConditionalCase() 431 …char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex) in LoopCase() 693 …:WorkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex) in WorkloadReferenceCase() 766 …Context& context, const char* name, const char* description, bool isAttributeStable, bool isVertex) in LoopWorkloadReferenceCase() 803 …Context& context, const char* name, const char* description, bool isAttributeStable, bool isVertex) in ConditionalWorkloadReferenceCase() 835 …yWorkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex) in EmptyWorkloadReferenceCase() 865 bool isVertex = isFrag == 0; in init() local 940 bool isVertex = isFrag == 0; in init() local
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D | es3pShaderOperatorTests.cpp | 1128 …glu::DataType type, glu::Precision precision, bool useSwizzle, bool isVertex, const InitialCalibra… in BinaryOpCase() 1433 bool isVertex, in FunctionCase() 1913 const bool isVertex = isFrag == 0; in init() local
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D | es3pShaderCompilationCases.cpp | 2863 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local 2992 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local 3053 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local 3133 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderReturnTests.cpp | 126 …(Context& context, const char* name, const char* description, ReturnMode returnMode, bool isVertex) in makeConditionalReturnInFuncCase() 166 …, const char* name, const char* description, bool inFunction, ReturnMode returnMode, bool isVertex) in makeOutputWriteReturnCase() 222 …onst char* name, const char* description, bool isDynamicLoop, ReturnMode returnMode, bool isVertex) in makeReturnInLoopCase()
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D | es3fShaderSwitchTests.cpp | 89 …ontext& context, const char* name, const char* desc, SwitchType type, bool isVertex, const LineStr… in makeSwitchCase()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderReturnTests.cpp | 153 …(Context& context, const char* name, const char* description, ReturnMode returnMode, bool isVertex) in makeConditionalReturnInFuncCase() 193 …, const char* name, const char* description, bool inFunction, ReturnMode returnMode, bool isVertex) in makeOutputWriteReturnCase() 247 …onst char* name, const char* description, bool isDynamicLoop, ReturnMode returnMode, bool isVertex) in makeReturnInLoopCase()
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D | es2fShaderTextureFunctionTests.cpp | 560 … char* groupName, const char* groupDesc, const TexFuncCaseSpec* cases, int numCases, bool isVertex) in createCaseGroup()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderReturnTests.cpp | 138 …ext, const std::string& name, const std::string& description, ReturnMode returnMode, bool isVertex) in makeConditionalReturnInFuncCase() 178 …tring& name, const std::string& description, bool inFunction, ReturnMode returnMode, bool isVertex) in makeOutputWriteReturnCase() 233 …ng& name, const std::string& description, bool isDynamicLoop, ReturnMode returnMode, bool isVertex) in makeReturnInLoopCase()
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D | vktShaderRenderSwitchTests.cpp | 106 …xt& testCtx, const string& name, const string& desc, SwitchType type, bool isVertex, const LineStr… in makeSwitchCase()
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D | vktShaderRenderMatrixTests.cpp | 1423 bool isVertex, in ShaderMatrixInstance()
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/external/deqp/framework/randomshaders/ |
D | rsgExpression.cpp | 1547 bool isVertex = state.getShader().getType() == Shader::TYPE_VERTEX; in tokenize() local
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/external/deqp/modules/egl/ |
D | teglRobustnessTests.cpp | 1291 …const bool isVertex = (m_shaderType == SHADERTYPE_VERT || m_shaderType == SHADERTYPE_VERT_AND_FRAG… in setup() local
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/external/deqp/modules/glshared/ |
D | glsUniformBlockCase.cpp | 1053 …& interface, const UniformLayout& layout, const std::map<int, void*>& blockPointers, bool isVertex) in generateCompareSrc()
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/external/deqp/external/vulkancts/modules/vulkan/ubo/ |
D | vktUniformBlockCase.cpp | 1287 bool isVertex, in generateCompareSrc()
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