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Searched defs:isVertex (Results 1 – 17 of 17) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderControlStatementTests.cpp156 …cisionType decisionType, BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex) in ConditionalCase()
427 …char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex) in LoopCase()
685 …:WorkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex) in WorkloadReferenceCase()
754 …Context& context, const char* name, const char* description, bool isAttributeStable, bool isVertex) in LoopWorkloadReferenceCase()
791 …Context& context, const char* name, const char* description, bool isAttributeStable, bool isVertex) in ConditionalWorkloadReferenceCase()
823 …yWorkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex) in EmptyWorkloadReferenceCase()
853 bool isVertex = isFrag == 0; in init() local
928 bool isVertex = isFrag == 0; in init() local
Des2pShaderOperatorTests.cpp1128 …glu::DataType type, glu::Precision precision, bool useSwizzle, bool isVertex, const InitialCalibra… in BinaryOpCase()
1429 bool isVertex, in FunctionCase()
1905 const bool isVertex = isFrag == 0; in init() local
Des2pShaderCompilationCases.cpp2843 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local
2972 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local
3033 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local
3113 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local
/external/deqp/modules/gles3/performance/
Des3pShaderControlStatementTests.cpp156 …cisionType decisionType, BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex) in ConditionalCase()
431 …char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex) in LoopCase()
693 …:WorkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex) in WorkloadReferenceCase()
766 …Context& context, const char* name, const char* description, bool isAttributeStable, bool isVertex) in LoopWorkloadReferenceCase()
803 …Context& context, const char* name, const char* description, bool isAttributeStable, bool isVertex) in ConditionalWorkloadReferenceCase()
835 …yWorkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex) in EmptyWorkloadReferenceCase()
865 bool isVertex = isFrag == 0; in init() local
940 bool isVertex = isFrag == 0; in init() local
Des3pShaderOperatorTests.cpp1128 …glu::DataType type, glu::Precision precision, bool useSwizzle, bool isVertex, const InitialCalibra… in BinaryOpCase()
1433 bool isVertex, in FunctionCase()
1913 const bool isVertex = isFrag == 0; in init() local
Des3pShaderCompilationCases.cpp2863 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local
2992 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local
3053 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local
3133 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local
/external/deqp/modules/gles3/functional/
Des3fShaderReturnTests.cpp126 …(Context& context, const char* name, const char* description, ReturnMode returnMode, bool isVertex) in makeConditionalReturnInFuncCase()
166 …, const char* name, const char* description, bool inFunction, ReturnMode returnMode, bool isVertex) in makeOutputWriteReturnCase()
222 …onst char* name, const char* description, bool isDynamicLoop, ReturnMode returnMode, bool isVertex) in makeReturnInLoopCase()
Des3fShaderSwitchTests.cpp89 …ontext& context, const char* name, const char* desc, SwitchType type, bool isVertex, const LineStr… in makeSwitchCase()
/external/deqp/modules/gles2/functional/
Des2fShaderReturnTests.cpp153 …(Context& context, const char* name, const char* description, ReturnMode returnMode, bool isVertex) in makeConditionalReturnInFuncCase()
193 …, const char* name, const char* description, bool inFunction, ReturnMode returnMode, bool isVertex) in makeOutputWriteReturnCase()
247 …onst char* name, const char* description, bool isDynamicLoop, ReturnMode returnMode, bool isVertex) in makeReturnInLoopCase()
Des2fShaderTextureFunctionTests.cpp560 … char* groupName, const char* groupDesc, const TexFuncCaseSpec* cases, int numCases, bool isVertex) in createCaseGroup()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderReturnTests.cpp138 …ext, const std::string& name, const std::string& description, ReturnMode returnMode, bool isVertex) in makeConditionalReturnInFuncCase()
178 …tring& name, const std::string& description, bool inFunction, ReturnMode returnMode, bool isVertex) in makeOutputWriteReturnCase()
233 …ng& name, const std::string& description, bool isDynamicLoop, ReturnMode returnMode, bool isVertex) in makeReturnInLoopCase()
DvktShaderRenderSwitchTests.cpp106 …xt& testCtx, const string& name, const string& desc, SwitchType type, bool isVertex, const LineStr… in makeSwitchCase()
DvktShaderRenderMatrixTests.cpp1423 bool isVertex, in ShaderMatrixInstance()
/external/deqp/framework/randomshaders/
DrsgExpression.cpp1547 bool isVertex = state.getShader().getType() == Shader::TYPE_VERTEX; in tokenize() local
/external/deqp/modules/egl/
DteglRobustnessTests.cpp1291 …const bool isVertex = (m_shaderType == SHADERTYPE_VERT || m_shaderType == SHADERTYPE_VERT_AND_FRAG… in setup() local
/external/deqp/modules/glshared/
DglsUniformBlockCase.cpp1053 …& interface, const UniformLayout& layout, const std::map<int, void*>& blockPointers, bool isVertex) in generateCompareSrc()
/external/deqp/external/vulkancts/modules/vulkan/ubo/
DvktUniformBlockCase.cpp1287 bool isVertex, in generateCompareSrc()