1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef _NINE_PIPE_H_
24 #define _NINE_PIPE_H_
25
26 #include "d3d9.h"
27 #include "pipe/p_format.h"
28 #include "pipe/p_screen.h"
29 #include "pipe/p_state.h" /* pipe_box */
30 #include "util/macros.h"
31 #include "util/u_rect.h"
32 #include "util/u_format.h"
33 #include "nine_helpers.h"
34
35 struct cso_context;
36
37 extern const enum pipe_format nine_d3d9_to_pipe_format_map[120];
38 extern const D3DFORMAT nine_pipe_to_d3d9_format_map[PIPE_FORMAT_COUNT];
39
40 void nine_convert_dsa_state(struct pipe_depth_stencil_alpha_state *, const DWORD *);
41 void nine_convert_rasterizer_state(struct NineDevice9 *, struct pipe_rasterizer_state *, const DWORD *);
42 void nine_convert_blend_state(struct pipe_blend_state *, const DWORD *);
43 void nine_convert_sampler_state(struct cso_context *, int idx, const DWORD *);
44
45 #define is_ATI1_ATI2(format) (format == PIPE_FORMAT_RGTC1_UNORM || format == PIPE_FORMAT_RGTC2_UNORM)
46
47 static inline void
rect_to_pipe_box(struct pipe_box * dst,const RECT * src)48 rect_to_pipe_box(struct pipe_box *dst, const RECT *src)
49 {
50 dst->x = src->left;
51 dst->y = src->top;
52 dst->z = 0;
53 dst->width = src->right - src->left;
54 dst->height = src->bottom - src->top;
55 dst->depth = 1;
56 }
57
58 static inline void
pipe_box_to_rect(RECT * dst,const struct pipe_box * src)59 pipe_box_to_rect(RECT *dst, const struct pipe_box *src)
60 {
61 dst->left = src->x;
62 dst->right = src->x + src->width;
63 dst->top = src->y;
64 dst->bottom = src->y + src->height;
65 }
66
67 static inline void
rect_minify_inclusive(RECT * rect)68 rect_minify_inclusive(RECT *rect)
69 {
70 rect->left = rect->left >> 2;
71 rect->top = rect->top >> 2;
72 rect->right = DIV_ROUND_UP(rect->right, 2);
73 rect->bottom = DIV_ROUND_UP(rect->bottom, 2);
74 }
75
76 /* We suppose:
77 * 0 <= rect->left < rect->right
78 * 0 <= rect->top < rect->bottom
79 */
80 static inline void
fit_rect_format_inclusive(enum pipe_format format,RECT * rect,int width,int height)81 fit_rect_format_inclusive(enum pipe_format format, RECT *rect, int width, int height)
82 {
83 const unsigned w = util_format_get_blockwidth(format);
84 const unsigned h = util_format_get_blockheight(format);
85
86 if (util_format_is_compressed(format)) {
87 rect->left = rect->left - rect->left % w;
88 rect->top = rect->top - rect->top % h;
89 rect->right = (rect->right % w) == 0 ?
90 rect->right :
91 rect->right - (rect->right % w) + w;
92 rect->bottom = (rect->bottom % h) == 0 ?
93 rect->bottom :
94 rect->bottom - (rect->bottom % h) + h;
95 }
96
97 rect->right = MIN2(rect->right, width);
98 rect->bottom = MIN2(rect->bottom, height);
99 }
100
101 static inline boolean
rect_to_pipe_box_clamp(struct pipe_box * dst,const RECT * src)102 rect_to_pipe_box_clamp(struct pipe_box *dst, const RECT *src)
103 {
104 rect_to_pipe_box(dst, src);
105
106 if (dst->width <= 0 || dst->height <= 0) {
107 DBG_FLAG(DBG_UNKNOWN, "Warning: NULL box");
108 dst->width = MAX2(dst->width, 0);
109 dst->height = MAX2(dst->height, 0);
110 return TRUE;
111 }
112 return FALSE;
113 }
114
115 static inline boolean
rect_to_pipe_box_flip(struct pipe_box * dst,const RECT * src)116 rect_to_pipe_box_flip(struct pipe_box *dst, const RECT *src)
117 {
118 rect_to_pipe_box(dst, src);
119
120 if (dst->width >= 0 && dst->height >= 0)
121 return FALSE;
122 if (dst->width < 0) dst->width = -dst->width;
123 if (dst->height < 0) dst->height = -dst->height;
124 return TRUE;
125 }
126
127 static inline void
rect_to_pipe_box_xy_only(struct pipe_box * dst,const RECT * src)128 rect_to_pipe_box_xy_only(struct pipe_box *dst, const RECT *src)
129 {
130 user_warn(src->left > src->right || src->top > src->bottom);
131
132 dst->x = src->left;
133 dst->y = src->top;
134 dst->width = src->right - src->left;
135 dst->height = src->bottom - src->top;
136 }
137
138 static inline boolean
rect_to_pipe_box_xy_only_clamp(struct pipe_box * dst,const RECT * src)139 rect_to_pipe_box_xy_only_clamp(struct pipe_box *dst, const RECT *src)
140 {
141 rect_to_pipe_box_xy_only(dst, src);
142
143 if (dst->width <= 0 || dst->height <= 0) {
144 DBG_FLAG(DBG_UNKNOWN, "Warning: NULL box");
145 dst->width = MAX2(dst->width, 0);
146 dst->height = MAX2(dst->height, 0);
147 return TRUE;
148 }
149 return FALSE;
150 }
151
152 static inline void
rect_to_g3d_u_rect(struct u_rect * dst,const RECT * src)153 rect_to_g3d_u_rect(struct u_rect *dst, const RECT *src)
154 {
155 user_warn(src->left > src->right || src->top > src->bottom);
156
157 dst->x0 = src->left;
158 dst->x1 = src->right;
159 dst->y0 = src->top;
160 dst->y1 = src->bottom;
161 }
162
163 static inline void
d3dbox_to_pipe_box(struct pipe_box * dst,const D3DBOX * src)164 d3dbox_to_pipe_box(struct pipe_box *dst, const D3DBOX *src)
165 {
166 user_warn(src->Left > src->Right);
167 user_warn(src->Top > src->Bottom);
168 user_warn(src->Front > src->Back);
169
170 dst->x = src->Left;
171 dst->y = src->Top;
172 dst->z = src->Front;
173 dst->width = src->Right - src->Left;
174 dst->height = src->Bottom - src->Top;
175 dst->depth = src->Back - src->Front;
176 }
177
178 static inline D3DFORMAT
pipe_to_d3d9_format(enum pipe_format format)179 pipe_to_d3d9_format(enum pipe_format format)
180 {
181 return nine_pipe_to_d3d9_format_map[format];
182 }
183
184 /* ATI1 and ATI2 are not officially compressed in d3d9 */
185 static inline boolean
compressed_format(D3DFORMAT fmt)186 compressed_format( D3DFORMAT fmt )
187 {
188 switch (fmt) {
189 case D3DFMT_DXT1:
190 case D3DFMT_DXT2:
191 case D3DFMT_DXT3:
192 case D3DFMT_DXT4:
193 case D3DFMT_DXT5:
194 return TRUE;
195 default:
196 break;
197 }
198 return FALSE;
199 }
200
201 static inline boolean
depth_stencil_format(D3DFORMAT fmt)202 depth_stencil_format( D3DFORMAT fmt )
203 {
204 static D3DFORMAT allowed[] = {
205 D3DFMT_D16_LOCKABLE,
206 D3DFMT_D32,
207 D3DFMT_D15S1,
208 D3DFMT_D24S8,
209 D3DFMT_D24X8,
210 D3DFMT_D24X4S4,
211 D3DFMT_D16,
212 D3DFMT_D32F_LOCKABLE,
213 D3DFMT_D24FS8,
214 D3DFMT_D32_LOCKABLE,
215 D3DFMT_DF16,
216 D3DFMT_DF24,
217 D3DFMT_INTZ
218 };
219 unsigned i;
220
221 for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
222 if (fmt == allowed[i]) { return TRUE; }
223 }
224 return FALSE;
225 }
226
227 static inline unsigned
d3d9_get_pipe_depth_format_bindings(D3DFORMAT format)228 d3d9_get_pipe_depth_format_bindings(D3DFORMAT format)
229 {
230 switch (format) {
231 case D3DFMT_D32:
232 case D3DFMT_D15S1:
233 case D3DFMT_D24S8:
234 case D3DFMT_D24X8:
235 case D3DFMT_D24X4S4:
236 case D3DFMT_D16:
237 case D3DFMT_D24FS8:
238 return PIPE_BIND_DEPTH_STENCIL;
239 case D3DFMT_D32F_LOCKABLE:
240 case D3DFMT_D16_LOCKABLE:
241 case D3DFMT_D32_LOCKABLE:
242 return PIPE_BIND_DEPTH_STENCIL;
243 case D3DFMT_DF16:
244 case D3DFMT_DF24:
245 case D3DFMT_INTZ:
246 return PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW;
247 default: unreachable("Unexpected format");
248 }
249 }
250
251 static inline enum pipe_format
d3d9_to_pipe_format_internal(D3DFORMAT format)252 d3d9_to_pipe_format_internal(D3DFORMAT format)
253 {
254 if (format <= D3DFMT_A2B10G10R10_XR_BIAS)
255 return nine_d3d9_to_pipe_format_map[format];
256 switch (format) {
257 case D3DFMT_INTZ: return PIPE_FORMAT_S8_UINT_Z24_UNORM;
258 case D3DFMT_DF16: return PIPE_FORMAT_Z16_UNORM;
259 case D3DFMT_DXT1: return PIPE_FORMAT_DXT1_RGBA;
260 case D3DFMT_DXT2: return PIPE_FORMAT_DXT3_RGBA; /* XXX */
261 case D3DFMT_DXT3: return PIPE_FORMAT_DXT3_RGBA;
262 case D3DFMT_DXT4: return PIPE_FORMAT_DXT5_RGBA; /* XXX */
263 case D3DFMT_DXT5: return PIPE_FORMAT_DXT5_RGBA;
264 case D3DFMT_ATI1: return PIPE_FORMAT_RGTC1_UNORM;
265 case D3DFMT_ATI2: return PIPE_FORMAT_RGTC2_UNORM;
266 case D3DFMT_UYVY: return PIPE_FORMAT_UYVY;
267 case D3DFMT_YUY2: return PIPE_FORMAT_YUYV; /* XXX check */
268 case D3DFMT_NV12: return PIPE_FORMAT_NV12;
269 case D3DFMT_G8R8_G8B8: return PIPE_FORMAT_G8R8_G8B8_UNORM; /* XXX order ? */
270 case D3DFMT_R8G8_B8G8: return PIPE_FORMAT_R8G8_B8G8_UNORM; /* XXX order ? */
271 case D3DFMT_BINARYBUFFER: return PIPE_FORMAT_NONE; /* not a format */
272 case D3DFMT_MULTI2_ARGB8: return PIPE_FORMAT_NONE; /* not supported */
273 case D3DFMT_Y210: /* XXX */
274 case D3DFMT_Y216:
275 case D3DFMT_NV11:
276 case D3DFMT_DF24: /* Similar to D3DFMT_DF16 but for 24-bits.
277 We don't advertise it because when it is supported, Fetch-4 is
278 supposed to be supported, which we don't support yet. */
279 case D3DFMT_NULL: /* special cased, only for surfaces */
280 return PIPE_FORMAT_NONE;
281 default:
282 DBG_FLAG(DBG_UNKNOWN, "unknown D3DFORMAT: 0x%x/%c%c%c%c\n",
283 format, (char)format, (char)(format >> 8),
284 (char)(format >> 16), (char)(format >> 24));
285 return PIPE_FORMAT_NONE;
286 }
287 }
288
289 #define format_check_internal(pipe_format) \
290 screen->is_format_supported(screen, pipe_format, target, \
291 sample_count, bindings)
292
293 static inline enum pipe_format
d3d9_to_pipe_format_checked(struct pipe_screen * screen,D3DFORMAT format,enum pipe_texture_target target,unsigned sample_count,unsigned bindings,boolean srgb,boolean bypass_check)294 d3d9_to_pipe_format_checked(struct pipe_screen *screen,
295 D3DFORMAT format,
296 enum pipe_texture_target target,
297 unsigned sample_count,
298 unsigned bindings,
299 boolean srgb,
300 boolean bypass_check)
301 {
302 enum pipe_format result;
303
304 result = d3d9_to_pipe_format_internal(format);
305 if (result == PIPE_FORMAT_NONE)
306 return PIPE_FORMAT_NONE;
307
308 if (srgb)
309 result = util_format_srgb(result);
310
311 /* bypass_check: Used for D3DPOOL_SCRATCH, which
312 * isn't limited to the formats supported by the
313 * device, and to check we are not using a format
314 * fallback. */
315 if (bypass_check || format_check_internal(result))
316 return result;
317
318 /* fallback to another format for formats
319 * that match several pipe_format */
320 switch(format) {
321 /* depth buffer formats are not lockable (except those for which it
322 * is precised in the name), so it is ok to match to another similar
323 * format. In all cases, if the app reads the texture with a shader,
324 * it gets depth on r and doesn't get stencil.*/
325 case D3DFMT_INTZ:
326 case D3DFMT_D24S8:
327 if (format_check_internal(PIPE_FORMAT_Z24_UNORM_S8_UINT))
328 return PIPE_FORMAT_Z24_UNORM_S8_UINT;
329 break;
330 case D3DFMT_D24X8:
331 if (format_check_internal(PIPE_FORMAT_Z24X8_UNORM))
332 return PIPE_FORMAT_Z24X8_UNORM;
333 break;
334 /* Support for X8L8V8U8 bumpenvmap format with lighting bits.
335 * X8L8V8U8 is commonly supported among dx9 cards.
336 * To avoid precision loss, we use PIPE_FORMAT_R32G32B32X32_FLOAT,
337 * however using PIPE_FORMAT_R8G8B8A8_SNORM should be ok */
338 case D3DFMT_X8L8V8U8:
339 if (bindings & PIPE_BIND_RENDER_TARGET)
340 return PIPE_FORMAT_NONE;
341 if (format_check_internal(PIPE_FORMAT_R32G32B32X32_FLOAT))
342 return PIPE_FORMAT_R32G32B32X32_FLOAT;
343 default:
344 break;
345 }
346 return PIPE_FORMAT_NONE;
347 }
348
349 /* The quality levels are vendor dependent, so we set our own.
350 * Every quality level has its own sample count and sample
351 * position matrix.
352 * The exact mapping might differ from system to system but thats OK,
353 * as there's no way to gather more information about quality levels
354 * in D3D9.
355 * In case of NONMASKABLE multisample map every quality-level
356 * to a MASKABLE MultiSampleType:
357 * 0: no MSAA
358 * 1: 2x MSAA
359 * 2: 4x MSAA
360 * ...
361 * If the requested quality level is not available to nearest
362 * matching quality level is used.
363 * If no multisample is available the function sets
364 * multisample to D3DMULTISAMPLE_NONE and returns zero.
365 */
366 static inline HRESULT
d3dmultisample_type_check(struct pipe_screen * screen,D3DFORMAT format,D3DMULTISAMPLE_TYPE * multisample,DWORD multisamplequality,DWORD * levels)367 d3dmultisample_type_check(struct pipe_screen *screen,
368 D3DFORMAT format,
369 D3DMULTISAMPLE_TYPE *multisample,
370 DWORD multisamplequality,
371 DWORD *levels)
372 {
373 unsigned bind, i;
374
375 assert(multisample);
376
377 if (levels)
378 *levels = 1;
379
380 if (*multisample == D3DMULTISAMPLE_NONMASKABLE) {
381 if (depth_stencil_format(format))
382 bind = d3d9_get_pipe_depth_format_bindings(format);
383 else /* render-target */
384 bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
385
386 *multisample = 0;
387 for (i = D3DMULTISAMPLE_2_SAMPLES; i < D3DMULTISAMPLE_16_SAMPLES &&
388 multisamplequality; ++i) {
389 if (d3d9_to_pipe_format_checked(screen, format, PIPE_TEXTURE_2D,
390 i, bind, FALSE, FALSE) != PIPE_FORMAT_NONE) {
391 multisamplequality--;
392 if (levels)
393 (*levels)++;
394 *multisample = i;
395 }
396 }
397 }
398 /* Make sure to get an exact match */
399 if (multisamplequality)
400 return D3DERR_INVALIDCALL;
401 return D3D_OK;
402 }
403
404 static inline const char *
d3dformat_to_string(D3DFORMAT fmt)405 d3dformat_to_string(D3DFORMAT fmt)
406 {
407 switch (fmt) {
408 case D3DFMT_UNKNOWN: return "D3DFMT_UNKNOWN";
409 case D3DFMT_R8G8B8: return "D3DFMT_R8G8B8";
410 case D3DFMT_A8R8G8B8: return "D3DFMT_A8R8G8B8";
411 case D3DFMT_X8R8G8B8: return "D3DFMT_X8R8G8B8";
412 case D3DFMT_R5G6B5: return "D3DFMT_R5G6B5";
413 case D3DFMT_X1R5G5B5: return "D3DFMT_X1R5G5B5";
414 case D3DFMT_A1R5G5B5: return "D3DFMT_A1R5G5B5";
415 case D3DFMT_A4R4G4B4: return "D3DFMT_A4R4G4B4";
416 case D3DFMT_R3G3B2: return "D3DFMT_R3G3B2";
417 case D3DFMT_A8: return "D3DFMT_A8";
418 case D3DFMT_A8R3G3B2: return "D3DFMT_A8R3G3B2";
419 case D3DFMT_X4R4G4B4: return "D3DFMT_X4R4G4B4";
420 case D3DFMT_A2B10G10R10: return "D3DFMT_A2B10G10R10";
421 case D3DFMT_A8B8G8R8: return "D3DFMT_A8B8G8R8";
422 case D3DFMT_X8B8G8R8: return "D3DFMT_X8B8G8R8";
423 case D3DFMT_G16R16: return "D3DFMT_G16R16";
424 case D3DFMT_A2R10G10B10: return "D3DFMT_A2R10G10B10";
425 case D3DFMT_A16B16G16R16: return "D3DFMT_A16B16G16R16";
426 case D3DFMT_A8P8: return "D3DFMT_A8P8";
427 case D3DFMT_P8: return "D3DFMT_P8";
428 case D3DFMT_L8: return "D3DFMT_L8";
429 case D3DFMT_A8L8: return "D3DFMT_A8L8";
430 case D3DFMT_A4L4: return "D3DFMT_A4L4";
431 case D3DFMT_V8U8: return "D3DFMT_V8U8";
432 case D3DFMT_L6V5U5: return "D3DFMT_L6V5U5";
433 case D3DFMT_X8L8V8U8: return "D3DFMT_X8L8V8U8";
434 case D3DFMT_Q8W8V8U8: return "D3DFMT_Q8W8V8U8";
435 case D3DFMT_V16U16: return "D3DFMT_V16U16";
436 case D3DFMT_A2W10V10U10: return "D3DFMT_A2W10V10U10";
437 case D3DFMT_UYVY: return "D3DFMT_UYVY";
438 case D3DFMT_R8G8_B8G8: return "D3DFMT_R8G8_B8G8";
439 case D3DFMT_YUY2: return "D3DFMT_YUY2";
440 case D3DFMT_G8R8_G8B8: return "D3DFMT_G8R8_G8B8";
441 case D3DFMT_DXT1: return "D3DFMT_DXT1";
442 case D3DFMT_DXT2: return "D3DFMT_DXT2";
443 case D3DFMT_DXT3: return "D3DFMT_DXT3";
444 case D3DFMT_DXT4: return "D3DFMT_DXT4";
445 case D3DFMT_DXT5: return "D3DFMT_DXT5";
446 case D3DFMT_ATI1: return "D3DFMT_ATI1";
447 case D3DFMT_ATI2: return "D3DFMT_ATI2";
448 case D3DFMT_D16_LOCKABLE: return "D3DFMT_D16_LOCKABLE";
449 case D3DFMT_D32: return "D3DFMT_D32";
450 case D3DFMT_D15S1: return "D3DFMT_D15S1";
451 case D3DFMT_D24S8: return "D3DFMT_D24S8";
452 case D3DFMT_D24X8: return "D3DFMT_D24X8";
453 case D3DFMT_D24X4S4: return "D3DFMT_D24X4S4";
454 case D3DFMT_D16: return "D3DFMT_D16";
455 case D3DFMT_D32F_LOCKABLE: return "D3DFMT_D32F_LOCKABLE";
456 case D3DFMT_D24FS8: return "D3DFMT_D24FS8";
457 case D3DFMT_D32_LOCKABLE: return "D3DFMT_D32_LOCKABLE";
458 case D3DFMT_S8_LOCKABLE: return "D3DFMT_S8_LOCKABLE";
459 case D3DFMT_L16: return "D3DFMT_L16";
460 case D3DFMT_VERTEXDATA: return "D3DFMT_VERTEXDATA";
461 case D3DFMT_INDEX16: return "D3DFMT_INDEX16";
462 case D3DFMT_INDEX32: return "D3DFMT_INDEX32";
463 case D3DFMT_Q16W16V16U16: return "D3DFMT_Q16W16V16U16";
464 case D3DFMT_MULTI2_ARGB8: return "D3DFMT_MULTI2_ARGB8";
465 case D3DFMT_R16F: return "D3DFMT_R16F";
466 case D3DFMT_G16R16F: return "D3DFMT_G16R16F";
467 case D3DFMT_A16B16G16R16F: return "D3DFMT_A16B16G16R16F";
468 case D3DFMT_R32F: return "D3DFMT_R32F";
469 case D3DFMT_G32R32F: return "D3DFMT_G32R32F";
470 case D3DFMT_A32B32G32R32F: return "D3DFMT_A32B32G32R32F";
471 case D3DFMT_CxV8U8: return "D3DFMT_CxV8U8";
472 case D3DFMT_A1: return "D3DFMT_A1";
473 case D3DFMT_A2B10G10R10_XR_BIAS: return "D3DFMT_A2B10G10R10_XR_BIAS";
474 case D3DFMT_BINARYBUFFER: return "D3DFMT_BINARYBUFFER";
475 case D3DFMT_DF16: return "D3DFMT_DF16";
476 case D3DFMT_DF24: return "D3DFMT_DF24";
477 case D3DFMT_INTZ: return "D3DFMT_INTZ";
478 case D3DFMT_NVDB: return "D3DFMT_NVDB";
479 case D3DFMT_RESZ: return "D3DFMT_RESZ";
480 case D3DFMT_NULL: return "D3DFMT_NULL";
481 case D3DFMT_ATOC: return "D3DFMT_ATOC";
482 default:
483 break;
484 }
485 return "Unknown";
486 }
487
488 static inline unsigned
nine_fvf_stride(DWORD fvf)489 nine_fvf_stride( DWORD fvf )
490 {
491 unsigned texcount, i, size = 0;
492
493 switch (fvf & D3DFVF_POSITION_MASK) {
494 case D3DFVF_XYZ: size += 3*4; break;
495 case D3DFVF_XYZRHW: size += 4*4; break;
496 case D3DFVF_XYZB1: size += 4*4; break;
497 case D3DFVF_XYZB2: size += 5*4; break;
498 case D3DFVF_XYZB3: size += 6*4; break;
499 case D3DFVF_XYZB4: size += 7*4; break;
500 case D3DFVF_XYZB5: size += 8*4; break;
501 case D3DFVF_XYZW: size += 4*4; break;
502 default:
503 user_warn("Position doesn't match any known combination.");
504 break;
505 }
506
507 if (fvf & D3DFVF_NORMAL) { size += 3*4; }
508 if (fvf & D3DFVF_PSIZE) { size += 1*4; }
509 if (fvf & D3DFVF_DIFFUSE) { size += 1*4; }
510 if (fvf & D3DFVF_SPECULAR) { size += 1*4; }
511
512 texcount = (fvf >> D3DFVF_TEXCOUNT_SHIFT) & D3DFVF_TEXCOUNT_MASK;
513 if (user_error(texcount <= 8))
514 texcount = 8;
515
516 for (i = 0; i < texcount; ++i) {
517 unsigned texformat = (fvf>>(16+i*2))&0x3;
518 /* texformats are defined having been shifted around so 1=3,2=0,3=1,4=2
519 * meaning we can just do this instead of the switch below */
520 size += (((texformat+1)&0x3)+1)*4;
521
522 /*
523 switch (texformat) {
524 case D3DFVF_TEXTUREFORMAT1: size += 1*4;
525 case D3DFVF_TEXTUREFORMAT2: size += 2*4;
526 case D3DFVF_TEXTUREFORMAT3: size += 3*4;
527 case D3DFVF_TEXTUREFORMAT4: size += 4*4;
528 }
529 */
530 }
531
532 return size;
533 }
534
535 static inline void
d3dcolor_to_rgba(float * rgba,D3DCOLOR color)536 d3dcolor_to_rgba(float *rgba, D3DCOLOR color)
537 {
538 rgba[0] = (float)((color >> 16) & 0xFF) / 0xFF;
539 rgba[1] = (float)((color >> 8) & 0xFF) / 0xFF;
540 rgba[2] = (float)((color >> 0) & 0xFF) / 0xFF;
541 rgba[3] = (float)((color >> 24) & 0xFF) / 0xFF;
542 }
543
544 static inline void
d3dcolor_to_pipe_color_union(union pipe_color_union * rgba,D3DCOLOR color)545 d3dcolor_to_pipe_color_union(union pipe_color_union *rgba, D3DCOLOR color)
546 {
547 d3dcolor_to_rgba(&rgba->f[0], color);
548 }
549
550 static inline unsigned
d3dprimitivetype_to_pipe_prim(D3DPRIMITIVETYPE prim)551 d3dprimitivetype_to_pipe_prim(D3DPRIMITIVETYPE prim)
552 {
553 switch (prim) {
554 case D3DPT_POINTLIST: return PIPE_PRIM_POINTS;
555 case D3DPT_LINELIST: return PIPE_PRIM_LINES;
556 case D3DPT_LINESTRIP: return PIPE_PRIM_LINE_STRIP;
557 case D3DPT_TRIANGLELIST: return PIPE_PRIM_TRIANGLES;
558 case D3DPT_TRIANGLESTRIP: return PIPE_PRIM_TRIANGLE_STRIP;
559 case D3DPT_TRIANGLEFAN: return PIPE_PRIM_TRIANGLE_FAN;
560 default:
561 assert(0);
562 return PIPE_PRIM_POINTS;
563 }
564 }
565
566 static inline unsigned
prim_count_to_vertex_count(D3DPRIMITIVETYPE prim,UINT count)567 prim_count_to_vertex_count(D3DPRIMITIVETYPE prim, UINT count)
568 {
569 switch (prim) {
570 case D3DPT_POINTLIST: return count;
571 case D3DPT_LINELIST: return count * 2;
572 case D3DPT_LINESTRIP: return count + 1;
573 case D3DPT_TRIANGLELIST: return count * 3;
574 case D3DPT_TRIANGLESTRIP: return count + 2;
575 case D3DPT_TRIANGLEFAN: return count + 2;
576 default:
577 assert(0);
578 return 0;
579 }
580 }
581
582 static inline unsigned
d3dcmpfunc_to_pipe_func(D3DCMPFUNC func)583 d3dcmpfunc_to_pipe_func(D3DCMPFUNC func)
584 {
585 switch (func) {
586 case D3DCMP_NEVER: return PIPE_FUNC_NEVER;
587 case D3DCMP_LESS: return PIPE_FUNC_LESS;
588 case D3DCMP_EQUAL: return PIPE_FUNC_EQUAL;
589 case D3DCMP_LESSEQUAL: return PIPE_FUNC_LEQUAL;
590 case D3DCMP_GREATER: return PIPE_FUNC_GREATER;
591 case D3DCMP_NOTEQUAL: return PIPE_FUNC_NOTEQUAL;
592 case D3DCMP_GREATEREQUAL: return PIPE_FUNC_GEQUAL;
593 case D3DCMP_ALWAYS: return PIPE_FUNC_ALWAYS;
594 case D3DCMP_NEVER_ZERO: return PIPE_FUNC_NEVER; // Tested on windows + ATI HD5770
595 default:
596 assert(0);
597 return PIPE_FUNC_NEVER;
598 }
599 }
600
601 static inline unsigned
d3dstencilop_to_pipe_stencil_op(D3DSTENCILOP op)602 d3dstencilop_to_pipe_stencil_op(D3DSTENCILOP op)
603 {
604 switch (op) {
605 case D3DSTENCILOP_KEEP: return PIPE_STENCIL_OP_KEEP;
606 case D3DSTENCILOP_ZERO: return PIPE_STENCIL_OP_ZERO;
607 case D3DSTENCILOP_REPLACE: return PIPE_STENCIL_OP_REPLACE;
608 case D3DSTENCILOP_INCRSAT: return PIPE_STENCIL_OP_INCR;
609 case D3DSTENCILOP_DECRSAT: return PIPE_STENCIL_OP_DECR;
610 case D3DSTENCILOP_INVERT: return PIPE_STENCIL_OP_INVERT;
611 case D3DSTENCILOP_INCR: return PIPE_STENCIL_OP_INCR_WRAP;
612 case D3DSTENCILOP_DECR: return PIPE_STENCIL_OP_DECR_WRAP;
613 default:
614 return PIPE_STENCIL_OP_ZERO;
615 }
616 }
617
618 static inline unsigned
d3dcull_to_pipe_face(D3DCULL cull)619 d3dcull_to_pipe_face(D3DCULL cull)
620 {
621 switch (cull) {
622 case D3DCULL_NONE: return PIPE_FACE_NONE;
623 case D3DCULL_CW: return PIPE_FACE_FRONT;
624 case D3DCULL_CCW: return PIPE_FACE_BACK;
625 default:
626 assert(0);
627 return PIPE_FACE_NONE;
628 }
629 }
630
631 static inline unsigned
d3dfillmode_to_pipe_polygon_mode(D3DFILLMODE mode)632 d3dfillmode_to_pipe_polygon_mode(D3DFILLMODE mode)
633 {
634 switch (mode) {
635 case D3DFILL_POINT: return PIPE_POLYGON_MODE_POINT;
636 case D3DFILL_WIREFRAME: return PIPE_POLYGON_MODE_LINE;
637 case D3DFILL_SOLID: return PIPE_POLYGON_MODE_FILL;
638 case D3DFILL_SOLID_ZERO:return PIPE_POLYGON_MODE_FILL;
639 default:
640 assert(0);
641 return PIPE_POLYGON_MODE_FILL;
642 }
643 }
644
645 static inline unsigned
d3dblendop_to_pipe_blend(D3DBLENDOP op)646 d3dblendop_to_pipe_blend(D3DBLENDOP op)
647 {
648 switch (op) {
649 case D3DBLENDOP_ADD: return PIPE_BLEND_ADD;
650 case D3DBLENDOP_SUBTRACT: return PIPE_BLEND_SUBTRACT;
651 case D3DBLENDOP_REVSUBTRACT: return PIPE_BLEND_REVERSE_SUBTRACT;
652 case D3DBLENDOP_MIN: return PIPE_BLEND_MIN;
653 case D3DBLENDOP_MAX: return PIPE_BLEND_MAX;
654 default:
655 assert(0);
656 return PIPE_BLEND_ADD;
657 }
658 }
659
660 /* NOTE: The COLOR factors for are equal to the ALPHA ones for alpha.
661 * Drivers may check RGB and ALPHA factors for equality so we should not
662 * simply substitute the ALPHA variants.
663 */
664 static inline unsigned
d3dblend_alpha_to_pipe_blendfactor(D3DBLEND b)665 d3dblend_alpha_to_pipe_blendfactor(D3DBLEND b)
666 {
667 switch (b) {
668 case D3DBLEND_ZERO: return PIPE_BLENDFACTOR_ZERO;
669 case D3DBLEND_ONE: return PIPE_BLENDFACTOR_ONE;
670 case D3DBLEND_SRCCOLOR: return PIPE_BLENDFACTOR_SRC_COLOR/*ALPHA*/;
671 case D3DBLEND_INVSRCCOLOR: return PIPE_BLENDFACTOR_INV_SRC_COLOR/*ALPHA*/;
672 case D3DBLEND_SRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
673 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
674 case D3DBLEND_DESTALPHA: return PIPE_BLENDFACTOR_DST_ALPHA;
675 case D3DBLEND_INVDESTALPHA: return PIPE_BLENDFACTOR_INV_DST_ALPHA;
676 case D3DBLEND_DESTCOLOR: return PIPE_BLENDFACTOR_DST_COLOR/*ALPHA*/;
677 case D3DBLEND_INVDESTCOLOR: return PIPE_BLENDFACTOR_INV_DST_COLOR/*ALPHA*/;
678 case D3DBLEND_SRCALPHASAT: return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE;
679 case D3DBLEND_BOTHSRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
680 case D3DBLEND_BOTHINVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
681 case D3DBLEND_BLENDFACTOR: return PIPE_BLENDFACTOR_CONST_COLOR/*ALPHA*/;
682 case D3DBLEND_INVBLENDFACTOR: return PIPE_BLENDFACTOR_INV_CONST_COLOR/*ALPHA*/;
683 case D3DBLEND_SRCCOLOR2: return PIPE_BLENDFACTOR_ONE; /* XXX */
684 case D3DBLEND_INVSRCCOLOR2: return PIPE_BLENDFACTOR_ZERO; /* XXX */
685 default:
686 DBG_FLAG(DBG_UNKNOWN, "Unhandled blend factor %d\n", b);
687 return PIPE_BLENDFACTOR_ZERO;
688 }
689 }
690
691 static inline unsigned
d3dblend_color_to_pipe_blendfactor(D3DBLEND b)692 d3dblend_color_to_pipe_blendfactor(D3DBLEND b)
693 {
694 switch (b) {
695 case D3DBLEND_ZERO: return PIPE_BLENDFACTOR_ZERO;
696 case D3DBLEND_ONE: return PIPE_BLENDFACTOR_ONE;
697 case D3DBLEND_SRCCOLOR: return PIPE_BLENDFACTOR_SRC_COLOR;
698 case D3DBLEND_INVSRCCOLOR: return PIPE_BLENDFACTOR_INV_SRC_COLOR;
699 case D3DBLEND_SRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
700 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
701 case D3DBLEND_DESTALPHA: return PIPE_BLENDFACTOR_DST_ALPHA;
702 case D3DBLEND_INVDESTALPHA: return PIPE_BLENDFACTOR_INV_DST_ALPHA;
703 case D3DBLEND_DESTCOLOR: return PIPE_BLENDFACTOR_DST_COLOR;
704 case D3DBLEND_INVDESTCOLOR: return PIPE_BLENDFACTOR_INV_DST_COLOR;
705 case D3DBLEND_SRCALPHASAT: return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE;
706 case D3DBLEND_BOTHSRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
707 case D3DBLEND_BOTHINVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
708 case D3DBLEND_BLENDFACTOR: return PIPE_BLENDFACTOR_CONST_COLOR;
709 case D3DBLEND_INVBLENDFACTOR: return PIPE_BLENDFACTOR_INV_CONST_COLOR;
710 case D3DBLEND_SRCCOLOR2: return PIPE_BLENDFACTOR_SRC1_COLOR;
711 case D3DBLEND_INVSRCCOLOR2: return PIPE_BLENDFACTOR_INV_SRC1_COLOR;
712 default:
713 DBG_FLAG(DBG_UNKNOWN, "Unhandled blend factor %d\n", b);
714 return PIPE_BLENDFACTOR_ZERO;
715 }
716 }
717
718 static inline unsigned
d3dtextureaddress_to_pipe_tex_wrap(D3DTEXTUREADDRESS addr)719 d3dtextureaddress_to_pipe_tex_wrap(D3DTEXTUREADDRESS addr)
720 {
721 switch (addr) {
722 case D3DTADDRESS_WRAP: return PIPE_TEX_WRAP_REPEAT;
723 case D3DTADDRESS_MIRROR: return PIPE_TEX_WRAP_MIRROR_REPEAT;
724 case D3DTADDRESS_CLAMP: return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
725 case D3DTADDRESS_BORDER: return PIPE_TEX_WRAP_CLAMP_TO_BORDER;
726 case D3DTADDRESS_MIRRORONCE: return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
727 default:
728 assert(0);
729 return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
730 }
731 }
732
733 static inline unsigned
d3dtexturefiltertype_to_pipe_tex_filter(D3DTEXTUREFILTERTYPE filter)734 d3dtexturefiltertype_to_pipe_tex_filter(D3DTEXTUREFILTERTYPE filter)
735 {
736 switch (filter) {
737 case D3DTEXF_POINT: return PIPE_TEX_FILTER_NEAREST;
738 case D3DTEXF_LINEAR: return PIPE_TEX_FILTER_LINEAR;
739 case D3DTEXF_ANISOTROPIC: return PIPE_TEX_FILTER_LINEAR;
740
741 case D3DTEXF_NONE:
742 case D3DTEXF_PYRAMIDALQUAD:
743 case D3DTEXF_GAUSSIANQUAD:
744 case D3DTEXF_CONVOLUTIONMONO:
745 default:
746 assert(0);
747 return PIPE_TEX_FILTER_NEAREST;
748 }
749 }
750
751 static inline unsigned
d3dtexturefiltertype_to_pipe_tex_mipfilter(D3DTEXTUREFILTERTYPE filter)752 d3dtexturefiltertype_to_pipe_tex_mipfilter(D3DTEXTUREFILTERTYPE filter)
753 {
754 switch (filter) {
755 case D3DTEXF_NONE: return PIPE_TEX_MIPFILTER_NONE;
756 case D3DTEXF_POINT: return PIPE_TEX_FILTER_NEAREST;
757 case D3DTEXF_LINEAR: return PIPE_TEX_FILTER_LINEAR;
758 case D3DTEXF_ANISOTROPIC: return PIPE_TEX_FILTER_LINEAR;
759
760 case D3DTEXF_PYRAMIDALQUAD:
761 case D3DTEXF_GAUSSIANQUAD:
762 case D3DTEXF_CONVOLUTIONMONO:
763 default:
764 assert(0);
765 return PIPE_TEX_MIPFILTER_NONE;
766 }
767 }
768
nine_format_get_stride(enum pipe_format format,unsigned width)769 static inline unsigned nine_format_get_stride(enum pipe_format format,
770 unsigned width)
771 {
772 unsigned stride = util_format_get_stride(format, width);
773
774 return align(stride, 4);
775 }
776
nine_format_get_level_alloc_size(enum pipe_format format,unsigned width,unsigned height,unsigned level)777 static inline unsigned nine_format_get_level_alloc_size(enum pipe_format format,
778 unsigned width,
779 unsigned height,
780 unsigned level)
781 {
782 unsigned w, h, size;
783
784 w = u_minify(width, level);
785 h = u_minify(height, level);
786 if (is_ATI1_ATI2(format)) {
787 /* For "unknown" formats like ATIx use width * height bytes */
788 size = w * h;
789 } else if (format == PIPE_FORMAT_NONE) { /* D3DFMT_NULL */
790 size = w * h * 4;
791 } else {
792 size = nine_format_get_stride(format, w) *
793 util_format_get_nblocksy(format, h);
794 }
795
796 return size;
797 }
798
nine_format_get_size_and_offsets(enum pipe_format format,unsigned * offsets,unsigned width,unsigned height,unsigned last_level)799 static inline unsigned nine_format_get_size_and_offsets(enum pipe_format format,
800 unsigned *offsets,
801 unsigned width,
802 unsigned height,
803 unsigned last_level)
804 {
805 unsigned l, w, h, size = 0;
806
807 for (l = 0; l <= last_level; ++l) {
808 w = u_minify(width, l);
809 h = u_minify(height, l);
810 offsets[l] = size;
811 if (is_ATI1_ATI2(format)) {
812 /* For "unknown" formats like ATIx use width * height bytes */
813 size += w * h;
814 } else {
815 size += nine_format_get_stride(format, w) *
816 util_format_get_nblocksy(format, h);
817 }
818 }
819
820 return size;
821 }
822
823 #endif /* _NINE_PIPE_H_ */
824