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1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_COMPILER_CODE_GENERATOR_H_
6 #define V8_COMPILER_CODE_GENERATOR_H_
7 
8 #include "src/compiler/gap-resolver.h"
9 #include "src/compiler/instruction.h"
10 #include "src/compiler/unwinding-info-writer.h"
11 #include "src/deoptimizer.h"
12 #include "src/macro-assembler.h"
13 #include "src/safepoint-table.h"
14 #include "src/source-position-table.h"
15 #include "src/trap-handler/trap-handler.h"
16 
17 namespace v8 {
18 namespace internal {
19 
20 class CompilationInfo;
21 
22 namespace compiler {
23 
24 // Forward declarations.
25 class DeoptimizationExit;
26 class FrameAccessState;
27 class Linkage;
28 class OutOfLineCode;
29 
30 struct BranchInfo {
31   FlagsCondition condition;
32   Label* true_label;
33   Label* false_label;
34   bool fallthru;
35 };
36 
37 
38 class InstructionOperandIterator {
39  public:
InstructionOperandIterator(Instruction * instr,size_t pos)40   InstructionOperandIterator(Instruction* instr, size_t pos)
41       : instr_(instr), pos_(pos) {}
42 
instruction()43   Instruction* instruction() const { return instr_; }
Advance()44   InstructionOperand* Advance() { return instr_->InputAt(pos_++); }
45 
46  private:
47   Instruction* instr_;
48   size_t pos_;
49 };
50 
51 
52 // Generates native code for a sequence of instructions.
53 class CodeGenerator final : public GapResolver::Assembler {
54  public:
55   explicit CodeGenerator(Frame* frame, Linkage* linkage,
56                          InstructionSequence* code, CompilationInfo* info);
57 
58   // Generate native code.
59   Handle<Code> GenerateCode();
60 
code()61   InstructionSequence* code() const { return code_; }
frame_access_state()62   FrameAccessState* frame_access_state() const { return frame_access_state_; }
frame()63   const Frame* frame() const { return frame_access_state_->frame(); }
64   Isolate* isolate() const;
linkage()65   Linkage* linkage() const { return linkage_; }
66 
GetLabel(RpoNumber rpo)67   Label* GetLabel(RpoNumber rpo) { return &labels_[rpo.ToSize()]; }
68 
69   void AssembleSourcePosition(Instruction* instr);
70 
71   void AssembleSourcePosition(SourcePosition source_position);
72 
73   // Record a safepoint with the given pointer map.
74   void RecordSafepoint(ReferenceMap* references, Safepoint::Kind kind,
75                        int arguments, Safepoint::DeoptMode deopt_mode);
76 
77  private:
masm()78   MacroAssembler* masm() { return &masm_; }
resolver()79   GapResolver* resolver() { return &resolver_; }
safepoints()80   SafepointTableBuilder* safepoints() { return &safepoints_; }
zone()81   Zone* zone() const { return code()->zone(); }
info()82   CompilationInfo* info() const { return info_; }
83 
84   // Create the FrameAccessState object. The Frame is immutable from here on.
85   void CreateFrameAccessState(Frame* frame);
86 
87   // Architecture - specific frame finalization.
88   void FinishFrame(Frame* frame);
89 
90   // Checks if {block} will appear directly after {current_block_} when
91   // assembling code, in which case, a fall-through can be used.
92   bool IsNextInAssemblyOrder(RpoNumber block) const;
93 
94   // Check if a heap object can be materialized by loading from a heap root,
95   // which is cheaper on some platforms than materializing the actual heap
96   // object constant.
97   bool IsMaterializableFromRoot(Handle<HeapObject> object,
98                                 Heap::RootListIndex* index_return);
99 
100   enum CodeGenResult { kSuccess, kTooManyDeoptimizationBailouts };
101 
102   // Assemble instructions for the specified block.
103   CodeGenResult AssembleBlock(const InstructionBlock* block);
104 
105   // Assemble code for the specified instruction.
106   CodeGenResult AssembleInstruction(Instruction* instr,
107                                     const InstructionBlock* block);
108   void AssembleGaps(Instruction* instr);
109 
110   // Returns true if a instruction is a tail call that needs to adjust the stack
111   // pointer before execution. The stack slot index to the empty slot above the
112   // adjusted stack pointer is returned in |slot|.
113   bool GetSlotAboveSPBeforeTailCall(Instruction* instr, int* slot);
114 
115   // ===========================================================================
116   // ============= Architecture-specific code generation methods. ==============
117   // ===========================================================================
118 
119   CodeGenResult AssembleArchInstruction(Instruction* instr);
120   void AssembleArchJump(RpoNumber target);
121   void AssembleArchBranch(Instruction* instr, BranchInfo* branch);
122   void AssembleArchBoolean(Instruction* instr, FlagsCondition condition);
123   void AssembleArchTrap(Instruction* instr, FlagsCondition condition);
124   void AssembleArchLookupSwitch(Instruction* instr);
125   void AssembleArchTableSwitch(Instruction* instr);
126 
127   CodeGenResult AssembleDeoptimizerCall(int deoptimization_id,
128                                         SourcePosition pos);
129 
130   // Generates an architecture-specific, descriptor-specific prologue
131   // to set up a stack frame.
132   void AssembleConstructFrame();
133 
134   // Generates an architecture-specific, descriptor-specific return sequence
135   // to tear down a stack frame.
136   void AssembleReturn(InstructionOperand* pop);
137 
138   void AssembleDeconstructFrame();
139 
140   // Generates code to manipulate the stack in preparation for a tail call.
141   void AssemblePrepareTailCall();
142 
143   // Generates code to pop current frame if it is an arguments adaptor frame.
144   void AssemblePopArgumentsAdaptorFrame(Register args_reg, Register scratch1,
145                                         Register scratch2, Register scratch3);
146 
147   enum PushTypeFlag {
148     kImmediatePush = 0x1,
149     kScalarPush = 0x2,
150     kFloat32Push = 0x4,
151     kFloat64Push = 0x8,
152     kFloatPush = kFloat32Push | kFloat64Push
153   };
154 
155   typedef base::Flags<PushTypeFlag> PushTypeFlags;
156 
157   static bool IsValidPush(InstructionOperand source, PushTypeFlags push_type);
158 
159   // Generate a list moves from an instruction that are candidates to be turned
160   // into push instructions on platforms that support them. In general, the list
161   // of push candidates are moves to a set of contiguous destination
162   // InstructionOperand locations on the stack that don't clobber values that
163   // are needed for resolve the gap or use values generated by the gap,
164   // i.e. moves that can be hoisted together before the actual gap and assembled
165   // together.
166   static void GetPushCompatibleMoves(Instruction* instr,
167                                      PushTypeFlags push_type,
168                                      ZoneVector<MoveOperands*>* pushes);
169 
170   // Called before a tail call |instr|'s gap moves are assembled and allows
171   // gap-specific pre-processing, e.g. adjustment of the sp for tail calls that
172   // need it before gap moves or conversion of certain gap moves into pushes.
173   void AssembleTailCallBeforeGap(Instruction* instr,
174                                  int first_unused_stack_slot);
175   // Called after a tail call |instr|'s gap moves are assembled and allows
176   // gap-specific post-processing, e.g. adjustment of the sp for tail calls that
177   // need it after gap moves.
178   void AssembleTailCallAfterGap(Instruction* instr,
179                                 int first_unused_stack_slot);
180 
181   // ===========================================================================
182   // ============== Architecture-specific gap resolver methods. ================
183   // ===========================================================================
184 
185   // Interface used by the gap resolver to emit moves and swaps.
186   void AssembleMove(InstructionOperand* source,
187                     InstructionOperand* destination) final;
188   void AssembleSwap(InstructionOperand* source,
189                     InstructionOperand* destination) final;
190 
191   // ===========================================================================
192   // =================== Jump table construction methods. ======================
193   // ===========================================================================
194 
195   class JumpTable;
196   // Adds a jump table that is emitted after the actual code.  Returns label
197   // pointing to the beginning of the table.  {targets} is assumed to be static
198   // or zone allocated.
199   Label* AddJumpTable(Label** targets, size_t target_count);
200   // Emits a jump table.
201   void AssembleJumpTable(Label** targets, size_t target_count);
202 
203   // ===========================================================================
204   // ================== Deoptimization table construction. =====================
205   // ===========================================================================
206 
207   void RecordCallPosition(Instruction* instr);
208   void PopulateDeoptimizationData(Handle<Code> code);
209   int DefineDeoptimizationLiteral(Handle<Object> literal);
210   DeoptimizationEntry const& GetDeoptimizationEntry(Instruction* instr,
211                                                     size_t frame_state_offset);
212   DeoptimizeKind GetDeoptimizationKind(int deoptimization_id) const;
213   DeoptimizeReason GetDeoptimizationReason(int deoptimization_id) const;
214   int BuildTranslation(Instruction* instr, int pc_offset,
215                        size_t frame_state_offset,
216                        OutputFrameStateCombine state_combine);
217   void BuildTranslationForFrameStateDescriptor(
218       FrameStateDescriptor* descriptor, InstructionOperandIterator* iter,
219       Translation* translation, OutputFrameStateCombine state_combine);
220   void TranslateStateValueDescriptor(StateValueDescriptor* desc,
221                                      StateValueList* nested,
222                                      Translation* translation,
223                                      InstructionOperandIterator* iter);
224   void TranslateFrameStateDescriptorOperands(FrameStateDescriptor* desc,
225                                              InstructionOperandIterator* iter,
226                                              OutputFrameStateCombine combine,
227                                              Translation* translation);
228   void AddTranslationForOperand(Translation* translation, Instruction* instr,
229                                 InstructionOperand* op, MachineType type);
230   void EnsureSpaceForLazyDeopt();
231   void MarkLazyDeoptSite();
232 
233   DeoptimizationExit* AddDeoptimizationExit(Instruction* instr,
234                                             size_t frame_state_offset);
235 
236   // ===========================================================================
237 
238   class DeoptimizationState final : public ZoneObject {
239    public:
DeoptimizationState(BailoutId bailout_id,int translation_id,int pc_offset,DeoptimizeKind kind,DeoptimizeReason reason)240     DeoptimizationState(BailoutId bailout_id, int translation_id, int pc_offset,
241                         DeoptimizeKind kind, DeoptimizeReason reason)
242         : bailout_id_(bailout_id),
243           translation_id_(translation_id),
244           pc_offset_(pc_offset),
245           kind_(kind),
246           reason_(reason) {}
247 
bailout_id()248     BailoutId bailout_id() const { return bailout_id_; }
translation_id()249     int translation_id() const { return translation_id_; }
pc_offset()250     int pc_offset() const { return pc_offset_; }
kind()251     DeoptimizeKind kind() const { return kind_; }
reason()252     DeoptimizeReason reason() const { return reason_; }
253 
254    private:
255     BailoutId bailout_id_;
256     int translation_id_;
257     int pc_offset_;
258     DeoptimizeKind kind_;
259     DeoptimizeReason reason_;
260   };
261 
262   struct HandlerInfo {
263     Label* handler;
264     int pc_offset;
265   };
266 
267   friend class OutOfLineCode;
268 
269   FrameAccessState* frame_access_state_;
270   Linkage* const linkage_;
271   InstructionSequence* const code_;
272   UnwindingInfoWriter unwinding_info_writer_;
273   CompilationInfo* const info_;
274   Label* const labels_;
275   Label return_label_;
276   RpoNumber current_block_;
277   SourcePosition current_source_position_;
278   MacroAssembler masm_;
279   GapResolver resolver_;
280   SafepointTableBuilder safepoints_;
281   ZoneVector<HandlerInfo> handlers_;
282   ZoneDeque<DeoptimizationExit*> deoptimization_exits_;
283   ZoneDeque<DeoptimizationState*> deoptimization_states_;
284   ZoneDeque<Handle<Object>> deoptimization_literals_;
285   size_t inlined_function_count_;
286   TranslationBuffer translations_;
287   int last_lazy_deopt_pc_;
288   JumpTable* jump_tables_;
289   OutOfLineCode* ools_;
290   int osr_pc_offset_;
291   int optimized_out_literal_id_;
292   SourcePositionTableBuilder source_position_table_builder_;
293 };
294 
295 }  // namespace compiler
296 }  // namespace internal
297 }  // namespace v8
298 
299 #endif  // V8_COMPILER_CODE_GENERATOR_H
300