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1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SKSL_GLSLCODEGENERATOR
9 #define SKSL_GLSLCODEGENERATOR
10 
11 #include <stack>
12 #include <tuple>
13 #include <unordered_map>
14 
15 #include "SkSLCodeGenerator.h"
16 #include "SkSLStringStream.h"
17 #include "ir/SkSLBinaryExpression.h"
18 #include "ir/SkSLBoolLiteral.h"
19 #include "ir/SkSLConstructor.h"
20 #include "ir/SkSLDoStatement.h"
21 #include "ir/SkSLExtension.h"
22 #include "ir/SkSLFloatLiteral.h"
23 #include "ir/SkSLIfStatement.h"
24 #include "ir/SkSLIndexExpression.h"
25 #include "ir/SkSLInterfaceBlock.h"
26 #include "ir/SkSLIntLiteral.h"
27 #include "ir/SkSLFieldAccess.h"
28 #include "ir/SkSLForStatement.h"
29 #include "ir/SkSLFunctionCall.h"
30 #include "ir/SkSLFunctionDeclaration.h"
31 #include "ir/SkSLFunctionDefinition.h"
32 #include "ir/SkSLPrefixExpression.h"
33 #include "ir/SkSLPostfixExpression.h"
34 #include "ir/SkSLProgramElement.h"
35 #include "ir/SkSLReturnStatement.h"
36 #include "ir/SkSLSetting.h"
37 #include "ir/SkSLStatement.h"
38 #include "ir/SkSLSwitchStatement.h"
39 #include "ir/SkSLSwizzle.h"
40 #include "ir/SkSLTernaryExpression.h"
41 #include "ir/SkSLVarDeclarations.h"
42 #include "ir/SkSLVarDeclarationsStatement.h"
43 #include "ir/SkSLVariableReference.h"
44 #include "ir/SkSLWhileStatement.h"
45 
46 namespace SkSL {
47 
48 #define kLast_Capability SpvCapabilityMultiViewport
49 
50 /**
51  * Converts a Program into GLSL code.
52  */
53 class GLSLCodeGenerator : public CodeGenerator {
54 public:
55     enum Precedence {
56         kParentheses_Precedence    =  1,
57         kPostfix_Precedence        =  2,
58         kPrefix_Precedence         =  3,
59         kMultiplicative_Precedence =  4,
60         kAdditive_Precedence       =  5,
61         kShift_Precedence          =  6,
62         kRelational_Precedence     =  7,
63         kEquality_Precedence       =  8,
64         kBitwiseAnd_Precedence     =  9,
65         kBitwiseXor_Precedence     = 10,
66         kBitwiseOr_Precedence      = 11,
67         kLogicalAnd_Precedence     = 12,
68         kLogicalXor_Precedence     = 13,
69         kLogicalOr_Precedence      = 14,
70         kTernary_Precedence        = 15,
71         kAssignment_Precedence     = 16,
72         kSequence_Precedence       = 17,
73         kTopLevel_Precedence       = kSequence_Precedence
74     };
75 
GLSLCodeGenerator(const Context * context,const Program * program,ErrorReporter * errors,OutputStream * out)76     GLSLCodeGenerator(const Context* context, const Program* program, ErrorReporter* errors,
77                       OutputStream* out)
78     : INHERITED(program, errors, out)
79     , fLineEnding("\n")
80     , fContext(*context) {}
81 
82     bool generateCode() override;
83 
84 protected:
85     void write(const char* s);
86 
87     void writeLine();
88 
89     void writeLine(const char* s);
90 
91     void write(const String& s);
92 
93     void writeLine(const String& s);
94 
95     virtual void writeHeader();
96 
97     virtual void writePrecisionModifier();
98 
99     void writeType(const Type& type);
100 
101     void writeExtension(const Extension& ext);
102 
103     void writeInterfaceBlock(const InterfaceBlock& intf);
104 
105     void writeFunctionStart(const FunctionDeclaration& f);
106 
107     void writeFunctionDeclaration(const FunctionDeclaration& f);
108 
109     virtual void writeFunction(const FunctionDefinition& f);
110 
111     void writeLayout(const Layout& layout);
112 
113     void writeModifiers(const Modifiers& modifiers, bool globalContext);
114 
115     void writeGlobalVars(const VarDeclaration& vs);
116 
117     virtual void writeVarInitializer(const Variable& var, const Expression& value);
118 
119     void writeVarDeclarations(const VarDeclarations& decl, bool global);
120 
121     void writeFragCoord();
122 
123     virtual void writeVariableReference(const VariableReference& ref);
124 
125     void writeExpression(const Expression& expr, Precedence parentPrecedence);
126 
127     void writeIntrinsicCall(const FunctionCall& c);
128 
129     void writeMinAbsHack(Expression& absExpr, Expression& otherExpr);
130 
131     virtual void writeFunctionCall(const FunctionCall& c);
132 
133     void writeConstructor(const Constructor& c);
134 
135     void writeFieldAccess(const FieldAccess& f);
136 
137     void writeSwizzle(const Swizzle& swizzle);
138 
139     static Precedence GetBinaryPrecedence(Token::Kind op);
140 
141     virtual void writeBinaryExpression(const BinaryExpression& b, Precedence parentPrecedence);
142 
143     void writeTernaryExpression(const TernaryExpression& t, Precedence parentPrecedence);
144 
145     virtual void writeIndexExpression(const IndexExpression& expr);
146 
147     void writePrefixExpression(const PrefixExpression& p, Precedence parentPrecedence);
148 
149     void writePostfixExpression(const PostfixExpression& p, Precedence parentPrecedence);
150 
151     void writeBoolLiteral(const BoolLiteral& b);
152 
153     void writeIntLiteral(const IntLiteral& i);
154 
155     void writeFloatLiteral(const FloatLiteral& f);
156 
157     virtual void writeSetting(const Setting& s);
158 
159     void writeStatement(const Statement& s);
160 
161     void writeStatements(const std::vector<std::unique_ptr<Statement>>& statements);
162 
163     void writeBlock(const Block& b);
164 
165     virtual void writeIfStatement(const IfStatement& stmt);
166 
167     void writeForStatement(const ForStatement& f);
168 
169     void writeWhileStatement(const WhileStatement& w);
170 
171     void writeDoStatement(const DoStatement& d);
172 
173     virtual void writeSwitchStatement(const SwitchStatement& s);
174 
175     void writeReturnStatement(const ReturnStatement& r);
176 
177     virtual void writeProgramElement(const ProgramElement& e);
178 
179     const char* fLineEnding;
180     const Context& fContext;
181     StringStream fHeader;
182     String fFunctionHeader;
183     Program::Kind fProgramKind;
184     int fVarCount = 0;
185     int fIndentation = 0;
186     bool fAtLineStart = false;
187     // Keeps track of which struct types we have written. Given that we are unlikely to ever write
188     // more than one or two structs per shader, a simple linear search will be faster than anything
189     // fancier.
190     std::vector<const Type*> fWrittenStructs;
191     // true if we have run into usages of dFdx / dFdy
192     bool fFoundDerivatives = false;
193     bool fFoundImageDecl = false;
194     bool fSetupFragPositionGlobal = false;
195     bool fSetupFragPositionLocal = false;
196 
197     typedef CodeGenerator INHERITED;
198 };
199 
200 }
201 
202 #endif
203