1 /* 2 * Copyright (C) 2016 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include <SkSurface.h> 20 #include "Matrix.h" 21 22 namespace android { 23 namespace uirenderer { 24 namespace skiapipeline { 25 26 /** 27 * An offscreen rendering target used to contain the contents a RenderNode. 28 */ 29 struct SkiaLayer 30 { 31 sk_sp<SkSurface> layerSurface; 32 Matrix4 inverseTransformInWindow; 33 bool hasRenderedSinceRepaint = false; 34 }; 35 36 37 } /* namespace skiapipeline */ 38 } /* namespace uirenderer */ 39 } /* namespace android */ 40