/external/deqp/modules/gles2/functional/ |
D | es2fTextureSpecificationTests.cpp | 489 int levelH = de::max(1, m_height >> levelNdx); in verifyTex2D() local 527 int levelH = de::max(1, m_height >> levelNdx); in verifyTexCube() local 639 int levelH = de::max(1, m_height >> ndx); in createTexture() local 683 int levelH = de::max(1, m_height >> ndx); in createTexture() local 737 int levelH = de::max(1, m_height >> levelNdx); in createTexture() local 792 int levelH = de::max(1, m_height >> levelNdx); in createTexture() local 840 int levelH = de::max(1, m_height >> ndx); in createTexture() local 887 int levelH = de::max(1, m_height >> ndx); in createTexture() local 934 int levelH = de::max(1, m_height >> ndx); in createTexture() local 948 int levelH = de::max(1, m_height >> ndx); in createTexture() local [all …]
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D | es2fTextureCompletenessTests.cpp | 287 …int levelH = (levelNdx == m_invalidLevelNdx) ? m_invalidLevelSize.y() : de::max(1, m_size.y() >> l… in createTexture() local 356 int levelH = de::max(1, m_size.y() >> levelNdx); in createTexture() local 412 int levelH = de::max(1, m_size.y() >> levelNdx); in createTexture() local 515 int levelH = de::max(1, m_size.y() >> levelNdx); in createTexture() local 624 int levelH = de::max(1, m_size.y() >> levelNdx); in createTexture() local 694 int levelH = de::max(1, m_size.y() >> levelNdx); in createTexture() local 763 int levelH = (levelNdx == m_invalidLevelNdx) ? m_size.y() : de::max(1, m_size.y() >> levelNdx); in createTexture() local 876 int levelH = de::max(1, m_size.y() >> levelNdx); in createTexture() local
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureSpecificationTests.cpp | 304 int levelH = de::max(1, m_height >> levelNdx); in verifyTexture() local 495 int levelH = de::max(1, m_height >> levelNdx); in verifyTexture() local 589 int levelH = de::max(1, m_height >> levelNdx); in verifyTexture() local 671 int levelH = de::max(1, m_height >> ndx); in createTexture() local 771 int levelH = de::max(1, m_height >> ndx); in createTexture() local 810 int levelH = de::max(1, m_height >> ndx); in createTexture() local 869 int levelH = de::max(1, m_height >> levelNdx); in createTexture() local 986 int levelH = de::max(1, m_height >> ndx); in createTexture() local 1228 int levelH = de::max(1, m_height >> ndx); in createTexture() local 1242 int levelH = de::max(1, m_height >> ndx); in createTexture() local [all …]
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 1683 int levelH = de::max(1, height >> level); in texStorage2D() local 1701 int levelH = de::max(1, height >> level); in texStorage2D() local 1739 int levelH = de::max(1, height >> level); in texStorage3D() local 1759 int levelH = de::max(1, height >> level); in texStorage3D() local 1781 int levelH = de::max(1, height >> level); in texStorage3D() local 4969 const int levelH = getMipLevelSize(height, levelNdx); in isComplete() local
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderFramebufferFetchTests.cpp | 1169 int levelH = de::max(1, VIEWPORT_HEIGHT >> level); in create2DTextureArrayMipMaps() local
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