Searched defs:lodY (Results 1 – 7 of 7) sorted by relevance
280 const float lodY; in Texture2DShadowTestInstance() member298 const float lodY = cases[caseNdx].lodY; in Texture2DShadowTestInstance() local707 const float lodY; in Texture2DArrayShadowTestInstance() member728 const float lodY = cases[caseNdx].lodY; in Texture2DArrayShadowTestInstance() local
164 const float lodY; in Texture2DFilteringTestInstance() member179 const float lodY = cases[caseNdx].lodY; in Texture2DFilteringTestInstance() local631 const float lodY = curCase.lod.y(); in iterate() local815 const float lodY = curCase.lod.y(); in iterate() local
180 int lodY = static_cast<int>(SkMaxScalar(leftLength, rightLength) / kPartitionSize); in GetLevelOfDetail() local293 const SkPoint srcTexCoords[4], int lodX, int lodY, in MakeVertices()
280 float lodY; in init() member301 const float lodY = cases[caseNdx].lodY; in init() local834 float lodY; in init() member858 const float lodY = cases[caseNdx].lodY; in init() local
213 float lodY; in init() member231 const float lodY = cases[caseNdx].lodY; in init() local853 const float lodY = curCase.lod.y(); in iterate() local1093 const float lodY = curCase.lod.y(); in iterate() local
213 float lodY; in init() member231 const float lodY = cases[caseNdx].lodY; in init() local
98 Float4 lodY; in sampleTexture() local330 Float4 lodY; in sampleTexture() local1582 …void SamplerCore::cubeFace(Int face[4], Float4 &U, Float4 &V, Float4 &lodX, Float4 &lodY, Float4 &… in cubeFace()