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1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.
4  * All rights reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * Texture sampling code generation
30  *
31  * This file is nothing more than ugly glue between three largely independent
32  * entities:
33  * - TGSI -> LLVM translation (i.e., lp_build_tgsi_soa)
34  * - texture sampling code generation (i.e., lp_build_sample_soa)
35  * - LLVM pipe driver
36  *
37  * All interesting code is in the functions mentioned above. There is really
38  * nothing to see here.
39  *
40  * @author Jose Fonseca <jfonseca@vmware.com>
41  */
42 
43 #include "pipe/p_defines.h"
44 #include "pipe/p_shader_tokens.h"
45 #include "gallivm/lp_bld_debug.h"
46 #include "gallivm/lp_bld_const.h"
47 #include "gallivm/lp_bld_type.h"
48 #include "gallivm/lp_bld_sample.h"
49 #include "gallivm/lp_bld_tgsi.h"
50 #include "lp_jit.h"
51 #include "lp_tex_sample.h"
52 #include "lp_state_fs.h"
53 #include "lp_debug.h"
54 
55 
56 /**
57  * This provides the bridge between the sampler state store in
58  * lp_jit_context and lp_jit_texture and the sampler code
59  * generator. It provides the texture layout information required by
60  * the texture sampler code generator in terms of the state stored in
61  * lp_jit_context and lp_jit_texture in runtime.
62  */
63 struct llvmpipe_sampler_dynamic_state
64 {
65    struct lp_sampler_dynamic_state base;
66 
67    const struct lp_sampler_static_state *static_state;
68 };
69 
70 
71 /**
72  * This is the bridge between our sampler and the TGSI translator.
73  */
74 struct lp_llvm_sampler_soa
75 {
76    struct lp_build_sampler_soa base;
77 
78    struct llvmpipe_sampler_dynamic_state dynamic_state;
79 };
80 
81 
82 /**
83  * Fetch the specified member of the lp_jit_texture structure.
84  * \param emit_load  if TRUE, emit the LLVM load instruction to actually
85  *                   fetch the field's value.  Otherwise, just emit the
86  *                   GEP code to address the field.
87  *
88  * @sa http://llvm.org/docs/GetElementPtr.html
89  */
90 static LLVMValueRef
lp_llvm_texture_member(const struct lp_sampler_dynamic_state * base,struct gallivm_state * gallivm,LLVMValueRef context_ptr,unsigned texture_unit,unsigned member_index,const char * member_name,boolean emit_load)91 lp_llvm_texture_member(const struct lp_sampler_dynamic_state *base,
92                        struct gallivm_state *gallivm,
93                        LLVMValueRef context_ptr,
94                        unsigned texture_unit,
95                        unsigned member_index,
96                        const char *member_name,
97                        boolean emit_load)
98 {
99    LLVMBuilderRef builder = gallivm->builder;
100    LLVMValueRef indices[4];
101    LLVMValueRef ptr;
102    LLVMValueRef res;
103 
104    assert(texture_unit < PIPE_MAX_SHADER_SAMPLER_VIEWS);
105 
106    /* context[0] */
107    indices[0] = lp_build_const_int32(gallivm, 0);
108    /* context[0].textures */
109    indices[1] = lp_build_const_int32(gallivm, LP_JIT_CTX_TEXTURES);
110    /* context[0].textures[unit] */
111    indices[2] = lp_build_const_int32(gallivm, texture_unit);
112    /* context[0].textures[unit].member */
113    indices[3] = lp_build_const_int32(gallivm, member_index);
114 
115    ptr = LLVMBuildGEP(builder, context_ptr, indices, ARRAY_SIZE(indices), "");
116 
117    if (emit_load)
118       res = LLVMBuildLoad(builder, ptr, "");
119    else
120       res = ptr;
121 
122    lp_build_name(res, "context.texture%u.%s", texture_unit, member_name);
123 
124    return res;
125 }
126 
127 
128 /**
129  * Helper macro to instantiate the functions that generate the code to
130  * fetch the members of lp_jit_texture to fulfill the sampler code
131  * generator requests.
132  *
133  * This complexity is the price we have to pay to keep the texture
134  * sampler code generator a reusable module without dependencies to
135  * llvmpipe internals.
136  */
137 #define LP_LLVM_TEXTURE_MEMBER(_name, _index, _emit_load)  \
138    static LLVMValueRef \
139    lp_llvm_texture_##_name( const struct lp_sampler_dynamic_state *base, \
140                             struct gallivm_state *gallivm, \
141                             LLVMValueRef context_ptr, \
142                             unsigned texture_unit) \
143    { \
144       return lp_llvm_texture_member(base, gallivm, context_ptr, \
145                                     texture_unit, _index, #_name, _emit_load ); \
146    }
147 
148 
LP_LLVM_TEXTURE_MEMBER(width,LP_JIT_TEXTURE_WIDTH,TRUE)149 LP_LLVM_TEXTURE_MEMBER(width,      LP_JIT_TEXTURE_WIDTH, TRUE)
150 LP_LLVM_TEXTURE_MEMBER(height,     LP_JIT_TEXTURE_HEIGHT, TRUE)
151 LP_LLVM_TEXTURE_MEMBER(depth,      LP_JIT_TEXTURE_DEPTH, TRUE)
152 LP_LLVM_TEXTURE_MEMBER(first_level, LP_JIT_TEXTURE_FIRST_LEVEL, TRUE)
153 LP_LLVM_TEXTURE_MEMBER(last_level, LP_JIT_TEXTURE_LAST_LEVEL, TRUE)
154 LP_LLVM_TEXTURE_MEMBER(base_ptr,   LP_JIT_TEXTURE_BASE, TRUE)
155 LP_LLVM_TEXTURE_MEMBER(row_stride, LP_JIT_TEXTURE_ROW_STRIDE, FALSE)
156 LP_LLVM_TEXTURE_MEMBER(img_stride, LP_JIT_TEXTURE_IMG_STRIDE, FALSE)
157 LP_LLVM_TEXTURE_MEMBER(mip_offsets, LP_JIT_TEXTURE_MIP_OFFSETS, FALSE)
158 
159 
160 /**
161  * Fetch the specified member of the lp_jit_sampler structure.
162  * \param emit_load  if TRUE, emit the LLVM load instruction to actually
163  *                   fetch the field's value.  Otherwise, just emit the
164  *                   GEP code to address the field.
165  *
166  * @sa http://llvm.org/docs/GetElementPtr.html
167  */
168 static LLVMValueRef
169 lp_llvm_sampler_member(const struct lp_sampler_dynamic_state *base,
170                        struct gallivm_state *gallivm,
171                        LLVMValueRef context_ptr,
172                        unsigned sampler_unit,
173                        unsigned member_index,
174                        const char *member_name,
175                        boolean emit_load)
176 {
177    LLVMBuilderRef builder = gallivm->builder;
178    LLVMValueRef indices[4];
179    LLVMValueRef ptr;
180    LLVMValueRef res;
181 
182    assert(sampler_unit < PIPE_MAX_SAMPLERS);
183 
184    /* context[0] */
185    indices[0] = lp_build_const_int32(gallivm, 0);
186    /* context[0].samplers */
187    indices[1] = lp_build_const_int32(gallivm, LP_JIT_CTX_SAMPLERS);
188    /* context[0].samplers[unit] */
189    indices[2] = lp_build_const_int32(gallivm, sampler_unit);
190    /* context[0].samplers[unit].member */
191    indices[3] = lp_build_const_int32(gallivm, member_index);
192 
193    ptr = LLVMBuildGEP(builder, context_ptr, indices, ARRAY_SIZE(indices), "");
194 
195    if (emit_load)
196       res = LLVMBuildLoad(builder, ptr, "");
197    else
198       res = ptr;
199 
200    lp_build_name(res, "context.sampler%u.%s", sampler_unit, member_name);
201 
202    return res;
203 }
204 
205 
206 #define LP_LLVM_SAMPLER_MEMBER(_name, _index, _emit_load)  \
207    static LLVMValueRef \
208    lp_llvm_sampler_##_name( const struct lp_sampler_dynamic_state *base, \
209                             struct gallivm_state *gallivm, \
210                             LLVMValueRef context_ptr, \
211                             unsigned sampler_unit) \
212    { \
213       return lp_llvm_sampler_member(base, gallivm, context_ptr, \
214                                     sampler_unit, _index, #_name, _emit_load ); \
215    }
216 
217 
LP_LLVM_SAMPLER_MEMBER(min_lod,LP_JIT_SAMPLER_MIN_LOD,TRUE)218 LP_LLVM_SAMPLER_MEMBER(min_lod,    LP_JIT_SAMPLER_MIN_LOD, TRUE)
219 LP_LLVM_SAMPLER_MEMBER(max_lod,    LP_JIT_SAMPLER_MAX_LOD, TRUE)
220 LP_LLVM_SAMPLER_MEMBER(lod_bias,   LP_JIT_SAMPLER_LOD_BIAS, TRUE)
221 LP_LLVM_SAMPLER_MEMBER(border_color, LP_JIT_SAMPLER_BORDER_COLOR, FALSE)
222 
223 
224 #if LP_USE_TEXTURE_CACHE
225 static LLVMValueRef
226 lp_llvm_texture_cache_ptr(const struct lp_sampler_dynamic_state *base,
227                           struct gallivm_state *gallivm,
228                           LLVMValueRef thread_data_ptr,
229                           unsigned unit)
230 {
231    /* We use the same cache for all units */
232    (void)unit;
233 
234    return lp_jit_thread_data_cache(gallivm, thread_data_ptr);
235 }
236 #endif
237 
238 
239 static void
lp_llvm_sampler_soa_destroy(struct lp_build_sampler_soa * sampler)240 lp_llvm_sampler_soa_destroy(struct lp_build_sampler_soa *sampler)
241 {
242    FREE(sampler);
243 }
244 
245 
246 /**
247  * Fetch filtered values from texture.
248  * The 'texel' parameter returns four vectors corresponding to R, G, B, A.
249  */
250 static void
lp_llvm_sampler_soa_emit_fetch_texel(const struct lp_build_sampler_soa * base,struct gallivm_state * gallivm,const struct lp_sampler_params * params)251 lp_llvm_sampler_soa_emit_fetch_texel(const struct lp_build_sampler_soa *base,
252                                      struct gallivm_state *gallivm,
253                                      const struct lp_sampler_params *params)
254 {
255    struct lp_llvm_sampler_soa *sampler = (struct lp_llvm_sampler_soa *)base;
256    unsigned texture_index = params->texture_index;
257    unsigned sampler_index = params->sampler_index;
258 
259    assert(sampler_index < PIPE_MAX_SAMPLERS);
260    assert(texture_index < PIPE_MAX_SHADER_SAMPLER_VIEWS);
261 
262    if (LP_PERF & PERF_NO_TEX) {
263       lp_build_sample_nop(gallivm, params->type, params->coords, params->texel);
264       return;
265    }
266 
267    lp_build_sample_soa(&sampler->dynamic_state.static_state[texture_index].texture_state,
268                        &sampler->dynamic_state.static_state[sampler_index].sampler_state,
269                        &sampler->dynamic_state.base,
270                        gallivm, params);
271 }
272 
273 /**
274  * Fetch the texture size.
275  */
276 static void
lp_llvm_sampler_soa_emit_size_query(const struct lp_build_sampler_soa * base,struct gallivm_state * gallivm,const struct lp_sampler_size_query_params * params)277 lp_llvm_sampler_soa_emit_size_query(const struct lp_build_sampler_soa *base,
278                                     struct gallivm_state *gallivm,
279                                     const struct lp_sampler_size_query_params *params)
280 {
281    struct lp_llvm_sampler_soa *sampler = (struct lp_llvm_sampler_soa *)base;
282 
283    assert(params->texture_unit < PIPE_MAX_SHADER_SAMPLER_VIEWS);
284 
285    lp_build_size_query_soa(gallivm,
286                            &sampler->dynamic_state.static_state[params->texture_unit].texture_state,
287                            &sampler->dynamic_state.base,
288                            params);
289 }
290 
291 
292 struct lp_build_sampler_soa *
lp_llvm_sampler_soa_create(const struct lp_sampler_static_state * static_state)293 lp_llvm_sampler_soa_create(const struct lp_sampler_static_state *static_state)
294 {
295    struct lp_llvm_sampler_soa *sampler;
296 
297    sampler = CALLOC_STRUCT(lp_llvm_sampler_soa);
298    if (!sampler)
299       return NULL;
300 
301    sampler->base.destroy = lp_llvm_sampler_soa_destroy;
302    sampler->base.emit_tex_sample = lp_llvm_sampler_soa_emit_fetch_texel;
303    sampler->base.emit_size_query = lp_llvm_sampler_soa_emit_size_query;
304    sampler->dynamic_state.base.width = lp_llvm_texture_width;
305    sampler->dynamic_state.base.height = lp_llvm_texture_height;
306    sampler->dynamic_state.base.depth = lp_llvm_texture_depth;
307    sampler->dynamic_state.base.first_level = lp_llvm_texture_first_level;
308    sampler->dynamic_state.base.last_level = lp_llvm_texture_last_level;
309    sampler->dynamic_state.base.base_ptr = lp_llvm_texture_base_ptr;
310    sampler->dynamic_state.base.row_stride = lp_llvm_texture_row_stride;
311    sampler->dynamic_state.base.img_stride = lp_llvm_texture_img_stride;
312    sampler->dynamic_state.base.mip_offsets = lp_llvm_texture_mip_offsets;
313    sampler->dynamic_state.base.min_lod = lp_llvm_sampler_min_lod;
314    sampler->dynamic_state.base.max_lod = lp_llvm_sampler_max_lod;
315    sampler->dynamic_state.base.lod_bias = lp_llvm_sampler_lod_bias;
316    sampler->dynamic_state.base.border_color = lp_llvm_sampler_border_color;
317 
318 #if LP_USE_TEXTURE_CACHE
319    sampler->dynamic_state.base.cache_ptr = lp_llvm_texture_cache_ptr;
320 #endif
321 
322    sampler->dynamic_state.static_state = static_state;
323 
324    return &sampler->base;
325 }
326 
327