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1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #ifndef LP_RAST_PRIV_H
29 #define LP_RAST_PRIV_H
30 
31 #include "os/os_thread.h"
32 #include "util/u_format.h"
33 #include "gallivm/lp_bld_debug.h"
34 #include "lp_memory.h"
35 #include "lp_rast.h"
36 #include "lp_scene.h"
37 #include "lp_state.h"
38 #include "lp_texture.h"
39 #include "lp_limits.h"
40 
41 
42 #define TILE_VECTOR_HEIGHT 4
43 #define TILE_VECTOR_WIDTH 4
44 
45 /* If we crash in a jitted function, we can examine jit_line and jit_state
46  * to get some info.  This is not thread-safe, however.
47  */
48 #ifdef DEBUG
49 
50 struct lp_rasterizer_task;
51 extern int jit_line;
52 extern const struct lp_rast_state *jit_state;
53 extern const struct lp_rasterizer_task *jit_task;
54 
55 #define BEGIN_JIT_CALL(state, task)                  \
56    do { \
57       jit_line = __LINE__; \
58       jit_state = state; \
59       jit_task = task; \
60    } while (0)
61 
62 #define END_JIT_CALL() \
63    do { \
64       jit_line = 0; \
65       jit_state = NULL; \
66    } while (0)
67 
68 #else
69 
70 #define BEGIN_JIT_CALL(X, Y)
71 #define END_JIT_CALL()
72 
73 #endif
74 
75 
76 struct lp_rasterizer;
77 struct cmd_bin;
78 
79 /**
80  * Per-thread rasterization state
81  */
82 struct lp_rasterizer_task
83 {
84    const struct cmd_bin *bin;
85    const struct lp_rast_state *state;
86 
87    struct lp_scene *scene;
88    unsigned x, y;          /**< Pos of this tile in framebuffer, in pixels */
89    unsigned width, height; /**< width, height of current tile, in pixels */
90 
91    uint8_t *color_tiles[PIPE_MAX_COLOR_BUFS];
92    uint8_t *depth_tile;
93 
94    /** "back" pointer */
95    struct lp_rasterizer *rast;
96 
97    /** "my" index */
98    unsigned thread_index;
99 
100    /** Non-interpolated passthru state and occlude counter for visible pixels */
101    struct lp_jit_thread_data thread_data;
102    uint64_t ps_invocations;
103    uint8_t ps_inv_multiplier;
104 
105    pipe_semaphore work_ready;
106    pipe_semaphore work_done;
107 };
108 
109 
110 /**
111  * This is the state required while rasterizing tiles.
112  * Note that this contains per-thread information too.
113  * The tile size is TILE_SIZE x TILE_SIZE pixels.
114  */
115 struct lp_rasterizer
116 {
117    boolean exit_flag;
118    boolean no_rast;  /**< For debugging/profiling */
119 
120    /** The incoming queue of scenes ready to rasterize */
121    struct lp_scene_queue *full_scenes;
122 
123    /** The scene currently being rasterized by the threads */
124    struct lp_scene *curr_scene;
125 
126    /** A task object for each rasterization thread */
127    struct lp_rasterizer_task tasks[LP_MAX_THREADS];
128 
129    unsigned num_threads;
130    pipe_thread threads[LP_MAX_THREADS];
131 
132    /** For synchronizing the rasterization threads */
133    pipe_barrier barrier;
134 };
135 
136 
137 void
138 lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
139                          const struct lp_rast_shader_inputs *inputs,
140                          unsigned x, unsigned y,
141                          unsigned mask);
142 
143 
144 /**
145  * Get the pointer to a 4x4 color block (within a 64x64 tile).
146  * \param x, y location of 4x4 block in window coords
147  */
148 static inline uint8_t *
lp_rast_get_color_block_pointer(struct lp_rasterizer_task * task,unsigned buf,unsigned x,unsigned y,unsigned layer)149 lp_rast_get_color_block_pointer(struct lp_rasterizer_task *task,
150                                 unsigned buf, unsigned x, unsigned y,
151                                 unsigned layer)
152 {
153    unsigned px, py, pixel_offset;
154    uint8_t *color;
155 
156    assert(x < task->scene->tiles_x * TILE_SIZE);
157    assert(y < task->scene->tiles_y * TILE_SIZE);
158    assert((x % TILE_VECTOR_WIDTH) == 0);
159    assert((y % TILE_VECTOR_HEIGHT) == 0);
160    assert(buf < task->scene->fb.nr_cbufs);
161 
162    assert(task->color_tiles[buf]);
163 
164    /*
165     * We don't actually benefit from having per tile cbuf/zsbuf pointers,
166     * it's just extra work - the mul/add would be exactly the same anyway.
167     * Fortunately the extra work (modulo) here is very cheap at least...
168     */
169    px = x % TILE_SIZE;
170    py = y % TILE_SIZE;
171 
172    pixel_offset = px * task->scene->cbufs[buf].format_bytes +
173                   py * task->scene->cbufs[buf].stride;
174    color = task->color_tiles[buf] + pixel_offset;
175 
176    if (layer) {
177       color += layer * task->scene->cbufs[buf].layer_stride;
178    }
179 
180    assert(lp_check_alignment(color, llvmpipe_get_format_alignment(task->scene->fb.cbufs[buf]->format)));
181    return color;
182 }
183 
184 
185 /**
186  * Get the pointer to a 4x4 depth block (within a 64x64 tile).
187  * \param x, y location of 4x4 block in window coords
188  */
189 static inline uint8_t *
lp_rast_get_depth_block_pointer(struct lp_rasterizer_task * task,unsigned x,unsigned y,unsigned layer)190 lp_rast_get_depth_block_pointer(struct lp_rasterizer_task *task,
191                                 unsigned x, unsigned y, unsigned layer)
192 {
193    unsigned px, py, pixel_offset;
194    uint8_t *depth;
195 
196    assert(x < task->scene->tiles_x * TILE_SIZE);
197    assert(y < task->scene->tiles_y * TILE_SIZE);
198    assert((x % TILE_VECTOR_WIDTH) == 0);
199    assert((y % TILE_VECTOR_HEIGHT) == 0);
200 
201    assert(task->depth_tile);
202 
203    px = x % TILE_SIZE;
204    py = y % TILE_SIZE;
205 
206    pixel_offset = px * task->scene->zsbuf.format_bytes +
207                   py * task->scene->zsbuf.stride;
208    depth = task->depth_tile + pixel_offset;
209 
210    if (layer) {
211       depth += layer * task->scene->zsbuf.layer_stride;
212    }
213 
214    assert(lp_check_alignment(depth, llvmpipe_get_format_alignment(task->scene->fb.zsbuf->format)));
215    return depth;
216 }
217 
218 
219 
220 /**
221  * Shade all pixels in a 4x4 block.  The fragment code omits the
222  * triangle in/out tests.
223  * \param x, y location of 4x4 block in window coords
224  */
225 static inline void
lp_rast_shade_quads_all(struct lp_rasterizer_task * task,const struct lp_rast_shader_inputs * inputs,unsigned x,unsigned y)226 lp_rast_shade_quads_all( struct lp_rasterizer_task *task,
227                          const struct lp_rast_shader_inputs *inputs,
228                          unsigned x, unsigned y )
229 {
230    const struct lp_scene *scene = task->scene;
231    const struct lp_rast_state *state = task->state;
232    struct lp_fragment_shader_variant *variant = state->variant;
233    uint8_t *color[PIPE_MAX_COLOR_BUFS];
234    unsigned stride[PIPE_MAX_COLOR_BUFS];
235    uint8_t *depth = NULL;
236    unsigned depth_stride = 0;
237    unsigned i;
238 
239    /* color buffer */
240    for (i = 0; i < scene->fb.nr_cbufs; i++) {
241       if (scene->fb.cbufs[i]) {
242          stride[i] = scene->cbufs[i].stride;
243          color[i] = lp_rast_get_color_block_pointer(task, i, x, y,
244                                                     inputs->layer);
245       }
246       else {
247          stride[i] = 0;
248          color[i] = NULL;
249       }
250    }
251 
252    if (scene->zsbuf.map) {
253       depth = lp_rast_get_depth_block_pointer(task, x, y, inputs->layer);
254       depth_stride = scene->zsbuf.stride;
255    }
256 
257    /*
258     * The rasterizer may produce fragments outside our
259     * allocated 4x4 blocks hence need to filter them out here.
260     */
261    if ((x % TILE_SIZE) < task->width && (y % TILE_SIZE) < task->height) {
262       /* not very accurate would need a popcount on the mask */
263       /* always count this not worth bothering? */
264       task->ps_invocations += 1 * variant->ps_inv_multiplier;
265 
266       /* Propagate non-interpolated raster state. */
267       task->thread_data.raster_state.viewport_index = inputs->viewport_index;
268 
269       /* run shader on 4x4 block */
270       BEGIN_JIT_CALL(state, task);
271       variant->jit_function[RAST_WHOLE]( &state->jit_context,
272                                          x, y,
273                                          inputs->frontfacing,
274                                          GET_A0(inputs),
275                                          GET_DADX(inputs),
276                                          GET_DADY(inputs),
277                                          color,
278                                          depth,
279                                          0xffff,
280                                          &task->thread_data,
281                                          stride,
282                                          depth_stride);
283       END_JIT_CALL();
284    }
285 }
286 
287 void lp_rast_triangle_1( struct lp_rasterizer_task *,
288                          const union lp_rast_cmd_arg );
289 void lp_rast_triangle_2( struct lp_rasterizer_task *,
290                          const union lp_rast_cmd_arg );
291 void lp_rast_triangle_3( struct lp_rasterizer_task *,
292                          const union lp_rast_cmd_arg );
293 void lp_rast_triangle_4( struct lp_rasterizer_task *,
294                          const union lp_rast_cmd_arg );
295 void lp_rast_triangle_5( struct lp_rasterizer_task *,
296                          const union lp_rast_cmd_arg );
297 void lp_rast_triangle_6( struct lp_rasterizer_task *,
298                          const union lp_rast_cmd_arg );
299 void lp_rast_triangle_7( struct lp_rasterizer_task *,
300                          const union lp_rast_cmd_arg );
301 void lp_rast_triangle_8( struct lp_rasterizer_task *,
302                          const union lp_rast_cmd_arg );
303 
304 void lp_rast_triangle_3_4(struct lp_rasterizer_task *,
305 			  const union lp_rast_cmd_arg );
306 
307 void lp_rast_triangle_3_16( struct lp_rasterizer_task *,
308                             const union lp_rast_cmd_arg );
309 
310 void lp_rast_triangle_4_16( struct lp_rasterizer_task *,
311                             const union lp_rast_cmd_arg );
312 
313 
314 void lp_rast_triangle_32_1( struct lp_rasterizer_task *,
315                          const union lp_rast_cmd_arg );
316 void lp_rast_triangle_32_2( struct lp_rasterizer_task *,
317                          const union lp_rast_cmd_arg );
318 void lp_rast_triangle_32_3( struct lp_rasterizer_task *,
319                          const union lp_rast_cmd_arg );
320 void lp_rast_triangle_32_4( struct lp_rasterizer_task *,
321                          const union lp_rast_cmd_arg );
322 void lp_rast_triangle_32_5( struct lp_rasterizer_task *,
323                          const union lp_rast_cmd_arg );
324 void lp_rast_triangle_32_6( struct lp_rasterizer_task *,
325                          const union lp_rast_cmd_arg );
326 void lp_rast_triangle_32_7( struct lp_rasterizer_task *,
327                          const union lp_rast_cmd_arg );
328 void lp_rast_triangle_32_8( struct lp_rasterizer_task *,
329                          const union lp_rast_cmd_arg );
330 
331 void lp_rast_triangle_32_3_4(struct lp_rasterizer_task *,
332 			  const union lp_rast_cmd_arg );
333 
334 void lp_rast_triangle_32_3_16( struct lp_rasterizer_task *,
335                             const union lp_rast_cmd_arg );
336 
337 void lp_rast_triangle_32_4_16( struct lp_rasterizer_task *,
338                             const union lp_rast_cmd_arg );
339 
340 void
341 lp_rast_set_state(struct lp_rasterizer_task *task,
342                   const union lp_rast_cmd_arg arg);
343 
344 void
345 lp_debug_bin( const struct cmd_bin *bin, int x, int y );
346 
347 #endif
348