1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "util/u_framebuffer.h"
29 #include "util/u_math.h"
30 #include "util/u_memory.h"
31 #include "util/u_inlines.h"
32 #include "util/simple_list.h"
33 #include "util/u_format.h"
34 #include "lp_scene.h"
35 #include "lp_fence.h"
36 #include "lp_debug.h"
37
38
39 #define RESOURCE_REF_SZ 32
40
41 /** List of resource references */
42 struct resource_ref {
43 struct pipe_resource *resource[RESOURCE_REF_SZ];
44 int count;
45 struct resource_ref *next;
46 };
47
48
49 /**
50 * Create a new scene object.
51 * \param queue the queue to put newly rendered/emptied scenes into
52 */
53 struct lp_scene *
lp_scene_create(struct pipe_context * pipe)54 lp_scene_create( struct pipe_context *pipe )
55 {
56 struct lp_scene *scene = CALLOC_STRUCT(lp_scene);
57 if (!scene)
58 return NULL;
59
60 scene->pipe = pipe;
61
62 scene->data.head =
63 CALLOC_STRUCT(data_block);
64
65 pipe_mutex_init(scene->mutex);
66
67 #ifdef DEBUG
68 /* Do some scene limit sanity checks here */
69 {
70 size_t maxBins = TILES_X * TILES_Y;
71 size_t maxCommandBytes = sizeof(struct cmd_block) * maxBins;
72 size_t maxCommandPlusData = maxCommandBytes + DATA_BLOCK_SIZE;
73 /* We'll need at least one command block per bin. Make sure that's
74 * less than the max allowed scene size.
75 */
76 assert(maxCommandBytes < LP_SCENE_MAX_SIZE);
77 /* We'll also need space for at least one other data block */
78 assert(maxCommandPlusData <= LP_SCENE_MAX_SIZE);
79 }
80 #endif
81
82 return scene;
83 }
84
85
86 /**
87 * Free all data associated with the given scene, and the scene itself.
88 */
89 void
lp_scene_destroy(struct lp_scene * scene)90 lp_scene_destroy(struct lp_scene *scene)
91 {
92 lp_fence_reference(&scene->fence, NULL);
93 pipe_mutex_destroy(scene->mutex);
94 assert(scene->data.head->next == NULL);
95 FREE(scene->data.head);
96 FREE(scene);
97 }
98
99
100 /**
101 * Check if the scene's bins are all empty.
102 * For debugging purposes.
103 */
104 boolean
lp_scene_is_empty(struct lp_scene * scene)105 lp_scene_is_empty(struct lp_scene *scene )
106 {
107 unsigned x, y;
108
109 for (y = 0; y < TILES_Y; y++) {
110 for (x = 0; x < TILES_X; x++) {
111 const struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
112 if (bin->head) {
113 return FALSE;
114 }
115 }
116 }
117 return TRUE;
118 }
119
120
121 /* Returns true if there has ever been a failed allocation attempt in
122 * this scene. Used in triangle emit to avoid having to check success
123 * at each bin.
124 */
125 boolean
lp_scene_is_oom(struct lp_scene * scene)126 lp_scene_is_oom(struct lp_scene *scene)
127 {
128 return scene->alloc_failed;
129 }
130
131
132 /* Remove all commands from a bin. Tries to reuse some of the memory
133 * allocated to the bin, however.
134 */
135 void
lp_scene_bin_reset(struct lp_scene * scene,unsigned x,unsigned y)136 lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y)
137 {
138 struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
139
140 bin->last_state = NULL;
141 bin->head = bin->tail;
142 if (bin->tail) {
143 bin->tail->next = NULL;
144 bin->tail->count = 0;
145 }
146 }
147
148
149 void
lp_scene_begin_rasterization(struct lp_scene * scene)150 lp_scene_begin_rasterization(struct lp_scene *scene)
151 {
152 const struct pipe_framebuffer_state *fb = &scene->fb;
153 int i;
154
155 //LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
156
157 for (i = 0; i < scene->fb.nr_cbufs; i++) {
158 struct pipe_surface *cbuf = scene->fb.cbufs[i];
159
160 if (!cbuf) {
161 scene->cbufs[i].stride = 0;
162 scene->cbufs[i].layer_stride = 0;
163 scene->cbufs[i].map = NULL;
164 continue;
165 }
166
167 if (llvmpipe_resource_is_texture(cbuf->texture)) {
168 scene->cbufs[i].stride = llvmpipe_resource_stride(cbuf->texture,
169 cbuf->u.tex.level);
170 scene->cbufs[i].layer_stride = llvmpipe_layer_stride(cbuf->texture,
171 cbuf->u.tex.level);
172
173 scene->cbufs[i].map = llvmpipe_resource_map(cbuf->texture,
174 cbuf->u.tex.level,
175 cbuf->u.tex.first_layer,
176 LP_TEX_USAGE_READ_WRITE);
177 scene->cbufs[i].format_bytes = util_format_get_blocksize(cbuf->format);
178 }
179 else {
180 struct llvmpipe_resource *lpr = llvmpipe_resource(cbuf->texture);
181 unsigned pixstride = util_format_get_blocksize(cbuf->format);
182 scene->cbufs[i].stride = cbuf->texture->width0;
183 scene->cbufs[i].layer_stride = 0;
184 scene->cbufs[i].map = lpr->data;
185 scene->cbufs[i].map += cbuf->u.buf.first_element * pixstride;
186 scene->cbufs[i].format_bytes = util_format_get_blocksize(cbuf->format);
187 }
188 }
189
190 if (fb->zsbuf) {
191 struct pipe_surface *zsbuf = scene->fb.zsbuf;
192 scene->zsbuf.stride = llvmpipe_resource_stride(zsbuf->texture, zsbuf->u.tex.level);
193 scene->zsbuf.layer_stride = llvmpipe_layer_stride(zsbuf->texture, zsbuf->u.tex.level);
194
195 scene->zsbuf.map = llvmpipe_resource_map(zsbuf->texture,
196 zsbuf->u.tex.level,
197 zsbuf->u.tex.first_layer,
198 LP_TEX_USAGE_READ_WRITE);
199 scene->zsbuf.format_bytes = util_format_get_blocksize(zsbuf->format);
200 }
201 }
202
203
204
205
206 /**
207 * Free all the temporary data in a scene.
208 */
209 void
lp_scene_end_rasterization(struct lp_scene * scene)210 lp_scene_end_rasterization(struct lp_scene *scene )
211 {
212 int i, j;
213
214 /* Unmap color buffers */
215 for (i = 0; i < scene->fb.nr_cbufs; i++) {
216 if (scene->cbufs[i].map) {
217 struct pipe_surface *cbuf = scene->fb.cbufs[i];
218 if (llvmpipe_resource_is_texture(cbuf->texture)) {
219 llvmpipe_resource_unmap(cbuf->texture,
220 cbuf->u.tex.level,
221 cbuf->u.tex.first_layer);
222 }
223 scene->cbufs[i].map = NULL;
224 }
225 }
226
227 /* Unmap z/stencil buffer */
228 if (scene->zsbuf.map) {
229 struct pipe_surface *zsbuf = scene->fb.zsbuf;
230 llvmpipe_resource_unmap(zsbuf->texture,
231 zsbuf->u.tex.level,
232 zsbuf->u.tex.first_layer);
233 scene->zsbuf.map = NULL;
234 }
235
236 /* Reset all command lists:
237 */
238 for (i = 0; i < scene->tiles_x; i++) {
239 for (j = 0; j < scene->tiles_y; j++) {
240 struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
241 bin->head = NULL;
242 bin->tail = NULL;
243 bin->last_state = NULL;
244 }
245 }
246
247 /* If there are any bins which weren't cleared by the loop above,
248 * they will be caught (on debug builds at least) by this assert:
249 */
250 assert(lp_scene_is_empty(scene));
251
252 /* Decrement texture ref counts
253 */
254 {
255 struct resource_ref *ref;
256 int i, j = 0;
257
258 for (ref = scene->resources; ref; ref = ref->next) {
259 for (i = 0; i < ref->count; i++) {
260 if (LP_DEBUG & DEBUG_SETUP)
261 debug_printf("resource %d: %p %dx%d sz %d\n",
262 j,
263 (void *) ref->resource[i],
264 ref->resource[i]->width0,
265 ref->resource[i]->height0,
266 llvmpipe_resource_size(ref->resource[i]));
267 j++;
268 pipe_resource_reference(&ref->resource[i], NULL);
269 }
270 }
271
272 if (LP_DEBUG & DEBUG_SETUP)
273 debug_printf("scene %d resources, sz %d\n",
274 j, scene->resource_reference_size);
275 }
276
277 /* Free all scene data blocks:
278 */
279 {
280 struct data_block_list *list = &scene->data;
281 struct data_block *block, *tmp;
282
283 for (block = list->head->next; block; block = tmp) {
284 tmp = block->next;
285 FREE(block);
286 }
287
288 list->head->next = NULL;
289 list->head->used = 0;
290 }
291
292 lp_fence_reference(&scene->fence, NULL);
293
294 scene->resources = NULL;
295 scene->scene_size = 0;
296 scene->resource_reference_size = 0;
297
298 scene->alloc_failed = FALSE;
299
300 util_unreference_framebuffer_state( &scene->fb );
301 }
302
303
304
305
306
307
308 struct cmd_block *
lp_scene_new_cmd_block(struct lp_scene * scene,struct cmd_bin * bin)309 lp_scene_new_cmd_block( struct lp_scene *scene,
310 struct cmd_bin *bin )
311 {
312 struct cmd_block *block = lp_scene_alloc(scene, sizeof(struct cmd_block));
313 if (block) {
314 if (bin->tail) {
315 bin->tail->next = block;
316 bin->tail = block;
317 }
318 else {
319 bin->head = block;
320 bin->tail = block;
321 }
322 //memset(block, 0, sizeof *block);
323 block->next = NULL;
324 block->count = 0;
325 }
326 return block;
327 }
328
329
330 struct data_block *
lp_scene_new_data_block(struct lp_scene * scene)331 lp_scene_new_data_block( struct lp_scene *scene )
332 {
333 if (scene->scene_size + DATA_BLOCK_SIZE > LP_SCENE_MAX_SIZE) {
334 if (0) debug_printf("%s: failed\n", __FUNCTION__);
335 scene->alloc_failed = TRUE;
336 return NULL;
337 }
338 else {
339 struct data_block *block = MALLOC_STRUCT(data_block);
340 if (!block)
341 return NULL;
342
343 scene->scene_size += sizeof *block;
344
345 block->used = 0;
346 block->next = scene->data.head;
347 scene->data.head = block;
348
349 return block;
350 }
351 }
352
353
354 /**
355 * Return number of bytes used for all bin data within a scene.
356 * This does not include resources (textures) referenced by the scene.
357 */
358 static unsigned
lp_scene_data_size(const struct lp_scene * scene)359 lp_scene_data_size( const struct lp_scene *scene )
360 {
361 unsigned size = 0;
362 const struct data_block *block;
363 for (block = scene->data.head; block; block = block->next) {
364 size += block->used;
365 }
366 return size;
367 }
368
369
370
371 /**
372 * Add a reference to a resource by the scene.
373 */
374 boolean
lp_scene_add_resource_reference(struct lp_scene * scene,struct pipe_resource * resource,boolean initializing_scene)375 lp_scene_add_resource_reference(struct lp_scene *scene,
376 struct pipe_resource *resource,
377 boolean initializing_scene)
378 {
379 struct resource_ref *ref, **last = &scene->resources;
380 int i;
381
382 /* Look at existing resource blocks:
383 */
384 for (ref = scene->resources; ref; ref = ref->next) {
385 last = &ref->next;
386
387 /* Search for this resource:
388 */
389 for (i = 0; i < ref->count; i++)
390 if (ref->resource[i] == resource)
391 return TRUE;
392
393 if (ref->count < RESOURCE_REF_SZ) {
394 /* If the block is half-empty, then append the reference here.
395 */
396 break;
397 }
398 }
399
400 /* Create a new block if no half-empty block was found.
401 */
402 if (!ref) {
403 assert(*last == NULL);
404 *last = lp_scene_alloc(scene, sizeof *ref);
405 if (*last == NULL)
406 return FALSE;
407
408 ref = *last;
409 memset(ref, 0, sizeof *ref);
410 }
411
412 /* Append the reference to the reference block.
413 */
414 pipe_resource_reference(&ref->resource[ref->count++], resource);
415 scene->resource_reference_size += llvmpipe_resource_size(resource);
416
417 /* Heuristic to advise scene flushes. This isn't helpful in the
418 * initial setup of the scene, but after that point flush on the
419 * next resource added which exceeds 64MB in referenced texture
420 * data.
421 */
422 if (!initializing_scene &&
423 scene->resource_reference_size >= LP_SCENE_MAX_RESOURCE_SIZE)
424 return FALSE;
425
426 return TRUE;
427 }
428
429
430 /**
431 * Does this scene have a reference to the given resource?
432 */
433 boolean
lp_scene_is_resource_referenced(const struct lp_scene * scene,const struct pipe_resource * resource)434 lp_scene_is_resource_referenced(const struct lp_scene *scene,
435 const struct pipe_resource *resource)
436 {
437 const struct resource_ref *ref;
438 int i;
439
440 for (ref = scene->resources; ref; ref = ref->next) {
441 for (i = 0; i < ref->count; i++)
442 if (ref->resource[i] == resource)
443 return TRUE;
444 }
445
446 return FALSE;
447 }
448
449
450
451
452 /** advance curr_x,y to the next bin */
453 static boolean
next_bin(struct lp_scene * scene)454 next_bin(struct lp_scene *scene)
455 {
456 scene->curr_x++;
457 if (scene->curr_x >= scene->tiles_x) {
458 scene->curr_x = 0;
459 scene->curr_y++;
460 }
461 if (scene->curr_y >= scene->tiles_y) {
462 /* no more bins */
463 return FALSE;
464 }
465 return TRUE;
466 }
467
468
469 void
lp_scene_bin_iter_begin(struct lp_scene * scene)470 lp_scene_bin_iter_begin( struct lp_scene *scene )
471 {
472 scene->curr_x = scene->curr_y = -1;
473 }
474
475
476 /**
477 * Return pointer to next bin to be rendered.
478 * The lp_scene::curr_x and ::curr_y fields will be advanced.
479 * Multiple rendering threads will call this function to get a chunk
480 * of work (a bin) to work on.
481 */
482 struct cmd_bin *
lp_scene_bin_iter_next(struct lp_scene * scene,int * x,int * y)483 lp_scene_bin_iter_next( struct lp_scene *scene , int *x, int *y)
484 {
485 struct cmd_bin *bin = NULL;
486
487 pipe_mutex_lock(scene->mutex);
488
489 if (scene->curr_x < 0) {
490 /* first bin */
491 scene->curr_x = 0;
492 scene->curr_y = 0;
493 }
494 else if (!next_bin(scene)) {
495 /* no more bins left */
496 goto end;
497 }
498
499 bin = lp_scene_get_bin(scene, scene->curr_x, scene->curr_y);
500 *x = scene->curr_x;
501 *y = scene->curr_y;
502
503 end:
504 /*printf("return bin %p at %d, %d\n", (void *) bin, *bin_x, *bin_y);*/
505 pipe_mutex_unlock(scene->mutex);
506 return bin;
507 }
508
509
lp_scene_begin_binning(struct lp_scene * scene,struct pipe_framebuffer_state * fb,boolean discard)510 void lp_scene_begin_binning( struct lp_scene *scene,
511 struct pipe_framebuffer_state *fb, boolean discard )
512 {
513 int i;
514 unsigned max_layer = ~0;
515
516 assert(lp_scene_is_empty(scene));
517
518 scene->discard = discard;
519 util_copy_framebuffer_state(&scene->fb, fb);
520
521 scene->tiles_x = align(fb->width, TILE_SIZE) / TILE_SIZE;
522 scene->tiles_y = align(fb->height, TILE_SIZE) / TILE_SIZE;
523 assert(scene->tiles_x <= TILES_X);
524 assert(scene->tiles_y <= TILES_Y);
525
526 /*
527 * Determine how many layers the fb has (used for clamping layer value).
528 * OpenGL (but not d3d10) permits different amount of layers per rt, however
529 * results are undefined if layer exceeds the amount of layers of ANY
530 * attachment hence don't need separate per cbuf and zsbuf max.
531 */
532 for (i = 0; i < scene->fb.nr_cbufs; i++) {
533 struct pipe_surface *cbuf = scene->fb.cbufs[i];
534 if (cbuf) {
535 if (llvmpipe_resource_is_texture(cbuf->texture)) {
536 max_layer = MIN2(max_layer,
537 cbuf->u.tex.last_layer - cbuf->u.tex.first_layer);
538 }
539 else {
540 max_layer = 0;
541 }
542 }
543 }
544 if (fb->zsbuf) {
545 struct pipe_surface *zsbuf = scene->fb.zsbuf;
546 max_layer = MIN2(max_layer, zsbuf->u.tex.last_layer - zsbuf->u.tex.first_layer);
547 }
548 scene->fb_max_layer = max_layer;
549 }
550
551
lp_scene_end_binning(struct lp_scene * scene)552 void lp_scene_end_binning( struct lp_scene *scene )
553 {
554 if (LP_DEBUG & DEBUG_SCENE) {
555 debug_printf("rasterize scene:\n");
556 debug_printf(" scene_size: %u\n",
557 scene->scene_size);
558 debug_printf(" data size: %u\n",
559 lp_scene_data_size(scene));
560
561 if (0)
562 lp_debug_bins( scene );
563 }
564 }
565