1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_GUI_CONSUMER_H 18 #define ANDROID_GUI_CONSUMER_H 19 20 #include <EGL/egl.h> 21 #include <EGL/eglext.h> 22 23 #include <gui/BufferQueueDefs.h> 24 #include <gui/ConsumerBase.h> 25 26 #include <ui/FenceTime.h> 27 #include <ui/GraphicBuffer.h> 28 29 #include <utils/String8.h> 30 #include <utils/Vector.h> 31 #include <utils/threads.h> 32 33 namespace android { 34 // ---------------------------------------------------------------------------- 35 36 37 class String8; 38 39 /* 40 * GLConsumer consumes buffers of graphics data from a BufferQueue, 41 * and makes them available to OpenGL as a texture. 42 * 43 * A typical usage pattern is to set up the GLConsumer with the 44 * desired options, and call updateTexImage() when a new frame is desired. 45 * If a new frame is available, the texture will be updated. If not, 46 * the previous contents are retained. 47 * 48 * By default, the texture is attached to the GL_TEXTURE_EXTERNAL_OES 49 * texture target, in the EGL context of the first thread that calls 50 * updateTexImage(). 51 * 52 * This class was previously called SurfaceTexture. 53 */ 54 class GLConsumer : public ConsumerBase { 55 public: 56 enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES 57 typedef ConsumerBase::FrameAvailableListener FrameAvailableListener; 58 59 // GLConsumer constructs a new GLConsumer object. If the constructor with 60 // the tex parameter is used, tex indicates the name of the OpenGL ES 61 // texture to which images are to be streamed. texTarget specifies the 62 // OpenGL ES texture target to which the texture will be bound in 63 // updateTexImage. useFenceSync specifies whether fences should be used to 64 // synchronize access to buffers if that behavior is enabled at 65 // compile-time. 66 // 67 // A GLConsumer may be detached from one OpenGL ES context and then 68 // attached to a different context using the detachFromContext and 69 // attachToContext methods, respectively. The intention of these methods is 70 // purely to allow a GLConsumer to be transferred from one consumer 71 // context to another. If such a transfer is not needed there is no 72 // requirement that either of these methods be called. 73 // 74 // If the constructor with the tex parameter is used, the GLConsumer is 75 // created in a state where it is considered attached to an OpenGL ES 76 // context for the purposes of the attachToContext and detachFromContext 77 // methods. However, despite being considered "attached" to a context, the 78 // specific OpenGL ES context doesn't get latched until the first call to 79 // updateTexImage. After that point, all calls to updateTexImage must be 80 // made with the same OpenGL ES context current. 81 // 82 // If the constructor without the tex parameter is used, the GLConsumer is 83 // created in a detached state, and attachToContext must be called before 84 // calls to updateTexImage. 85 GLConsumer(const sp<IGraphicBufferConsumer>& bq, 86 uint32_t tex, uint32_t texureTarget, bool useFenceSync, 87 bool isControlledByApp); 88 89 GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texureTarget, 90 bool useFenceSync, bool isControlledByApp); 91 92 // updateTexImage acquires the most recently queued buffer, and sets the 93 // image contents of the target texture to it. 94 // 95 // This call may only be made while the OpenGL ES context to which the 96 // target texture belongs is bound to the calling thread. 97 // 98 // This calls doGLFenceWait to ensure proper synchronization. 99 status_t updateTexImage(); 100 101 // releaseTexImage releases the texture acquired in updateTexImage(). 102 // This is intended to be used in single buffer mode. 103 // 104 // This call may only be made while the OpenGL ES context to which the 105 // target texture belongs is bound to the calling thread. 106 status_t releaseTexImage(); 107 108 // setReleaseFence stores a fence that will signal when the current buffer 109 // is no longer being read. This fence will be returned to the producer 110 // when the current buffer is released by updateTexImage(). Multiple 111 // fences can be set for a given buffer; they will be merged into a single 112 // union fence. 113 virtual void setReleaseFence(const sp<Fence>& fence); 114 115 // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix 116 // associated with the texture image set by the most recent call to 117 // updateTexImage. 118 // 119 // This transform matrix maps 2D homogeneous texture coordinates of the form 120 // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture 121 // coordinate that should be used to sample that location from the texture. 122 // Sampling the texture outside of the range of this transform is undefined. 123 // 124 // This transform is necessary to compensate for transforms that the stream 125 // content producer may implicitly apply to the content. By forcing users of 126 // a GLConsumer to apply this transform we avoid performing an extra 127 // copy of the data that would be needed to hide the transform from the 128 // user. 129 // 130 // The matrix is stored in column-major order so that it may be passed 131 // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv 132 // functions. 133 void getTransformMatrix(float mtx[16]); 134 135 // Computes the transform matrix documented by getTransformMatrix 136 // from the BufferItem sub parts. 137 static void computeTransformMatrix(float outTransform[16], 138 const sp<GraphicBuffer>& buf, const Rect& cropRect, 139 uint32_t transform, bool filtering); 140 141 // getTimestamp retrieves the timestamp associated with the texture image 142 // set by the most recent call to updateTexImage. 143 // 144 // The timestamp is in nanoseconds, and is monotonically increasing. Its 145 // other semantics (zero point, etc) are source-dependent and should be 146 // documented by the source. 147 int64_t getTimestamp(); 148 149 // getDataSpace retrieves the DataSpace associated with the texture image 150 // set by the most recent call to updateTexImage. 151 android_dataspace getCurrentDataSpace(); 152 153 // getFrameNumber retrieves the frame number associated with the texture 154 // image set by the most recent call to updateTexImage. 155 // 156 // The frame number is an incrementing counter set to 0 at the creation of 157 // the BufferQueue associated with this consumer. 158 uint64_t getFrameNumber(); 159 160 // setDefaultBufferSize is used to set the size of buffers returned by 161 // requestBuffers when a with and height of zero is requested. 162 // A call to setDefaultBufferSize() may trigger requestBuffers() to 163 // be called from the client. 164 // The width and height parameters must be no greater than the minimum of 165 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). 166 // An error due to invalid dimensions might not be reported until 167 // updateTexImage() is called. 168 status_t setDefaultBufferSize(uint32_t width, uint32_t height); 169 170 // setFilteringEnabled sets whether the transform matrix should be computed 171 // for use with bilinear filtering. 172 void setFilteringEnabled(bool enabled); 173 174 // getCurrentBuffer returns the buffer associated with the current image. 175 // When outSlot is not nullptr, the current buffer slot index is also 176 // returned. 177 sp<GraphicBuffer> getCurrentBuffer(int* outSlot = nullptr) const; 178 179 // getCurrentTextureTarget returns the texture target of the current 180 // texture as returned by updateTexImage(). 181 uint32_t getCurrentTextureTarget() const; 182 183 // getCurrentCrop returns the cropping rectangle of the current buffer. 184 Rect getCurrentCrop() const; 185 186 // getCurrentTransform returns the transform of the current buffer. 187 uint32_t getCurrentTransform() const; 188 189 // getCurrentScalingMode returns the scaling mode of the current buffer. 190 uint32_t getCurrentScalingMode() const; 191 192 // getCurrentFence returns the fence indicating when the current buffer is 193 // ready to be read from. 194 sp<Fence> getCurrentFence() const; 195 196 // getCurrentFence returns the FenceTime indicating when the current 197 // buffer is ready to be read from. 198 std::shared_ptr<FenceTime> getCurrentFenceTime() const; 199 200 // doGLFenceWait inserts a wait command into the OpenGL ES command stream 201 // to ensure that it is safe for future OpenGL ES commands to access the 202 // current texture buffer. 203 status_t doGLFenceWait() const; 204 205 // set the name of the GLConsumer that will be used to identify it in 206 // log messages. 207 void setName(const String8& name); 208 209 // These functions call the corresponding BufferQueue implementation 210 // so the refactoring can proceed smoothly 211 status_t setDefaultBufferFormat(PixelFormat defaultFormat); 212 status_t setDefaultBufferDataSpace(android_dataspace defaultDataSpace); 213 status_t setConsumerUsageBits(uint64_t usage); 214 status_t setTransformHint(uint32_t hint); 215 status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers); 216 217 // detachFromContext detaches the GLConsumer from the calling thread's 218 // current OpenGL ES context. This context must be the same as the context 219 // that was current for previous calls to updateTexImage. 220 // 221 // Detaching a GLConsumer from an OpenGL ES context will result in the 222 // deletion of the OpenGL ES texture object into which the images were being 223 // streamed. After a GLConsumer has been detached from the OpenGL ES 224 // context calls to updateTexImage will fail returning INVALID_OPERATION 225 // until the GLConsumer is attached to a new OpenGL ES context using the 226 // attachToContext method. 227 status_t detachFromContext(); 228 229 // attachToContext attaches a GLConsumer that is currently in the 230 // 'detached' state to the current OpenGL ES context. A GLConsumer is 231 // in the 'detached' state iff detachFromContext has successfully been 232 // called and no calls to attachToContext have succeeded since the last 233 // detachFromContext call. Calls to attachToContext made on a 234 // GLConsumer that is not in the 'detached' state will result in an 235 // INVALID_OPERATION error. 236 // 237 // The tex argument specifies the OpenGL ES texture object name in the 238 // new context into which the image contents will be streamed. A successful 239 // call to attachToContext will result in this texture object being bound to 240 // the texture target and populated with the image contents that were 241 // current at the time of the last call to detachFromContext. 242 status_t attachToContext(uint32_t tex); 243 244 protected: 245 246 // abandonLocked overrides the ConsumerBase method to clear 247 // mCurrentTextureImage in addition to the ConsumerBase behavior. 248 virtual void abandonLocked(); 249 250 // dumpLocked overrides the ConsumerBase method to dump GLConsumer- 251 // specific info in addition to the ConsumerBase behavior. 252 virtual void dumpLocked(String8& result, const char* prefix) const; 253 254 // acquireBufferLocked overrides the ConsumerBase method to update the 255 // mEglSlots array in addition to the ConsumerBase behavior. 256 virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen, 257 uint64_t maxFrameNumber = 0) override; 258 259 // releaseBufferLocked overrides the ConsumerBase method to update the 260 // mEglSlots array in addition to the ConsumerBase. 261 virtual status_t releaseBufferLocked(int slot, 262 const sp<GraphicBuffer> graphicBuffer, 263 EGLDisplay display, EGLSyncKHR eglFence) override; 264 releaseBufferLocked(int slot,const sp<GraphicBuffer> graphicBuffer,EGLSyncKHR eglFence)265 status_t releaseBufferLocked(int slot, 266 const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) { 267 return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence); 268 } 269 270 static bool isExternalFormat(PixelFormat format); 271 272 struct PendingRelease { PendingReleasePendingRelease273 PendingRelease() : isPending(false), currentTexture(-1), 274 graphicBuffer(), display(nullptr), fence(nullptr) {} 275 276 bool isPending; 277 int currentTexture; 278 sp<GraphicBuffer> graphicBuffer; 279 EGLDisplay display; 280 EGLSyncKHR fence; 281 }; 282 283 // This releases the buffer in the slot referenced by mCurrentTexture, 284 // then updates state to refer to the BufferItem, which must be a 285 // newly-acquired buffer. If pendingRelease is not null, the parameters 286 // which would have been passed to releaseBufferLocked upon the successful 287 // completion of the method will instead be returned to the caller, so that 288 // it may call releaseBufferLocked itself later. 289 status_t updateAndReleaseLocked(const BufferItem& item, 290 PendingRelease* pendingRelease = nullptr); 291 292 // Binds mTexName and the current buffer to mTexTarget. Uses 293 // mCurrentTexture if it's set, mCurrentTextureImage if not. If the 294 // bind succeeds, this calls doGLFenceWait. 295 status_t bindTextureImageLocked(); 296 297 // Gets the current EGLDisplay and EGLContext values, and compares them 298 // to mEglDisplay and mEglContext. If the fields have been previously 299 // set, the values must match; if not, the fields are set to the current 300 // values. 301 // The contextCheck argument is used to ensure that a GL context is 302 // properly set; when set to false, the check is not performed. 303 status_t checkAndUpdateEglStateLocked(bool contextCheck = false); 304 305 private: 306 // EglImage is a utility class for tracking and creating EGLImageKHRs. There 307 // is primarily just one image per slot, but there is also special cases: 308 // - For releaseTexImage, we use a debug image (mReleasedTexImage) 309 // - After freeBuffer, we must still keep the current image/buffer 310 // Reference counting EGLImages lets us handle all these cases easily while 311 // also only creating new EGLImages from buffers when required. 312 class EglImage : public LightRefBase<EglImage> { 313 public: 314 EglImage(sp<GraphicBuffer> graphicBuffer); 315 316 // createIfNeeded creates an EGLImage if required (we haven't created 317 // one yet, or the EGLDisplay or crop-rect has changed). 318 status_t createIfNeeded(EGLDisplay display, 319 const Rect& cropRect, 320 bool forceCreate = false); 321 322 // This calls glEGLImageTargetTexture2DOES to bind the image to the 323 // texture in the specified texture target. 324 void bindToTextureTarget(uint32_t texTarget); 325 graphicBuffer()326 const sp<GraphicBuffer>& graphicBuffer() { return mGraphicBuffer; } graphicBufferHandle()327 const native_handle* graphicBufferHandle() { 328 return mGraphicBuffer == NULL ? NULL : mGraphicBuffer->handle; 329 } 330 331 private: 332 // Only allow instantiation using ref counting. 333 friend class LightRefBase<EglImage>; 334 virtual ~EglImage(); 335 336 // createImage creates a new EGLImage from a GraphicBuffer. 337 EGLImageKHR createImage(EGLDisplay dpy, 338 const sp<GraphicBuffer>& graphicBuffer, const Rect& crop); 339 340 // Disallow copying 341 EglImage(const EglImage& rhs); 342 void operator = (const EglImage& rhs); 343 344 // mGraphicBuffer is the buffer that was used to create this image. 345 sp<GraphicBuffer> mGraphicBuffer; 346 347 // mEglImage is the EGLImage created from mGraphicBuffer. 348 EGLImageKHR mEglImage; 349 350 // mEGLDisplay is the EGLDisplay that was used to create mEglImage. 351 EGLDisplay mEglDisplay; 352 353 // mCropRect is the crop rectangle passed to EGL when mEglImage 354 // was created. 355 Rect mCropRect; 356 }; 357 358 // freeBufferLocked frees up the given buffer slot. If the slot has been 359 // initialized this will release the reference to the GraphicBuffer in that 360 // slot and destroy the EGLImage in that slot. Otherwise it has no effect. 361 // 362 // This method must be called with mMutex locked. 363 virtual void freeBufferLocked(int slotIndex); 364 365 // computeCurrentTransformMatrixLocked computes the transform matrix for the 366 // current texture. It uses mCurrentTransform and the current GraphicBuffer 367 // to compute this matrix and stores it in mCurrentTransformMatrix. 368 // mCurrentTextureImage must not be NULL. 369 void computeCurrentTransformMatrixLocked(); 370 371 // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command 372 // stream to ensure that it is safe for future OpenGL ES commands to 373 // access the current texture buffer. 374 status_t doGLFenceWaitLocked() const; 375 376 // syncForReleaseLocked performs the synchronization needed to release the 377 // current slot from an OpenGL ES context. If needed it will set the 378 // current slot's fence to guard against a producer accessing the buffer 379 // before the outstanding accesses have completed. 380 status_t syncForReleaseLocked(EGLDisplay dpy); 381 382 // returns a graphic buffer used when the texture image has been released 383 static sp<GraphicBuffer> getDebugTexImageBuffer(); 384 385 // The default consumer usage flags that GLConsumer always sets on its 386 // BufferQueue instance; these will be OR:d with any additional flags passed 387 // from the GLConsumer user. In particular, GLConsumer will always 388 // consume buffers as hardware textures. 389 static const uint64_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE; 390 391 // mCurrentTextureImage is the EglImage/buffer of the current texture. It's 392 // possible that this buffer is not associated with any buffer slot, so we 393 // must track it separately in order to support the getCurrentBuffer method. 394 sp<EglImage> mCurrentTextureImage; 395 396 // mCurrentCrop is the crop rectangle that applies to the current texture. 397 // It gets set each time updateTexImage is called. 398 Rect mCurrentCrop; 399 400 // mCurrentTransform is the transform identifier for the current texture. It 401 // gets set each time updateTexImage is called. 402 uint32_t mCurrentTransform; 403 404 // mCurrentScalingMode is the scaling mode for the current texture. It gets 405 // set each time updateTexImage is called. 406 uint32_t mCurrentScalingMode; 407 408 // mCurrentFence is the fence received from BufferQueue in updateTexImage. 409 sp<Fence> mCurrentFence; 410 411 // The FenceTime wrapper around mCurrentFence. 412 std::shared_ptr<FenceTime> mCurrentFenceTime{FenceTime::NO_FENCE}; 413 414 // mCurrentTransformMatrix is the transform matrix for the current texture. 415 // It gets computed by computeTransformMatrix each time updateTexImage is 416 // called. 417 float mCurrentTransformMatrix[16]; 418 419 // mCurrentTimestamp is the timestamp for the current texture. It 420 // gets set each time updateTexImage is called. 421 int64_t mCurrentTimestamp; 422 423 // mCurrentDataSpace is the dataspace for the current texture. It 424 // gets set each time updateTexImage is called. 425 android_dataspace mCurrentDataSpace; 426 427 // mCurrentFrameNumber is the frame counter for the current texture. 428 // It gets set each time updateTexImage is called. 429 uint64_t mCurrentFrameNumber; 430 431 uint32_t mDefaultWidth, mDefaultHeight; 432 433 // mFilteringEnabled indicates whether the transform matrix is computed for 434 // use with bilinear filtering. It defaults to true and is changed by 435 // setFilteringEnabled(). 436 bool mFilteringEnabled; 437 438 // mTexName is the name of the OpenGL texture to which streamed images will 439 // be bound when updateTexImage is called. It is set at construction time 440 // and can be changed with a call to attachToContext. 441 uint32_t mTexName; 442 443 // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync 444 // extension should be used to prevent buffers from being dequeued before 445 // it's safe for them to be written. It gets set at construction time and 446 // never changes. 447 const bool mUseFenceSync; 448 449 // mTexTarget is the GL texture target with which the GL texture object is 450 // associated. It is set in the constructor and never changed. It is 451 // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android 452 // Browser. In that case it is set to GL_TEXTURE_2D to allow 453 // glCopyTexSubImage to read from the texture. This is a hack to work 454 // around a GL driver limitation on the number of FBO attachments, which the 455 // browser's tile cache exceeds. 456 const uint32_t mTexTarget; 457 458 // EGLSlot contains the information and object references that 459 // GLConsumer maintains about a BufferQueue buffer slot. 460 struct EglSlot { EglSlotEglSlot461 EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {} 462 463 // mEglImage is the EGLImage created from mGraphicBuffer. 464 sp<EglImage> mEglImage; 465 466 // mFence is the EGL sync object that must signal before the buffer 467 // associated with this buffer slot may be dequeued. It is initialized 468 // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based 469 // on a compile-time option) set to a new sync object in updateTexImage. 470 EGLSyncKHR mEglFence; 471 }; 472 473 // mEglDisplay is the EGLDisplay with which this GLConsumer is currently 474 // associated. It is intialized to EGL_NO_DISPLAY and gets set to the 475 // current display when updateTexImage is called for the first time and when 476 // attachToContext is called. 477 EGLDisplay mEglDisplay; 478 479 // mEglContext is the OpenGL ES context with which this GLConsumer is 480 // currently associated. It is initialized to EGL_NO_CONTEXT and gets set 481 // to the current GL context when updateTexImage is called for the first 482 // time and when attachToContext is called. 483 EGLContext mEglContext; 484 485 // mEGLSlots stores the buffers that have been allocated by the BufferQueue 486 // for each buffer slot. It is initialized to null pointers, and gets 487 // filled in with the result of BufferQueue::acquire when the 488 // client dequeues a buffer from a 489 // slot that has not yet been used. The buffer allocated to a slot will also 490 // be replaced if the requested buffer usage or geometry differs from that 491 // of the buffer allocated to a slot. 492 EglSlot mEglSlots[BufferQueueDefs::NUM_BUFFER_SLOTS]; 493 494 // mCurrentTexture is the buffer slot index of the buffer that is currently 495 // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, 496 // indicating that no buffer slot is currently bound to the texture. Note, 497 // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean 498 // that no buffer is bound to the texture. A call to setBufferCount will 499 // reset mCurrentTexture to INVALID_BUFFER_SLOT. 500 int mCurrentTexture; 501 502 // mAttached indicates whether the ConsumerBase is currently attached to 503 // an OpenGL ES context. For legacy reasons, this is initialized to true, 504 // indicating that the ConsumerBase is considered to be attached to 505 // whatever context is current at the time of the first updateTexImage call. 506 // It is set to false by detachFromContext, and then set to true again by 507 // attachToContext. 508 bool mAttached; 509 510 // protects static initialization 511 static Mutex sStaticInitLock; 512 513 // mReleasedTexImageBuffer is a dummy buffer used when in single buffer 514 // mode and releaseTexImage() has been called 515 static sp<GraphicBuffer> sReleasedTexImageBuffer; 516 sp<EglImage> mReleasedTexImage; 517 }; 518 519 // ---------------------------------------------------------------------------- 520 }; // namespace android 521 522 #endif // ANDROID_GUI_CONSUMER_H 523