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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_GUI_CONSUMER_H
18 #define ANDROID_GUI_CONSUMER_H
19 
20 #include <EGL/egl.h>
21 #include <EGL/eglext.h>
22 
23 #include <gui/BufferQueueDefs.h>
24 #include <gui/ConsumerBase.h>
25 
26 #include <ui/FenceTime.h>
27 #include <ui/GraphicBuffer.h>
28 
29 #include <utils/String8.h>
30 #include <utils/Vector.h>
31 #include <utils/threads.h>
32 
33 namespace android {
34 // ----------------------------------------------------------------------------
35 
36 
37 class String8;
38 
39 /*
40  * GLConsumer consumes buffers of graphics data from a BufferQueue,
41  * and makes them available to OpenGL as a texture.
42  *
43  * A typical usage pattern is to set up the GLConsumer with the
44  * desired options, and call updateTexImage() when a new frame is desired.
45  * If a new frame is available, the texture will be updated.  If not,
46  * the previous contents are retained.
47  *
48  * By default, the texture is attached to the GL_TEXTURE_EXTERNAL_OES
49  * texture target, in the EGL context of the first thread that calls
50  * updateTexImage().
51  *
52  * This class was previously called SurfaceTexture.
53  */
54 class GLConsumer : public ConsumerBase {
55 public:
56     enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES
57     typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
58 
59     // GLConsumer constructs a new GLConsumer object. If the constructor with
60     // the tex parameter is used, tex indicates the name of the OpenGL ES
61     // texture to which images are to be streamed. texTarget specifies the
62     // OpenGL ES texture target to which the texture will be bound in
63     // updateTexImage. useFenceSync specifies whether fences should be used to
64     // synchronize access to buffers if that behavior is enabled at
65     // compile-time.
66     //
67     // A GLConsumer may be detached from one OpenGL ES context and then
68     // attached to a different context using the detachFromContext and
69     // attachToContext methods, respectively. The intention of these methods is
70     // purely to allow a GLConsumer to be transferred from one consumer
71     // context to another. If such a transfer is not needed there is no
72     // requirement that either of these methods be called.
73     //
74     // If the constructor with the tex parameter is used, the GLConsumer is
75     // created in a state where it is considered attached to an OpenGL ES
76     // context for the purposes of the attachToContext and detachFromContext
77     // methods. However, despite being considered "attached" to a context, the
78     // specific OpenGL ES context doesn't get latched until the first call to
79     // updateTexImage. After that point, all calls to updateTexImage must be
80     // made with the same OpenGL ES context current.
81     //
82     // If the constructor without the tex parameter is used, the GLConsumer is
83     // created in a detached state, and attachToContext must be called before
84     // calls to updateTexImage.
85     GLConsumer(const sp<IGraphicBufferConsumer>& bq,
86             uint32_t tex, uint32_t texureTarget, bool useFenceSync,
87             bool isControlledByApp);
88 
89     GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texureTarget,
90             bool useFenceSync, bool isControlledByApp);
91 
92     // updateTexImage acquires the most recently queued buffer, and sets the
93     // image contents of the target texture to it.
94     //
95     // This call may only be made while the OpenGL ES context to which the
96     // target texture belongs is bound to the calling thread.
97     //
98     // This calls doGLFenceWait to ensure proper synchronization.
99     status_t updateTexImage();
100 
101     // releaseTexImage releases the texture acquired in updateTexImage().
102     // This is intended to be used in single buffer mode.
103     //
104     // This call may only be made while the OpenGL ES context to which the
105     // target texture belongs is bound to the calling thread.
106     status_t releaseTexImage();
107 
108     // setReleaseFence stores a fence that will signal when the current buffer
109     // is no longer being read. This fence will be returned to the producer
110     // when the current buffer is released by updateTexImage(). Multiple
111     // fences can be set for a given buffer; they will be merged into a single
112     // union fence.
113     virtual void setReleaseFence(const sp<Fence>& fence);
114 
115     // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
116     // associated with the texture image set by the most recent call to
117     // updateTexImage.
118     //
119     // This transform matrix maps 2D homogeneous texture coordinates of the form
120     // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
121     // coordinate that should be used to sample that location from the texture.
122     // Sampling the texture outside of the range of this transform is undefined.
123     //
124     // This transform is necessary to compensate for transforms that the stream
125     // content producer may implicitly apply to the content. By forcing users of
126     // a GLConsumer to apply this transform we avoid performing an extra
127     // copy of the data that would be needed to hide the transform from the
128     // user.
129     //
130     // The matrix is stored in column-major order so that it may be passed
131     // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
132     // functions.
133     void getTransformMatrix(float mtx[16]);
134 
135     // Computes the transform matrix documented by getTransformMatrix
136     // from the BufferItem sub parts.
137     static void computeTransformMatrix(float outTransform[16],
138             const sp<GraphicBuffer>& buf, const Rect& cropRect,
139             uint32_t transform, bool filtering);
140 
141     // getTimestamp retrieves the timestamp associated with the texture image
142     // set by the most recent call to updateTexImage.
143     //
144     // The timestamp is in nanoseconds, and is monotonically increasing. Its
145     // other semantics (zero point, etc) are source-dependent and should be
146     // documented by the source.
147     int64_t getTimestamp();
148 
149     // getDataSpace retrieves the DataSpace associated with the texture image
150     // set by the most recent call to updateTexImage.
151     android_dataspace getCurrentDataSpace();
152 
153     // getFrameNumber retrieves the frame number associated with the texture
154     // image set by the most recent call to updateTexImage.
155     //
156     // The frame number is an incrementing counter set to 0 at the creation of
157     // the BufferQueue associated with this consumer.
158     uint64_t getFrameNumber();
159 
160     // setDefaultBufferSize is used to set the size of buffers returned by
161     // requestBuffers when a with and height of zero is requested.
162     // A call to setDefaultBufferSize() may trigger requestBuffers() to
163     // be called from the client.
164     // The width and height parameters must be no greater than the minimum of
165     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
166     // An error due to invalid dimensions might not be reported until
167     // updateTexImage() is called.
168     status_t setDefaultBufferSize(uint32_t width, uint32_t height);
169 
170     // setFilteringEnabled sets whether the transform matrix should be computed
171     // for use with bilinear filtering.
172     void setFilteringEnabled(bool enabled);
173 
174     // getCurrentBuffer returns the buffer associated with the current image.
175     // When outSlot is not nullptr, the current buffer slot index is also
176     // returned.
177     sp<GraphicBuffer> getCurrentBuffer(int* outSlot = nullptr) const;
178 
179     // getCurrentTextureTarget returns the texture target of the current
180     // texture as returned by updateTexImage().
181     uint32_t getCurrentTextureTarget() const;
182 
183     // getCurrentCrop returns the cropping rectangle of the current buffer.
184     Rect getCurrentCrop() const;
185 
186     // getCurrentTransform returns the transform of the current buffer.
187     uint32_t getCurrentTransform() const;
188 
189     // getCurrentScalingMode returns the scaling mode of the current buffer.
190     uint32_t getCurrentScalingMode() const;
191 
192     // getCurrentFence returns the fence indicating when the current buffer is
193     // ready to be read from.
194     sp<Fence> getCurrentFence() const;
195 
196     // getCurrentFence returns the FenceTime indicating when the current
197     // buffer is ready to be read from.
198     std::shared_ptr<FenceTime> getCurrentFenceTime() const;
199 
200     // doGLFenceWait inserts a wait command into the OpenGL ES command stream
201     // to ensure that it is safe for future OpenGL ES commands to access the
202     // current texture buffer.
203     status_t doGLFenceWait() const;
204 
205     // set the name of the GLConsumer that will be used to identify it in
206     // log messages.
207     void setName(const String8& name);
208 
209     // These functions call the corresponding BufferQueue implementation
210     // so the refactoring can proceed smoothly
211     status_t setDefaultBufferFormat(PixelFormat defaultFormat);
212     status_t setDefaultBufferDataSpace(android_dataspace defaultDataSpace);
213     status_t setConsumerUsageBits(uint64_t usage);
214     status_t setTransformHint(uint32_t hint);
215     status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
216 
217     // detachFromContext detaches the GLConsumer from the calling thread's
218     // current OpenGL ES context.  This context must be the same as the context
219     // that was current for previous calls to updateTexImage.
220     //
221     // Detaching a GLConsumer from an OpenGL ES context will result in the
222     // deletion of the OpenGL ES texture object into which the images were being
223     // streamed.  After a GLConsumer has been detached from the OpenGL ES
224     // context calls to updateTexImage will fail returning INVALID_OPERATION
225     // until the GLConsumer is attached to a new OpenGL ES context using the
226     // attachToContext method.
227     status_t detachFromContext();
228 
229     // attachToContext attaches a GLConsumer that is currently in the
230     // 'detached' state to the current OpenGL ES context.  A GLConsumer is
231     // in the 'detached' state iff detachFromContext has successfully been
232     // called and no calls to attachToContext have succeeded since the last
233     // detachFromContext call.  Calls to attachToContext made on a
234     // GLConsumer that is not in the 'detached' state will result in an
235     // INVALID_OPERATION error.
236     //
237     // The tex argument specifies the OpenGL ES texture object name in the
238     // new context into which the image contents will be streamed.  A successful
239     // call to attachToContext will result in this texture object being bound to
240     // the texture target and populated with the image contents that were
241     // current at the time of the last call to detachFromContext.
242     status_t attachToContext(uint32_t tex);
243 
244 protected:
245 
246     // abandonLocked overrides the ConsumerBase method to clear
247     // mCurrentTextureImage in addition to the ConsumerBase behavior.
248     virtual void abandonLocked();
249 
250     // dumpLocked overrides the ConsumerBase method to dump GLConsumer-
251     // specific info in addition to the ConsumerBase behavior.
252     virtual void dumpLocked(String8& result, const char* prefix) const;
253 
254     // acquireBufferLocked overrides the ConsumerBase method to update the
255     // mEglSlots array in addition to the ConsumerBase behavior.
256     virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen,
257             uint64_t maxFrameNumber = 0) override;
258 
259     // releaseBufferLocked overrides the ConsumerBase method to update the
260     // mEglSlots array in addition to the ConsumerBase.
261     virtual status_t releaseBufferLocked(int slot,
262             const sp<GraphicBuffer> graphicBuffer,
263             EGLDisplay display, EGLSyncKHR eglFence) override;
264 
releaseBufferLocked(int slot,const sp<GraphicBuffer> graphicBuffer,EGLSyncKHR eglFence)265     status_t releaseBufferLocked(int slot,
266             const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) {
267         return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence);
268     }
269 
270     static bool isExternalFormat(PixelFormat format);
271 
272     struct PendingRelease {
PendingReleasePendingRelease273         PendingRelease() : isPending(false), currentTexture(-1),
274                 graphicBuffer(), display(nullptr), fence(nullptr) {}
275 
276         bool isPending;
277         int currentTexture;
278         sp<GraphicBuffer> graphicBuffer;
279         EGLDisplay display;
280         EGLSyncKHR fence;
281     };
282 
283     // This releases the buffer in the slot referenced by mCurrentTexture,
284     // then updates state to refer to the BufferItem, which must be a
285     // newly-acquired buffer. If pendingRelease is not null, the parameters
286     // which would have been passed to releaseBufferLocked upon the successful
287     // completion of the method will instead be returned to the caller, so that
288     // it may call releaseBufferLocked itself later.
289     status_t updateAndReleaseLocked(const BufferItem& item,
290             PendingRelease* pendingRelease = nullptr);
291 
292     // Binds mTexName and the current buffer to mTexTarget.  Uses
293     // mCurrentTexture if it's set, mCurrentTextureImage if not.  If the
294     // bind succeeds, this calls doGLFenceWait.
295     status_t bindTextureImageLocked();
296 
297     // Gets the current EGLDisplay and EGLContext values, and compares them
298     // to mEglDisplay and mEglContext.  If the fields have been previously
299     // set, the values must match; if not, the fields are set to the current
300     // values.
301     // The contextCheck argument is used to ensure that a GL context is
302     // properly set; when set to false, the check is not performed.
303     status_t checkAndUpdateEglStateLocked(bool contextCheck = false);
304 
305 private:
306     // EglImage is a utility class for tracking and creating EGLImageKHRs. There
307     // is primarily just one image per slot, but there is also special cases:
308     //  - For releaseTexImage, we use a debug image (mReleasedTexImage)
309     //  - After freeBuffer, we must still keep the current image/buffer
310     // Reference counting EGLImages lets us handle all these cases easily while
311     // also only creating new EGLImages from buffers when required.
312     class EglImage : public LightRefBase<EglImage>  {
313     public:
314         EglImage(sp<GraphicBuffer> graphicBuffer);
315 
316         // createIfNeeded creates an EGLImage if required (we haven't created
317         // one yet, or the EGLDisplay or crop-rect has changed).
318         status_t createIfNeeded(EGLDisplay display,
319                                 const Rect& cropRect,
320                                 bool forceCreate = false);
321 
322         // This calls glEGLImageTargetTexture2DOES to bind the image to the
323         // texture in the specified texture target.
324         void bindToTextureTarget(uint32_t texTarget);
325 
graphicBuffer()326         const sp<GraphicBuffer>& graphicBuffer() { return mGraphicBuffer; }
graphicBufferHandle()327         const native_handle* graphicBufferHandle() {
328             return mGraphicBuffer == NULL ? NULL : mGraphicBuffer->handle;
329         }
330 
331     private:
332         // Only allow instantiation using ref counting.
333         friend class LightRefBase<EglImage>;
334         virtual ~EglImage();
335 
336         // createImage creates a new EGLImage from a GraphicBuffer.
337         EGLImageKHR createImage(EGLDisplay dpy,
338                 const sp<GraphicBuffer>& graphicBuffer, const Rect& crop);
339 
340         // Disallow copying
341         EglImage(const EglImage& rhs);
342         void operator = (const EglImage& rhs);
343 
344         // mGraphicBuffer is the buffer that was used to create this image.
345         sp<GraphicBuffer> mGraphicBuffer;
346 
347         // mEglImage is the EGLImage created from mGraphicBuffer.
348         EGLImageKHR mEglImage;
349 
350         // mEGLDisplay is the EGLDisplay that was used to create mEglImage.
351         EGLDisplay mEglDisplay;
352 
353         // mCropRect is the crop rectangle passed to EGL when mEglImage
354         // was created.
355         Rect mCropRect;
356     };
357 
358     // freeBufferLocked frees up the given buffer slot. If the slot has been
359     // initialized this will release the reference to the GraphicBuffer in that
360     // slot and destroy the EGLImage in that slot.  Otherwise it has no effect.
361     //
362     // This method must be called with mMutex locked.
363     virtual void freeBufferLocked(int slotIndex);
364 
365     // computeCurrentTransformMatrixLocked computes the transform matrix for the
366     // current texture.  It uses mCurrentTransform and the current GraphicBuffer
367     // to compute this matrix and stores it in mCurrentTransformMatrix.
368     // mCurrentTextureImage must not be NULL.
369     void computeCurrentTransformMatrixLocked();
370 
371     // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
372     // stream to ensure that it is safe for future OpenGL ES commands to
373     // access the current texture buffer.
374     status_t doGLFenceWaitLocked() const;
375 
376     // syncForReleaseLocked performs the synchronization needed to release the
377     // current slot from an OpenGL ES context.  If needed it will set the
378     // current slot's fence to guard against a producer accessing the buffer
379     // before the outstanding accesses have completed.
380     status_t syncForReleaseLocked(EGLDisplay dpy);
381 
382     // returns a graphic buffer used when the texture image has been released
383     static sp<GraphicBuffer> getDebugTexImageBuffer();
384 
385     // The default consumer usage flags that GLConsumer always sets on its
386     // BufferQueue instance; these will be OR:d with any additional flags passed
387     // from the GLConsumer user. In particular, GLConsumer will always
388     // consume buffers as hardware textures.
389     static const uint64_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
390 
391     // mCurrentTextureImage is the EglImage/buffer of the current texture. It's
392     // possible that this buffer is not associated with any buffer slot, so we
393     // must track it separately in order to support the getCurrentBuffer method.
394     sp<EglImage> mCurrentTextureImage;
395 
396     // mCurrentCrop is the crop rectangle that applies to the current texture.
397     // It gets set each time updateTexImage is called.
398     Rect mCurrentCrop;
399 
400     // mCurrentTransform is the transform identifier for the current texture. It
401     // gets set each time updateTexImage is called.
402     uint32_t mCurrentTransform;
403 
404     // mCurrentScalingMode is the scaling mode for the current texture. It gets
405     // set each time updateTexImage is called.
406     uint32_t mCurrentScalingMode;
407 
408     // mCurrentFence is the fence received from BufferQueue in updateTexImage.
409     sp<Fence> mCurrentFence;
410 
411     // The FenceTime wrapper around mCurrentFence.
412     std::shared_ptr<FenceTime> mCurrentFenceTime{FenceTime::NO_FENCE};
413 
414     // mCurrentTransformMatrix is the transform matrix for the current texture.
415     // It gets computed by computeTransformMatrix each time updateTexImage is
416     // called.
417     float mCurrentTransformMatrix[16];
418 
419     // mCurrentTimestamp is the timestamp for the current texture. It
420     // gets set each time updateTexImage is called.
421     int64_t mCurrentTimestamp;
422 
423     // mCurrentDataSpace is the dataspace for the current texture. It
424     // gets set each time updateTexImage is called.
425     android_dataspace mCurrentDataSpace;
426 
427     // mCurrentFrameNumber is the frame counter for the current texture.
428     // It gets set each time updateTexImage is called.
429     uint64_t mCurrentFrameNumber;
430 
431     uint32_t mDefaultWidth, mDefaultHeight;
432 
433     // mFilteringEnabled indicates whether the transform matrix is computed for
434     // use with bilinear filtering. It defaults to true and is changed by
435     // setFilteringEnabled().
436     bool mFilteringEnabled;
437 
438     // mTexName is the name of the OpenGL texture to which streamed images will
439     // be bound when updateTexImage is called. It is set at construction time
440     // and can be changed with a call to attachToContext.
441     uint32_t mTexName;
442 
443     // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
444     // extension should be used to prevent buffers from being dequeued before
445     // it's safe for them to be written. It gets set at construction time and
446     // never changes.
447     const bool mUseFenceSync;
448 
449     // mTexTarget is the GL texture target with which the GL texture object is
450     // associated.  It is set in the constructor and never changed.  It is
451     // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
452     // Browser.  In that case it is set to GL_TEXTURE_2D to allow
453     // glCopyTexSubImage to read from the texture.  This is a hack to work
454     // around a GL driver limitation on the number of FBO attachments, which the
455     // browser's tile cache exceeds.
456     const uint32_t mTexTarget;
457 
458     // EGLSlot contains the information and object references that
459     // GLConsumer maintains about a BufferQueue buffer slot.
460     struct EglSlot {
EglSlotEglSlot461         EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {}
462 
463         // mEglImage is the EGLImage created from mGraphicBuffer.
464         sp<EglImage> mEglImage;
465 
466         // mFence is the EGL sync object that must signal before the buffer
467         // associated with this buffer slot may be dequeued. It is initialized
468         // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
469         // on a compile-time option) set to a new sync object in updateTexImage.
470         EGLSyncKHR mEglFence;
471     };
472 
473     // mEglDisplay is the EGLDisplay with which this GLConsumer is currently
474     // associated.  It is intialized to EGL_NO_DISPLAY and gets set to the
475     // current display when updateTexImage is called for the first time and when
476     // attachToContext is called.
477     EGLDisplay mEglDisplay;
478 
479     // mEglContext is the OpenGL ES context with which this GLConsumer is
480     // currently associated.  It is initialized to EGL_NO_CONTEXT and gets set
481     // to the current GL context when updateTexImage is called for the first
482     // time and when attachToContext is called.
483     EGLContext mEglContext;
484 
485     // mEGLSlots stores the buffers that have been allocated by the BufferQueue
486     // for each buffer slot.  It is initialized to null pointers, and gets
487     // filled in with the result of BufferQueue::acquire when the
488     // client dequeues a buffer from a
489     // slot that has not yet been used. The buffer allocated to a slot will also
490     // be replaced if the requested buffer usage or geometry differs from that
491     // of the buffer allocated to a slot.
492     EglSlot mEglSlots[BufferQueueDefs::NUM_BUFFER_SLOTS];
493 
494     // mCurrentTexture is the buffer slot index of the buffer that is currently
495     // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
496     // indicating that no buffer slot is currently bound to the texture. Note,
497     // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
498     // that no buffer is bound to the texture. A call to setBufferCount will
499     // reset mCurrentTexture to INVALID_BUFFER_SLOT.
500     int mCurrentTexture;
501 
502     // mAttached indicates whether the ConsumerBase is currently attached to
503     // an OpenGL ES context.  For legacy reasons, this is initialized to true,
504     // indicating that the ConsumerBase is considered to be attached to
505     // whatever context is current at the time of the first updateTexImage call.
506     // It is set to false by detachFromContext, and then set to true again by
507     // attachToContext.
508     bool mAttached;
509 
510     // protects static initialization
511     static Mutex sStaticInitLock;
512 
513     // mReleasedTexImageBuffer is a dummy buffer used when in single buffer
514     // mode and releaseTexImage() has been called
515     static sp<GraphicBuffer> sReleasedTexImageBuffer;
516     sp<EglImage> mReleasedTexImage;
517 };
518 
519 // ----------------------------------------------------------------------------
520 }; // namespace android
521 
522 #endif // ANDROID_GUI_CONSUMER_H
523