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1 /*
2  * Copyright 2014,2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_SERVERS_STREAMSPLITTER_H
18 #define ANDROID_SERVERS_STREAMSPLITTER_H
19 
20 #include <gui/IConsumerListener.h>
21 #include <gui/IProducerListener.h>
22 #include <gui/BufferItemConsumer.h>
23 
24 #include <utils/Condition.h>
25 #include <utils/Mutex.h>
26 #include <utils/StrongPointer.h>
27 #include <utils/Timers.h>
28 
29 #define SP_LOGV(x, ...) ALOGV("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
30 #define SP_LOGI(x, ...) ALOGI("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
31 #define SP_LOGW(x, ...) ALOGW("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
32 #define SP_LOGE(x, ...) ALOGE("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
33 
34 namespace android {
35 
36 class GraphicBuffer;
37 class IGraphicBufferConsumer;
38 class IGraphicBufferProducer;
39 
40 // Camera3StreamSplitter is an autonomous class that manages one input BufferQueue
41 // and multiple output BufferQueues. By using the buffer attach and detach logic
42 // in BufferQueue, it is able to present the illusion of a single split
43 // BufferQueue, where each buffer queued to the input is available to be
44 // acquired by each of the outputs, and is able to be dequeued by the input
45 // again only once all of the outputs have released it.
46 class Camera3StreamSplitter : public BnConsumerListener {
47 public:
48 
49     // Constructor
50     Camera3StreamSplitter() = default;
51 
52     // Connect to the stream splitter by creating buffer queue and connecting it
53     // with output surfaces.
54     status_t connect(const std::vector<sp<Surface> >& surfaces,
55             uint64_t consumerUsage, size_t halMaxBuffers,
56             sp<Surface>* consumer);
57 
58     // addOutput adds an output BufferQueue to the splitter. The splitter
59     // connects to outputQueue as a CPU producer, and any buffers queued
60     // to the input will be queued to each output. It is assumed that all of the
61     // outputs are added before any buffers are queued on the input. If any
62     // output is abandoned by its consumer, the splitter will abandon its input
63     // queue (see onAbandoned).
64     //
65     // A return value other than NO_ERROR means that an error has occurred and
66     // outputQueue has not been added to the splitter. BAD_VALUE is returned if
67     // outputQueue is NULL. See IGraphicBufferProducer::connect for explanations
68     // of other error codes.
69     status_t addOutput(const sp<Surface>& outputQueue);
70 
71     // Notification that the graphic buffer has been released to the input
72     // BufferQueue. The buffer should be reused by the camera device instead of
73     // queuing to the outputs.
74     status_t notifyBufferReleased(const sp<GraphicBuffer>& buffer);
75 
76     // Attach a buffer to the specified outputs. This call reserves a buffer
77     // slot in the output queue.
78     status_t attachBufferToOutputs(ANativeWindowBuffer* anb,
79             const std::vector<size_t>& surface_ids);
80 
81     // Get return value of onFrameAvailable to work around problem that
82     // onFrameAvailable is void. This function should be called by the producer
83     // right after calling queueBuffer().
84     status_t getOnFrameAvailableResult();
85 
86     // Disconnect the buffer queue from output surfaces.
87     void disconnect();
88 
89 private:
90     // From IConsumerListener
91     //
92     // During this callback, we store some tracking information, detach the
93     // buffer from the input, and attach it to each of the outputs. This call
94     // can block if there are too many outstanding buffers. If it blocks, it
95     // will resume when onBufferReleasedByOutput releases a buffer back to the
96     // input.
97     void onFrameAvailable(const BufferItem& item) override;
98 
99     // From IConsumerListener
100     // We don't care about released buffers because we detach each buffer as
101     // soon as we acquire it. See the comment for onBufferReleased below for
102     // some clarifying notes about the name.
onBuffersReleased()103     void onBuffersReleased() override {}
104 
105     // From IConsumerListener
106     // We don't care about sideband streams, since we won't be splitting them
onSidebandStreamChanged()107     void onSidebandStreamChanged() override {}
108 
109     // This is the implementation of the onBufferReleased callback from
110     // IProducerListener. It gets called from an OutputListener (see below), and
111     // 'from' is which producer interface from which the callback was received.
112     //
113     // During this callback, we detach the buffer from the output queue that
114     // generated the callback, update our state tracking to see if this is the
115     // last output releasing the buffer, and if so, release it to the input.
116     // If we release the buffer to the input, we allow a blocked
117     // onFrameAvailable call to proceed.
118     void onBufferReleasedByOutput(const sp<IGraphicBufferProducer>& from);
119 
120     // This is the implementation of onBufferReleasedByOutput without the mutex locked.
121     // It could either be called from onBufferReleasedByOutput or from
122     // onFrameAvailable when a buffer in the async buffer queue is overwritten.
123     void onBufferReleasedByOutputLocked(const sp<IGraphicBufferProducer>& from);
124 
125     // When this is called, the splitter disconnects from (i.e., abandons) its
126     // input queue and signals any waiting onFrameAvailable calls to wake up.
127     // It still processes callbacks from other outputs, but only detaches their
128     // buffers so they can continue operating until they run out of buffers to
129     // acquire. This must be called with mMutex locked.
130     void onAbandonedLocked();
131 
132     // Decrement the buffer's reference count. Once the reference count becomes
133     // 0, return the buffer back to the input BufferQueue.
134     void decrementBufRefCountLocked(uint64_t id, const sp<IGraphicBufferProducer>& from);
135 
136     // This is a thin wrapper class that lets us determine which BufferQueue
137     // the IProducerListener::onBufferReleased callback is associated with. We
138     // create one of these per output BufferQueue, and then pass the producer
139     // into onBufferReleasedByOutput above.
140     class OutputListener : public BnProducerListener,
141                            public IBinder::DeathRecipient {
142     public:
143         OutputListener(wp<Camera3StreamSplitter> splitter,
144                 wp<IGraphicBufferProducer> output);
145         virtual ~OutputListener() = default;
146 
147         // From IProducerListener
148         void onBufferReleased() override;
149 
150         // From IBinder::DeathRecipient
151         void binderDied(const wp<IBinder>& who) override;
152 
153     private:
154         wp<Camera3StreamSplitter> mSplitter;
155         wp<IGraphicBufferProducer> mOutput;
156     };
157 
158     class BufferTracker {
159     public:
160         BufferTracker(const sp<GraphicBuffer>& buffer,
161                 const std::vector<size_t>& requestedSurfaces);
162         ~BufferTracker() = default;
163 
getBuffer()164         const sp<GraphicBuffer>& getBuffer() const { return mBuffer; }
getMergedFence()165         const sp<Fence>& getMergedFence() const { return mMergedFence; }
166 
167         void mergeFence(const sp<Fence>& with);
168 
169         // Returns the new value
170         // Only called while mMutex is held
171         size_t decrementReferenceCountLocked();
172 
requestedSurfaces()173         const std::vector<size_t> requestedSurfaces() const { return mRequestedSurfaces; }
174 
175     private:
176 
177         // Disallow copying
178         BufferTracker(const BufferTracker& other);
179         BufferTracker& operator=(const BufferTracker& other);
180 
181         sp<GraphicBuffer> mBuffer; // One instance that holds this native handle
182         sp<Fence> mMergedFence;
183 
184         // Request surfaces for a particular buffer. And when the buffer becomes
185         // available from the input queue, the registered surfaces are used to decide
186         // which output is the buffer sent to.
187         std::vector<size_t> mRequestedSurfaces;
188         size_t mReferenceCount;
189     };
190 
191     // Must be accessed through RefBase
192     virtual ~Camera3StreamSplitter();
193 
194     status_t addOutputLocked(const sp<Surface>& outputQueue);
195 
196     // Send a buffer to particular output, and increment the reference count
197     // of the buffer. If this output is abandoned, the buffer's reference count
198     // won't be incremented.
199     status_t outputBufferLocked(const sp<IGraphicBufferProducer>& output,
200             const BufferItem& bufferItem);
201 
202     // Get unique name for the buffer queue consumer
203     String8 getUniqueConsumerName();
204 
205     // Helper function to get the BufferQueue slot where a particular buffer is attached to.
206     int getSlotForOutputLocked(const sp<IGraphicBufferProducer>& gbp,
207             const sp<GraphicBuffer>& gb);
208     // Helper function to remove the buffer from the BufferQueue slot
209     status_t removeSlotForOutputLocked(const sp<IGraphicBufferProducer>& gbp,
210             const sp<GraphicBuffer>& gb);
211 
212 
213     // Sum of max consumer buffers for all outputs
214     size_t mMaxConsumerBuffers = 0;
215     size_t mMaxHalBuffers = 0;
216 
217     static const nsecs_t kDequeueBufferTimeout   = s2ns(1); // 1 sec
218 
219     Mutex mMutex;
220 
221     sp<IGraphicBufferProducer> mProducer;
222     sp<IGraphicBufferConsumer> mConsumer;
223     sp<BufferItemConsumer> mBufferItemConsumer;
224     sp<Surface> mSurface;
225 
226     std::vector<sp<IGraphicBufferProducer> > mOutputs;
227     // Map of GraphicBuffer IDs (GraphicBuffer::getId()) to buffer tracking
228     // objects (which are mostly for counting how many outputs have released the
229     // buffer, but also contain merged release fences).
230     std::unordered_map<uint64_t, std::unique_ptr<BufferTracker> > mBuffers;
231 
232     struct GBPHash {
operatorGBPHash233         std::size_t operator()(const sp<IGraphicBufferProducer>& producer) const {
234             return std::hash<IGraphicBufferProducer *>{}(producer.get());
235         }
236     };
237 
238     std::unordered_map<sp<IGraphicBufferProducer>, sp<OutputListener>,
239             GBPHash> mNotifiers;
240 
241     typedef std::vector<sp<GraphicBuffer>> OutputSlots;
242     std::unordered_map<sp<IGraphicBufferProducer>, std::unique_ptr<OutputSlots>,
243             GBPHash> mOutputSlots;
244 
245     // Latest onFrameAvailable return value
246     std::atomic<status_t> mOnFrameAvailableRes{0};
247 
248     String8 mConsumerName;
249 };
250 
251 } // namespace android
252 
253 #endif
254