Searched defs:materialAmbient (Results 1 – 4 of 4) sorted by relevance
404 …Float4 materialAmbient = *Pointer<Float4>(data + OFFSET(DrawData,ff.materialAmbient)); // FIXME:… in pipeline() local
171 float4 materialAmbient; member
403 void VertexProcessor::setMaterialAmbient(const Color<float> &materialAmbient) in setMaterialAmbient()
616 Color materialAmbient; variable