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Searched defs:maxVertexUnits (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp393 glw::GLint maxVertexUnits = 0; // Available uniforms in the vertex shader in init() local
766 glw::GLint maxVertexUnits = 0; // Available uniforms in the vertex shader in init() local