1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/blit.h"
37 #include "main/format_pack.h"
38 #include "main/framebuffer.h"
39 #include "main/macros.h"
40 #include "main/mtypes.h"
41 #include "main/pack.h"
42 #include "main/pbo.h"
43 #include "main/readpix.h"
44 #include "main/texformat.h"
45 #include "main/teximage.h"
46 #include "main/texstore.h"
47 #include "main/glformats.h"
48 #include "program/program.h"
49 #include "program/prog_print.h"
50 #include "program/prog_instruction.h"
51
52 #include "st_atom.h"
53 #include "st_atom_constbuf.h"
54 #include "st_cb_bitmap.h"
55 #include "st_cb_drawpixels.h"
56 #include "st_cb_readpixels.h"
57 #include "st_cb_fbo.h"
58 #include "st_context.h"
59 #include "st_debug.h"
60 #include "st_draw.h"
61 #include "st_format.h"
62 #include "st_program.h"
63 #include "st_sampler_view.h"
64 #include "st_scissor.h"
65 #include "st_texture.h"
66
67 #include "pipe/p_context.h"
68 #include "pipe/p_defines.h"
69 #include "tgsi/tgsi_ureg.h"
70 #include "util/u_format.h"
71 #include "util/u_inlines.h"
72 #include "util/u_math.h"
73 #include "util/u_tile.h"
74 #include "cso_cache/cso_context.h"
75
76
77 /**
78 * We have a simple glDrawPixels cache to try to optimize the case where the
79 * same image is drawn over and over again. It basically works as follows:
80 *
81 * 1. After we construct a texture map with the image and draw it, we do
82 * not discard the texture. We keep it around, plus we note the
83 * glDrawPixels width, height, format, etc. parameters and keep a copy
84 * of the image in a malloc'd buffer.
85 *
86 * 2. On the next glDrawPixels we check if the parameters match the previous
87 * call. If those match, we check if the image matches the previous image
88 * via a memcmp() call. If everything matches, we re-use the previous
89 * texture, thereby avoiding the cost creating a new texture and copying
90 * the image to it.
91 *
92 * The effectiveness of this cache depends upon:
93 * 1. If the memcmp() finds a difference, it happens relatively quickly.
94 Hopefully, not just the last pixels differ!
95 * 2. If the memcmp() finds no difference, doing that check is faster than
96 * creating and loading a texture.
97 *
98 * Notes:
99 * 1. We don't support any pixel unpacking parameters.
100 * 2. We don't try to cache images in Pixel Buffer Objects.
101 * 3. Instead of saving the whole image, perhaps some sort of reliable
102 * checksum function could be used instead.
103 */
104 #define USE_DRAWPIXELS_CACHE 1
105
106
107
108 /**
109 * Create fragment program that does a TEX() instruction to get a Z and/or
110 * stencil value value, then writes to FRAG_RESULT_DEPTH/FRAG_RESULT_STENCIL.
111 * Used for glDrawPixels(GL_DEPTH_COMPONENT / GL_STENCIL_INDEX).
112 * Pass fragment color through as-is.
113 *
114 * \return CSO of the fragment shader.
115 */
116 static void *
get_drawpix_z_stencil_program(struct st_context * st,GLboolean write_depth,GLboolean write_stencil)117 get_drawpix_z_stencil_program(struct st_context *st,
118 GLboolean write_depth,
119 GLboolean write_stencil)
120 {
121 struct ureg_program *ureg;
122 struct ureg_src depth_sampler, stencil_sampler;
123 struct ureg_src texcoord, color;
124 struct ureg_dst out_color, out_depth, out_stencil;
125 const GLuint shaderIndex = write_depth * 2 + write_stencil;
126 void *cso;
127
128 assert(shaderIndex < ARRAY_SIZE(st->drawpix.zs_shaders));
129
130 if (st->drawpix.zs_shaders[shaderIndex]) {
131 /* already have the proper shader */
132 return st->drawpix.zs_shaders[shaderIndex];
133 }
134
135 ureg = ureg_create(PIPE_SHADER_FRAGMENT);
136 if (ureg == NULL)
137 return NULL;
138
139 ureg_property(ureg, TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS, TRUE);
140
141 if (write_depth) {
142 color = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_COLOR, 0,
143 TGSI_INTERPOLATE_COLOR);
144 out_color = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
145
146 depth_sampler = ureg_DECL_sampler(ureg, 0);
147 ureg_DECL_sampler_view(ureg, 0, TGSI_TEXTURE_2D,
148 TGSI_RETURN_TYPE_FLOAT,
149 TGSI_RETURN_TYPE_FLOAT,
150 TGSI_RETURN_TYPE_FLOAT,
151 TGSI_RETURN_TYPE_FLOAT);
152 out_depth = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
153 }
154
155 if (write_stencil) {
156 stencil_sampler = ureg_DECL_sampler(ureg, 1);
157 ureg_DECL_sampler_view(ureg, 1, TGSI_TEXTURE_2D,
158 TGSI_RETURN_TYPE_UINT,
159 TGSI_RETURN_TYPE_UINT,
160 TGSI_RETURN_TYPE_UINT,
161 TGSI_RETURN_TYPE_UINT);
162 out_stencil = ureg_DECL_output(ureg, TGSI_SEMANTIC_STENCIL, 0);
163 }
164
165 texcoord = ureg_DECL_fs_input(ureg,
166 st->needs_texcoord_semantic ?
167 TGSI_SEMANTIC_TEXCOORD :
168 TGSI_SEMANTIC_GENERIC,
169 0, TGSI_INTERPOLATE_LINEAR);
170
171 if (write_depth) {
172 ureg_TEX(ureg, ureg_writemask(out_depth, TGSI_WRITEMASK_Z),
173 TGSI_TEXTURE_2D, texcoord, depth_sampler);
174 ureg_MOV(ureg, out_color, color);
175 }
176
177 if (write_stencil)
178 ureg_TEX(ureg, ureg_writemask(out_stencil, TGSI_WRITEMASK_Y),
179 TGSI_TEXTURE_2D, texcoord, stencil_sampler);
180
181 ureg_END(ureg);
182 cso = ureg_create_shader_and_destroy(ureg, st->pipe);
183
184 /* save the new shader */
185 st->drawpix.zs_shaders[shaderIndex] = cso;
186 return cso;
187 }
188
189
190 /**
191 * Create a simple vertex shader that just passes through the
192 * vertex position and texcoord (and optionally, color).
193 */
194 static void *
make_passthrough_vertex_shader(struct st_context * st,GLboolean passColor)195 make_passthrough_vertex_shader(struct st_context *st,
196 GLboolean passColor)
197 {
198 const unsigned texcoord_semantic = st->needs_texcoord_semantic ?
199 TGSI_SEMANTIC_TEXCOORD : TGSI_SEMANTIC_GENERIC;
200
201 if (!st->drawpix.vert_shaders[passColor]) {
202 struct ureg_program *ureg = ureg_create( PIPE_SHADER_VERTEX );
203
204 if (ureg == NULL)
205 return NULL;
206
207 /* MOV result.pos, vertex.pos; */
208 ureg_MOV(ureg,
209 ureg_DECL_output( ureg, TGSI_SEMANTIC_POSITION, 0 ),
210 ureg_DECL_vs_input( ureg, 0 ));
211
212 if (passColor) {
213 /* MOV result.color0, vertex.attr[1]; */
214 ureg_MOV(ureg,
215 ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, 0 ),
216 ureg_DECL_vs_input( ureg, 1 ));
217 }
218
219 /* MOV result.texcoord0, vertex.attr[2]; */
220 ureg_MOV(ureg,
221 ureg_DECL_output( ureg, texcoord_semantic, 0 ),
222 ureg_DECL_vs_input( ureg, 2 ));
223
224 ureg_END( ureg );
225
226 st->drawpix.vert_shaders[passColor] =
227 ureg_create_shader_and_destroy( ureg, st->pipe );
228 }
229
230 return st->drawpix.vert_shaders[passColor];
231 }
232
233
234 /**
235 * Return a texture internalFormat for drawing/copying an image
236 * of the given format and type.
237 */
238 static GLenum
internal_format(struct gl_context * ctx,GLenum format,GLenum type)239 internal_format(struct gl_context *ctx, GLenum format, GLenum type)
240 {
241 switch (format) {
242 case GL_DEPTH_COMPONENT:
243 switch (type) {
244 case GL_UNSIGNED_SHORT:
245 return GL_DEPTH_COMPONENT16;
246
247 case GL_UNSIGNED_INT:
248 return GL_DEPTH_COMPONENT32;
249
250 case GL_FLOAT:
251 if (ctx->Extensions.ARB_depth_buffer_float)
252 return GL_DEPTH_COMPONENT32F;
253 else
254 return GL_DEPTH_COMPONENT;
255
256 default:
257 return GL_DEPTH_COMPONENT;
258 }
259
260 case GL_DEPTH_STENCIL:
261 switch (type) {
262 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
263 return GL_DEPTH32F_STENCIL8;
264
265 case GL_UNSIGNED_INT_24_8:
266 default:
267 return GL_DEPTH24_STENCIL8;
268 }
269
270 case GL_STENCIL_INDEX:
271 return GL_STENCIL_INDEX;
272
273 default:
274 if (_mesa_is_enum_format_integer(format)) {
275 switch (type) {
276 case GL_BYTE:
277 return GL_RGBA8I;
278 case GL_UNSIGNED_BYTE:
279 return GL_RGBA8UI;
280 case GL_SHORT:
281 return GL_RGBA16I;
282 case GL_UNSIGNED_SHORT:
283 return GL_RGBA16UI;
284 case GL_INT:
285 return GL_RGBA32I;
286 case GL_UNSIGNED_INT:
287 return GL_RGBA32UI;
288 default:
289 assert(0 && "Unexpected type in internal_format()");
290 return GL_RGBA_INTEGER;
291 }
292 }
293 else {
294 switch (type) {
295 case GL_UNSIGNED_BYTE:
296 case GL_UNSIGNED_INT_8_8_8_8:
297 case GL_UNSIGNED_INT_8_8_8_8_REV:
298 default:
299 return GL_RGBA8;
300
301 case GL_UNSIGNED_BYTE_3_3_2:
302 case GL_UNSIGNED_BYTE_2_3_3_REV:
303 return GL_R3_G3_B2;
304
305 case GL_UNSIGNED_SHORT_4_4_4_4:
306 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
307 return GL_RGBA4;
308
309 case GL_UNSIGNED_SHORT_5_6_5:
310 case GL_UNSIGNED_SHORT_5_6_5_REV:
311 return GL_RGB565;
312
313 case GL_UNSIGNED_SHORT_5_5_5_1:
314 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
315 return GL_RGB5_A1;
316
317 case GL_UNSIGNED_INT_10_10_10_2:
318 case GL_UNSIGNED_INT_2_10_10_10_REV:
319 return GL_RGB10_A2;
320
321 case GL_UNSIGNED_SHORT:
322 case GL_UNSIGNED_INT:
323 return GL_RGBA16;
324
325 case GL_BYTE:
326 return
327 ctx->Extensions.EXT_texture_snorm ? GL_RGBA8_SNORM : GL_RGBA8;
328
329 case GL_SHORT:
330 case GL_INT:
331 return
332 ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16;
333
334 case GL_HALF_FLOAT_ARB:
335 return
336 ctx->Extensions.ARB_texture_float ? GL_RGBA16F :
337 ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16;
338
339 case GL_FLOAT:
340 case GL_DOUBLE:
341 return
342 ctx->Extensions.ARB_texture_float ? GL_RGBA32F :
343 ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16;
344
345 case GL_UNSIGNED_INT_5_9_9_9_REV:
346 assert(ctx->Extensions.EXT_texture_shared_exponent);
347 return GL_RGB9_E5;
348
349 case GL_UNSIGNED_INT_10F_11F_11F_REV:
350 assert(ctx->Extensions.EXT_packed_float);
351 return GL_R11F_G11F_B10F;
352 }
353 }
354 }
355 }
356
357
358 /**
359 * Create a temporary texture to hold an image of the given size.
360 * If width, height are not POT and the driver only handles POT textures,
361 * allocate the next larger size of texture that is POT.
362 */
363 static struct pipe_resource *
alloc_texture(struct st_context * st,GLsizei width,GLsizei height,enum pipe_format texFormat,unsigned bind)364 alloc_texture(struct st_context *st, GLsizei width, GLsizei height,
365 enum pipe_format texFormat, unsigned bind)
366 {
367 struct pipe_resource *pt;
368
369 pt = st_texture_create(st, st->internal_target, texFormat, 0,
370 width, height, 1, 1, 0, bind);
371
372 return pt;
373 }
374
375
376 /**
377 * Make texture containing an image for glDrawPixels image.
378 * If 'pixels' is NULL, leave the texture image data undefined.
379 */
380 static struct pipe_resource *
make_texture(struct st_context * st,GLsizei width,GLsizei height,GLenum format,GLenum type,const struct gl_pixelstore_attrib * unpack,const void * pixels)381 make_texture(struct st_context *st,
382 GLsizei width, GLsizei height, GLenum format, GLenum type,
383 const struct gl_pixelstore_attrib *unpack,
384 const void *pixels)
385 {
386 struct gl_context *ctx = st->ctx;
387 struct pipe_context *pipe = st->pipe;
388 mesa_format mformat;
389 struct pipe_resource *pt = NULL;
390 enum pipe_format pipeFormat;
391 GLenum baseInternalFormat;
392
393 #if USE_DRAWPIXELS_CACHE
394 const GLint bpp = _mesa_bytes_per_pixel(format, type);
395
396 /* Check if the glDrawPixels() parameters and state matches the cache */
397 if (width == st->drawpix_cache.width &&
398 height == st->drawpix_cache.height &&
399 format == st->drawpix_cache.format &&
400 type == st->drawpix_cache.type &&
401 pixels == st->drawpix_cache.user_pointer &&
402 !_mesa_is_bufferobj(unpack->BufferObj) &&
403 (unpack->RowLength == 0 || unpack->RowLength == width) &&
404 unpack->SkipPixels == 0 &&
405 unpack->SkipRows == 0 &&
406 unpack->SwapBytes == GL_FALSE &&
407 st->drawpix_cache.image) {
408 assert(st->drawpix_cache.texture);
409
410 /* check if the pixel data is the same */
411 if (memcmp(pixels, st->drawpix_cache.image, width * height * bpp) == 0) {
412 /* OK, re-use the cached texture */
413 pipe_resource_reference(&pt, st->drawpix_cache.texture);
414 /* refcount of returned texture should be at least two here. One
415 * reference for the cache to hold on to, one for the caller (which
416 * it will release), and possibly more held by the driver.
417 */
418 assert(pt->reference.count >= 2);
419 return pt;
420 }
421 }
422
423 /* discard the cached image and texture (if there is one) */
424 st->drawpix_cache.width = 0;
425 st->drawpix_cache.height = 0;
426 st->drawpix_cache.user_pointer = NULL;
427 if (st->drawpix_cache.image) {
428 free(st->drawpix_cache.image);
429 st->drawpix_cache.image = NULL;
430 }
431 pipe_resource_reference(&st->drawpix_cache.texture, NULL);
432 #endif
433
434 /* Choose a pixel format for the temp texture which will hold the
435 * image to draw.
436 */
437 pipeFormat = st_choose_matching_format(st, PIPE_BIND_SAMPLER_VIEW,
438 format, type, unpack->SwapBytes);
439
440 if (pipeFormat == PIPE_FORMAT_NONE) {
441 /* Use the generic approach. */
442 GLenum intFormat = internal_format(ctx, format, type);
443
444 pipeFormat = st_choose_format(st, intFormat, format, type,
445 st->internal_target, 0,
446 PIPE_BIND_SAMPLER_VIEW, FALSE);
447 assert(pipeFormat != PIPE_FORMAT_NONE);
448 }
449
450 mformat = st_pipe_format_to_mesa_format(pipeFormat);
451 baseInternalFormat = _mesa_get_format_base_format(mformat);
452
453 pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
454 if (!pixels)
455 return NULL;
456
457 /* alloc temporary texture */
458 pt = alloc_texture(st, width, height, pipeFormat, PIPE_BIND_SAMPLER_VIEW);
459 if (!pt) {
460 _mesa_unmap_pbo_source(ctx, unpack);
461 return NULL;
462 }
463
464 {
465 struct pipe_transfer *transfer;
466 GLboolean success;
467 GLubyte *dest;
468 const GLbitfield imageTransferStateSave = ctx->_ImageTransferState;
469
470 /* we'll do pixel transfer in a fragment shader */
471 ctx->_ImageTransferState = 0x0;
472
473 /* map texture transfer */
474 dest = pipe_transfer_map(pipe, pt, 0, 0,
475 PIPE_TRANSFER_WRITE, 0, 0,
476 width, height, &transfer);
477
478
479 /* Put image into texture transfer.
480 * Note that the image is actually going to be upside down in
481 * the texture. We deal with that with texcoords.
482 */
483 if ((format == GL_RGBA || format == GL_BGRA)
484 && type == GL_UNSIGNED_BYTE) {
485 /* Use a memcpy-based texstore to avoid software pixel swizzling.
486 * We'll do the necessary swizzling with the pipe_sampler_view to
487 * give much better performance.
488 * XXX in the future, expand this to accomodate more format and
489 * type combinations.
490 */
491 _mesa_memcpy_texture(ctx, 2,
492 mformat, /* mesa_format */
493 transfer->stride, /* dstRowStride, bytes */
494 &dest, /* destSlices */
495 width, height, 1, /* size */
496 format, type, /* src format/type */
497 pixels, /* data source */
498 unpack);
499 success = GL_TRUE;
500 }
501 else {
502 success = _mesa_texstore(ctx, 2, /* dims */
503 baseInternalFormat, /* baseInternalFormat */
504 mformat, /* mesa_format */
505 transfer->stride, /* dstRowStride, bytes */
506 &dest, /* destSlices */
507 width, height, 1, /* size */
508 format, type, /* src format/type */
509 pixels, /* data source */
510 unpack);
511 }
512
513 /* unmap */
514 pipe_transfer_unmap(pipe, transfer);
515
516 assert(success);
517
518 /* restore */
519 ctx->_ImageTransferState = imageTransferStateSave;
520 }
521
522 _mesa_unmap_pbo_source(ctx, unpack);
523
524 #if USE_DRAWPIXELS_CACHE
525 /* Save the glDrawPixels parameter and image in the cache */
526 if ((unpack->RowLength == 0 || unpack->RowLength == width) &&
527 unpack->SkipPixels == 0 &&
528 unpack->SkipRows == 0) {
529 st->drawpix_cache.width = width;
530 st->drawpix_cache.height = height;
531 st->drawpix_cache.format = format;
532 st->drawpix_cache.type = type;
533 st->drawpix_cache.user_pointer = pixels;
534 assert(!st->drawpix_cache.image);
535 st->drawpix_cache.image = malloc(width * height * bpp);
536 if (st->drawpix_cache.image) {
537 memcpy(st->drawpix_cache.image, pixels, width * height * bpp);
538 pipe_resource_reference(&st->drawpix_cache.texture, pt);
539 }
540 else {
541 /* out of memory, free/disable cached texture */
542 st->drawpix_cache.width = 0;
543 st->drawpix_cache.height = 0;
544 pipe_resource_reference(&st->drawpix_cache.texture, NULL);
545 }
546 }
547 #endif
548
549 return pt;
550 }
551
552
553 static void
draw_textured_quad(struct gl_context * ctx,GLint x,GLint y,GLfloat z,GLsizei width,GLsizei height,GLfloat zoomX,GLfloat zoomY,struct pipe_sampler_view ** sv,int num_sampler_view,void * driver_vp,void * driver_fp,struct st_fp_variant * fpv,const GLfloat * color,GLboolean invertTex,GLboolean write_depth,GLboolean write_stencil)554 draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
555 GLsizei width, GLsizei height,
556 GLfloat zoomX, GLfloat zoomY,
557 struct pipe_sampler_view **sv,
558 int num_sampler_view,
559 void *driver_vp,
560 void *driver_fp,
561 struct st_fp_variant *fpv,
562 const GLfloat *color,
563 GLboolean invertTex,
564 GLboolean write_depth, GLboolean write_stencil)
565 {
566 struct st_context *st = st_context(ctx);
567 struct pipe_context *pipe = st->pipe;
568 struct cso_context *cso = st->cso_context;
569 const unsigned fb_width = _mesa_geometric_width(ctx->DrawBuffer);
570 const unsigned fb_height = _mesa_geometric_height(ctx->DrawBuffer);
571 GLfloat x0, y0, x1, y1;
572 GLsizei maxSize;
573 boolean normalized = sv[0]->texture->target == PIPE_TEXTURE_2D;
574 unsigned cso_state_mask;
575
576 assert(sv[0]->texture->target == st->internal_target);
577
578 /* limit checks */
579 /* XXX if DrawPixels image is larger than max texture size, break
580 * it up into chunks.
581 */
582 maxSize = 1 << (pipe->screen->get_param(pipe->screen,
583 PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
584 assert(width <= maxSize);
585 assert(height <= maxSize);
586
587 cso_state_mask = (CSO_BIT_RASTERIZER |
588 CSO_BIT_VIEWPORT |
589 CSO_BIT_FRAGMENT_SAMPLERS |
590 CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
591 CSO_BIT_STREAM_OUTPUTS |
592 CSO_BIT_VERTEX_ELEMENTS |
593 CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
594 CSO_BITS_ALL_SHADERS);
595 if (write_stencil) {
596 cso_state_mask |= (CSO_BIT_DEPTH_STENCIL_ALPHA |
597 CSO_BIT_BLEND);
598 }
599 cso_save_state(cso, cso_state_mask);
600
601 /* rasterizer state: just scissor */
602 {
603 struct pipe_rasterizer_state rasterizer;
604 memset(&rasterizer, 0, sizeof(rasterizer));
605 rasterizer.clamp_fragment_color = !st->clamp_frag_color_in_shader &&
606 ctx->Color._ClampFragmentColor;
607 rasterizer.half_pixel_center = 1;
608 rasterizer.bottom_edge_rule = 1;
609 rasterizer.depth_clip = !ctx->Transform.DepthClamp;
610 rasterizer.scissor = ctx->Scissor.EnableFlags;
611 cso_set_rasterizer(cso, &rasterizer);
612 }
613
614 if (write_stencil) {
615 /* Stencil writing bypasses the normal fragment pipeline to
616 * disable color writing and set stencil test to always pass.
617 */
618 struct pipe_depth_stencil_alpha_state dsa;
619 struct pipe_blend_state blend;
620
621 /* depth/stencil */
622 memset(&dsa, 0, sizeof(dsa));
623 dsa.stencil[0].enabled = 1;
624 dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
625 dsa.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
626 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
627 if (write_depth) {
628 /* writing depth+stencil: depth test always passes */
629 dsa.depth.enabled = 1;
630 dsa.depth.writemask = ctx->Depth.Mask;
631 dsa.depth.func = PIPE_FUNC_ALWAYS;
632 }
633 cso_set_depth_stencil_alpha(cso, &dsa);
634
635 /* blend (colormask) */
636 memset(&blend, 0, sizeof(blend));
637 cso_set_blend(cso, &blend);
638 }
639
640 /* fragment shader state: TEX lookup program */
641 cso_set_fragment_shader_handle(cso, driver_fp);
642
643 /* vertex shader state: position + texcoord pass-through */
644 cso_set_vertex_shader_handle(cso, driver_vp);
645
646 /* disable other shaders */
647 cso_set_tessctrl_shader_handle(cso, NULL);
648 cso_set_tesseval_shader_handle(cso, NULL);
649 cso_set_geometry_shader_handle(cso, NULL);
650
651 /* user samplers, plus the drawpix samplers */
652 {
653 struct pipe_sampler_state sampler;
654
655 memset(&sampler, 0, sizeof(sampler));
656 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
657 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
658 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
659 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
660 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
661 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
662 sampler.normalized_coords = normalized;
663
664 if (fpv) {
665 /* drawing a color image */
666 const struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
667 uint num = MAX3(fpv->drawpix_sampler + 1,
668 fpv->pixelmap_sampler + 1,
669 st->state.num_samplers[PIPE_SHADER_FRAGMENT]);
670 uint i;
671
672 for (i = 0; i < st->state.num_samplers[PIPE_SHADER_FRAGMENT]; i++)
673 samplers[i] = &st->state.samplers[PIPE_SHADER_FRAGMENT][i];
674
675 samplers[fpv->drawpix_sampler] = &sampler;
676 if (sv[1])
677 samplers[fpv->pixelmap_sampler] = &sampler;
678
679 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num, samplers);
680 } else {
681 /* drawing a depth/stencil image */
682 const struct pipe_sampler_state *samplers[2] = {&sampler, &sampler};
683
684 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num_sampler_view, samplers);
685 }
686 }
687
688 /* user textures, plus the drawpix textures */
689 if (fpv) {
690 /* drawing a color image */
691 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
692 uint num = MAX3(fpv->drawpix_sampler + 1,
693 fpv->pixelmap_sampler + 1,
694 st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
695
696 memcpy(sampler_views, st->state.sampler_views[PIPE_SHADER_FRAGMENT],
697 sizeof(sampler_views));
698
699 sampler_views[fpv->drawpix_sampler] = sv[0];
700 if (sv[1])
701 sampler_views[fpv->pixelmap_sampler] = sv[1];
702 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views);
703 } else {
704 /* drawing a depth/stencil image */
705 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num_sampler_view, sv);
706 }
707
708 /* viewport state: viewport matching window dims */
709 cso_set_viewport_dims(cso, fb_width, fb_height, TRUE);
710
711 cso_set_vertex_elements(cso, 3, st->util_velems);
712 cso_set_stream_outputs(cso, 0, NULL, NULL);
713
714 /* Compute Gallium window coords (y=0=top) with pixel zoom.
715 * Recall that these coords are transformed by the current
716 * vertex shader and viewport transformation.
717 */
718 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
719 y = fb_height - (int) (y + height * ctx->Pixel.ZoomY);
720 invertTex = !invertTex;
721 }
722
723 x0 = (GLfloat) x;
724 x1 = x + width * ctx->Pixel.ZoomX;
725 y0 = (GLfloat) y;
726 y1 = y + height * ctx->Pixel.ZoomY;
727
728 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
729 z = z * 2.0f - 1.0f;
730
731 {
732 const float clip_x0 = x0 / (float) fb_width * 2.0f - 1.0f;
733 const float clip_y0 = y0 / (float) fb_height * 2.0f - 1.0f;
734 const float clip_x1 = x1 / (float) fb_width * 2.0f - 1.0f;
735 const float clip_y1 = y1 / (float) fb_height * 2.0f - 1.0f;
736 const float maxXcoord = normalized ?
737 ((float) width / sv[0]->texture->width0) : (float) width;
738 const float maxYcoord = normalized
739 ? ((float) height / sv[0]->texture->height0) : (float) height;
740 const float sLeft = 0.0f, sRight = maxXcoord;
741 const float tTop = invertTex ? maxYcoord : 0.0f;
742 const float tBot = invertTex ? 0.0f : maxYcoord;
743
744 if (!st_draw_quad(st, clip_x0, clip_y0, clip_x1, clip_y1, z,
745 sLeft, tBot, sRight, tTop, color, 0)) {
746 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
747 }
748 }
749
750 /* restore state */
751 cso_restore_state(cso);
752 }
753
754
755 /**
756 * Software fallback to do glDrawPixels(GL_STENCIL_INDEX) when we
757 * can't use a fragment shader to write stencil values.
758 */
759 static void
draw_stencil_pixels(struct gl_context * ctx,GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,const struct gl_pixelstore_attrib * unpack,const void * pixels)760 draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
761 GLsizei width, GLsizei height, GLenum format, GLenum type,
762 const struct gl_pixelstore_attrib *unpack,
763 const void *pixels)
764 {
765 struct st_context *st = st_context(ctx);
766 struct pipe_context *pipe = st->pipe;
767 struct st_renderbuffer *strb;
768 enum pipe_transfer_usage usage;
769 struct pipe_transfer *pt;
770 const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
771 ubyte *stmap;
772 struct gl_pixelstore_attrib clippedUnpack = *unpack;
773 GLubyte *sValues;
774 GLuint *zValues;
775
776 if (!zoom) {
777 if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
778 &clippedUnpack)) {
779 /* totally clipped */
780 return;
781 }
782 }
783
784 strb = st_renderbuffer(ctx->DrawBuffer->
785 Attachment[BUFFER_STENCIL].Renderbuffer);
786
787 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
788 y = ctx->DrawBuffer->Height - y - height;
789 }
790
791 if (format == GL_STENCIL_INDEX &&
792 _mesa_is_format_packed_depth_stencil(strb->Base.Format)) {
793 /* writing stencil to a combined depth+stencil buffer */
794 usage = PIPE_TRANSFER_READ_WRITE;
795 }
796 else {
797 usage = PIPE_TRANSFER_WRITE;
798 }
799
800 stmap = pipe_transfer_map(pipe, strb->texture,
801 strb->surface->u.tex.level,
802 strb->surface->u.tex.first_layer,
803 usage, x, y,
804 width, height, &pt);
805
806 pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels);
807 assert(pixels);
808
809 sValues = malloc(width * sizeof(GLubyte));
810 zValues = malloc(width * sizeof(GLuint));
811
812 if (sValues && zValues) {
813 GLint row;
814 for (row = 0; row < height; row++) {
815 GLfloat *zValuesFloat = (GLfloat*)zValues;
816 GLenum destType = GL_UNSIGNED_BYTE;
817 const void *source = _mesa_image_address2d(&clippedUnpack, pixels,
818 width, height,
819 format, type,
820 row, 0);
821 _mesa_unpack_stencil_span(ctx, width, destType, sValues,
822 type, source, &clippedUnpack,
823 ctx->_ImageTransferState);
824
825 if (format == GL_DEPTH_STENCIL) {
826 GLenum ztype =
827 pt->resource->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT ?
828 GL_FLOAT : GL_UNSIGNED_INT;
829
830 _mesa_unpack_depth_span(ctx, width, ztype, zValues,
831 (1 << 24) - 1, type, source,
832 &clippedUnpack);
833 }
834
835 if (zoom) {
836 _mesa_problem(ctx, "Gallium glDrawPixels(GL_STENCIL) with "
837 "zoom not complete");
838 }
839
840 {
841 GLint spanY;
842
843 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
844 spanY = height - row - 1;
845 }
846 else {
847 spanY = row;
848 }
849
850 /* now pack the stencil (and Z) values in the dest format */
851 switch (pt->resource->format) {
852 case PIPE_FORMAT_S8_UINT:
853 {
854 ubyte *dest = stmap + spanY * pt->stride;
855 assert(usage == PIPE_TRANSFER_WRITE);
856 memcpy(dest, sValues, width);
857 }
858 break;
859 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
860 if (format == GL_DEPTH_STENCIL) {
861 uint *dest = (uint *) (stmap + spanY * pt->stride);
862 GLint k;
863 assert(usage == PIPE_TRANSFER_WRITE);
864 for (k = 0; k < width; k++) {
865 dest[k] = zValues[k] | (sValues[k] << 24);
866 }
867 }
868 else {
869 uint *dest = (uint *) (stmap + spanY * pt->stride);
870 GLint k;
871 assert(usage == PIPE_TRANSFER_READ_WRITE);
872 for (k = 0; k < width; k++) {
873 dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24);
874 }
875 }
876 break;
877 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
878 if (format == GL_DEPTH_STENCIL) {
879 uint *dest = (uint *) (stmap + spanY * pt->stride);
880 GLint k;
881 assert(usage == PIPE_TRANSFER_WRITE);
882 for (k = 0; k < width; k++) {
883 dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff);
884 }
885 }
886 else {
887 uint *dest = (uint *) (stmap + spanY * pt->stride);
888 GLint k;
889 assert(usage == PIPE_TRANSFER_READ_WRITE);
890 for (k = 0; k < width; k++) {
891 dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff);
892 }
893 }
894 break;
895 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
896 if (format == GL_DEPTH_STENCIL) {
897 uint *dest = (uint *) (stmap + spanY * pt->stride);
898 GLfloat *destf = (GLfloat*)dest;
899 GLint k;
900 assert(usage == PIPE_TRANSFER_WRITE);
901 for (k = 0; k < width; k++) {
902 destf[k*2] = zValuesFloat[k];
903 dest[k*2+1] = sValues[k] & 0xff;
904 }
905 }
906 else {
907 uint *dest = (uint *) (stmap + spanY * pt->stride);
908 GLint k;
909 assert(usage == PIPE_TRANSFER_READ_WRITE);
910 for (k = 0; k < width; k++) {
911 dest[k*2+1] = sValues[k] & 0xff;
912 }
913 }
914 break;
915 default:
916 assert(0);
917 }
918 }
919 }
920 }
921 else {
922 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels()");
923 }
924
925 free(sValues);
926 free(zValues);
927
928 _mesa_unmap_pbo_source(ctx, &clippedUnpack);
929
930 /* unmap the stencil buffer */
931 pipe_transfer_unmap(pipe, pt);
932 }
933
934
935 /**
936 * Get fragment program variant for a glDrawPixels or glCopyPixels
937 * command for RGBA data.
938 */
939 static struct st_fp_variant *
get_color_fp_variant(struct st_context * st)940 get_color_fp_variant(struct st_context *st)
941 {
942 struct gl_context *ctx = st->ctx;
943 struct st_fp_variant_key key;
944 struct st_fp_variant *fpv;
945
946 memset(&key, 0, sizeof(key));
947
948 key.st = st->has_shareable_shaders ? NULL : st;
949 key.drawpixels = 1;
950 key.scaleAndBias = (ctx->Pixel.RedBias != 0.0 ||
951 ctx->Pixel.RedScale != 1.0 ||
952 ctx->Pixel.GreenBias != 0.0 ||
953 ctx->Pixel.GreenScale != 1.0 ||
954 ctx->Pixel.BlueBias != 0.0 ||
955 ctx->Pixel.BlueScale != 1.0 ||
956 ctx->Pixel.AlphaBias != 0.0 ||
957 ctx->Pixel.AlphaScale != 1.0);
958 key.pixelMaps = ctx->Pixel.MapColorFlag;
959 key.clamp_color = st->clamp_frag_color_in_shader &&
960 ctx->Color._ClampFragmentColor;
961
962 fpv = st_get_fp_variant(st, st->fp, &key);
963
964 return fpv;
965 }
966
967
968 /**
969 * Clamp glDrawPixels width and height to the maximum texture size.
970 */
971 static void
clamp_size(struct pipe_context * pipe,GLsizei * width,GLsizei * height,struct gl_pixelstore_attrib * unpack)972 clamp_size(struct pipe_context *pipe, GLsizei *width, GLsizei *height,
973 struct gl_pixelstore_attrib *unpack)
974 {
975 const int maxSize =
976 1 << (pipe->screen->get_param(pipe->screen,
977 PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
978
979 if (*width > maxSize) {
980 if (unpack->RowLength == 0)
981 unpack->RowLength = *width;
982 *width = maxSize;
983 }
984 if (*height > maxSize) {
985 *height = maxSize;
986 }
987 }
988
989
990 /**
991 * Search the array of 4 swizzle components for the named component and return
992 * its position.
993 */
994 static unsigned
search_swizzle(const unsigned char swizzle[4],unsigned component)995 search_swizzle(const unsigned char swizzle[4], unsigned component)
996 {
997 unsigned i;
998 for (i = 0; i < 4; i++) {
999 if (swizzle[i] == component)
1000 return i;
1001 }
1002 assert(!"search_swizzle() failed");
1003 return 0;
1004 }
1005
1006
1007 /**
1008 * Set the sampler view's swizzle terms. This is used to handle RGBA
1009 * swizzling when the incoming image format isn't an exact match for
1010 * the actual texture format. For example, if we have glDrawPixels(
1011 * GL_RGBA, GL_UNSIGNED_BYTE) and we chose the texture format
1012 * PIPE_FORMAT_B8G8R8A8 then we can do use the sampler view swizzle to
1013 * avoid swizzling all the pixels in software in the texstore code.
1014 */
1015 static void
setup_sampler_swizzle(struct pipe_sampler_view * sv,GLenum format,GLenum type)1016 setup_sampler_swizzle(struct pipe_sampler_view *sv, GLenum format, GLenum type)
1017 {
1018 if ((format == GL_RGBA || format == GL_BGRA) && type == GL_UNSIGNED_BYTE) {
1019 const struct util_format_description *desc =
1020 util_format_description(sv->texture->format);
1021 unsigned c0, c1, c2, c3;
1022
1023 /* Every gallium driver supports at least one 32-bit packed RGBA format.
1024 * We must have chosen one for (GL_RGBA, GL_UNSIGNED_BYTE).
1025 */
1026 assert(desc->block.bits == 32);
1027
1028 /* invert the format's swizzle to setup the sampler's swizzle */
1029 if (format == GL_RGBA) {
1030 c0 = PIPE_SWIZZLE_X;
1031 c1 = PIPE_SWIZZLE_Y;
1032 c2 = PIPE_SWIZZLE_Z;
1033 c3 = PIPE_SWIZZLE_W;
1034 }
1035 else {
1036 assert(format == GL_BGRA);
1037 c0 = PIPE_SWIZZLE_Z;
1038 c1 = PIPE_SWIZZLE_Y;
1039 c2 = PIPE_SWIZZLE_X;
1040 c3 = PIPE_SWIZZLE_W;
1041 }
1042 sv->swizzle_r = search_swizzle(desc->swizzle, c0);
1043 sv->swizzle_g = search_swizzle(desc->swizzle, c1);
1044 sv->swizzle_b = search_swizzle(desc->swizzle, c2);
1045 sv->swizzle_a = search_swizzle(desc->swizzle, c3);
1046 }
1047 else {
1048 /* use the default sampler swizzle */
1049 }
1050 }
1051
1052
1053 /**
1054 * Called via ctx->Driver.DrawPixels()
1055 */
1056 static void
st_DrawPixels(struct gl_context * ctx,GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,const struct gl_pixelstore_attrib * unpack,const void * pixels)1057 st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
1058 GLsizei width, GLsizei height,
1059 GLenum format, GLenum type,
1060 const struct gl_pixelstore_attrib *unpack, const void *pixels)
1061 {
1062 void *driver_vp, *driver_fp;
1063 struct st_context *st = st_context(ctx);
1064 struct pipe_context *pipe = st->pipe;
1065 GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE;
1066 struct pipe_sampler_view *sv[2] = { NULL };
1067 int num_sampler_view = 1;
1068 struct gl_pixelstore_attrib clippedUnpack;
1069 struct st_fp_variant *fpv = NULL;
1070 struct pipe_resource *pt;
1071
1072 /* Mesa state should be up to date by now */
1073 assert(ctx->NewState == 0x0);
1074
1075 st_flush_bitmap_cache(st);
1076 st_invalidate_readpix_cache(st);
1077
1078 st_validate_state(st, ST_PIPELINE_RENDER);
1079
1080 /* Limit the size of the glDrawPixels to the max texture size.
1081 * Strictly speaking, that's not correct but since we don't handle
1082 * larger images yet, this is better than crashing.
1083 */
1084 clippedUnpack = *unpack;
1085 unpack = &clippedUnpack;
1086 clamp_size(st->pipe, &width, &height, &clippedUnpack);
1087
1088 if (format == GL_DEPTH_STENCIL)
1089 write_stencil = write_depth = GL_TRUE;
1090 else if (format == GL_STENCIL_INDEX)
1091 write_stencil = GL_TRUE;
1092 else if (format == GL_DEPTH_COMPONENT)
1093 write_depth = GL_TRUE;
1094
1095 if (write_stencil &&
1096 !pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
1097 /* software fallback */
1098 draw_stencil_pixels(ctx, x, y, width, height, format, type,
1099 unpack, pixels);
1100 return;
1101 }
1102
1103 /*
1104 * Get vertex/fragment shaders
1105 */
1106 if (write_depth || write_stencil) {
1107 driver_fp = get_drawpix_z_stencil_program(st, write_depth,
1108 write_stencil);
1109 driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
1110 }
1111 else {
1112 fpv = get_color_fp_variant(st);
1113
1114 driver_fp = fpv->driver_shader;
1115 driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
1116
1117 if (ctx->Pixel.MapColorFlag) {
1118 pipe_sampler_view_reference(&sv[1],
1119 st->pixel_xfer.pixelmap_sampler_view);
1120 num_sampler_view++;
1121 }
1122
1123 /* compiling a new fragment shader variant added new state constants
1124 * into the constant buffer, we need to update them
1125 */
1126 st_upload_constants(st, st->fp->Base.Parameters, MESA_SHADER_FRAGMENT);
1127 }
1128
1129 /* Put glDrawPixels image into a texture */
1130 pt = make_texture(st, width, height, format, type, unpack, pixels);
1131 if (!pt) {
1132 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
1133 return;
1134 }
1135
1136 /* create sampler view for the image */
1137 sv[0] = st_create_texture_sampler_view(st->pipe, pt);
1138 if (!sv[0]) {
1139 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
1140 pipe_resource_reference(&pt, NULL);
1141 return;
1142 }
1143
1144 /* Set up the sampler view's swizzle */
1145 setup_sampler_swizzle(sv[0], format, type);
1146
1147 /* Create a second sampler view to read stencil. The stencil is
1148 * written using the shader stencil export functionality.
1149 */
1150 if (write_stencil) {
1151 enum pipe_format stencil_format =
1152 util_format_stencil_only(pt->format);
1153 /* we should not be doing pixel map/transfer (see above) */
1154 assert(num_sampler_view == 1);
1155 sv[1] = st_create_texture_sampler_view_format(st->pipe, pt,
1156 stencil_format);
1157 if (!sv[1]) {
1158 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
1159 pipe_resource_reference(&pt, NULL);
1160 pipe_sampler_view_reference(&sv[0], NULL);
1161 return;
1162 }
1163 num_sampler_view++;
1164 }
1165
1166 draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
1167 width, height,
1168 ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
1169 sv,
1170 num_sampler_view,
1171 driver_vp,
1172 driver_fp, fpv,
1173 ctx->Current.RasterColor,
1174 GL_FALSE, write_depth, write_stencil);
1175 pipe_sampler_view_reference(&sv[0], NULL);
1176 if (num_sampler_view > 1)
1177 pipe_sampler_view_reference(&sv[1], NULL);
1178
1179 /* free the texture (but may persist in the cache) */
1180 pipe_resource_reference(&pt, NULL);
1181 }
1182
1183
1184
1185 /**
1186 * Software fallback for glCopyPixels(GL_STENCIL).
1187 */
1188 static void
copy_stencil_pixels(struct gl_context * ctx,GLint srcx,GLint srcy,GLsizei width,GLsizei height,GLint dstx,GLint dsty)1189 copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
1190 GLsizei width, GLsizei height,
1191 GLint dstx, GLint dsty)
1192 {
1193 struct st_renderbuffer *rbDraw;
1194 struct pipe_context *pipe = st_context(ctx)->pipe;
1195 enum pipe_transfer_usage usage;
1196 struct pipe_transfer *ptDraw;
1197 ubyte *drawMap;
1198 ubyte *buffer;
1199 int i;
1200
1201 buffer = malloc(width * height * sizeof(ubyte));
1202 if (!buffer) {
1203 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)");
1204 return;
1205 }
1206
1207 /* Get the dest renderbuffer */
1208 rbDraw = st_renderbuffer(ctx->DrawBuffer->
1209 Attachment[BUFFER_STENCIL].Renderbuffer);
1210
1211 /* this will do stencil pixel transfer ops */
1212 _mesa_readpixels(ctx, srcx, srcy, width, height,
1213 GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
1214 &ctx->DefaultPacking, buffer);
1215
1216 if (0) {
1217 /* debug code: dump stencil values */
1218 GLint row, col;
1219 for (row = 0; row < height; row++) {
1220 printf("%3d: ", row);
1221 for (col = 0; col < width; col++) {
1222 printf("%02x ", buffer[col + row * width]);
1223 }
1224 printf("\n");
1225 }
1226 }
1227
1228 if (_mesa_is_format_packed_depth_stencil(rbDraw->Base.Format))
1229 usage = PIPE_TRANSFER_READ_WRITE;
1230 else
1231 usage = PIPE_TRANSFER_WRITE;
1232
1233 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1234 dsty = rbDraw->Base.Height - dsty - height;
1235 }
1236
1237 assert(util_format_get_blockwidth(rbDraw->texture->format) == 1);
1238 assert(util_format_get_blockheight(rbDraw->texture->format) == 1);
1239
1240 /* map the stencil buffer */
1241 drawMap = pipe_transfer_map(pipe,
1242 rbDraw->texture,
1243 rbDraw->surface->u.tex.level,
1244 rbDraw->surface->u.tex.first_layer,
1245 usage, dstx, dsty,
1246 width, height, &ptDraw);
1247
1248 /* draw */
1249 /* XXX PixelZoom not handled yet */
1250 for (i = 0; i < height; i++) {
1251 ubyte *dst;
1252 const ubyte *src;
1253 int y;
1254
1255 y = i;
1256
1257 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1258 y = height - y - 1;
1259 }
1260
1261 dst = drawMap + y * ptDraw->stride;
1262 src = buffer + i * width;
1263
1264 _mesa_pack_ubyte_stencil_row(rbDraw->Base.Format, width, src, dst);
1265 }
1266
1267 free(buffer);
1268
1269 /* unmap the stencil buffer */
1270 pipe_transfer_unmap(pipe, ptDraw);
1271 }
1272
1273
1274 /**
1275 * Return renderbuffer to use for reading color pixels for glCopyPixels
1276 */
1277 static struct st_renderbuffer *
st_get_color_read_renderbuffer(struct gl_context * ctx)1278 st_get_color_read_renderbuffer(struct gl_context *ctx)
1279 {
1280 struct gl_framebuffer *fb = ctx->ReadBuffer;
1281 struct st_renderbuffer *strb =
1282 st_renderbuffer(fb->_ColorReadBuffer);
1283
1284 return strb;
1285 }
1286
1287
1288 /**
1289 * Try to do a glCopyPixels for simple cases with a blit by calling
1290 * pipe->blit().
1291 *
1292 * We can do this when we're copying color pixels (depth/stencil
1293 * eventually) with no pixel zoom, no pixel transfer ops, no
1294 * per-fragment ops, and the src/dest regions don't overlap.
1295 */
1296 static GLboolean
blit_copy_pixels(struct gl_context * ctx,GLint srcx,GLint srcy,GLsizei width,GLsizei height,GLint dstx,GLint dsty,GLenum type)1297 blit_copy_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
1298 GLsizei width, GLsizei height,
1299 GLint dstx, GLint dsty, GLenum type)
1300 {
1301 struct st_context *st = st_context(ctx);
1302 struct pipe_context *pipe = st->pipe;
1303 struct pipe_screen *screen = pipe->screen;
1304 struct gl_pixelstore_attrib pack, unpack;
1305 GLint readX, readY, readW, readH, drawX, drawY, drawW, drawH;
1306
1307 if (type == GL_COLOR &&
1308 ctx->Pixel.ZoomX == 1.0 &&
1309 ctx->Pixel.ZoomY == 1.0 &&
1310 ctx->_ImageTransferState == 0x0 &&
1311 !ctx->Color.BlendEnabled &&
1312 !ctx->Color.AlphaEnabled &&
1313 (!ctx->Color.ColorLogicOpEnabled || ctx->Color.LogicOp == GL_COPY) &&
1314 !ctx->Depth.Test &&
1315 !ctx->Fog.Enabled &&
1316 !ctx->Stencil.Enabled &&
1317 !ctx->FragmentProgram.Enabled &&
1318 !ctx->VertexProgram.Enabled &&
1319 !ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT] &&
1320 !ctx->ATIFragmentShader._Enabled &&
1321 ctx->DrawBuffer->_NumColorDrawBuffers == 1 &&
1322 !ctx->Query.CondRenderQuery &&
1323 !ctx->Query.CurrentOcclusionObject) {
1324 struct st_renderbuffer *rbRead, *rbDraw;
1325
1326 /*
1327 * Clip the read region against the src buffer bounds.
1328 * We'll still allocate a temporary buffer/texture for the original
1329 * src region size but we'll only read the region which is on-screen.
1330 * This may mean that we draw garbage pixels into the dest region, but
1331 * that's expected.
1332 */
1333 readX = srcx;
1334 readY = srcy;
1335 readW = width;
1336 readH = height;
1337 pack = ctx->DefaultPacking;
1338 if (!_mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack))
1339 return GL_TRUE; /* all done */
1340
1341 /* clip against dest buffer bounds and scissor box */
1342 drawX = dstx + pack.SkipPixels;
1343 drawY = dsty + pack.SkipRows;
1344 unpack = pack;
1345 if (!_mesa_clip_drawpixels(ctx, &drawX, &drawY, &readW, &readH, &unpack))
1346 return GL_TRUE; /* all done */
1347
1348 readX = readX - pack.SkipPixels + unpack.SkipPixels;
1349 readY = readY - pack.SkipRows + unpack.SkipRows;
1350
1351 drawW = readW;
1352 drawH = readH;
1353
1354 rbRead = st_get_color_read_renderbuffer(ctx);
1355 rbDraw = st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
1356
1357 /* Flip src/dst position depending on the orientation of buffers. */
1358 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1359 readY = rbRead->Base.Height - readY;
1360 readH = -readH;
1361 }
1362
1363 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1364 /* We can't flip the destination for pipe->blit, so we only adjust
1365 * its position and flip the source.
1366 */
1367 drawY = rbDraw->Base.Height - drawY - drawH;
1368 readY += readH;
1369 readH = -readH;
1370 }
1371
1372 if (rbRead != rbDraw ||
1373 !_mesa_regions_overlap(readX, readY, readX + readW, readY + readH,
1374 drawX, drawY, drawX + drawW, drawY + drawH)) {
1375 struct pipe_blit_info blit;
1376
1377 memset(&blit, 0, sizeof(blit));
1378 blit.src.resource = rbRead->texture;
1379 blit.src.level = rbRead->surface->u.tex.level;
1380 blit.src.format = rbRead->texture->format;
1381 blit.src.box.x = readX;
1382 blit.src.box.y = readY;
1383 blit.src.box.z = rbRead->surface->u.tex.first_layer;
1384 blit.src.box.width = readW;
1385 blit.src.box.height = readH;
1386 blit.src.box.depth = 1;
1387 blit.dst.resource = rbDraw->texture;
1388 blit.dst.level = rbDraw->surface->u.tex.level;
1389 blit.dst.format = rbDraw->texture->format;
1390 blit.dst.box.x = drawX;
1391 blit.dst.box.y = drawY;
1392 blit.dst.box.z = rbDraw->surface->u.tex.first_layer;
1393 blit.dst.box.width = drawW;
1394 blit.dst.box.height = drawH;
1395 blit.dst.box.depth = 1;
1396 blit.mask = PIPE_MASK_RGBA;
1397 blit.filter = PIPE_TEX_FILTER_NEAREST;
1398
1399 if (ctx->DrawBuffer != ctx->WinSysDrawBuffer)
1400 st_window_rectangles_to_blit(ctx, &blit);
1401
1402 if (screen->is_format_supported(screen, blit.src.format,
1403 blit.src.resource->target,
1404 blit.src.resource->nr_samples,
1405 PIPE_BIND_SAMPLER_VIEW) &&
1406 screen->is_format_supported(screen, blit.dst.format,
1407 blit.dst.resource->target,
1408 blit.dst.resource->nr_samples,
1409 PIPE_BIND_RENDER_TARGET)) {
1410 pipe->blit(pipe, &blit);
1411 return GL_TRUE;
1412 }
1413 }
1414 }
1415
1416 return GL_FALSE;
1417 }
1418
1419
1420 static void
st_CopyPixels(struct gl_context * ctx,GLint srcx,GLint srcy,GLsizei width,GLsizei height,GLint dstx,GLint dsty,GLenum type)1421 st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
1422 GLsizei width, GLsizei height,
1423 GLint dstx, GLint dsty, GLenum type)
1424 {
1425 struct st_context *st = st_context(ctx);
1426 struct pipe_context *pipe = st->pipe;
1427 struct pipe_screen *screen = pipe->screen;
1428 struct st_renderbuffer *rbRead;
1429 void *driver_vp, *driver_fp;
1430 struct pipe_resource *pt;
1431 struct pipe_sampler_view *sv[2] = { NULL };
1432 struct st_fp_variant *fpv = NULL;
1433 int num_sampler_view = 1;
1434 enum pipe_format srcFormat;
1435 unsigned srcBind;
1436 GLboolean invertTex = GL_FALSE;
1437 GLint readX, readY, readW, readH;
1438 struct gl_pixelstore_attrib pack = ctx->DefaultPacking;
1439
1440 st_flush_bitmap_cache(st);
1441 st_invalidate_readpix_cache(st);
1442
1443 st_validate_state(st, ST_PIPELINE_RENDER);
1444
1445 if (type == GL_DEPTH_STENCIL) {
1446 /* XXX make this more efficient */
1447 st_CopyPixels(ctx, srcx, srcy, width, height, dstx, dsty, GL_STENCIL);
1448 st_CopyPixels(ctx, srcx, srcy, width, height, dstx, dsty, GL_DEPTH);
1449 return;
1450 }
1451
1452 if (type == GL_STENCIL) {
1453 /* can't use texturing to do stencil */
1454 copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
1455 return;
1456 }
1457
1458 if (blit_copy_pixels(ctx, srcx, srcy, width, height, dstx, dsty, type))
1459 return;
1460
1461 /*
1462 * The subsequent code implements glCopyPixels by copying the source
1463 * pixels into a temporary texture that's then applied to a textured quad.
1464 * When we draw the textured quad, all the usual per-fragment operations
1465 * are handled.
1466 */
1467
1468
1469 /*
1470 * Get vertex/fragment shaders
1471 */
1472 if (type == GL_COLOR) {
1473 fpv = get_color_fp_variant(st);
1474
1475 rbRead = st_get_color_read_renderbuffer(ctx);
1476
1477 driver_fp = fpv->driver_shader;
1478 driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
1479
1480 if (ctx->Pixel.MapColorFlag) {
1481 pipe_sampler_view_reference(&sv[1],
1482 st->pixel_xfer.pixelmap_sampler_view);
1483 num_sampler_view++;
1484 }
1485
1486 /* compiling a new fragment shader variant added new state constants
1487 * into the constant buffer, we need to update them
1488 */
1489 st_upload_constants(st, st->fp->Base.Parameters, MESA_SHADER_FRAGMENT);
1490 }
1491 else {
1492 assert(type == GL_DEPTH);
1493 rbRead = st_renderbuffer(ctx->ReadBuffer->
1494 Attachment[BUFFER_DEPTH].Renderbuffer);
1495
1496 driver_fp = get_drawpix_z_stencil_program(st, GL_TRUE, GL_FALSE);
1497 driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
1498 }
1499
1500 /* Choose the format for the temporary texture. */
1501 srcFormat = rbRead->texture->format;
1502 srcBind = PIPE_BIND_SAMPLER_VIEW |
1503 (type == GL_COLOR ? PIPE_BIND_RENDER_TARGET : PIPE_BIND_DEPTH_STENCIL);
1504
1505 if (!screen->is_format_supported(screen, srcFormat, st->internal_target, 0,
1506 srcBind)) {
1507 /* srcFormat is non-renderable. Find a compatible renderable format. */
1508 if (type == GL_DEPTH) {
1509 srcFormat = st_choose_format(st, GL_DEPTH_COMPONENT, GL_NONE,
1510 GL_NONE, st->internal_target, 0,
1511 srcBind, FALSE);
1512 }
1513 else {
1514 assert(type == GL_COLOR);
1515
1516 if (util_format_is_float(srcFormat)) {
1517 srcFormat = st_choose_format(st, GL_RGBA32F, GL_NONE,
1518 GL_NONE, st->internal_target, 0,
1519 srcBind, FALSE);
1520 }
1521 else if (util_format_is_pure_sint(srcFormat)) {
1522 srcFormat = st_choose_format(st, GL_RGBA32I, GL_NONE,
1523 GL_NONE, st->internal_target, 0,
1524 srcBind, FALSE);
1525 }
1526 else if (util_format_is_pure_uint(srcFormat)) {
1527 srcFormat = st_choose_format(st, GL_RGBA32UI, GL_NONE,
1528 GL_NONE, st->internal_target, 0,
1529 srcBind, FALSE);
1530 }
1531 else if (util_format_is_snorm(srcFormat)) {
1532 srcFormat = st_choose_format(st, GL_RGBA16_SNORM, GL_NONE,
1533 GL_NONE, st->internal_target, 0,
1534 srcBind, FALSE);
1535 }
1536 else {
1537 srcFormat = st_choose_format(st, GL_RGBA, GL_NONE,
1538 GL_NONE, st->internal_target, 0,
1539 srcBind, FALSE);
1540 }
1541 }
1542
1543 if (srcFormat == PIPE_FORMAT_NONE) {
1544 assert(0 && "cannot choose a format for src of CopyPixels");
1545 return;
1546 }
1547 }
1548
1549 /* Invert src region if needed */
1550 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1551 srcy = ctx->ReadBuffer->Height - srcy - height;
1552 invertTex = !invertTex;
1553 }
1554
1555 /* Clip the read region against the src buffer bounds.
1556 * We'll still allocate a temporary buffer/texture for the original
1557 * src region size but we'll only read the region which is on-screen.
1558 * This may mean that we draw garbage pixels into the dest region, but
1559 * that's expected.
1560 */
1561 readX = srcx;
1562 readY = srcy;
1563 readW = width;
1564 readH = height;
1565 if (!_mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack)) {
1566 /* The source region is completely out of bounds. Do nothing.
1567 * The GL spec says "Results of copies from outside the window,
1568 * or from regions of the window that are not exposed, are
1569 * hardware dependent and undefined."
1570 */
1571 return;
1572 }
1573
1574 readW = MAX2(0, readW);
1575 readH = MAX2(0, readH);
1576
1577 /* Allocate the temporary texture. */
1578 pt = alloc_texture(st, width, height, srcFormat, srcBind);
1579 if (!pt)
1580 return;
1581
1582 sv[0] = st_create_texture_sampler_view(st->pipe, pt);
1583 if (!sv[0]) {
1584 pipe_resource_reference(&pt, NULL);
1585 return;
1586 }
1587
1588 /* Copy the src region to the temporary texture. */
1589 {
1590 struct pipe_blit_info blit;
1591
1592 memset(&blit, 0, sizeof(blit));
1593 blit.src.resource = rbRead->texture;
1594 blit.src.level = rbRead->surface->u.tex.level;
1595 blit.src.format = rbRead->texture->format;
1596 blit.src.box.x = readX;
1597 blit.src.box.y = readY;
1598 blit.src.box.z = rbRead->surface->u.tex.first_layer;
1599 blit.src.box.width = readW;
1600 blit.src.box.height = readH;
1601 blit.src.box.depth = 1;
1602 blit.dst.resource = pt;
1603 blit.dst.level = 0;
1604 blit.dst.format = pt->format;
1605 blit.dst.box.x = pack.SkipPixels;
1606 blit.dst.box.y = pack.SkipRows;
1607 blit.dst.box.z = 0;
1608 blit.dst.box.width = readW;
1609 blit.dst.box.height = readH;
1610 blit.dst.box.depth = 1;
1611 blit.mask = util_format_get_mask(pt->format) & ~PIPE_MASK_S;
1612 blit.filter = PIPE_TEX_FILTER_NEAREST;
1613
1614 pipe->blit(pipe, &blit);
1615 }
1616
1617 /* OK, the texture 'pt' contains the src image/pixels. Now draw a
1618 * textured quad with that texture.
1619 */
1620 draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
1621 width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
1622 sv,
1623 num_sampler_view,
1624 driver_vp,
1625 driver_fp, fpv,
1626 ctx->Current.Attrib[VERT_ATTRIB_COLOR0],
1627 invertTex, GL_FALSE, GL_FALSE);
1628
1629 pipe_resource_reference(&pt, NULL);
1630 pipe_sampler_view_reference(&sv[0], NULL);
1631 }
1632
1633
1634
st_init_drawpixels_functions(struct dd_function_table * functions)1635 void st_init_drawpixels_functions(struct dd_function_table *functions)
1636 {
1637 functions->DrawPixels = st_DrawPixels;
1638 functions->CopyPixels = st_CopyPixels;
1639 }
1640
1641
1642 void
st_destroy_drawpix(struct st_context * st)1643 st_destroy_drawpix(struct st_context *st)
1644 {
1645 GLuint i;
1646
1647 for (i = 0; i < ARRAY_SIZE(st->drawpix.zs_shaders); i++) {
1648 if (st->drawpix.zs_shaders[i])
1649 cso_delete_fragment_shader(st->cso_context,
1650 st->drawpix.zs_shaders[i]);
1651 }
1652
1653 if (st->drawpix.vert_shaders[0])
1654 cso_delete_vertex_shader(st->cso_context, st->drawpix.vert_shaders[0]);
1655 if (st->drawpix.vert_shaders[1])
1656 cso_delete_vertex_shader(st->cso_context, st->drawpix.vert_shaders[1]);
1657 }
1658