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Searched defs:multiSampleDepth (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DImage.hpp91 const int multiSampleDepth; member in gl::Image
DDevice.cpp255 …rface(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool disca… in createDepthStencilSurface()
299 …arget(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool locka… in createRenderTarget()
DImage.cpp47 …exture, GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool locka… in Image()
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp220 …rface(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool disca… in createDepthStencilSurface()
264 …arget(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool locka… in createRenderTarget()
DTexture.cpp800 egl::Image *createBackBuffer(int width, int height, sw::Format format, int multiSampleDepth) in createBackBuffer()
811 egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth) in createDepthStencil()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp252 …rface(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool disca… in createDepthStencilSurface()
300 …arget(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool locka… in createRenderTarget()
DTexture.cpp1969 …NCTION egl::Image *createBackBuffer(int width, int height, sw::Format format, int multiSampleDepth) in createBackBuffer()
1980 …TION egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth) in createDepthStencil()
/external/swiftshader/src/OpenGL/common/
DImage.hpp86 …Image(GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool lockabl… in Image()
DImage.cpp1190 …ntation(GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool locka… in ImageImplementation()
1229 …:create(GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool locka… in create()