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1 /*
2  * Copyright 2006 VMware, Inc.
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sublicense, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial portions
15  * of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 #ifndef INTEL_FBO_H
27 #define INTEL_FBO_H
28 
29 #include <stdbool.h>
30 #include <assert.h>
31 #include "main/formats.h"
32 #include "main/macros.h"
33 #include "brw_context.h"
34 #include "intel_mipmap_tree.h"
35 #include "intel_screen.h"
36 
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40 
41 struct intel_mipmap_tree;
42 
43 /**
44  * Intel renderbuffer, derived from gl_renderbuffer.
45  */
46 struct intel_renderbuffer
47 {
48    struct swrast_renderbuffer Base;
49    /**
50     * The real renderbuffer storage.
51     *
52     * This is multisampled if NumSamples is > 1.
53     */
54    struct intel_mipmap_tree *mt;
55 
56    /**
57     * Downsampled contents for window-system MSAA renderbuffers.
58     *
59     * For window system MSAA color buffers, the singlesample_mt is shared with
60     * other processes in DRI2 (and in DRI3, it's the image buffer managed by
61     * glx_dri3.c), while mt is private to our process.  To do a swapbuffers,
62     * we have to downsample out of mt into singlesample_mt.  For depth and
63     * stencil buffers, the singlesample_mt is also private, and since we don't
64     * expect to need to do resolves (except if someone does a glReadPixels()
65     * or glCopyTexImage()), we just temporarily allocate singlesample_mt when
66     * asked to map the renderbuffer.
67     */
68    struct intel_mipmap_tree *singlesample_mt;
69 
70    /**
71     * \name Miptree view
72     * \{
73     *
74     * Multiple renderbuffers may simultaneously wrap a single texture and each
75     * provide a different view into that texture. The fields below indicate
76     * which miptree slice is wrapped by this renderbuffer.  The fields' values
77     * are consistent with the 'level' and 'layer' parameters of
78     * glFramebufferTextureLayer().
79     *
80     * For renderbuffers not created with glFramebufferTexture*(), mt_level and
81     * mt_layer are 0.
82     *
83     * Note: for a 2D multisample array texture on Gen7+ using
84     * INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, mt_layer is the physical
85     * layer holding sample 0.  So, for example, if mt->num_samples == 4, then
86     * logical layer n corresponds to mt_layer == 4*n.
87     */
88    unsigned int mt_level;
89    unsigned int mt_layer;
90 
91    /* The number of attached logical layers. */
92    unsigned int layer_count;
93    /** \} */
94 
95    GLuint draw_x, draw_y; /**< Offset of drawing within the region */
96 
97    /**
98     * Set to true at every draw call, to indicate if a window-system
99     * renderbuffer needs to be downsampled before using singlesample_mt.
100     */
101    bool need_downsample;
102 
103    /**
104     * Set to true when doing an intel_renderbuffer_map()/unmap() that requires
105     * an upsample at the end.
106     */
107    bool need_map_upsample;
108 
109    /**
110     * Set to true if singlesample_mt is temporary storage that persists only
111     * for the duration of a mapping.
112     */
113    bool singlesample_mt_is_tmp;
114 };
115 
116 
117 /**
118  * gl_renderbuffer is a base class which we subclass.  The Class field
119  * is used for simple run-time type checking.
120  */
121 #define INTEL_RB_CLASS 0x12345678
122 
123 
124 /**
125  * Return a gl_renderbuffer ptr casted to intel_renderbuffer.
126  * NULL will be returned if the rb isn't really an intel_renderbuffer.
127  * This is determined by checking the ClassID.
128  */
129 static inline struct intel_renderbuffer *
intel_renderbuffer(struct gl_renderbuffer * rb)130 intel_renderbuffer(struct gl_renderbuffer *rb)
131 {
132    struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
133    if (irb && irb->Base.Base.ClassID == INTEL_RB_CLASS)
134       return irb;
135    else
136       return NULL;
137 }
138 
139 
140 /**
141  * \brief Return the framebuffer attachment specified by attIndex.
142  *
143  * If the framebuffer lacks the specified attachment, then return null.
144  *
145  * If the attached renderbuffer is a wrapper, then return wrapped
146  * renderbuffer.
147  */
148 static inline struct intel_renderbuffer *
intel_get_renderbuffer(struct gl_framebuffer * fb,gl_buffer_index attIndex)149 intel_get_renderbuffer(struct gl_framebuffer *fb, gl_buffer_index attIndex)
150 {
151    struct gl_renderbuffer *rb;
152 
153    assert((unsigned)attIndex < ARRAY_SIZE(fb->Attachment));
154 
155    rb = fb->Attachment[attIndex].Renderbuffer;
156    if (!rb)
157       return NULL;
158 
159    return intel_renderbuffer(rb);
160 }
161 
162 
163 static inline mesa_format
intel_rb_format(const struct intel_renderbuffer * rb)164 intel_rb_format(const struct intel_renderbuffer *rb)
165 {
166    return rb->Base.Base.Format;
167 }
168 
169 extern struct intel_renderbuffer *
170 intel_create_renderbuffer(mesa_format format, unsigned num_samples);
171 
172 struct intel_renderbuffer *
173 intel_create_private_renderbuffer(mesa_format format, unsigned num_samples);
174 
175 struct gl_renderbuffer*
176 intel_create_wrapped_renderbuffer(struct gl_context * ctx,
177 				  int width, int height,
178 				  mesa_format format);
179 
180 extern void
181 intel_fbo_init(struct brw_context *brw);
182 
183 void
184 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb);
185 
186 static inline uint32_t
intel_renderbuffer_get_tile_offsets(struct intel_renderbuffer * irb,uint32_t * tile_x,uint32_t * tile_y)187 intel_renderbuffer_get_tile_offsets(struct intel_renderbuffer *irb,
188                                     uint32_t *tile_x,
189                                     uint32_t *tile_y)
190 {
191    return intel_miptree_get_tile_offsets(irb->mt, irb->mt_level, irb->mt_layer,
192                                          tile_x, tile_y);
193 }
194 
195 bool
196 intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb);
197 
198 void
199 intel_renderbuffer_att_set_needs_depth_resolve(struct gl_renderbuffer_attachment *att);
200 
201 
202 /**
203  * \brief Perform a HiZ resolve on the renderbuffer.
204  *
205  * It is safe to call this function on a renderbuffer without HiZ. In that
206  * case, the function is a no-op.
207  *
208  * \return false if no resolve was needed
209  */
210 bool
211 intel_renderbuffer_resolve_hiz(struct brw_context *brw,
212 			       struct intel_renderbuffer *irb);
213 
214 /**
215  * \brief Perform a depth resolve on the renderbuffer.
216  *
217  * It is safe to call this function on a renderbuffer without HiZ. In that
218  * case, the function is a no-op.
219  *
220  * \return false if no resolve was needed
221  */
222 bool
223 intel_renderbuffer_resolve_depth(struct brw_context *brw,
224 				 struct intel_renderbuffer *irb);
225 
226 void intel_renderbuffer_move_to_temp(struct brw_context *brw,
227                                      struct intel_renderbuffer *irb,
228                                      bool invalidate);
229 
230 void
231 intel_renderbuffer_downsample(struct brw_context *brw,
232                               struct intel_renderbuffer *irb);
233 
234 void
235 intel_renderbuffer_upsample(struct brw_context *brw,
236                             struct intel_renderbuffer *irb);
237 
238 void brw_render_cache_set_clear(struct brw_context *brw);
239 void brw_render_cache_set_add_bo(struct brw_context *brw, drm_intel_bo *bo);
240 void brw_render_cache_set_check_flush(struct brw_context *brw, drm_intel_bo *bo);
241 
242 unsigned
243 intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples);
244 
245 #ifdef __cplusplus
246 }
247 #endif
248 
249 #endif /* INTEL_FBO_H */
250