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1///////////////////////////////////////////////////////////////////////////////////
2/// OpenGL Mathematics (glm.g-truc.net)
3///
4/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
5/// Permission is hereby granted, free of charge, to any person obtaining a copy
6/// of this software and associated documentation files (the "Software"), to deal
7/// in the Software without restriction, including without limitation the rights
8/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9/// copies of the Software, and to permit persons to whom the Software is
10/// furnished to do so, subject to the following conditions:
11///
12/// The above copyright notice and this permission notice shall be included in
13/// all copies or substantial portions of the Software.
14///
15/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21/// THE SOFTWARE.
22///
23/// @ref gtc_ulp
24/// @file glm/gtc/ulp.inl
25/// @date 2011-03-07 / 2012-04-07
26/// @author Christophe Riccio
27///////////////////////////////////////////////////////////////////////////////////
28/// Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
29///
30/// Developed at SunPro, a Sun Microsystems, Inc. business.
31/// Permission to use, copy, modify, and distribute this
32/// software is freely granted, provided that this notice
33/// is preserved.
34///////////////////////////////////////////////////////////////////////////////////
35
36#include "../detail/type_int.hpp"
37#include <cmath>
38#include <cfloat>
39#include <limits>
40
41#if(GLM_COMPILER & GLM_COMPILER_VC)
42#	pragma warning(push)
43#	pragma warning(disable : 4127)
44#endif
45
46typedef union
47{
48	float value;
49	/* FIXME: Assumes 32 bit int.  */
50	unsigned int word;
51} ieee_float_shape_type;
52
53typedef union
54{
55	double value;
56	struct
57	{
58		glm::detail::int32 lsw;
59		glm::detail::int32 msw;
60	} parts;
61} ieee_double_shape_type;
62
63#define GLM_EXTRACT_WORDS(ix0,ix1,d)		\
64	do {									\
65		ieee_double_shape_type ew_u;		\
66		ew_u.value = (d);					\
67		(ix0) = ew_u.parts.msw;				\
68		(ix1) = ew_u.parts.lsw;				\
69	} while (0)
70
71#define GLM_GET_FLOAT_WORD(i,d)				\
72	do {									\
73		ieee_float_shape_type gf_u;			\
74		gf_u.value = (d);					\
75		(i) = gf_u.word;					\
76	} while (0)
77
78#define GLM_SET_FLOAT_WORD(d,i)				\
79	do {									\
80		ieee_float_shape_type sf_u;			\
81		sf_u.word = (i);					\
82		(d) = sf_u.value;					\
83	} while (0)
84
85#define GLM_INSERT_WORDS(d,ix0,ix1)			\
86	do {									\
87		ieee_double_shape_type iw_u;		\
88		iw_u.parts.msw = (ix0);				\
89		iw_u.parts.lsw = (ix1);				\
90		(d) = iw_u.value;					\
91	} while (0)
92
93namespace glm{
94namespace detail
95{
96	GLM_FUNC_QUALIFIER float nextafterf(float x, float y)
97	{
98		volatile float t;
99		glm::detail::int32 hx, hy, ix, iy;
100
101		GLM_GET_FLOAT_WORD(hx, x);
102		GLM_GET_FLOAT_WORD(hy, y);
103		ix = hx&0x7fffffff;		// |x|
104		iy = hy&0x7fffffff;		// |y|
105
106		if((ix>0x7f800000) ||	// x is nan
107			(iy>0x7f800000))	// y is nan
108			return x+y;
109		if(x==y) return y;		// x=y, return y
110		if(ix==0) {				// x == 0
111			GLM_SET_FLOAT_WORD(x,(hy&0x80000000)|1);// return +-minsubnormal
112			t = x*x;
113			if(t==x) return t; else return x;	// raise underflow flag
114		}
115		if(hx>=0) {				// x > 0
116			if(hx>hy) {			// x > y, x -= ulp
117				hx -= 1;
118			} else {			// x < y, x += ulp
119				hx += 1;
120			}
121		} else {				// x < 0
122			if(hy>=0||hx>hy){	// x < y, x -= ulp
123				hx -= 1;
124			} else {			// x > y, x += ulp
125				hx += 1;
126			}
127		}
128		hy = hx&0x7f800000;
129		if(hy>=0x7f800000) return x+x;  // overflow
130		if(hy<0x00800000) {             // underflow
131			t = x*x;
132			if(t!=x) {          // raise underflow flag
133				GLM_SET_FLOAT_WORD(y,hx);
134				return y;
135			}
136		}
137		GLM_SET_FLOAT_WORD(x,hx);
138		return x;
139	}
140
141	GLM_FUNC_QUALIFIER double nextafter(double x, double y)
142	{
143		volatile double t;
144		glm::detail::int32 hx, hy, ix, iy;
145		glm::detail::uint32 lx, ly;
146
147		GLM_EXTRACT_WORDS(hx, lx, x);
148		GLM_EXTRACT_WORDS(hy, ly, y);
149		ix = hx & 0x7fffffff;             // |x|
150		iy = hy & 0x7fffffff;             // |y|
151
152		if(((ix>=0x7ff00000)&&((ix-0x7ff00000)|lx)!=0) ||   // x is nan
153			((iy>=0x7ff00000)&&((iy-0x7ff00000)|ly)!=0))     // y is nan
154			return x+y;
155		if(x==y) return y;              // x=y, return y
156		if((ix|lx)==0) {                        // x == 0
157			GLM_INSERT_WORDS(x, hy & 0x80000000, 1);    // return +-minsubnormal
158			t = x*x;
159			if(t==x) return t; else return x;   // raise underflow flag
160		}
161		if(hx>=0) {                             // x > 0
162			if(hx>hy||((hx==hy)&&(lx>ly))) {    // x > y, x -= ulp
163				if(lx==0) hx -= 1;
164				lx -= 1;
165			} else {                            // x < y, x += ulp
166				lx += 1;
167				if(lx==0) hx += 1;
168			}
169		} else {                                // x < 0
170			if(hy>=0||hx>hy||((hx==hy)&&(lx>ly))){// x < y, x -= ulp
171				if(lx==0) hx -= 1;
172				lx -= 1;
173			} else {                            // x > y, x += ulp
174				lx += 1;
175				if(lx==0) hx += 1;
176			}
177		}
178		hy = hx&0x7ff00000;
179		if(hy>=0x7ff00000) return x+x;  // overflow
180		if(hy<0x00100000) {             // underflow
181			t = x*x;
182			if(t!=x) {          // raise underflow flag
183				GLM_INSERT_WORDS(y,hx,lx);
184				return y;
185			}
186		}
187		GLM_INSERT_WORDS(x,hx,lx);
188		return x;
189	}
190}//namespace detail
191}//namespace glm
192
193#if(GLM_COMPILER & GLM_COMPILER_VC)
194#	pragma warning(pop)
195#endif
196
197namespace glm
198{
199	template <>
200	GLM_FUNC_QUALIFIER float next_float(float const & x)
201	{
202#		if((GLM_LANG & GLM_LANG_CXX11_FLAG))
203			return std::nextafter(x, std::numeric_limits<float>::max());
204#		elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
205			return detail::nextafterf(x, FLT_MAX);
206#		else
207			return nextafterf(x, FLT_MAX);
208#		endif
209	}
210
211	template <>
212	GLM_FUNC_QUALIFIER double next_float(double const & x)
213	{
214#		if((GLM_LANG & GLM_LANG_CXX11_FLAG))
215			return std::nextafter(x, std::numeric_limits<double>::max());
216#		elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
217			return detail::nextafter(x, std::numeric_limits<double>::max());
218#		else
219			return nextafter(x, DBL_MAX);
220#		endif
221	}
222
223	template<typename T, precision P, template<typename, precision> class vecType>
224	GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x)
225	{
226		vecType<T, P> Result;
227		for(length_t i = 0; i < Result.length(); ++i)
228			Result[i] = next_float(x[i]);
229		return Result;
230	}
231
232	GLM_FUNC_QUALIFIER float prev_float(float const & x)
233	{
234#		if((GLM_LANG & GLM_LANG_CXX11_FLAG))
235			return std::nextafter(x, std::numeric_limits<float>::min());
236#		elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
237			return detail::nextafterf(x, FLT_MIN);
238#		else
239			return nextafterf(x, FLT_MIN);
240#		endif
241	}
242
243	GLM_FUNC_QUALIFIER double prev_float(double const & x)
244	{
245#		if((GLM_LANG & GLM_LANG_CXX11_FLAG))
246			return std::nextafter(x, std::numeric_limits<double>::min());
247#		elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
248			return _nextafter(x, DBL_MIN);
249#		else
250			return nextafter(x, DBL_MIN);
251#		endif
252	}
253
254	template<typename T, precision P, template<typename, precision> class vecType>
255	GLM_FUNC_QUALIFIER vecType<T, P> prev_float(vecType<T, P> const & x)
256	{
257		vecType<T, P> Result;
258		for(length_t i = 0; i < Result.length(); ++i)
259			Result[i] = prev_float(x[i]);
260		return Result;
261	}
262
263	template <typename T>
264	GLM_FUNC_QUALIFIER T next_float(T const & x, uint const & ulps)
265	{
266		T temp = x;
267		for(uint i = 0; i < ulps; ++i)
268			temp = next_float(temp);
269		return temp;
270	}
271
272	template<typename T, precision P, template<typename, precision> class vecType>
273	GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x, vecType<uint, P> const & ulps)
274	{
275		vecType<T, P> Result;
276		for(length_t i = 0; i < Result.length(); ++i)
277			Result[i] = next_float(x[i], ulps[i]);
278		return Result;
279	}
280
281	template <typename T>
282	GLM_FUNC_QUALIFIER T prev_float(T const & x, uint const & ulps)
283	{
284		T temp = x;
285		for(uint i = 0; i < ulps; ++i)
286			temp = prev_float(temp);
287		return temp;
288	}
289
290	template<typename T, precision P, template<typename, precision> class vecType>
291	GLM_FUNC_QUALIFIER vecType<T, P> prev_float(vecType<T, P> const & x, vecType<uint, P> const & ulps)
292	{
293		vecType<T, P> Result;
294		for(length_t i = 0; i < Result.length(); ++i)
295			Result[i] = prev_float(x[i], ulps[i]);
296		return Result;
297	}
298
299	template <typename T>
300	GLM_FUNC_QUALIFIER uint float_distance(T const & x, T const & y)
301	{
302		uint ulp = 0;
303
304		if(x < y)
305		{
306			T temp = x;
307			while(temp != y)// && ulp < std::numeric_limits<std::size_t>::max())
308			{
309				++ulp;
310				temp = next_float(temp);
311			}
312		}
313		else if(y < x)
314		{
315			T temp = y;
316			while(temp != x)// && ulp < std::numeric_limits<std::size_t>::max())
317			{
318				++ulp;
319				temp = next_float(temp);
320			}
321		}
322		else // ==
323		{
324
325		}
326
327		return ulp;
328	}
329
330	template<typename T, precision P, template<typename, precision> class vecType>
331	GLM_FUNC_QUALIFIER vecType<uint, P> float_distance(vecType<T, P> const & x, vecType<T, P> const & y)
332	{
333		vecType<uint, P> Result;
334		for(length_t i = 0; i < Result.length(); ++i)
335			Result[i] = float_distance(x[i], y[i]);
336		return Result;
337	}
338}//namespace glm
339