• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22 
23 #include "vertexdeclaration9.h"
24 #include "vertexbuffer9.h"
25 #include "device9.h"
26 #include "nine_helpers.h"
27 #include "nine_shader.h"
28 
29 #include "pipe/p_format.h"
30 #include "pipe/p_context.h"
31 #include "util/u_math.h"
32 #include "util/u_format.h"
33 #include "translate/translate.h"
34 
35 #define DBG_CHANNEL DBG_VERTEXDECLARATION
36 
decltype_format(BYTE type)37 static inline enum pipe_format decltype_format(BYTE type)
38 {
39     switch (type) {
40     case D3DDECLTYPE_FLOAT1:    return PIPE_FORMAT_R32_FLOAT;
41     case D3DDECLTYPE_FLOAT2:    return PIPE_FORMAT_R32G32_FLOAT;
42     case D3DDECLTYPE_FLOAT3:    return PIPE_FORMAT_R32G32B32_FLOAT;
43     case D3DDECLTYPE_FLOAT4:    return PIPE_FORMAT_R32G32B32A32_FLOAT;
44     case D3DDECLTYPE_D3DCOLOR:  return PIPE_FORMAT_B8G8R8A8_UNORM;
45     case D3DDECLTYPE_UBYTE4:    return PIPE_FORMAT_R8G8B8A8_USCALED;
46     case D3DDECLTYPE_SHORT2:    return PIPE_FORMAT_R16G16_SSCALED;
47     case D3DDECLTYPE_SHORT4:    return PIPE_FORMAT_R16G16B16A16_SSCALED;
48     case D3DDECLTYPE_UBYTE4N:   return PIPE_FORMAT_R8G8B8A8_UNORM;
49     case D3DDECLTYPE_SHORT2N:   return PIPE_FORMAT_R16G16_SNORM;
50     case D3DDECLTYPE_SHORT4N:   return PIPE_FORMAT_R16G16B16A16_SNORM;
51     case D3DDECLTYPE_USHORT2N:  return PIPE_FORMAT_R16G16_UNORM;
52     case D3DDECLTYPE_USHORT4N:  return PIPE_FORMAT_R16G16B16A16_UNORM;
53     case D3DDECLTYPE_UDEC3:     return PIPE_FORMAT_R10G10B10X2_USCALED;
54     case D3DDECLTYPE_DEC3N:     return PIPE_FORMAT_R10G10B10X2_SNORM;
55     case D3DDECLTYPE_FLOAT16_2: return PIPE_FORMAT_R16G16_FLOAT;
56     case D3DDECLTYPE_FLOAT16_4: return PIPE_FORMAT_R16G16B16A16_FLOAT;
57     default:
58         assert(!"Implementation error !");
59     }
60     return PIPE_FORMAT_NONE;
61 }
62 
decltype_size(BYTE type)63 static inline unsigned decltype_size(BYTE type)
64 {
65     switch (type) {
66     case D3DDECLTYPE_FLOAT1: return 1 * sizeof(float);
67     case D3DDECLTYPE_FLOAT2: return 2 * sizeof(float);
68     case D3DDECLTYPE_FLOAT3: return 3 * sizeof(float);
69     case D3DDECLTYPE_FLOAT4: return 4 * sizeof(float);
70     case D3DDECLTYPE_D3DCOLOR: return 1 * sizeof(DWORD);
71     case D3DDECLTYPE_UBYTE4: return 4 * sizeof(BYTE);
72     case D3DDECLTYPE_SHORT2: return 2 * sizeof(short);
73     case D3DDECLTYPE_SHORT4: return 4 * sizeof(short);
74     case D3DDECLTYPE_UBYTE4N: return 4 * sizeof(BYTE);
75     case D3DDECLTYPE_SHORT2N: return 2 * sizeof(short);
76     case D3DDECLTYPE_SHORT4N: return 4 * sizeof(short);
77     case D3DDECLTYPE_USHORT2N: return 2 * sizeof(short);
78     case D3DDECLTYPE_USHORT4N: return 4 * sizeof(short);
79     case D3DDECLTYPE_UDEC3: return 4;
80     case D3DDECLTYPE_DEC3N: return 4;
81     case D3DDECLTYPE_FLOAT16_2: return 2 * 2;
82     case D3DDECLTYPE_FLOAT16_4: return 4 * 2;
83     default:
84         assert(!"Implementation error !");
85     }
86     return 0;
87 }
88 
89 /* Actually, arbitrary usage index values are permitted, but a
90  * simple lookup table won't work in that case. Let's just wait
91  * with making this more generic until we need it.
92  */
93 static inline boolean
nine_d3ddeclusage_check(unsigned usage,unsigned usage_idx)94 nine_d3ddeclusage_check(unsigned usage, unsigned usage_idx)
95 {
96     switch (usage) {
97     case D3DDECLUSAGE_POSITIONT:
98     case D3DDECLUSAGE_TESSFACTOR:
99     case D3DDECLUSAGE_DEPTH:
100     case D3DDECLUSAGE_NORMAL:
101     case D3DDECLUSAGE_TANGENT:
102     case D3DDECLUSAGE_BINORMAL:
103     case D3DDECLUSAGE_POSITION:
104     case D3DDECLUSAGE_BLENDWEIGHT:
105     case D3DDECLUSAGE_BLENDINDICES:
106     case D3DDECLUSAGE_COLOR:
107         return TRUE;
108     case D3DDECLUSAGE_PSIZE:
109     case D3DDECLUSAGE_FOG:
110     case D3DDECLUSAGE_SAMPLE:
111         return usage_idx <= 0;
112     case D3DDECLUSAGE_TEXCOORD:
113         return usage_idx <= 15;
114     default:
115         return FALSE;
116     }
117 }
118 
119 #define NINE_DECLUSAGE_CASE0(n) case D3DDECLUSAGE_##n: return NINE_DECLUSAGE_##n
120 #define NINE_DECLUSAGE_CASEi(n) case D3DDECLUSAGE_##n: return NINE_DECLUSAGE_i(n, usage_idx)
121 uint16_t
nine_d3d9_to_nine_declusage(unsigned usage,unsigned usage_idx)122 nine_d3d9_to_nine_declusage(unsigned usage, unsigned usage_idx)
123 {
124     if (!nine_d3ddeclusage_check(usage, usage_idx))
125         ERR("D3DDECLUSAGE_%u[%u]\n",usage,usage_idx);
126     assert(nine_d3ddeclusage_check(usage, usage_idx));
127     switch (usage) {
128     NINE_DECLUSAGE_CASEi(POSITION);
129     NINE_DECLUSAGE_CASEi(BLENDWEIGHT);
130     NINE_DECLUSAGE_CASEi(BLENDINDICES);
131     NINE_DECLUSAGE_CASEi(NORMAL);
132     NINE_DECLUSAGE_CASE0(PSIZE);
133     NINE_DECLUSAGE_CASEi(TEXCOORD);
134     NINE_DECLUSAGE_CASEi(TANGENT);
135     NINE_DECLUSAGE_CASEi(BINORMAL);
136     NINE_DECLUSAGE_CASE0(TESSFACTOR);
137     NINE_DECLUSAGE_CASEi(POSITIONT);
138     NINE_DECLUSAGE_CASEi(COLOR);
139     NINE_DECLUSAGE_CASE0(DEPTH);
140     NINE_DECLUSAGE_CASE0(FOG);
141     NINE_DECLUSAGE_CASE0(SAMPLE);
142     default:
143         assert(!"Invalid DECLUSAGE.");
144         return NINE_DECLUSAGE_NONE;
145     }
146 }
147 
148 static const char *nine_declusage_names[] =
149 {
150     [NINE_DECLUSAGE_POSITION]        = "POSITION",
151     [NINE_DECLUSAGE_BLENDWEIGHT]     = "BLENDWEIGHT",
152     [NINE_DECLUSAGE_BLENDINDICES]    = "BLENDINDICES",
153     [NINE_DECLUSAGE_NORMAL]          = "NORMAL",
154     [NINE_DECLUSAGE_PSIZE]           = "PSIZE",
155     [NINE_DECLUSAGE_TEXCOORD]        = "TEXCOORD",
156     [NINE_DECLUSAGE_TANGENT]         = "TANGENT",
157     [NINE_DECLUSAGE_BINORMAL]        = "BINORMAL",
158     [NINE_DECLUSAGE_TESSFACTOR]      = "TESSFACTOR",
159     [NINE_DECLUSAGE_POSITIONT]       = "POSITIONT",
160     [NINE_DECLUSAGE_COLOR]           = "DIFFUSE",
161     [NINE_DECLUSAGE_DEPTH]           = "DEPTH",
162     [NINE_DECLUSAGE_FOG]             = "FOG",
163     [NINE_DECLUSAGE_NONE]            = "(NONE)",
164 };
165 static inline const char *
nine_declusage_name(unsigned ndcl)166 nine_declusage_name(unsigned ndcl)
167 {
168     return nine_declusage_names[ndcl % NINE_DECLUSAGE_COUNT];
169 }
170 
171 HRESULT
NineVertexDeclaration9_ctor(struct NineVertexDeclaration9 * This,struct NineUnknownParams * pParams,const D3DVERTEXELEMENT9 * pElements)172 NineVertexDeclaration9_ctor( struct NineVertexDeclaration9 *This,
173                              struct NineUnknownParams *pParams,
174                              const D3DVERTEXELEMENT9 *pElements )
175 {
176     const D3DCAPS9 *caps;
177     unsigned i, nelems;
178     DBG("This=%p pParams=%p pElements=%p\n", This, pParams, pElements);
179 
180     /* wine */
181     for (nelems = 0;
182          pElements[nelems].Stream != 0xFF;
183          ++nelems) {
184         user_assert(pElements[nelems].Type != D3DDECLTYPE_UNUSED, E_FAIL);
185         user_assert(!(pElements[nelems].Offset & 3), E_FAIL);
186     }
187 
188     caps = NineDevice9_GetCaps(pParams->device);
189     user_assert(nelems <= caps->MaxStreams, D3DERR_INVALIDCALL);
190 
191     HRESULT hr = NineUnknown_ctor(&This->base, pParams);
192     if (FAILED(hr)) { return hr; }
193 
194     This->nelems = nelems;
195     This->decls = CALLOC(This->nelems+1, sizeof(D3DVERTEXELEMENT9));
196     This->elems = CALLOC(This->nelems, sizeof(struct pipe_vertex_element));
197     This->usage_map = CALLOC(This->nelems, sizeof(uint16_t));
198     if (!This->decls || !This->elems || !This->usage_map) { return E_OUTOFMEMORY; }
199     memcpy(This->decls, pElements, sizeof(D3DVERTEXELEMENT9)*(This->nelems+1));
200 
201     for (i = 0; i < This->nelems; ++i) {
202         uint16_t usage = nine_d3d9_to_nine_declusage(This->decls[i].Usage,
203                                                      This->decls[i].UsageIndex);
204         This->usage_map[i] = usage;
205 
206         if (This->decls[i].Usage == D3DDECLUSAGE_POSITIONT)
207             This->position_t = TRUE;
208 
209         This->elems[i].src_offset = This->decls[i].Offset;
210         This->elems[i].instance_divisor = 0;
211         This->elems[i].vertex_buffer_index = This->decls[i].Stream;
212         This->elems[i].src_format = decltype_format(This->decls[i].Type);
213         /* XXX Remember Method (tesselation), Usage, UsageIndex */
214 
215         DBG("VERTEXELEMENT[%u]: Stream=%u Offset=%u Type=%s DeclUsage=%s%d\n", i,
216             This->decls[i].Stream,
217             This->decls[i].Offset,
218             util_format_name(This->elems[i].src_format),
219             nine_declusage_name(usage),
220             usage / NINE_DECLUSAGE_COUNT);
221     }
222 
223     return D3D_OK;
224 }
225 
226 void
NineVertexDeclaration9_dtor(struct NineVertexDeclaration9 * This)227 NineVertexDeclaration9_dtor( struct NineVertexDeclaration9 *This )
228 {
229     DBG("This=%p\n", This);
230 
231     FREE(This->decls);
232     FREE(This->elems);
233     FREE(This->usage_map);
234 
235     NineUnknown_dtor(&This->base);
236 }
237 
238 HRESULT NINE_WINAPI
NineVertexDeclaration9_GetDeclaration(struct NineVertexDeclaration9 * This,D3DVERTEXELEMENT9 * pElement,UINT * pNumElements)239 NineVertexDeclaration9_GetDeclaration( struct NineVertexDeclaration9 *This,
240                                        D3DVERTEXELEMENT9 *pElement,
241                                        UINT *pNumElements )
242 {
243     if (!pElement) {
244         user_assert(pNumElements, D3DERR_INVALIDCALL);
245         *pNumElements = This->nelems+1;
246         return D3D_OK;
247     }
248     if (pNumElements) { *pNumElements = This->nelems+1; }
249     memcpy(pElement, This->decls, sizeof(D3DVERTEXELEMENT9)*(This->nelems+1));
250     return D3D_OK;
251 }
252 
253 IDirect3DVertexDeclaration9Vtbl NineVertexDeclaration9_vtable = {
254     (void *)NineUnknown_QueryInterface,
255     (void *)NineUnknown_AddRef,
256     (void *)NineUnknown_Release,
257     (void *)NineUnknown_GetDevice, /* actually part of VertexDecl9 iface */
258     (void *)NineVertexDeclaration9_GetDeclaration
259 };
260 
261 static const GUID *NineVertexDeclaration9_IIDs[] = {
262     &IID_IDirect3DVertexDeclaration9,
263     &IID_IUnknown,
264     NULL
265 };
266 
267 HRESULT
NineVertexDeclaration9_new(struct NineDevice9 * pDevice,const D3DVERTEXELEMENT9 * pElements,struct NineVertexDeclaration9 ** ppOut)268 NineVertexDeclaration9_new( struct NineDevice9 *pDevice,
269                             const D3DVERTEXELEMENT9 *pElements,
270                             struct NineVertexDeclaration9 **ppOut )
271 {
272     NINE_DEVICE_CHILD_NEW(VertexDeclaration9, ppOut, /* args */ pDevice, pElements);
273 }
274 
275 HRESULT
NineVertexDeclaration9_new_from_fvf(struct NineDevice9 * pDevice,DWORD FVF,struct NineVertexDeclaration9 ** ppOut)276 NineVertexDeclaration9_new_from_fvf( struct NineDevice9 *pDevice,
277                                      DWORD FVF,
278                                      struct NineVertexDeclaration9 **ppOut )
279 {
280     D3DVERTEXELEMENT9 elems[16], decl_end = D3DDECL_END();
281     unsigned texcount, i, betas, nelems = 0;
282     BYTE beta_index = 0xFF;
283 
284     switch (FVF & D3DFVF_POSITION_MASK) {
285         case D3DFVF_XYZ: /* simple XYZ */
286         case D3DFVF_XYZB1:
287         case D3DFVF_XYZB2:
288         case D3DFVF_XYZB3:
289         case D3DFVF_XYZB4:
290         case D3DFVF_XYZB5: /* XYZ with beta values */
291             elems[nelems].Type = D3DDECLTYPE_FLOAT3;
292             elems[nelems].Usage = D3DDECLUSAGE_POSITION;
293             elems[nelems].UsageIndex = 0;
294             ++nelems;
295             /* simple XYZ has no beta values. break. */
296             if ((FVF & D3DFVF_POSITION_MASK) == D3DFVF_XYZ) { break; }
297 
298             betas = (((FVF & D3DFVF_XYZB5)-D3DFVF_XYZB1)>>1)+1;
299             if (FVF & D3DFVF_LASTBETA_D3DCOLOR) {
300                 beta_index = D3DDECLTYPE_D3DCOLOR;
301             } else if (FVF & D3DFVF_LASTBETA_UBYTE4) {
302                 beta_index = D3DDECLTYPE_UBYTE4;
303             } else if ((FVF & D3DFVF_XYZB5) == D3DFVF_XYZB5) {
304                 beta_index = D3DDECLTYPE_FLOAT1;
305             }
306             if (beta_index != 0xFF) { --betas; }
307 
308             if (betas > 0) {
309                 switch (betas) {
310                     case 1: elems[nelems].Type = D3DDECLTYPE_FLOAT1; break;
311                     case 2: elems[nelems].Type = D3DDECLTYPE_FLOAT2; break;
312                     case 3: elems[nelems].Type = D3DDECLTYPE_FLOAT3; break;
313                     case 4: elems[nelems].Type = D3DDECLTYPE_FLOAT4; break;
314                     default:
315                         assert(!"Implementation error!");
316                 }
317                 elems[nelems].Usage = D3DDECLUSAGE_BLENDWEIGHT;
318                 elems[nelems].UsageIndex = 0;
319                 ++nelems;
320             }
321 
322             if (beta_index != 0xFF) {
323                 elems[nelems].Type = beta_index;
324                 elems[nelems].Usage = D3DDECLUSAGE_BLENDINDICES;
325                 elems[nelems].UsageIndex = 0;
326                 ++nelems;
327             }
328             break;
329 
330         case D3DFVF_XYZW: /* simple XYZW */
331         case D3DFVF_XYZRHW: /* pretransformed XYZW */
332             elems[nelems].Type = D3DDECLTYPE_FLOAT4;
333             elems[nelems].Usage =
334                 ((FVF & D3DFVF_POSITION_MASK) == D3DFVF_XYZW) ?
335                 D3DDECLUSAGE_POSITION : D3DDECLUSAGE_POSITIONT;
336             elems[nelems].UsageIndex = 0;
337             ++nelems;
338             break;
339 
340         default:
341             (void)user_error(!"Position doesn't match any known combination");
342     }
343 
344     /* normals, psize and colors */
345     if (FVF & D3DFVF_NORMAL) {
346         elems[nelems].Type = D3DDECLTYPE_FLOAT3;
347         elems[nelems].Usage = D3DDECLUSAGE_NORMAL;
348         elems[nelems].UsageIndex = 0;
349         ++nelems;
350     }
351     if (FVF & D3DFVF_PSIZE) {
352         elems[nelems].Type = D3DDECLTYPE_FLOAT1;
353         elems[nelems].Usage = D3DDECLUSAGE_PSIZE;
354         elems[nelems].UsageIndex = 0;
355         ++nelems;
356     }
357     if (FVF & D3DFVF_DIFFUSE) {
358         elems[nelems].Type = D3DDECLTYPE_D3DCOLOR;
359         elems[nelems].Usage = D3DDECLUSAGE_COLOR;
360         elems[nelems].UsageIndex = 0;
361         ++nelems;
362     }
363     if (FVF & D3DFVF_SPECULAR) {
364         elems[nelems].Type = D3DDECLTYPE_D3DCOLOR;
365         elems[nelems].Usage = D3DDECLUSAGE_COLOR;
366         elems[nelems].UsageIndex = 1;
367         ++nelems;
368     }
369 
370     /* textures */
371     texcount = (FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
372     if (user_error(texcount <= 8)) { texcount = 8; }
373 
374     for (i = 0; i < texcount; ++i) {
375         switch ((FVF >> (16+i*2)) & 0x3) {
376             case D3DFVF_TEXTUREFORMAT1:
377                 elems[nelems].Type = D3DDECLTYPE_FLOAT1;
378                 break;
379 
380             case D3DFVF_TEXTUREFORMAT2:
381                 elems[nelems].Type = D3DDECLTYPE_FLOAT2;
382                 break;
383 
384             case D3DFVF_TEXTUREFORMAT3:
385                 elems[nelems].Type = D3DDECLTYPE_FLOAT3;
386                 break;
387 
388             case D3DFVF_TEXTUREFORMAT4:
389                 elems[nelems].Type = D3DDECLTYPE_FLOAT4;
390                 break;
391 
392             default:
393                 assert(!"Implementation error!");
394         }
395         elems[nelems].Usage = D3DDECLUSAGE_TEXCOORD;
396         elems[nelems].UsageIndex = i;
397         ++nelems;
398     }
399 
400     /* fill out remaining data */
401     for (i = 0; i < nelems; ++i) {
402         elems[i].Stream = 0;
403         elems[i].Offset = (i == 0) ? 0 : (elems[i-1].Offset +
404                                           decltype_size(elems[i-1].Type));
405         elems[i].Method = D3DDECLMETHOD_DEFAULT;
406     }
407     elems[nelems++] = decl_end;
408 
409     NINE_DEVICE_CHILD_NEW(VertexDeclaration9, ppOut, /* args */ pDevice, elems);
410 }
411 
412 void
NineVertexDeclaration9_FillStreamOutputInfo(struct NineVertexDeclaration9 * This,struct nine_vs_output_info * ShaderOutputsInfo,unsigned numOutputs,struct pipe_stream_output_info * so)413 NineVertexDeclaration9_FillStreamOutputInfo(
414     struct NineVertexDeclaration9 *This,
415     struct nine_vs_output_info *ShaderOutputsInfo,
416     unsigned numOutputs,
417     struct pipe_stream_output_info *so )
418 {
419     unsigned so_outputs = 0;
420     int i, j;
421 
422     memset(so, 0, sizeof(struct pipe_stream_output_info));
423 
424     for (i = 0; i < numOutputs; i++) {
425         BYTE output_semantic = ShaderOutputsInfo[i].output_semantic;
426         unsigned output_semantic_index = ShaderOutputsInfo[i].output_semantic_index;
427 
428         for (j = 0; j < This->nelems; j++) {
429             if ((This->decls[j].Usage == output_semantic ||
430                  (output_semantic == D3DDECLUSAGE_POSITION &&
431                   This->decls[j].Usage == D3DDECLUSAGE_POSITIONT)) &&
432                 This->decls[j].UsageIndex == output_semantic_index) {
433                 DBG("Matching %s %d: o%d -> %d\n",
434                     nine_declusage_name(nine_d3d9_to_nine_declusage(This->decls[j].Usage, 0)),
435                     This->decls[j].UsageIndex, i, j);
436                 so->output[so_outputs].register_index = ShaderOutputsInfo[i].output_index;
437                 so->output[so_outputs].start_component = 0;
438                 if (ShaderOutputsInfo[i].mask & 8)
439                     so->output[so_outputs].num_components = 4;
440                 else if (ShaderOutputsInfo[i].mask & 4)
441                     so->output[so_outputs].num_components = 3;
442                 else if (ShaderOutputsInfo[i].mask & 2)
443                     so->output[so_outputs].num_components = 2;
444                 else
445                     so->output[so_outputs].num_components = 1;
446                 so->output[so_outputs].output_buffer = 0;
447                 so->output[so_outputs].dst_offset = so_outputs * sizeof(float[4])/4;
448                 so->output[so_outputs].stream = 0;
449                 so_outputs++;
450                 break;
451             }
452         }
453     }
454 
455     so->num_outputs = so_outputs;
456     so->stride[0] = so_outputs * sizeof(float[4])/4;
457 }
458 
459 /* ProcessVertices runs stream output into a temporary buffer to capture
460  * all outputs.
461  * Now we have to convert them to the format and order set by the vertex
462  * declaration, for which we use u_translate.
463  * This is necessary if the vertex declaration contains elements using a
464  * non float32 format, because stream output only supports f32/u32/s32.
465  */
466 HRESULT
NineVertexDeclaration9_ConvertStreamOutput(struct NineVertexDeclaration9 * This,struct NineVertexBuffer9 * pDstBuf,UINT DestIndex,UINT VertexCount,void * pSrcBuf,const struct pipe_stream_output_info * so)467 NineVertexDeclaration9_ConvertStreamOutput(
468     struct NineVertexDeclaration9 *This,
469     struct NineVertexBuffer9 *pDstBuf,
470     UINT DestIndex,
471     UINT VertexCount,
472     void *pSrcBuf,
473     const struct pipe_stream_output_info *so )
474 {
475     struct translate *translate;
476     struct translate_key transkey;
477     HRESULT hr;
478     unsigned i;
479     void *dst_map;
480 
481     DBG("This=%p pDstBuf=%p DestIndex=%u VertexCount=%u pSrcBuf=%p so=%p\n",
482         This, pDstBuf, DestIndex, VertexCount, pSrcBuf, so);
483 
484     transkey.output_stride = 0;
485     for (i = 0; i < This->nelems; ++i) {
486         enum pipe_format format;
487 
488         switch (so->output[i].num_components) {
489         case 1: format = PIPE_FORMAT_R32_FLOAT; break;
490         case 2: format = PIPE_FORMAT_R32G32_FLOAT; break;
491         case 3: format = PIPE_FORMAT_R32G32B32_FLOAT; break;
492         default:
493             assert(so->output[i].num_components == 4);
494             format = PIPE_FORMAT_R32G32B32A32_FLOAT;
495             break;
496         }
497         transkey.element[i].type = TRANSLATE_ELEMENT_NORMAL;
498         transkey.element[i].input_format = format;
499         transkey.element[i].input_buffer = 0;
500         transkey.element[i].input_offset = so->output[i].dst_offset * 4;
501         transkey.element[i].instance_divisor = 0;
502 
503         transkey.element[i].output_format = This->elems[i].src_format;
504         transkey.element[i].output_offset = This->elems[i].src_offset;
505         transkey.output_stride +=
506             util_format_get_blocksize(This->elems[i].src_format);
507 
508         assert(!(transkey.output_stride & 3));
509     }
510     transkey.nr_elements = This->nelems;
511 
512     translate = translate_create(&transkey);
513     if (!translate)
514         return E_OUTOFMEMORY;
515 
516     hr = NineVertexBuffer9_Lock(pDstBuf,
517                                 transkey.output_stride * DestIndex,
518                                 transkey.output_stride * VertexCount,
519                                 &dst_map, D3DLOCK_DISCARD);
520     if (FAILED(hr))
521         goto out;
522 
523     translate->set_buffer(translate, 0, pSrcBuf, so->stride[0] * 4, ~0);
524 
525     translate->run(translate, 0, VertexCount, 0, 0, dst_map);
526 
527     NineVertexBuffer9_Unlock(pDstBuf);
528 out:
529     translate->release(translate); /* TODO: cache these */
530     return hr;
531 }
532