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1 /*
2  * Copyright (C) 2006 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.util;
18 
19 import android.os.SystemProperties;
20 
21 
22 /**
23  * A structure describing general information about a display, such as its
24  * size, density, and font scaling.
25  * <p>To access the DisplayMetrics members, initialize an object like this:</p>
26  * <pre> DisplayMetrics metrics = new DisplayMetrics();
27  * getWindowManager().getDefaultDisplay().getMetrics(metrics);</pre>
28  */
29 public class DisplayMetrics {
30     /**
31      * Standard quantized DPI for low-density screens.
32      */
33     public static final int DENSITY_LOW = 120;
34 
35     /**
36      * Standard quantized DPI for medium-density screens.
37      */
38     public static final int DENSITY_MEDIUM = 160;
39 
40     /**
41      * This is a secondary density, added for some common screen configurations.
42      * It is recommended that applications not generally target this as a first
43      * class density -- that is, don't supply specific graphics for this
44      * density, instead allow the platform to scale from other densities
45      * (typically {@link #DENSITY_HIGH}) as
46      * appropriate.  In most cases (such as using bitmaps in
47      * {@link android.graphics.drawable.Drawable}) the platform
48      * can perform this scaling at load time, so the only cost is some slight
49      * startup runtime overhead.
50      *
51      * <p>This density was original introduced to correspond with a
52      * 720p TV screen: the density for 1080p televisions is
53      * {@link #DENSITY_XHIGH}, and the value here provides the same UI
54      * size for a TV running at 720p.  It has also found use in 7" tablets,
55      * when these devices have 1280x720 displays.
56      */
57     public static final int DENSITY_TV = 213;
58 
59     /**
60      * Standard quantized DPI for high-density screens.
61      */
62     public static final int DENSITY_HIGH = 240;
63 
64     /**
65      * Intermediate density for screens that sit between {@link #DENSITY_HIGH} (240dpi) and
66      * {@link #DENSITY_XHIGH} (320dpi). This is not a density that applications should target,
67      * instead relying on the system to scale their {@link #DENSITY_XHIGH} assets for them.
68      */
69     public static final int DENSITY_260 = 260;
70 
71     /**
72      * Intermediate density for screens that sit between {@link #DENSITY_HIGH} (240dpi) and
73      * {@link #DENSITY_XHIGH} (320dpi). This is not a density that applications should target,
74      * instead relying on the system to scale their {@link #DENSITY_XHIGH} assets for them.
75      */
76     public static final int DENSITY_280 = 280;
77 
78     /**
79      * Intermediate density for screens that sit between {@link #DENSITY_HIGH} (240dpi) and
80      * {@link #DENSITY_XHIGH} (320dpi). This is not a density that applications should target,
81      * instead relying on the system to scale their {@link #DENSITY_XHIGH} assets for them.
82      */
83     public static final int DENSITY_300 = 300;
84 
85     /**
86      * Standard quantized DPI for extra-high-density screens.
87      */
88     public static final int DENSITY_XHIGH = 320;
89 
90     /**
91      * Intermediate density for screens that sit somewhere between
92      * {@link #DENSITY_XHIGH} (320 dpi) and {@link #DENSITY_XXHIGH} (480 dpi).
93      * This is not a density that applications should target, instead relying
94      * on the system to scale their {@link #DENSITY_XXHIGH} assets for them.
95      */
96     public static final int DENSITY_340 = 340;
97 
98     /**
99      * Intermediate density for screens that sit somewhere between
100      * {@link #DENSITY_XHIGH} (320 dpi) and {@link #DENSITY_XXHIGH} (480 dpi).
101      * This is not a density that applications should target, instead relying
102      * on the system to scale their {@link #DENSITY_XXHIGH} assets for them.
103      */
104     public static final int DENSITY_360 = 360;
105 
106     /**
107      * Intermediate density for screens that sit somewhere between
108      * {@link #DENSITY_XHIGH} (320 dpi) and {@link #DENSITY_XXHIGH} (480 dpi).
109      * This is not a density that applications should target, instead relying
110      * on the system to scale their {@link #DENSITY_XXHIGH} assets for them.
111      */
112     public static final int DENSITY_400 = 400;
113 
114     /**
115      * Intermediate density for screens that sit somewhere between
116      * {@link #DENSITY_XHIGH} (320 dpi) and {@link #DENSITY_XXHIGH} (480 dpi).
117      * This is not a density that applications should target, instead relying
118      * on the system to scale their {@link #DENSITY_XXHIGH} assets for them.
119      */
120     public static final int DENSITY_420 = 420;
121 
122     /**
123      * Standard quantized DPI for extra-extra-high-density screens.
124      */
125     public static final int DENSITY_XXHIGH = 480;
126 
127     /**
128      * Intermediate density for screens that sit somewhere between
129      * {@link #DENSITY_XXHIGH} (480 dpi) and {@link #DENSITY_XXXHIGH} (640 dpi).
130      * This is not a density that applications should target, instead relying
131      * on the system to scale their {@link #DENSITY_XXXHIGH} assets for them.
132      */
133     public static final int DENSITY_560 = 560;
134 
135     /**
136      * Standard quantized DPI for extra-extra-extra-high-density screens.  Applications
137      * should not generally worry about this density; relying on XHIGH graphics
138      * being scaled up to it should be sufficient for almost all cases.  A typical
139      * use of this density would be 4K television screens -- 3840x2160, which
140      * is 2x a traditional HD 1920x1080 screen which runs at DENSITY_XHIGH.
141      */
142     public static final int DENSITY_XXXHIGH = 640;
143 
144     /**
145      * The reference density used throughout the system.
146      */
147     public static final int DENSITY_DEFAULT = DENSITY_MEDIUM;
148 
149     /**
150      * Scaling factor to convert a density in DPI units to the density scale.
151      * @hide
152      */
153     public static final float DENSITY_DEFAULT_SCALE = 1.0f / DENSITY_DEFAULT;
154 
155     /**
156      * The device's current density.
157      * <p>
158      * This value reflects any changes made to the device density. To obtain
159      * the device's stable density, use {@link #DENSITY_DEVICE_STABLE}.
160      *
161      * @hide This value should not be used.
162      * @deprecated Use {@link #DENSITY_DEVICE_STABLE} to obtain the stable
163      *             device density or {@link #densityDpi} to obtain the current
164      *             density for a specific display.
165      */
166     @Deprecated
167     public static int DENSITY_DEVICE = getDeviceDensity();
168 
169     /**
170      * The device's stable density.
171      * <p>
172      * This value is constant at run time and may not reflect the current
173      * display density. To obtain the current density for a specific display,
174      * use {@link #densityDpi}.
175      */
176     public static final int DENSITY_DEVICE_STABLE = getDeviceDensity();
177 
178     /**
179      * The absolute width of the available display size in pixels.
180      */
181     public int widthPixels;
182     /**
183      * The absolute height of the available display size in pixels.
184      */
185     public int heightPixels;
186     /**
187      * The logical density of the display.  This is a scaling factor for the
188      * Density Independent Pixel unit, where one DIP is one pixel on an
189      * approximately 160 dpi screen (for example a 240x320, 1.5"x2" screen),
190      * providing the baseline of the system's display. Thus on a 160dpi screen
191      * this density value will be 1; on a 120 dpi screen it would be .75; etc.
192      *
193      * <p>This value does not exactly follow the real screen size (as given by
194      * {@link #xdpi} and {@link #ydpi}, but rather is used to scale the size of
195      * the overall UI in steps based on gross changes in the display dpi.  For
196      * example, a 240x320 screen will have a density of 1 even if its width is
197      * 1.8", 1.3", etc. However, if the screen resolution is increased to
198      * 320x480 but the screen size remained 1.5"x2" then the density would be
199      * increased (probably to 1.5).
200      *
201      * @see #DENSITY_DEFAULT
202      */
203     public float density;
204     /**
205      * The screen density expressed as dots-per-inch.  May be either
206      * {@link #DENSITY_LOW}, {@link #DENSITY_MEDIUM}, or {@link #DENSITY_HIGH}.
207      */
208     public int densityDpi;
209     /**
210      * A scaling factor for fonts displayed on the display.  This is the same
211      * as {@link #density}, except that it may be adjusted in smaller
212      * increments at runtime based on a user preference for the font size.
213      */
214     public float scaledDensity;
215     /**
216      * The exact physical pixels per inch of the screen in the X dimension.
217      */
218     public float xdpi;
219     /**
220      * The exact physical pixels per inch of the screen in the Y dimension.
221      */
222     public float ydpi;
223 
224     /**
225      * The reported display width prior to any compatibility mode scaling
226      * being applied.
227      * @hide
228      */
229     public int noncompatWidthPixels;
230     /**
231      * The reported display height prior to any compatibility mode scaling
232      * being applied.
233      * @hide
234      */
235     public int noncompatHeightPixels;
236     /**
237      * The reported display density prior to any compatibility mode scaling
238      * being applied.
239      * @hide
240      */
241     public float noncompatDensity;
242     /**
243      * The reported display density prior to any compatibility mode scaling
244      * being applied.
245      * @hide
246      */
247     public int noncompatDensityDpi;
248     /**
249      * The reported scaled density prior to any compatibility mode scaling
250      * being applied.
251      * @hide
252      */
253     public float noncompatScaledDensity;
254     /**
255      * The reported display xdpi prior to any compatibility mode scaling
256      * being applied.
257      * @hide
258      */
259     public float noncompatXdpi;
260     /**
261      * The reported display ydpi prior to any compatibility mode scaling
262      * being applied.
263      * @hide
264      */
265     public float noncompatYdpi;
266 
DisplayMetrics()267     public DisplayMetrics() {
268     }
269 
setTo(DisplayMetrics o)270     public void setTo(DisplayMetrics o) {
271         if (this == o) {
272             return;
273         }
274 
275         widthPixels = o.widthPixels;
276         heightPixels = o.heightPixels;
277         density = o.density;
278         densityDpi = o.densityDpi;
279         scaledDensity = o.scaledDensity;
280         xdpi = o.xdpi;
281         ydpi = o.ydpi;
282         noncompatWidthPixels = o.noncompatWidthPixels;
283         noncompatHeightPixels = o.noncompatHeightPixels;
284         noncompatDensity = o.noncompatDensity;
285         noncompatDensityDpi = o.noncompatDensityDpi;
286         noncompatScaledDensity = o.noncompatScaledDensity;
287         noncompatXdpi = o.noncompatXdpi;
288         noncompatYdpi = o.noncompatYdpi;
289     }
290 
setToDefaults()291     public void setToDefaults() {
292         widthPixels = 0;
293         heightPixels = 0;
294         density =  DENSITY_DEVICE / (float) DENSITY_DEFAULT;
295         densityDpi =  DENSITY_DEVICE;
296         scaledDensity = density;
297         xdpi = DENSITY_DEVICE;
298         ydpi = DENSITY_DEVICE;
299         noncompatWidthPixels = widthPixels;
300         noncompatHeightPixels = heightPixels;
301         noncompatDensity = density;
302         noncompatDensityDpi = densityDpi;
303         noncompatScaledDensity = scaledDensity;
304         noncompatXdpi = xdpi;
305         noncompatYdpi = ydpi;
306     }
307 
308     @Override
equals(Object o)309     public boolean equals(Object o) {
310         return o instanceof DisplayMetrics && equals((DisplayMetrics)o);
311     }
312 
313     /**
314      * Returns true if these display metrics equal the other display metrics.
315      *
316      * @param other The display metrics with which to compare.
317      * @return True if the display metrics are equal.
318      */
equals(DisplayMetrics other)319     public boolean equals(DisplayMetrics other) {
320         return equalsPhysical(other)
321                 && scaledDensity == other.scaledDensity
322                 && noncompatScaledDensity == other.noncompatScaledDensity;
323     }
324 
325     /**
326      * Returns true if the physical aspects of the two display metrics
327      * are equal.  This ignores the scaled density, which is a logical
328      * attribute based on the current desired font size.
329      *
330      * @param other The display metrics with which to compare.
331      * @return True if the display metrics are equal.
332      * @hide
333      */
equalsPhysical(DisplayMetrics other)334     public boolean equalsPhysical(DisplayMetrics other) {
335         return other != null
336                 && widthPixels == other.widthPixels
337                 && heightPixels == other.heightPixels
338                 && density == other.density
339                 && densityDpi == other.densityDpi
340                 && xdpi == other.xdpi
341                 && ydpi == other.ydpi
342                 && noncompatWidthPixels == other.noncompatWidthPixels
343                 && noncompatHeightPixels == other.noncompatHeightPixels
344                 && noncompatDensity == other.noncompatDensity
345                 && noncompatDensityDpi == other.noncompatDensityDpi
346                 && noncompatXdpi == other.noncompatXdpi
347                 && noncompatYdpi == other.noncompatYdpi;
348     }
349 
350     @Override
hashCode()351     public int hashCode() {
352         return widthPixels * heightPixels * densityDpi;
353     }
354 
355     @Override
toString()356     public String toString() {
357         return "DisplayMetrics{density=" + density + ", width=" + widthPixels +
358             ", height=" + heightPixels + ", scaledDensity=" + scaledDensity +
359             ", xdpi=" + xdpi + ", ydpi=" + ydpi + "}";
360     }
361 
getDeviceDensity()362     private static int getDeviceDensity() {
363         // qemu.sf.lcd_density can be used to override ro.sf.lcd_density
364         // when running in the emulator, allowing for dynamic configurations.
365         // The reason for this is that ro.sf.lcd_density is write-once and is
366         // set by the init process when it parses build.prop before anything else.
367         return SystemProperties.getInt("qemu.sf.lcd_density",
368                 SystemProperties.getInt("ro.sf.lcd_density", DENSITY_DEFAULT));
369     }
370 }
371