Searched defs:numBindingPoints (Results 1 – 1 of 1) sorted by relevance
392 glw::GLint numBindingPoints = 0; // Number of available binding points in init() local545 void LayoutBindingRenderCase::initBindingPoints (int minBindingPoint, int numBindingPoints) in initBindingPoints()765 glw::GLint numBindingPoints = 0; // Number of binding points in init() local950 void LayoutBindingNegativeCase::initBindingPoints (int minBindingPoint, int numBindingPoints) in initBindingPoints()