Searched defs:numOctaves (Results 1 – 4 of 4) sorted by relevance
/external/skia/gm/ |
D | perlinnoise.cpp | 47 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, in test() 121 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, in install()
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/external/skia/bench/ |
D | PerlinNoiseBench.cpp | 42 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, in test()
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/external/skia/src/shaders/ |
D | SkPerlinNoiseShader.cpp | 385 int numOctaves, in SkPerlinNoiseShaderImpl() 681 int numOctaves, bool stitchTiles, in Make() 699 int numOctaves() const { return fNumOctaves; } in numOctaves() function in GrPerlinNoise2Effect 721 GrPerlinNoise2Effect(SkPerlinNoiseShaderImpl::Type type, int numOctaves, bool stitchTiles, in GrPerlinNoise2Effect() 758 int numOctaves = d->fRandom->nextRangeU(2, 10); in TestCreate() local 1168 int numOctaves = d->fRandom->nextRangeU(2, 10); in TestCreate() local 1453 int numOctaves, SkScalar seed, in MakeFractalNoise() 1462 int numOctaves, SkScalar seed, in MakeTurbulence() 1471 int numOctaves, SkScalar z) { in MakeImprovedNoise()
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/external/skia/fuzz/ |
D | FuzzCanvas.cpp | 469 int numOctaves; in make_fuzz_shader() local
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