1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "main/core.h"
25 #include "ir.h"
26 #include "linker.h"
27 #include "ir_uniform.h"
28 #include "link_uniform_block_active_visitor.h"
29 #include "util/hash_table.h"
30 #include "program.h"
31
32 namespace {
33
34 class ubo_visitor : public program_resource_visitor {
35 public:
ubo_visitor(void * mem_ctx,gl_uniform_buffer_variable * variables,unsigned num_variables,struct gl_shader_program * prog)36 ubo_visitor(void *mem_ctx, gl_uniform_buffer_variable *variables,
37 unsigned num_variables, struct gl_shader_program *prog)
38 : index(0), offset(0), buffer_size(0), variables(variables),
39 num_variables(num_variables), mem_ctx(mem_ctx),
40 is_array_instance(false), prog(prog)
41 {
42 /* empty */
43 }
44
process(const glsl_type * type,const char * name)45 void process(const glsl_type *type, const char *name)
46 {
47 this->offset = 0;
48 this->buffer_size = 0;
49 this->is_array_instance = strchr(name, ']') != NULL;
50 this->program_resource_visitor::process(type, name);
51 }
52
53 unsigned index;
54 unsigned offset;
55 unsigned buffer_size;
56 gl_uniform_buffer_variable *variables;
57 unsigned num_variables;
58 void *mem_ctx;
59 bool is_array_instance;
60 struct gl_shader_program *prog;
61
62 private:
enter_record(const glsl_type * type,const char *,bool row_major,const enum glsl_interface_packing packing)63 virtual void enter_record(const glsl_type *type, const char *,
64 bool row_major,
65 const enum glsl_interface_packing packing)
66 {
67 assert(type->is_record());
68 if (packing == GLSL_INTERFACE_PACKING_STD430)
69 this->offset = glsl_align(
70 this->offset, type->std430_base_alignment(row_major));
71 else
72 this->offset = glsl_align(
73 this->offset, type->std140_base_alignment(row_major));
74 }
75
leave_record(const glsl_type * type,const char *,bool row_major,const enum glsl_interface_packing packing)76 virtual void leave_record(const glsl_type *type, const char *,
77 bool row_major,
78 const enum glsl_interface_packing packing)
79 {
80 assert(type->is_record());
81
82 /* If this is the last field of a structure, apply rule #9. The
83 * ARB_uniform_buffer_object spec says:
84 *
85 * The structure may have padding at the end; the base offset of the
86 * member following the sub-structure is rounded up to the next
87 * multiple of the base alignment of the structure.
88 */
89 if (packing == GLSL_INTERFACE_PACKING_STD430)
90 this->offset = glsl_align(
91 this->offset, type->std430_base_alignment(row_major));
92 else
93 this->offset = glsl_align(
94 this->offset, type->std140_base_alignment(row_major));
95 }
96
set_buffer_offset(unsigned offset)97 virtual void set_buffer_offset(unsigned offset)
98 {
99 this->offset = offset;
100 }
101
visit_field(const glsl_type * type,const char * name,bool row_major,const glsl_type *,const enum glsl_interface_packing packing,bool last_field)102 virtual void visit_field(const glsl_type *type, const char *name,
103 bool row_major, const glsl_type *,
104 const enum glsl_interface_packing packing,
105 bool last_field)
106 {
107 assert(this->index < this->num_variables);
108
109 gl_uniform_buffer_variable *v = &this->variables[this->index++];
110
111 v->Name = ralloc_strdup(mem_ctx, name);
112 v->Type = type;
113 v->RowMajor = type->without_array()->is_matrix() && row_major;
114
115 if (this->is_array_instance) {
116 v->IndexName = ralloc_strdup(mem_ctx, name);
117
118 char *open_bracket = strchr(v->IndexName, '[');
119 assert(open_bracket != NULL);
120
121 char *close_bracket = strchr(open_bracket, '.') - 1;
122 assert(close_bracket != NULL);
123
124 /* Length of the tail without the ']' but with the NUL.
125 */
126 unsigned len = strlen(close_bracket + 1) + 1;
127
128 memmove(open_bracket, close_bracket + 1, len);
129 } else {
130 v->IndexName = v->Name;
131 }
132
133 unsigned alignment = 0;
134 unsigned size = 0;
135
136 /* The ARB_program_interface_query spec says:
137 *
138 * If the final member of an active shader storage block is array
139 * with no declared size, the minimum buffer size is computed
140 * assuming the array was declared as an array with one element.
141 *
142 * For that reason, we use the base type of the unsized array to
143 * calculate its size. We don't need to check if the unsized array is
144 * the last member of a shader storage block (that check was already
145 * done by the parser).
146 */
147 const glsl_type *type_for_size = type;
148 if (type->is_unsized_array()) {
149 assert(last_field);
150 type_for_size = type->without_array();
151 }
152
153 if (packing == GLSL_INTERFACE_PACKING_STD430) {
154 alignment = type->std430_base_alignment(v->RowMajor);
155 size = type_for_size->std430_size(v->RowMajor);
156 } else {
157 alignment = type->std140_base_alignment(v->RowMajor);
158 size = type_for_size->std140_size(v->RowMajor);
159 }
160
161 this->offset = glsl_align(this->offset, alignment);
162 v->Offset = this->offset;
163
164 this->offset += size;
165
166 /* The ARB_uniform_buffer_object spec says:
167 *
168 * For uniform blocks laid out according to [std140] rules, the
169 * minimum buffer object size returned by the UNIFORM_BLOCK_DATA_SIZE
170 * query is derived by taking the offset of the last basic machine
171 * unit consumed by the last uniform of the uniform block (including
172 * any end-of-array or end-of-structure padding), adding one, and
173 * rounding up to the next multiple of the base alignment required
174 * for a vec4.
175 */
176 this->buffer_size = glsl_align(this->offset, 16);
177 }
178 };
179
180 class count_block_size : public program_resource_visitor {
181 public:
count_block_size()182 count_block_size() : num_active_uniforms(0)
183 {
184 /* empty */
185 }
186
187 unsigned num_active_uniforms;
188
189 private:
visit_field(const glsl_type *,const char *,bool,const glsl_type *,const enum glsl_interface_packing,bool)190 virtual void visit_field(const glsl_type * /* type */,
191 const char * /* name */,
192 bool /* row_major */,
193 const glsl_type * /* record_type */,
194 const enum glsl_interface_packing,
195 bool /* last_field */)
196 {
197 this->num_active_uniforms++;
198 }
199 };
200
201 } /* anonymous namespace */
202
203 struct block {
204 const glsl_type *type;
205 bool has_instance_name;
206 };
207
208 static void process_block_array_leaf(const char *name, gl_uniform_block *blocks,
209 ubo_visitor *parcel,
210 gl_uniform_buffer_variable *variables,
211 const struct link_uniform_block_active *const b,
212 unsigned *block_index,
213 unsigned *binding_offset,
214 unsigned linearized_index,
215 struct gl_context *ctx,
216 struct gl_shader_program *prog);
217
218 /**
219 *
220 * \param first_index Value of \c block_index for the first element of the
221 * array.
222 */
223 static void
process_block_array(struct uniform_block_array_elements * ub_array,char ** name,size_t name_length,gl_uniform_block * blocks,ubo_visitor * parcel,gl_uniform_buffer_variable * variables,const struct link_uniform_block_active * const b,unsigned * block_index,unsigned * binding_offset,struct gl_context * ctx,struct gl_shader_program * prog,unsigned first_index)224 process_block_array(struct uniform_block_array_elements *ub_array, char **name,
225 size_t name_length, gl_uniform_block *blocks,
226 ubo_visitor *parcel, gl_uniform_buffer_variable *variables,
227 const struct link_uniform_block_active *const b,
228 unsigned *block_index, unsigned *binding_offset,
229 struct gl_context *ctx, struct gl_shader_program *prog,
230 unsigned first_index)
231 {
232 for (unsigned j = 0; j < ub_array->num_array_elements; j++) {
233 size_t new_length = name_length;
234
235 /* Append the subscript to the current variable name */
236 ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]",
237 ub_array->array_elements[j]);
238
239 if (ub_array->array) {
240 process_block_array(ub_array->array, name, new_length, blocks,
241 parcel, variables, b, block_index,
242 binding_offset, ctx, prog, first_index);
243 } else {
244 process_block_array_leaf(*name, blocks,
245 parcel, variables, b, block_index,
246 binding_offset, *block_index - first_index,
247 ctx, prog);
248 }
249 }
250 }
251
252 static void
process_block_array_leaf(const char * name,gl_uniform_block * blocks,ubo_visitor * parcel,gl_uniform_buffer_variable * variables,const struct link_uniform_block_active * const b,unsigned * block_index,unsigned * binding_offset,unsigned linearized_index,struct gl_context * ctx,struct gl_shader_program * prog)253 process_block_array_leaf(const char *name,
254 gl_uniform_block *blocks,
255 ubo_visitor *parcel, gl_uniform_buffer_variable *variables,
256 const struct link_uniform_block_active *const b,
257 unsigned *block_index, unsigned *binding_offset,
258 unsigned linearized_index,
259 struct gl_context *ctx, struct gl_shader_program *prog)
260 {
261 unsigned i = *block_index;
262 const glsl_type *type = b->type->without_array();
263
264 blocks[i].Name = ralloc_strdup(blocks, name);
265 blocks[i].Uniforms = &variables[(*parcel).index];
266
267 /* The ARB_shading_language_420pack spec says:
268 *
269 * If the binding identifier is used with a uniform block instanced as
270 * an array then the first element of the array takes the specified
271 * block binding and each subsequent element takes the next consecutive
272 * uniform block binding point.
273 */
274 blocks[i].Binding = (b->has_binding) ? b->binding + *binding_offset : 0;
275
276 blocks[i].UniformBufferSize = 0;
277 blocks[i]._Packing = gl_uniform_block_packing(type->interface_packing);
278 blocks[i]._RowMajor = type->get_interface_row_major();
279 blocks[i].linearized_array_index = linearized_index;
280
281 parcel->process(type, b->has_instance_name ? blocks[i].Name : "");
282
283 blocks[i].UniformBufferSize = parcel->buffer_size;
284
285 /* Check SSBO size is lower than maximum supported size for SSBO */
286 if (b->is_shader_storage &&
287 parcel->buffer_size > ctx->Const.MaxShaderStorageBlockSize) {
288 linker_error(prog, "shader storage block `%s' has size %d, "
289 "which is larger than than the maximum allowed (%d)",
290 b->type->name,
291 parcel->buffer_size,
292 ctx->Const.MaxShaderStorageBlockSize);
293 }
294 blocks[i].NumUniforms =
295 (unsigned)(ptrdiff_t)(&variables[parcel->index] - blocks[i].Uniforms);
296
297 *block_index = *block_index + 1;
298 *binding_offset = *binding_offset + 1;
299 }
300
301 /* This function resizes the array types of the block so that later we can use
302 * this new size to correctly calculate the offest for indirect indexing.
303 */
304 static const glsl_type *
resize_block_array(const glsl_type * type,struct uniform_block_array_elements * ub_array)305 resize_block_array(const glsl_type *type,
306 struct uniform_block_array_elements *ub_array)
307 {
308 if (type->is_array()) {
309 struct uniform_block_array_elements *child_array =
310 type->fields.array->is_array() ? ub_array->array : NULL;
311 const glsl_type *new_child_type =
312 resize_block_array(type->fields.array, child_array);
313
314 const glsl_type *new_type =
315 glsl_type::get_array_instance(new_child_type,
316 ub_array->num_array_elements);
317 ub_array->ir->array->type = new_type;
318 return new_type;
319 } else {
320 return type;
321 }
322 }
323
324 static void
create_buffer_blocks(void * mem_ctx,struct gl_context * ctx,struct gl_shader_program * prog,struct gl_uniform_block ** out_blks,unsigned num_blocks,struct hash_table * block_hash,unsigned num_variables,bool create_ubo_blocks)325 create_buffer_blocks(void *mem_ctx, struct gl_context *ctx,
326 struct gl_shader_program *prog,
327 struct gl_uniform_block **out_blks, unsigned num_blocks,
328 struct hash_table *block_hash, unsigned num_variables,
329 bool create_ubo_blocks)
330 {
331 if (num_blocks == 0) {
332 assert(num_variables == 0);
333 return;
334 }
335
336 assert(num_variables != 0);
337
338 /* Allocate storage to hold all of the information related to uniform
339 * blocks that can be queried through the API.
340 */
341 struct gl_uniform_block *blocks =
342 rzalloc_array(mem_ctx, gl_uniform_block, num_blocks);
343 gl_uniform_buffer_variable *variables =
344 ralloc_array(blocks, gl_uniform_buffer_variable, num_variables);
345
346 /* Add each variable from each uniform block to the API tracking
347 * structures.
348 */
349 ubo_visitor parcel(blocks, variables, num_variables, prog);
350
351 STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_STD140)
352 == unsigned(ubo_packing_std140));
353 STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_SHARED)
354 == unsigned(ubo_packing_shared));
355 STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_PACKED)
356 == unsigned(ubo_packing_packed));
357 STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_STD430)
358 == unsigned(ubo_packing_std430));
359
360 unsigned i = 0;
361 struct hash_entry *entry;
362 hash_table_foreach (block_hash, entry) {
363 const struct link_uniform_block_active *const b =
364 (const struct link_uniform_block_active *) entry->data;
365 const glsl_type *block_type = b->type;
366
367 if ((create_ubo_blocks && !b->is_shader_storage) ||
368 (!create_ubo_blocks && b->is_shader_storage)) {
369
370 unsigned binding_offset = 0;
371 if (b->array != NULL) {
372 char *name = ralloc_strdup(NULL,
373 block_type->without_array()->name);
374 size_t name_length = strlen(name);
375
376 assert(b->has_instance_name);
377 process_block_array(b->array, &name, name_length, blocks, &parcel,
378 variables, b, &i, &binding_offset, ctx, prog,
379 i);
380 ralloc_free(name);
381 } else {
382 process_block_array_leaf(block_type->name, blocks, &parcel,
383 variables, b, &i, &binding_offset,
384 0, ctx, prog);
385 }
386 }
387 }
388
389 *out_blks = blocks;
390
391 assert(parcel.index == num_variables);
392 }
393
394 void
link_uniform_blocks(void * mem_ctx,struct gl_context * ctx,struct gl_shader_program * prog,struct gl_linked_shader * shader,struct gl_uniform_block ** ubo_blocks,unsigned * num_ubo_blocks,struct gl_uniform_block ** ssbo_blocks,unsigned * num_ssbo_blocks)395 link_uniform_blocks(void *mem_ctx,
396 struct gl_context *ctx,
397 struct gl_shader_program *prog,
398 struct gl_linked_shader *shader,
399 struct gl_uniform_block **ubo_blocks,
400 unsigned *num_ubo_blocks,
401 struct gl_uniform_block **ssbo_blocks,
402 unsigned *num_ssbo_blocks)
403 {
404 /* This hash table will track all of the uniform blocks that have been
405 * encountered. Since blocks with the same block-name must be the same,
406 * the hash is organized by block-name.
407 */
408 struct hash_table *block_hash =
409 _mesa_hash_table_create(mem_ctx, _mesa_key_hash_string,
410 _mesa_key_string_equal);
411
412 if (block_hash == NULL) {
413 _mesa_error_no_memory(__func__);
414 linker_error(prog, "out of memory\n");
415 return;
416 }
417
418 /* Determine which uniform blocks are active. */
419 link_uniform_block_active_visitor v(mem_ctx, block_hash, prog);
420 visit_list_elements(&v, shader->ir);
421
422 /* Count the number of active uniform blocks. Count the total number of
423 * active slots in those uniform blocks.
424 */
425 unsigned num_ubo_variables = 0;
426 unsigned num_ssbo_variables = 0;
427 count_block_size block_size;
428 struct hash_entry *entry;
429
430 hash_table_foreach (block_hash, entry) {
431 struct link_uniform_block_active *const b =
432 (struct link_uniform_block_active *) entry->data;
433
434 assert((b->array != NULL) == b->type->is_array());
435
436 if (b->array != NULL &&
437 (b->type->without_array()->interface_packing ==
438 GLSL_INTERFACE_PACKING_PACKED)) {
439 b->type = resize_block_array(b->type, b->array);
440 b->var->type = b->type;
441 }
442
443 block_size.num_active_uniforms = 0;
444 block_size.process(b->type->without_array(), "");
445
446 if (b->array != NULL) {
447 unsigned aoa_size = b->type->arrays_of_arrays_size();
448 if (b->is_shader_storage) {
449 *num_ssbo_blocks += aoa_size;
450 num_ssbo_variables += aoa_size * block_size.num_active_uniforms;
451 } else {
452 *num_ubo_blocks += aoa_size;
453 num_ubo_variables += aoa_size * block_size.num_active_uniforms;
454 }
455 } else {
456 if (b->is_shader_storage) {
457 (*num_ssbo_blocks)++;
458 num_ssbo_variables += block_size.num_active_uniforms;
459 } else {
460 (*num_ubo_blocks)++;
461 num_ubo_variables += block_size.num_active_uniforms;
462 }
463 }
464
465 }
466
467 create_buffer_blocks(mem_ctx, ctx, prog, ubo_blocks, *num_ubo_blocks,
468 block_hash, num_ubo_variables, true);
469 create_buffer_blocks(mem_ctx, ctx, prog, ssbo_blocks, *num_ssbo_blocks,
470 block_hash, num_ssbo_variables, false);
471
472 _mesa_hash_table_destroy(block_hash, NULL);
473 }
474
475 static bool
link_uniform_blocks_are_compatible(const gl_uniform_block * a,const gl_uniform_block * b)476 link_uniform_blocks_are_compatible(const gl_uniform_block *a,
477 const gl_uniform_block *b)
478 {
479 assert(strcmp(a->Name, b->Name) == 0);
480
481 /* Page 35 (page 42 of the PDF) in section 4.3.7 of the GLSL 1.50 spec says:
482 *
483 * Matched block names within an interface (as defined above) must match
484 * in terms of having the same number of declarations with the same
485 * sequence of types and the same sequence of member names, as well as
486 * having the same member-wise layout qualification....if a matching
487 * block is declared as an array, then the array sizes must also
488 * match... Any mismatch will generate a link error.
489 *
490 * Arrays are not yet supported, so there is no check for that.
491 */
492 if (a->NumUniforms != b->NumUniforms)
493 return false;
494
495 if (a->_Packing != b->_Packing)
496 return false;
497
498 if (a->_RowMajor != b->_RowMajor)
499 return false;
500
501 for (unsigned i = 0; i < a->NumUniforms; i++) {
502 if (strcmp(a->Uniforms[i].Name, b->Uniforms[i].Name) != 0)
503 return false;
504
505 if (a->Uniforms[i].Type != b->Uniforms[i].Type)
506 return false;
507
508 if (a->Uniforms[i].RowMajor != b->Uniforms[i].RowMajor)
509 return false;
510 }
511
512 return true;
513 }
514
515 /**
516 * Merges a uniform block into an array of uniform blocks that may or
517 * may not already contain a copy of it.
518 *
519 * Returns the index of the new block in the array.
520 */
521 int
link_cross_validate_uniform_block(void * mem_ctx,struct gl_uniform_block ** linked_blocks,unsigned int * num_linked_blocks,struct gl_uniform_block * new_block)522 link_cross_validate_uniform_block(void *mem_ctx,
523 struct gl_uniform_block **linked_blocks,
524 unsigned int *num_linked_blocks,
525 struct gl_uniform_block *new_block)
526 {
527 for (unsigned int i = 0; i < *num_linked_blocks; i++) {
528 struct gl_uniform_block *old_block = &(*linked_blocks)[i];
529
530 if (strcmp(old_block->Name, new_block->Name) == 0)
531 return link_uniform_blocks_are_compatible(old_block, new_block)
532 ? i : -1;
533 }
534
535 *linked_blocks = reralloc(mem_ctx, *linked_blocks,
536 struct gl_uniform_block,
537 *num_linked_blocks + 1);
538 int linked_block_index = (*num_linked_blocks)++;
539 struct gl_uniform_block *linked_block = &(*linked_blocks)[linked_block_index];
540
541 memcpy(linked_block, new_block, sizeof(*new_block));
542 linked_block->Uniforms = ralloc_array(*linked_blocks,
543 struct gl_uniform_buffer_variable,
544 linked_block->NumUniforms);
545
546 memcpy(linked_block->Uniforms,
547 new_block->Uniforms,
548 sizeof(*linked_block->Uniforms) * linked_block->NumUniforms);
549
550 linked_block->Name = ralloc_strdup(*linked_blocks, linked_block->Name);
551
552 for (unsigned int i = 0; i < linked_block->NumUniforms; i++) {
553 struct gl_uniform_buffer_variable *ubo_var =
554 &linked_block->Uniforms[i];
555
556 if (ubo_var->Name == ubo_var->IndexName) {
557 ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name);
558 ubo_var->IndexName = ubo_var->Name;
559 } else {
560 ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name);
561 ubo_var->IndexName = ralloc_strdup(*linked_blocks, ubo_var->IndexName);
562 }
563 }
564
565 return linked_block_index;
566 }
567