1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Private data structures, etc for the draw module.
30 */
31
32
33 /**
34 * Authors:
35 * Keith Whitwell <keithw@vmware.com>
36 * Brian Paul
37 */
38
39
40 #ifndef DRAW_PRIVATE_H
41 #define DRAW_PRIVATE_H
42
43
44 #include "pipe/p_state.h"
45 #include "pipe/p_defines.h"
46
47 #include "tgsi/tgsi_scan.h"
48
49 #ifdef HAVE_LLVM
50 struct gallivm_state;
51 #endif
52
53
54 /** Sum of frustum planes and user-defined planes */
55 #define DRAW_TOTAL_CLIP_PLANES (6 + PIPE_MAX_CLIP_PLANES)
56
57 /**
58 * The largest possible index of a vertex that can be fetched.
59 */
60 #define DRAW_MAX_FETCH_IDX 0xffffffff
61
62 struct pipe_context;
63 struct draw_vertex_shader;
64 struct draw_context;
65 struct draw_stage;
66 struct vbuf_render;
67 struct tgsi_exec_machine;
68 struct tgsi_sampler;
69 struct tgsi_image;
70 struct tgsi_buffer;
71 struct draw_pt_front_end;
72 struct draw_assembler;
73 struct draw_llvm;
74
75
76 /**
77 * Represents the mapped vertex buffer.
78 */
79 struct draw_vertex_buffer {
80 const void *map;
81 uint32_t size;
82 };
83
84 /**
85 * Basic vertex info.
86 * Carry some useful information around with the vertices in the prim pipe.
87 */
88 struct vertex_header {
89 unsigned clipmask:DRAW_TOTAL_CLIP_PLANES;
90 unsigned edgeflag:1;
91 unsigned pad:1;
92 unsigned vertex_id:16;
93
94 float clip_pos[4];
95
96 /* This will probably become float (*data)[4] soon:
97 */
98 float data[][4];
99 };
100
101 /* NOTE: It should match vertex_id size above */
102 #define UNDEFINED_VERTEX_ID 0xffff
103
104
105 /* maximum number of shader variants we can cache */
106 #define DRAW_MAX_SHADER_VARIANTS 128
107
108 /**
109 * Private context for the drawing module.
110 */
111 struct draw_context
112 {
113 struct pipe_context *pipe;
114
115 /** Drawing/primitive pipeline stages */
116 struct {
117 struct draw_stage *first; /**< one of the following */
118
119 struct draw_stage *validate;
120
121 /* stages (in logical order) */
122 struct draw_stage *flatshade;
123 struct draw_stage *clip;
124 struct draw_stage *cull;
125 struct draw_stage *twoside;
126 struct draw_stage *offset;
127 struct draw_stage *unfilled;
128 struct draw_stage *stipple;
129 struct draw_stage *aapoint;
130 struct draw_stage *aaline;
131 struct draw_stage *pstipple;
132 struct draw_stage *wide_line;
133 struct draw_stage *wide_point;
134 struct draw_stage *rasterize;
135
136 float wide_point_threshold; /**< convert pnts to tris if larger than this */
137 float wide_line_threshold; /**< convert lines to tris if wider than this */
138 boolean wide_point_sprites; /**< convert points to tris for sprite mode */
139 boolean line_stipple; /**< do line stipple? */
140 boolean point_sprite; /**< convert points to quads for sprites? */
141
142 /* Temporary storage while the pipeline is being run:
143 */
144 char *verts;
145 unsigned vertex_stride;
146 unsigned vertex_count;
147 } pipeline;
148
149
150 struct vbuf_render *render;
151
152 /* Support prototype passthrough path:
153 */
154 struct {
155 /* Current active frontend */
156 struct draw_pt_front_end *frontend;
157 unsigned prim;
158 unsigned opt; /**< bitmask of PT_x flags */
159 unsigned eltSize; /* saved eltSize for flushing */
160
161 boolean rebind_parameters;
162
163 struct {
164 struct draw_pt_middle_end *fetch_emit;
165 struct draw_pt_middle_end *fetch_shade_emit;
166 struct draw_pt_middle_end *general;
167 struct draw_pt_middle_end *llvm;
168 } middle;
169
170 struct {
171 struct draw_pt_front_end *vsplit;
172 } front;
173
174 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
175 unsigned nr_vertex_buffers;
176
177 /*
178 * This is the largest legal index value for the current set of
179 * bound vertex buffers. Regardless of any other consideration,
180 * all vertex lookups need to be clamped to 0..max_index to
181 * prevent out-of-bound access.
182 */
183 unsigned max_index;
184
185 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
186 unsigned nr_vertex_elements;
187
188 /* user-space vertex data, buffers */
189 struct {
190 /** vertex element/index buffer (ex: glDrawElements) */
191 const void *elts;
192 /** bytes per index (0, 1, 2 or 4) */
193 unsigned eltSizeIB;
194 unsigned eltSize;
195 unsigned eltMax;
196 int eltBias;
197 unsigned min_index;
198 unsigned max_index;
199
200 /** vertex arrays */
201 struct draw_vertex_buffer vbuffer[PIPE_MAX_ATTRIBS];
202
203 /** constant buffers (for vertex/geometry shader) */
204 const void *vs_constants[PIPE_MAX_CONSTANT_BUFFERS];
205 unsigned vs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
206 const void *gs_constants[PIPE_MAX_CONSTANT_BUFFERS];
207 unsigned gs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
208
209 /* pointer to planes */
210 float (*planes)[DRAW_TOTAL_CLIP_PLANES][4];
211 } user;
212
213 boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */
214 boolean no_fse; /* disable FSE even when it is correct */
215 } pt;
216
217 struct {
218 boolean bypass_clip_xy;
219 boolean bypass_clip_z;
220 boolean guard_band_xy;
221 boolean bypass_clip_points;
222 } driver;
223
224 boolean quads_always_flatshade_last;
225
226 boolean flushing; /**< debugging/sanity */
227 boolean suspend_flushing; /**< internally set */
228
229 /* Flags set if API requires clipping in these planes and the
230 * driver doesn't indicate that it can do it for us.
231 */
232 boolean clip_xy;
233 boolean clip_z;
234 boolean clip_user;
235 boolean guard_band_xy;
236 boolean guard_band_points_xy;
237
238 boolean force_passthrough; /**< never clip or shade */
239
240 boolean dump_vs;
241
242 /** Depth format and bias related settings. */
243 boolean floating_point_depth;
244 double mrd; /**< minimum resolvable depth value, for polygon offset */
245
246 /** Current rasterizer state given to us by the driver */
247 const struct pipe_rasterizer_state *rasterizer;
248 /** Driver CSO handle for the current rasterizer state */
249 void *rast_handle;
250
251 /** Rasterizer CSOs without culling/stipple/etc */
252 void *rasterizer_no_cull[2][2];
253
254 struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS];
255 boolean identity_viewport;
256 boolean bypass_viewport;
257
258 /** Vertex shader state */
259 struct {
260 struct draw_vertex_shader *vertex_shader;
261 uint num_vs_outputs; /**< convenience, from vertex_shader */
262 uint position_output;
263 uint edgeflag_output;
264 uint clipvertex_output;
265 uint ccdistance_output[2];
266
267 /** Fields for TGSI interpreter / execution */
268 struct {
269 struct tgsi_exec_machine *machine;
270
271 struct tgsi_sampler *sampler;
272 struct tgsi_image *image;
273 struct tgsi_buffer *buffer;
274 } tgsi;
275
276 struct translate *fetch;
277 struct translate_cache *fetch_cache;
278 struct translate *emit;
279 struct translate_cache *emit_cache;
280 } vs;
281
282 /** Geometry shader state */
283 struct {
284 struct draw_geometry_shader *geometry_shader;
285 uint num_gs_outputs; /**< convenience, from geometry_shader */
286 uint position_output;
287
288 /** Fields for TGSI interpreter / execution */
289 struct {
290 struct tgsi_exec_machine *machine;
291
292 struct tgsi_sampler *sampler;
293 struct tgsi_image *image;
294 struct tgsi_buffer *buffer;
295 } tgsi;
296
297 } gs;
298
299 /** Fragment shader state */
300 struct {
301 struct draw_fragment_shader *fragment_shader;
302 } fs;
303
304 /** Stream output (vertex feedback) state */
305 struct {
306 struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS];
307 uint num_targets;
308 } so;
309
310 /* Clip derived state:
311 */
312 float plane[DRAW_TOTAL_CLIP_PLANES][4];
313
314 /* If a prim stage introduces new vertex attributes, they'll be stored here
315 */
316 struct {
317 uint num;
318 uint semantic_name[10];
319 uint semantic_index[10];
320 uint slot[10];
321 } extra_shader_outputs;
322
323 unsigned instance_id;
324 unsigned start_instance;
325 unsigned start_index;
326
327 struct draw_llvm *llvm;
328
329 /** Texture sampler and sampler view state.
330 * Note that we have arrays indexed by shader type. At this time
331 * we only handle vertex and geometry shaders in the draw module, but
332 * there may be more in the future (ex: hull and tessellation).
333 */
334 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
335 unsigned num_sampler_views[PIPE_SHADER_TYPES];
336 const struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
337 unsigned num_samplers[PIPE_SHADER_TYPES];
338
339 struct pipe_query_data_pipeline_statistics statistics;
340 boolean collect_statistics;
341
342 struct draw_assembler *ia;
343
344 void *driver_private;
345 };
346
347
348 struct draw_fetch_info {
349 boolean linear;
350 unsigned start;
351 const unsigned *elts;
352 unsigned count;
353 };
354
355 struct draw_vertex_info {
356 struct vertex_header *verts;
357 unsigned vertex_size;
358 unsigned stride;
359 unsigned count;
360 };
361
362 /* these flags are set if the primitive is a segment of a larger one */
363 #define DRAW_SPLIT_BEFORE 0x1
364 #define DRAW_SPLIT_AFTER 0x2
365 #define DRAW_LINE_LOOP_AS_STRIP 0x4
366
367 struct draw_prim_info {
368 boolean linear;
369 unsigned start;
370
371 const ushort *elts;
372 unsigned count;
373
374 unsigned prim;
375 unsigned flags;
376 unsigned *primitive_lengths;
377 unsigned primitive_count;
378 };
379
380
381 /*******************************************************************************
382 * Draw common initialization code
383 */
384 boolean draw_init(struct draw_context *draw);
385 void draw_new_instance(struct draw_context *draw);
386
387 /*******************************************************************************
388 * Vertex shader code:
389 */
390 boolean draw_vs_init( struct draw_context *draw );
391 void draw_vs_destroy( struct draw_context *draw );
392
393
394 /*******************************************************************************
395 * Geometry shading code:
396 */
397 boolean draw_gs_init( struct draw_context *draw );
398
399
400 void draw_gs_destroy( struct draw_context *draw );
401
402 /*******************************************************************************
403 * Common shading code:
404 */
405 uint draw_current_shader_outputs(const struct draw_context *draw);
406 uint draw_current_shader_position_output(const struct draw_context *draw);
407 uint draw_current_shader_viewport_index_output(const struct draw_context *draw);
408 uint draw_current_shader_clipvertex_output(const struct draw_context *draw);
409 uint draw_current_shader_ccdistance_output(const struct draw_context *draw, int index);
410 uint draw_current_shader_num_written_clipdistances(const struct draw_context *draw);
411 uint draw_current_shader_num_written_culldistances(const struct draw_context *draw);
412 int draw_alloc_extra_vertex_attrib(struct draw_context *draw,
413 uint semantic_name, uint semantic_index);
414 void draw_remove_extra_vertex_attribs(struct draw_context *draw);
415 boolean draw_current_shader_uses_viewport_index(
416 const struct draw_context *draw);
417
418
419 /*******************************************************************************
420 * Vertex processing (was passthrough) code:
421 */
422 boolean draw_pt_init( struct draw_context *draw );
423 void draw_pt_destroy( struct draw_context *draw );
424 void draw_pt_reset_vertex_ids( struct draw_context *draw );
425 void draw_pt_flush( struct draw_context *draw, unsigned flags );
426
427
428 /*******************************************************************************
429 * Primitive processing (pipeline) code:
430 */
431
432 boolean draw_pipeline_init( struct draw_context *draw );
433 void draw_pipeline_destroy( struct draw_context *draw );
434
435
436
437
438
439 /*
440 * These flags are used by the pipeline when unfilled and/or line stipple modes
441 * are operational.
442 */
443 #define DRAW_PIPE_EDGE_FLAG_0 0x1
444 #define DRAW_PIPE_EDGE_FLAG_1 0x2
445 #define DRAW_PIPE_EDGE_FLAG_2 0x4
446 #define DRAW_PIPE_EDGE_FLAG_ALL 0x7
447 #define DRAW_PIPE_RESET_STIPPLE 0x8
448
449 void draw_pipeline_run( struct draw_context *draw,
450 const struct draw_vertex_info *vert,
451 const struct draw_prim_info *prim);
452
453 void draw_pipeline_run_linear( struct draw_context *draw,
454 const struct draw_vertex_info *vert,
455 const struct draw_prim_info *prim);
456
457
458
459
460 void draw_pipeline_flush( struct draw_context *draw,
461 unsigned flags );
462
463
464
465 /*******************************************************************************
466 * Flushing
467 */
468
469 #define DRAW_FLUSH_PARAMETER_CHANGE 0x1 /**< Constants, viewport, etc */
470 #define DRAW_FLUSH_STATE_CHANGE 0x2 /**< Other/heavy state changes */
471 #define DRAW_FLUSH_BACKEND 0x4 /**< Flush the output buffer */
472
473
474 void draw_do_flush( struct draw_context *draw, unsigned flags );
475
476
477
478 void *
479 draw_get_rasterizer_no_cull( struct draw_context *draw,
480 boolean scissor,
481 boolean flatshade );
482
483 void
484 draw_stats_clipper_primitives(struct draw_context *draw,
485 const struct draw_prim_info *prim_info);
486
487 void draw_update_clip_flags(struct draw_context *draw);
488 void draw_update_viewport_flags(struct draw_context *draw);
489
490 /**
491 * Return index i from the index buffer.
492 * If the index buffer would overflow we return index 0.
493 */
494 #define DRAW_GET_IDX(_elts, _i) \
495 (((_i) >= draw->pt.user.eltMax) ? 0 : (_elts)[_i])
496
497 /**
498 * Return index of the given viewport clamping it
499 * to be between 0 <= and < PIPE_MAX_VIEWPORTS
500 */
501 static inline unsigned
draw_clamp_viewport_idx(int idx)502 draw_clamp_viewport_idx(int idx)
503 {
504 return ((PIPE_MAX_VIEWPORTS > idx && idx >= 0) ? idx : 0);
505 }
506
507 /**
508 * Adds two unsigned integers and if the addition
509 * overflows then it returns the value from
510 * the overflow_value variable.
511 */
512 static inline unsigned
draw_overflow_uadd(unsigned a,unsigned b,unsigned overflow_value)513 draw_overflow_uadd(unsigned a, unsigned b,
514 unsigned overflow_value)
515 {
516 unsigned res = a + b;
517 if (res < a) {
518 res = overflow_value;
519 }
520 return res;
521 }
522
523 #endif /* DRAW_PRIVATE_H */
524