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1 /*
2  * Copyright 2010 Christoph Bumiller
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  */
22 
23 #include "pipe/p_context.h"
24 #include "pipe/p_state.h"
25 #include "util/u_inlines.h"
26 #include "util/u_format.h"
27 #include "translate/translate.h"
28 
29 #include "nv50/nv50_context.h"
30 #include "nv50/nv50_query_hw.h"
31 #include "nv50/nv50_resource.h"
32 
33 #include "nv50/nv50_3d.xml.h"
34 
35 void
nv50_vertex_state_delete(struct pipe_context * pipe,void * hwcso)36 nv50_vertex_state_delete(struct pipe_context *pipe,
37                          void *hwcso)
38 {
39    struct nv50_vertex_stateobj *so = hwcso;
40 
41    if (so->translate)
42       so->translate->release(so->translate);
43    FREE(hwcso);
44 }
45 
46 void *
nv50_vertex_state_create(struct pipe_context * pipe,unsigned num_elements,const struct pipe_vertex_element * elements)47 nv50_vertex_state_create(struct pipe_context *pipe,
48                          unsigned num_elements,
49                          const struct pipe_vertex_element *elements)
50 {
51     struct nv50_vertex_stateobj *so;
52     struct translate_key transkey;
53     unsigned i;
54 
55     so = MALLOC(sizeof(*so) +
56                 num_elements * sizeof(struct nv50_vertex_element));
57     if (!so)
58         return NULL;
59     so->num_elements = num_elements;
60     so->instance_elts = 0;
61     so->instance_bufs = 0;
62     so->need_conversion = false;
63 
64     memset(so->vb_access_size, 0, sizeof(so->vb_access_size));
65 
66     for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
67        so->min_instance_div[i] = 0xffffffff;
68 
69     transkey.nr_elements = 0;
70     transkey.output_stride = 0;
71 
72     for (i = 0; i < num_elements; ++i) {
73         const struct pipe_vertex_element *ve = &elements[i];
74         const unsigned vbi = ve->vertex_buffer_index;
75         unsigned size;
76         enum pipe_format fmt = ve->src_format;
77 
78         so->element[i].pipe = elements[i];
79         so->element[i].state = nv50_vertex_format[fmt].vtx;
80 
81         if (!so->element[i].state) {
82             switch (util_format_get_nr_components(fmt)) {
83             case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
84             case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
85             case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
86             case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
87             default:
88                 assert(0);
89                 FREE(so);
90                 return NULL;
91             }
92             so->element[i].state = nv50_vertex_format[fmt].vtx;
93             so->need_conversion = true;
94             pipe_debug_message(&nouveau_context(pipe)->debug, FALLBACK,
95                                "Converting vertex element %d, no hw format %s",
96                                i, util_format_name(ve->src_format));
97         }
98         so->element[i].state |= i;
99 
100         size = util_format_get_blocksize(fmt);
101         if (so->vb_access_size[vbi] < (ve->src_offset + size))
102            so->vb_access_size[vbi] = ve->src_offset + size;
103 
104         if (1) {
105             unsigned j = transkey.nr_elements++;
106 
107             transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
108             transkey.element[j].input_format = ve->src_format;
109             transkey.element[j].input_buffer = vbi;
110             transkey.element[j].input_offset = ve->src_offset;
111             transkey.element[j].instance_divisor = ve->instance_divisor;
112 
113             transkey.element[j].output_format = fmt;
114             transkey.element[j].output_offset = transkey.output_stride;
115             transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3;
116 
117             if (unlikely(ve->instance_divisor)) {
118                so->instance_elts |= 1 << i;
119                so->instance_bufs |= 1 << vbi;
120                if (ve->instance_divisor < so->min_instance_div[vbi])
121                   so->min_instance_div[vbi] = ve->instance_divisor;
122             }
123         }
124     }
125 
126     so->translate = translate_create(&transkey);
127     so->vertex_size = transkey.output_stride / 4;
128     so->packet_vertex_limit = NV04_PFIFO_MAX_PACKET_LEN /
129        MAX2(so->vertex_size, 1);
130 
131     return so;
132 }
133 
134 #define NV50_3D_VERTEX_ATTRIB_INACTIVE              \
135    NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT |         \
136    NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32_32 | \
137    NV50_3D_VERTEX_ARRAY_ATTRIB_CONST
138 
139 static void
nv50_emit_vtxattr(struct nv50_context * nv50,struct pipe_vertex_buffer * vb,struct pipe_vertex_element * ve,unsigned attr)140 nv50_emit_vtxattr(struct nv50_context *nv50, struct pipe_vertex_buffer *vb,
141                   struct pipe_vertex_element *ve, unsigned attr)
142 {
143    struct nouveau_pushbuf *push = nv50->base.pushbuf;
144    const void *data = (const uint8_t *)vb->user_buffer + ve->src_offset;
145    float v[4];
146    const unsigned nc = util_format_get_nr_components(ve->src_format);
147    const struct util_format_description *desc =
148       util_format_description(ve->src_format);
149 
150    assert(vb->user_buffer);
151 
152    if (desc->channel[0].pure_integer) {
153       if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
154          desc->unpack_rgba_sint((int32_t *)v, 0, data, 0, 1, 1);
155       } else {
156          desc->unpack_rgba_uint((uint32_t *)v, 0, data, 0, 1, 1);
157       }
158    } else {
159       desc->unpack_rgba_float(v, 0, data, 0, 1, 1);
160    }
161 
162    switch (nc) {
163    case 4:
164       BEGIN_NV04(push, NV50_3D(VTX_ATTR_4F_X(attr)), 4);
165       PUSH_DATAf(push, v[0]);
166       PUSH_DATAf(push, v[1]);
167       PUSH_DATAf(push, v[2]);
168       PUSH_DATAf(push, v[3]);
169       break;
170    case 3:
171       BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(attr)), 3);
172       PUSH_DATAf(push, v[0]);
173       PUSH_DATAf(push, v[1]);
174       PUSH_DATAf(push, v[2]);
175       break;
176    case 2:
177       BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(attr)), 2);
178       PUSH_DATAf(push, v[0]);
179       PUSH_DATAf(push, v[1]);
180       break;
181    case 1:
182       if (attr == nv50->vertprog->vp.edgeflag) {
183          BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1);
184          PUSH_DATA (push, v[0] ? 1 : 0);
185       }
186       BEGIN_NV04(push, NV50_3D(VTX_ATTR_1F(attr)), 1);
187       PUSH_DATAf(push, v[0]);
188       break;
189    default:
190       assert(0);
191       break;
192    }
193 }
194 
195 static inline void
nv50_user_vbuf_range(struct nv50_context * nv50,unsigned vbi,uint32_t * base,uint32_t * size)196 nv50_user_vbuf_range(struct nv50_context *nv50, unsigned vbi,
197                      uint32_t *base, uint32_t *size)
198 {
199    assert(vbi < PIPE_MAX_ATTRIBS);
200    if (unlikely(nv50->vertex->instance_bufs & (1 << vbi))) {
201       /* TODO: use min and max instance divisor to get a proper range */
202       *base = 0;
203       *size = nv50->vtxbuf[vbi].buffer->width0;
204    } else {
205       /* NOTE: if there are user buffers, we *must* have index bounds */
206       assert(nv50->vb_elt_limit != ~0);
207       *base = nv50->vb_elt_first * nv50->vtxbuf[vbi].stride;
208       *size = nv50->vb_elt_limit * nv50->vtxbuf[vbi].stride +
209          nv50->vertex->vb_access_size[vbi];
210    }
211 }
212 
213 static void
nv50_upload_user_buffers(struct nv50_context * nv50,uint64_t addrs[],uint32_t limits[])214 nv50_upload_user_buffers(struct nv50_context *nv50,
215                          uint64_t addrs[], uint32_t limits[])
216 {
217    unsigned b;
218 
219    assert(nv50->num_vtxbufs <= PIPE_MAX_ATTRIBS);
220    for (b = 0; b < nv50->num_vtxbufs; ++b) {
221       struct nouveau_bo *bo;
222       const struct pipe_vertex_buffer *vb = &nv50->vtxbuf[b];
223       uint32_t base, size;
224 
225       if (!(nv50->vbo_user & (1 << b)) || !vb->stride)
226          continue;
227       nv50_user_vbuf_range(nv50, b, &base, &size);
228 
229       limits[b] = base + size - 1;
230       addrs[b] = nouveau_scratch_data(&nv50->base, vb->user_buffer, base, size,
231                                       &bo);
232       if (addrs[b])
233          BCTX_REFN_bo(nv50->bufctx_3d, 3D_VERTEX_TMP, NOUVEAU_BO_GART |
234                       NOUVEAU_BO_RD, bo);
235    }
236    nv50->base.vbo_dirty = true;
237 }
238 
239 static void
nv50_update_user_vbufs(struct nv50_context * nv50)240 nv50_update_user_vbufs(struct nv50_context *nv50)
241 {
242    uint64_t address[PIPE_MAX_ATTRIBS];
243    struct nouveau_pushbuf *push = nv50->base.pushbuf;
244    unsigned i;
245    uint32_t written = 0;
246 
247    for (i = 0; i < nv50->vertex->num_elements; ++i) {
248       struct pipe_vertex_element *ve = &nv50->vertex->element[i].pipe;
249       const unsigned b = ve->vertex_buffer_index;
250       struct pipe_vertex_buffer *vb;
251       uint32_t base, size;
252 
253       assert(b < PIPE_MAX_ATTRIBS);
254       vb = &nv50->vtxbuf[b];
255 
256       if (!(nv50->vbo_user & (1 << b)))
257          continue;
258 
259       if (!vb->stride) {
260          nv50_emit_vtxattr(nv50, vb, ve, i);
261          continue;
262       }
263       nv50_user_vbuf_range(nv50, b, &base, &size);
264 
265       if (!(written & (1 << b))) {
266          struct nouveau_bo *bo;
267          const uint32_t bo_flags = NOUVEAU_BO_GART | NOUVEAU_BO_RD;
268          written |= 1 << b;
269          address[b] = nouveau_scratch_data(&nv50->base, vb->user_buffer,
270                                            base, size, &bo);
271          if (address[b])
272             BCTX_REFN_bo(nv50->bufctx_3d, 3D_VERTEX_TMP, bo_flags, bo);
273       }
274 
275       BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
276       PUSH_DATAh(push, address[b] + base + size - 1);
277       PUSH_DATA (push, address[b] + base + size - 1);
278       BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_START_HIGH(i)), 2);
279       PUSH_DATAh(push, address[b] + ve->src_offset);
280       PUSH_DATA (push, address[b] + ve->src_offset);
281    }
282    nv50->base.vbo_dirty = true;
283 }
284 
285 static inline void
nv50_release_user_vbufs(struct nv50_context * nv50)286 nv50_release_user_vbufs(struct nv50_context *nv50)
287 {
288    if (nv50->vbo_user) {
289       nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_VERTEX_TMP);
290       nouveau_scratch_done(&nv50->base);
291    }
292 }
293 
294 void
nv50_vertex_arrays_validate(struct nv50_context * nv50)295 nv50_vertex_arrays_validate(struct nv50_context *nv50)
296 {
297    uint64_t addrs[PIPE_MAX_ATTRIBS];
298    uint32_t limits[PIPE_MAX_ATTRIBS];
299    struct nouveau_pushbuf *push = nv50->base.pushbuf;
300    struct nv50_vertex_stateobj *vertex = nv50->vertex;
301    struct pipe_vertex_buffer *vb;
302    struct nv50_vertex_element *ve;
303    uint32_t mask;
304    uint32_t refd = 0;
305    unsigned i;
306    const unsigned n = MAX2(vertex->num_elements, nv50->state.num_vtxelts);
307 
308    if (unlikely(vertex->need_conversion))
309       nv50->vbo_fifo = ~0;
310    else
311    if (nv50->vbo_user & ~nv50->vbo_constant)
312       nv50->vbo_fifo = nv50->vbo_push_hint ? ~0 : 0;
313    else
314       nv50->vbo_fifo = 0;
315 
316    if (!nv50->vbo_fifo) {
317       /* if vertex buffer was written by GPU - flush VBO cache */
318       assert(nv50->num_vtxbufs <= PIPE_MAX_ATTRIBS);
319       for (i = 0; i < nv50->num_vtxbufs; ++i) {
320          struct nv04_resource *buf = nv04_resource(nv50->vtxbuf[i].buffer);
321          if (buf && buf->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
322             buf->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
323             nv50->base.vbo_dirty = true;
324          }
325       }
326    }
327 
328    /* update vertex format state */
329    BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_ATTRIB(0)), n);
330    if (nv50->vbo_fifo) {
331       nv50->state.num_vtxelts = vertex->num_elements;
332       for (i = 0; i < vertex->num_elements; ++i)
333          PUSH_DATA (push, vertex->element[i].state);
334       for (; i < n; ++i)
335          PUSH_DATA (push, NV50_3D_VERTEX_ATTRIB_INACTIVE);
336       for (i = 0; i < n; ++i) {
337          BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
338          PUSH_DATA (push, 0);
339       }
340       return;
341    }
342    for (i = 0; i < vertex->num_elements; ++i) {
343       const unsigned b = vertex->element[i].pipe.vertex_buffer_index;
344 
345       assert(b < PIPE_MAX_ATTRIBS);
346       ve = &vertex->element[i];
347       vb = &nv50->vtxbuf[b];
348 
349       if (likely(vb->stride) || !(nv50->vbo_user & (1 << b)))
350          PUSH_DATA(push, ve->state);
351       else
352          PUSH_DATA(push, ve->state | NV50_3D_VERTEX_ARRAY_ATTRIB_CONST);
353    }
354    for (; i < n; ++i)
355       PUSH_DATA(push, NV50_3D_VERTEX_ATTRIB_INACTIVE);
356 
357    /* update per-instance enables */
358    mask = vertex->instance_elts ^ nv50->state.instance_elts;
359    while (mask) {
360       const int i = ffs(mask) - 1;
361       mask &= ~(1 << i);
362       BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 1);
363       PUSH_DATA (push, (vertex->instance_elts >> i) & 1);
364    }
365    nv50->state.instance_elts = vertex->instance_elts;
366 
367    if (nv50->vbo_user & ~nv50->vbo_constant)
368       nv50_upload_user_buffers(nv50, addrs, limits);
369 
370    /* update buffers and set constant attributes */
371    for (i = 0; i < vertex->num_elements; ++i) {
372       uint64_t address, limit;
373       const unsigned b = vertex->element[i].pipe.vertex_buffer_index;
374 
375       assert(b < PIPE_MAX_ATTRIBS);
376       ve = &vertex->element[i];
377       vb = &nv50->vtxbuf[b];
378 
379       if (unlikely(nv50->vbo_constant & (1 << b))) {
380          BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
381          PUSH_DATA (push, 0);
382          nv50_emit_vtxattr(nv50, vb, &ve->pipe, i);
383          continue;
384       } else
385       if (nv50->vbo_user & (1 << b)) {
386          address = addrs[b] + ve->pipe.src_offset;
387          limit = addrs[b] + limits[b];
388       } else
389       if (!vb->buffer) {
390          BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
391          PUSH_DATA (push, 0);
392          continue;
393       } else {
394          struct nv04_resource *buf = nv04_resource(vb->buffer);
395          if (!(refd & (1 << b))) {
396             refd |= 1 << b;
397             BCTX_REFN(nv50->bufctx_3d, 3D_VERTEX, buf, RD);
398          }
399          address = buf->address + vb->buffer_offset + ve->pipe.src_offset;
400          limit = buf->address + buf->base.width0 - 1;
401       }
402 
403       if (unlikely(ve->pipe.instance_divisor)) {
404          BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 4);
405          PUSH_DATA (push, NV50_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
406          PUSH_DATAh(push, address);
407          PUSH_DATA (push, address);
408          PUSH_DATA (push, ve->pipe.instance_divisor);
409       } else {
410          BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 3);
411          PUSH_DATA (push, NV50_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
412          PUSH_DATAh(push, address);
413          PUSH_DATA (push, address);
414       }
415       BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
416       PUSH_DATAh(push, limit);
417       PUSH_DATA (push, limit);
418    }
419    for (; i < nv50->state.num_vtxelts; ++i) {
420       BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
421       PUSH_DATA (push, 0);
422    }
423    nv50->state.num_vtxelts = vertex->num_elements;
424 }
425 
426 #define NV50_PRIM_GL_CASE(n) \
427    case PIPE_PRIM_##n: return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
428 
429 static inline unsigned
nv50_prim_gl(unsigned prim)430 nv50_prim_gl(unsigned prim)
431 {
432    switch (prim) {
433    NV50_PRIM_GL_CASE(POINTS);
434    NV50_PRIM_GL_CASE(LINES);
435    NV50_PRIM_GL_CASE(LINE_LOOP);
436    NV50_PRIM_GL_CASE(LINE_STRIP);
437    NV50_PRIM_GL_CASE(TRIANGLES);
438    NV50_PRIM_GL_CASE(TRIANGLE_STRIP);
439    NV50_PRIM_GL_CASE(TRIANGLE_FAN);
440    NV50_PRIM_GL_CASE(QUADS);
441    NV50_PRIM_GL_CASE(QUAD_STRIP);
442    NV50_PRIM_GL_CASE(POLYGON);
443    NV50_PRIM_GL_CASE(LINES_ADJACENCY);
444    NV50_PRIM_GL_CASE(LINE_STRIP_ADJACENCY);
445    NV50_PRIM_GL_CASE(TRIANGLES_ADJACENCY);
446    NV50_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY);
447    default:
448       return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
449       break;
450    }
451 }
452 
453 /* For pre-nva0 transform feedback. */
454 static const uint8_t nv50_pipe_prim_to_prim_size[PIPE_PRIM_MAX + 1] =
455 {
456    [PIPE_PRIM_POINTS] = 1,
457    [PIPE_PRIM_LINES] = 2,
458    [PIPE_PRIM_LINE_LOOP] = 2,
459    [PIPE_PRIM_LINE_STRIP] = 2,
460    [PIPE_PRIM_TRIANGLES] = 3,
461    [PIPE_PRIM_TRIANGLE_STRIP] = 3,
462    [PIPE_PRIM_TRIANGLE_FAN] = 3,
463    [PIPE_PRIM_QUADS] = 3,
464    [PIPE_PRIM_QUAD_STRIP] = 3,
465    [PIPE_PRIM_POLYGON] = 3,
466    [PIPE_PRIM_LINES_ADJACENCY] = 2,
467    [PIPE_PRIM_LINE_STRIP_ADJACENCY] = 2,
468    [PIPE_PRIM_TRIANGLES_ADJACENCY] = 3,
469    [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = 3
470 };
471 
472 static void
nv50_draw_arrays(struct nv50_context * nv50,unsigned mode,unsigned start,unsigned count,unsigned instance_count)473 nv50_draw_arrays(struct nv50_context *nv50,
474                  unsigned mode, unsigned start, unsigned count,
475                  unsigned instance_count)
476 {
477    struct nouveau_pushbuf *push = nv50->base.pushbuf;
478    unsigned prim;
479 
480    if (nv50->state.index_bias) {
481       BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
482       PUSH_DATA (push, 0);
483       if (nv50->screen->base.class_3d >= NV84_3D_CLASS) {
484          BEGIN_NV04(push, NV84_3D(VERTEX_ID_BASE), 1);
485          PUSH_DATA (push, 0);
486       }
487       nv50->state.index_bias = 0;
488    }
489 
490    prim = nv50_prim_gl(mode);
491 
492    while (instance_count--) {
493       BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
494       PUSH_DATA (push, prim);
495       BEGIN_NV04(push, NV50_3D(VERTEX_BUFFER_FIRST), 2);
496       PUSH_DATA (push, start);
497       PUSH_DATA (push, count);
498       BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
499       PUSH_DATA (push, 0);
500 
501       prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
502    }
503 }
504 
505 static void
nv50_draw_elements_inline_u08(struct nouveau_pushbuf * push,const uint8_t * map,unsigned start,unsigned count)506 nv50_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map,
507                               unsigned start, unsigned count)
508 {
509    map += start;
510 
511    if (count & 3) {
512       unsigned i;
513       BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U32), count & 3);
514       for (i = 0; i < (count & 3); ++i)
515          PUSH_DATA(push, *map++);
516       count &= ~3;
517    }
518    while (count) {
519       unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 4) / 4;
520 
521       BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U8), nr);
522       for (i = 0; i < nr; ++i) {
523          PUSH_DATA(push,
524                    (map[3] << 24) | (map[2] << 16) | (map[1] << 8) | map[0]);
525          map += 4;
526       }
527       count -= nr * 4;
528    }
529 }
530 
531 static void
nv50_draw_elements_inline_u16(struct nouveau_pushbuf * push,const uint16_t * map,unsigned start,unsigned count)532 nv50_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
533                               unsigned start, unsigned count)
534 {
535    map += start;
536 
537    if (count & 1) {
538       count &= ~1;
539       BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U32), 1);
540       PUSH_DATA (push, *map++);
541    }
542    while (count) {
543       unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
544 
545       BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U16), nr);
546       for (i = 0; i < nr; ++i) {
547          PUSH_DATA(push, (map[1] << 16) | map[0]);
548          map += 2;
549       }
550       count -= nr * 2;
551    }
552 }
553 
554 static void
nv50_draw_elements_inline_u32(struct nouveau_pushbuf * push,const uint32_t * map,unsigned start,unsigned count)555 nv50_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
556                               unsigned start, unsigned count)
557 {
558    map += start;
559 
560    while (count) {
561       const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
562 
563       BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U32), nr);
564       PUSH_DATAp(push, map, nr);
565 
566       map += nr;
567       count -= nr;
568    }
569 }
570 
571 static void
nv50_draw_elements_inline_u32_short(struct nouveau_pushbuf * push,const uint32_t * map,unsigned start,unsigned count)572 nv50_draw_elements_inline_u32_short(struct nouveau_pushbuf *push,
573                                     const uint32_t *map,
574                                     unsigned start, unsigned count)
575 {
576    map += start;
577 
578    if (count & 1) {
579       count--;
580       BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U32), 1);
581       PUSH_DATA (push, *map++);
582    }
583    while (count) {
584       unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
585 
586       BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U16), nr);
587       for (i = 0; i < nr; ++i) {
588          PUSH_DATA(push, (map[1] << 16) | map[0]);
589          map += 2;
590       }
591       count -= nr * 2;
592    }
593 }
594 
595 static void
nv50_draw_elements(struct nv50_context * nv50,bool shorten,unsigned mode,unsigned start,unsigned count,unsigned instance_count,int32_t index_bias)596 nv50_draw_elements(struct nv50_context *nv50, bool shorten,
597                    unsigned mode, unsigned start, unsigned count,
598                    unsigned instance_count, int32_t index_bias)
599 {
600    struct nouveau_pushbuf *push = nv50->base.pushbuf;
601    unsigned prim;
602    const unsigned index_size = nv50->idxbuf.index_size;
603 
604    prim = nv50_prim_gl(mode);
605 
606    if (index_bias != nv50->state.index_bias) {
607       BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
608       PUSH_DATA (push, index_bias);
609       if (nv50->screen->base.class_3d >= NV84_3D_CLASS) {
610          BEGIN_NV04(push, NV84_3D(VERTEX_ID_BASE), 1);
611          PUSH_DATA (push, index_bias);
612       }
613       nv50->state.index_bias = index_bias;
614    }
615 
616    if (nv50->idxbuf.buffer) {
617       struct nv04_resource *buf = nv04_resource(nv50->idxbuf.buffer);
618       unsigned pb_start;
619       unsigned pb_bytes;
620       const unsigned base = (buf->offset + nv50->idxbuf.offset) & ~3;
621 
622       start += ((buf->offset + nv50->idxbuf.offset) & 3) >> (index_size >> 1);
623 
624       assert(nouveau_resource_mapped_by_gpu(nv50->idxbuf.buffer));
625 
626       /* This shouldn't have to be here. The going theory is that the buffer
627        * is being filled in by PGRAPH, and it's not done yet by the time it
628        * gets submitted to PFIFO, which in turn starts immediately prefetching
629        * the not-yet-written data. Ideally this wait would only happen on
630        * pushbuf submit, but it's probably not a big performance difference.
631        */
632       if (buf->fence_wr && !nouveau_fence_signalled(buf->fence_wr))
633          nouveau_fence_wait(buf->fence_wr, &nv50->base.debug);
634 
635       while (instance_count--) {
636          BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
637          PUSH_DATA (push, prim);
638 
639          nouveau_pushbuf_space(push, 16, 0, 1);
640          PUSH_REFN(push, buf->bo, NOUVEAU_BO_RD | buf->domain);
641 
642          switch (index_size) {
643          case 4:
644             BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U32), count);
645             nouveau_pushbuf_data(push, buf->bo, base + start * 4, count * 4);
646             break;
647          case 2:
648             pb_start = (start & ~1) * 2;
649             pb_bytes = ((start + count + 1) & ~1) * 2 - pb_start;
650 
651             BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U16_SETUP), 1);
652             PUSH_DATA (push, (start << 31) | count);
653             BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U16), pb_bytes / 4);
654             nouveau_pushbuf_data(push, buf->bo, base + pb_start, pb_bytes);
655             BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U16_SETUP), 1);
656             PUSH_DATA (push, 0);
657             break;
658          default:
659             assert(index_size == 1);
660             pb_start = start & ~3;
661             pb_bytes = ((start + count + 3) & ~3) - pb_start;
662 
663             BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U8_SETUP), 1);
664             PUSH_DATA (push, (start << 30) | count);
665             BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U8), pb_bytes / 4);
666             nouveau_pushbuf_data(push, buf->bo, base + pb_start, pb_bytes);
667             BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U8_SETUP), 1);
668             PUSH_DATA (push, 0);
669             break;
670          }
671          BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
672          PUSH_DATA (push, 0);
673 
674          prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
675       }
676    } else {
677       const void *data = nv50->idxbuf.user_buffer;
678 
679       while (instance_count--) {
680          BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
681          PUSH_DATA (push, prim);
682          switch (index_size) {
683          case 1:
684             nv50_draw_elements_inline_u08(push, data, start, count);
685             break;
686          case 2:
687             nv50_draw_elements_inline_u16(push, data, start, count);
688             break;
689          case 4:
690             if (shorten)
691                nv50_draw_elements_inline_u32_short(push, data, start, count);
692             else
693                nv50_draw_elements_inline_u32(push, data, start, count);
694             break;
695          default:
696             assert(0);
697             return;
698          }
699          BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
700          PUSH_DATA (push, 0);
701 
702          prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
703       }
704    }
705    NOUVEAU_DRV_STAT(&nv50->screen->base, draw_calls_indexed, 1);
706 }
707 
708 static void
nva0_draw_stream_output(struct nv50_context * nv50,const struct pipe_draw_info * info)709 nva0_draw_stream_output(struct nv50_context *nv50,
710                         const struct pipe_draw_info *info)
711 {
712    struct nouveau_pushbuf *push = nv50->base.pushbuf;
713    struct nv50_so_target *so = nv50_so_target(info->count_from_stream_output);
714    struct nv04_resource *res = nv04_resource(so->pipe.buffer);
715    unsigned num_instances = info->instance_count;
716    unsigned mode = nv50_prim_gl(info->mode);
717 
718    if (unlikely(nv50->screen->base.class_3d < NVA0_3D_CLASS)) {
719       /* A proper implementation without waiting doesn't seem possible,
720        * so don't bother.
721        */
722       NOUVEAU_ERR("draw_stream_output not supported on pre-NVA0 cards\n");
723       return;
724    }
725 
726    if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
727       res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
728       PUSH_SPACE(push, 4);
729       BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
730       PUSH_DATA (push, 0);
731       BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FLUSH), 1);
732       PUSH_DATA (push, 0);
733    }
734 
735    assert(num_instances);
736    do {
737       PUSH_SPACE(push, 8);
738       BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
739       PUSH_DATA (push, mode);
740       BEGIN_NV04(push, NVA0_3D(DRAW_TFB_BASE), 1);
741       PUSH_DATA (push, 0);
742       BEGIN_NV04(push, NVA0_3D(DRAW_TFB_STRIDE), 1);
743       PUSH_DATA (push, so->stride);
744       nv50_hw_query_pushbuf_submit(push, NVA0_3D_DRAW_TFB_BYTES,
745                                    nv50_query(so->pq), 0x4);
746       BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
747       PUSH_DATA (push, 0);
748 
749       mode |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
750    } while (--num_instances);
751 }
752 
753 static void
nv50_draw_vbo_kick_notify(struct nouveau_pushbuf * chan)754 nv50_draw_vbo_kick_notify(struct nouveau_pushbuf *chan)
755 {
756    struct nv50_screen *screen = chan->user_priv;
757 
758    nouveau_fence_update(&screen->base, true);
759 
760    nv50_bufctx_fence(screen->cur_ctx->bufctx_3d, true);
761 }
762 
763 void
nv50_draw_vbo(struct pipe_context * pipe,const struct pipe_draw_info * info)764 nv50_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
765 {
766    struct nv50_context *nv50 = nv50_context(pipe);
767    struct nouveau_pushbuf *push = nv50->base.pushbuf;
768    bool tex_dirty = false;
769    int s;
770 
771    /* NOTE: caller must ensure that (min_index + index_bias) is >= 0 */
772    nv50->vb_elt_first = info->min_index + info->index_bias;
773    nv50->vb_elt_limit = info->max_index - info->min_index;
774    nv50->instance_off = info->start_instance;
775    nv50->instance_max = info->instance_count - 1;
776 
777    /* For picking only a few vertices from a large user buffer, push is better,
778     * if index count is larger and we expect repeated vertices, suggest upload.
779     */
780    nv50->vbo_push_hint = /* the 64 is heuristic */
781       !(info->indexed && ((nv50->vb_elt_limit + 64) < info->count));
782 
783    if (nv50->vbo_user && !(nv50->dirty_3d & (NV50_NEW_3D_ARRAYS | NV50_NEW_3D_VERTEX))) {
784       if (!!nv50->vbo_fifo != nv50->vbo_push_hint)
785          nv50->dirty_3d |= NV50_NEW_3D_ARRAYS;
786       else
787       if (!nv50->vbo_fifo)
788          nv50_update_user_vbufs(nv50);
789    }
790 
791    if (unlikely(nv50->num_so_targets && !nv50->gmtyprog))
792       nv50->state.prim_size = nv50_pipe_prim_to_prim_size[info->mode];
793 
794    nv50_state_validate_3d(nv50, ~0);
795 
796    push->kick_notify = nv50_draw_vbo_kick_notify;
797 
798    for (s = 0; s < 3 && !nv50->cb_dirty; ++s) {
799       if (nv50->constbuf_coherent[s])
800          nv50->cb_dirty = true;
801    }
802 
803    /* If there are any coherent constbufs, flush the cache */
804    if (nv50->cb_dirty) {
805       BEGIN_NV04(push, NV50_3D(CODE_CB_FLUSH), 1);
806       PUSH_DATA (push, 0);
807       nv50->cb_dirty = false;
808    }
809 
810    for (s = 0; s < 3 && !tex_dirty; ++s) {
811       if (nv50->textures_coherent[s])
812          tex_dirty = true;
813    }
814 
815    if (tex_dirty) {
816       BEGIN_NV04(push, NV50_3D(TEX_CACHE_CTL), 1);
817       PUSH_DATA (push, 0x20);
818    }
819 
820    if (nv50->screen->base.class_3d >= NVA0_3D_CLASS &&
821        nv50->seamless_cube_map != nv50->state.seamless_cube_map) {
822       nv50->state.seamless_cube_map = nv50->seamless_cube_map;
823       BEGIN_NV04(push, SUBC_3D(NVA0_3D_TEX_MISC), 1);
824       PUSH_DATA (push, nv50->seamless_cube_map ? NVA0_3D_TEX_MISC_SEAMLESS_CUBE_MAP : 0);
825    }
826 
827    if (nv50->vbo_fifo) {
828       nv50_push_vbo(nv50, info);
829       push->kick_notify = nv50_default_kick_notify;
830       nouveau_pushbuf_bufctx(push, NULL);
831       return;
832    }
833 
834    if (nv50->state.instance_base != info->start_instance) {
835       nv50->state.instance_base = info->start_instance;
836       /* NOTE: this does not affect the shader input, should it ? */
837       BEGIN_NV04(push, NV50_3D(VB_INSTANCE_BASE), 1);
838       PUSH_DATA (push, info->start_instance);
839    }
840 
841    nv50->base.vbo_dirty |= !!nv50->vtxbufs_coherent;
842 
843    if (nv50->base.vbo_dirty) {
844       BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FLUSH), 1);
845       PUSH_DATA (push, 0);
846       nv50->base.vbo_dirty = false;
847    }
848 
849    if (info->indexed) {
850       bool shorten = info->max_index <= 65535;
851 
852       if (info->primitive_restart != nv50->state.prim_restart) {
853          if (info->primitive_restart) {
854             BEGIN_NV04(push, NV50_3D(PRIM_RESTART_ENABLE), 2);
855             PUSH_DATA (push, 1);
856             PUSH_DATA (push, info->restart_index);
857 
858             if (info->restart_index > 65535)
859                shorten = false;
860          } else {
861             BEGIN_NV04(push, NV50_3D(PRIM_RESTART_ENABLE), 1);
862             PUSH_DATA (push, 0);
863          }
864          nv50->state.prim_restart = info->primitive_restart;
865       } else
866       if (info->primitive_restart) {
867          BEGIN_NV04(push, NV50_3D(PRIM_RESTART_INDEX), 1);
868          PUSH_DATA (push, info->restart_index);
869 
870          if (info->restart_index > 65535)
871             shorten = false;
872       }
873 
874       nv50_draw_elements(nv50, shorten,
875                          info->mode, info->start, info->count,
876                          info->instance_count, info->index_bias);
877    } else
878    if (unlikely(info->count_from_stream_output)) {
879       nva0_draw_stream_output(nv50, info);
880    } else {
881       nv50_draw_arrays(nv50,
882                        info->mode, info->start, info->count,
883                        info->instance_count);
884    }
885    push->kick_notify = nv50_default_kick_notify;
886 
887    nv50_release_user_vbufs(nv50);
888 
889    nouveau_pushbuf_bufctx(push, NULL);
890 }
891