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1 /*
2  * Copyright 2008 Ben Skeggs
3  * Copyright 2010 Christoph Bumiller
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be included in
13  * all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21  * OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include "pipe/p_context.h"
25 #include "pipe/p_defines.h"
26 #include "pipe/p_state.h"
27 #include "util/u_inlines.h"
28 
29 #include "nv50/nv50_context.h"
30 #include "nv50/nv50_query_hw.h"
31 
32 #include "nv50/nv50_compute.xml.h"
33 
34 void
nv50_constbufs_validate(struct nv50_context * nv50)35 nv50_constbufs_validate(struct nv50_context *nv50)
36 {
37    struct nouveau_pushbuf *push = nv50->base.pushbuf;
38    unsigned s;
39 
40    for (s = 0; s < 3; ++s) {
41       unsigned p;
42 
43       if (s == PIPE_SHADER_FRAGMENT)
44          p = NV50_3D_SET_PROGRAM_CB_PROGRAM_FRAGMENT;
45       else
46       if (s == PIPE_SHADER_GEOMETRY)
47          p = NV50_3D_SET_PROGRAM_CB_PROGRAM_GEOMETRY;
48       else
49          p = NV50_3D_SET_PROGRAM_CB_PROGRAM_VERTEX;
50 
51       while (nv50->constbuf_dirty[s]) {
52          const unsigned i = (unsigned)ffs(nv50->constbuf_dirty[s]) - 1;
53 
54          assert(i < NV50_MAX_PIPE_CONSTBUFS);
55          nv50->constbuf_dirty[s] &= ~(1 << i);
56 
57          if (nv50->constbuf[s][i].user) {
58             const unsigned b = NV50_CB_PVP + s;
59             unsigned start = 0;
60             unsigned words = nv50->constbuf[s][0].size / 4;
61             if (i) {
62                NOUVEAU_ERR("user constbufs only supported in slot 0\n");
63                continue;
64             }
65             if (!nv50->state.uniform_buffer_bound[s]) {
66                nv50->state.uniform_buffer_bound[s] = true;
67                BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
68                PUSH_DATA (push, (b << 12) | (i << 8) | p | 1);
69             }
70             while (words) {
71                unsigned nr = MIN2(words, NV04_PFIFO_MAX_PACKET_LEN);
72 
73                PUSH_SPACE(push, nr + 3);
74                BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
75                PUSH_DATA (push, (start << 8) | b);
76                BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nr);
77                PUSH_DATAp(push, &nv50->constbuf[s][0].u.data[start * 4], nr);
78 
79                start += nr;
80                words -= nr;
81             }
82          } else {
83             struct nv04_resource *res =
84                nv04_resource(nv50->constbuf[s][i].u.buf);
85             if (res) {
86                /* TODO: allocate persistent bindings */
87                const unsigned b = s * 16 + i;
88 
89                assert(nouveau_resource_mapped_by_gpu(&res->base));
90 
91                BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
92                PUSH_DATAh(push, res->address + nv50->constbuf[s][i].offset);
93                PUSH_DATA (push, res->address + nv50->constbuf[s][i].offset);
94                PUSH_DATA (push, (b << 16) |
95                           (nv50->constbuf[s][i].size & 0xffff));
96                BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
97                PUSH_DATA (push, (b << 12) | (i << 8) | p | 1);
98 
99                BCTX_REFN(nv50->bufctx_3d, 3D_CB(s, i), res, RD);
100 
101                nv50->cb_dirty = 1; /* Force cache flush for UBO. */
102                res->cb_bindings[s] |= 1 << i;
103             } else {
104                BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
105                PUSH_DATA (push, (i << 8) | p | 0);
106             }
107             if (i == 0)
108                nv50->state.uniform_buffer_bound[s] = false;
109          }
110       }
111    }
112 }
113 
114 static bool
nv50_program_validate(struct nv50_context * nv50,struct nv50_program * prog)115 nv50_program_validate(struct nv50_context *nv50, struct nv50_program *prog)
116 {
117    if (!prog->translated) {
118       prog->translated = nv50_program_translate(
119          prog, nv50->screen->base.device->chipset, &nv50->base.debug);
120       if (!prog->translated)
121          return false;
122    } else
123    if (prog->mem)
124       return true;
125 
126    return nv50_program_upload_code(nv50, prog);
127 }
128 
129 static inline void
nv50_program_update_context_state(struct nv50_context * nv50,struct nv50_program * prog,int stage)130 nv50_program_update_context_state(struct nv50_context *nv50,
131                                   struct nv50_program *prog, int stage)
132 {
133    const unsigned flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;
134 
135    if (prog && prog->tls_space) {
136       if (nv50->state.new_tls_space)
137          nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TLS);
138       if (!nv50->state.tls_required || nv50->state.new_tls_space)
139          BCTX_REFN_bo(nv50->bufctx_3d, 3D_TLS, flags, nv50->screen->tls_bo);
140       nv50->state.new_tls_space = false;
141       nv50->state.tls_required |= 1 << stage;
142    } else {
143       if (nv50->state.tls_required == (1 << stage))
144          nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TLS);
145       nv50->state.tls_required &= ~(1 << stage);
146    }
147 }
148 
149 void
nv50_vertprog_validate(struct nv50_context * nv50)150 nv50_vertprog_validate(struct nv50_context *nv50)
151 {
152    struct nouveau_pushbuf *push = nv50->base.pushbuf;
153    struct nv50_program *vp = nv50->vertprog;
154 
155    if (!nv50_program_validate(nv50, vp))
156          return;
157    nv50_program_update_context_state(nv50, vp, 0);
158 
159    BEGIN_NV04(push, NV50_3D(VP_ATTR_EN(0)), 2);
160    PUSH_DATA (push, vp->vp.attrs[0]);
161    PUSH_DATA (push, vp->vp.attrs[1]);
162    BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_RESULT), 1);
163    PUSH_DATA (push, vp->max_out);
164    BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_TEMP), 1);
165    PUSH_DATA (push, vp->max_gpr);
166    BEGIN_NV04(push, NV50_3D(VP_START_ID), 1);
167    PUSH_DATA (push, vp->code_base);
168 }
169 
170 void
nv50_fragprog_validate(struct nv50_context * nv50)171 nv50_fragprog_validate(struct nv50_context *nv50)
172 {
173    struct nouveau_pushbuf *push = nv50->base.pushbuf;
174    struct nv50_program *fp = nv50->fragprog;
175    struct pipe_rasterizer_state *rast = &nv50->rast->pipe;
176 
177    if (nv50->zsa && nv50->zsa->pipe.alpha.enabled) {
178       struct pipe_framebuffer_state *fb = &nv50->framebuffer;
179       bool blendable = fb->nr_cbufs == 0 || !fb->cbufs[0] ||
180          nv50->screen->base.base.is_format_supported(
181                &nv50->screen->base.base,
182                fb->cbufs[0]->format,
183                fb->cbufs[0]->texture->target,
184                fb->cbufs[0]->texture->nr_samples,
185                PIPE_BIND_BLENDABLE);
186       /* If we already have alphatest code, we have to keep updating
187        * it. However we only have to have different code if the current RT0 is
188        * non-blendable. Otherwise we just set it to always pass and use the
189        * hardware alpha test.
190        */
191       if (fp->fp.alphatest || !blendable) {
192          uint8_t alphatest = PIPE_FUNC_ALWAYS + 1;
193          if (!blendable)
194             alphatest = nv50->zsa->pipe.alpha.func + 1;
195          if (!fp->fp.alphatest)
196             nv50_program_destroy(nv50, fp);
197          else if (fp->mem && fp->fp.alphatest != alphatest)
198             nouveau_heap_free(&fp->mem);
199 
200          fp->fp.alphatest = alphatest;
201       }
202    } else if (fp->fp.alphatest && fp->fp.alphatest != PIPE_FUNC_ALWAYS + 1) {
203       /* Alpha test is disabled but we have a shader where it's filled
204        * in. Make sure to reset the function to 'always', otherwise it'll end
205        * up discarding fragments incorrectly.
206        */
207       if (fp->mem)
208          nouveau_heap_free(&fp->mem);
209 
210       fp->fp.alphatest = PIPE_FUNC_ALWAYS + 1;
211    }
212 
213    if (fp->fp.force_persample_interp != rast->force_persample_interp) {
214       /* Force the program to be reuploaded, which will trigger interp fixups
215        * to get applied
216        */
217       if (fp->mem)
218          nouveau_heap_free(&fp->mem);
219 
220       fp->fp.force_persample_interp = rast->force_persample_interp;
221    }
222 
223    if (fp->mem && !(nv50->dirty_3d & (NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_MIN_SAMPLES)))
224       return;
225 
226    if (!nv50_program_validate(nv50, fp))
227       return;
228    nv50_program_update_context_state(nv50, fp, 1);
229 
230    BEGIN_NV04(push, NV50_3D(FP_REG_ALLOC_TEMP), 1);
231    PUSH_DATA (push, fp->max_gpr);
232    BEGIN_NV04(push, NV50_3D(FP_RESULT_COUNT), 1);
233    PUSH_DATA (push, fp->max_out);
234    BEGIN_NV04(push, NV50_3D(FP_CONTROL), 1);
235    PUSH_DATA (push, fp->fp.flags[0]);
236    BEGIN_NV04(push, NV50_3D(FP_CTRL_UNK196C), 1);
237    PUSH_DATA (push, fp->fp.flags[1]);
238    BEGIN_NV04(push, NV50_3D(FP_START_ID), 1);
239    PUSH_DATA (push, fp->code_base);
240 
241    if (nv50->screen->tesla->oclass >= NVA3_3D_CLASS) {
242       BEGIN_NV04(push, SUBC_3D(NVA3_3D_FP_MULTISAMPLE), 1);
243       if (nv50->min_samples > 1 || fp->fp.has_samplemask)
244          PUSH_DATA(push,
245                    NVA3_3D_FP_MULTISAMPLE_FORCE_PER_SAMPLE |
246                    (NVA3_3D_FP_MULTISAMPLE_EXPORT_SAMPLE_MASK *
247                     fp->fp.has_samplemask));
248       else
249          PUSH_DATA(push, 0);
250    }
251 }
252 
253 void
nv50_gmtyprog_validate(struct nv50_context * nv50)254 nv50_gmtyprog_validate(struct nv50_context *nv50)
255 {
256    struct nouveau_pushbuf *push = nv50->base.pushbuf;
257    struct nv50_program *gp = nv50->gmtyprog;
258 
259    if (gp) {
260       if (!nv50_program_validate(nv50, gp))
261          return;
262       BEGIN_NV04(push, NV50_3D(GP_REG_ALLOC_TEMP), 1);
263       PUSH_DATA (push, gp->max_gpr);
264       BEGIN_NV04(push, NV50_3D(GP_REG_ALLOC_RESULT), 1);
265       PUSH_DATA (push, gp->max_out);
266       BEGIN_NV04(push, NV50_3D(GP_OUTPUT_PRIMITIVE_TYPE), 1);
267       PUSH_DATA (push, gp->gp.prim_type);
268       BEGIN_NV04(push, NV50_3D(GP_VERTEX_OUTPUT_COUNT), 1);
269       PUSH_DATA (push, gp->gp.vert_count);
270       BEGIN_NV04(push, NV50_3D(GP_START_ID), 1);
271       PUSH_DATA (push, gp->code_base);
272 
273       nv50->state.prim_size = gp->gp.prim_type; /* enum matches vertex count */
274    }
275    nv50_program_update_context_state(nv50, gp, 2);
276 
277    /* GP_ENABLE is updated in linkage validation */
278 }
279 
280 void
nv50_compprog_validate(struct nv50_context * nv50)281 nv50_compprog_validate(struct nv50_context *nv50)
282 {
283    struct nouveau_pushbuf *push = nv50->base.pushbuf;
284    struct nv50_program *cp = nv50->compprog;
285 
286    if (cp && !nv50_program_validate(nv50, cp))
287       return;
288 
289    BEGIN_NV04(push, NV50_CP(CODE_CB_FLUSH), 1);
290    PUSH_DATA (push, 0);
291 }
292 
293 static void
nv50_sprite_coords_validate(struct nv50_context * nv50)294 nv50_sprite_coords_validate(struct nv50_context *nv50)
295 {
296    struct nouveau_pushbuf *push = nv50->base.pushbuf;
297    uint32_t pntc[8], mode;
298    struct nv50_program *fp = nv50->fragprog;
299    unsigned i, c;
300    unsigned m = (nv50->state.interpolant_ctrl >> 8) & 0xff;
301 
302    if (!nv50->rast->pipe.point_quad_rasterization) {
303       if (nv50->state.point_sprite) {
304          BEGIN_NV04(push, NV50_3D(POINT_COORD_REPLACE_MAP(0)), 8);
305          for (i = 0; i < 8; ++i)
306             PUSH_DATA(push, 0);
307 
308          nv50->state.point_sprite = false;
309       }
310       return;
311    } else {
312       nv50->state.point_sprite = true;
313    }
314 
315    memset(pntc, 0, sizeof(pntc));
316 
317    for (i = 0; i < fp->in_nr; i++) {
318       unsigned n = util_bitcount(fp->in[i].mask);
319 
320       if (fp->in[i].sn != TGSI_SEMANTIC_GENERIC) {
321          m += n;
322          continue;
323       }
324       if (!(nv50->rast->pipe.sprite_coord_enable & (1 << fp->in[i].si))) {
325          m += n;
326          continue;
327       }
328 
329       for (c = 0; c < 4; ++c) {
330          if (fp->in[i].mask & (1 << c)) {
331             pntc[m / 8] |= (c + 1) << ((m % 8) * 4);
332             ++m;
333          }
334       }
335    }
336 
337    if (nv50->rast->pipe.sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT)
338       mode = 0x00;
339    else
340       mode = 0x10;
341 
342    BEGIN_NV04(push, NV50_3D(POINT_SPRITE_CTRL), 1);
343    PUSH_DATA (push, mode);
344 
345    BEGIN_NV04(push, NV50_3D(POINT_COORD_REPLACE_MAP(0)), 8);
346    PUSH_DATAp(push, pntc, 8);
347 }
348 
349 /* Validate state derived from shaders and the rasterizer cso. */
350 void
nv50_validate_derived_rs(struct nv50_context * nv50)351 nv50_validate_derived_rs(struct nv50_context *nv50)
352 {
353    struct nouveau_pushbuf *push = nv50->base.pushbuf;
354    uint32_t color, psize;
355 
356    nv50_sprite_coords_validate(nv50);
357 
358    if (nv50->state.rasterizer_discard != nv50->rast->pipe.rasterizer_discard) {
359       nv50->state.rasterizer_discard = nv50->rast->pipe.rasterizer_discard;
360       BEGIN_NV04(push, NV50_3D(RASTERIZE_ENABLE), 1);
361       PUSH_DATA (push, !nv50->rast->pipe.rasterizer_discard);
362    }
363 
364    if (nv50->dirty_3d & NV50_NEW_3D_FRAGPROG)
365       return;
366    psize = nv50->state.semantic_psize & ~NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__MASK;
367    color = nv50->state.semantic_color & ~NV50_3D_SEMANTIC_COLOR_CLMP_EN;
368 
369    if (nv50->rast->pipe.clamp_vertex_color)
370       color |= NV50_3D_SEMANTIC_COLOR_CLMP_EN;
371 
372    if (color != nv50->state.semantic_color) {
373       nv50->state.semantic_color = color;
374       BEGIN_NV04(push, NV50_3D(SEMANTIC_COLOR), 1);
375       PUSH_DATA (push, color);
376    }
377 
378    if (nv50->rast->pipe.point_size_per_vertex)
379       psize |= NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__MASK;
380 
381    if (psize != nv50->state.semantic_psize) {
382       nv50->state.semantic_psize = psize;
383       BEGIN_NV04(push, NV50_3D(SEMANTIC_PTSZ), 1);
384       PUSH_DATA (push, psize);
385    }
386 }
387 
388 static int
nv50_vec4_map(uint8_t * map,int mid,uint32_t lin[4],struct nv50_varying * in,struct nv50_varying * out)389 nv50_vec4_map(uint8_t *map, int mid, uint32_t lin[4],
390               struct nv50_varying *in, struct nv50_varying *out)
391 {
392    int c;
393    uint8_t mv = out->mask, mf = in->mask, oid = out->hw;
394 
395    for (c = 0; c < 4; ++c) {
396       if (mf & 1) {
397          if (in->linear)
398             lin[mid / 32] |= 1 << (mid % 32);
399          if (mv & 1)
400             map[mid] = oid;
401          else
402          if (c == 3)
403             map[mid] |= 1;
404          ++mid;
405       }
406 
407       oid += mv & 1;
408       mf >>= 1;
409       mv >>= 1;
410    }
411 
412    return mid;
413 }
414 
415 void
nv50_fp_linkage_validate(struct nv50_context * nv50)416 nv50_fp_linkage_validate(struct nv50_context *nv50)
417 {
418    struct nouveau_pushbuf *push = nv50->base.pushbuf;
419    struct nv50_program *vp = nv50->gmtyprog ? nv50->gmtyprog : nv50->vertprog;
420    struct nv50_program *fp = nv50->fragprog;
421    struct nv50_varying dummy;
422    int i, n, c, m;
423    uint32_t primid = 0;
424    uint32_t layerid = 0;
425    uint32_t viewportid = 0;
426    uint32_t psiz = 0x000;
427    uint32_t interp = fp->fp.interp;
428    uint32_t colors = fp->fp.colors;
429    uint32_t clpd_nr = util_last_bit(vp->vp.clip_enable | vp->vp.cull_enable);
430    uint32_t lin[4];
431    uint8_t map[64];
432    uint8_t so_map[64];
433 
434    if (!(nv50->dirty_3d & (NV50_NEW_3D_VERTPROG |
435                            NV50_NEW_3D_FRAGPROG |
436                            NV50_NEW_3D_GMTYPROG))) {
437       uint8_t bfc, ffc;
438       ffc = (nv50->state.semantic_color & NV50_3D_SEMANTIC_COLOR_FFC0_ID__MASK);
439       bfc = (nv50->state.semantic_color & NV50_3D_SEMANTIC_COLOR_BFC0_ID__MASK)
440          >> 8;
441       if (nv50->rast->pipe.light_twoside == ((ffc == bfc) ? 0 : 1))
442          return;
443    }
444 
445    memset(lin, 0x00, sizeof(lin));
446 
447    /* XXX: in buggy-endian mode, is the first element of map (u32)0x000000xx
448     *  or is it the first byte ?
449     */
450    memset(map, nv50->gmtyprog ? 0x80 : 0x40, sizeof(map));
451 
452    dummy.mask = 0xf; /* map all components of HPOS */
453    dummy.linear = 0;
454    m = nv50_vec4_map(map, 0, lin, &dummy, &vp->out[0]);
455 
456    for (c = 0; c < clpd_nr; ++c)
457       map[m++] = vp->vp.clpd[c / 4] + (c % 4);
458 
459    colors |= m << 8; /* adjust BFC0 id */
460 
461    dummy.mask = 0x0;
462 
463    /* if light_twoside is active, FFC0_ID == BFC0_ID is invalid */
464    if (nv50->rast->pipe.light_twoside) {
465       for (i = 0; i < 2; ++i) {
466          n = vp->vp.bfc[i];
467          if (fp->vp.bfc[i] >= fp->in_nr)
468             continue;
469          m = nv50_vec4_map(map, m, lin, &fp->in[fp->vp.bfc[i]],
470                            (n < vp->out_nr) ? &vp->out[n] : &dummy);
471       }
472    }
473    colors += m - 4; /* adjust FFC0 id */
474    interp |= m << 8; /* set map id where 'normal' FP inputs start */
475 
476    for (i = 0; i < fp->in_nr; ++i) {
477       for (n = 0; n < vp->out_nr; ++n)
478          if (vp->out[n].sn == fp->in[i].sn &&
479              vp->out[n].si == fp->in[i].si)
480             break;
481       switch (fp->in[i].sn) {
482       case TGSI_SEMANTIC_PRIMID:
483          primid = m;
484          break;
485       case TGSI_SEMANTIC_LAYER:
486          layerid = m;
487          break;
488       case TGSI_SEMANTIC_VIEWPORT_INDEX:
489          viewportid = m;
490          break;
491       }
492       m = nv50_vec4_map(map, m, lin,
493                         &fp->in[i], (n < vp->out_nr) ? &vp->out[n] : &dummy);
494    }
495 
496    if (vp->gp.has_layer && !layerid) {
497       layerid = m;
498       map[m++] = vp->gp.layerid;
499    }
500 
501    if (vp->gp.has_viewport && !viewportid) {
502       viewportid = m;
503       map[m++] = vp->gp.viewportid;
504    }
505 
506    if (nv50->rast->pipe.point_size_per_vertex) {
507       psiz = (m << 4) | 1;
508       map[m++] = vp->vp.psiz;
509    }
510 
511    if (nv50->rast->pipe.clamp_vertex_color)
512       colors |= NV50_3D_SEMANTIC_COLOR_CLMP_EN;
513 
514    if (unlikely(vp->so)) {
515       /* Slot i in STRMOUT_MAP specifies the offset where slot i in RESULT_MAP
516        * gets written.
517        *
518        * TODO:
519        * Inverting vp->so->map (output -> offset) would probably speed this up.
520        */
521       memset(so_map, 0, sizeof(so_map));
522       for (i = 0; i < vp->so->map_size; ++i) {
523          if (vp->so->map[i] == 0xff)
524             continue;
525          for (c = 0; c < m; ++c)
526             if (map[c] == vp->so->map[i] && !so_map[c])
527                break;
528          if (c == m) {
529             c = m;
530             map[m++] = vp->so->map[i];
531          }
532          so_map[c] = 0x80 | i;
533       }
534       for (c = m; c & 3; ++c)
535          so_map[c] = 0;
536    }
537 
538    n = (m + 3) / 4;
539    assert(m <= 64);
540 
541    if (unlikely(nv50->gmtyprog)) {
542       BEGIN_NV04(push, NV50_3D(GP_RESULT_MAP_SIZE), 1);
543       PUSH_DATA (push, m);
544       BEGIN_NV04(push, NV50_3D(GP_RESULT_MAP(0)), n);
545       PUSH_DATAp(push, map, n);
546    } else {
547       BEGIN_NV04(push, NV50_3D(VP_GP_BUILTIN_ATTR_EN), 1);
548       PUSH_DATA (push, vp->vp.attrs[2] | fp->vp.attrs[2]);
549 
550       BEGIN_NV04(push, NV50_3D(SEMANTIC_PRIM_ID), 1);
551       PUSH_DATA (push, primid);
552 
553       assert(m > 0);
554       BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP_SIZE), 1);
555       PUSH_DATA (push, m);
556       BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP(0)), n);
557       PUSH_DATAp(push, map, n);
558    }
559 
560    BEGIN_NV04(push, NV50_3D(GP_VIEWPORT_ID_ENABLE), 5);
561    PUSH_DATA (push, vp->gp.has_viewport);
562    PUSH_DATA (push, colors);
563    PUSH_DATA (push, (clpd_nr << 8) | 4);
564    PUSH_DATA (push, layerid);
565    PUSH_DATA (push, psiz);
566 
567    BEGIN_NV04(push, NV50_3D(SEMANTIC_VIEWPORT), 1);
568    PUSH_DATA (push, viewportid);
569 
570    BEGIN_NV04(push, NV50_3D(LAYER), 1);
571    PUSH_DATA (push, vp->gp.has_layer << 16);
572 
573    BEGIN_NV04(push, NV50_3D(FP_INTERPOLANT_CTRL), 1);
574    PUSH_DATA (push, interp);
575 
576    nv50->state.interpolant_ctrl = interp;
577 
578    nv50->state.semantic_color = colors;
579    nv50->state.semantic_psize = psiz;
580 
581    BEGIN_NV04(push, NV50_3D(NOPERSPECTIVE_BITMAP(0)), 4);
582    PUSH_DATAp(push, lin, 4);
583 
584    BEGIN_NV04(push, NV50_3D(GP_ENABLE), 1);
585    PUSH_DATA (push, nv50->gmtyprog ? 1 : 0);
586 
587    if (vp->so) {
588       BEGIN_NV04(push, NV50_3D(STRMOUT_MAP(0)), n);
589       PUSH_DATAp(push, so_map, n);
590    }
591 }
592 
593 static int
nv50_vp_gp_mapping(uint8_t * map,int m,struct nv50_program * vp,struct nv50_program * gp)594 nv50_vp_gp_mapping(uint8_t *map, int m,
595                    struct nv50_program *vp, struct nv50_program *gp)
596 {
597    int i, j, c;
598 
599    for (i = 0; i < gp->in_nr; ++i) {
600       uint8_t oid = 0, mv = 0, mg = gp->in[i].mask;
601 
602       for (j = 0; j < vp->out_nr; ++j) {
603          if (vp->out[j].sn == gp->in[i].sn &&
604              vp->out[j].si == gp->in[i].si) {
605             mv = vp->out[j].mask;
606             oid = vp->out[j].hw;
607             break;
608          }
609       }
610 
611       for (c = 0; c < 4; ++c, mv >>= 1, mg >>= 1) {
612          if (mg & mv & 1)
613             map[m++] = oid;
614          else
615          if (mg & 1)
616             map[m++] = (c == 3) ? 0x41 : 0x40;
617          oid += mv & 1;
618       }
619    }
620    if (!m)
621       map[m++] = 0;
622    return m;
623 }
624 
625 void
nv50_gp_linkage_validate(struct nv50_context * nv50)626 nv50_gp_linkage_validate(struct nv50_context *nv50)
627 {
628    struct nouveau_pushbuf *push = nv50->base.pushbuf;
629    struct nv50_program *vp = nv50->vertprog;
630    struct nv50_program *gp = nv50->gmtyprog;
631    int m = 0;
632    int n;
633    uint8_t map[64];
634 
635    if (!gp)
636       return;
637    memset(map, 0, sizeof(map));
638 
639    m = nv50_vp_gp_mapping(map, m, vp, gp);
640 
641    n = (m + 3) / 4;
642 
643    BEGIN_NV04(push, NV50_3D(VP_GP_BUILTIN_ATTR_EN), 1);
644    PUSH_DATA (push, vp->vp.attrs[2] | gp->vp.attrs[2]);
645 
646    assert(m > 0);
647    BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP_SIZE), 1);
648    PUSH_DATA (push, m);
649    BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP(0)), n);
650    PUSH_DATAp(push, map, n);
651 }
652 
653 void
nv50_stream_output_validate(struct nv50_context * nv50)654 nv50_stream_output_validate(struct nv50_context *nv50)
655 {
656    struct nouveau_pushbuf *push = nv50->base.pushbuf;
657    struct nv50_stream_output_state *so;
658    uint32_t ctrl;
659    unsigned i;
660    unsigned prims = ~0;
661 
662    so = nv50->gmtyprog ? nv50->gmtyprog->so : nv50->vertprog->so;
663 
664    BEGIN_NV04(push, NV50_3D(STRMOUT_ENABLE), 1);
665    PUSH_DATA (push, 0);
666    if (!so || !nv50->num_so_targets) {
667       if (nv50->screen->base.class_3d < NVA0_3D_CLASS) {
668          BEGIN_NV04(push, NV50_3D(STRMOUT_PRIMITIVE_LIMIT), 1);
669          PUSH_DATA (push, 0);
670       }
671       BEGIN_NV04(push, NV50_3D(STRMOUT_PARAMS_LATCH), 1);
672       PUSH_DATA (push, 1);
673       return;
674    }
675 
676    /* previous TFB needs to complete */
677    if (nv50->screen->base.class_3d < NVA0_3D_CLASS) {
678       BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
679       PUSH_DATA (push, 0);
680    }
681 
682    ctrl = so->ctrl;
683    if (nv50->screen->base.class_3d >= NVA0_3D_CLASS)
684       ctrl |= NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_OFFSET;
685 
686    BEGIN_NV04(push, NV50_3D(STRMOUT_BUFFERS_CTRL), 1);
687    PUSH_DATA (push, ctrl);
688 
689    for (i = 0; i < nv50->num_so_targets; ++i) {
690       struct nv50_so_target *targ = nv50_so_target(nv50->so_target[i]);
691       struct nv04_resource *buf = nv04_resource(targ->pipe.buffer);
692 
693       const unsigned n = nv50->screen->base.class_3d >= NVA0_3D_CLASS ? 4 : 3;
694 
695       if (n == 4 && !targ->clean)
696          nv84_hw_query_fifo_wait(push, nv50_query(targ->pq));
697       BEGIN_NV04(push, NV50_3D(STRMOUT_ADDRESS_HIGH(i)), n);
698       PUSH_DATAh(push, buf->address + targ->pipe.buffer_offset);
699       PUSH_DATA (push, buf->address + targ->pipe.buffer_offset);
700       PUSH_DATA (push, so->num_attribs[i]);
701       if (n == 4) {
702          PUSH_DATA(push, targ->pipe.buffer_size);
703          if (!targ->clean) {
704             assert(targ->pq);
705             nv50_hw_query_pushbuf_submit(push, NVA0_3D_STRMOUT_OFFSET(i),
706                                          nv50_query(targ->pq), 0x4);
707          } else {
708             BEGIN_NV04(push, NVA0_3D(STRMOUT_OFFSET(i)), 1);
709             PUSH_DATA(push, 0);
710             targ->clean = false;
711          }
712       } else {
713          const unsigned limit = targ->pipe.buffer_size /
714             (so->stride[i] * nv50->state.prim_size);
715          prims = MIN2(prims, limit);
716       }
717       targ->stride = so->stride[i];
718       BCTX_REFN(nv50->bufctx_3d, 3D_SO, buf, WR);
719    }
720    if (prims != ~0) {
721       BEGIN_NV04(push, NV50_3D(STRMOUT_PRIMITIVE_LIMIT), 1);
722       PUSH_DATA (push, prims);
723    }
724    BEGIN_NV04(push, NV50_3D(STRMOUT_PARAMS_LATCH), 1);
725    PUSH_DATA (push, 1);
726    BEGIN_NV04(push, NV50_3D(STRMOUT_ENABLE), 1);
727    PUSH_DATA (push, 1);
728 }
729