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1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gl/GrGLPathRendering.h"
9 #include "gl/GrGLUtil.h"
10 #include "gl/GrGLGpu.h"
11 
12 #include "GrGLPath.h"
13 #include "GrGLPathRange.h"
14 #include "GrGLPathRendering.h"
15 
16 #include "SkStream.h"
17 #include "SkTypeface.h"
18 
19 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
20 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X)
21 
22 // Number of paths to allocate per glGenPaths call. The call can be overly slow on command buffer GL
23 // implementation. The call has a result value, and thus waiting for the call completion is needed.
24 static const GrGLsizei kPathIDPreallocationAmount = 65536;
25 
26 static const GrGLenum gIndexType2GLType[] = {
27     GR_GL_UNSIGNED_BYTE,
28     GR_GL_UNSIGNED_SHORT,
29     GR_GL_UNSIGNED_INT
30 };
31 
32 GR_STATIC_ASSERT(0 == GrPathRange::kU8_PathIndexType);
33 GR_STATIC_ASSERT(1 == GrPathRange::kU16_PathIndexType);
34 GR_STATIC_ASSERT(2 == GrPathRange::kU32_PathIndexType);
35 GR_STATIC_ASSERT(GrPathRange::kU32_PathIndexType == GrPathRange::kLast_PathIndexType);
36 
37 static const GrGLenum gXformType2GLType[] = {
38     GR_GL_NONE,
39     GR_GL_TRANSLATE_X,
40     GR_GL_TRANSLATE_Y,
41     GR_GL_TRANSLATE_2D,
42     GR_GL_TRANSPOSE_AFFINE_2D
43 };
44 
45 GR_STATIC_ASSERT(0 == GrPathRendering::kNone_PathTransformType);
46 GR_STATIC_ASSERT(1 == GrPathRendering::kTranslateX_PathTransformType);
47 GR_STATIC_ASSERT(2 == GrPathRendering::kTranslateY_PathTransformType);
48 GR_STATIC_ASSERT(3 == GrPathRendering::kTranslate_PathTransformType);
49 GR_STATIC_ASSERT(4 == GrPathRendering::kAffine_PathTransformType);
50 GR_STATIC_ASSERT(GrPathRendering::kAffine_PathTransformType == GrPathRendering::kLast_PathTransformType);
51 
52 #ifdef SK_DEBUG
53 static const GrGLenum gXformType2ComponentCount[] = {
54     0,
55     1,
56     1,
57     2,
58     6
59 };
60 
verify_floats(const float * floats,int count)61 static void verify_floats(const float* floats, int count) {
62     for (int i = 0; i < count; ++i) {
63         SkASSERT(!SkScalarIsNaN(SkFloatToScalar(floats[i])));
64     }
65 }
66 #endif
67 
gr_stencil_op_to_gl_path_rendering_fill_mode(GrStencilOp op)68 static GrGLenum gr_stencil_op_to_gl_path_rendering_fill_mode(GrStencilOp op) {
69     switch (op) {
70         default:
71             SkFAIL("Unexpected path fill.");
72             /* fallthrough */;
73         case GrStencilOp::kIncWrap:
74             return GR_GL_COUNT_UP;
75         case GrStencilOp::kInvert:
76             return GR_GL_INVERT;
77     }
78 }
79 
GrGLPathRendering(GrGLGpu * gpu)80 GrGLPathRendering::GrGLPathRendering(GrGLGpu* gpu)
81     : GrPathRendering(gpu)
82     , fPreallocatedPathCount(0) {
83     const GrGLInterface* glInterface = gpu->glInterface();
84     fCaps.bindFragmentInputSupport =
85         nullptr != glInterface->fFunctions.fBindFragmentInputLocation;
86 }
87 
~GrGLPathRendering()88 GrGLPathRendering::~GrGLPathRendering() {
89     if (fPreallocatedPathCount > 0) {
90         this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount);
91     }
92 }
93 
disconnect(GrGpu::DisconnectType type)94 void GrGLPathRendering::disconnect(GrGpu::DisconnectType type) {
95     if (GrGpu::DisconnectType::kCleanup == type) {
96         this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount);
97     };
98     fPreallocatedPathCount = 0;
99 }
100 
resetContext()101 void GrGLPathRendering::resetContext() {
102     fHWProjectionMatrixState.invalidate();
103     // we don't use the model view matrix.
104     GL_CALL(MatrixLoadIdentity(GR_GL_PATH_MODELVIEW));
105 
106     fHWPathStencilSettings.invalidate();
107 }
108 
createPath(const SkPath & inPath,const GrStyle & style)109 sk_sp<GrPath> GrGLPathRendering::createPath(const SkPath& inPath, const GrStyle& style) {
110     return sk_make_sp<GrGLPath>(this->gpu(), inPath, style);
111 }
112 
createPathRange(GrPathRange::PathGenerator * pathGenerator,const GrStyle & style)113 sk_sp<GrPathRange> GrGLPathRendering::createPathRange(GrPathRange::PathGenerator* pathGenerator,
114                                                       const GrStyle& style) {
115     return sk_make_sp<GrGLPathRange>(this->gpu(), pathGenerator, style);
116 }
117 
onStencilPath(const StencilPathArgs & args,const GrPath * path)118 void GrGLPathRendering::onStencilPath(const StencilPathArgs& args, const GrPath* path) {
119     GrGLGpu* gpu = this->gpu();
120     SkASSERT(gpu->caps()->shaderCaps()->pathRenderingSupport());
121     gpu->flushColorWrite(false);
122 
123     GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(args.fRenderTarget);
124     SkISize size = SkISize::Make(rt->width(), rt->height());
125     this->setProjectionMatrix(*args.fViewMatrix, size, rt->origin());
126     gpu->flushScissor(*args.fScissor, rt->getViewport(), rt->origin());
127     gpu->flushHWAAState(rt, args.fUseHWAA, true);
128     gpu->flushRenderTarget(rt, nullptr);
129 
130     const GrGLPath* glPath = static_cast<const GrGLPath*>(path);
131 
132     this->flushPathStencilSettings(*args.fStencil);
133     SkASSERT(!fHWPathStencilSettings.isTwoSided());
134 
135     GrGLenum fillMode =
136         gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.front().fPassOp);
137     GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask;
138 
139     if (glPath->shouldFill()) {
140         GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask));
141     }
142     if (glPath->shouldStroke()) {
143         GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask));
144     }
145 }
146 
onDrawPath(const GrPipeline & pipeline,const GrPrimitiveProcessor & primProc,const GrStencilSettings & stencilPassSettings,const GrPath * path)147 void GrGLPathRendering::onDrawPath(const GrPipeline& pipeline,
148                                    const GrPrimitiveProcessor& primProc,
149                                    const GrStencilSettings& stencilPassSettings,
150                                    const GrPath* path) {
151     if (!this->gpu()->flushGLState(pipeline, primProc, false)) {
152         return;
153     }
154     const GrGLPath* glPath = static_cast<const GrGLPath*>(path);
155 
156     this->flushPathStencilSettings(stencilPassSettings);
157     SkASSERT(!fHWPathStencilSettings.isTwoSided());
158 
159     GrGLenum fillMode =
160         gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.front().fPassOp);
161     GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask;
162 
163     if (glPath->shouldStroke()) {
164         if (glPath->shouldFill()) {
165             GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask));
166         }
167         GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask,
168                                            GR_GL_BOUNDING_BOX));
169     } else {
170         GL_CALL(StencilThenCoverFillPath(glPath->pathID(), fillMode, writeMask,
171                                          GR_GL_BOUNDING_BOX));
172     }
173 }
174 
onDrawPaths(const GrPipeline & pipeline,const GrPrimitiveProcessor & primProc,const GrStencilSettings & stencilPassSettings,const GrPathRange * pathRange,const void * indices,PathIndexType indexType,const float transformValues[],PathTransformType transformType,int count)175 void GrGLPathRendering::onDrawPaths(const GrPipeline& pipeline,
176                                     const GrPrimitiveProcessor& primProc,
177                                     const GrStencilSettings& stencilPassSettings,
178                                     const GrPathRange* pathRange, const void* indices,
179                                     PathIndexType indexType, const float transformValues[],
180                                     PathTransformType transformType, int count) {
181     SkDEBUGCODE(verify_floats(transformValues, gXformType2ComponentCount[transformType] * count));
182 
183     if (!this->gpu()->flushGLState(pipeline, primProc, false)) {
184         return;
185     }
186     this->flushPathStencilSettings(stencilPassSettings);
187     SkASSERT(!fHWPathStencilSettings.isTwoSided());
188 
189 
190     const GrGLPathRange* glPathRange = static_cast<const GrGLPathRange*>(pathRange);
191 
192     GrGLenum fillMode =
193         gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.front().fPassOp);
194     GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask;
195 
196     if (glPathRange->shouldStroke()) {
197         if (glPathRange->shouldFill()) {
198             GL_CALL(StencilFillPathInstanced(
199                             count, gIndexType2GLType[indexType], indices, glPathRange->basePathID(),
200                             fillMode, writeMask, gXformType2GLType[transformType],
201                             transformValues));
202         }
203         GL_CALL(StencilThenCoverStrokePathInstanced(
204                             count, gIndexType2GLType[indexType], indices, glPathRange->basePathID(),
205                             0xffff, writeMask, GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES,
206                             gXformType2GLType[transformType], transformValues));
207     } else {
208         GL_CALL(StencilThenCoverFillPathInstanced(
209                             count, gIndexType2GLType[indexType], indices, glPathRange->basePathID(),
210                             fillMode, writeMask, GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES,
211                             gXformType2GLType[transformType], transformValues));
212     }
213 }
214 
setProgramPathFragmentInputTransform(GrGLuint program,GrGLint location,GrGLenum genMode,GrGLint components,const SkMatrix & matrix)215 void GrGLPathRendering::setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location,
216                                                              GrGLenum genMode, GrGLint components,
217                                                              const SkMatrix& matrix) {
218     float coefficients[3 * 3];
219     SkASSERT(components >= 1 && components <= 3);
220 
221     coefficients[0] = SkScalarToFloat(matrix[SkMatrix::kMScaleX]);
222     coefficients[1] = SkScalarToFloat(matrix[SkMatrix::kMSkewX]);
223     coefficients[2] = SkScalarToFloat(matrix[SkMatrix::kMTransX]);
224 
225     if (components >= 2) {
226         coefficients[3] = SkScalarToFloat(matrix[SkMatrix::kMSkewY]);
227         coefficients[4] = SkScalarToFloat(matrix[SkMatrix::kMScaleY]);
228         coefficients[5] = SkScalarToFloat(matrix[SkMatrix::kMTransY]);
229     }
230 
231     if (components >= 3) {
232         coefficients[6] = SkScalarToFloat(matrix[SkMatrix::kMPersp0]);
233         coefficients[7] = SkScalarToFloat(matrix[SkMatrix::kMPersp1]);
234         coefficients[8] = SkScalarToFloat(matrix[SkMatrix::kMPersp2]);
235     }
236     SkDEBUGCODE(verify_floats(coefficients, components * 3));
237 
238     GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coefficients));
239 }
240 
setProjectionMatrix(const SkMatrix & matrix,const SkISize & renderTargetSize,GrSurfaceOrigin renderTargetOrigin)241 void GrGLPathRendering::setProjectionMatrix(const SkMatrix& matrix,
242                                             const SkISize& renderTargetSize,
243                                             GrSurfaceOrigin renderTargetOrigin) {
244 
245     SkASSERT(this->gpu()->glCaps().shaderCaps()->pathRenderingSupport());
246 
247     if (renderTargetOrigin == fHWProjectionMatrixState.fRenderTargetOrigin &&
248         renderTargetSize == fHWProjectionMatrixState.fRenderTargetSize &&
249         matrix.cheapEqualTo(fHWProjectionMatrixState.fViewMatrix)) {
250         return;
251     }
252 
253     fHWProjectionMatrixState.fViewMatrix = matrix;
254     fHWProjectionMatrixState.fRenderTargetSize = renderTargetSize;
255     fHWProjectionMatrixState.fRenderTargetOrigin = renderTargetOrigin;
256 
257     float glMatrix[4 * 4];
258     fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix);
259     SkDEBUGCODE(verify_floats(glMatrix, SK_ARRAY_COUNT(glMatrix)));
260     GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix));
261 }
262 
genPaths(GrGLsizei range)263 GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) {
264     SkASSERT(range > 0);
265     GrGLuint firstID;
266     if (fPreallocatedPathCount >= range) {
267         firstID = fFirstPreallocatedPathID;
268         fPreallocatedPathCount -= range;
269         fFirstPreallocatedPathID += range;
270         return firstID;
271     }
272     // Allocate range + the amount to fill up preallocation amount. If succeed, either join with
273     // the existing preallocation range or delete the existing and use the new (potentially partial)
274     // preallocation range.
275     GrGLsizei allocAmount = range + (kPathIDPreallocationAmount - fPreallocatedPathCount);
276     if (allocAmount >= range) {
277         GL_CALL_RET(firstID, GenPaths(allocAmount));
278 
279         if (firstID != 0) {
280             if (fPreallocatedPathCount > 0 &&
281                 firstID == fFirstPreallocatedPathID + fPreallocatedPathCount) {
282                 firstID = fFirstPreallocatedPathID;
283                 fPreallocatedPathCount += allocAmount - range;
284                 fFirstPreallocatedPathID += range;
285                 return firstID;
286             }
287 
288             if (allocAmount > range) {
289                 if (fPreallocatedPathCount > 0) {
290                     this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount);
291                 }
292                 fFirstPreallocatedPathID = firstID + range;
293                 fPreallocatedPathCount = allocAmount - range;
294             }
295             // Special case: if allocAmount == range, we have full preallocated range.
296             return firstID;
297         }
298     }
299     // Failed to allocate with preallocation. Remove existing preallocation and try to allocate just
300     // the range.
301     if (fPreallocatedPathCount > 0) {
302         this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount);
303         fPreallocatedPathCount = 0;
304     }
305 
306     GL_CALL_RET(firstID, GenPaths(range));
307     if (firstID == 0) {
308         SkDebugf("Warning: Failed to allocate path\n");
309     }
310     return firstID;
311 }
312 
deletePaths(GrGLuint path,GrGLsizei range)313 void GrGLPathRendering::deletePaths(GrGLuint path, GrGLsizei range) {
314     GL_CALL(DeletePaths(path, range));
315 }
316 
flushPathStencilSettings(const GrStencilSettings & stencilSettings)317 void GrGLPathRendering::flushPathStencilSettings(const GrStencilSettings& stencilSettings) {
318     if (fHWPathStencilSettings != stencilSettings) {
319         SkASSERT(stencilSettings.isValid());
320         // Just the func, ref, and mask is set here. The op and write mask are params to the call
321         // that draws the path to the SB (glStencilFillPath)
322         uint16_t ref = stencilSettings.front().fRef;
323         GrStencilTest test = stencilSettings.front().fTest;
324         uint16_t testMask = stencilSettings.front().fTestMask;
325 
326         if (!fHWPathStencilSettings.isValid() ||
327             ref != fHWPathStencilSettings.front().fRef ||
328             test != fHWPathStencilSettings.front().fTest ||
329             testMask != fHWPathStencilSettings.front().fTestMask) {
330             GL_CALL(PathStencilFunc(GrToGLStencilFunc(test), ref, testMask));
331         }
332         fHWPathStencilSettings = stencilSettings;
333     }
334 }
335 
gpu()336 inline GrGLGpu* GrGLPathRendering::gpu() {
337     return static_cast<GrGLGpu*>(fGpu);
338 }
339