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1 /**************************************************************************
2  *
3  * Copyright 2008 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #ifndef TGSI_SCAN_H
29 #define TGSI_SCAN_H
30 
31 
32 #include "pipe/p_compiler.h"
33 #include "pipe/p_state.h"
34 #include "pipe/p_shader_tokens.h"
35 
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39 
40 /**
41  * Shader summary info
42  */
43 struct tgsi_shader_info
44 {
45    uint num_tokens;
46 
47    ubyte num_inputs;
48    ubyte num_outputs;
49    ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */
50    ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
51    ubyte input_interpolate[PIPE_MAX_SHADER_INPUTS];
52    ubyte input_interpolate_loc[PIPE_MAX_SHADER_INPUTS];
53    ubyte input_usage_mask[PIPE_MAX_SHADER_INPUTS];
54    ubyte input_cylindrical_wrap[PIPE_MAX_SHADER_INPUTS];
55    ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
56    ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
57    ubyte output_usagemask[PIPE_MAX_SHADER_OUTPUTS];
58    ubyte output_streams[PIPE_MAX_SHADER_OUTPUTS];
59 
60    ubyte num_system_values;
61    ubyte system_value_semantic_name[PIPE_MAX_SHADER_INPUTS];
62 
63    ubyte processor;
64 
65    uint file_mask[TGSI_FILE_COUNT];  /**< bitmask of declared registers */
66    uint file_count[TGSI_FILE_COUNT];  /**< number of declared registers */
67    int file_max[TGSI_FILE_COUNT];  /**< highest index of declared registers */
68    int const_file_max[PIPE_MAX_CONSTANT_BUFFERS];
69    unsigned const_buffers_declared; /**< bitmask of declared const buffers */
70    unsigned samplers_declared; /**< bitmask of declared samplers */
71    ubyte sampler_targets[PIPE_MAX_SHADER_SAMPLER_VIEWS];  /**< TGSI_TEXTURE_x values */
72    ubyte sampler_type[PIPE_MAX_SHADER_SAMPLER_VIEWS]; /**< TGSI_RETURN_TYPE_x */
73    ubyte num_stream_output_components[4];
74 
75    ubyte input_array_first[PIPE_MAX_SHADER_INPUTS];
76    ubyte input_array_last[PIPE_MAX_SHADER_INPUTS];
77    ubyte output_array_first[PIPE_MAX_SHADER_OUTPUTS];
78    ubyte output_array_last[PIPE_MAX_SHADER_OUTPUTS];
79    unsigned array_max[TGSI_FILE_COUNT];  /**< highest index array per register file */
80 
81    uint immediate_count; /**< number of immediates declared */
82    uint num_instructions;
83    uint num_memory_instructions; /**< sampler, buffer, and image instructions */
84 
85    uint opcode_count[TGSI_OPCODE_LAST];  /**< opcode histogram */
86 
87    ubyte colors_read; /**< which color components are read by the FS */
88    ubyte colors_written;
89    boolean reads_position; /**< does fragment shader read position? */
90    boolean reads_z; /**< does fragment shader read depth? */
91    boolean reads_samplemask; /**< does fragment shader read sample mask? */
92    boolean writes_z;  /**< does fragment shader write Z value? */
93    boolean writes_stencil; /**< does fragment shader write stencil value? */
94    boolean writes_samplemask; /**< does fragment shader write sample mask? */
95    boolean writes_edgeflag; /**< vertex shader outputs edgeflag */
96    boolean uses_kill;  /**< KILL or KILL_IF instruction used? */
97    boolean uses_persp_center;
98    boolean uses_persp_centroid;
99    boolean uses_persp_sample;
100    boolean uses_linear_center;
101    boolean uses_linear_centroid;
102    boolean uses_linear_sample;
103    boolean uses_persp_opcode_interp_centroid;
104    boolean uses_persp_opcode_interp_offset;
105    boolean uses_persp_opcode_interp_sample;
106    boolean uses_linear_opcode_interp_centroid;
107    boolean uses_linear_opcode_interp_offset;
108    boolean uses_linear_opcode_interp_sample;
109    boolean uses_instanceid;
110    boolean uses_vertexid;
111    boolean uses_vertexid_nobase;
112    boolean uses_basevertex;
113    boolean uses_primid;
114    boolean uses_frontface;
115    boolean uses_invocationid;
116    boolean writes_position;
117    boolean writes_psize;
118    boolean writes_clipvertex;
119    boolean writes_primid;
120    boolean writes_viewport_index;
121    boolean writes_layer;
122    boolean writes_memory; /**< contains stores or atomics to buffers or images */
123    boolean is_msaa_sampler[PIPE_MAX_SAMPLERS];
124    boolean uses_doubles; /**< uses any of the double instructions */
125    boolean uses_derivatives;
126    unsigned clipdist_writemask;
127    unsigned culldist_writemask;
128    unsigned num_written_culldistance;
129    unsigned num_written_clipdistance;
130 
131    unsigned images_declared; /**< bitmask of declared images */
132    /**
133     * Bitmask indicating which images are written to (STORE / ATOM*).
134     * Indirect image accesses are not reflected in this mask.
135     */
136    unsigned images_writemask;
137    /**
138     * Bitmask indicating which declared image is a buffer.
139     */
140    unsigned images_buffers;
141    unsigned shader_buffers_declared; /**< bitmask of declared shader buffers */
142    unsigned shader_buffers_load; /**< bitmask of shader buffers using loads */
143    unsigned shader_buffers_store; /**< bitmask of shader buffers using stores */
144    unsigned shader_buffers_atomic; /**< bitmask of shader buffers using atomics */
145    /**
146     * Bitmask indicating which register files are accessed with
147     * indirect addressing.  The bits are (1 << TGSI_FILE_x), etc.
148     */
149    unsigned indirect_files;
150    /**
151     * Bitmask indicating which register files are read / written with
152     * indirect addressing.  The bits are (1 << TGSI_FILE_x).
153     */
154    unsigned indirect_files_read;
155    unsigned indirect_files_written;
156    unsigned dim_indirect_files; /**< shader resource indexing */
157    unsigned const_buffers_indirect; /**< const buffers using indirect addressing */
158 
159    unsigned properties[TGSI_PROPERTY_COUNT]; /* index with TGSI_PROPERTY_ */
160 
161    /**
162     * Max nesting limit of loops/if's
163     */
164    unsigned max_depth;
165 };
166 
167 struct tgsi_array_info
168 {
169    /** Whether an array with this ID was declared. */
170    bool declared;
171 
172    /** The OR of all writemasks used to write to this array. */
173    ubyte writemask;
174 
175    /** The range with which the array was declared. */
176    struct tgsi_declaration_range range;
177 };
178 
179 extern void
180 tgsi_scan_shader(const struct tgsi_token *tokens,
181                  struct tgsi_shader_info *info);
182 
183 void
184 tgsi_scan_arrays(const struct tgsi_token *tokens,
185                  unsigned file,
186                  unsigned max_array_id,
187                  struct tgsi_array_info *arrays);
188 
189 extern boolean
190 tgsi_is_passthrough_shader(const struct tgsi_token *tokens);
191 
192 #ifdef __cplusplus
193 } // extern "C"
194 #endif
195 
196 #endif /* TGSI_SCAN_H */
197