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1///////////////////////////////////////////////////////////////////////////////////
2/// OpenGL Mathematics (glm.g-truc.net)
3///
4/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
5/// Permission is hereby granted, free of charge, to any person obtaining a copy
6/// of this software and associated documentation files (the "Software"), to deal
7/// in the Software without restriction, including without limitation the rights
8/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9/// copies of the Software, and to permit persons to whom the Software is
10/// furnished to do so, subject to the following conditions:
11///
12/// The above copyright notice and this permission notice shall be included in
13/// all copies or substantial portions of the Software.
14///
15/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21/// THE SOFTWARE.
22///
23/// @ref core
24/// @file glm/core/func_packing.inl
25/// @date 2010-03-17 / 2011-06-15
26/// @author Christophe Riccio
27///////////////////////////////////////////////////////////////////////////////////
28
29#include "func_common.hpp"
30#include "type_half.hpp"
31#include "../fwd.hpp"
32
33namespace glm
34{
35	GLM_FUNC_QUALIFIER uint packUnorm2x16(vec2 const & v)
36	{
37		u16vec2 Topack(round(clamp(v, 0.0f, 1.0f) * 65535.0f));
38		return reinterpret_cast<uint&>(Topack);
39	}
40
41	GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint const & p)
42	{
43		vec2 Unpack(reinterpret_cast<u16vec2 const &>(p));
44		return Unpack * float(1.5259021896696421759365224689097e-5); // 1.0 / 65535.0
45	}
46
47	GLM_FUNC_QUALIFIER uint packSnorm2x16(vec2 const & v)
48	{
49		i16vec2 Topack(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
50		return reinterpret_cast<uint32&>(Topack);
51	}
52
53	GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint const & p)
54	{
55		vec2 Unpack(reinterpret_cast<i16vec2 const &>(p));
56		return clamp(
57			Unpack * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f,
58			-1.0f, 1.0f);
59	}
60
61	GLM_FUNC_QUALIFIER uint packUnorm4x8(vec4 const & v)
62	{
63		u8vec4 Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f));
64		return reinterpret_cast<uint&>(Topack);
65	}
66
67	GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint const & p)
68	{
69		vec4 Unpack(reinterpret_cast<u8vec4 const&>(p));
70		return Unpack * float(0.0039215686274509803921568627451); // 1 / 255
71	}
72
73	GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const & v)
74	{
75		i8vec4 Topack(round(clamp(v ,-1.0f, 1.0f) * 127.0f));
76		return reinterpret_cast<uint&>(Topack);
77	}
78
79	GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint const & p)
80	{
81		vec4 Unpack(reinterpret_cast<i8vec4 const &>(p));
82		return clamp(
83			Unpack * 0.0078740157480315f, // 1.0f / 127.0f
84			-1.0f, 1.0f);
85	}
86
87	GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const & v)
88	{
89		return reinterpret_cast<double const &>(v);
90	}
91
92	GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double const & v)
93	{
94		return reinterpret_cast<uvec2 const &>(v);
95	}
96
97	GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const & v)
98	{
99		i16vec2 Unpack(
100			detail::toFloat16(v.x),
101			detail::toFloat16(v.y));
102
103		uint * Result = reinterpret_cast<uint*>(&Unpack);
104		return *Result;
105	}
106
107	GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint const & v)
108	{
109		i16vec2 Unpack(reinterpret_cast<i16vec2 const &>(v));
110
111		return vec2(
112			detail::toFloat32(Unpack.x),
113			detail::toFloat32(Unpack.y));
114	}
115}//namespace glm
116
117