• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_NDEBUG 0
18 #define LOG_TAG "BootAnimation"
19 
20 #include <stdint.h>
21 #include <inttypes.h>
22 #include <sys/inotify.h>
23 #include <sys/poll.h>
24 #include <sys/stat.h>
25 #include <sys/types.h>
26 #include <math.h>
27 #include <fcntl.h>
28 #include <utils/misc.h>
29 #include <signal.h>
30 #include <time.h>
31 
32 #include <cutils/properties.h>
33 
34 #include <androidfw/AssetManager.h>
35 #include <binder/IPCThreadState.h>
36 #include <utils/Atomic.h>
37 #include <utils/Errors.h>
38 #include <utils/Log.h>
39 #include <utils/SystemClock.h>
40 
41 #include <android-base/properties.h>
42 
43 #include <ui/PixelFormat.h>
44 #include <ui/Rect.h>
45 #include <ui/Region.h>
46 #include <ui/DisplayInfo.h>
47 
48 #include <gui/ISurfaceComposer.h>
49 #include <gui/Surface.h>
50 #include <gui/SurfaceComposerClient.h>
51 
52 // TODO: Fix Skia.
53 #pragma GCC diagnostic push
54 #pragma GCC diagnostic ignored "-Wunused-parameter"
55 #include <SkBitmap.h>
56 #include <SkImage.h>
57 #include <SkStream.h>
58 #pragma GCC diagnostic pop
59 
60 #include <GLES/gl.h>
61 #include <GLES/glext.h>
62 #include <EGL/eglext.h>
63 
64 #include "BootAnimation.h"
65 
66 namespace android {
67 
68 static const char OEM_BOOTANIMATION_FILE[] = "/oem/media/bootanimation.zip";
69 static const char SYSTEM_BOOTANIMATION_FILE[] = "/system/media/bootanimation.zip";
70 static const char SYSTEM_ENCRYPTED_BOOTANIMATION_FILE[] = "/system/media/bootanimation-encrypted.zip";
71 static const char OEM_SHUTDOWNANIMATION_FILE[] = "/oem/media/shutdownanimation.zip";
72 static const char SYSTEM_SHUTDOWNANIMATION_FILE[] = "/system/media/shutdownanimation.zip";
73 
74 static const char SYSTEM_DATA_DIR_PATH[] = "/data/system";
75 static const char SYSTEM_TIME_DIR_NAME[] = "time";
76 static const char SYSTEM_TIME_DIR_PATH[] = "/data/system/time";
77 static const char CLOCK_FONT_ASSET[] = "images/clock_font.png";
78 static const char CLOCK_FONT_ZIP_NAME[] = "clock_font.png";
79 static const char LAST_TIME_CHANGED_FILE_NAME[] = "last_time_change";
80 static const char LAST_TIME_CHANGED_FILE_PATH[] = "/data/system/time/last_time_change";
81 static const char ACCURATE_TIME_FLAG_FILE_NAME[] = "time_is_accurate";
82 static const char ACCURATE_TIME_FLAG_FILE_PATH[] = "/data/system/time/time_is_accurate";
83 static const char TIME_FORMAT_12_HOUR_FLAG_FILE_PATH[] = "/data/system/time/time_format_12_hour";
84 // Java timestamp format. Don't show the clock if the date is before 2000-01-01 00:00:00.
85 static const long long ACCURATE_TIME_EPOCH = 946684800000;
86 static constexpr char FONT_BEGIN_CHAR = ' ';
87 static constexpr char FONT_END_CHAR = '~' + 1;
88 static constexpr size_t FONT_NUM_CHARS = FONT_END_CHAR - FONT_BEGIN_CHAR + 1;
89 static constexpr size_t FONT_NUM_COLS = 16;
90 static constexpr size_t FONT_NUM_ROWS = FONT_NUM_CHARS / FONT_NUM_COLS;
91 static const int TEXT_CENTER_VALUE = INT_MAX;
92 static const int TEXT_MISSING_VALUE = INT_MIN;
93 static const char EXIT_PROP_NAME[] = "service.bootanim.exit";
94 static const int ANIM_ENTRY_NAME_MAX = 256;
95 static constexpr size_t TEXT_POS_LEN_MAX = 16;
96 
97 // ---------------------------------------------------------------------------
98 
BootAnimation(sp<Callbacks> callbacks)99 BootAnimation::BootAnimation(sp<Callbacks> callbacks)
100         : Thread(false), mClockEnabled(true), mTimeIsAccurate(false),
101         mTimeFormat12Hour(false), mTimeCheckThread(NULL), mCallbacks(callbacks) {
102     mSession = new SurfaceComposerClient();
103 
104     std::string powerCtl = android::base::GetProperty("sys.powerctl", "");
105     if (powerCtl.empty()) {
106         mShuttingDown = false;
107     } else {
108         mShuttingDown = true;
109     }
110 }
111 
onFirstRef()112 void BootAnimation::onFirstRef() {
113     status_t err = mSession->linkToComposerDeath(this);
114     ALOGE_IF(err, "linkToComposerDeath failed (%s) ", strerror(-err));
115     if (err == NO_ERROR) {
116         run("BootAnimation", PRIORITY_DISPLAY);
117     }
118 }
119 
session() const120 sp<SurfaceComposerClient> BootAnimation::session() const {
121     return mSession;
122 }
123 
124 
binderDied(const wp<IBinder> &)125 void BootAnimation::binderDied(const wp<IBinder>&)
126 {
127     // woah, surfaceflinger died!
128     ALOGD("SurfaceFlinger died, exiting...");
129 
130     // calling requestExit() is not enough here because the Surface code
131     // might be blocked on a condition variable that will never be updated.
132     kill( getpid(), SIGKILL );
133     requestExit();
134 }
135 
initTexture(Texture * texture,AssetManager & assets,const char * name)136 status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets,
137         const char* name) {
138     Asset* asset = assets.open(name, Asset::ACCESS_BUFFER);
139     if (asset == NULL)
140         return NO_INIT;
141     SkBitmap bitmap;
142     sk_sp<SkData> data = SkData::MakeWithoutCopy(asset->getBuffer(false),
143             asset->getLength());
144     sk_sp<SkImage> image = SkImage::MakeFromEncoded(data);
145     image->asLegacyBitmap(&bitmap, SkImage::kRO_LegacyBitmapMode);
146     asset->close();
147     delete asset;
148 
149     const int w = bitmap.width();
150     const int h = bitmap.height();
151     const void* p = bitmap.getPixels();
152 
153     GLint crop[4] = { 0, h, w, -h };
154     texture->w = w;
155     texture->h = h;
156 
157     glGenTextures(1, &texture->name);
158     glBindTexture(GL_TEXTURE_2D, texture->name);
159 
160     switch (bitmap.colorType()) {
161         case kAlpha_8_SkColorType:
162             glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA,
163                     GL_UNSIGNED_BYTE, p);
164             break;
165         case kARGB_4444_SkColorType:
166             glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
167                     GL_UNSIGNED_SHORT_4_4_4_4, p);
168             break;
169         case kN32_SkColorType:
170             glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
171                     GL_UNSIGNED_BYTE, p);
172             break;
173         case kRGB_565_SkColorType:
174             glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
175                     GL_UNSIGNED_SHORT_5_6_5, p);
176             break;
177         default:
178             break;
179     }
180 
181     glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
182     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
183     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
184     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
185     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
186 
187     return NO_ERROR;
188 }
189 
initTexture(FileMap * map,int * width,int * height)190 status_t BootAnimation::initTexture(FileMap* map, int* width, int* height)
191 {
192     SkBitmap bitmap;
193     sk_sp<SkData> data = SkData::MakeWithoutCopy(map->getDataPtr(),
194             map->getDataLength());
195     sk_sp<SkImage> image = SkImage::MakeFromEncoded(data);
196     image->asLegacyBitmap(&bitmap, SkImage::kRO_LegacyBitmapMode);
197 
198     // FileMap memory is never released until application exit.
199     // Release it now as the texture is already loaded and the memory used for
200     // the packed resource can be released.
201     delete map;
202 
203     const int w = bitmap.width();
204     const int h = bitmap.height();
205     const void* p = bitmap.getPixels();
206 
207     GLint crop[4] = { 0, h, w, -h };
208     int tw = 1 << (31 - __builtin_clz(w));
209     int th = 1 << (31 - __builtin_clz(h));
210     if (tw < w) tw <<= 1;
211     if (th < h) th <<= 1;
212 
213     switch (bitmap.colorType()) {
214         case kN32_SkColorType:
215             if (!mUseNpotTextures && (tw != w || th != h)) {
216                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA,
217                         GL_UNSIGNED_BYTE, 0);
218                 glTexSubImage2D(GL_TEXTURE_2D, 0,
219                         0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, p);
220             } else {
221                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
222                         GL_UNSIGNED_BYTE, p);
223             }
224             break;
225 
226         case kRGB_565_SkColorType:
227             if (!mUseNpotTextures && (tw != w || th != h)) {
228                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB,
229                         GL_UNSIGNED_SHORT_5_6_5, 0);
230                 glTexSubImage2D(GL_TEXTURE_2D, 0,
231                         0, 0, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, p);
232             } else {
233                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
234                         GL_UNSIGNED_SHORT_5_6_5, p);
235             }
236             break;
237         default:
238             break;
239     }
240 
241     glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
242 
243     *width = w;
244     *height = h;
245 
246     return NO_ERROR;
247 }
248 
readyToRun()249 status_t BootAnimation::readyToRun() {
250     mAssets.addDefaultAssets();
251 
252     sp<IBinder> dtoken(SurfaceComposerClient::getBuiltInDisplay(
253             ISurfaceComposer::eDisplayIdMain));
254     DisplayInfo dinfo;
255     status_t status = SurfaceComposerClient::getDisplayInfo(dtoken, &dinfo);
256     if (status)
257         return -1;
258 
259     // create the native surface
260     sp<SurfaceControl> control = session()->createSurface(String8("BootAnimation"),
261             dinfo.w, dinfo.h, PIXEL_FORMAT_RGB_565);
262 
263     SurfaceComposerClient::openGlobalTransaction();
264     control->setLayer(0x40000000);
265     SurfaceComposerClient::closeGlobalTransaction();
266 
267     sp<Surface> s = control->getSurface();
268 
269     // initialize opengl and egl
270     const EGLint attribs[] = {
271             EGL_RED_SIZE,   8,
272             EGL_GREEN_SIZE, 8,
273             EGL_BLUE_SIZE,  8,
274             EGL_DEPTH_SIZE, 0,
275             EGL_NONE
276     };
277     EGLint w, h;
278     EGLint numConfigs;
279     EGLConfig config;
280     EGLSurface surface;
281     EGLContext context;
282 
283     EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
284 
285     eglInitialize(display, 0, 0);
286     eglChooseConfig(display, attribs, &config, 1, &numConfigs);
287     surface = eglCreateWindowSurface(display, config, s.get(), NULL);
288     context = eglCreateContext(display, config, NULL, NULL);
289     eglQuerySurface(display, surface, EGL_WIDTH, &w);
290     eglQuerySurface(display, surface, EGL_HEIGHT, &h);
291 
292     if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE)
293         return NO_INIT;
294 
295     mDisplay = display;
296     mContext = context;
297     mSurface = surface;
298     mWidth = w;
299     mHeight = h;
300     mFlingerSurfaceControl = control;
301     mFlingerSurface = s;
302 
303     // If the device has encryption turned on or is in process
304     // of being encrypted we show the encrypted boot animation.
305     char decrypt[PROPERTY_VALUE_MAX];
306     property_get("vold.decrypt", decrypt, "");
307 
308     bool encryptedAnimation = atoi(decrypt) != 0 ||
309         !strcmp("trigger_restart_min_framework", decrypt);
310 
311     if (!mShuttingDown && encryptedAnimation &&
312         (access(SYSTEM_ENCRYPTED_BOOTANIMATION_FILE, R_OK) == 0)) {
313         mZipFileName = SYSTEM_ENCRYPTED_BOOTANIMATION_FILE;
314         return NO_ERROR;
315     }
316     static const char* bootFiles[] = {OEM_BOOTANIMATION_FILE, SYSTEM_BOOTANIMATION_FILE};
317     static const char* shutdownFiles[] =
318         {OEM_SHUTDOWNANIMATION_FILE, SYSTEM_SHUTDOWNANIMATION_FILE};
319 
320     for (const char* f : (!mShuttingDown ? bootFiles : shutdownFiles)) {
321         if (access(f, R_OK) == 0) {
322             mZipFileName = f;
323             return NO_ERROR;
324         }
325     }
326     return NO_ERROR;
327 }
328 
threadLoop()329 bool BootAnimation::threadLoop()
330 {
331     bool r;
332     // We have no bootanimation file, so we use the stock android logo
333     // animation.
334     if (mZipFileName.isEmpty()) {
335         r = android();
336     } else {
337         r = movie();
338     }
339 
340     eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
341     eglDestroyContext(mDisplay, mContext);
342     eglDestroySurface(mDisplay, mSurface);
343     mFlingerSurface.clear();
344     mFlingerSurfaceControl.clear();
345     eglTerminate(mDisplay);
346     eglReleaseThread();
347     IPCThreadState::self()->stopProcess();
348     return r;
349 }
350 
android()351 bool BootAnimation::android()
352 {
353     ALOGD("%sAnimationShownTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot",
354             elapsedRealtime());
355     initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png");
356     initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png");
357 
358     mCallbacks->init({});
359 
360     // clear screen
361     glShadeModel(GL_FLAT);
362     glDisable(GL_DITHER);
363     glDisable(GL_SCISSOR_TEST);
364     glClearColor(0,0,0,1);
365     glClear(GL_COLOR_BUFFER_BIT);
366     eglSwapBuffers(mDisplay, mSurface);
367 
368     glEnable(GL_TEXTURE_2D);
369     glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
370 
371     const GLint xc = (mWidth  - mAndroid[0].w) / 2;
372     const GLint yc = (mHeight - mAndroid[0].h) / 2;
373     const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h);
374 
375     glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(),
376             updateRect.height());
377 
378     // Blend state
379     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
380     glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
381 
382     const nsecs_t startTime = systemTime();
383     do {
384         nsecs_t now = systemTime();
385         double time = now - startTime;
386         float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w;
387         GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w;
388         GLint x = xc - offset;
389 
390         glDisable(GL_SCISSOR_TEST);
391         glClear(GL_COLOR_BUFFER_BIT);
392 
393         glEnable(GL_SCISSOR_TEST);
394         glDisable(GL_BLEND);
395         glBindTexture(GL_TEXTURE_2D, mAndroid[1].name);
396         glDrawTexiOES(x,                 yc, 0, mAndroid[1].w, mAndroid[1].h);
397         glDrawTexiOES(x + mAndroid[1].w, yc, 0, mAndroid[1].w, mAndroid[1].h);
398 
399         glEnable(GL_BLEND);
400         glBindTexture(GL_TEXTURE_2D, mAndroid[0].name);
401         glDrawTexiOES(xc, yc, 0, mAndroid[0].w, mAndroid[0].h);
402 
403         EGLBoolean res = eglSwapBuffers(mDisplay, mSurface);
404         if (res == EGL_FALSE)
405             break;
406 
407         // 12fps: don't animate too fast to preserve CPU
408         const nsecs_t sleepTime = 83333 - ns2us(systemTime() - now);
409         if (sleepTime > 0)
410             usleep(sleepTime);
411 
412         checkExit();
413     } while (!exitPending());
414 
415     glDeleteTextures(1, &mAndroid[0].name);
416     glDeleteTextures(1, &mAndroid[1].name);
417     return false;
418 }
419 
checkExit()420 void BootAnimation::checkExit() {
421     // Allow surface flinger to gracefully request shutdown
422     char value[PROPERTY_VALUE_MAX];
423     property_get(EXIT_PROP_NAME, value, "0");
424     int exitnow = atoi(value);
425     if (exitnow) {
426         requestExit();
427         mCallbacks->shutdown();
428     }
429 }
430 
validClock(const Animation::Part & part)431 bool BootAnimation::validClock(const Animation::Part& part) {
432     return part.clockPosX != TEXT_MISSING_VALUE && part.clockPosY != TEXT_MISSING_VALUE;
433 }
434 
parseTextCoord(const char * str,int * dest)435 bool parseTextCoord(const char* str, int* dest) {
436     if (strcmp("c", str) == 0) {
437         *dest = TEXT_CENTER_VALUE;
438         return true;
439     }
440 
441     char* end;
442     int val = (int) strtol(str, &end, 0);
443     if (end == str || *end != '\0' || val == INT_MAX || val == INT_MIN) {
444         return false;
445     }
446     *dest = val;
447     return true;
448 }
449 
450 // Parse two position coordinates. If only string is non-empty, treat it as the y value.
parsePosition(const char * str1,const char * str2,int * x,int * y)451 void parsePosition(const char* str1, const char* str2, int* x, int* y) {
452     bool success = false;
453     if (strlen(str1) == 0) {  // No values were specified
454         // success = false
455     } else if (strlen(str2) == 0) {  // we have only one value
456         if (parseTextCoord(str1, y)) {
457             *x = TEXT_CENTER_VALUE;
458             success = true;
459         }
460     } else {
461         if (parseTextCoord(str1, x) && parseTextCoord(str2, y)) {
462             success = true;
463         }
464     }
465 
466     if (!success) {
467         *x = TEXT_MISSING_VALUE;
468         *y = TEXT_MISSING_VALUE;
469     }
470 }
471 
472 // Parse a color represented as an HTML-style 'RRGGBB' string: each pair of
473 // characters in str is a hex number in [0, 255], which are converted to
474 // floating point values in the range [0.0, 1.0] and placed in the
475 // corresponding elements of color.
476 //
477 // If the input string isn't valid, parseColor returns false and color is
478 // left unchanged.
parseColor(const char str[7],float color[3])479 static bool parseColor(const char str[7], float color[3]) {
480     float tmpColor[3];
481     for (int i = 0; i < 3; i++) {
482         int val = 0;
483         for (int j = 0; j < 2; j++) {
484             val *= 16;
485             char c = str[2*i + j];
486             if      (c >= '0' && c <= '9') val += c - '0';
487             else if (c >= 'A' && c <= 'F') val += (c - 'A') + 10;
488             else if (c >= 'a' && c <= 'f') val += (c - 'a') + 10;
489             else                           return false;
490         }
491         tmpColor[i] = static_cast<float>(val) / 255.0f;
492     }
493     memcpy(color, tmpColor, sizeof(tmpColor));
494     return true;
495 }
496 
497 
readFile(ZipFileRO * zip,const char * name,String8 & outString)498 static bool readFile(ZipFileRO* zip, const char* name, String8& outString)
499 {
500     ZipEntryRO entry = zip->findEntryByName(name);
501     ALOGE_IF(!entry, "couldn't find %s", name);
502     if (!entry) {
503         return false;
504     }
505 
506     FileMap* entryMap = zip->createEntryFileMap(entry);
507     zip->releaseEntry(entry);
508     ALOGE_IF(!entryMap, "entryMap is null");
509     if (!entryMap) {
510         return false;
511     }
512 
513     outString.setTo((char const*)entryMap->getDataPtr(), entryMap->getDataLength());
514     delete entryMap;
515     return true;
516 }
517 
518 // The font image should be a 96x2 array of character images.  The
519 // columns are the printable ASCII characters 0x20 - 0x7f.  The
520 // top row is regular text; the bottom row is bold.
initFont(Font * font,const char * fallback)521 status_t BootAnimation::initFont(Font* font, const char* fallback) {
522     status_t status = NO_ERROR;
523 
524     if (font->map != nullptr) {
525         glGenTextures(1, &font->texture.name);
526         glBindTexture(GL_TEXTURE_2D, font->texture.name);
527 
528         status = initTexture(font->map, &font->texture.w, &font->texture.h);
529 
530         glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
531         glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
532         glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
533         glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
534     } else if (fallback != nullptr) {
535         status = initTexture(&font->texture, mAssets, fallback);
536     } else {
537         return NO_INIT;
538     }
539 
540     if (status == NO_ERROR) {
541         font->char_width = font->texture.w / FONT_NUM_COLS;
542         font->char_height = font->texture.h / FONT_NUM_ROWS / 2;  // There are bold and regular rows
543     }
544 
545     return status;
546 }
547 
drawText(const char * str,const Font & font,bool bold,int * x,int * y)548 void BootAnimation::drawText(const char* str, const Font& font, bool bold, int* x, int* y) {
549     glEnable(GL_BLEND);  // Allow us to draw on top of the animation
550     glBindTexture(GL_TEXTURE_2D, font.texture.name);
551 
552     const int len = strlen(str);
553     const int strWidth = font.char_width * len;
554 
555     if (*x == TEXT_CENTER_VALUE) {
556         *x = (mWidth - strWidth) / 2;
557     } else if (*x < 0) {
558         *x = mWidth + *x - strWidth;
559     }
560     if (*y == TEXT_CENTER_VALUE) {
561         *y = (mHeight - font.char_height) / 2;
562     } else if (*y < 0) {
563         *y = mHeight + *y - font.char_height;
564     }
565 
566     int cropRect[4] = { 0, 0, font.char_width, -font.char_height };
567 
568     for (int i = 0; i < len; i++) {
569         char c = str[i];
570 
571         if (c < FONT_BEGIN_CHAR || c > FONT_END_CHAR) {
572             c = '?';
573         }
574 
575         // Crop the texture to only the pixels in the current glyph
576         const int charPos = (c - FONT_BEGIN_CHAR);  // Position in the list of valid characters
577         const int row = charPos / FONT_NUM_COLS;
578         const int col = charPos % FONT_NUM_COLS;
579         cropRect[0] = col * font.char_width;  // Left of column
580         cropRect[1] = row * font.char_height * 2; // Top of row
581         // Move down to bottom of regular (one char_heigh) or bold (two char_heigh) line
582         cropRect[1] += bold ? 2 * font.char_height : font.char_height;
583         glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect);
584 
585         glDrawTexiOES(*x, *y, 0, font.char_width, font.char_height);
586 
587         *x += font.char_width;
588     }
589 
590     glDisable(GL_BLEND);  // Return to the animation's default behaviour
591     glBindTexture(GL_TEXTURE_2D, 0);
592 }
593 
594 // We render 12 or 24 hour time.
drawClock(const Font & font,const int xPos,const int yPos)595 void BootAnimation::drawClock(const Font& font, const int xPos, const int yPos) {
596     static constexpr char TIME_FORMAT_12[] = "%l:%M";
597     static constexpr char TIME_FORMAT_24[] = "%H:%M";
598     static constexpr int TIME_LENGTH = 6;
599 
600     time_t rawtime;
601     time(&rawtime);
602     struct tm* timeInfo = localtime(&rawtime);
603 
604     char timeBuff[TIME_LENGTH];
605     const char* timeFormat = mTimeFormat12Hour ? TIME_FORMAT_12 : TIME_FORMAT_24;
606     size_t length = strftime(timeBuff, TIME_LENGTH, timeFormat, timeInfo);
607 
608     if (length != TIME_LENGTH - 1) {
609         ALOGE("Couldn't format time; abandoning boot animation clock");
610         mClockEnabled = false;
611         return;
612     }
613 
614     char* out = timeBuff[0] == ' ' ? &timeBuff[1] : &timeBuff[0];
615     int x = xPos;
616     int y = yPos;
617     drawText(out, font, false, &x, &y);
618 }
619 
parseAnimationDesc(Animation & animation)620 bool BootAnimation::parseAnimationDesc(Animation& animation)
621 {
622     String8 desString;
623 
624     if (!readFile(animation.zip, "desc.txt", desString)) {
625         return false;
626     }
627     char const* s = desString.string();
628 
629     // Parse the description file
630     for (;;) {
631         const char* endl = strstr(s, "\n");
632         if (endl == NULL) break;
633         String8 line(s, endl - s);
634         const char* l = line.string();
635         int fps = 0;
636         int width = 0;
637         int height = 0;
638         int count = 0;
639         int pause = 0;
640         char path[ANIM_ENTRY_NAME_MAX];
641         char color[7] = "000000"; // default to black if unspecified
642         char clockPos1[TEXT_POS_LEN_MAX + 1] = "";
643         char clockPos2[TEXT_POS_LEN_MAX + 1] = "";
644 
645         char pathType;
646         if (sscanf(l, "%d %d %d", &width, &height, &fps) == 3) {
647             // ALOGD("> w=%d, h=%d, fps=%d", width, height, fps);
648             animation.width = width;
649             animation.height = height;
650             animation.fps = fps;
651         } else if (sscanf(l, " %c %d %d %s #%6s %16s %16s",
652                           &pathType, &count, &pause, path, color, clockPos1, clockPos2) >= 4) {
653             //ALOGD("> type=%c, count=%d, pause=%d, path=%s, color=%s, clockPos1=%s, clockPos2=%s",
654             //    pathType, count, pause, path, color, clockPos1, clockPos2);
655             Animation::Part part;
656             part.playUntilComplete = pathType == 'c';
657             part.count = count;
658             part.pause = pause;
659             part.path = path;
660             part.audioData = NULL;
661             part.animation = NULL;
662             if (!parseColor(color, part.backgroundColor)) {
663                 ALOGE("> invalid color '#%s'", color);
664                 part.backgroundColor[0] = 0.0f;
665                 part.backgroundColor[1] = 0.0f;
666                 part.backgroundColor[2] = 0.0f;
667             }
668             parsePosition(clockPos1, clockPos2, &part.clockPosX, &part.clockPosY);
669             animation.parts.add(part);
670         }
671         else if (strcmp(l, "$SYSTEM") == 0) {
672             // ALOGD("> SYSTEM");
673             Animation::Part part;
674             part.playUntilComplete = false;
675             part.count = 1;
676             part.pause = 0;
677             part.audioData = NULL;
678             part.animation = loadAnimation(String8(SYSTEM_BOOTANIMATION_FILE));
679             if (part.animation != NULL)
680                 animation.parts.add(part);
681         }
682         s = ++endl;
683     }
684 
685     return true;
686 }
687 
preloadZip(Animation & animation)688 bool BootAnimation::preloadZip(Animation& animation)
689 {
690     // read all the data structures
691     const size_t pcount = animation.parts.size();
692     void *cookie = NULL;
693     ZipFileRO* zip = animation.zip;
694     if (!zip->startIteration(&cookie)) {
695         return false;
696     }
697 
698     ZipEntryRO entry;
699     char name[ANIM_ENTRY_NAME_MAX];
700     while ((entry = zip->nextEntry(cookie)) != NULL) {
701         const int foundEntryName = zip->getEntryFileName(entry, name, ANIM_ENTRY_NAME_MAX);
702         if (foundEntryName > ANIM_ENTRY_NAME_MAX || foundEntryName == -1) {
703             ALOGE("Error fetching entry file name");
704             continue;
705         }
706 
707         const String8 entryName(name);
708         const String8 path(entryName.getPathDir());
709         const String8 leaf(entryName.getPathLeaf());
710         if (leaf.size() > 0) {
711             if (entryName == CLOCK_FONT_ZIP_NAME) {
712                 FileMap* map = zip->createEntryFileMap(entry);
713                 if (map) {
714                     animation.clockFont.map = map;
715                 }
716                 continue;
717             }
718 
719             for (size_t j = 0; j < pcount; j++) {
720                 if (path == animation.parts[j].path) {
721                     uint16_t method;
722                     // supports only stored png files
723                     if (zip->getEntryInfo(entry, &method, NULL, NULL, NULL, NULL, NULL)) {
724                         if (method == ZipFileRO::kCompressStored) {
725                             FileMap* map = zip->createEntryFileMap(entry);
726                             if (map) {
727                                 Animation::Part& part(animation.parts.editItemAt(j));
728                                 if (leaf == "audio.wav") {
729                                     // a part may have at most one audio file
730                                     part.audioData = (uint8_t *)map->getDataPtr();
731                                     part.audioLength = map->getDataLength();
732                                 } else if (leaf == "trim.txt") {
733                                     part.trimData.setTo((char const*)map->getDataPtr(),
734                                                         map->getDataLength());
735                                 } else {
736                                     Animation::Frame frame;
737                                     frame.name = leaf;
738                                     frame.map = map;
739                                     frame.trimWidth = animation.width;
740                                     frame.trimHeight = animation.height;
741                                     frame.trimX = 0;
742                                     frame.trimY = 0;
743                                     part.frames.add(frame);
744                                 }
745                             }
746                         } else {
747                             ALOGE("bootanimation.zip is compressed; must be only stored");
748                         }
749                     }
750                 }
751             }
752         }
753     }
754 
755     // If there is trimData present, override the positioning defaults.
756     for (Animation::Part& part : animation.parts) {
757         const char* trimDataStr = part.trimData.string();
758         for (size_t frameIdx = 0; frameIdx < part.frames.size(); frameIdx++) {
759             const char* endl = strstr(trimDataStr, "\n");
760             // No more trimData for this part.
761             if (endl == NULL) {
762                 break;
763             }
764             String8 line(trimDataStr, endl - trimDataStr);
765             const char* lineStr = line.string();
766             trimDataStr = ++endl;
767             int width = 0, height = 0, x = 0, y = 0;
768             if (sscanf(lineStr, "%dx%d+%d+%d", &width, &height, &x, &y) == 4) {
769                 Animation::Frame& frame(part.frames.editItemAt(frameIdx));
770                 frame.trimWidth = width;
771                 frame.trimHeight = height;
772                 frame.trimX = x;
773                 frame.trimY = y;
774             } else {
775                 ALOGE("Error parsing trim.txt, line: %s", lineStr);
776                 break;
777             }
778         }
779     }
780 
781     mCallbacks->init(animation.parts);
782 
783     zip->endIteration(cookie);
784 
785     return true;
786 }
787 
movie()788 bool BootAnimation::movie()
789 {
790     Animation* animation = loadAnimation(mZipFileName);
791     if (animation == NULL)
792         return false;
793 
794     bool anyPartHasClock = false;
795     for (size_t i=0; i < animation->parts.size(); i++) {
796         if(validClock(animation->parts[i])) {
797             anyPartHasClock = true;
798             break;
799         }
800     }
801     if (!anyPartHasClock) {
802         mClockEnabled = false;
803     }
804 
805     // Check if npot textures are supported
806     mUseNpotTextures = false;
807     String8 gl_extensions;
808     const char* exts = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
809     if (!exts) {
810         glGetError();
811     } else {
812         gl_extensions.setTo(exts);
813         if ((gl_extensions.find("GL_ARB_texture_non_power_of_two") != -1) ||
814             (gl_extensions.find("GL_OES_texture_npot") != -1)) {
815             mUseNpotTextures = true;
816         }
817     }
818 
819     // Blend required to draw time on top of animation frames.
820     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
821     glShadeModel(GL_FLAT);
822     glDisable(GL_DITHER);
823     glDisable(GL_SCISSOR_TEST);
824     glDisable(GL_BLEND);
825 
826     glBindTexture(GL_TEXTURE_2D, 0);
827     glEnable(GL_TEXTURE_2D);
828     glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
829     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
830     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
831     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
832     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
833 
834     bool clockFontInitialized = false;
835     if (mClockEnabled) {
836         clockFontInitialized =
837             (initFont(&animation->clockFont, CLOCK_FONT_ASSET) == NO_ERROR);
838         mClockEnabled = clockFontInitialized;
839     }
840 
841     if (mClockEnabled && !updateIsTimeAccurate()) {
842         mTimeCheckThread = new TimeCheckThread(this);
843         mTimeCheckThread->run("BootAnimation::TimeCheckThread", PRIORITY_NORMAL);
844     }
845 
846     playAnimation(*animation);
847 
848     if (mTimeCheckThread != nullptr) {
849         mTimeCheckThread->requestExit();
850         mTimeCheckThread = nullptr;
851     }
852 
853     releaseAnimation(animation);
854 
855     if (clockFontInitialized) {
856         glDeleteTextures(1, &animation->clockFont.texture.name);
857     }
858 
859     return false;
860 }
861 
playAnimation(const Animation & animation)862 bool BootAnimation::playAnimation(const Animation& animation)
863 {
864     const size_t pcount = animation.parts.size();
865     nsecs_t frameDuration = s2ns(1) / animation.fps;
866     const int animationX = (mWidth - animation.width) / 2;
867     const int animationY = (mHeight - animation.height) / 2;
868 
869     ALOGD("%sAnimationShownTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot",
870             elapsedRealtime());
871     for (size_t i=0 ; i<pcount ; i++) {
872         const Animation::Part& part(animation.parts[i]);
873         const size_t fcount = part.frames.size();
874         glBindTexture(GL_TEXTURE_2D, 0);
875 
876         // Handle animation package
877         if (part.animation != NULL) {
878             playAnimation(*part.animation);
879             if (exitPending())
880                 break;
881             continue; //to next part
882         }
883 
884         for (int r=0 ; !part.count || r<part.count ; r++) {
885             // Exit any non playuntil complete parts immediately
886             if(exitPending() && !part.playUntilComplete)
887                 break;
888 
889             mCallbacks->playPart(i, part, r);
890 
891             glClearColor(
892                     part.backgroundColor[0],
893                     part.backgroundColor[1],
894                     part.backgroundColor[2],
895                     1.0f);
896 
897             for (size_t j=0 ; j<fcount && (!exitPending() || part.playUntilComplete) ; j++) {
898                 const Animation::Frame& frame(part.frames[j]);
899                 nsecs_t lastFrame = systemTime();
900 
901                 if (r > 0) {
902                     glBindTexture(GL_TEXTURE_2D, frame.tid);
903                 } else {
904                     if (part.count != 1) {
905                         glGenTextures(1, &frame.tid);
906                         glBindTexture(GL_TEXTURE_2D, frame.tid);
907                         glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
908                         glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
909                     }
910                     int w, h;
911                     initTexture(frame.map, &w, &h);
912                 }
913 
914                 const int xc = animationX + frame.trimX;
915                 const int yc = animationY + frame.trimY;
916                 Region clearReg(Rect(mWidth, mHeight));
917                 clearReg.subtractSelf(Rect(xc, yc, xc+frame.trimWidth, yc+frame.trimHeight));
918                 if (!clearReg.isEmpty()) {
919                     Region::const_iterator head(clearReg.begin());
920                     Region::const_iterator tail(clearReg.end());
921                     glEnable(GL_SCISSOR_TEST);
922                     while (head != tail) {
923                         const Rect& r2(*head++);
924                         glScissor(r2.left, mHeight - r2.bottom, r2.width(), r2.height());
925                         glClear(GL_COLOR_BUFFER_BIT);
926                     }
927                     glDisable(GL_SCISSOR_TEST);
928                 }
929                 // specify the y center as ceiling((mHeight - frame.trimHeight) / 2)
930                 // which is equivalent to mHeight - (yc + frame.trimHeight)
931                 glDrawTexiOES(xc, mHeight - (yc + frame.trimHeight),
932                               0, frame.trimWidth, frame.trimHeight);
933                 if (mClockEnabled && mTimeIsAccurate && validClock(part)) {
934                     drawClock(animation.clockFont, part.clockPosX, part.clockPosY);
935                 }
936 
937                 eglSwapBuffers(mDisplay, mSurface);
938 
939                 nsecs_t now = systemTime();
940                 nsecs_t delay = frameDuration - (now - lastFrame);
941                 //ALOGD("%lld, %lld", ns2ms(now - lastFrame), ns2ms(delay));
942                 lastFrame = now;
943 
944                 if (delay > 0) {
945                     struct timespec spec;
946                     spec.tv_sec  = (now + delay) / 1000000000;
947                     spec.tv_nsec = (now + delay) % 1000000000;
948                     int err;
949                     do {
950                         err = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &spec, NULL);
951                     } while (err<0 && errno == EINTR);
952                 }
953 
954                 checkExit();
955             }
956 
957             usleep(part.pause * ns2us(frameDuration));
958 
959             // For infinite parts, we've now played them at least once, so perhaps exit
960             if(exitPending() && !part.count)
961                 break;
962         }
963 
964     }
965 
966     // Free textures created for looping parts now that the animation is done.
967     for (const Animation::Part& part : animation.parts) {
968         if (part.count != 1) {
969             const size_t fcount = part.frames.size();
970             for (size_t j = 0; j < fcount; j++) {
971                 const Animation::Frame& frame(part.frames[j]);
972                 glDeleteTextures(1, &frame.tid);
973             }
974         }
975     }
976 
977     return true;
978 }
979 
releaseAnimation(Animation * animation) const980 void BootAnimation::releaseAnimation(Animation* animation) const
981 {
982     for (Vector<Animation::Part>::iterator it = animation->parts.begin(),
983          e = animation->parts.end(); it != e; ++it) {
984         if (it->animation)
985             releaseAnimation(it->animation);
986     }
987     if (animation->zip)
988         delete animation->zip;
989     delete animation;
990 }
991 
loadAnimation(const String8 & fn)992 BootAnimation::Animation* BootAnimation::loadAnimation(const String8& fn)
993 {
994     if (mLoadedFiles.indexOf(fn) >= 0) {
995         ALOGE("File \"%s\" is already loaded. Cyclic ref is not allowed",
996             fn.string());
997         return NULL;
998     }
999     ZipFileRO *zip = ZipFileRO::open(fn);
1000     if (zip == NULL) {
1001         ALOGE("Failed to open animation zip \"%s\": %s",
1002             fn.string(), strerror(errno));
1003         return NULL;
1004     }
1005 
1006     Animation *animation =  new Animation;
1007     animation->fileName = fn;
1008     animation->zip = zip;
1009     animation->clockFont.map = nullptr;
1010     mLoadedFiles.add(animation->fileName);
1011 
1012     parseAnimationDesc(*animation);
1013     if (!preloadZip(*animation)) {
1014         return NULL;
1015     }
1016 
1017 
1018     mLoadedFiles.remove(fn);
1019     return animation;
1020 }
1021 
updateIsTimeAccurate()1022 bool BootAnimation::updateIsTimeAccurate() {
1023     static constexpr long long MAX_TIME_IN_PAST =   60000LL * 60LL * 24LL * 30LL;  // 30 days
1024     static constexpr long long MAX_TIME_IN_FUTURE = 60000LL * 90LL;  // 90 minutes
1025 
1026     if (mTimeIsAccurate) {
1027         return true;
1028     }
1029     if (mShuttingDown) return true;
1030     struct stat statResult;
1031 
1032     if(stat(TIME_FORMAT_12_HOUR_FLAG_FILE_PATH, &statResult) == 0) {
1033         mTimeFormat12Hour = true;
1034     }
1035 
1036     if(stat(ACCURATE_TIME_FLAG_FILE_PATH, &statResult) == 0) {
1037         mTimeIsAccurate = true;
1038         return true;
1039     }
1040 
1041     FILE* file = fopen(LAST_TIME_CHANGED_FILE_PATH, "r");
1042     if (file != NULL) {
1043       long long lastChangedTime = 0;
1044       fscanf(file, "%lld", &lastChangedTime);
1045       fclose(file);
1046       if (lastChangedTime > 0) {
1047         struct timespec now;
1048         clock_gettime(CLOCK_REALTIME, &now);
1049         // Match the Java timestamp format
1050         long long rtcNow = (now.tv_sec * 1000LL) + (now.tv_nsec / 1000000LL);
1051         if (ACCURATE_TIME_EPOCH < rtcNow
1052             && lastChangedTime > (rtcNow - MAX_TIME_IN_PAST)
1053             && lastChangedTime < (rtcNow + MAX_TIME_IN_FUTURE)) {
1054             mTimeIsAccurate = true;
1055         }
1056       }
1057     }
1058 
1059     return mTimeIsAccurate;
1060 }
1061 
TimeCheckThread(BootAnimation * bootAnimation)1062 BootAnimation::TimeCheckThread::TimeCheckThread(BootAnimation* bootAnimation) : Thread(false),
1063     mInotifyFd(-1), mSystemWd(-1), mTimeWd(-1), mBootAnimation(bootAnimation) {}
1064 
~TimeCheckThread()1065 BootAnimation::TimeCheckThread::~TimeCheckThread() {
1066     // mInotifyFd may be -1 but that's ok since we're not at risk of attempting to close a valid FD.
1067     close(mInotifyFd);
1068 }
1069 
threadLoop()1070 bool BootAnimation::TimeCheckThread::threadLoop() {
1071     bool shouldLoop = doThreadLoop() && !mBootAnimation->mTimeIsAccurate
1072         && mBootAnimation->mClockEnabled;
1073     if (!shouldLoop) {
1074         close(mInotifyFd);
1075         mInotifyFd = -1;
1076     }
1077     return shouldLoop;
1078 }
1079 
doThreadLoop()1080 bool BootAnimation::TimeCheckThread::doThreadLoop() {
1081     static constexpr int BUFF_LEN (10 * (sizeof(struct inotify_event) + NAME_MAX + 1));
1082 
1083     // Poll instead of doing a blocking read so the Thread can exit if requested.
1084     struct pollfd pfd = { mInotifyFd, POLLIN, 0 };
1085     ssize_t pollResult = poll(&pfd, 1, 1000);
1086 
1087     if (pollResult == 0) {
1088         return true;
1089     } else if (pollResult < 0) {
1090         ALOGE("Could not poll inotify events");
1091         return false;
1092     }
1093 
1094     char buff[BUFF_LEN] __attribute__ ((aligned(__alignof__(struct inotify_event))));;
1095     ssize_t length = read(mInotifyFd, buff, BUFF_LEN);
1096     if (length == 0) {
1097         return true;
1098     } else if (length < 0) {
1099         ALOGE("Could not read inotify events");
1100         return false;
1101     }
1102 
1103     const struct inotify_event *event;
1104     for (char* ptr = buff; ptr < buff + length; ptr += sizeof(struct inotify_event) + event->len) {
1105         event = (const struct inotify_event *) ptr;
1106         if (event->wd == mSystemWd && strcmp(SYSTEM_TIME_DIR_NAME, event->name) == 0) {
1107             addTimeDirWatch();
1108         } else if (event->wd == mTimeWd && (strcmp(LAST_TIME_CHANGED_FILE_NAME, event->name) == 0
1109                 || strcmp(ACCURATE_TIME_FLAG_FILE_NAME, event->name) == 0)) {
1110             return !mBootAnimation->updateIsTimeAccurate();
1111         }
1112     }
1113 
1114     return true;
1115 }
1116 
addTimeDirWatch()1117 void BootAnimation::TimeCheckThread::addTimeDirWatch() {
1118         mTimeWd = inotify_add_watch(mInotifyFd, SYSTEM_TIME_DIR_PATH,
1119                 IN_CLOSE_WRITE | IN_MOVED_TO | IN_ATTRIB);
1120         if (mTimeWd > 0) {
1121             // No need to watch for the time directory to be created if it already exists
1122             inotify_rm_watch(mInotifyFd, mSystemWd);
1123             mSystemWd = -1;
1124         }
1125 }
1126 
readyToRun()1127 status_t BootAnimation::TimeCheckThread::readyToRun() {
1128     mInotifyFd = inotify_init();
1129     if (mInotifyFd < 0) {
1130         ALOGE("Could not initialize inotify fd");
1131         return NO_INIT;
1132     }
1133 
1134     mSystemWd = inotify_add_watch(mInotifyFd, SYSTEM_DATA_DIR_PATH, IN_CREATE | IN_ATTRIB);
1135     if (mSystemWd < 0) {
1136         close(mInotifyFd);
1137         mInotifyFd = -1;
1138         ALOGE("Could not add watch for %s", SYSTEM_DATA_DIR_PATH);
1139         return NO_INIT;
1140     }
1141 
1142     addTimeDirWatch();
1143 
1144     if (mBootAnimation->updateIsTimeAccurate()) {
1145         close(mInotifyFd);
1146         mInotifyFd = -1;
1147         return ALREADY_EXISTS;
1148     }
1149 
1150     return NO_ERROR;
1151 }
1152 
1153 // ---------------------------------------------------------------------------
1154 
1155 }
1156 ; // namespace android
1157