Searched defs:pszName (Results 1 – 10 of 10) sorted by relevance
23 const FX_WCHAR* pszName; member30 const FX_WCHAR* pszName; member
66 …const char *pszName; ///< Item name. If dots are used, PVRTune could show these as a folda… member112 const char *pszName; ///< Custom counter name member
88 const char *pszName; ///< Counter name, null terminated member
194 PVRTchar8 *pszName; /*!< Name of object */ member222 PVRTchar8 *pszName; /*!< File-name of texture */ member230 PVRTchar8 *pszName; /*!< Name of material */ member
168 const char *pszName; member197 char *pszName; /*!< The variable name as used in the shader-language code */ member
511 bool CSourceResource::Init(const TCHAR * const pszName) in Init()2042 const TCHAR * const pszName)
1796 char *pszName(NULL), *pszFile(NULL), *pszKeyword(NULL); in ParseTextures() local
43 IN LPCWSTR pszName) in CaptureInputPin()
161 const char *pszName, *pszSeparator, *pszVersion; in OsInitOS() local
828 void CPVRTPFXEffect::SetDefaultUniformValue(const char *const pszName, const SPVRTSemanticDefaultDa… in SetDefaultUniformValue()