• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3  * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * on the rights to use, copy, modify, merge, publish, distribute, sub
9  * license, and/or sell copies of the Software, and to permit persons to whom
10  * the Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 
24 #include "draw/draw_context.h"
25 
26 #include "util/u_framebuffer.h"
27 #include "util/u_half.h"
28 #include "util/u_helpers.h"
29 #include "util/u_math.h"
30 #include "util/u_mm.h"
31 #include "util/u_memory.h"
32 #include "util/u_pack_color.h"
33 #include "util/u_transfer.h"
34 
35 #include "tgsi/tgsi_parse.h"
36 
37 #include "pipe/p_config.h"
38 
39 #include "r300_cb.h"
40 #include "r300_context.h"
41 #include "r300_emit.h"
42 #include "r300_reg.h"
43 #include "r300_screen.h"
44 #include "r300_screen_buffer.h"
45 #include "r300_state_inlines.h"
46 #include "r300_fs.h"
47 #include "r300_texture.h"
48 #include "r300_vs.h"
49 
50 /* r300_state: Functions used to intialize state context by translating
51  * Gallium state objects into semi-native r300 state objects. */
52 
53 #define UPDATE_STATE(cso, atom) \
54     if (cso != atom.state) { \
55         atom.state = cso;    \
56         r300_mark_atom_dirty(r300, &(atom));   \
57     }
58 
blend_discard_if_src_alpha_0(unsigned srcRGB,unsigned srcA,unsigned dstRGB,unsigned dstA)59 static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
60                                             unsigned dstRGB, unsigned dstA)
61 {
62     /* If the blend equation is ADD or REVERSE_SUBTRACT,
63      * SRC_ALPHA == 0, and the following state is set, the colorbuffer
64      * will not be changed.
65      * Notice that the dst factors are the src factors inverted. */
66     return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
67             srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
68             srcRGB == PIPE_BLENDFACTOR_ZERO) &&
69            (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
70             srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
71             srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
72             srcA == PIPE_BLENDFACTOR_ZERO) &&
73            (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
74             dstRGB == PIPE_BLENDFACTOR_ONE) &&
75            (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
76             dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
77             dstA == PIPE_BLENDFACTOR_ONE);
78 }
79 
blend_discard_if_src_alpha_1(unsigned srcRGB,unsigned srcA,unsigned dstRGB,unsigned dstA)80 static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
81                                             unsigned dstRGB, unsigned dstA)
82 {
83     /* If the blend equation is ADD or REVERSE_SUBTRACT,
84      * SRC_ALPHA == 1, and the following state is set, the colorbuffer
85      * will not be changed.
86      * Notice that the dst factors are the src factors inverted. */
87     return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
88             srcRGB == PIPE_BLENDFACTOR_ZERO) &&
89            (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
90             srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
91             srcA == PIPE_BLENDFACTOR_ZERO) &&
92            (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
93             dstRGB == PIPE_BLENDFACTOR_ONE) &&
94            (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
95             dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
96             dstA == PIPE_BLENDFACTOR_ONE);
97 }
98 
blend_discard_if_src_color_0(unsigned srcRGB,unsigned srcA,unsigned dstRGB,unsigned dstA)99 static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
100                                             unsigned dstRGB, unsigned dstA)
101 {
102     /* If the blend equation is ADD or REVERSE_SUBTRACT,
103      * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
104      * will not be changed.
105      * Notice that the dst factors are the src factors inverted. */
106     return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
107             srcRGB == PIPE_BLENDFACTOR_ZERO) &&
108            (srcA == PIPE_BLENDFACTOR_ZERO) &&
109            (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
110             dstRGB == PIPE_BLENDFACTOR_ONE) &&
111            (dstA == PIPE_BLENDFACTOR_ONE);
112 }
113 
blend_discard_if_src_color_1(unsigned srcRGB,unsigned srcA,unsigned dstRGB,unsigned dstA)114 static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
115                                             unsigned dstRGB, unsigned dstA)
116 {
117     /* If the blend equation is ADD or REVERSE_SUBTRACT,
118      * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
119      * will not be changed.
120      * Notice that the dst factors are the src factors inverted. */
121     return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
122             srcRGB == PIPE_BLENDFACTOR_ZERO) &&
123            (srcA == PIPE_BLENDFACTOR_ZERO) &&
124            (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
125             dstRGB == PIPE_BLENDFACTOR_ONE) &&
126            (dstA == PIPE_BLENDFACTOR_ONE);
127 }
128 
blend_discard_if_src_alpha_color_0(unsigned srcRGB,unsigned srcA,unsigned dstRGB,unsigned dstA)129 static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
130                                                   unsigned dstRGB, unsigned dstA)
131 {
132     /* If the blend equation is ADD or REVERSE_SUBTRACT,
133      * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
134      * the colorbuffer will not be changed.
135      * Notice that the dst factors are the src factors inverted. */
136     return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
137             srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
138             srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
139             srcRGB == PIPE_BLENDFACTOR_ZERO) &&
140            (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
141             srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
142             srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
143             srcA == PIPE_BLENDFACTOR_ZERO) &&
144            (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
145             dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
146             dstRGB == PIPE_BLENDFACTOR_ONE) &&
147            (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
148             dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
149             dstA == PIPE_BLENDFACTOR_ONE);
150 }
151 
blend_discard_if_src_alpha_color_1(unsigned srcRGB,unsigned srcA,unsigned dstRGB,unsigned dstA)152 static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
153                                                   unsigned dstRGB, unsigned dstA)
154 {
155     /* If the blend equation is ADD or REVERSE_SUBTRACT,
156      * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
157      * the colorbuffer will not be changed.
158      * Notice that the dst factors are the src factors inverted. */
159     return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
160             srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
161             srcRGB == PIPE_BLENDFACTOR_ZERO) &&
162            (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
163             srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
164             srcA == PIPE_BLENDFACTOR_ZERO) &&
165            (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
166             dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
167             dstRGB == PIPE_BLENDFACTOR_ONE) &&
168            (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
169             dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
170             dstA == PIPE_BLENDFACTOR_ONE);
171 }
172 
blend_discard_conditionally(unsigned eqRGB,unsigned eqA,unsigned dstRGB,unsigned dstA,unsigned srcRGB,unsigned srcA)173 static unsigned blend_discard_conditionally(unsigned eqRGB, unsigned eqA,
174                                             unsigned dstRGB, unsigned dstA,
175                                             unsigned srcRGB, unsigned srcA)
176 {
177     unsigned blend_control = 0;
178 
179     /* Optimization: discard pixels which don't change the colorbuffer.
180      *
181      * The code below is non-trivial and some math is involved.
182      *
183      * Discarding pixels must be disabled when FP16 AA is enabled.
184      * This is a hardware bug. Also, this implementation wouldn't work
185      * with FP blending enabled and equation clamping disabled.
186      *
187      * Equations other than ADD are rarely used and therefore won't be
188      * optimized. */
189     if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
190         (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
191         /* ADD: X+Y
192          * REVERSE_SUBTRACT: Y-X
193          *
194          * The idea is:
195          * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
196          * then CB will not be changed.
197          *
198          * Given the srcFactor and dstFactor variables, we can derive
199          * what src and dst should be equal to and discard appropriate
200          * pixels.
201          */
202         if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
203             blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
204         } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
205                                                 dstRGB, dstA)) {
206             blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
207         } else if (blend_discard_if_src_color_0(srcRGB, srcA,
208                                                 dstRGB, dstA)) {
209             blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
210         } else if (blend_discard_if_src_color_1(srcRGB, srcA,
211                                                 dstRGB, dstA)) {
212             blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
213         } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
214                                                       dstRGB, dstA)) {
215             blend_control |=
216                 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
217         } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
218                                                       dstRGB, dstA)) {
219             blend_control |=
220                 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
221         }
222     }
223     return blend_control;
224 }
225 
226 /* The hardware colormask is clunky a must be swizzled depending on the format.
227  * This was figured out by trial-and-error. */
bgra_cmask(unsigned mask)228 static unsigned bgra_cmask(unsigned mask)
229 {
230     return ((mask & PIPE_MASK_R) << 2) |
231            ((mask & PIPE_MASK_B) >> 2) |
232            (mask & (PIPE_MASK_G | PIPE_MASK_A));
233 }
234 
rgba_cmask(unsigned mask)235 static unsigned rgba_cmask(unsigned mask)
236 {
237     return mask & PIPE_MASK_RGBA;
238 }
239 
rrrr_cmask(unsigned mask)240 static unsigned rrrr_cmask(unsigned mask)
241 {
242     return (mask & PIPE_MASK_R) |
243            ((mask & PIPE_MASK_R) << 1) |
244            ((mask & PIPE_MASK_R) << 2) |
245            ((mask & PIPE_MASK_R) << 3);
246 }
247 
aaaa_cmask(unsigned mask)248 static unsigned aaaa_cmask(unsigned mask)
249 {
250     return ((mask & PIPE_MASK_A) >> 3) |
251            ((mask & PIPE_MASK_A) >> 2) |
252            ((mask & PIPE_MASK_A) >> 1) |
253            (mask & PIPE_MASK_A);
254 }
255 
grrg_cmask(unsigned mask)256 static unsigned grrg_cmask(unsigned mask)
257 {
258     return ((mask & PIPE_MASK_R) << 1) |
259            ((mask & PIPE_MASK_R) << 2) |
260            ((mask & PIPE_MASK_G) >> 1) |
261            ((mask & PIPE_MASK_G) << 2);
262 }
263 
arra_cmask(unsigned mask)264 static unsigned arra_cmask(unsigned mask)
265 {
266     return ((mask & PIPE_MASK_R) << 1) |
267            ((mask & PIPE_MASK_R) << 2) |
268            ((mask & PIPE_MASK_A) >> 3) |
269            (mask & PIPE_MASK_A);
270 }
271 
blend_read_enable(unsigned eqRGB,unsigned eqA,unsigned dstRGB,unsigned dstA,unsigned srcRGB,unsigned srcA,boolean src_alpha_optz)272 static unsigned blend_read_enable(unsigned eqRGB, unsigned eqA,
273                                   unsigned dstRGB, unsigned dstA,
274                                   unsigned srcRGB, unsigned srcA,
275                                   boolean src_alpha_optz)
276 {
277     unsigned blend_control = 0;
278 
279     /* Optimization: some operations do not require the destination color.
280      *
281      * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
282      * otherwise blending gives incorrect results. It seems to be
283      * a hardware bug. */
284     if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
285         eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
286         dstRGB != PIPE_BLENDFACTOR_ZERO ||
287         dstA != PIPE_BLENDFACTOR_ZERO ||
288         srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
289         srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
290         srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
291         srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
292         srcA == PIPE_BLENDFACTOR_DST_COLOR ||
293         srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
294         srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
295         srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
296         srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
297         /* Enable reading from the colorbuffer. */
298         blend_control |= R300_READ_ENABLE;
299 
300         if (src_alpha_optz) {
301             /* Optimization: Depending on incoming pixels, we can
302              * conditionally disable the reading in hardware... */
303             if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
304                 eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
305                 /* Disable reading if SRC_ALPHA == 0. */
306                 if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
307                      dstRGB == PIPE_BLENDFACTOR_ZERO) &&
308                     (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
309                      dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
310                      dstA == PIPE_BLENDFACTOR_ZERO) &&
311                     (srcRGB != PIPE_BLENDFACTOR_DST_COLOR &&
312                      srcRGB != PIPE_BLENDFACTOR_DST_ALPHA &&
313                      srcRGB != PIPE_BLENDFACTOR_INV_DST_COLOR &&
314                      srcRGB != PIPE_BLENDFACTOR_INV_DST_ALPHA)) {
315                      blend_control |= R500_SRC_ALPHA_0_NO_READ;
316                 }
317 
318                 /* Disable reading if SRC_ALPHA == 1. */
319                 if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
320                      dstRGB == PIPE_BLENDFACTOR_ZERO) &&
321                     (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
322                      dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
323                      dstA == PIPE_BLENDFACTOR_ZERO) &&
324                     (srcRGB != PIPE_BLENDFACTOR_DST_COLOR &&
325                      srcRGB != PIPE_BLENDFACTOR_DST_ALPHA &&
326                      srcRGB != PIPE_BLENDFACTOR_INV_DST_COLOR &&
327                      srcRGB != PIPE_BLENDFACTOR_INV_DST_ALPHA)) {
328                      blend_control |= R500_SRC_ALPHA_1_NO_READ;
329                 }
330             }
331         }
332     }
333     return blend_control;
334 }
335 
336 /* Create a new blend state based on the CSO blend state.
337  *
338  * This encompasses alpha blending, logic/raster ops, and blend dithering. */
r300_create_blend_state(struct pipe_context * pipe,const struct pipe_blend_state * state)339 static void* r300_create_blend_state(struct pipe_context* pipe,
340                                      const struct pipe_blend_state* state)
341 {
342     struct r300_screen* r300screen = r300_screen(pipe->screen);
343     struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
344     uint32_t blend_control = 0;       /* R300_RB3D_CBLEND: 0x4e04 */
345     uint32_t blend_control_noclamp = 0;    /* R300_RB3D_CBLEND: 0x4e04 */
346     uint32_t blend_control_noalpha = 0;    /* R300_RB3D_CBLEND: 0x4e04 */
347     uint32_t blend_control_noalpha_noclamp = 0;    /* R300_RB3D_CBLEND: 0x4e04 */
348     uint32_t alpha_blend_control = 0; /* R300_RB3D_ABLEND: 0x4e08 */
349     uint32_t alpha_blend_control_noclamp = 0; /* R300_RB3D_ABLEND: 0x4e08 */
350     uint32_t alpha_blend_control_noalpha = 0; /* R300_RB3D_ABLEND: 0x4e08 */
351     uint32_t alpha_blend_control_noalpha_noclamp = 0; /* R300_RB3D_ABLEND: 0x4e08 */
352     uint32_t rop = 0;                 /* R300_RB3D_ROPCNTL: 0x4e18 */
353     uint32_t dither = 0;              /* R300_RB3D_DITHER_CTL: 0x4e50 */
354     int i;
355 
356     const unsigned eqRGB = state->rt[0].rgb_func;
357     const unsigned srcRGB = state->rt[0].rgb_src_factor;
358     const unsigned dstRGB = state->rt[0].rgb_dst_factor;
359 
360     const unsigned eqA = state->rt[0].alpha_func;
361     const unsigned srcA = state->rt[0].alpha_src_factor;
362     const unsigned dstA = state->rt[0].alpha_dst_factor;
363 
364     unsigned srcRGBX = srcRGB;
365     unsigned dstRGBX = dstRGB;
366     CB_LOCALS;
367 
368     blend->state = *state;
369 
370     /* force DST_ALPHA to ONE where we can */
371     switch (srcRGBX) {
372     case PIPE_BLENDFACTOR_DST_ALPHA:
373         srcRGBX = PIPE_BLENDFACTOR_ONE;
374         break;
375     case PIPE_BLENDFACTOR_INV_DST_ALPHA:
376         srcRGBX = PIPE_BLENDFACTOR_ZERO;
377         break;
378     }
379 
380     switch (dstRGBX) {
381     case PIPE_BLENDFACTOR_DST_ALPHA:
382         dstRGBX = PIPE_BLENDFACTOR_ONE;
383         break;
384     case PIPE_BLENDFACTOR_INV_DST_ALPHA:
385         dstRGBX = PIPE_BLENDFACTOR_ZERO;
386         break;
387     }
388 
389     /* Get blending register values. */
390     if (state->rt[0].blend_enable) {
391         unsigned blend_eq, blend_eq_noclamp;
392 
393         /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
394          * this is just the crappy D3D naming */
395         blend_control = blend_control_noclamp =
396             R300_ALPHA_BLEND_ENABLE |
397             ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
398             ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
399 
400         blend_control_noalpha = blend_control_noalpha_noclamp =
401             R300_ALPHA_BLEND_ENABLE |
402             ( r300_translate_blend_factor(srcRGBX) << R300_SRC_BLEND_SHIFT) |
403             ( r300_translate_blend_factor(dstRGBX) << R300_DST_BLEND_SHIFT);
404 
405         blend_eq = r300_translate_blend_function(eqRGB, TRUE);
406         blend_eq_noclamp = r300_translate_blend_function(eqRGB, FALSE);
407 
408         blend_control |= blend_eq;
409         blend_control_noalpha |= blend_eq;
410         blend_control_noclamp |= blend_eq_noclamp;
411         blend_control_noalpha_noclamp |= blend_eq_noclamp;
412 
413         /* Optimization: some operations do not require the destination color. */
414         blend_control |= blend_read_enable(eqRGB, eqA, dstRGB, dstA,
415                                            srcRGB, srcA, r300screen->caps.is_r500);
416         blend_control_noclamp |= blend_read_enable(eqRGB, eqA, dstRGB, dstA,
417                                                    srcRGB, srcA, FALSE);
418         blend_control_noalpha |= blend_read_enable(eqRGB, eqA, dstRGBX, dstA,
419                                                    srcRGBX, srcA, r300screen->caps.is_r500);
420         blend_control_noalpha_noclamp |= blend_read_enable(eqRGB, eqA, dstRGBX, dstA,
421                                                            srcRGBX, srcA, FALSE);
422 
423         /* Optimization: discard pixels which don't change the colorbuffer.
424          * It cannot be used with FP16 AA. */
425         blend_control |= blend_discard_conditionally(eqRGB, eqA, dstRGB, dstA,
426                                                      srcRGB, srcA);
427         blend_control_noalpha |= blend_discard_conditionally(eqRGB, eqA, dstRGBX, dstA,
428                                                              srcRGBX, srcA);
429 
430         /* separate alpha */
431         if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
432             blend_control |= R300_SEPARATE_ALPHA_ENABLE;
433             blend_control_noclamp |= R300_SEPARATE_ALPHA_ENABLE;
434 
435             alpha_blend_control = alpha_blend_control_noclamp =
436                 (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
437                 (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
438             alpha_blend_control |= r300_translate_blend_function(eqA, TRUE);
439             alpha_blend_control_noclamp |= r300_translate_blend_function(eqA, FALSE);
440         }
441         if (srcA != srcRGBX || dstA != dstRGBX || eqA != eqRGB) {
442             blend_control_noalpha |= R300_SEPARATE_ALPHA_ENABLE;
443             blend_control_noalpha_noclamp |= R300_SEPARATE_ALPHA_ENABLE;
444 
445             alpha_blend_control_noalpha = alpha_blend_control_noalpha_noclamp =
446                 (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
447                 (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
448             alpha_blend_control_noalpha |= r300_translate_blend_function(eqA, TRUE);
449             alpha_blend_control_noalpha_noclamp |= r300_translate_blend_function(eqA, FALSE);
450         }
451     }
452 
453     /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
454     if (state->logicop_enable) {
455         rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
456                 (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
457     }
458 
459     /* Neither fglrx nor classic r300 ever set this, regardless of dithering
460      * state. Since it's an optional implementation detail, we can leave it
461      * out and never dither.
462      *
463      * This could be revisited if we ever get quality or conformance hints.
464      *
465     if (state->dither) {
466         dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
467                         R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
468     }
469     */
470 
471     /* Build a command buffer. */
472     {
473         unsigned (*func[COLORMASK_NUM_SWIZZLES])(unsigned) = {
474             bgra_cmask,
475             rgba_cmask,
476             rrrr_cmask,
477             aaaa_cmask,
478             grrg_cmask,
479             arra_cmask,
480             bgra_cmask,
481             rgba_cmask
482         };
483 
484         for (i = 0; i < COLORMASK_NUM_SWIZZLES; i++) {
485             boolean has_alpha = i != COLORMASK_RGBX && i != COLORMASK_BGRX;
486 
487             BEGIN_CB(blend->cb_clamp[i], 8);
488             OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
489             OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
490             OUT_CB(has_alpha ? blend_control : blend_control_noalpha);
491             OUT_CB(has_alpha ? alpha_blend_control : alpha_blend_control_noalpha);
492             OUT_CB(func[i](state->rt[0].colormask));
493             OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
494             END_CB;
495         }
496     }
497 
498     /* Build a command buffer (for RGBA16F). */
499     BEGIN_CB(blend->cb_noclamp, 8);
500     OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
501     OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
502     OUT_CB(blend_control_noclamp);
503     OUT_CB(alpha_blend_control_noclamp);
504     OUT_CB(rgba_cmask(state->rt[0].colormask));
505     OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
506     END_CB;
507 
508     /* Build a command buffer (for RGB16F). */
509     BEGIN_CB(blend->cb_noclamp_noalpha, 8);
510     OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
511     OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
512     OUT_CB(blend_control_noalpha_noclamp);
513     OUT_CB(alpha_blend_control_noalpha_noclamp);
514     OUT_CB(rgba_cmask(state->rt[0].colormask));
515     OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
516     END_CB;
517 
518     /* The same as above, but with no colorbuffer reads and writes. */
519     BEGIN_CB(blend->cb_no_readwrite, 8);
520     OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
521     OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
522     OUT_CB(0);
523     OUT_CB(0);
524     OUT_CB(0);
525     OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
526     END_CB;
527 
528     return (void*)blend;
529 }
530 
531 /* Bind blend state. */
r300_bind_blend_state(struct pipe_context * pipe,void * state)532 static void r300_bind_blend_state(struct pipe_context* pipe,
533                                   void* state)
534 {
535     struct r300_context* r300 = r300_context(pipe);
536     struct r300_blend_state *blend  = (struct r300_blend_state*)state;
537     boolean last_alpha_to_one = r300->alpha_to_one;
538     boolean last_alpha_to_coverage = r300->alpha_to_coverage;
539 
540     UPDATE_STATE(state, r300->blend_state);
541 
542     if (!blend)
543         return;
544 
545     r300->alpha_to_one = blend->state.alpha_to_one;
546     r300->alpha_to_coverage = blend->state.alpha_to_coverage;
547 
548     if (r300->alpha_to_one != last_alpha_to_one && r300->msaa_enable &&
549         r300->fs_status == FRAGMENT_SHADER_VALID) {
550         r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY;
551     }
552 
553     if (r300->alpha_to_coverage != last_alpha_to_coverage &&
554         r300->msaa_enable) {
555         r300_mark_atom_dirty(r300, &r300->dsa_state);
556     }
557 }
558 
559 /* Free blend state. */
r300_delete_blend_state(struct pipe_context * pipe,void * state)560 static void r300_delete_blend_state(struct pipe_context* pipe,
561                                     void* state)
562 {
563     FREE(state);
564 }
565 
566 /* Convert float to 10bit integer */
float_to_fixed10(float f)567 static unsigned float_to_fixed10(float f)
568 {
569     return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
570 }
571 
572 /* Set blend color.
573  * Setup both R300 and R500 registers, figure out later which one to write. */
r300_set_blend_color(struct pipe_context * pipe,const struct pipe_blend_color * color)574 static void r300_set_blend_color(struct pipe_context* pipe,
575                                  const struct pipe_blend_color* color)
576 {
577     struct r300_context* r300 = r300_context(pipe);
578     struct pipe_framebuffer_state *fb = r300->fb_state.state;
579     struct r300_blend_color_state *state =
580         (struct r300_blend_color_state*)r300->blend_color_state.state;
581     struct pipe_blend_color c;
582     struct pipe_surface *cb;
583     float tmp;
584     CB_LOCALS;
585 
586     state->state = *color; /* Save it, so that we can reuse it in set_fb_state */
587     c = *color;
588     cb = fb->nr_cbufs ? r300_get_nonnull_cb(fb, 0) : NULL;
589 
590     /* The blend color is dependent on the colorbuffer format. */
591     if (cb) {
592         switch (cb->format) {
593         case PIPE_FORMAT_R8_UNORM:
594         case PIPE_FORMAT_L8_UNORM:
595         case PIPE_FORMAT_I8_UNORM:
596             c.color[1] = c.color[0];
597             break;
598 
599         case PIPE_FORMAT_A8_UNORM:
600             c.color[1] = c.color[3];
601             break;
602 
603         case PIPE_FORMAT_R8G8_UNORM:
604             c.color[2] = c.color[1];
605             break;
606 
607         case PIPE_FORMAT_L8A8_UNORM:
608         case PIPE_FORMAT_R8A8_UNORM:
609             c.color[2] = c.color[3];
610             break;
611 
612         case PIPE_FORMAT_R8G8B8A8_UNORM:
613         case PIPE_FORMAT_R8G8B8X8_UNORM:
614             tmp = c.color[0];
615             c.color[0] = c.color[2];
616             c.color[2] = tmp;
617             break;
618 
619         default:;
620         }
621     }
622 
623     if (r300->screen->caps.is_r500) {
624         BEGIN_CB(state->cb, 3);
625         OUT_CB_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
626 
627         switch (cb ? cb->format : 0) {
628         case PIPE_FORMAT_R16G16B16A16_FLOAT:
629         case PIPE_FORMAT_R16G16B16X16_FLOAT:
630             OUT_CB(util_float_to_half(c.color[2]) |
631                    (util_float_to_half(c.color[3]) << 16));
632             OUT_CB(util_float_to_half(c.color[0]) |
633                    (util_float_to_half(c.color[1]) << 16));
634             break;
635 
636         default:
637             OUT_CB(float_to_fixed10(c.color[0]) |
638                    (float_to_fixed10(c.color[3]) << 16));
639             OUT_CB(float_to_fixed10(c.color[2]) |
640                    (float_to_fixed10(c.color[1]) << 16));
641         }
642 
643         END_CB;
644     } else {
645         union util_color uc;
646         util_pack_color(c.color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
647 
648         BEGIN_CB(state->cb, 2);
649         OUT_CB_REG(R300_RB3D_BLEND_COLOR, uc.ui[0]);
650         END_CB;
651     }
652 
653     r300_mark_atom_dirty(r300, &r300->blend_color_state);
654 }
655 
r300_set_clip_state(struct pipe_context * pipe,const struct pipe_clip_state * state)656 static void r300_set_clip_state(struct pipe_context* pipe,
657                                 const struct pipe_clip_state* state)
658 {
659     struct r300_context* r300 = r300_context(pipe);
660     struct r300_clip_state *clip =
661             (struct r300_clip_state*)r300->clip_state.state;
662     CB_LOCALS;
663 
664     if (r300->screen->caps.has_tcl) {
665         BEGIN_CB(clip->cb, r300->clip_state.size);
666         OUT_CB_REG(R300_VAP_PVS_VECTOR_INDX_REG,
667                    (r300->screen->caps.is_r500 ?
668                     R500_PVS_UCP_START : R300_PVS_UCP_START));
669         OUT_CB_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 6 * 4);
670         OUT_CB_TABLE(state->ucp, 6 * 4);
671         END_CB;
672 
673         r300_mark_atom_dirty(r300, &r300->clip_state);
674     } else {
675         draw_set_clip_state(r300->draw, state);
676     }
677 }
678 
679 /* Create a new depth, stencil, and alpha state based on the CSO dsa state.
680  *
681  * This contains the depth buffer, stencil buffer, alpha test, and such.
682  * On the Radeon, depth and stencil buffer setup are intertwined, which is
683  * the reason for some of the strange-looking assignments across registers. */
r300_create_dsa_state(struct pipe_context * pipe,const struct pipe_depth_stencil_alpha_state * state)684 static void* r300_create_dsa_state(struct pipe_context* pipe,
685                           const struct pipe_depth_stencil_alpha_state* state)
686 {
687     boolean is_r500 = r300_screen(pipe->screen)->caps.is_r500;
688     struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
689     CB_LOCALS;
690     uint32_t alpha_value_fp16 = 0;
691     uint32_t z_buffer_control = 0;
692     uint32_t z_stencil_control = 0;
693     uint32_t stencil_ref_mask = 0;
694     uint32_t stencil_ref_bf = 0;
695 
696     dsa->dsa = *state;
697 
698     /* Depth test setup. - separate write mask depth for decomp flush */
699     if (state->depth.writemask) {
700         z_buffer_control |= R300_Z_WRITE_ENABLE;
701     }
702 
703     if (state->depth.enabled) {
704         z_buffer_control |= R300_Z_ENABLE;
705 
706         z_stencil_control |=
707             (r300_translate_depth_stencil_function(state->depth.func) <<
708                 R300_Z_FUNC_SHIFT);
709     }
710 
711     /* Stencil buffer setup. */
712     if (state->stencil[0].enabled) {
713         z_buffer_control |= R300_STENCIL_ENABLE;
714         z_stencil_control |=
715             (r300_translate_depth_stencil_function(state->stencil[0].func) <<
716                 R300_S_FRONT_FUNC_SHIFT) |
717             (r300_translate_stencil_op(state->stencil[0].fail_op) <<
718                 R300_S_FRONT_SFAIL_OP_SHIFT) |
719             (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
720                 R300_S_FRONT_ZPASS_OP_SHIFT) |
721             (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
722                 R300_S_FRONT_ZFAIL_OP_SHIFT);
723 
724         stencil_ref_mask =
725                 (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
726                 (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
727 
728         if (state->stencil[1].enabled) {
729             dsa->two_sided = TRUE;
730 
731             z_buffer_control |= R300_STENCIL_FRONT_BACK;
732             z_stencil_control |=
733             (r300_translate_depth_stencil_function(state->stencil[1].func) <<
734                 R300_S_BACK_FUNC_SHIFT) |
735             (r300_translate_stencil_op(state->stencil[1].fail_op) <<
736                 R300_S_BACK_SFAIL_OP_SHIFT) |
737             (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
738                 R300_S_BACK_ZPASS_OP_SHIFT) |
739             (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
740                 R300_S_BACK_ZFAIL_OP_SHIFT);
741 
742             stencil_ref_bf =
743                 (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
744                 (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
745 
746             if (is_r500) {
747                 z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
748             } else {
749                 dsa->two_sided_stencil_ref =
750                   (state->stencil[0].valuemask != state->stencil[1].valuemask ||
751                    state->stencil[0].writemask != state->stencil[1].writemask);
752             }
753         }
754     }
755 
756     /* Alpha test setup. */
757     if (state->alpha.enabled) {
758         dsa->alpha_function =
759             r300_translate_alpha_function(state->alpha.func) |
760             R300_FG_ALPHA_FUNC_ENABLE;
761 
762         dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
763         alpha_value_fp16 = util_float_to_half(state->alpha.ref_value);
764     }
765 
766     BEGIN_CB(&dsa->cb_begin, 8);
767     OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
768     OUT_CB(z_buffer_control);
769     OUT_CB(z_stencil_control);
770     OUT_CB(stencil_ref_mask);
771     OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, stencil_ref_bf);
772     OUT_CB_REG(R500_FG_ALPHA_VALUE, alpha_value_fp16);
773     END_CB;
774 
775     BEGIN_CB(dsa->cb_zb_no_readwrite, 8);
776     OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
777     OUT_CB(0);
778     OUT_CB(0);
779     OUT_CB(0);
780     OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
781     OUT_CB_REG(R500_FG_ALPHA_VALUE, alpha_value_fp16);
782     END_CB;
783 
784     return (void*)dsa;
785 }
786 
r300_dsa_inject_stencilref(struct r300_context * r300)787 static void r300_dsa_inject_stencilref(struct r300_context *r300)
788 {
789     struct r300_dsa_state *dsa =
790             (struct r300_dsa_state*)r300->dsa_state.state;
791 
792     if (!dsa)
793         return;
794 
795     dsa->stencil_ref_mask =
796         (dsa->stencil_ref_mask & ~R300_STENCILREF_MASK) |
797         r300->stencil_ref.ref_value[0];
798     dsa->stencil_ref_bf =
799         (dsa->stencil_ref_bf & ~R300_STENCILREF_MASK) |
800         r300->stencil_ref.ref_value[1];
801 }
802 
803 /* Bind DSA state. */
r300_bind_dsa_state(struct pipe_context * pipe,void * state)804 static void r300_bind_dsa_state(struct pipe_context* pipe,
805                                 void* state)
806 {
807     struct r300_context* r300 = r300_context(pipe);
808 
809     if (!state) {
810         return;
811     }
812 
813     UPDATE_STATE(state, r300->dsa_state);
814 
815     r300_mark_atom_dirty(r300, &r300->hyperz_state); /* Will be updated before the emission. */
816     r300_dsa_inject_stencilref(r300);
817 }
818 
819 /* Free DSA state. */
r300_delete_dsa_state(struct pipe_context * pipe,void * state)820 static void r300_delete_dsa_state(struct pipe_context* pipe,
821                                   void* state)
822 {
823     FREE(state);
824 }
825 
r300_set_stencil_ref(struct pipe_context * pipe,const struct pipe_stencil_ref * sr)826 static void r300_set_stencil_ref(struct pipe_context* pipe,
827                                  const struct pipe_stencil_ref* sr)
828 {
829     struct r300_context* r300 = r300_context(pipe);
830 
831     r300->stencil_ref = *sr;
832 
833     r300_dsa_inject_stencilref(r300);
834     r300_mark_atom_dirty(r300, &r300->dsa_state);
835 }
836 
r300_print_fb_surf_info(struct pipe_surface * surf,unsigned index,const char * binding)837 static void r300_print_fb_surf_info(struct pipe_surface *surf, unsigned index,
838                                     const char *binding)
839 {
840     struct pipe_resource *tex = surf->texture;
841     struct r300_resource *rtex = r300_resource(tex);
842 
843     fprintf(stderr,
844             "r300:   %s[%i] Dim: %ix%i, Firstlayer: %i, "
845             "Lastlayer: %i, Level: %i, Format: %s\n"
846 
847             "r300:     TEX: Macro: %s, Micro: %s, "
848             "Dim: %ix%ix%i, LastLevel: %i, Format: %s\n",
849 
850             binding, index, surf->width, surf->height,
851             surf->u.tex.first_layer, surf->u.tex.last_layer, surf->u.tex.level,
852             util_format_short_name(surf->format),
853 
854             rtex->tex.macrotile[0] ? "YES" : " NO",
855             rtex->tex.microtile ? "YES" : " NO",
856             tex->width0, tex->height0, tex->depth0,
857             tex->last_level, util_format_short_name(surf->format));
858 }
859 
r300_mark_fb_state_dirty(struct r300_context * r300,enum r300_fb_state_change change)860 void r300_mark_fb_state_dirty(struct r300_context *r300,
861                               enum r300_fb_state_change change)
862 {
863     struct pipe_framebuffer_state *state = r300->fb_state.state;
864 
865     r300_mark_atom_dirty(r300, &r300->gpu_flush);
866     r300_mark_atom_dirty(r300, &r300->fb_state);
867 
868     /* What is marked as dirty depends on the enum r300_fb_state_change. */
869     if (change == R300_CHANGED_FB_STATE) {
870         r300_mark_atom_dirty(r300, &r300->aa_state);
871         r300_mark_atom_dirty(r300, &r300->dsa_state); /* for AlphaRef */
872         r300_set_blend_color(&r300->context, r300->blend_color_state.state);
873     }
874 
875     if (change == R300_CHANGED_FB_STATE ||
876         change == R300_CHANGED_HYPERZ_FLAG) {
877         r300_mark_atom_dirty(r300, &r300->hyperz_state);
878     }
879 
880     if (change == R300_CHANGED_FB_STATE ||
881         change == R300_CHANGED_MULTIWRITE) {
882         r300_mark_atom_dirty(r300, &r300->fb_state_pipelined);
883     }
884 
885     /* Now compute the fb_state atom size. */
886     r300->fb_state.size = 2 + (8 * state->nr_cbufs);
887 
888     if (r300->cbzb_clear)
889         r300->fb_state.size += 10;
890     else if (state->zsbuf) {
891         r300->fb_state.size += 10;
892         if (r300->hyperz_enabled)
893             r300->fb_state.size += 8;
894     }
895 
896     if (r300->cmask_in_use) {
897         r300->fb_state.size += 6;
898         if (r300->screen->caps.is_r500 && r300->screen->info.drm_minor >= 29) {
899             r300->fb_state.size += 3;
900         }
901     }
902 
903     /* The size of the rest of atoms stays the same. */
904 }
905 
906 static void
r300_set_framebuffer_state(struct pipe_context * pipe,const struct pipe_framebuffer_state * state)907 r300_set_framebuffer_state(struct pipe_context* pipe,
908                            const struct pipe_framebuffer_state* state)
909 {
910     struct r300_context* r300 = r300_context(pipe);
911     struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
912     struct pipe_framebuffer_state *current_state = r300->fb_state.state;
913     unsigned max_width, max_height, i;
914     uint32_t zbuffer_bpp = 0;
915     boolean unlock_zbuffer = FALSE;
916 
917     if (r300->screen->caps.is_r500) {
918         max_width = max_height = 4096;
919     } else if (r300->screen->caps.is_r400) {
920         max_width = max_height = 4021;
921     } else {
922         max_width = max_height = 2560;
923     }
924 
925     if (state->width > max_width || state->height > max_height) {
926         fprintf(stderr, "r300: Implementation error: Render targets are too "
927         "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
928         return;
929     }
930 
931     if (current_state->zsbuf && r300->zmask_in_use && !r300->locked_zbuffer) {
932         /* There is a zmask in use, what are we gonna do? */
933         if (state->zsbuf) {
934             if (!pipe_surface_equal(current_state->zsbuf, state->zsbuf)) {
935                 /* Decompress the currently bound zbuffer before we bind another one. */
936                 r300_decompress_zmask(r300);
937                 r300->hiz_in_use = FALSE;
938             }
939         } else {
940             /* We don't bind another zbuffer, so lock the current one. */
941             pipe_surface_reference(&r300->locked_zbuffer, current_state->zsbuf);
942         }
943     } else if (r300->locked_zbuffer) {
944         /* We have a locked zbuffer now, what are we gonna do? */
945         if (state->zsbuf) {
946             if (!pipe_surface_equal(r300->locked_zbuffer, state->zsbuf)) {
947                 /* We are binding some other zbuffer, so decompress the locked one,
948                  * it gets unlocked automatically. */
949                 r300_decompress_zmask_locked_unsafe(r300);
950                 r300->hiz_in_use = FALSE;
951             } else {
952                 /* We are binding the locked zbuffer again, so unlock it. */
953                 unlock_zbuffer = TRUE;
954             }
955         }
956     }
957     assert(state->zsbuf || (r300->locked_zbuffer && !unlock_zbuffer) || !r300->zmask_in_use);
958 
959     /* If zsbuf is set from NULL to non-NULL or vice versa.. */
960     if (!!current_state->zsbuf != !!state->zsbuf) {
961         r300_mark_atom_dirty(r300, &r300->dsa_state);
962     }
963 
964     util_copy_framebuffer_state(r300->fb_state.state, state);
965 
966     /* Remove trailing NULL colorbuffers. */
967     while (current_state->nr_cbufs && !current_state->cbufs[current_state->nr_cbufs-1])
968         current_state->nr_cbufs--;
969 
970     /* Set whether CMASK can be used. */
971     r300->cmask_in_use =
972         state->nr_cbufs == 1 && state->cbufs[0] &&
973         r300->screen->cmask_resource == state->cbufs[0]->texture;
974 
975     /* Need to reset clamping or colormask. */
976     r300_mark_atom_dirty(r300, &r300->blend_state);
977 
978     /* Re-swizzle the blend color. */
979     r300_set_blend_color(pipe, &((struct r300_blend_color_state*)r300->blend_color_state.state)->state);
980 
981     if (unlock_zbuffer) {
982         pipe_surface_reference(&r300->locked_zbuffer, NULL);
983     }
984 
985     r300_mark_fb_state_dirty(r300, R300_CHANGED_FB_STATE);
986 
987     if (state->zsbuf) {
988         switch (util_format_get_blocksize(state->zsbuf->format)) {
989         case 2:
990             zbuffer_bpp = 16;
991             break;
992         case 4:
993             zbuffer_bpp = 24;
994             break;
995         }
996 
997         /* Polygon offset depends on the zbuffer bit depth. */
998         if (r300->zbuffer_bpp != zbuffer_bpp) {
999             r300->zbuffer_bpp = zbuffer_bpp;
1000 
1001             if (r300->polygon_offset_enabled)
1002                 r300_mark_atom_dirty(r300, &r300->rs_state);
1003         }
1004     }
1005 
1006     r300->num_samples = util_framebuffer_get_num_samples(state);
1007 
1008     /* Set up AA config. */
1009     if (r300->num_samples > 1) {
1010         switch (r300->num_samples) {
1011         case 2:
1012             aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE |
1013                             R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2;
1014             break;
1015         case 4:
1016             aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE |
1017                             R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4;
1018             break;
1019         case 6:
1020             aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE |
1021                             R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6;
1022             break;
1023         }
1024     } else {
1025         aa->aa_config = 0;
1026     }
1027 
1028     if (DBG_ON(r300, DBG_FB)) {
1029         fprintf(stderr, "r300: set_framebuffer_state:\n");
1030         for (i = 0; i < state->nr_cbufs; i++) {
1031             if (state->cbufs[i])
1032                 r300_print_fb_surf_info(state->cbufs[i], i, "CB");
1033         }
1034         if (state->zsbuf) {
1035             r300_print_fb_surf_info(state->zsbuf, 0, "ZB");
1036         }
1037     }
1038 }
1039 
1040 /* Create fragment shader state. */
r300_create_fs_state(struct pipe_context * pipe,const struct pipe_shader_state * shader)1041 static void* r300_create_fs_state(struct pipe_context* pipe,
1042                                   const struct pipe_shader_state* shader)
1043 {
1044     struct r300_fragment_shader* fs = NULL;
1045 
1046     fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
1047 
1048     /* Copy state directly into shader. */
1049     fs->state = *shader;
1050     fs->state.tokens = tgsi_dup_tokens(shader->tokens);
1051 
1052     return (void*)fs;
1053 }
1054 
r300_mark_fs_code_dirty(struct r300_context * r300)1055 void r300_mark_fs_code_dirty(struct r300_context *r300)
1056 {
1057     struct r300_fragment_shader* fs = r300_fs(r300);
1058 
1059     r300_mark_atom_dirty(r300, &r300->fs);
1060     r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
1061     r300_mark_atom_dirty(r300, &r300->fs_constants);
1062     r300->fs.size = fs->shader->cb_code_size;
1063 
1064     if (r300->screen->caps.is_r500) {
1065         r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7;
1066         r300->fs_constants.size = fs->shader->externals_count * 4 + 3;
1067     } else {
1068         r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5;
1069         r300->fs_constants.size = fs->shader->externals_count * 4 + 1;
1070     }
1071 
1072     ((struct r300_constant_buffer*)r300->fs_constants.state)->remap_table =
1073             fs->shader->code.constants_remap_table;
1074 }
1075 
1076 /* Bind fragment shader state. */
r300_bind_fs_state(struct pipe_context * pipe,void * shader)1077 static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
1078 {
1079     struct r300_context* r300 = r300_context(pipe);
1080     struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
1081 
1082     if (!fs) {
1083         r300->fs.state = NULL;
1084         return;
1085     }
1086 
1087     r300->fs.state = fs;
1088     r300->fs_status = FRAGMENT_SHADER_DIRTY;
1089 
1090     r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */
1091 }
1092 
1093 /* Delete fragment shader state. */
r300_delete_fs_state(struct pipe_context * pipe,void * shader)1094 static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
1095 {
1096     struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
1097     struct r300_fragment_shader_code *tmp, *ptr = fs->first;
1098 
1099     while (ptr) {
1100         tmp = ptr;
1101         ptr = ptr->next;
1102         rc_constants_destroy(&tmp->code.constants);
1103         FREE(tmp->cb_code);
1104         FREE(tmp);
1105     }
1106     FREE((void*)fs->state.tokens);
1107     FREE(shader);
1108 }
1109 
r300_set_polygon_stipple(struct pipe_context * pipe,const struct pipe_poly_stipple * state)1110 static void r300_set_polygon_stipple(struct pipe_context* pipe,
1111                                      const struct pipe_poly_stipple* state)
1112 {
1113 }
1114 
1115 /* Create a new rasterizer state based on the CSO rasterizer state.
1116  *
1117  * This is a very large chunk of state, and covers most of the graphics
1118  * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
1119  *
1120  * In a not entirely unironic sidenote, this state has nearly nothing to do
1121  * with the actual block on the Radeon called the rasterizer (RS). */
r300_create_rs_state(struct pipe_context * pipe,const struct pipe_rasterizer_state * state)1122 static void* r300_create_rs_state(struct pipe_context* pipe,
1123                                   const struct pipe_rasterizer_state* state)
1124 {
1125     struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
1126     uint32_t vap_control_status;    /* R300_VAP_CNTL_STATUS: 0x2140 */
1127     uint32_t vap_clip_cntl;         /* R300_VAP_CLIP_CNTL: 0x221C */
1128     uint32_t point_size;            /* R300_GA_POINT_SIZE: 0x421c */
1129     uint32_t point_minmax;          /* R300_GA_POINT_MINMAX: 0x4230 */
1130     uint32_t line_control;          /* R300_GA_LINE_CNTL: 0x4234 */
1131     uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
1132     uint32_t cull_mode;             /* R300_SU_CULL_MODE: 0x42b8 */
1133     uint32_t line_stipple_config;   /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
1134     uint32_t line_stipple_value;    /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
1135     uint32_t polygon_mode;          /* R300_GA_POLY_MODE: 0x4288 */
1136     uint32_t clip_rule;             /* R300_SC_CLIP_RULE: 0x43D0 */
1137     uint32_t round_mode;            /* R300_GA_ROUND_MODE: 0x428c */
1138 
1139     /* Point sprites texture coordinates, 0: lower left, 1: upper right */
1140     float point_texcoord_left = 0;  /* R300_GA_POINT_S0: 0x4200 */
1141     float point_texcoord_bottom = 0;/* R300_GA_POINT_T0: 0x4204 */
1142     float point_texcoord_right = 1; /* R300_GA_POINT_S1: 0x4208 */
1143     float point_texcoord_top = 0;   /* R300_GA_POINT_T1: 0x420c */
1144     boolean vclamp = !r300_context(pipe)->screen->caps.is_r500;
1145     CB_LOCALS;
1146 
1147     /* Copy rasterizer state. */
1148     rs->rs = *state;
1149     rs->rs_draw = *state;
1150 
1151     rs->rs.sprite_coord_enable = state->point_quad_rasterization *
1152                                  state->sprite_coord_enable;
1153 
1154     /* Override some states for Draw. */
1155     rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */
1156     rs->rs_draw.offset_point = 0;
1157     rs->rs_draw.offset_line = 0;
1158     rs->rs_draw.offset_tri = 0;
1159     rs->rs_draw.offset_clamp = 0;
1160 
1161 #ifdef PIPE_ARCH_LITTLE_ENDIAN
1162     vap_control_status = R300_VC_NO_SWAP;
1163 #else
1164     vap_control_status = R300_VC_32BIT_SWAP;
1165 #endif
1166 
1167     /* If no TCL engine is present, turn off the HW TCL. */
1168     if (!r300_screen(pipe->screen)->caps.has_tcl) {
1169         vap_control_status |= R300_VAP_TCL_BYPASS;
1170     }
1171 
1172     /* Point size width and height. */
1173     point_size =
1174         pack_float_16_6x(state->point_size) |
1175         (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
1176 
1177     /* Point size clamping. */
1178     if (state->point_size_per_vertex) {
1179         /* Per-vertex point size.
1180          * Clamp to [0, max FB size] */
1181         float min_psiz = util_get_min_point_size(state);
1182         float max_psiz = pipe->screen->get_paramf(pipe->screen,
1183                                         PIPE_CAPF_MAX_POINT_WIDTH);
1184         point_minmax =
1185             (pack_float_16_6x(min_psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
1186             (pack_float_16_6x(max_psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
1187     } else {
1188         /* We cannot disable the point-size vertex output,
1189          * so clamp it. */
1190         float psiz = state->point_size;
1191         point_minmax =
1192             (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
1193             (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
1194     }
1195 
1196     /* Line control. */
1197     line_control = pack_float_16_6x(state->line_width) |
1198         R300_GA_LINE_CNTL_END_TYPE_COMP;
1199 
1200     /* Enable polygon mode */
1201     polygon_mode = 0;
1202     if (state->fill_front != PIPE_POLYGON_MODE_FILL ||
1203         state->fill_back != PIPE_POLYGON_MODE_FILL) {
1204         polygon_mode = R300_GA_POLY_MODE_DUAL;
1205     }
1206 
1207     /* Front face */
1208     if (state->front_ccw)
1209         cull_mode = R300_FRONT_FACE_CCW;
1210     else
1211         cull_mode = R300_FRONT_FACE_CW;
1212 
1213     /* Polygon offset */
1214     polygon_offset_enable = 0;
1215     if (util_get_offset(state, state->fill_front)) {
1216        polygon_offset_enable |= R300_FRONT_ENABLE;
1217     }
1218     if (util_get_offset(state, state->fill_back)) {
1219        polygon_offset_enable |= R300_BACK_ENABLE;
1220     }
1221 
1222     rs->polygon_offset_enable = polygon_offset_enable != 0;
1223 
1224     /* Polygon mode */
1225     if (polygon_mode) {
1226        polygon_mode |=
1227           r300_translate_polygon_mode_front(state->fill_front);
1228        polygon_mode |=
1229           r300_translate_polygon_mode_back(state->fill_back);
1230     }
1231 
1232     if (state->cull_face & PIPE_FACE_FRONT) {
1233         cull_mode |= R300_CULL_FRONT;
1234     }
1235     if (state->cull_face & PIPE_FACE_BACK) {
1236         cull_mode |= R300_CULL_BACK;
1237     }
1238 
1239     if (state->line_stipple_enable) {
1240         line_stipple_config =
1241             R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
1242             (fui((float)state->line_stipple_factor) &
1243                 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
1244         /* XXX this might need to be scaled up */
1245         line_stipple_value = state->line_stipple_pattern;
1246     } else {
1247         line_stipple_config = 0;
1248         line_stipple_value = 0;
1249     }
1250 
1251     if (state->flatshade) {
1252         rs->color_control = R300_SHADE_MODEL_FLAT;
1253     } else {
1254         rs->color_control = R300_SHADE_MODEL_SMOOTH;
1255     }
1256 
1257     clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
1258 
1259     /* Point sprites coord mode */
1260     if (rs->rs.sprite_coord_enable) {
1261         switch (state->sprite_coord_mode) {
1262             case PIPE_SPRITE_COORD_UPPER_LEFT:
1263                 point_texcoord_top = 0.0f;
1264                 point_texcoord_bottom = 1.0f;
1265                 break;
1266             case PIPE_SPRITE_COORD_LOWER_LEFT:
1267                 point_texcoord_top = 1.0f;
1268                 point_texcoord_bottom = 0.0f;
1269                 break;
1270         }
1271     }
1272 
1273     if (r300_screen(pipe->screen)->caps.has_tcl) {
1274        vap_clip_cntl = (state->clip_plane_enable & 63) |
1275                        R300_PS_UCP_MODE_CLIP_AS_TRIFAN;
1276     } else {
1277        vap_clip_cntl = R300_CLIP_DISABLE;
1278     }
1279 
1280     /* Vertex color clamping. FP20 means no clamping. */
1281     round_mode =
1282       R300_GA_ROUND_MODE_GEOMETRY_ROUND_NEAREST |
1283       (!vclamp ? (R300_GA_ROUND_MODE_RGB_CLAMP_FP20 |
1284                   R300_GA_ROUND_MODE_ALPHA_CLAMP_FP20) : 0);
1285 
1286     /* Build the main command buffer. */
1287     BEGIN_CB(rs->cb_main, RS_STATE_MAIN_SIZE);
1288     OUT_CB_REG(R300_VAP_CNTL_STATUS, vap_control_status);
1289     OUT_CB_REG(R300_VAP_CLIP_CNTL, vap_clip_cntl);
1290     OUT_CB_REG(R300_GA_POINT_SIZE, point_size);
1291     OUT_CB_REG_SEQ(R300_GA_POINT_MINMAX, 2);
1292     OUT_CB(point_minmax);
1293     OUT_CB(line_control);
1294     OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2);
1295     OUT_CB(polygon_offset_enable);
1296     rs->cull_mode_index = 11;
1297     OUT_CB(cull_mode);
1298     OUT_CB_REG(R300_GA_LINE_STIPPLE_CONFIG, line_stipple_config);
1299     OUT_CB_REG(R300_GA_LINE_STIPPLE_VALUE, line_stipple_value);
1300     OUT_CB_REG(R300_GA_POLY_MODE, polygon_mode);
1301     OUT_CB_REG(R300_GA_ROUND_MODE, round_mode);
1302     OUT_CB_REG(R300_SC_CLIP_RULE, clip_rule);
1303     OUT_CB_REG_SEQ(R300_GA_POINT_S0, 4);
1304     OUT_CB_32F(point_texcoord_left);
1305     OUT_CB_32F(point_texcoord_bottom);
1306     OUT_CB_32F(point_texcoord_right);
1307     OUT_CB_32F(point_texcoord_top);
1308     END_CB;
1309 
1310     /* Build the two command buffers for polygon offset setup. */
1311     if (polygon_offset_enable) {
1312         float scale = state->offset_scale * 12;
1313         float offset = state->offset_units * 4;
1314 
1315         BEGIN_CB(rs->cb_poly_offset_zb16, 5);
1316         OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1317         OUT_CB_32F(scale);
1318         OUT_CB_32F(offset);
1319         OUT_CB_32F(scale);
1320         OUT_CB_32F(offset);
1321         END_CB;
1322 
1323         offset = state->offset_units * 2;
1324 
1325         BEGIN_CB(rs->cb_poly_offset_zb24, 5);
1326         OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1327         OUT_CB_32F(scale);
1328         OUT_CB_32F(offset);
1329         OUT_CB_32F(scale);
1330         OUT_CB_32F(offset);
1331         END_CB;
1332     }
1333 
1334     return (void*)rs;
1335 }
1336 
1337 /* Bind rasterizer state. */
r300_bind_rs_state(struct pipe_context * pipe,void * state)1338 static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
1339 {
1340     struct r300_context* r300 = r300_context(pipe);
1341     struct r300_rs_state* rs = (struct r300_rs_state*)state;
1342     int last_sprite_coord_enable = r300->sprite_coord_enable;
1343     boolean last_two_sided_color = r300->two_sided_color;
1344     boolean last_msaa_enable = r300->msaa_enable;
1345     boolean last_flatshade = r300->flatshade;
1346     boolean last_clip_halfz = r300->clip_halfz;
1347 
1348     if (r300->draw && rs) {
1349         draw_set_rasterizer_state(r300->draw, &rs->rs_draw, state);
1350     }
1351 
1352     if (rs) {
1353         r300->polygon_offset_enabled = rs->polygon_offset_enable;
1354         r300->sprite_coord_enable = rs->rs.sprite_coord_enable;
1355         r300->two_sided_color = rs->rs.light_twoside;
1356         r300->msaa_enable = rs->rs.multisample;
1357         r300->flatshade = rs->rs.flatshade;
1358         r300->clip_halfz = rs->rs.clip_halfz;
1359     } else {
1360         r300->polygon_offset_enabled = FALSE;
1361         r300->sprite_coord_enable = 0;
1362         r300->two_sided_color = FALSE;
1363         r300->msaa_enable = FALSE;
1364         r300->flatshade = FALSE;
1365         r300->clip_halfz = FALSE;
1366     }
1367 
1368     UPDATE_STATE(state, r300->rs_state);
1369     r300->rs_state.size = RS_STATE_MAIN_SIZE + (r300->polygon_offset_enabled ? 5 : 0);
1370 
1371     if (last_sprite_coord_enable != r300->sprite_coord_enable ||
1372         last_two_sided_color != r300->two_sided_color ||
1373         last_flatshade != r300->flatshade) {
1374         r300_mark_atom_dirty(r300, &r300->rs_block_state);
1375     }
1376 
1377     if (last_msaa_enable != r300->msaa_enable) {
1378         if (r300->alpha_to_coverage) {
1379             r300_mark_atom_dirty(r300, &r300->dsa_state);
1380         }
1381 
1382         if (r300->alpha_to_one &&
1383             r300->fs_status == FRAGMENT_SHADER_VALID) {
1384             r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY;
1385         }
1386     }
1387 
1388     if (r300->screen->caps.has_tcl && last_clip_halfz != r300->clip_halfz) {
1389         r300_mark_atom_dirty(r300, &r300->vs_state);
1390     }
1391 }
1392 
1393 /* Free rasterizer state. */
r300_delete_rs_state(struct pipe_context * pipe,void * state)1394 static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
1395 {
1396     FREE(state);
1397 }
1398 
1399 static void*
r300_create_sampler_state(struct pipe_context * pipe,const struct pipe_sampler_state * state)1400         r300_create_sampler_state(struct pipe_context* pipe,
1401                                   const struct pipe_sampler_state* state)
1402 {
1403     struct r300_context* r300 = r300_context(pipe);
1404     struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
1405     boolean is_r500 = r300->screen->caps.is_r500;
1406     int lod_bias;
1407 
1408     sampler->state = *state;
1409 
1410     /* r300 doesn't handle CLAMP and MIRROR_CLAMP correctly when either MAG
1411      * or MIN filter is NEAREST. Since texwrap produces same results
1412      * for CLAMP and CLAMP_TO_EDGE, we use them instead. */
1413     if (sampler->state.min_img_filter == PIPE_TEX_FILTER_NEAREST ||
1414         sampler->state.mag_img_filter == PIPE_TEX_FILTER_NEAREST) {
1415         /* Wrap S. */
1416         if (sampler->state.wrap_s == PIPE_TEX_WRAP_CLAMP)
1417             sampler->state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1418         else if (sampler->state.wrap_s == PIPE_TEX_WRAP_MIRROR_CLAMP)
1419             sampler->state.wrap_s = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1420 
1421         /* Wrap T. */
1422         if (sampler->state.wrap_t == PIPE_TEX_WRAP_CLAMP)
1423             sampler->state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1424         else if (sampler->state.wrap_t == PIPE_TEX_WRAP_MIRROR_CLAMP)
1425             sampler->state.wrap_t = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1426 
1427         /* Wrap R. */
1428         if (sampler->state.wrap_r == PIPE_TEX_WRAP_CLAMP)
1429             sampler->state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1430         else if (sampler->state.wrap_r == PIPE_TEX_WRAP_MIRROR_CLAMP)
1431             sampler->state.wrap_r = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1432     }
1433 
1434     sampler->filter0 |=
1435         (r300_translate_wrap(sampler->state.wrap_s) << R300_TX_WRAP_S_SHIFT) |
1436         (r300_translate_wrap(sampler->state.wrap_t) << R300_TX_WRAP_T_SHIFT) |
1437         (r300_translate_wrap(sampler->state.wrap_r) << R300_TX_WRAP_R_SHIFT);
1438 
1439     sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
1440                                                    state->mag_img_filter,
1441                                                    state->min_mip_filter,
1442                                                    state->max_anisotropy > 1);
1443 
1444     sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
1445 
1446     /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
1447     /* We must pass these to the merge function to clamp them properly. */
1448     sampler->min_lod = (unsigned)MAX2(state->min_lod, 0);
1449     sampler->max_lod = (unsigned)MAX2(ceilf(state->max_lod), 0);
1450 
1451     lod_bias = CLAMP((int)(state->lod_bias * 32 + 1), -(1 << 9), (1 << 9) - 1);
1452 
1453     sampler->filter1 |= (lod_bias << R300_LOD_BIAS_SHIFT) & R300_LOD_BIAS_MASK;
1454 
1455     /* This is very high quality anisotropic filtering for R5xx.
1456      * It's good for benchmarking the performance of texturing but
1457      * in practice we don't want to slow down the driver because it's
1458      * a pretty good performance killer. Feel free to play with it. */
1459     if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
1460         sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
1461     }
1462 
1463     /* R500-specific fixups and optimizations */
1464     if (r300->screen->caps.is_r500) {
1465         sampler->filter1 |= R500_BORDER_FIX;
1466     }
1467 
1468     return (void*)sampler;
1469 }
1470 
r300_bind_sampler_states(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned count,void ** states)1471 static void r300_bind_sampler_states(struct pipe_context* pipe,
1472                                      enum pipe_shader_type shader,
1473                                      unsigned start, unsigned count,
1474                                      void** states)
1475 {
1476     struct r300_context* r300 = r300_context(pipe);
1477     struct r300_textures_state* state =
1478         (struct r300_textures_state*)r300->textures_state.state;
1479     unsigned tex_units = r300->screen->caps.num_tex_units;
1480 
1481     assert(start == 0);
1482 
1483     if (shader != PIPE_SHADER_FRAGMENT)
1484        return;
1485 
1486     if (count > tex_units)
1487        return;
1488 
1489     memcpy(state->sampler_states, states, sizeof(void*) * count);
1490     state->sampler_state_count = count;
1491 
1492     r300_mark_atom_dirty(r300, &r300->textures_state);
1493 }
1494 
r300_delete_sampler_state(struct pipe_context * pipe,void * state)1495 static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
1496 {
1497     FREE(state);
1498 }
1499 
r300_assign_texture_cache_region(unsigned index,unsigned num)1500 static uint32_t r300_assign_texture_cache_region(unsigned index, unsigned num)
1501 {
1502     /* This looks like a hack, but I believe it's suppose to work like
1503      * that. To illustrate how this works, let's assume you have 5 textures.
1504      * From docs, 5 and the successive numbers are:
1505      *
1506      * FOURTH_1     = 5
1507      * FOURTH_2     = 6
1508      * FOURTH_3     = 7
1509      * EIGHTH_0     = 8
1510      * EIGHTH_1     = 9
1511      *
1512      * First 3 textures will get 3/4 of size of the cache, divived evenly
1513      * between them. The last 1/4 of the cache must be divided between
1514      * the last 2 textures, each will therefore get 1/8 of the cache.
1515      * Why not just to use "5 + texture_index" ?
1516      *
1517      * This simple trick works for all "num" <= 16.
1518      */
1519     if (num <= 1)
1520         return R300_TX_CACHE(R300_TX_CACHE_WHOLE);
1521     else
1522         return R300_TX_CACHE(num + index);
1523 }
1524 
r300_set_sampler_views(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned count,struct pipe_sampler_view ** views)1525 static void r300_set_sampler_views(struct pipe_context* pipe,
1526                                    enum pipe_shader_type shader,
1527                                    unsigned start, unsigned count,
1528                                    struct pipe_sampler_view** views)
1529 {
1530     struct r300_context* r300 = r300_context(pipe);
1531     struct r300_textures_state* state =
1532         (struct r300_textures_state*)r300->textures_state.state;
1533     struct r300_resource *texture;
1534     unsigned i, real_num_views = 0, view_index = 0;
1535     unsigned tex_units = r300->screen->caps.num_tex_units;
1536     boolean dirty_tex = FALSE;
1537 
1538     if (shader != PIPE_SHADER_FRAGMENT)
1539        return;
1540 
1541     assert(start == 0);  /* non-zero not handled yet */
1542 
1543     if (count > tex_units) {
1544         return;
1545     }
1546 
1547     /* Calculate the real number of views. */
1548     for (i = 0; i < count; i++) {
1549         if (views[i])
1550             real_num_views++;
1551     }
1552 
1553     for (i = 0; i < count; i++) {
1554         pipe_sampler_view_reference(
1555                 (struct pipe_sampler_view**)&state->sampler_views[i],
1556                 views[i]);
1557 
1558         if (!views[i]) {
1559             continue;
1560         }
1561 
1562         /* A new sampler view (= texture)... */
1563         dirty_tex = TRUE;
1564 
1565         /* Set the texrect factor in the fragment shader.
1566              * Needed for RECT and NPOT fallback. */
1567         texture = r300_resource(views[i]->texture);
1568         if (texture->tex.is_npot) {
1569             r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
1570         }
1571 
1572         state->sampler_views[i]->texcache_region =
1573                 r300_assign_texture_cache_region(view_index, real_num_views);
1574         view_index++;
1575     }
1576 
1577     for (i = count; i < tex_units; i++) {
1578         if (state->sampler_views[i]) {
1579             pipe_sampler_view_reference(
1580                     (struct pipe_sampler_view**)&state->sampler_views[i],
1581                     NULL);
1582         }
1583     }
1584 
1585     state->sampler_view_count = count;
1586 
1587     r300_mark_atom_dirty(r300, &r300->textures_state);
1588 
1589     if (dirty_tex) {
1590         r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
1591     }
1592 }
1593 
1594 struct pipe_sampler_view *
r300_create_sampler_view_custom(struct pipe_context * pipe,struct pipe_resource * texture,const struct pipe_sampler_view * templ,unsigned width0_override,unsigned height0_override)1595 r300_create_sampler_view_custom(struct pipe_context *pipe,
1596                          struct pipe_resource *texture,
1597                          const struct pipe_sampler_view *templ,
1598                          unsigned width0_override,
1599                          unsigned height0_override)
1600 {
1601     struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view);
1602     struct r300_resource *tex = r300_resource(texture);
1603     boolean is_r500 = r300_screen(pipe->screen)->caps.is_r500;
1604     boolean dxtc_swizzle = r300_screen(pipe->screen)->caps.dxtc_swizzle;
1605 
1606     if (view) {
1607         unsigned hwformat;
1608 
1609         view->base = *templ;
1610         view->base.reference.count = 1;
1611         view->base.context = pipe;
1612         view->base.texture = NULL;
1613         pipe_resource_reference(&view->base.texture, texture);
1614 
1615 	view->width0_override = width0_override;
1616 	view->height0_override = height0_override;
1617         view->swizzle[0] = templ->swizzle_r;
1618         view->swizzle[1] = templ->swizzle_g;
1619         view->swizzle[2] = templ->swizzle_b;
1620         view->swizzle[3] = templ->swizzle_a;
1621 
1622         hwformat = r300_translate_texformat(templ->format,
1623                                             view->swizzle,
1624                                             is_r500,
1625                                             dxtc_swizzle);
1626 
1627         if (hwformat == ~0) {
1628             fprintf(stderr, "r300: Ooops. Got unsupported format %s in %s.\n",
1629                     util_format_short_name(templ->format), __func__);
1630         }
1631         assert(hwformat != ~0);
1632 
1633 	r300_texture_setup_format_state(r300_screen(pipe->screen), tex,
1634 					templ->format, 0,
1635 	                                width0_override, height0_override,
1636 					&view->format);
1637         view->format.format1 |= hwformat;
1638         if (is_r500) {
1639             view->format.format2 |= r500_tx_format_msb_bit(templ->format);
1640         }
1641     }
1642 
1643     return (struct pipe_sampler_view*)view;
1644 }
1645 
1646 static struct pipe_sampler_view *
r300_create_sampler_view(struct pipe_context * pipe,struct pipe_resource * texture,const struct pipe_sampler_view * templ)1647 r300_create_sampler_view(struct pipe_context *pipe,
1648                          struct pipe_resource *texture,
1649                          const struct pipe_sampler_view *templ)
1650 {
1651     return r300_create_sampler_view_custom(pipe, texture, templ,
1652                                            r300_resource(texture)->tex.width0,
1653                                            r300_resource(texture)->tex.height0);
1654 }
1655 
1656 
1657 static void
r300_sampler_view_destroy(struct pipe_context * pipe,struct pipe_sampler_view * view)1658 r300_sampler_view_destroy(struct pipe_context *pipe,
1659                           struct pipe_sampler_view *view)
1660 {
1661    pipe_resource_reference(&view->texture, NULL);
1662    FREE(view);
1663 }
1664 
r300_set_sample_mask(struct pipe_context * pipe,unsigned mask)1665 static void r300_set_sample_mask(struct pipe_context *pipe,
1666                                  unsigned mask)
1667 {
1668     struct r300_context* r300 = r300_context(pipe);
1669 
1670     *((unsigned*)r300->sample_mask.state) = mask;
1671 
1672     r300_mark_atom_dirty(r300, &r300->sample_mask);
1673 }
1674 
r300_set_scissor_states(struct pipe_context * pipe,unsigned start_slot,unsigned num_scissors,const struct pipe_scissor_state * state)1675 static void r300_set_scissor_states(struct pipe_context* pipe,
1676                                     unsigned start_slot,
1677                                     unsigned num_scissors,
1678                                     const struct pipe_scissor_state* state)
1679 {
1680     struct r300_context* r300 = r300_context(pipe);
1681 
1682     memcpy(r300->scissor_state.state, state,
1683         sizeof(struct pipe_scissor_state));
1684 
1685     r300_mark_atom_dirty(r300, &r300->scissor_state);
1686 }
1687 
r300_set_viewport_states(struct pipe_context * pipe,unsigned start_slot,unsigned num_viewports,const struct pipe_viewport_state * state)1688 static void r300_set_viewport_states(struct pipe_context* pipe,
1689                                      unsigned start_slot,
1690                                      unsigned num_viewports,
1691                                      const struct pipe_viewport_state* state)
1692 {
1693     struct r300_context* r300 = r300_context(pipe);
1694     struct r300_viewport_state* viewport =
1695         (struct r300_viewport_state*)r300->viewport_state.state;
1696 
1697     r300->viewport = *state;
1698 
1699     if (r300->draw) {
1700         draw_set_viewport_states(r300->draw, start_slot, num_viewports, state);
1701         viewport->vte_control = R300_VTX_XY_FMT | R300_VTX_Z_FMT;
1702         return;
1703     }
1704 
1705     /* Do the transform in HW. */
1706     viewport->vte_control = R300_VTX_W0_FMT;
1707 
1708     if (state->scale[0] != 1.0f) {
1709         viewport->xscale = state->scale[0];
1710         viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1711     }
1712     if (state->scale[1] != 1.0f) {
1713         viewport->yscale = state->scale[1];
1714         viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1715     }
1716     if (state->scale[2] != 1.0f) {
1717         viewport->zscale = state->scale[2];
1718         viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1719     }
1720     if (state->translate[0] != 0.0f) {
1721         viewport->xoffset = state->translate[0];
1722         viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1723     }
1724     if (state->translate[1] != 0.0f) {
1725         viewport->yoffset = state->translate[1];
1726         viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1727     }
1728     if (state->translate[2] != 0.0f) {
1729         viewport->zoffset = state->translate[2];
1730         viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1731     }
1732 
1733     r300_mark_atom_dirty(r300, &r300->viewport_state);
1734     if (r300->fs.state && r300_fs(r300)->shader &&
1735         r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
1736         r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
1737     }
1738 }
1739 
r300_set_vertex_buffers_hwtcl(struct pipe_context * pipe,unsigned start_slot,unsigned count,const struct pipe_vertex_buffer * buffers)1740 static void r300_set_vertex_buffers_hwtcl(struct pipe_context* pipe,
1741                                     unsigned start_slot, unsigned count,
1742                                     const struct pipe_vertex_buffer* buffers)
1743 {
1744     struct r300_context* r300 = r300_context(pipe);
1745 
1746     util_set_vertex_buffers_count(r300->vertex_buffer,
1747                                   &r300->nr_vertex_buffers,
1748                                   buffers, start_slot, count);
1749 
1750     /* There must be at least one vertex buffer set, otherwise it locks up. */
1751     if (!r300->nr_vertex_buffers) {
1752         util_set_vertex_buffers_count(r300->vertex_buffer,
1753                                       &r300->nr_vertex_buffers,
1754                                       &r300->dummy_vb, 0, 1);
1755     }
1756 
1757     r300->vertex_arrays_dirty = TRUE;
1758 }
1759 
r300_set_vertex_buffers_swtcl(struct pipe_context * pipe,unsigned start_slot,unsigned count,const struct pipe_vertex_buffer * buffers)1760 static void r300_set_vertex_buffers_swtcl(struct pipe_context* pipe,
1761                                     unsigned start_slot, unsigned count,
1762                                     const struct pipe_vertex_buffer* buffers)
1763 {
1764     struct r300_context* r300 = r300_context(pipe);
1765     unsigned i;
1766 
1767     util_set_vertex_buffers_count(r300->vertex_buffer,
1768                                   &r300->nr_vertex_buffers,
1769                                   buffers, start_slot, count);
1770     draw_set_vertex_buffers(r300->draw, start_slot, count, buffers);
1771 
1772     if (!buffers)
1773         return;
1774 
1775     for (i = 0; i < count; i++) {
1776         if (buffers[i].user_buffer) {
1777             draw_set_mapped_vertex_buffer(r300->draw, start_slot + i,
1778                                           buffers[i].user_buffer, ~0);
1779         } else if (buffers[i].buffer) {
1780             draw_set_mapped_vertex_buffer(r300->draw, start_slot + i,
1781                                           r300_resource(buffers[i].buffer)->malloced_buffer, ~0);
1782         }
1783     }
1784 }
1785 
r300_set_index_buffer_hwtcl(struct pipe_context * pipe,const struct pipe_index_buffer * ib)1786 static void r300_set_index_buffer_hwtcl(struct pipe_context* pipe,
1787                                         const struct pipe_index_buffer *ib)
1788 {
1789     struct r300_context* r300 = r300_context(pipe);
1790 
1791     if (ib) {
1792         pipe_resource_reference(&r300->index_buffer.buffer, ib->buffer);
1793         memcpy(&r300->index_buffer, ib, sizeof(*ib));
1794     } else {
1795         pipe_resource_reference(&r300->index_buffer.buffer, NULL);
1796     }
1797 }
1798 
r300_set_index_buffer_swtcl(struct pipe_context * pipe,const struct pipe_index_buffer * ib)1799 static void r300_set_index_buffer_swtcl(struct pipe_context* pipe,
1800                                         const struct pipe_index_buffer *ib)
1801 {
1802     struct r300_context* r300 = r300_context(pipe);
1803 
1804     if (ib) {
1805         const void *buf = NULL;
1806         if (ib->user_buffer) {
1807             buf = ib->user_buffer;
1808         } else if (ib->buffer) {
1809             buf = r300_resource(ib->buffer)->malloced_buffer;
1810         }
1811         draw_set_indexes(r300->draw,
1812                          (const ubyte *) buf + ib->offset,
1813                          ib->index_size, ~0);
1814     }
1815 }
1816 
1817 /* Initialize the PSC tables. */
r300_vertex_psc(struct r300_vertex_element_state * velems)1818 static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1819 {
1820     struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1821     uint16_t type, swizzle;
1822     enum pipe_format format;
1823     unsigned i;
1824 
1825     /* Vertex shaders have no semantics on their inputs,
1826      * so PSC should just route stuff based on the vertex elements,
1827      * and not on attrib information. */
1828     for (i = 0; i < velems->count; i++) {
1829         format = velems->velem[i].src_format;
1830 
1831         type = r300_translate_vertex_data_type(format);
1832         if (type == R300_INVALID_FORMAT) {
1833             fprintf(stderr, "r300: Bad vertex format %s.\n",
1834                     util_format_short_name(format));
1835             assert(0);
1836             abort();
1837         }
1838 
1839         type |= i << R300_DST_VEC_LOC_SHIFT;
1840         swizzle = r300_translate_vertex_data_swizzle(format);
1841 
1842         if (i & 1) {
1843             vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1844             vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1845         } else {
1846             vstream->vap_prog_stream_cntl[i >> 1] |= type;
1847             vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1848         }
1849     }
1850 
1851     /* Set the last vector in the PSC. */
1852     if (i) {
1853         i -= 1;
1854     }
1855     vstream->vap_prog_stream_cntl[i >> 1] |=
1856         (R300_LAST_VEC << (i & 1 ? 16 : 0));
1857 
1858     vstream->count = (i >> 1) + 1;
1859 }
1860 
r300_create_vertex_elements_state(struct pipe_context * pipe,unsigned count,const struct pipe_vertex_element * attribs)1861 static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1862                                                unsigned count,
1863                                                const struct pipe_vertex_element* attribs)
1864 {
1865     struct r300_vertex_element_state *velems;
1866     unsigned i;
1867     struct pipe_vertex_element dummy_attrib = {0};
1868 
1869     /* R300 Programmable Stream Control (PSC) doesn't support 0 vertex elements. */
1870     if (!count) {
1871         dummy_attrib.src_format = PIPE_FORMAT_R8G8B8A8_UNORM;
1872         attribs = &dummy_attrib;
1873         count = 1;
1874     } else if (count > 16) {
1875         fprintf(stderr, "r300: More than 16 vertex elements are not supported,"
1876                 " requested %i, using 16.\n", count);
1877         count = 16;
1878     }
1879 
1880     velems = CALLOC_STRUCT(r300_vertex_element_state);
1881     if (!velems)
1882         return NULL;
1883 
1884     velems->count = count;
1885     memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
1886 
1887     if (r300_screen(pipe->screen)->caps.has_tcl) {
1888         /* Setup PSC.
1889          * The unused components will be replaced by (..., 0, 1). */
1890         r300_vertex_psc(velems);
1891 
1892         for (i = 0; i < count; i++) {
1893             velems->format_size[i] =
1894                 align(util_format_get_blocksize(velems->velem[i].src_format), 4);
1895             velems->vertex_size_dwords += velems->format_size[i] / 4;
1896         }
1897     }
1898 
1899     return velems;
1900 }
1901 
r300_bind_vertex_elements_state(struct pipe_context * pipe,void * state)1902 static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1903                                             void *state)
1904 {
1905     struct r300_context *r300 = r300_context(pipe);
1906     struct r300_vertex_element_state *velems = state;
1907 
1908     if (!velems) {
1909         return;
1910     }
1911 
1912     r300->velems = velems;
1913 
1914     if (r300->draw) {
1915         draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1916         return;
1917     }
1918 
1919     UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1920     r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1921     r300->vertex_arrays_dirty = TRUE;
1922 }
1923 
r300_delete_vertex_elements_state(struct pipe_context * pipe,void * state)1924 static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1925 {
1926     FREE(state);
1927 }
1928 
r300_create_vs_state(struct pipe_context * pipe,const struct pipe_shader_state * shader)1929 static void* r300_create_vs_state(struct pipe_context* pipe,
1930                                   const struct pipe_shader_state* shader)
1931 {
1932     struct r300_context* r300 = r300_context(pipe);
1933     struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1934 
1935     /* Copy state directly into shader. */
1936     vs->state = *shader;
1937     vs->state.tokens = tgsi_dup_tokens(shader->tokens);
1938 
1939     if (r300->screen->caps.has_tcl) {
1940         r300_init_vs_outputs(r300, vs);
1941         r300_translate_vertex_shader(r300, vs);
1942     } else {
1943         r300_draw_init_vertex_shader(r300, vs);
1944     }
1945 
1946     return vs;
1947 }
1948 
r300_bind_vs_state(struct pipe_context * pipe,void * shader)1949 static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1950 {
1951     struct r300_context* r300 = r300_context(pipe);
1952     struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1953 
1954     if (!vs) {
1955         r300->vs_state.state = NULL;
1956         return;
1957     }
1958     if (vs == r300->vs_state.state) {
1959         return;
1960     }
1961     r300->vs_state.state = vs;
1962 
1963     /* The majority of the RS block bits is dependent on the vertex shader. */
1964     r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */
1965 
1966     if (r300->screen->caps.has_tcl) {
1967         unsigned fc_op_dwords = r300->screen->caps.is_r500 ? 3 : 2;
1968         r300_mark_atom_dirty(r300, &r300->vs_state);
1969         r300->vs_state.size = vs->code.length + 9 +
1970 			(R300_VS_MAX_FC_OPS * fc_op_dwords + 4);
1971 
1972         r300_mark_atom_dirty(r300, &r300->vs_constants);
1973         r300->vs_constants.size =
1974                 2 +
1975                 (vs->externals_count ? vs->externals_count * 4 + 3 : 0) +
1976                 (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0);
1977 
1978         ((struct r300_constant_buffer*)r300->vs_constants.state)->remap_table =
1979                 vs->code.constants_remap_table;
1980 
1981         r300_mark_atom_dirty(r300, &r300->pvs_flush);
1982     } else {
1983         draw_bind_vertex_shader(r300->draw,
1984                 (struct draw_vertex_shader*)vs->draw_vs);
1985     }
1986 }
1987 
r300_delete_vs_state(struct pipe_context * pipe,void * shader)1988 static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1989 {
1990     struct r300_context* r300 = r300_context(pipe);
1991     struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1992 
1993     if (r300->screen->caps.has_tcl) {
1994         rc_constants_destroy(&vs->code.constants);
1995         FREE(vs->code.constants_remap_table);
1996     } else {
1997         draw_delete_vertex_shader(r300->draw,
1998                 (struct draw_vertex_shader*)vs->draw_vs);
1999     }
2000 
2001     FREE((void*)vs->state.tokens);
2002     FREE(shader);
2003 }
2004 
r300_set_constant_buffer(struct pipe_context * pipe,uint shader,uint index,const struct pipe_constant_buffer * cb)2005 static void r300_set_constant_buffer(struct pipe_context *pipe,
2006                                      uint shader, uint index,
2007                                      const struct pipe_constant_buffer *cb)
2008 {
2009     struct r300_context* r300 = r300_context(pipe);
2010     struct r300_constant_buffer *cbuf;
2011     uint32_t *mapped;
2012 
2013     if (!cb || (!cb->buffer && !cb->user_buffer))
2014         return;
2015 
2016     switch (shader) {
2017         case PIPE_SHADER_VERTEX:
2018             cbuf = (struct r300_constant_buffer*)r300->vs_constants.state;
2019             break;
2020         case PIPE_SHADER_FRAGMENT:
2021             cbuf = (struct r300_constant_buffer*)r300->fs_constants.state;
2022             break;
2023         default:
2024             return;
2025     }
2026 
2027 
2028     if (cb->user_buffer)
2029         mapped = (uint32_t*)cb->user_buffer;
2030     else {
2031         struct r300_resource *rbuf = r300_resource(cb->buffer);
2032 
2033         if (rbuf && rbuf->malloced_buffer)
2034             mapped = (uint32_t*)rbuf->malloced_buffer;
2035         else
2036             return;
2037     }
2038 
2039     if (shader == PIPE_SHADER_FRAGMENT ||
2040         (shader == PIPE_SHADER_VERTEX && r300->screen->caps.has_tcl)) {
2041         cbuf->ptr = mapped;
2042     }
2043 
2044     if (shader == PIPE_SHADER_VERTEX) {
2045         if (r300->screen->caps.has_tcl) {
2046             struct r300_vertex_shader *vs =
2047                     (struct r300_vertex_shader*)r300->vs_state.state;
2048 
2049             if (!vs) {
2050                 cbuf->buffer_base = 0;
2051                 return;
2052             }
2053 
2054             cbuf->buffer_base = r300->vs_const_base;
2055             r300->vs_const_base += vs->code.constants.Count;
2056             if (r300->vs_const_base > R500_MAX_PVS_CONST_VECS) {
2057                 r300->vs_const_base = vs->code.constants.Count;
2058                 cbuf->buffer_base = 0;
2059                 r300_mark_atom_dirty(r300, &r300->pvs_flush);
2060             }
2061             r300_mark_atom_dirty(r300, &r300->vs_constants);
2062         } else if (r300->draw) {
2063             draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
2064                 0, mapped, cb->buffer_size);
2065         }
2066     } else if (shader == PIPE_SHADER_FRAGMENT) {
2067         r300_mark_atom_dirty(r300, &r300->fs_constants);
2068     }
2069 }
2070 
r300_texture_barrier(struct pipe_context * pipe,unsigned flags)2071 static void r300_texture_barrier(struct pipe_context *pipe, unsigned flags)
2072 {
2073     struct r300_context *r300 = r300_context(pipe);
2074 
2075     r300_mark_atom_dirty(r300, &r300->gpu_flush);
2076     r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
2077 }
2078 
r300_memory_barrier(struct pipe_context * pipe,unsigned flags)2079 static void r300_memory_barrier(struct pipe_context *pipe, unsigned flags)
2080 {
2081 }
2082 
r300_init_state_functions(struct r300_context * r300)2083 void r300_init_state_functions(struct r300_context* r300)
2084 {
2085     r300->context.create_blend_state = r300_create_blend_state;
2086     r300->context.bind_blend_state = r300_bind_blend_state;
2087     r300->context.delete_blend_state = r300_delete_blend_state;
2088 
2089     r300->context.set_blend_color = r300_set_blend_color;
2090 
2091     r300->context.set_clip_state = r300_set_clip_state;
2092     r300->context.set_sample_mask = r300_set_sample_mask;
2093 
2094     r300->context.set_constant_buffer = r300_set_constant_buffer;
2095 
2096     r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
2097     r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
2098     r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
2099 
2100     r300->context.set_stencil_ref = r300_set_stencil_ref;
2101 
2102     r300->context.set_framebuffer_state = r300_set_framebuffer_state;
2103 
2104     r300->context.create_fs_state = r300_create_fs_state;
2105     r300->context.bind_fs_state = r300_bind_fs_state;
2106     r300->context.delete_fs_state = r300_delete_fs_state;
2107 
2108     r300->context.set_polygon_stipple = r300_set_polygon_stipple;
2109 
2110     r300->context.create_rasterizer_state = r300_create_rs_state;
2111     r300->context.bind_rasterizer_state = r300_bind_rs_state;
2112     r300->context.delete_rasterizer_state = r300_delete_rs_state;
2113 
2114     r300->context.create_sampler_state = r300_create_sampler_state;
2115     r300->context.bind_sampler_states = r300_bind_sampler_states;
2116     r300->context.delete_sampler_state = r300_delete_sampler_state;
2117 
2118     r300->context.set_sampler_views = r300_set_sampler_views;
2119     r300->context.create_sampler_view = r300_create_sampler_view;
2120     r300->context.sampler_view_destroy = r300_sampler_view_destroy;
2121 
2122     r300->context.set_scissor_states = r300_set_scissor_states;
2123 
2124     r300->context.set_viewport_states = r300_set_viewport_states;
2125 
2126     if (r300->screen->caps.has_tcl) {
2127         r300->context.set_vertex_buffers = r300_set_vertex_buffers_hwtcl;
2128         r300->context.set_index_buffer = r300_set_index_buffer_hwtcl;
2129     } else {
2130         r300->context.set_vertex_buffers = r300_set_vertex_buffers_swtcl;
2131         r300->context.set_index_buffer = r300_set_index_buffer_swtcl;
2132     }
2133 
2134     r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
2135     r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
2136     r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
2137 
2138     r300->context.create_vs_state = r300_create_vs_state;
2139     r300->context.bind_vs_state = r300_bind_vs_state;
2140     r300->context.delete_vs_state = r300_delete_vs_state;
2141 
2142     r300->context.texture_barrier = r300_texture_barrier;
2143     r300->context.memory_barrier = r300_memory_barrier;
2144 }
2145