1 /*
2 * Copyright 2000, 2001 VA Linux Systems Inc., Fremont, California.
3 *
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 *
25 * Authors:
26 * Gareth Hughes <gareth@valinux.com>
27 * Keith Whitwell <keithw@vmware.com>
28 */
29
30 #include "main/glheader.h"
31 #include "main/imports.h"
32 #include "main/api_arrayelt.h"
33
34 #include "swrast/swrast.h"
35 #include "vbo/vbo.h"
36 #include "tnl/t_pipeline.h"
37 #include "swrast_setup/swrast_setup.h"
38
39 #include "radeon_context.h"
40 #include "radeon_mipmap_tree.h"
41 #include "radeon_ioctl.h"
42 #include "radeon_state.h"
43 #include "radeon_queryobj.h"
44
45 #include "../r200/r200_reg.h"
46
47 #include "xmlpool.h"
48
49 /* New (1.3) state mechanism. 3 commands (packet, scalar, vector) in
50 * 1.3 cmdbuffers allow all previous state to be updated as well as
51 * the tcl scalar and vector areas.
52 */
53 static struct {
54 int start;
55 int len;
56 const char *name;
57 } packet[RADEON_MAX_STATE_PACKETS] = {
58 {RADEON_PP_MISC, 7, "RADEON_PP_MISC"},
59 {RADEON_PP_CNTL, 3, "RADEON_PP_CNTL"},
60 {RADEON_RB3D_COLORPITCH, 1, "RADEON_RB3D_COLORPITCH"},
61 {RADEON_RE_LINE_PATTERN, 2, "RADEON_RE_LINE_PATTERN"},
62 {RADEON_SE_LINE_WIDTH, 1, "RADEON_SE_LINE_WIDTH"},
63 {RADEON_PP_LUM_MATRIX, 1, "RADEON_PP_LUM_MATRIX"},
64 {RADEON_PP_ROT_MATRIX_0, 2, "RADEON_PP_ROT_MATRIX_0"},
65 {RADEON_RB3D_STENCILREFMASK, 3, "RADEON_RB3D_STENCILREFMASK"},
66 {RADEON_SE_VPORT_XSCALE, 6, "RADEON_SE_VPORT_XSCALE"},
67 {RADEON_SE_CNTL, 2, "RADEON_SE_CNTL"},
68 {RADEON_SE_CNTL_STATUS, 1, "RADEON_SE_CNTL_STATUS"},
69 {RADEON_RE_MISC, 1, "RADEON_RE_MISC"},
70 {RADEON_PP_TXFILTER_0, 6, "RADEON_PP_TXFILTER_0"},
71 {RADEON_PP_BORDER_COLOR_0, 1, "RADEON_PP_BORDER_COLOR_0"},
72 {RADEON_PP_TXFILTER_1, 6, "RADEON_PP_TXFILTER_1"},
73 {RADEON_PP_BORDER_COLOR_1, 1, "RADEON_PP_BORDER_COLOR_1"},
74 {RADEON_PP_TXFILTER_2, 6, "RADEON_PP_TXFILTER_2"},
75 {RADEON_PP_BORDER_COLOR_2, 1, "RADEON_PP_BORDER_COLOR_2"},
76 {RADEON_SE_ZBIAS_FACTOR, 2, "RADEON_SE_ZBIAS_FACTOR"},
77 {RADEON_SE_TCL_OUTPUT_VTX_FMT, 11, "RADEON_SE_TCL_OUTPUT_VTX_FMT"},
78 {RADEON_SE_TCL_MATERIAL_EMMISSIVE_RED, 17,
79 "RADEON_SE_TCL_MATERIAL_EMMISSIVE_RED"},
80 {R200_PP_TXCBLEND_0, 4, "R200_PP_TXCBLEND_0"},
81 {R200_PP_TXCBLEND_1, 4, "R200_PP_TXCBLEND_1"},
82 {R200_PP_TXCBLEND_2, 4, "R200_PP_TXCBLEND_2"},
83 {R200_PP_TXCBLEND_3, 4, "R200_PP_TXCBLEND_3"},
84 {R200_PP_TXCBLEND_4, 4, "R200_PP_TXCBLEND_4"},
85 {R200_PP_TXCBLEND_5, 4, "R200_PP_TXCBLEND_5"},
86 {R200_PP_TXCBLEND_6, 4, "R200_PP_TXCBLEND_6"},
87 {R200_PP_TXCBLEND_7, 4, "R200_PP_TXCBLEND_7"},
88 {R200_SE_TCL_LIGHT_MODEL_CTL_0, 6, "R200_SE_TCL_LIGHT_MODEL_CTL_0"},
89 {R200_PP_TFACTOR_0, 6, "R200_PP_TFACTOR_0"},
90 {R200_SE_VTX_FMT_0, 4, "R200_SE_VTX_FMT_0"},
91 {R200_SE_VAP_CNTL, 1, "R200_SE_VAP_CNTL"},
92 {R200_SE_TCL_MATRIX_SEL_0, 5, "R200_SE_TCL_MATRIX_SEL_0"},
93 {R200_SE_TCL_TEX_PROC_CTL_2, 5, "R200_SE_TCL_TEX_PROC_CTL_2"},
94 {R200_SE_TCL_UCP_VERT_BLEND_CTL, 1, "R200_SE_TCL_UCP_VERT_BLEND_CTL"},
95 {R200_PP_TXFILTER_0, 6, "R200_PP_TXFILTER_0"},
96 {R200_PP_TXFILTER_1, 6, "R200_PP_TXFILTER_1"},
97 {R200_PP_TXFILTER_2, 6, "R200_PP_TXFILTER_2"},
98 {R200_PP_TXFILTER_3, 6, "R200_PP_TXFILTER_3"},
99 {R200_PP_TXFILTER_4, 6, "R200_PP_TXFILTER_4"},
100 {R200_PP_TXFILTER_5, 6, "R200_PP_TXFILTER_5"},
101 {R200_PP_TXOFFSET_0, 1, "R200_PP_TXOFFSET_0"},
102 {R200_PP_TXOFFSET_1, 1, "R200_PP_TXOFFSET_1"},
103 {R200_PP_TXOFFSET_2, 1, "R200_PP_TXOFFSET_2"},
104 {R200_PP_TXOFFSET_3, 1, "R200_PP_TXOFFSET_3"},
105 {R200_PP_TXOFFSET_4, 1, "R200_PP_TXOFFSET_4"},
106 {R200_PP_TXOFFSET_5, 1, "R200_PP_TXOFFSET_5"},
107 {R200_SE_VTE_CNTL, 1, "R200_SE_VTE_CNTL"},
108 {R200_SE_TCL_OUTPUT_VTX_COMP_SEL, 1,
109 "R200_SE_TCL_OUTPUT_VTX_COMP_SEL"},
110 {R200_PP_TAM_DEBUG3, 1, "R200_PP_TAM_DEBUG3"},
111 {R200_PP_CNTL_X, 1, "R200_PP_CNTL_X"},
112 {R200_RB3D_DEPTHXY_OFFSET, 1, "R200_RB3D_DEPTHXY_OFFSET"},
113 {R200_RE_AUX_SCISSOR_CNTL, 1, "R200_RE_AUX_SCISSOR_CNTL"},
114 {R200_RE_SCISSOR_TL_0, 2, "R200_RE_SCISSOR_TL_0"},
115 {R200_RE_SCISSOR_TL_1, 2, "R200_RE_SCISSOR_TL_1"},
116 {R200_RE_SCISSOR_TL_2, 2, "R200_RE_SCISSOR_TL_2"},
117 {R200_SE_VAP_CNTL_STATUS, 1, "R200_SE_VAP_CNTL_STATUS"},
118 {R200_SE_VTX_STATE_CNTL, 1, "R200_SE_VTX_STATE_CNTL"},
119 {R200_RE_POINTSIZE, 1, "R200_RE_POINTSIZE"},
120 {R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_0, 4,
121 "R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_0"},
122 {R200_PP_CUBIC_FACES_0, 1, "R200_PP_CUBIC_FACES_0"}, /* 61 */
123 {R200_PP_CUBIC_OFFSET_F1_0, 5, "R200_PP_CUBIC_OFFSET_F1_0"}, /* 62 */
124 {R200_PP_CUBIC_FACES_1, 1, "R200_PP_CUBIC_FACES_1"},
125 {R200_PP_CUBIC_OFFSET_F1_1, 5, "R200_PP_CUBIC_OFFSET_F1_1"},
126 {R200_PP_CUBIC_FACES_2, 1, "R200_PP_CUBIC_FACES_2"},
127 {R200_PP_CUBIC_OFFSET_F1_2, 5, "R200_PP_CUBIC_OFFSET_F1_2"},
128 {R200_PP_CUBIC_FACES_3, 1, "R200_PP_CUBIC_FACES_3"},
129 {R200_PP_CUBIC_OFFSET_F1_3, 5, "R200_PP_CUBIC_OFFSET_F1_3"},
130 {R200_PP_CUBIC_FACES_4, 1, "R200_PP_CUBIC_FACES_4"},
131 {R200_PP_CUBIC_OFFSET_F1_4, 5, "R200_PP_CUBIC_OFFSET_F1_4"},
132 {R200_PP_CUBIC_FACES_5, 1, "R200_PP_CUBIC_FACES_5"},
133 {R200_PP_CUBIC_OFFSET_F1_5, 5, "R200_PP_CUBIC_OFFSET_F1_5"},
134 {RADEON_PP_TEX_SIZE_0, 2, "RADEON_PP_TEX_SIZE_0"},
135 {RADEON_PP_TEX_SIZE_1, 2, "RADEON_PP_TEX_SIZE_1"},
136 {RADEON_PP_TEX_SIZE_2, 2, "RADEON_PP_TEX_SIZE_2"},
137 {R200_RB3D_BLENDCOLOR, 3, "R200_RB3D_BLENDCOLOR"},
138 {R200_SE_TCL_POINT_SPRITE_CNTL, 1, "R200_SE_TCL_POINT_SPRITE_CNTL"},
139 {RADEON_PP_CUBIC_FACES_0, 1, "RADEON_PP_CUBIC_FACES_0"},
140 {RADEON_PP_CUBIC_OFFSET_T0_0, 5, "RADEON_PP_CUBIC_OFFSET_T0_0"},
141 {RADEON_PP_CUBIC_FACES_1, 1, "RADEON_PP_CUBIC_FACES_1"},
142 {RADEON_PP_CUBIC_OFFSET_T1_0, 5, "RADEON_PP_CUBIC_OFFSET_T1_0"},
143 {RADEON_PP_CUBIC_FACES_2, 1, "RADEON_PP_CUBIC_FACES_2"},
144 {RADEON_PP_CUBIC_OFFSET_T2_0, 5, "RADEON_PP_CUBIC_OFFSET_T2_0"},
145 {R200_PP_TRI_PERF, 2, "R200_PP_TRI_PERF"},
146 {R200_PP_TXCBLEND_8, 32, "R200_PP_AFS_0"}, /* 85 */
147 {R200_PP_TXCBLEND_0, 32, "R200_PP_AFS_1"},
148 {R200_PP_TFACTOR_0, 8, "R200_ATF_TFACTOR"},
149 {R200_PP_TXFILTER_0, 8, "R200_PP_TXCTLALL_0"},
150 {R200_PP_TXFILTER_1, 8, "R200_PP_TXCTLALL_1"},
151 {R200_PP_TXFILTER_2, 8, "R200_PP_TXCTLALL_2"},
152 {R200_PP_TXFILTER_3, 8, "R200_PP_TXCTLALL_3"},
153 {R200_PP_TXFILTER_4, 8, "R200_PP_TXCTLALL_4"},
154 {R200_PP_TXFILTER_5, 8, "R200_PP_TXCTLALL_5"},
155 {R200_VAP_PVS_CNTL_1, 2, "R200_VAP_PVS_CNTL"},
156 };
157
158 /* =============================================================
159 * State initialization
160 */
cmdpkt(r100ContextPtr rmesa,int id)161 static int cmdpkt( r100ContextPtr rmesa, int id )
162 {
163 return CP_PACKET0(packet[id].start, packet[id].len - 1);
164 }
165
cmdvec(int offset,int stride,int count)166 static int cmdvec( int offset, int stride, int count )
167 {
168 drm_radeon_cmd_header_t h;
169 h.i = 0;
170 h.vectors.cmd_type = RADEON_CMD_VECTORS;
171 h.vectors.offset = offset;
172 h.vectors.stride = stride;
173 h.vectors.count = count;
174 return h.i;
175 }
176
cmdscl(int offset,int stride,int count)177 static int cmdscl( int offset, int stride, int count )
178 {
179 drm_radeon_cmd_header_t h;
180 h.i = 0;
181 h.scalars.cmd_type = RADEON_CMD_SCALARS;
182 h.scalars.offset = offset;
183 h.scalars.stride = stride;
184 h.scalars.count = count;
185 return h.i;
186 }
187
188 #define CHECK( NM, FLAG, ADD ) \
189 static int check_##NM( struct gl_context *ctx, struct radeon_state_atom *atom ) \
190 { \
191 return FLAG ? atom->cmd_size + (ADD) : 0; \
192 }
193
194 #define TCL_CHECK( NM, FLAG, ADD ) \
195 static int check_##NM( struct gl_context *ctx, struct radeon_state_atom *atom ) \
196 { \
197 r100ContextPtr rmesa = R100_CONTEXT(ctx); \
198 return (!rmesa->radeon.TclFallback && (FLAG)) ? atom->cmd_size + (ADD) : 0; \
199 }
200
201
202 CHECK( always, GL_TRUE, 0 )
203 CHECK( always_add2, GL_TRUE, 2 )
204 CHECK( always_add4, GL_TRUE, 4 )
205 CHECK( tex0_mm, GL_TRUE, 3 )
206 CHECK( tex1_mm, GL_TRUE, 3 )
207 /* need this for the cubic_map on disabled unit 2 bug, maybe r100 only? */
208 CHECK( tex2_mm, GL_TRUE, 3 )
209 CHECK( cube0_mm, (ctx->Texture.Unit[0]._Current && ctx->Texture.Unit[0]._Current->Target == GL_TEXTURE_CUBE_MAP), 2 + 4*5 - CUBE_STATE_SIZE )
210 CHECK( cube1_mm, (ctx->Texture.Unit[1]._Current && ctx->Texture.Unit[1]._Current->Target == GL_TEXTURE_CUBE_MAP), 2 + 4*5 - CUBE_STATE_SIZE )
211 CHECK( cube2_mm, (ctx->Texture.Unit[2]._Current && ctx->Texture.Unit[2]._Current->Target == GL_TEXTURE_CUBE_MAP), 2 + 4*5 - CUBE_STATE_SIZE )
212 CHECK( fog_add4, ctx->Fog.Enabled, 4 )
213 TCL_CHECK( tcl_add4, GL_TRUE, 4 )
214 TCL_CHECK( tcl_tex0_add4, ctx->Texture.Unit[0]._Current, 4 )
215 TCL_CHECK( tcl_tex1_add4, ctx->Texture.Unit[1]._Current, 4 )
216 TCL_CHECK( tcl_tex2_add4, ctx->Texture.Unit[2]._Current, 4 )
217 TCL_CHECK( tcl_lighting, ctx->Light.Enabled, 0 )
218 TCL_CHECK( tcl_lighting_add4, ctx->Light.Enabled, 4 )
219 TCL_CHECK( tcl_eyespace_or_lighting_add4, ctx->_NeedEyeCoords || ctx->Light.Enabled, 4 )
220 TCL_CHECK( tcl_lit0_add6, ctx->Light.Enabled && ctx->Light.Light[0].Enabled, 6 )
221 TCL_CHECK( tcl_lit1_add6, ctx->Light.Enabled && ctx->Light.Light[1].Enabled, 6 )
222 TCL_CHECK( tcl_lit2_add6, ctx->Light.Enabled && ctx->Light.Light[2].Enabled, 6 )
223 TCL_CHECK( tcl_lit3_add6, ctx->Light.Enabled && ctx->Light.Light[3].Enabled, 6 )
224 TCL_CHECK( tcl_lit4_add6, ctx->Light.Enabled && ctx->Light.Light[4].Enabled, 6 )
225 TCL_CHECK( tcl_lit5_add6, ctx->Light.Enabled && ctx->Light.Light[5].Enabled, 6 )
226 TCL_CHECK( tcl_lit6_add6, ctx->Light.Enabled && ctx->Light.Light[6].Enabled, 6 )
227 TCL_CHECK( tcl_lit7_add6, ctx->Light.Enabled && ctx->Light.Light[7].Enabled, 6 )
228 TCL_CHECK( tcl_ucp0_add4, (ctx->Transform.ClipPlanesEnabled & 0x1), 4 )
229 TCL_CHECK( tcl_ucp1_add4, (ctx->Transform.ClipPlanesEnabled & 0x2), 4 )
230 TCL_CHECK( tcl_ucp2_add4, (ctx->Transform.ClipPlanesEnabled & 0x4), 4 )
231 TCL_CHECK( tcl_ucp3_add4, (ctx->Transform.ClipPlanesEnabled & 0x8), 4 )
232 TCL_CHECK( tcl_ucp4_add4, (ctx->Transform.ClipPlanesEnabled & 0x10), 4 )
233 TCL_CHECK( tcl_ucp5_add4, (ctx->Transform.ClipPlanesEnabled & 0x20), 4 )
234 TCL_CHECK( tcl_eyespace_or_fog_add4, ctx->_NeedEyeCoords || ctx->Fog.Enabled, 4 )
235
236 CHECK( txr0, (ctx->Texture.Unit[0]._Current && ctx->Texture.Unit[0]._Current->Target == GL_TEXTURE_RECTANGLE), 0 )
237 CHECK( txr1, (ctx->Texture.Unit[1]._Current && ctx->Texture.Unit[1]._Current->Target == GL_TEXTURE_RECTANGLE), 0 )
238 CHECK( txr2, (ctx->Texture.Unit[2]._Current && ctx->Texture.Unit[2]._Current->Target == GL_TEXTURE_RECTANGLE), 0 )
239
240 #define OUT_VEC(hdr, data) do { \
241 drm_radeon_cmd_header_t h; \
242 h.i = hdr; \
243 OUT_BATCH(CP_PACKET0(RADEON_SE_TCL_STATE_FLUSH, 0)); \
244 OUT_BATCH(0); \
245 OUT_BATCH(CP_PACKET0(R200_SE_TCL_VECTOR_INDX_REG, 0)); \
246 OUT_BATCH(h.vectors.offset | (h.vectors.stride << RADEON_VEC_INDX_OCTWORD_STRIDE_SHIFT)); \
247 OUT_BATCH(CP_PACKET0_ONE(R200_SE_TCL_VECTOR_DATA_REG, h.vectors.count - 1)); \
248 OUT_BATCH_TABLE((data), h.vectors.count); \
249 } while(0)
250
251 #define OUT_SCL(hdr, data) do { \
252 drm_radeon_cmd_header_t h; \
253 h.i = hdr; \
254 OUT_BATCH(CP_PACKET0(R200_SE_TCL_SCALAR_INDX_REG, 0)); \
255 OUT_BATCH((h.scalars.offset) | (h.scalars.stride << RADEON_SCAL_INDX_DWORD_STRIDE_SHIFT)); \
256 OUT_BATCH(CP_PACKET0_ONE(R200_SE_TCL_SCALAR_DATA_REG, h.scalars.count - 1)); \
257 OUT_BATCH_TABLE((data), h.scalars.count); \
258 } while(0)
259
scl_emit(struct gl_context * ctx,struct radeon_state_atom * atom)260 static void scl_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
261 {
262 r100ContextPtr r100 = R100_CONTEXT(ctx);
263 BATCH_LOCALS(&r100->radeon);
264 uint32_t dwords = atom->check(ctx, atom);
265
266 BEGIN_BATCH(dwords);
267 OUT_SCL(atom->cmd[0], atom->cmd+1);
268 END_BATCH();
269 }
270
271
vec_emit(struct gl_context * ctx,struct radeon_state_atom * atom)272 static void vec_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
273 {
274 r100ContextPtr r100 = R100_CONTEXT(ctx);
275 BATCH_LOCALS(&r100->radeon);
276 uint32_t dwords = atom->check(ctx, atom);
277
278 BEGIN_BATCH(dwords);
279 OUT_VEC(atom->cmd[0], atom->cmd+1);
280 END_BATCH();
281 }
282
283
lit_emit(struct gl_context * ctx,struct radeon_state_atom * atom)284 static void lit_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
285 {
286 r100ContextPtr r100 = R100_CONTEXT(ctx);
287 BATCH_LOCALS(&r100->radeon);
288 uint32_t dwords = atom->check(ctx, atom);
289
290 BEGIN_BATCH(dwords);
291 OUT_VEC(atom->cmd[LIT_CMD_0], atom->cmd+1);
292 OUT_SCL(atom->cmd[LIT_CMD_1], atom->cmd+LIT_CMD_1+1);
293 END_BATCH();
294 }
295
check_always_ctx(struct gl_context * ctx,struct radeon_state_atom * atom)296 static int check_always_ctx( struct gl_context *ctx, struct radeon_state_atom *atom)
297 {
298 r100ContextPtr r100 = R100_CONTEXT(ctx);
299 struct radeon_renderbuffer *rrb, *drb;
300 uint32_t dwords;
301
302 rrb = radeon_get_colorbuffer(&r100->radeon);
303 if (!rrb || !rrb->bo) {
304 return 0;
305 }
306
307 drb = radeon_get_depthbuffer(&r100->radeon);
308
309 dwords = 10;
310 if (drb)
311 dwords += 6;
312 if (rrb)
313 dwords += 8;
314
315 return dwords;
316 }
317
ctx_emit_cs(struct gl_context * ctx,struct radeon_state_atom * atom)318 static void ctx_emit_cs(struct gl_context *ctx, struct radeon_state_atom *atom)
319 {
320 r100ContextPtr r100 = R100_CONTEXT(ctx);
321 BATCH_LOCALS(&r100->radeon);
322 struct radeon_renderbuffer *rrb, *drb;
323 uint32_t cbpitch = 0;
324 uint32_t zbpitch = 0;
325 uint32_t dwords = atom->check(ctx, atom);
326 uint32_t depth_fmt;
327
328 rrb = radeon_get_colorbuffer(&r100->radeon);
329 if (!rrb || !rrb->bo) {
330 fprintf(stderr, "no rrb\n");
331 return;
332 }
333
334 atom->cmd[CTX_RB3D_CNTL] &= ~(0xf << 10);
335 if (rrb->cpp == 4)
336 atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB8888;
337 else switch (rrb->base.Base.Format) {
338 case MESA_FORMAT_B5G6R5_UNORM:
339 case MESA_FORMAT_R5G6B5_UNORM:
340 atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_RGB565;
341 break;
342 case MESA_FORMAT_B4G4R4A4_UNORM:
343 case MESA_FORMAT_A4R4G4B4_UNORM:
344 atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB4444;
345 break;
346 case MESA_FORMAT_B5G5R5A1_UNORM:
347 case MESA_FORMAT_A1R5G5B5_UNORM:
348 atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB1555;
349 break;
350 default:
351 _mesa_problem(ctx, "unexpected format in ctx_emit_cs()");
352 }
353
354 cbpitch = (rrb->pitch / rrb->cpp);
355 if (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE)
356 cbpitch |= R200_COLOR_TILE_ENABLE;
357 if (rrb->bo->flags & RADEON_BO_FLAGS_MICRO_TILE)
358 cbpitch |= RADEON_COLOR_MICROTILE_ENABLE;
359
360 drb = radeon_get_depthbuffer(&r100->radeon);
361 if (drb) {
362 zbpitch = (drb->pitch / drb->cpp);
363 if (drb->cpp == 4)
364 depth_fmt = RADEON_DEPTH_FORMAT_24BIT_INT_Z;
365 else
366 depth_fmt = RADEON_DEPTH_FORMAT_16BIT_INT_Z;
367 atom->cmd[CTX_RB3D_ZSTENCILCNTL] &= ~RADEON_DEPTH_FORMAT_MASK;
368 atom->cmd[CTX_RB3D_ZSTENCILCNTL] |= depth_fmt;
369
370 }
371
372 BEGIN_BATCH(dwords);
373
374 /* In the CS case we need to split this up */
375 OUT_BATCH(CP_PACKET0(packet[0].start, 3));
376 OUT_BATCH_TABLE((atom->cmd + 1), 4);
377
378 if (drb) {
379 OUT_BATCH(CP_PACKET0(RADEON_RB3D_DEPTHOFFSET, 0));
380 OUT_BATCH_RELOC(0, drb->bo, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
381
382 OUT_BATCH(CP_PACKET0(RADEON_RB3D_DEPTHPITCH, 0));
383 OUT_BATCH(zbpitch);
384 }
385
386 OUT_BATCH(CP_PACKET0(RADEON_RB3D_ZSTENCILCNTL, 0));
387 OUT_BATCH(atom->cmd[CTX_RB3D_ZSTENCILCNTL]);
388 OUT_BATCH(CP_PACKET0(RADEON_PP_CNTL, 1));
389 OUT_BATCH(atom->cmd[CTX_PP_CNTL]);
390 OUT_BATCH(atom->cmd[CTX_RB3D_CNTL]);
391
392 if (rrb) {
393 OUT_BATCH(CP_PACKET0(RADEON_RB3D_COLOROFFSET, 0));
394 OUT_BATCH_RELOC(rrb->draw_offset, rrb->bo, rrb->draw_offset, 0, RADEON_GEM_DOMAIN_VRAM, 0);
395
396 OUT_BATCH(CP_PACKET0(RADEON_RB3D_COLORPITCH, 0));
397 OUT_BATCH_RELOC(cbpitch, rrb->bo, cbpitch, 0, RADEON_GEM_DOMAIN_VRAM, 0);
398 }
399
400 // if (atom->cmd_size == CTX_STATE_SIZE_NEWDRM) {
401 // OUT_BATCH_TABLE((atom->cmd + 14), 4);
402 // }
403
404 END_BATCH();
405 BEGIN_BATCH(4);
406 OUT_BATCH(CP_PACKET0(RADEON_RE_TOP_LEFT, 0));
407 OUT_BATCH(0);
408 OUT_BATCH(CP_PACKET0(RADEON_RE_WIDTH_HEIGHT, 0));
409 if (rrb) {
410 OUT_BATCH(((rrb->base.Base.Width - 1) << RADEON_RE_WIDTH_SHIFT) |
411 ((rrb->base.Base.Height - 1) << RADEON_RE_HEIGHT_SHIFT));
412 } else {
413 OUT_BATCH(0);
414 }
415 END_BATCH();
416 }
417
cube_emit_cs(struct gl_context * ctx,struct radeon_state_atom * atom)418 static void cube_emit_cs(struct gl_context *ctx, struct radeon_state_atom *atom)
419 {
420 r100ContextPtr r100 = R100_CONTEXT(ctx);
421 BATCH_LOCALS(&r100->radeon);
422 uint32_t dwords = atom->check(ctx, atom);
423 int i = atom->idx, j;
424 radeonTexObj *t = r100->state.texture.unit[i].texobj;
425 radeon_mipmap_level *lvl;
426 uint32_t base_reg;
427
428 if (!ctx->Texture.Unit[i]._Current ||
429 ctx->Texture.Unit[i]._Current->Target != GL_TEXTURE_CUBE_MAP)
430 return;
431
432 if (!t)
433 return;
434
435 if (!t->mt)
436 return;
437
438 switch(i) {
439 case 1: base_reg = RADEON_PP_CUBIC_OFFSET_T1_0; break;
440 case 2: base_reg = RADEON_PP_CUBIC_OFFSET_T2_0; break;
441 default:
442 case 0: base_reg = RADEON_PP_CUBIC_OFFSET_T0_0; break;
443 };
444 BEGIN_BATCH(dwords);
445 OUT_BATCH_TABLE(atom->cmd, 2);
446 lvl = &t->mt->levels[0];
447 for (j = 0; j < 5; j++) {
448 OUT_BATCH(CP_PACKET0(base_reg + (4 * j), 0));
449 OUT_BATCH_RELOC(lvl->faces[j].offset, t->mt->bo, lvl->faces[j].offset,
450 RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0);
451 }
452 END_BATCH();
453 }
454
tex_emit_cs(struct gl_context * ctx,struct radeon_state_atom * atom)455 static void tex_emit_cs(struct gl_context *ctx, struct radeon_state_atom *atom)
456 {
457 r100ContextPtr r100 = R100_CONTEXT(ctx);
458 BATCH_LOCALS(&r100->radeon);
459 uint32_t dwords = atom->cmd_size;
460 int i = atom->idx;
461 radeonTexObj *t = r100->state.texture.unit[i].texobj;
462 radeon_mipmap_level *lvl;
463 int hastexture = 1;
464
465 if (!t)
466 hastexture = 0;
467 else {
468 if (!t->mt && !t->bo)
469 hastexture = 0;
470 }
471 dwords += 1;
472 if (hastexture)
473 dwords += 2;
474 else
475 dwords -= 2;
476 BEGIN_BATCH(dwords);
477
478 OUT_BATCH(CP_PACKET0(RADEON_PP_TXFILTER_0 + (24 * i), 1));
479 OUT_BATCH_TABLE((atom->cmd + 1), 2);
480
481 if (hastexture) {
482 OUT_BATCH(CP_PACKET0(RADEON_PP_TXOFFSET_0 + (24 * i), 0));
483 if (t->mt && !t->image_override) {
484 if (ctx->Texture.Unit[i]._Current &&
485 ctx->Texture.Unit[i]._Current->Target == GL_TEXTURE_CUBE_MAP) {
486 lvl = &t->mt->levels[t->minLod];
487 OUT_BATCH_RELOC(lvl->faces[5].offset, t->mt->bo, lvl->faces[5].offset,
488 RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0);
489 } else {
490 OUT_BATCH_RELOC(t->tile_bits, t->mt->bo, get_base_teximage_offset(t),
491 RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0);
492 }
493 } else {
494 if (t->bo)
495 OUT_BATCH_RELOC(t->tile_bits, t->bo, 0,
496 RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0);
497 }
498 }
499
500 OUT_BATCH(CP_PACKET0(RADEON_PP_TXCBLEND_0 + (i * 24), 1));
501 OUT_BATCH_TABLE((atom->cmd+4), 2);
502 OUT_BATCH(CP_PACKET0(RADEON_PP_BORDER_COLOR_0 + (i * 4), 0));
503 OUT_BATCH((atom->cmd[TEX_PP_BORDER_COLOR]));
504 END_BATCH();
505 }
506
507 /* Initialize the context's hardware state.
508 */
radeonInitState(r100ContextPtr rmesa)509 void radeonInitState( r100ContextPtr rmesa )
510 {
511 struct gl_context *ctx = &rmesa->radeon.glCtx;
512 GLuint i;
513
514 rmesa->radeon.Fallback = 0;
515
516
517 rmesa->radeon.hw.max_state_size = 0;
518
519 #define ALLOC_STATE_IDX( ATOM, CHK, SZ, NM, FLAG, IDX ) \
520 do { \
521 rmesa->hw.ATOM.cmd_size = SZ; \
522 rmesa->hw.ATOM.cmd = (GLuint *) calloc(SZ, sizeof(int)); \
523 rmesa->hw.ATOM.lastcmd = (GLuint *) calloc(SZ, sizeof(int)); \
524 rmesa->hw.ATOM.name = NM; \
525 rmesa->hw.ATOM.is_tcl = FLAG; \
526 rmesa->hw.ATOM.check = check_##CHK; \
527 rmesa->hw.ATOM.dirty = GL_TRUE; \
528 rmesa->hw.ATOM.idx = IDX; \
529 rmesa->radeon.hw.max_state_size += SZ * sizeof(int); \
530 } while (0)
531
532 #define ALLOC_STATE( ATOM, CHK, SZ, NM, FLAG ) \
533 ALLOC_STATE_IDX(ATOM, CHK, SZ, NM, FLAG, 0)
534
535 /* Allocate state buffers:
536 */
537 ALLOC_STATE( ctx, always_add4, CTX_STATE_SIZE, "CTX/context", 0 );
538 rmesa->hw.ctx.emit = ctx_emit_cs;
539 rmesa->hw.ctx.check = check_always_ctx;
540 ALLOC_STATE( lin, always, LIN_STATE_SIZE, "LIN/line", 0 );
541 ALLOC_STATE( msk, always, MSK_STATE_SIZE, "MSK/mask", 0 );
542 ALLOC_STATE( vpt, always, VPT_STATE_SIZE, "VPT/viewport", 0 );
543 ALLOC_STATE( set, always, SET_STATE_SIZE, "SET/setup", 0 );
544 ALLOC_STATE( msc, always, MSC_STATE_SIZE, "MSC/misc", 0 );
545 ALLOC_STATE( zbs, always, ZBS_STATE_SIZE, "ZBS/zbias", 0 );
546 ALLOC_STATE( tcl, always, TCL_STATE_SIZE, "TCL/tcl", 1 );
547 ALLOC_STATE( mtl, tcl_lighting, MTL_STATE_SIZE, "MTL/material", 1 );
548 ALLOC_STATE( grd, always_add2, GRD_STATE_SIZE, "GRD/guard-band", 1 );
549 ALLOC_STATE( fog, fog_add4, FOG_STATE_SIZE, "FOG/fog", 1 );
550 ALLOC_STATE( glt, tcl_lighting_add4, GLT_STATE_SIZE, "GLT/light-global", 1 );
551 ALLOC_STATE( eye, tcl_lighting_add4, EYE_STATE_SIZE, "EYE/eye-vector", 1 );
552 ALLOC_STATE_IDX( tex[0], tex0_mm, TEX_STATE_SIZE, "TEX/tex-0", 0, 0);
553 ALLOC_STATE_IDX( tex[1], tex1_mm, TEX_STATE_SIZE, "TEX/tex-1", 0, 1);
554 ALLOC_STATE_IDX( tex[2], tex2_mm, TEX_STATE_SIZE, "TEX/tex-2", 0, 2);
555 ALLOC_STATE( mat[0], tcl_add4, MAT_STATE_SIZE, "MAT/modelproject", 1 );
556 ALLOC_STATE( mat[1], tcl_eyespace_or_fog_add4, MAT_STATE_SIZE, "MAT/modelview", 1 );
557 ALLOC_STATE( mat[2], tcl_eyespace_or_lighting_add4, MAT_STATE_SIZE, "MAT/it-modelview", 1 );
558 ALLOC_STATE( mat[3], tcl_tex0_add4, MAT_STATE_SIZE, "MAT/texmat0", 1 );
559 ALLOC_STATE( mat[4], tcl_tex1_add4, MAT_STATE_SIZE, "MAT/texmat1", 1 );
560 ALLOC_STATE( mat[5], tcl_tex2_add4, MAT_STATE_SIZE, "MAT/texmat2", 1 );
561 ALLOC_STATE( lit[0], tcl_lit0_add6, LIT_STATE_SIZE, "LIT/light-0", 1 );
562 ALLOC_STATE( lit[1], tcl_lit1_add6, LIT_STATE_SIZE, "LIT/light-1", 1 );
563 ALLOC_STATE( lit[2], tcl_lit2_add6, LIT_STATE_SIZE, "LIT/light-2", 1 );
564 ALLOC_STATE( lit[3], tcl_lit3_add6, LIT_STATE_SIZE, "LIT/light-3", 1 );
565 ALLOC_STATE( lit[4], tcl_lit4_add6, LIT_STATE_SIZE, "LIT/light-4", 1 );
566 ALLOC_STATE( lit[5], tcl_lit5_add6, LIT_STATE_SIZE, "LIT/light-5", 1 );
567 ALLOC_STATE( lit[6], tcl_lit6_add6, LIT_STATE_SIZE, "LIT/light-6", 1 );
568 ALLOC_STATE( lit[7], tcl_lit7_add6, LIT_STATE_SIZE, "LIT/light-7", 1 );
569 ALLOC_STATE( ucp[0], tcl_ucp0_add4, UCP_STATE_SIZE, "UCP/userclip-0", 1 );
570 ALLOC_STATE( ucp[1], tcl_ucp1_add4, UCP_STATE_SIZE, "UCP/userclip-1", 1 );
571 ALLOC_STATE( ucp[2], tcl_ucp2_add4, UCP_STATE_SIZE, "UCP/userclip-2", 1 );
572 ALLOC_STATE( ucp[3], tcl_ucp3_add4, UCP_STATE_SIZE, "UCP/userclip-3", 1 );
573 ALLOC_STATE( ucp[4], tcl_ucp4_add4, UCP_STATE_SIZE, "UCP/userclip-4", 1 );
574 ALLOC_STATE( ucp[5], tcl_ucp5_add4, UCP_STATE_SIZE, "UCP/userclip-5", 1 );
575 ALLOC_STATE( stp, always, STP_STATE_SIZE, "STP/stp", 0 );
576
577 for (i = 0; i < 3; i++) {
578 rmesa->hw.tex[i].emit = tex_emit_cs;
579 }
580 ALLOC_STATE_IDX( cube[0], cube0_mm, CUBE_STATE_SIZE, "CUBE/cube-0", 0, 0 );
581 ALLOC_STATE_IDX( cube[1], cube1_mm, CUBE_STATE_SIZE, "CUBE/cube-1", 0, 1 );
582 ALLOC_STATE_IDX( cube[2], cube2_mm, CUBE_STATE_SIZE, "CUBE/cube-2", 0, 2 );
583 for (i = 0; i < 3; i++)
584 rmesa->hw.cube[i].emit = cube_emit_cs;
585
586 ALLOC_STATE_IDX( txr[0], txr0, TXR_STATE_SIZE, "TXR/txr-0", 0, 0 );
587 ALLOC_STATE_IDX( txr[1], txr1, TXR_STATE_SIZE, "TXR/txr-1", 0, 1 );
588 ALLOC_STATE_IDX( txr[2], txr2, TXR_STATE_SIZE, "TXR/txr-2", 0, 2 );
589
590 radeonSetUpAtomList( rmesa );
591
592 /* Fill in the packet headers:
593 */
594 rmesa->hw.ctx.cmd[CTX_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_MISC);
595 rmesa->hw.ctx.cmd[CTX_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_CNTL);
596 rmesa->hw.ctx.cmd[CTX_CMD_2] = cmdpkt(rmesa, RADEON_EMIT_RB3D_COLORPITCH);
597 rmesa->hw.lin.cmd[LIN_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_RE_LINE_PATTERN);
598 rmesa->hw.lin.cmd[LIN_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_SE_LINE_WIDTH);
599 rmesa->hw.msk.cmd[MSK_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_RB3D_STENCILREFMASK);
600 rmesa->hw.vpt.cmd[VPT_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_SE_VPORT_XSCALE);
601 rmesa->hw.set.cmd[SET_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_SE_CNTL);
602 rmesa->hw.set.cmd[SET_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_SE_CNTL_STATUS);
603 rmesa->hw.msc.cmd[MSC_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_RE_MISC);
604 rmesa->hw.tex[0].cmd[TEX_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_TXFILTER_0);
605 rmesa->hw.tex[0].cmd[TEX_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_BORDER_COLOR_0);
606 rmesa->hw.tex[1].cmd[TEX_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_TXFILTER_1);
607 rmesa->hw.tex[1].cmd[TEX_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_BORDER_COLOR_1);
608 rmesa->hw.tex[2].cmd[TEX_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_TXFILTER_2);
609 rmesa->hw.tex[2].cmd[TEX_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_BORDER_COLOR_2);
610 rmesa->hw.cube[0].cmd[CUBE_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_CUBIC_FACES_0);
611 rmesa->hw.cube[0].cmd[CUBE_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_CUBIC_OFFSETS_T0);
612 rmesa->hw.cube[1].cmd[CUBE_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_CUBIC_FACES_1);
613 rmesa->hw.cube[1].cmd[CUBE_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_CUBIC_OFFSETS_T1);
614 rmesa->hw.cube[2].cmd[CUBE_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_CUBIC_FACES_2);
615 rmesa->hw.cube[2].cmd[CUBE_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_CUBIC_OFFSETS_T2);
616 rmesa->hw.zbs.cmd[ZBS_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_SE_ZBIAS_FACTOR);
617 rmesa->hw.tcl.cmd[TCL_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT);
618 rmesa->hw.mtl.cmd[MTL_CMD_0] =
619 cmdpkt(rmesa, RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED);
620 rmesa->hw.txr[0].cmd[TXR_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_TEX_SIZE_0);
621 rmesa->hw.txr[1].cmd[TXR_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_TEX_SIZE_1);
622 rmesa->hw.txr[2].cmd[TXR_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_TEX_SIZE_2);
623 rmesa->hw.grd.cmd[GRD_CMD_0] =
624 cmdscl( RADEON_SS_VERT_GUARD_CLIP_ADJ_ADDR, 1, 4 );
625 rmesa->hw.fog.cmd[FOG_CMD_0] =
626 cmdvec( RADEON_VS_FOG_PARAM_ADDR, 1, 4 );
627 rmesa->hw.glt.cmd[GLT_CMD_0] =
628 cmdvec( RADEON_VS_GLOBAL_AMBIENT_ADDR, 1, 4 );
629 rmesa->hw.eye.cmd[EYE_CMD_0] =
630 cmdvec( RADEON_VS_EYE_VECTOR_ADDR, 1, 4 );
631
632 for (i = 0 ; i < 6; i++) {
633 rmesa->hw.mat[i].cmd[MAT_CMD_0] =
634 cmdvec( RADEON_VS_MATRIX_0_ADDR + i*4, 1, 16);
635 }
636
637 for (i = 0 ; i < 8; i++) {
638 rmesa->hw.lit[i].cmd[LIT_CMD_0] =
639 cmdvec( RADEON_VS_LIGHT_AMBIENT_ADDR + i, 8, 24 );
640 rmesa->hw.lit[i].cmd[LIT_CMD_1] =
641 cmdscl( RADEON_SS_LIGHT_DCD_ADDR + i, 8, 6 );
642 }
643
644 for (i = 0 ; i < 6; i++) {
645 rmesa->hw.ucp[i].cmd[UCP_CMD_0] =
646 cmdvec( RADEON_VS_UCP_ADDR + i, 1, 4 );
647 }
648
649 rmesa->hw.stp.cmd[STP_CMD_0] = CP_PACKET0(RADEON_RE_STIPPLE_ADDR, 0);
650 rmesa->hw.stp.cmd[STP_DATA_0] = 0;
651 rmesa->hw.stp.cmd[STP_CMD_1] = CP_PACKET0_ONE(RADEON_RE_STIPPLE_DATA, 31);
652
653 rmesa->hw.grd.emit = scl_emit;
654 rmesa->hw.fog.emit = vec_emit;
655 rmesa->hw.glt.emit = vec_emit;
656 rmesa->hw.eye.emit = vec_emit;
657 for (i = 0; i < 6; i++)
658 rmesa->hw.mat[i].emit = vec_emit;
659
660 for (i = 0; i < 8; i++)
661 rmesa->hw.lit[i].emit = lit_emit;
662
663 for (i = 0; i < 6; i++)
664 rmesa->hw.ucp[i].emit = vec_emit;
665
666 /* Initial Harware state:
667 */
668 rmesa->hw.ctx.cmd[CTX_PP_MISC] = (RADEON_ALPHA_TEST_PASS |
669 RADEON_CHROMA_FUNC_FAIL |
670 RADEON_CHROMA_KEY_NEAREST |
671 RADEON_SHADOW_FUNC_EQUAL |
672 RADEON_SHADOW_PASS_1 /*|
673 RADEON_RIGHT_HAND_CUBE_OGL */);
674
675 rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] = (RADEON_FOG_VERTEX |
676 /* this bit unused for vertex fog */
677 RADEON_FOG_USE_DEPTH);
678
679 rmesa->hw.ctx.cmd[CTX_RE_SOLID_COLOR] = 0x00000000;
680
681 rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = (RADEON_COMB_FCN_ADD_CLAMP |
682 RADEON_SRC_BLEND_GL_ONE |
683 RADEON_DST_BLEND_GL_ZERO );
684
685 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] = (RADEON_Z_TEST_LESS |
686 RADEON_STENCIL_TEST_ALWAYS |
687 RADEON_STENCIL_FAIL_KEEP |
688 RADEON_STENCIL_ZPASS_KEEP |
689 RADEON_STENCIL_ZFAIL_KEEP |
690 RADEON_Z_WRITE_ENABLE);
691
692 if (rmesa->using_hyperz) {
693 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_COMPRESSION_ENABLE |
694 RADEON_Z_DECOMPRESSION_ENABLE;
695 if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
696 /* works for q3, but slight rendering errors with glxgears ? */
697 /* rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_HIERARCHY_ENABLE;*/
698 /* need this otherwise get lots of lockups with q3 ??? */
699 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_FORCE_Z_DIRTY;
700 }
701 }
702
703 rmesa->hw.ctx.cmd[CTX_PP_CNTL] = (RADEON_SCISSOR_ENABLE |
704 RADEON_ANTI_ALIAS_NONE);
705
706 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = (RADEON_PLANE_MASK_ENABLE |
707 RADEON_ZBLOCK16);
708
709 switch ( driQueryOptioni( &rmesa->radeon.optionCache, "dither_mode" ) ) {
710 case DRI_CONF_DITHER_XERRORDIFFRESET:
711 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_INIT;
712 break;
713 case DRI_CONF_DITHER_ORDERED:
714 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_SCALE_DITHER_ENABLE;
715 break;
716 }
717 if ( driQueryOptioni( &rmesa->radeon.optionCache, "round_mode" ) ==
718 DRI_CONF_ROUND_ROUND )
719 rmesa->radeon.state.color.roundEnable = RADEON_ROUND_ENABLE;
720 else
721 rmesa->radeon.state.color.roundEnable = 0;
722 if ( driQueryOptioni (&rmesa->radeon.optionCache, "color_reduction" ) ==
723 DRI_CONF_COLOR_REDUCTION_DITHER )
724 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_ENABLE;
725 else
726 rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= rmesa->radeon.state.color.roundEnable;
727
728
729 rmesa->hw.set.cmd[SET_SE_CNTL] = (RADEON_FFACE_CULL_CCW |
730 RADEON_BFACE_SOLID |
731 RADEON_FFACE_SOLID |
732 /* RADEON_BADVTX_CULL_DISABLE | */
733 RADEON_FLAT_SHADE_VTX_LAST |
734 RADEON_DIFFUSE_SHADE_GOURAUD |
735 RADEON_ALPHA_SHADE_GOURAUD |
736 RADEON_SPECULAR_SHADE_GOURAUD |
737 RADEON_FOG_SHADE_GOURAUD |
738 RADEON_VPORT_XY_XFORM_ENABLE |
739 RADEON_VPORT_Z_XFORM_ENABLE |
740 RADEON_VTX_PIX_CENTER_OGL |
741 RADEON_ROUND_MODE_TRUNC |
742 RADEON_ROUND_PREC_8TH_PIX);
743
744 rmesa->hw.set.cmd[SET_SE_CNTL_STATUS] =
745 #ifdef MESA_BIG_ENDIAN
746 RADEON_VC_32BIT_SWAP;
747 #else
748 RADEON_VC_NO_SWAP;
749 #endif
750
751 if (!(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
752 rmesa->hw.set.cmd[SET_SE_CNTL_STATUS] |= RADEON_TCL_BYPASS;
753 }
754
755 rmesa->hw.set.cmd[SET_SE_COORDFMT] = (
756 RADEON_VTX_W0_IS_NOT_1_OVER_W0 |
757 RADEON_TEX1_W_ROUTING_USE_Q1);
758
759
760 rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] = ((1 << 16) | 0xffff);
761
762 rmesa->hw.lin.cmd[LIN_RE_LINE_STATE] =
763 ((0 << RADEON_LINE_CURRENT_PTR_SHIFT) |
764 (1 << RADEON_LINE_CURRENT_COUNT_SHIFT));
765
766 rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] = (1 << 4);
767
768 rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] =
769 ((0x00 << RADEON_STENCIL_REF_SHIFT) |
770 (0xff << RADEON_STENCIL_MASK_SHIFT) |
771 (0xff << RADEON_STENCIL_WRITEMASK_SHIFT));
772
773 rmesa->hw.msk.cmd[MSK_RB3D_ROPCNTL] = RADEON_ROP_COPY;
774 rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] = 0xffffffff;
775
776 rmesa->hw.msc.cmd[MSC_RE_MISC] =
777 ((0 << RADEON_STIPPLE_X_OFFSET_SHIFT) |
778 (0 << RADEON_STIPPLE_Y_OFFSET_SHIFT) |
779 RADEON_STIPPLE_BIG_BIT_ORDER);
780
781 rmesa->hw.vpt.cmd[VPT_SE_VPORT_XSCALE] = 0x00000000;
782 rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = 0x00000000;
783 rmesa->hw.vpt.cmd[VPT_SE_VPORT_YSCALE] = 0x00000000;
784 rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = 0x00000000;
785 rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZSCALE] = 0x00000000;
786 rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = 0x00000000;
787
788 for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
789 rmesa->hw.tex[i].cmd[TEX_PP_TXFILTER] = RADEON_BORDER_MODE_OGL;
790 rmesa->hw.tex[i].cmd[TEX_PP_TXFORMAT] =
791 (RADEON_TXFORMAT_ENDIAN_NO_SWAP |
792 RADEON_TXFORMAT_PERSPECTIVE_ENABLE |
793 (i << 24) | /* This is one of RADEON_TXFORMAT_ST_ROUTE_STQ[012] */
794 (2 << RADEON_TXFORMAT_WIDTH_SHIFT) |
795 (2 << RADEON_TXFORMAT_HEIGHT_SHIFT));
796
797 /* Initialize the texture offset to the start of the card texture heap */
798 // rmesa->hw.tex[i].cmd[TEX_PP_TXOFFSET] =
799 // rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
800
801 rmesa->hw.tex[i].cmd[TEX_PP_BORDER_COLOR] = 0;
802 rmesa->hw.tex[i].cmd[TEX_PP_TXCBLEND] =
803 (RADEON_COLOR_ARG_A_ZERO |
804 RADEON_COLOR_ARG_B_ZERO |
805 RADEON_COLOR_ARG_C_CURRENT_COLOR |
806 RADEON_BLEND_CTL_ADD |
807 RADEON_SCALE_1X |
808 RADEON_CLAMP_TX);
809 rmesa->hw.tex[i].cmd[TEX_PP_TXABLEND] =
810 (RADEON_ALPHA_ARG_A_ZERO |
811 RADEON_ALPHA_ARG_B_ZERO |
812 RADEON_ALPHA_ARG_C_CURRENT_ALPHA |
813 RADEON_BLEND_CTL_ADD |
814 RADEON_SCALE_1X |
815 RADEON_CLAMP_TX);
816 rmesa->hw.tex[i].cmd[TEX_PP_TFACTOR] = 0;
817
818 rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_FACES] = 0;
819 rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_0] =
820 rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
821 rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_1] =
822 rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
823 rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_2] =
824 rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
825 rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_3] =
826 rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
827 rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_4] =
828 rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
829 }
830
831 /* Can only add ST1 at the time of doing some multitex but can keep
832 * it after that. Errors if DIFFUSE is missing.
833 */
834 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] =
835 (RADEON_TCL_VTX_Z0 |
836 RADEON_TCL_VTX_W0 |
837 RADEON_TCL_VTX_PK_DIFFUSE
838 ); /* need to keep this uptodate */
839
840 rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] =
841 ( RADEON_TCL_COMPUTE_XYZW |
842 (RADEON_TCL_TEX_INPUT_TEX_0 << RADEON_TCL_TEX_0_OUTPUT_SHIFT) |
843 (RADEON_TCL_TEX_INPUT_TEX_1 << RADEON_TCL_TEX_1_OUTPUT_SHIFT) |
844 (RADEON_TCL_TEX_INPUT_TEX_2 << RADEON_TCL_TEX_2_OUTPUT_SHIFT));
845
846
847 /* XXX */
848 rmesa->hw.tcl.cmd[TCL_MATRIX_SELECT_0] =
849 ((MODEL << RADEON_MODELVIEW_0_SHIFT) |
850 (MODEL_IT << RADEON_IT_MODELVIEW_0_SHIFT));
851
852 rmesa->hw.tcl.cmd[TCL_MATRIX_SELECT_1] =
853 ((MODEL_PROJ << RADEON_MODELPROJECT_0_SHIFT) |
854 (TEXMAT_0 << RADEON_TEXMAT_0_SHIFT) |
855 (TEXMAT_1 << RADEON_TEXMAT_1_SHIFT) |
856 (TEXMAT_2 << RADEON_TEXMAT_2_SHIFT));
857
858 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] =
859 (RADEON_UCP_IN_CLIP_SPACE |
860 RADEON_CULL_FRONT_IS_CCW);
861
862 rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL] = 0;
863
864 rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] =
865 (RADEON_SPECULAR_LIGHTS |
866 RADEON_DIFFUSE_SPECULAR_COMBINE |
867 RADEON_LOCAL_LIGHT_VEC_GL |
868 (RADEON_LM_SOURCE_STATE_MULT << RADEON_EMISSIVE_SOURCE_SHIFT) |
869 (RADEON_LM_SOURCE_STATE_MULT << RADEON_AMBIENT_SOURCE_SHIFT) |
870 (RADEON_LM_SOURCE_STATE_MULT << RADEON_DIFFUSE_SOURCE_SHIFT) |
871 (RADEON_LM_SOURCE_STATE_MULT << RADEON_SPECULAR_SOURCE_SHIFT));
872
873 for (i = 0 ; i < 8; i++) {
874 struct gl_light *l = &ctx->Light.Light[i];
875 GLenum p = GL_LIGHT0 + i;
876 *(float *)&(rmesa->hw.lit[i].cmd[LIT_RANGE_CUTOFF]) = FLT_MAX;
877
878 ctx->Driver.Lightfv( ctx, p, GL_AMBIENT, l->Ambient );
879 ctx->Driver.Lightfv( ctx, p, GL_DIFFUSE, l->Diffuse );
880 ctx->Driver.Lightfv( ctx, p, GL_SPECULAR, l->Specular );
881 ctx->Driver.Lightfv( ctx, p, GL_POSITION, NULL );
882 ctx->Driver.Lightfv( ctx, p, GL_SPOT_DIRECTION, NULL );
883 ctx->Driver.Lightfv( ctx, p, GL_SPOT_EXPONENT, &l->SpotExponent );
884 ctx->Driver.Lightfv( ctx, p, GL_SPOT_CUTOFF, &l->SpotCutoff );
885 ctx->Driver.Lightfv( ctx, p, GL_CONSTANT_ATTENUATION,
886 &l->ConstantAttenuation );
887 ctx->Driver.Lightfv( ctx, p, GL_LINEAR_ATTENUATION,
888 &l->LinearAttenuation );
889 ctx->Driver.Lightfv( ctx, p, GL_QUADRATIC_ATTENUATION,
890 &l->QuadraticAttenuation );
891 *(float *)&(rmesa->hw.lit[i].cmd[LIT_ATTEN_XXX]) = 0.0;
892 }
893
894 ctx->Driver.LightModelfv( ctx, GL_LIGHT_MODEL_AMBIENT,
895 ctx->Light.Model.Ambient );
896
897 TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx );
898
899 for (i = 0 ; i < 6; i++) {
900 ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, NULL );
901 }
902
903 ctx->Driver.Fogfv( ctx, GL_FOG_MODE, NULL );
904 ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
905 ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start );
906 ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End );
907 ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color );
908 ctx->Driver.Fogfv( ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL );
909
910 rmesa->hw.grd.cmd[GRD_VERT_GUARD_CLIP_ADJ] = IEEE_ONE;
911 rmesa->hw.grd.cmd[GRD_VERT_GUARD_DISCARD_ADJ] = IEEE_ONE;
912 rmesa->hw.grd.cmd[GRD_HORZ_GUARD_CLIP_ADJ] = IEEE_ONE;
913 rmesa->hw.grd.cmd[GRD_HORZ_GUARD_DISCARD_ADJ] = IEEE_ONE;
914
915 rmesa->hw.eye.cmd[EYE_X] = 0;
916 rmesa->hw.eye.cmd[EYE_Y] = 0;
917 rmesa->hw.eye.cmd[EYE_Z] = IEEE_ONE;
918 rmesa->hw.eye.cmd[EYE_RESCALE_FACTOR] = IEEE_ONE;
919
920 radeon_init_query_stateobj(&rmesa->radeon, R100_QUERYOBJ_CMDSIZE);
921 rmesa->radeon.query.queryobj.cmd[R100_QUERYOBJ_CMD_0] = CP_PACKET0(RADEON_RB3D_ZPASS_DATA, 0);
922 rmesa->radeon.query.queryobj.cmd[R100_QUERYOBJ_DATA_0] = 0;
923
924 rmesa->radeon.hw.all_dirty = GL_TRUE;
925
926 rcommonInitCmdBuf(&rmesa->radeon);
927 }
928