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1 /*
2  * Copyright 2000, 2001 VA Linux Systems Inc., Fremont, California.
3  *
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * on the rights to use, copy, modify, merge, publish, distribute, sub
10  * license, and/or sell copies of the Software, and to permit persons to whom
11  * the Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20  * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  *
25  * Authors:
26  *    Gareth Hughes <gareth@valinux.com>
27  *    Keith Whitwell <keithw@vmware.com>
28  */
29 
30 #include "main/glheader.h"
31 #include "main/imports.h"
32 #include "main/api_arrayelt.h"
33 
34 #include "swrast/swrast.h"
35 #include "vbo/vbo.h"
36 #include "tnl/t_pipeline.h"
37 #include "swrast_setup/swrast_setup.h"
38 
39 #include "radeon_context.h"
40 #include "radeon_mipmap_tree.h"
41 #include "radeon_ioctl.h"
42 #include "radeon_state.h"
43 #include "radeon_queryobj.h"
44 
45 #include "../r200/r200_reg.h"
46 
47 #include "xmlpool.h"
48 
49 /* New (1.3) state mechanism.  3 commands (packet, scalar, vector) in
50  * 1.3 cmdbuffers allow all previous state to be updated as well as
51  * the tcl scalar and vector areas.
52  */
53 static struct {
54 	int start;
55 	int len;
56 	const char *name;
57 } packet[RADEON_MAX_STATE_PACKETS] = {
58 	{RADEON_PP_MISC, 7, "RADEON_PP_MISC"},
59 	{RADEON_PP_CNTL, 3, "RADEON_PP_CNTL"},
60 	{RADEON_RB3D_COLORPITCH, 1, "RADEON_RB3D_COLORPITCH"},
61 	{RADEON_RE_LINE_PATTERN, 2, "RADEON_RE_LINE_PATTERN"},
62 	{RADEON_SE_LINE_WIDTH, 1, "RADEON_SE_LINE_WIDTH"},
63 	{RADEON_PP_LUM_MATRIX, 1, "RADEON_PP_LUM_MATRIX"},
64 	{RADEON_PP_ROT_MATRIX_0, 2, "RADEON_PP_ROT_MATRIX_0"},
65 	{RADEON_RB3D_STENCILREFMASK, 3, "RADEON_RB3D_STENCILREFMASK"},
66 	{RADEON_SE_VPORT_XSCALE, 6, "RADEON_SE_VPORT_XSCALE"},
67 	{RADEON_SE_CNTL, 2, "RADEON_SE_CNTL"},
68 	{RADEON_SE_CNTL_STATUS, 1, "RADEON_SE_CNTL_STATUS"},
69 	{RADEON_RE_MISC, 1, "RADEON_RE_MISC"},
70 	{RADEON_PP_TXFILTER_0, 6, "RADEON_PP_TXFILTER_0"},
71 	{RADEON_PP_BORDER_COLOR_0, 1, "RADEON_PP_BORDER_COLOR_0"},
72 	{RADEON_PP_TXFILTER_1, 6, "RADEON_PP_TXFILTER_1"},
73 	{RADEON_PP_BORDER_COLOR_1, 1, "RADEON_PP_BORDER_COLOR_1"},
74 	{RADEON_PP_TXFILTER_2, 6, "RADEON_PP_TXFILTER_2"},
75 	{RADEON_PP_BORDER_COLOR_2, 1, "RADEON_PP_BORDER_COLOR_2"},
76 	{RADEON_SE_ZBIAS_FACTOR, 2, "RADEON_SE_ZBIAS_FACTOR"},
77 	{RADEON_SE_TCL_OUTPUT_VTX_FMT, 11, "RADEON_SE_TCL_OUTPUT_VTX_FMT"},
78 	{RADEON_SE_TCL_MATERIAL_EMMISSIVE_RED, 17,
79 		    "RADEON_SE_TCL_MATERIAL_EMMISSIVE_RED"},
80 	{R200_PP_TXCBLEND_0, 4, "R200_PP_TXCBLEND_0"},
81 	{R200_PP_TXCBLEND_1, 4, "R200_PP_TXCBLEND_1"},
82 	{R200_PP_TXCBLEND_2, 4, "R200_PP_TXCBLEND_2"},
83 	{R200_PP_TXCBLEND_3, 4, "R200_PP_TXCBLEND_3"},
84 	{R200_PP_TXCBLEND_4, 4, "R200_PP_TXCBLEND_4"},
85 	{R200_PP_TXCBLEND_5, 4, "R200_PP_TXCBLEND_5"},
86 	{R200_PP_TXCBLEND_6, 4, "R200_PP_TXCBLEND_6"},
87 	{R200_PP_TXCBLEND_7, 4, "R200_PP_TXCBLEND_7"},
88 	{R200_SE_TCL_LIGHT_MODEL_CTL_0, 6, "R200_SE_TCL_LIGHT_MODEL_CTL_0"},
89 	{R200_PP_TFACTOR_0, 6, "R200_PP_TFACTOR_0"},
90 	{R200_SE_VTX_FMT_0, 4, "R200_SE_VTX_FMT_0"},
91 	{R200_SE_VAP_CNTL, 1, "R200_SE_VAP_CNTL"},
92 	{R200_SE_TCL_MATRIX_SEL_0, 5, "R200_SE_TCL_MATRIX_SEL_0"},
93 	{R200_SE_TCL_TEX_PROC_CTL_2, 5, "R200_SE_TCL_TEX_PROC_CTL_2"},
94 	{R200_SE_TCL_UCP_VERT_BLEND_CTL, 1, "R200_SE_TCL_UCP_VERT_BLEND_CTL"},
95 	{R200_PP_TXFILTER_0, 6, "R200_PP_TXFILTER_0"},
96 	{R200_PP_TXFILTER_1, 6, "R200_PP_TXFILTER_1"},
97 	{R200_PP_TXFILTER_2, 6, "R200_PP_TXFILTER_2"},
98 	{R200_PP_TXFILTER_3, 6, "R200_PP_TXFILTER_3"},
99 	{R200_PP_TXFILTER_4, 6, "R200_PP_TXFILTER_4"},
100 	{R200_PP_TXFILTER_5, 6, "R200_PP_TXFILTER_5"},
101 	{R200_PP_TXOFFSET_0, 1, "R200_PP_TXOFFSET_0"},
102 	{R200_PP_TXOFFSET_1, 1, "R200_PP_TXOFFSET_1"},
103 	{R200_PP_TXOFFSET_2, 1, "R200_PP_TXOFFSET_2"},
104 	{R200_PP_TXOFFSET_3, 1, "R200_PP_TXOFFSET_3"},
105 	{R200_PP_TXOFFSET_4, 1, "R200_PP_TXOFFSET_4"},
106 	{R200_PP_TXOFFSET_5, 1, "R200_PP_TXOFFSET_5"},
107 	{R200_SE_VTE_CNTL, 1, "R200_SE_VTE_CNTL"},
108 	{R200_SE_TCL_OUTPUT_VTX_COMP_SEL, 1,
109 	 "R200_SE_TCL_OUTPUT_VTX_COMP_SEL"},
110 	{R200_PP_TAM_DEBUG3, 1, "R200_PP_TAM_DEBUG3"},
111 	{R200_PP_CNTL_X, 1, "R200_PP_CNTL_X"},
112 	{R200_RB3D_DEPTHXY_OFFSET, 1, "R200_RB3D_DEPTHXY_OFFSET"},
113 	{R200_RE_AUX_SCISSOR_CNTL, 1, "R200_RE_AUX_SCISSOR_CNTL"},
114 	{R200_RE_SCISSOR_TL_0, 2, "R200_RE_SCISSOR_TL_0"},
115 	{R200_RE_SCISSOR_TL_1, 2, "R200_RE_SCISSOR_TL_1"},
116 	{R200_RE_SCISSOR_TL_2, 2, "R200_RE_SCISSOR_TL_2"},
117 	{R200_SE_VAP_CNTL_STATUS, 1, "R200_SE_VAP_CNTL_STATUS"},
118 	{R200_SE_VTX_STATE_CNTL, 1, "R200_SE_VTX_STATE_CNTL"},
119 	{R200_RE_POINTSIZE, 1, "R200_RE_POINTSIZE"},
120 	{R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_0, 4,
121 		    "R200_SE_TCL_INPUT_VTX_VECTOR_ADDR_0"},
122 	{R200_PP_CUBIC_FACES_0, 1, "R200_PP_CUBIC_FACES_0"},	/* 61 */
123 	{R200_PP_CUBIC_OFFSET_F1_0, 5, "R200_PP_CUBIC_OFFSET_F1_0"}, /* 62 */
124 	{R200_PP_CUBIC_FACES_1, 1, "R200_PP_CUBIC_FACES_1"},
125 	{R200_PP_CUBIC_OFFSET_F1_1, 5, "R200_PP_CUBIC_OFFSET_F1_1"},
126 	{R200_PP_CUBIC_FACES_2, 1, "R200_PP_CUBIC_FACES_2"},
127 	{R200_PP_CUBIC_OFFSET_F1_2, 5, "R200_PP_CUBIC_OFFSET_F1_2"},
128 	{R200_PP_CUBIC_FACES_3, 1, "R200_PP_CUBIC_FACES_3"},
129 	{R200_PP_CUBIC_OFFSET_F1_3, 5, "R200_PP_CUBIC_OFFSET_F1_3"},
130 	{R200_PP_CUBIC_FACES_4, 1, "R200_PP_CUBIC_FACES_4"},
131 	{R200_PP_CUBIC_OFFSET_F1_4, 5, "R200_PP_CUBIC_OFFSET_F1_4"},
132 	{R200_PP_CUBIC_FACES_5, 1, "R200_PP_CUBIC_FACES_5"},
133 	{R200_PP_CUBIC_OFFSET_F1_5, 5, "R200_PP_CUBIC_OFFSET_F1_5"},
134 	{RADEON_PP_TEX_SIZE_0, 2, "RADEON_PP_TEX_SIZE_0"},
135 	{RADEON_PP_TEX_SIZE_1, 2, "RADEON_PP_TEX_SIZE_1"},
136 	{RADEON_PP_TEX_SIZE_2, 2, "RADEON_PP_TEX_SIZE_2"},
137 	{R200_RB3D_BLENDCOLOR, 3, "R200_RB3D_BLENDCOLOR"},
138 	{R200_SE_TCL_POINT_SPRITE_CNTL, 1, "R200_SE_TCL_POINT_SPRITE_CNTL"},
139 	{RADEON_PP_CUBIC_FACES_0, 1, "RADEON_PP_CUBIC_FACES_0"},
140 	{RADEON_PP_CUBIC_OFFSET_T0_0, 5, "RADEON_PP_CUBIC_OFFSET_T0_0"},
141 	{RADEON_PP_CUBIC_FACES_1, 1, "RADEON_PP_CUBIC_FACES_1"},
142 	{RADEON_PP_CUBIC_OFFSET_T1_0, 5, "RADEON_PP_CUBIC_OFFSET_T1_0"},
143 	{RADEON_PP_CUBIC_FACES_2, 1, "RADEON_PP_CUBIC_FACES_2"},
144 	{RADEON_PP_CUBIC_OFFSET_T2_0, 5, "RADEON_PP_CUBIC_OFFSET_T2_0"},
145 	{R200_PP_TRI_PERF, 2, "R200_PP_TRI_PERF"},
146 	{R200_PP_TXCBLEND_8, 32, "R200_PP_AFS_0"},     /* 85 */
147 	{R200_PP_TXCBLEND_0, 32, "R200_PP_AFS_1"},
148 	{R200_PP_TFACTOR_0, 8, "R200_ATF_TFACTOR"},
149 	{R200_PP_TXFILTER_0, 8, "R200_PP_TXCTLALL_0"},
150 	{R200_PP_TXFILTER_1, 8, "R200_PP_TXCTLALL_1"},
151 	{R200_PP_TXFILTER_2, 8, "R200_PP_TXCTLALL_2"},
152 	{R200_PP_TXFILTER_3, 8, "R200_PP_TXCTLALL_3"},
153 	{R200_PP_TXFILTER_4, 8, "R200_PP_TXCTLALL_4"},
154 	{R200_PP_TXFILTER_5, 8, "R200_PP_TXCTLALL_5"},
155 	{R200_VAP_PVS_CNTL_1, 2, "R200_VAP_PVS_CNTL"},
156 };
157 
158 /* =============================================================
159  * State initialization
160  */
cmdpkt(r100ContextPtr rmesa,int id)161 static int cmdpkt( r100ContextPtr rmesa, int id )
162 {
163    return CP_PACKET0(packet[id].start, packet[id].len - 1);
164 }
165 
cmdvec(int offset,int stride,int count)166 static int cmdvec( int offset, int stride, int count )
167 {
168    drm_radeon_cmd_header_t h;
169    h.i = 0;
170    h.vectors.cmd_type = RADEON_CMD_VECTORS;
171    h.vectors.offset = offset;
172    h.vectors.stride = stride;
173    h.vectors.count = count;
174    return h.i;
175 }
176 
cmdscl(int offset,int stride,int count)177 static int cmdscl( int offset, int stride, int count )
178 {
179    drm_radeon_cmd_header_t h;
180    h.i = 0;
181    h.scalars.cmd_type = RADEON_CMD_SCALARS;
182    h.scalars.offset = offset;
183    h.scalars.stride = stride;
184    h.scalars.count = count;
185    return h.i;
186 }
187 
188 #define CHECK( NM, FLAG, ADD )				\
189 static int check_##NM( struct gl_context *ctx, struct radeon_state_atom *atom )	\
190 {							\
191    return FLAG ? atom->cmd_size + (ADD) : 0;			\
192 }
193 
194 #define TCL_CHECK( NM, FLAG, ADD )				\
195 static int check_##NM( struct gl_context *ctx, struct radeon_state_atom *atom )	\
196 {							\
197    r100ContextPtr rmesa = R100_CONTEXT(ctx);	\
198    return (!rmesa->radeon.TclFallback && (FLAG)) ? atom->cmd_size + (ADD) : 0;	\
199 }
200 
201 
202 CHECK( always, GL_TRUE, 0 )
203 CHECK( always_add2, GL_TRUE, 2 )
204 CHECK( always_add4, GL_TRUE, 4 )
205 CHECK( tex0_mm, GL_TRUE, 3 )
206 CHECK( tex1_mm, GL_TRUE, 3 )
207 /* need this for the cubic_map on disabled unit 2 bug, maybe r100 only? */
208 CHECK( tex2_mm, GL_TRUE, 3 )
209 CHECK( cube0_mm, (ctx->Texture.Unit[0]._Current && ctx->Texture.Unit[0]._Current->Target == GL_TEXTURE_CUBE_MAP), 2 + 4*5 - CUBE_STATE_SIZE )
210 CHECK( cube1_mm, (ctx->Texture.Unit[1]._Current && ctx->Texture.Unit[1]._Current->Target == GL_TEXTURE_CUBE_MAP), 2 + 4*5 - CUBE_STATE_SIZE )
211 CHECK( cube2_mm, (ctx->Texture.Unit[2]._Current && ctx->Texture.Unit[2]._Current->Target == GL_TEXTURE_CUBE_MAP), 2 + 4*5 - CUBE_STATE_SIZE )
212 CHECK( fog_add4, ctx->Fog.Enabled, 4 )
213 TCL_CHECK( tcl_add4, GL_TRUE, 4 )
214 TCL_CHECK( tcl_tex0_add4, ctx->Texture.Unit[0]._Current, 4 )
215 TCL_CHECK( tcl_tex1_add4, ctx->Texture.Unit[1]._Current, 4 )
216 TCL_CHECK( tcl_tex2_add4, ctx->Texture.Unit[2]._Current, 4 )
217 TCL_CHECK( tcl_lighting, ctx->Light.Enabled, 0 )
218 TCL_CHECK( tcl_lighting_add4, ctx->Light.Enabled, 4 )
219 TCL_CHECK( tcl_eyespace_or_lighting_add4, ctx->_NeedEyeCoords || ctx->Light.Enabled, 4 )
220 TCL_CHECK( tcl_lit0_add6, ctx->Light.Enabled && ctx->Light.Light[0].Enabled, 6 )
221 TCL_CHECK( tcl_lit1_add6, ctx->Light.Enabled && ctx->Light.Light[1].Enabled, 6 )
222 TCL_CHECK( tcl_lit2_add6, ctx->Light.Enabled && ctx->Light.Light[2].Enabled, 6 )
223 TCL_CHECK( tcl_lit3_add6, ctx->Light.Enabled && ctx->Light.Light[3].Enabled, 6 )
224 TCL_CHECK( tcl_lit4_add6, ctx->Light.Enabled && ctx->Light.Light[4].Enabled, 6 )
225 TCL_CHECK( tcl_lit5_add6, ctx->Light.Enabled && ctx->Light.Light[5].Enabled, 6 )
226 TCL_CHECK( tcl_lit6_add6, ctx->Light.Enabled && ctx->Light.Light[6].Enabled, 6 )
227 TCL_CHECK( tcl_lit7_add6, ctx->Light.Enabled && ctx->Light.Light[7].Enabled, 6 )
228 TCL_CHECK( tcl_ucp0_add4, (ctx->Transform.ClipPlanesEnabled & 0x1), 4 )
229 TCL_CHECK( tcl_ucp1_add4, (ctx->Transform.ClipPlanesEnabled & 0x2), 4 )
230 TCL_CHECK( tcl_ucp2_add4, (ctx->Transform.ClipPlanesEnabled & 0x4), 4 )
231 TCL_CHECK( tcl_ucp3_add4, (ctx->Transform.ClipPlanesEnabled & 0x8), 4 )
232 TCL_CHECK( tcl_ucp4_add4, (ctx->Transform.ClipPlanesEnabled & 0x10), 4 )
233 TCL_CHECK( tcl_ucp5_add4, (ctx->Transform.ClipPlanesEnabled & 0x20), 4 )
234 TCL_CHECK( tcl_eyespace_or_fog_add4, ctx->_NeedEyeCoords || ctx->Fog.Enabled, 4 )
235 
236 CHECK( txr0, (ctx->Texture.Unit[0]._Current && ctx->Texture.Unit[0]._Current->Target == GL_TEXTURE_RECTANGLE), 0 )
237 CHECK( txr1, (ctx->Texture.Unit[1]._Current && ctx->Texture.Unit[1]._Current->Target == GL_TEXTURE_RECTANGLE), 0 )
238 CHECK( txr2, (ctx->Texture.Unit[2]._Current && ctx->Texture.Unit[2]._Current->Target == GL_TEXTURE_RECTANGLE), 0 )
239 
240 #define OUT_VEC(hdr, data) do {			\
241     drm_radeon_cmd_header_t h;					\
242     h.i = hdr;								\
243     OUT_BATCH(CP_PACKET0(RADEON_SE_TCL_STATE_FLUSH, 0));		\
244     OUT_BATCH(0);							\
245     OUT_BATCH(CP_PACKET0(R200_SE_TCL_VECTOR_INDX_REG, 0));		\
246     OUT_BATCH(h.vectors.offset | (h.vectors.stride << RADEON_VEC_INDX_OCTWORD_STRIDE_SHIFT)); \
247     OUT_BATCH(CP_PACKET0_ONE(R200_SE_TCL_VECTOR_DATA_REG, h.vectors.count - 1));	\
248     OUT_BATCH_TABLE((data), h.vectors.count);				\
249   } while(0)
250 
251 #define OUT_SCL(hdr, data) do {					\
252     drm_radeon_cmd_header_t h;						\
253     h.i = hdr;								\
254     OUT_BATCH(CP_PACKET0(R200_SE_TCL_SCALAR_INDX_REG, 0));		\
255     OUT_BATCH((h.scalars.offset) | (h.scalars.stride << RADEON_SCAL_INDX_DWORD_STRIDE_SHIFT)); \
256     OUT_BATCH(CP_PACKET0_ONE(R200_SE_TCL_SCALAR_DATA_REG, h.scalars.count - 1));	\
257     OUT_BATCH_TABLE((data), h.scalars.count);				\
258   } while(0)
259 
scl_emit(struct gl_context * ctx,struct radeon_state_atom * atom)260 static void scl_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
261 {
262    r100ContextPtr r100 = R100_CONTEXT(ctx);
263    BATCH_LOCALS(&r100->radeon);
264    uint32_t dwords = atom->check(ctx, atom);
265 
266    BEGIN_BATCH(dwords);
267    OUT_SCL(atom->cmd[0], atom->cmd+1);
268    END_BATCH();
269 }
270 
271 
vec_emit(struct gl_context * ctx,struct radeon_state_atom * atom)272 static void vec_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
273 {
274    r100ContextPtr r100 = R100_CONTEXT(ctx);
275    BATCH_LOCALS(&r100->radeon);
276    uint32_t dwords = atom->check(ctx, atom);
277 
278    BEGIN_BATCH(dwords);
279    OUT_VEC(atom->cmd[0], atom->cmd+1);
280    END_BATCH();
281 }
282 
283 
lit_emit(struct gl_context * ctx,struct radeon_state_atom * atom)284 static void lit_emit(struct gl_context *ctx, struct radeon_state_atom *atom)
285 {
286    r100ContextPtr r100 = R100_CONTEXT(ctx);
287    BATCH_LOCALS(&r100->radeon);
288    uint32_t dwords = atom->check(ctx, atom);
289 
290    BEGIN_BATCH(dwords);
291    OUT_VEC(atom->cmd[LIT_CMD_0], atom->cmd+1);
292    OUT_SCL(atom->cmd[LIT_CMD_1], atom->cmd+LIT_CMD_1+1);
293    END_BATCH();
294 }
295 
check_always_ctx(struct gl_context * ctx,struct radeon_state_atom * atom)296 static int check_always_ctx( struct gl_context *ctx, struct radeon_state_atom *atom)
297 {
298    r100ContextPtr r100 = R100_CONTEXT(ctx);
299    struct radeon_renderbuffer *rrb, *drb;
300    uint32_t dwords;
301 
302    rrb = radeon_get_colorbuffer(&r100->radeon);
303    if (!rrb || !rrb->bo) {
304       return 0;
305    }
306 
307    drb = radeon_get_depthbuffer(&r100->radeon);
308 
309    dwords = 10;
310    if (drb)
311      dwords += 6;
312    if (rrb)
313      dwords += 8;
314 
315    return dwords;
316 }
317 
ctx_emit_cs(struct gl_context * ctx,struct radeon_state_atom * atom)318 static void ctx_emit_cs(struct gl_context *ctx, struct radeon_state_atom *atom)
319 {
320    r100ContextPtr r100 = R100_CONTEXT(ctx);
321    BATCH_LOCALS(&r100->radeon);
322    struct radeon_renderbuffer *rrb, *drb;
323    uint32_t cbpitch = 0;
324    uint32_t zbpitch = 0;
325    uint32_t dwords = atom->check(ctx, atom);
326    uint32_t depth_fmt;
327 
328    rrb = radeon_get_colorbuffer(&r100->radeon);
329    if (!rrb || !rrb->bo) {
330       fprintf(stderr, "no rrb\n");
331       return;
332    }
333 
334    atom->cmd[CTX_RB3D_CNTL] &= ~(0xf << 10);
335    if (rrb->cpp == 4)
336 	atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB8888;
337    else switch (rrb->base.Base.Format) {
338    case MESA_FORMAT_B5G6R5_UNORM:
339    case MESA_FORMAT_R5G6B5_UNORM:
340 	atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_RGB565;
341 	break;
342    case MESA_FORMAT_B4G4R4A4_UNORM:
343    case MESA_FORMAT_A4R4G4B4_UNORM:
344 	atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB4444;
345 	break;
346    case MESA_FORMAT_B5G5R5A1_UNORM:
347    case MESA_FORMAT_A1R5G5B5_UNORM:
348 	atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB1555;
349 	break;
350    default:
351 	_mesa_problem(ctx, "unexpected format in ctx_emit_cs()");
352    }
353 
354    cbpitch = (rrb->pitch / rrb->cpp);
355    if (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE)
356        cbpitch |= R200_COLOR_TILE_ENABLE;
357    if (rrb->bo->flags & RADEON_BO_FLAGS_MICRO_TILE)
358        cbpitch |= RADEON_COLOR_MICROTILE_ENABLE;
359 
360    drb = radeon_get_depthbuffer(&r100->radeon);
361    if (drb) {
362      zbpitch = (drb->pitch / drb->cpp);
363      if (drb->cpp == 4)
364         depth_fmt = RADEON_DEPTH_FORMAT_24BIT_INT_Z;
365      else
366         depth_fmt = RADEON_DEPTH_FORMAT_16BIT_INT_Z;
367      atom->cmd[CTX_RB3D_ZSTENCILCNTL] &= ~RADEON_DEPTH_FORMAT_MASK;
368      atom->cmd[CTX_RB3D_ZSTENCILCNTL] |= depth_fmt;
369 
370    }
371 
372    BEGIN_BATCH(dwords);
373 
374    /* In the CS case we need to split this up */
375    OUT_BATCH(CP_PACKET0(packet[0].start, 3));
376    OUT_BATCH_TABLE((atom->cmd + 1), 4);
377 
378    if (drb) {
379      OUT_BATCH(CP_PACKET0(RADEON_RB3D_DEPTHOFFSET, 0));
380      OUT_BATCH_RELOC(0, drb->bo, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
381 
382      OUT_BATCH(CP_PACKET0(RADEON_RB3D_DEPTHPITCH, 0));
383      OUT_BATCH(zbpitch);
384    }
385 
386    OUT_BATCH(CP_PACKET0(RADEON_RB3D_ZSTENCILCNTL, 0));
387    OUT_BATCH(atom->cmd[CTX_RB3D_ZSTENCILCNTL]);
388    OUT_BATCH(CP_PACKET0(RADEON_PP_CNTL, 1));
389    OUT_BATCH(atom->cmd[CTX_PP_CNTL]);
390    OUT_BATCH(atom->cmd[CTX_RB3D_CNTL]);
391 
392    if (rrb) {
393      OUT_BATCH(CP_PACKET0(RADEON_RB3D_COLOROFFSET, 0));
394      OUT_BATCH_RELOC(rrb->draw_offset, rrb->bo, rrb->draw_offset, 0, RADEON_GEM_DOMAIN_VRAM, 0);
395 
396      OUT_BATCH(CP_PACKET0(RADEON_RB3D_COLORPITCH, 0));
397      OUT_BATCH_RELOC(cbpitch, rrb->bo, cbpitch, 0, RADEON_GEM_DOMAIN_VRAM, 0);
398    }
399 
400    // if (atom->cmd_size == CTX_STATE_SIZE_NEWDRM) {
401    //   OUT_BATCH_TABLE((atom->cmd + 14), 4);
402    // }
403 
404    END_BATCH();
405    BEGIN_BATCH(4);
406    OUT_BATCH(CP_PACKET0(RADEON_RE_TOP_LEFT, 0));
407    OUT_BATCH(0);
408    OUT_BATCH(CP_PACKET0(RADEON_RE_WIDTH_HEIGHT, 0));
409    if (rrb) {
410        OUT_BATCH(((rrb->base.Base.Width - 1) << RADEON_RE_WIDTH_SHIFT) |
411                  ((rrb->base.Base.Height - 1) << RADEON_RE_HEIGHT_SHIFT));
412    } else {
413        OUT_BATCH(0);
414    }
415    END_BATCH();
416 }
417 
cube_emit_cs(struct gl_context * ctx,struct radeon_state_atom * atom)418 static void cube_emit_cs(struct gl_context *ctx, struct radeon_state_atom *atom)
419 {
420    r100ContextPtr r100 = R100_CONTEXT(ctx);
421    BATCH_LOCALS(&r100->radeon);
422    uint32_t dwords = atom->check(ctx, atom);
423    int i = atom->idx, j;
424    radeonTexObj *t = r100->state.texture.unit[i].texobj;
425    radeon_mipmap_level *lvl;
426    uint32_t base_reg;
427 
428    if (!ctx->Texture.Unit[i]._Current ||
429        ctx->Texture.Unit[i]._Current->Target != GL_TEXTURE_CUBE_MAP)
430 	return;
431 
432    if (!t)
433 	return;
434 
435    if (!t->mt)
436 	return;
437 
438    switch(i) {
439 	case 1: base_reg = RADEON_PP_CUBIC_OFFSET_T1_0; break;
440 	case 2: base_reg = RADEON_PP_CUBIC_OFFSET_T2_0; break;
441 	default:
442 	case 0: base_reg = RADEON_PP_CUBIC_OFFSET_T0_0; break;
443    };
444    BEGIN_BATCH(dwords);
445    OUT_BATCH_TABLE(atom->cmd, 2);
446    lvl = &t->mt->levels[0];
447    for (j = 0; j < 5; j++) {
448 	OUT_BATCH(CP_PACKET0(base_reg + (4 * j), 0));
449 	OUT_BATCH_RELOC(lvl->faces[j].offset, t->mt->bo, lvl->faces[j].offset,
450 			RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0);
451    }
452    END_BATCH();
453 }
454 
tex_emit_cs(struct gl_context * ctx,struct radeon_state_atom * atom)455 static void tex_emit_cs(struct gl_context *ctx, struct radeon_state_atom *atom)
456 {
457    r100ContextPtr r100 = R100_CONTEXT(ctx);
458    BATCH_LOCALS(&r100->radeon);
459    uint32_t dwords = atom->cmd_size;
460    int i = atom->idx;
461    radeonTexObj *t = r100->state.texture.unit[i].texobj;
462    radeon_mipmap_level *lvl;
463    int hastexture = 1;
464 
465    if (!t)
466 	hastexture = 0;
467    else {
468 	if (!t->mt && !t->bo)
469 		hastexture = 0;
470    }
471    dwords += 1;
472    if (hastexture)
473      dwords += 2;
474    else
475      dwords -= 2;
476    BEGIN_BATCH(dwords);
477 
478    OUT_BATCH(CP_PACKET0(RADEON_PP_TXFILTER_0 + (24 * i), 1));
479    OUT_BATCH_TABLE((atom->cmd + 1), 2);
480 
481    if (hastexture) {
482      OUT_BATCH(CP_PACKET0(RADEON_PP_TXOFFSET_0 + (24 * i), 0));
483      if (t->mt && !t->image_override) {
484         if (ctx->Texture.Unit[i]._Current &&
485             ctx->Texture.Unit[i]._Current->Target == GL_TEXTURE_CUBE_MAP) {
486             lvl = &t->mt->levels[t->minLod];
487 	    OUT_BATCH_RELOC(lvl->faces[5].offset, t->mt->bo, lvl->faces[5].offset,
488 			RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0);
489         } else {
490            OUT_BATCH_RELOC(t->tile_bits, t->mt->bo, get_base_teximage_offset(t),
491 		     RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0);
492         }
493       } else {
494 	if (t->bo)
495             OUT_BATCH_RELOC(t->tile_bits, t->bo, 0,
496                             RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0);
497       }
498    }
499 
500    OUT_BATCH(CP_PACKET0(RADEON_PP_TXCBLEND_0 + (i * 24), 1));
501    OUT_BATCH_TABLE((atom->cmd+4), 2);
502    OUT_BATCH(CP_PACKET0(RADEON_PP_BORDER_COLOR_0 + (i * 4), 0));
503    OUT_BATCH((atom->cmd[TEX_PP_BORDER_COLOR]));
504    END_BATCH();
505 }
506 
507 /* Initialize the context's hardware state.
508  */
radeonInitState(r100ContextPtr rmesa)509 void radeonInitState( r100ContextPtr rmesa )
510 {
511    struct gl_context *ctx = &rmesa->radeon.glCtx;
512    GLuint i;
513 
514    rmesa->radeon.Fallback = 0;
515 
516 
517    rmesa->radeon.hw.max_state_size = 0;
518 
519 #define ALLOC_STATE_IDX( ATOM, CHK, SZ, NM, FLAG, IDX )		\
520    do {								\
521       rmesa->hw.ATOM.cmd_size = SZ;				\
522       rmesa->hw.ATOM.cmd = (GLuint *) calloc(SZ, sizeof(int));          \
523       rmesa->hw.ATOM.lastcmd = (GLuint *) calloc(SZ, sizeof(int));      \
524       rmesa->hw.ATOM.name = NM;						\
525       rmesa->hw.ATOM.is_tcl = FLAG;					\
526       rmesa->hw.ATOM.check = check_##CHK;				\
527       rmesa->hw.ATOM.dirty = GL_TRUE;					\
528       rmesa->hw.ATOM.idx = IDX;					\
529       rmesa->radeon.hw.max_state_size += SZ * sizeof(int);		\
530    } while (0)
531 
532 #define ALLOC_STATE( ATOM, CHK, SZ, NM, FLAG )		\
533    ALLOC_STATE_IDX(ATOM, CHK, SZ, NM, FLAG, 0)
534 
535    /* Allocate state buffers:
536     */
537    ALLOC_STATE( ctx, always_add4, CTX_STATE_SIZE, "CTX/context", 0 );
538    rmesa->hw.ctx.emit = ctx_emit_cs;
539    rmesa->hw.ctx.check = check_always_ctx;
540    ALLOC_STATE( lin, always, LIN_STATE_SIZE, "LIN/line", 0 );
541    ALLOC_STATE( msk, always, MSK_STATE_SIZE, "MSK/mask", 0 );
542    ALLOC_STATE( vpt, always, VPT_STATE_SIZE, "VPT/viewport", 0 );
543    ALLOC_STATE( set, always, SET_STATE_SIZE, "SET/setup", 0 );
544    ALLOC_STATE( msc, always, MSC_STATE_SIZE, "MSC/misc", 0 );
545    ALLOC_STATE( zbs, always, ZBS_STATE_SIZE, "ZBS/zbias", 0 );
546    ALLOC_STATE( tcl, always, TCL_STATE_SIZE, "TCL/tcl", 1 );
547    ALLOC_STATE( mtl, tcl_lighting, MTL_STATE_SIZE, "MTL/material", 1 );
548    ALLOC_STATE( grd, always_add2, GRD_STATE_SIZE, "GRD/guard-band", 1 );
549    ALLOC_STATE( fog, fog_add4, FOG_STATE_SIZE, "FOG/fog", 1 );
550    ALLOC_STATE( glt, tcl_lighting_add4, GLT_STATE_SIZE, "GLT/light-global", 1 );
551    ALLOC_STATE( eye, tcl_lighting_add4, EYE_STATE_SIZE, "EYE/eye-vector", 1 );
552    ALLOC_STATE_IDX( tex[0], tex0_mm, TEX_STATE_SIZE, "TEX/tex-0", 0, 0);
553    ALLOC_STATE_IDX( tex[1], tex1_mm, TEX_STATE_SIZE, "TEX/tex-1", 0, 1);
554    ALLOC_STATE_IDX( tex[2], tex2_mm, TEX_STATE_SIZE, "TEX/tex-2", 0, 2);
555    ALLOC_STATE( mat[0], tcl_add4, MAT_STATE_SIZE, "MAT/modelproject", 1 );
556    ALLOC_STATE( mat[1], tcl_eyespace_or_fog_add4, MAT_STATE_SIZE, "MAT/modelview", 1 );
557    ALLOC_STATE( mat[2], tcl_eyespace_or_lighting_add4, MAT_STATE_SIZE, "MAT/it-modelview", 1 );
558    ALLOC_STATE( mat[3], tcl_tex0_add4, MAT_STATE_SIZE, "MAT/texmat0", 1 );
559    ALLOC_STATE( mat[4], tcl_tex1_add4, MAT_STATE_SIZE, "MAT/texmat1", 1 );
560    ALLOC_STATE( mat[5], tcl_tex2_add4, MAT_STATE_SIZE, "MAT/texmat2", 1 );
561    ALLOC_STATE( lit[0], tcl_lit0_add6, LIT_STATE_SIZE, "LIT/light-0", 1 );
562    ALLOC_STATE( lit[1], tcl_lit1_add6, LIT_STATE_SIZE, "LIT/light-1", 1 );
563    ALLOC_STATE( lit[2], tcl_lit2_add6, LIT_STATE_SIZE, "LIT/light-2", 1 );
564    ALLOC_STATE( lit[3], tcl_lit3_add6, LIT_STATE_SIZE, "LIT/light-3", 1 );
565    ALLOC_STATE( lit[4], tcl_lit4_add6, LIT_STATE_SIZE, "LIT/light-4", 1 );
566    ALLOC_STATE( lit[5], tcl_lit5_add6, LIT_STATE_SIZE, "LIT/light-5", 1 );
567    ALLOC_STATE( lit[6], tcl_lit6_add6, LIT_STATE_SIZE, "LIT/light-6", 1 );
568    ALLOC_STATE( lit[7], tcl_lit7_add6, LIT_STATE_SIZE, "LIT/light-7", 1 );
569    ALLOC_STATE( ucp[0], tcl_ucp0_add4, UCP_STATE_SIZE, "UCP/userclip-0", 1 );
570    ALLOC_STATE( ucp[1], tcl_ucp1_add4, UCP_STATE_SIZE, "UCP/userclip-1", 1 );
571    ALLOC_STATE( ucp[2], tcl_ucp2_add4, UCP_STATE_SIZE, "UCP/userclip-2", 1 );
572    ALLOC_STATE( ucp[3], tcl_ucp3_add4, UCP_STATE_SIZE, "UCP/userclip-3", 1 );
573    ALLOC_STATE( ucp[4], tcl_ucp4_add4, UCP_STATE_SIZE, "UCP/userclip-4", 1 );
574    ALLOC_STATE( ucp[5], tcl_ucp5_add4, UCP_STATE_SIZE, "UCP/userclip-5", 1 );
575    ALLOC_STATE( stp, always, STP_STATE_SIZE, "STP/stp", 0 );
576 
577    for (i = 0; i < 3; i++) {
578       rmesa->hw.tex[i].emit = tex_emit_cs;
579    }
580    ALLOC_STATE_IDX( cube[0], cube0_mm, CUBE_STATE_SIZE, "CUBE/cube-0", 0, 0 );
581    ALLOC_STATE_IDX( cube[1], cube1_mm, CUBE_STATE_SIZE, "CUBE/cube-1", 0, 1 );
582    ALLOC_STATE_IDX( cube[2], cube2_mm, CUBE_STATE_SIZE, "CUBE/cube-2", 0, 2 );
583    for (i = 0; i < 3; i++)
584        rmesa->hw.cube[i].emit = cube_emit_cs;
585 
586    ALLOC_STATE_IDX( txr[0], txr0, TXR_STATE_SIZE, "TXR/txr-0", 0, 0 );
587    ALLOC_STATE_IDX( txr[1], txr1, TXR_STATE_SIZE, "TXR/txr-1", 0, 1 );
588    ALLOC_STATE_IDX( txr[2], txr2, TXR_STATE_SIZE, "TXR/txr-2", 0, 2 );
589 
590    radeonSetUpAtomList( rmesa );
591 
592    /* Fill in the packet headers:
593     */
594    rmesa->hw.ctx.cmd[CTX_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_MISC);
595    rmesa->hw.ctx.cmd[CTX_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_CNTL);
596    rmesa->hw.ctx.cmd[CTX_CMD_2] = cmdpkt(rmesa, RADEON_EMIT_RB3D_COLORPITCH);
597    rmesa->hw.lin.cmd[LIN_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_RE_LINE_PATTERN);
598    rmesa->hw.lin.cmd[LIN_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_SE_LINE_WIDTH);
599    rmesa->hw.msk.cmd[MSK_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_RB3D_STENCILREFMASK);
600    rmesa->hw.vpt.cmd[VPT_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_SE_VPORT_XSCALE);
601    rmesa->hw.set.cmd[SET_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_SE_CNTL);
602    rmesa->hw.set.cmd[SET_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_SE_CNTL_STATUS);
603    rmesa->hw.msc.cmd[MSC_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_RE_MISC);
604    rmesa->hw.tex[0].cmd[TEX_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_TXFILTER_0);
605    rmesa->hw.tex[0].cmd[TEX_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_BORDER_COLOR_0);
606    rmesa->hw.tex[1].cmd[TEX_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_TXFILTER_1);
607    rmesa->hw.tex[1].cmd[TEX_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_BORDER_COLOR_1);
608    rmesa->hw.tex[2].cmd[TEX_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_TXFILTER_2);
609    rmesa->hw.tex[2].cmd[TEX_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_BORDER_COLOR_2);
610    rmesa->hw.cube[0].cmd[CUBE_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_CUBIC_FACES_0);
611    rmesa->hw.cube[0].cmd[CUBE_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_CUBIC_OFFSETS_T0);
612    rmesa->hw.cube[1].cmd[CUBE_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_CUBIC_FACES_1);
613    rmesa->hw.cube[1].cmd[CUBE_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_CUBIC_OFFSETS_T1);
614    rmesa->hw.cube[2].cmd[CUBE_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_CUBIC_FACES_2);
615    rmesa->hw.cube[2].cmd[CUBE_CMD_1] = cmdpkt(rmesa, RADEON_EMIT_PP_CUBIC_OFFSETS_T2);
616    rmesa->hw.zbs.cmd[ZBS_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_SE_ZBIAS_FACTOR);
617    rmesa->hw.tcl.cmd[TCL_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT);
618    rmesa->hw.mtl.cmd[MTL_CMD_0] =
619       cmdpkt(rmesa, RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED);
620    rmesa->hw.txr[0].cmd[TXR_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_TEX_SIZE_0);
621    rmesa->hw.txr[1].cmd[TXR_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_TEX_SIZE_1);
622    rmesa->hw.txr[2].cmd[TXR_CMD_0] = cmdpkt(rmesa, RADEON_EMIT_PP_TEX_SIZE_2);
623    rmesa->hw.grd.cmd[GRD_CMD_0] =
624       cmdscl( RADEON_SS_VERT_GUARD_CLIP_ADJ_ADDR, 1, 4 );
625    rmesa->hw.fog.cmd[FOG_CMD_0] =
626       cmdvec( RADEON_VS_FOG_PARAM_ADDR, 1, 4 );
627    rmesa->hw.glt.cmd[GLT_CMD_0] =
628       cmdvec( RADEON_VS_GLOBAL_AMBIENT_ADDR, 1, 4 );
629    rmesa->hw.eye.cmd[EYE_CMD_0] =
630       cmdvec( RADEON_VS_EYE_VECTOR_ADDR, 1, 4 );
631 
632    for (i = 0 ; i < 6; i++) {
633       rmesa->hw.mat[i].cmd[MAT_CMD_0] =
634 	 cmdvec( RADEON_VS_MATRIX_0_ADDR + i*4, 1, 16);
635    }
636 
637    for (i = 0 ; i < 8; i++) {
638       rmesa->hw.lit[i].cmd[LIT_CMD_0] =
639 	 cmdvec( RADEON_VS_LIGHT_AMBIENT_ADDR + i, 8, 24 );
640       rmesa->hw.lit[i].cmd[LIT_CMD_1] =
641 	 cmdscl( RADEON_SS_LIGHT_DCD_ADDR + i, 8, 6 );
642    }
643 
644    for (i = 0 ; i < 6; i++) {
645       rmesa->hw.ucp[i].cmd[UCP_CMD_0] =
646 	 cmdvec( RADEON_VS_UCP_ADDR + i, 1, 4 );
647    }
648 
649    rmesa->hw.stp.cmd[STP_CMD_0] = CP_PACKET0(RADEON_RE_STIPPLE_ADDR, 0);
650    rmesa->hw.stp.cmd[STP_DATA_0] = 0;
651    rmesa->hw.stp.cmd[STP_CMD_1] = CP_PACKET0_ONE(RADEON_RE_STIPPLE_DATA, 31);
652 
653    rmesa->hw.grd.emit = scl_emit;
654    rmesa->hw.fog.emit = vec_emit;
655    rmesa->hw.glt.emit = vec_emit;
656    rmesa->hw.eye.emit = vec_emit;
657    for (i = 0; i < 6; i++)
658       rmesa->hw.mat[i].emit = vec_emit;
659 
660    for (i = 0; i < 8; i++)
661       rmesa->hw.lit[i].emit = lit_emit;
662 
663    for (i = 0; i < 6; i++)
664       rmesa->hw.ucp[i].emit = vec_emit;
665 
666    /* Initial Harware state:
667     */
668    rmesa->hw.ctx.cmd[CTX_PP_MISC] = (RADEON_ALPHA_TEST_PASS |
669 				     RADEON_CHROMA_FUNC_FAIL |
670 				     RADEON_CHROMA_KEY_NEAREST |
671 				     RADEON_SHADOW_FUNC_EQUAL |
672 				     RADEON_SHADOW_PASS_1 /*|
673 				     RADEON_RIGHT_HAND_CUBE_OGL */);
674 
675    rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] = (RADEON_FOG_VERTEX |
676 					  /* this bit unused for vertex fog */
677 					  RADEON_FOG_USE_DEPTH);
678 
679    rmesa->hw.ctx.cmd[CTX_RE_SOLID_COLOR] = 0x00000000;
680 
681    rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = (RADEON_COMB_FCN_ADD_CLAMP |
682 					    RADEON_SRC_BLEND_GL_ONE |
683 					    RADEON_DST_BLEND_GL_ZERO );
684 
685    rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] = (RADEON_Z_TEST_LESS |
686 					       RADEON_STENCIL_TEST_ALWAYS |
687 					       RADEON_STENCIL_FAIL_KEEP |
688 					       RADEON_STENCIL_ZPASS_KEEP |
689 					       RADEON_STENCIL_ZFAIL_KEEP |
690 					       RADEON_Z_WRITE_ENABLE);
691 
692    if (rmesa->using_hyperz) {
693        rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_COMPRESSION_ENABLE |
694 						   RADEON_Z_DECOMPRESSION_ENABLE;
695       if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
696 	 /* works for q3, but slight rendering errors with glxgears ? */
697 /*	 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_HIERARCHY_ENABLE;*/
698 	 /* need this otherwise get lots of lockups with q3 ??? */
699 	 rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_FORCE_Z_DIRTY;
700       }
701    }
702 
703    rmesa->hw.ctx.cmd[CTX_PP_CNTL] = (RADEON_SCISSOR_ENABLE |
704 				     RADEON_ANTI_ALIAS_NONE);
705 
706    rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = (RADEON_PLANE_MASK_ENABLE |
707 				       RADEON_ZBLOCK16);
708 
709    switch ( driQueryOptioni( &rmesa->radeon.optionCache, "dither_mode" ) ) {
710    case DRI_CONF_DITHER_XERRORDIFFRESET:
711       rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_INIT;
712       break;
713    case DRI_CONF_DITHER_ORDERED:
714       rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_SCALE_DITHER_ENABLE;
715       break;
716    }
717    if ( driQueryOptioni( &rmesa->radeon.optionCache, "round_mode" ) ==
718 	DRI_CONF_ROUND_ROUND )
719       rmesa->radeon.state.color.roundEnable = RADEON_ROUND_ENABLE;
720    else
721       rmesa->radeon.state.color.roundEnable = 0;
722    if ( driQueryOptioni (&rmesa->radeon.optionCache, "color_reduction" ) ==
723 	DRI_CONF_COLOR_REDUCTION_DITHER )
724       rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_ENABLE;
725    else
726       rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= rmesa->radeon.state.color.roundEnable;
727 
728 
729    rmesa->hw.set.cmd[SET_SE_CNTL] = (RADEON_FFACE_CULL_CCW |
730 				     RADEON_BFACE_SOLID |
731 				     RADEON_FFACE_SOLID |
732 /*  			     RADEON_BADVTX_CULL_DISABLE | */
733 				     RADEON_FLAT_SHADE_VTX_LAST |
734 				     RADEON_DIFFUSE_SHADE_GOURAUD |
735 				     RADEON_ALPHA_SHADE_GOURAUD |
736 				     RADEON_SPECULAR_SHADE_GOURAUD |
737 				     RADEON_FOG_SHADE_GOURAUD |
738 				     RADEON_VPORT_XY_XFORM_ENABLE |
739 				     RADEON_VPORT_Z_XFORM_ENABLE |
740 				     RADEON_VTX_PIX_CENTER_OGL |
741 				     RADEON_ROUND_MODE_TRUNC |
742 				     RADEON_ROUND_PREC_8TH_PIX);
743 
744    rmesa->hw.set.cmd[SET_SE_CNTL_STATUS] =
745 #ifdef MESA_BIG_ENDIAN
746 					    RADEON_VC_32BIT_SWAP;
747 #else
748   					    RADEON_VC_NO_SWAP;
749 #endif
750 
751    if (!(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
752      rmesa->hw.set.cmd[SET_SE_CNTL_STATUS] |= RADEON_TCL_BYPASS;
753    }
754 
755    rmesa->hw.set.cmd[SET_SE_COORDFMT] = (
756       RADEON_VTX_W0_IS_NOT_1_OVER_W0 |
757       RADEON_TEX1_W_ROUTING_USE_Q1);
758 
759 
760    rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] = ((1 << 16) | 0xffff);
761 
762    rmesa->hw.lin.cmd[LIN_RE_LINE_STATE] =
763       ((0 << RADEON_LINE_CURRENT_PTR_SHIFT) |
764        (1 << RADEON_LINE_CURRENT_COUNT_SHIFT));
765 
766    rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] = (1 << 4);
767 
768    rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] =
769       ((0x00 << RADEON_STENCIL_REF_SHIFT) |
770        (0xff << RADEON_STENCIL_MASK_SHIFT) |
771        (0xff << RADEON_STENCIL_WRITEMASK_SHIFT));
772 
773    rmesa->hw.msk.cmd[MSK_RB3D_ROPCNTL] = RADEON_ROP_COPY;
774    rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] = 0xffffffff;
775 
776    rmesa->hw.msc.cmd[MSC_RE_MISC] =
777       ((0 << RADEON_STIPPLE_X_OFFSET_SHIFT) |
778        (0 << RADEON_STIPPLE_Y_OFFSET_SHIFT) |
779        RADEON_STIPPLE_BIG_BIT_ORDER);
780 
781    rmesa->hw.vpt.cmd[VPT_SE_VPORT_XSCALE]  = 0x00000000;
782    rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = 0x00000000;
783    rmesa->hw.vpt.cmd[VPT_SE_VPORT_YSCALE]  = 0x00000000;
784    rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = 0x00000000;
785    rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZSCALE]  = 0x00000000;
786    rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = 0x00000000;
787 
788    for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
789       rmesa->hw.tex[i].cmd[TEX_PP_TXFILTER] = RADEON_BORDER_MODE_OGL;
790       rmesa->hw.tex[i].cmd[TEX_PP_TXFORMAT] =
791 	  (RADEON_TXFORMAT_ENDIAN_NO_SWAP |
792 	   RADEON_TXFORMAT_PERSPECTIVE_ENABLE |
793 	   (i << 24) | /* This is one of RADEON_TXFORMAT_ST_ROUTE_STQ[012] */
794 	   (2 << RADEON_TXFORMAT_WIDTH_SHIFT) |
795 	   (2 << RADEON_TXFORMAT_HEIGHT_SHIFT));
796 
797       /* Initialize the texture offset to the start of the card texture heap */
798       //      rmesa->hw.tex[i].cmd[TEX_PP_TXOFFSET] =
799       //	  rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
800 
801       rmesa->hw.tex[i].cmd[TEX_PP_BORDER_COLOR] = 0;
802       rmesa->hw.tex[i].cmd[TEX_PP_TXCBLEND] =
803 	  (RADEON_COLOR_ARG_A_ZERO |
804 	   RADEON_COLOR_ARG_B_ZERO |
805 	   RADEON_COLOR_ARG_C_CURRENT_COLOR |
806 	   RADEON_BLEND_CTL_ADD |
807 	   RADEON_SCALE_1X |
808 	   RADEON_CLAMP_TX);
809       rmesa->hw.tex[i].cmd[TEX_PP_TXABLEND] =
810 	  (RADEON_ALPHA_ARG_A_ZERO |
811 	   RADEON_ALPHA_ARG_B_ZERO |
812 	   RADEON_ALPHA_ARG_C_CURRENT_ALPHA |
813 	   RADEON_BLEND_CTL_ADD |
814 	   RADEON_SCALE_1X |
815 	   RADEON_CLAMP_TX);
816       rmesa->hw.tex[i].cmd[TEX_PP_TFACTOR] = 0;
817 
818       rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_FACES] = 0;
819       rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_0] =
820 	  rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
821       rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_1] =
822 	  rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
823       rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_2] =
824 	  rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
825       rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_3] =
826 	  rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
827       rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_4] =
828 	  rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
829    }
830 
831    /* Can only add ST1 at the time of doing some multitex but can keep
832     * it after that.  Errors if DIFFUSE is missing.
833     */
834    rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] =
835       (RADEON_TCL_VTX_Z0 |
836        RADEON_TCL_VTX_W0 |
837        RADEON_TCL_VTX_PK_DIFFUSE
838 	 );	/* need to keep this uptodate */
839 
840    rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] =
841       ( RADEON_TCL_COMPUTE_XYZW 	|
842 	(RADEON_TCL_TEX_INPUT_TEX_0 << RADEON_TCL_TEX_0_OUTPUT_SHIFT) |
843 	(RADEON_TCL_TEX_INPUT_TEX_1 << RADEON_TCL_TEX_1_OUTPUT_SHIFT) |
844 	(RADEON_TCL_TEX_INPUT_TEX_2 << RADEON_TCL_TEX_2_OUTPUT_SHIFT));
845 
846 
847    /* XXX */
848    rmesa->hw.tcl.cmd[TCL_MATRIX_SELECT_0] =
849       ((MODEL << RADEON_MODELVIEW_0_SHIFT) |
850        (MODEL_IT << RADEON_IT_MODELVIEW_0_SHIFT));
851 
852    rmesa->hw.tcl.cmd[TCL_MATRIX_SELECT_1] =
853       ((MODEL_PROJ << RADEON_MODELPROJECT_0_SHIFT) |
854        (TEXMAT_0 << RADEON_TEXMAT_0_SHIFT) |
855        (TEXMAT_1 << RADEON_TEXMAT_1_SHIFT) |
856        (TEXMAT_2 << RADEON_TEXMAT_2_SHIFT));
857 
858    rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] =
859       (RADEON_UCP_IN_CLIP_SPACE |
860        RADEON_CULL_FRONT_IS_CCW);
861 
862    rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL] = 0;
863 
864    rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] =
865       (RADEON_SPECULAR_LIGHTS |
866        RADEON_DIFFUSE_SPECULAR_COMBINE |
867        RADEON_LOCAL_LIGHT_VEC_GL |
868        (RADEON_LM_SOURCE_STATE_MULT << RADEON_EMISSIVE_SOURCE_SHIFT) |
869        (RADEON_LM_SOURCE_STATE_MULT << RADEON_AMBIENT_SOURCE_SHIFT) |
870        (RADEON_LM_SOURCE_STATE_MULT << RADEON_DIFFUSE_SOURCE_SHIFT) |
871        (RADEON_LM_SOURCE_STATE_MULT << RADEON_SPECULAR_SOURCE_SHIFT));
872 
873    for (i = 0 ; i < 8; i++) {
874       struct gl_light *l = &ctx->Light.Light[i];
875       GLenum p = GL_LIGHT0 + i;
876       *(float *)&(rmesa->hw.lit[i].cmd[LIT_RANGE_CUTOFF]) = FLT_MAX;
877 
878       ctx->Driver.Lightfv( ctx, p, GL_AMBIENT, l->Ambient );
879       ctx->Driver.Lightfv( ctx, p, GL_DIFFUSE, l->Diffuse );
880       ctx->Driver.Lightfv( ctx, p, GL_SPECULAR, l->Specular );
881       ctx->Driver.Lightfv( ctx, p, GL_POSITION, NULL );
882       ctx->Driver.Lightfv( ctx, p, GL_SPOT_DIRECTION, NULL );
883       ctx->Driver.Lightfv( ctx, p, GL_SPOT_EXPONENT, &l->SpotExponent );
884       ctx->Driver.Lightfv( ctx, p, GL_SPOT_CUTOFF, &l->SpotCutoff );
885       ctx->Driver.Lightfv( ctx, p, GL_CONSTANT_ATTENUATION,
886 			   &l->ConstantAttenuation );
887       ctx->Driver.Lightfv( ctx, p, GL_LINEAR_ATTENUATION,
888 			   &l->LinearAttenuation );
889       ctx->Driver.Lightfv( ctx, p, GL_QUADRATIC_ATTENUATION,
890 		     &l->QuadraticAttenuation );
891       *(float *)&(rmesa->hw.lit[i].cmd[LIT_ATTEN_XXX]) = 0.0;
892    }
893 
894    ctx->Driver.LightModelfv( ctx, GL_LIGHT_MODEL_AMBIENT,
895 			     ctx->Light.Model.Ambient );
896 
897    TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx );
898 
899    for (i = 0 ; i < 6; i++) {
900       ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, NULL );
901    }
902 
903    ctx->Driver.Fogfv( ctx, GL_FOG_MODE, NULL );
904    ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
905    ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start );
906    ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End );
907    ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color );
908    ctx->Driver.Fogfv( ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL );
909 
910    rmesa->hw.grd.cmd[GRD_VERT_GUARD_CLIP_ADJ] = IEEE_ONE;
911    rmesa->hw.grd.cmd[GRD_VERT_GUARD_DISCARD_ADJ] = IEEE_ONE;
912    rmesa->hw.grd.cmd[GRD_HORZ_GUARD_CLIP_ADJ] = IEEE_ONE;
913    rmesa->hw.grd.cmd[GRD_HORZ_GUARD_DISCARD_ADJ] = IEEE_ONE;
914 
915    rmesa->hw.eye.cmd[EYE_X] = 0;
916    rmesa->hw.eye.cmd[EYE_Y] = 0;
917    rmesa->hw.eye.cmd[EYE_Z] = IEEE_ONE;
918    rmesa->hw.eye.cmd[EYE_RESCALE_FACTOR] = IEEE_ONE;
919 
920    radeon_init_query_stateobj(&rmesa->radeon, R100_QUERYOBJ_CMDSIZE);
921    rmesa->radeon.query.queryobj.cmd[R100_QUERYOBJ_CMD_0] = CP_PACKET0(RADEON_RB3D_ZPASS_DATA, 0);
922    rmesa->radeon.query.queryobj.cmd[R100_QUERYOBJ_DATA_0] = 0;
923 
924    rmesa->radeon.hw.all_dirty = GL_TRUE;
925 
926    rcommonInitCmdBuf(&rmesa->radeon);
927 }
928