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1 /*
2  * Copyright (C) 2008 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.opengl;
18 
19 import android.content.Context;
20 import android.os.Trace;
21 import android.util.AttributeSet;
22 import android.util.Log;
23 import android.view.SurfaceHolder;
24 import android.view.SurfaceView;
25 
26 import java.io.Writer;
27 import java.lang.ref.WeakReference;
28 import java.util.ArrayList;
29 
30 import javax.microedition.khronos.egl.EGL10;
31 import javax.microedition.khronos.egl.EGL11;
32 import javax.microedition.khronos.egl.EGLConfig;
33 import javax.microedition.khronos.egl.EGLContext;
34 import javax.microedition.khronos.egl.EGLDisplay;
35 import javax.microedition.khronos.egl.EGLSurface;
36 import javax.microedition.khronos.opengles.GL;
37 import javax.microedition.khronos.opengles.GL10;
38 
39 /**
40  * An implementation of SurfaceView that uses the dedicated surface for
41  * displaying OpenGL rendering.
42  * <p>
43  * A GLSurfaceView provides the following features:
44  * <p>
45  * <ul>
46  * <li>Manages a surface, which is a special piece of memory that can be
47  * composited into the Android view system.
48  * <li>Manages an EGL display, which enables OpenGL to render into a surface.
49  * <li>Accepts a user-provided Renderer object that does the actual rendering.
50  * <li>Renders on a dedicated thread to decouple rendering performance from the
51  * UI thread.
52  * <li>Supports both on-demand and continuous rendering.
53  * <li>Optionally wraps, traces, and/or error-checks the renderer's OpenGL calls.
54  * </ul>
55  *
56  * <div class="special reference">
57  * <h3>Developer Guides</h3>
58  * <p>For more information about how to use OpenGL, read the
59  * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p>
60  * </div>
61  *
62  * <h3>Using GLSurfaceView</h3>
63  * <p>
64  * Typically you use GLSurfaceView by subclassing it and overriding one or more of the
65  * View system input event methods. If your application does not need to override event
66  * methods then GLSurfaceView can be used as-is. For the most part
67  * GLSurfaceView behavior is customized by calling "set" methods rather than by subclassing.
68  * For example, unlike a regular View, drawing is delegated to a separate Renderer object which
69  * is registered with the GLSurfaceView
70  * using the {@link #setRenderer(Renderer)} call.
71  * <p>
72  * <h3>Initializing GLSurfaceView</h3>
73  * All you have to do to initialize a GLSurfaceView is call {@link #setRenderer(Renderer)}.
74  * However, if desired, you can modify the default behavior of GLSurfaceView by calling one or
75  * more of these methods before calling setRenderer:
76  * <ul>
77  * <li>{@link #setDebugFlags(int)}
78  * <li>{@link #setEGLConfigChooser(boolean)}
79  * <li>{@link #setEGLConfigChooser(EGLConfigChooser)}
80  * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)}
81  * <li>{@link #setGLWrapper(GLWrapper)}
82  * </ul>
83  * <p>
84  * <h4>Specifying the android.view.Surface</h4>
85  * By default GLSurfaceView will create a PixelFormat.RGB_888 format surface. If a translucent
86  * surface is required, call getHolder().setFormat(PixelFormat.TRANSLUCENT).
87  * The exact format of a TRANSLUCENT surface is device dependent, but it will be
88  * a 32-bit-per-pixel surface with 8 bits per component.
89  * <p>
90  * <h4>Choosing an EGL Configuration</h4>
91  * A given Android device may support multiple EGLConfig rendering configurations.
92  * The available configurations may differ in how many channels of data are present, as
93  * well as how many bits are allocated to each channel. Therefore, the first thing
94  * GLSurfaceView has to do when starting to render is choose what EGLConfig to use.
95  * <p>
96  * By default GLSurfaceView chooses a EGLConfig that has an RGB_888 pixel format,
97  * with at least a 16-bit depth buffer and no stencil.
98  * <p>
99  * If you would prefer a different EGLConfig
100  * you can override the default behavior by calling one of the
101  * setEGLConfigChooser methods.
102  * <p>
103  * <h4>Debug Behavior</h4>
104  * You can optionally modify the behavior of GLSurfaceView by calling
105  * one or more of the debugging methods {@link #setDebugFlags(int)},
106  * and {@link #setGLWrapper}. These methods may be called before and/or after setRenderer, but
107  * typically they are called before setRenderer so that they take effect immediately.
108  * <p>
109  * <h4>Setting a Renderer</h4>
110  * Finally, you must call {@link #setRenderer} to register a {@link Renderer}.
111  * The renderer is
112  * responsible for doing the actual OpenGL rendering.
113  * <p>
114  * <h3>Rendering Mode</h3>
115  * Once the renderer is set, you can control whether the renderer draws
116  * continuously or on-demand by calling
117  * {@link #setRenderMode}. The default is continuous rendering.
118  * <p>
119  * <h3>Activity Life-cycle</h3>
120  * A GLSurfaceView must be notified when to pause and resume rendering. GLSurfaceView clients
121  * are required to call {@link #onPause()} when the activity stops and
122  * {@link #onResume()} when the activity starts. These calls allow GLSurfaceView to
123  * pause and resume the rendering thread, and also allow GLSurfaceView to release and recreate
124  * the OpenGL display.
125  * <p>
126  * <h3>Handling events</h3>
127  * <p>
128  * To handle an event you will typically subclass GLSurfaceView and override the
129  * appropriate method, just as you would with any other View. However, when handling
130  * the event, you may need to communicate with the Renderer object
131  * that's running in the rendering thread. You can do this using any
132  * standard Java cross-thread communication mechanism. In addition,
133  * one relatively easy way to communicate with your renderer is
134  * to call
135  * {@link #queueEvent(Runnable)}. For example:
136  * <pre class="prettyprint">
137  * class MyGLSurfaceView extends GLSurfaceView {
138  *
139  *     private MyRenderer mMyRenderer;
140  *
141  *     public void start() {
142  *         mMyRenderer = ...;
143  *         setRenderer(mMyRenderer);
144  *     }
145  *
146  *     public boolean onKeyDown(int keyCode, KeyEvent event) {
147  *         if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) {
148  *             queueEvent(new Runnable() {
149  *                 // This method will be called on the rendering
150  *                 // thread:
151  *                 public void run() {
152  *                     mMyRenderer.handleDpadCenter();
153  *                 }});
154  *             return true;
155  *         }
156  *         return super.onKeyDown(keyCode, event);
157  *     }
158  * }
159  * </pre>
160  *
161  */
162 public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback2 {
163     private final static String TAG = "GLSurfaceView";
164     private final static boolean LOG_ATTACH_DETACH = false;
165     private final static boolean LOG_THREADS = false;
166     private final static boolean LOG_PAUSE_RESUME = false;
167     private final static boolean LOG_SURFACE = false;
168     private final static boolean LOG_RENDERER = false;
169     private final static boolean LOG_RENDERER_DRAW_FRAME = false;
170     private final static boolean LOG_EGL = false;
171     /**
172      * The renderer only renders
173      * when the surface is created, or when {@link #requestRender} is called.
174      *
175      * @see #getRenderMode()
176      * @see #setRenderMode(int)
177      * @see #requestRender()
178      */
179     public final static int RENDERMODE_WHEN_DIRTY = 0;
180     /**
181      * The renderer is called
182      * continuously to re-render the scene.
183      *
184      * @see #getRenderMode()
185      * @see #setRenderMode(int)
186      */
187     public final static int RENDERMODE_CONTINUOUSLY = 1;
188 
189     /**
190      * Check glError() after every GL call and throw an exception if glError indicates
191      * that an error has occurred. This can be used to help track down which OpenGL ES call
192      * is causing an error.
193      *
194      * @see #getDebugFlags
195      * @see #setDebugFlags
196      */
197     public final static int DEBUG_CHECK_GL_ERROR = 1;
198 
199     /**
200      * Log GL calls to the system log at "verbose" level with tag "GLSurfaceView".
201      *
202      * @see #getDebugFlags
203      * @see #setDebugFlags
204      */
205     public final static int DEBUG_LOG_GL_CALLS = 2;
206 
207     /**
208      * Standard View constructor. In order to render something, you
209      * must call {@link #setRenderer} to register a renderer.
210      */
GLSurfaceView(Context context)211     public GLSurfaceView(Context context) {
212         super(context);
213         init();
214     }
215 
216     /**
217      * Standard View constructor. In order to render something, you
218      * must call {@link #setRenderer} to register a renderer.
219      */
GLSurfaceView(Context context, AttributeSet attrs)220     public GLSurfaceView(Context context, AttributeSet attrs) {
221         super(context, attrs);
222         init();
223     }
224 
225     @Override
finalize()226     protected void finalize() throws Throwable {
227         try {
228             if (mGLThread != null) {
229                 // GLThread may still be running if this view was never
230                 // attached to a window.
231                 mGLThread.requestExitAndWait();
232             }
233         } finally {
234             super.finalize();
235         }
236     }
237 
init()238     private void init() {
239         // Install a SurfaceHolder.Callback so we get notified when the
240         // underlying surface is created and destroyed
241         SurfaceHolder holder = getHolder();
242         holder.addCallback(this);
243         // setFormat is done by SurfaceView in SDK 2.3 and newer. Uncomment
244         // this statement if back-porting to 2.2 or older:
245         // holder.setFormat(PixelFormat.RGB_565);
246         //
247         // setType is not needed for SDK 2.0 or newer. Uncomment this
248         // statement if back-porting this code to older SDKs.
249         // holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
250     }
251 
252     /**
253      * Set the glWrapper. If the glWrapper is not null, its
254      * {@link GLWrapper#wrap(GL)} method is called
255      * whenever a surface is created. A GLWrapper can be used to wrap
256      * the GL object that's passed to the renderer. Wrapping a GL
257      * object enables examining and modifying the behavior of the
258      * GL calls made by the renderer.
259      * <p>
260      * Wrapping is typically used for debugging purposes.
261      * <p>
262      * The default value is null.
263      * @param glWrapper the new GLWrapper
264      */
setGLWrapper(GLWrapper glWrapper)265     public void setGLWrapper(GLWrapper glWrapper) {
266         mGLWrapper = glWrapper;
267     }
268 
269     /**
270      * Set the debug flags to a new value. The value is
271      * constructed by OR-together zero or more
272      * of the DEBUG_CHECK_* constants. The debug flags take effect
273      * whenever a surface is created. The default value is zero.
274      * @param debugFlags the new debug flags
275      * @see #DEBUG_CHECK_GL_ERROR
276      * @see #DEBUG_LOG_GL_CALLS
277      */
setDebugFlags(int debugFlags)278     public void setDebugFlags(int debugFlags) {
279         mDebugFlags = debugFlags;
280     }
281 
282     /**
283      * Get the current value of the debug flags.
284      * @return the current value of the debug flags.
285      */
getDebugFlags()286     public int getDebugFlags() {
287         return mDebugFlags;
288     }
289 
290     /**
291      * Control whether the EGL context is preserved when the GLSurfaceView is paused and
292      * resumed.
293      * <p>
294      * If set to true, then the EGL context may be preserved when the GLSurfaceView is paused.
295      * <p>
296      * Prior to API level 11, whether the EGL context is actually preserved or not
297      * depends upon whether the Android device can support an arbitrary number of
298      * EGL contexts or not. Devices that can only support a limited number of EGL
299      * contexts must release the EGL context in order to allow multiple applications
300      * to share the GPU.
301      * <p>
302      * If set to false, the EGL context will be released when the GLSurfaceView is paused,
303      * and recreated when the GLSurfaceView is resumed.
304      * <p>
305      *
306      * The default is false.
307      *
308      * @param preserveOnPause preserve the EGL context when paused
309      */
setPreserveEGLContextOnPause(boolean preserveOnPause)310     public void setPreserveEGLContextOnPause(boolean preserveOnPause) {
311         mPreserveEGLContextOnPause = preserveOnPause;
312     }
313 
314     /**
315      * @return true if the EGL context will be preserved when paused
316      */
getPreserveEGLContextOnPause()317     public boolean getPreserveEGLContextOnPause() {
318         return mPreserveEGLContextOnPause;
319     }
320 
321     /**
322      * Set the renderer associated with this view. Also starts the thread that
323      * will call the renderer, which in turn causes the rendering to start.
324      * <p>This method should be called once and only once in the life-cycle of
325      * a GLSurfaceView.
326      * <p>The following GLSurfaceView methods can only be called <em>before</em>
327      * setRenderer is called:
328      * <ul>
329      * <li>{@link #setEGLConfigChooser(boolean)}
330      * <li>{@link #setEGLConfigChooser(EGLConfigChooser)}
331      * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)}
332      * </ul>
333      * <p>
334      * The following GLSurfaceView methods can only be called <em>after</em>
335      * setRenderer is called:
336      * <ul>
337      * <li>{@link #getRenderMode()}
338      * <li>{@link #onPause()}
339      * <li>{@link #onResume()}
340      * <li>{@link #queueEvent(Runnable)}
341      * <li>{@link #requestRender()}
342      * <li>{@link #setRenderMode(int)}
343      * </ul>
344      *
345      * @param renderer the renderer to use to perform OpenGL drawing.
346      */
setRenderer(Renderer renderer)347     public void setRenderer(Renderer renderer) {
348         checkRenderThreadState();
349         if (mEGLConfigChooser == null) {
350             mEGLConfigChooser = new SimpleEGLConfigChooser(true);
351         }
352         if (mEGLContextFactory == null) {
353             mEGLContextFactory = new DefaultContextFactory();
354         }
355         if (mEGLWindowSurfaceFactory == null) {
356             mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory();
357         }
358         mRenderer = renderer;
359         mGLThread = new GLThread(mThisWeakRef);
360         mGLThread.start();
361     }
362 
363     /**
364      * Install a custom EGLContextFactory.
365      * <p>If this method is
366      * called, it must be called before {@link #setRenderer(Renderer)}
367      * is called.
368      * <p>
369      * If this method is not called, then by default
370      * a context will be created with no shared context and
371      * with a null attribute list.
372      */
setEGLContextFactory(EGLContextFactory factory)373     public void setEGLContextFactory(EGLContextFactory factory) {
374         checkRenderThreadState();
375         mEGLContextFactory = factory;
376     }
377 
378     /**
379      * Install a custom EGLWindowSurfaceFactory.
380      * <p>If this method is
381      * called, it must be called before {@link #setRenderer(Renderer)}
382      * is called.
383      * <p>
384      * If this method is not called, then by default
385      * a window surface will be created with a null attribute list.
386      */
setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory factory)387     public void setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory factory) {
388         checkRenderThreadState();
389         mEGLWindowSurfaceFactory = factory;
390     }
391 
392     /**
393      * Install a custom EGLConfigChooser.
394      * <p>If this method is
395      * called, it must be called before {@link #setRenderer(Renderer)}
396      * is called.
397      * <p>
398      * If no setEGLConfigChooser method is called, then by default the
399      * view will choose an EGLConfig that is compatible with the current
400      * android.view.Surface, with a depth buffer depth of
401      * at least 16 bits.
402      * @param configChooser
403      */
setEGLConfigChooser(EGLConfigChooser configChooser)404     public void setEGLConfigChooser(EGLConfigChooser configChooser) {
405         checkRenderThreadState();
406         mEGLConfigChooser = configChooser;
407     }
408 
409     /**
410      * Install a config chooser which will choose a config
411      * as close to 16-bit RGB as possible, with or without an optional depth
412      * buffer as close to 16-bits as possible.
413      * <p>If this method is
414      * called, it must be called before {@link #setRenderer(Renderer)}
415      * is called.
416      * <p>
417      * If no setEGLConfigChooser method is called, then by default the
418      * view will choose an RGB_888 surface with a depth buffer depth of
419      * at least 16 bits.
420      *
421      * @param needDepth
422      */
setEGLConfigChooser(boolean needDepth)423     public void setEGLConfigChooser(boolean needDepth) {
424         setEGLConfigChooser(new SimpleEGLConfigChooser(needDepth));
425     }
426 
427     /**
428      * Install a config chooser which will choose a config
429      * with at least the specified depthSize and stencilSize,
430      * and exactly the specified redSize, greenSize, blueSize and alphaSize.
431      * <p>If this method is
432      * called, it must be called before {@link #setRenderer(Renderer)}
433      * is called.
434      * <p>
435      * If no setEGLConfigChooser method is called, then by default the
436      * view will choose an RGB_888 surface with a depth buffer depth of
437      * at least 16 bits.
438      *
439      */
setEGLConfigChooser(int redSize, int greenSize, int blueSize, int alphaSize, int depthSize, int stencilSize)440     public void setEGLConfigChooser(int redSize, int greenSize, int blueSize,
441             int alphaSize, int depthSize, int stencilSize) {
442         setEGLConfigChooser(new ComponentSizeChooser(redSize, greenSize,
443                 blueSize, alphaSize, depthSize, stencilSize));
444     }
445 
446     /**
447      * Inform the default EGLContextFactory and default EGLConfigChooser
448      * which EGLContext client version to pick.
449      * <p>Use this method to create an OpenGL ES 2.0-compatible context.
450      * Example:
451      * <pre class="prettyprint">
452      *     public MyView(Context context) {
453      *         super(context);
454      *         setEGLContextClientVersion(2); // Pick an OpenGL ES 2.0 context.
455      *         setRenderer(new MyRenderer());
456      *     }
457      * </pre>
458      * <p>Note: Activities which require OpenGL ES 2.0 should indicate this by
459      * setting @lt;uses-feature android:glEsVersion="0x00020000" /> in the activity's
460      * AndroidManifest.xml file.
461      * <p>If this method is called, it must be called before {@link #setRenderer(Renderer)}
462      * is called.
463      * <p>This method only affects the behavior of the default EGLContexFactory and the
464      * default EGLConfigChooser. If
465      * {@link #setEGLContextFactory(EGLContextFactory)} has been called, then the supplied
466      * EGLContextFactory is responsible for creating an OpenGL ES 2.0-compatible context.
467      * If
468      * {@link #setEGLConfigChooser(EGLConfigChooser)} has been called, then the supplied
469      * EGLConfigChooser is responsible for choosing an OpenGL ES 2.0-compatible config.
470      * @param version The EGLContext client version to choose. Use 2 for OpenGL ES 2.0
471      */
setEGLContextClientVersion(int version)472     public void setEGLContextClientVersion(int version) {
473         checkRenderThreadState();
474         mEGLContextClientVersion = version;
475     }
476 
477     /**
478      * Set the rendering mode. When renderMode is
479      * RENDERMODE_CONTINUOUSLY, the renderer is called
480      * repeatedly to re-render the scene. When renderMode
481      * is RENDERMODE_WHEN_DIRTY, the renderer only rendered when the surface
482      * is created, or when {@link #requestRender} is called. Defaults to RENDERMODE_CONTINUOUSLY.
483      * <p>
484      * Using RENDERMODE_WHEN_DIRTY can improve battery life and overall system performance
485      * by allowing the GPU and CPU to idle when the view does not need to be updated.
486      * <p>
487      * This method can only be called after {@link #setRenderer(Renderer)}
488      *
489      * @param renderMode one of the RENDERMODE_X constants
490      * @see #RENDERMODE_CONTINUOUSLY
491      * @see #RENDERMODE_WHEN_DIRTY
492      */
setRenderMode(int renderMode)493     public void setRenderMode(int renderMode) {
494         mGLThread.setRenderMode(renderMode);
495     }
496 
497     /**
498      * Get the current rendering mode. May be called
499      * from any thread. Must not be called before a renderer has been set.
500      * @return the current rendering mode.
501      * @see #RENDERMODE_CONTINUOUSLY
502      * @see #RENDERMODE_WHEN_DIRTY
503      */
getRenderMode()504     public int getRenderMode() {
505         return mGLThread.getRenderMode();
506     }
507 
508     /**
509      * Request that the renderer render a frame.
510      * This method is typically used when the render mode has been set to
511      * {@link #RENDERMODE_WHEN_DIRTY}, so that frames are only rendered on demand.
512      * May be called
513      * from any thread. Must not be called before a renderer has been set.
514      */
requestRender()515     public void requestRender() {
516         mGLThread.requestRender();
517     }
518 
519     /**
520      * This method is part of the SurfaceHolder.Callback interface, and is
521      * not normally called or subclassed by clients of GLSurfaceView.
522      */
surfaceCreated(SurfaceHolder holder)523     public void surfaceCreated(SurfaceHolder holder) {
524         mGLThread.surfaceCreated();
525     }
526 
527     /**
528      * This method is part of the SurfaceHolder.Callback interface, and is
529      * not normally called or subclassed by clients of GLSurfaceView.
530      */
surfaceDestroyed(SurfaceHolder holder)531     public void surfaceDestroyed(SurfaceHolder holder) {
532         // Surface will be destroyed when we return
533         mGLThread.surfaceDestroyed();
534     }
535 
536     /**
537      * This method is part of the SurfaceHolder.Callback interface, and is
538      * not normally called or subclassed by clients of GLSurfaceView.
539      */
surfaceChanged(SurfaceHolder holder, int format, int w, int h)540     public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
541         mGLThread.onWindowResize(w, h);
542     }
543 
544     /**
545      * This method is part of the SurfaceHolder.Callback2 interface, and is
546      * not normally called or subclassed by clients of GLSurfaceView.
547      */
548     @Override
surfaceRedrawNeededAsync(SurfaceHolder holder, Runnable finishDrawing)549     public void surfaceRedrawNeededAsync(SurfaceHolder holder, Runnable finishDrawing) {
550         if (mGLThread != null) {
551             mGLThread.requestRenderAndNotify(finishDrawing);
552         }
553     }
554 
555     /**
556      * This method is part of the SurfaceHolder.Callback2 interface, and is
557      * not normally called or subclassed by clients of GLSurfaceView.
558      */
559     @Deprecated
560     @Override
surfaceRedrawNeeded(SurfaceHolder holder)561     public void surfaceRedrawNeeded(SurfaceHolder holder) {
562         // Since we are part of the framework we know only surfaceRedrawNeededAsync
563         // will be called.
564     }
565 
566 
567     /**
568      * Pause the rendering thread, optionally tearing down the EGL context
569      * depending upon the value of {@link #setPreserveEGLContextOnPause(boolean)}.
570      *
571      * This method should be called when it is no longer desirable for the
572      * GLSurfaceView to continue rendering, such as in response to
573      * {@link android.app.Activity#onStop Activity.onStop}.
574      *
575      * Must not be called before a renderer has been set.
576      */
onPause()577     public void onPause() {
578         mGLThread.onPause();
579     }
580 
581     /**
582      * Resumes the rendering thread, re-creating the OpenGL context if necessary. It
583      * is the counterpart to {@link #onPause()}.
584      *
585      * This method should typically be called in
586      * {@link android.app.Activity#onStart Activity.onStart}.
587      *
588      * Must not be called before a renderer has been set.
589      */
onResume()590     public void onResume() {
591         mGLThread.onResume();
592     }
593 
594     /**
595      * Queue a runnable to be run on the GL rendering thread. This can be used
596      * to communicate with the Renderer on the rendering thread.
597      * Must not be called before a renderer has been set.
598      * @param r the runnable to be run on the GL rendering thread.
599      */
queueEvent(Runnable r)600     public void queueEvent(Runnable r) {
601         mGLThread.queueEvent(r);
602     }
603 
604     /**
605      * This method is used as part of the View class and is not normally
606      * called or subclassed by clients of GLSurfaceView.
607      */
608     @Override
onAttachedToWindow()609     protected void onAttachedToWindow() {
610         super.onAttachedToWindow();
611         if (LOG_ATTACH_DETACH) {
612             Log.d(TAG, "onAttachedToWindow reattach =" + mDetached);
613         }
614         if (mDetached && (mRenderer != null)) {
615             int renderMode = RENDERMODE_CONTINUOUSLY;
616             if (mGLThread != null) {
617                 renderMode = mGLThread.getRenderMode();
618             }
619             mGLThread = new GLThread(mThisWeakRef);
620             if (renderMode != RENDERMODE_CONTINUOUSLY) {
621                 mGLThread.setRenderMode(renderMode);
622             }
623             mGLThread.start();
624         }
625         mDetached = false;
626     }
627 
628     @Override
onDetachedFromWindow()629     protected void onDetachedFromWindow() {
630         if (LOG_ATTACH_DETACH) {
631             Log.d(TAG, "onDetachedFromWindow");
632         }
633         if (mGLThread != null) {
634             mGLThread.requestExitAndWait();
635         }
636         mDetached = true;
637         super.onDetachedFromWindow();
638     }
639 
640     // ----------------------------------------------------------------------
641 
642     /**
643      * An interface used to wrap a GL interface.
644      * <p>Typically
645      * used for implementing debugging and tracing on top of the default
646      * GL interface. You would typically use this by creating your own class
647      * that implemented all the GL methods by delegating to another GL instance.
648      * Then you could add your own behavior before or after calling the
649      * delegate. All the GLWrapper would do was instantiate and return the
650      * wrapper GL instance:
651      * <pre class="prettyprint">
652      * class MyGLWrapper implements GLWrapper {
653      *     GL wrap(GL gl) {
654      *         return new MyGLImplementation(gl);
655      *     }
656      *     static class MyGLImplementation implements GL,GL10,GL11,... {
657      *         ...
658      *     }
659      * }
660      * </pre>
661      * @see #setGLWrapper(GLWrapper)
662      */
663     public interface GLWrapper {
664         /**
665          * Wraps a gl interface in another gl interface.
666          * @param gl a GL interface that is to be wrapped.
667          * @return either the input argument or another GL object that wraps the input argument.
668          */
wrap(GL gl)669         GL wrap(GL gl);
670     }
671 
672     /**
673      * A generic renderer interface.
674      * <p>
675      * The renderer is responsible for making OpenGL calls to render a frame.
676      * <p>
677      * GLSurfaceView clients typically create their own classes that implement
678      * this interface, and then call {@link GLSurfaceView#setRenderer} to
679      * register the renderer with the GLSurfaceView.
680      * <p>
681      *
682      * <div class="special reference">
683      * <h3>Developer Guides</h3>
684      * <p>For more information about how to use OpenGL, read the
685      * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p>
686      * </div>
687      *
688      * <h3>Threading</h3>
689      * The renderer will be called on a separate thread, so that rendering
690      * performance is decoupled from the UI thread. Clients typically need to
691      * communicate with the renderer from the UI thread, because that's where
692      * input events are received. Clients can communicate using any of the
693      * standard Java techniques for cross-thread communication, or they can
694      * use the {@link GLSurfaceView#queueEvent(Runnable)} convenience method.
695      * <p>
696      * <h3>EGL Context Lost</h3>
697      * There are situations where the EGL rendering context will be lost. This
698      * typically happens when device wakes up after going to sleep. When
699      * the EGL context is lost, all OpenGL resources (such as textures) that are
700      * associated with that context will be automatically deleted. In order to
701      * keep rendering correctly, a renderer must recreate any lost resources
702      * that it still needs. The {@link #onSurfaceCreated(GL10, EGLConfig)} method
703      * is a convenient place to do this.
704      *
705      *
706      * @see #setRenderer(Renderer)
707      */
708     public interface Renderer {
709         /**
710          * Called when the surface is created or recreated.
711          * <p>
712          * Called when the rendering thread
713          * starts and whenever the EGL context is lost. The EGL context will typically
714          * be lost when the Android device awakes after going to sleep.
715          * <p>
716          * Since this method is called at the beginning of rendering, as well as
717          * every time the EGL context is lost, this method is a convenient place to put
718          * code to create resources that need to be created when the rendering
719          * starts, and that need to be recreated when the EGL context is lost.
720          * Textures are an example of a resource that you might want to create
721          * here.
722          * <p>
723          * Note that when the EGL context is lost, all OpenGL resources associated
724          * with that context will be automatically deleted. You do not need to call
725          * the corresponding "glDelete" methods such as glDeleteTextures to
726          * manually delete these lost resources.
727          * <p>
728          * @param gl the GL interface. Use <code>instanceof</code> to
729          * test if the interface supports GL11 or higher interfaces.
730          * @param config the EGLConfig of the created surface. Can be used
731          * to create matching pbuffers.
732          */
onSurfaceCreated(GL10 gl, EGLConfig config)733         void onSurfaceCreated(GL10 gl, EGLConfig config);
734 
735         /**
736          * Called when the surface changed size.
737          * <p>
738          * Called after the surface is created and whenever
739          * the OpenGL ES surface size changes.
740          * <p>
741          * Typically you will set your viewport here. If your camera
742          * is fixed then you could also set your projection matrix here:
743          * <pre class="prettyprint">
744          * void onSurfaceChanged(GL10 gl, int width, int height) {
745          *     gl.glViewport(0, 0, width, height);
746          *     // for a fixed camera, set the projection too
747          *     float ratio = (float) width / height;
748          *     gl.glMatrixMode(GL10.GL_PROJECTION);
749          *     gl.glLoadIdentity();
750          *     gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
751          * }
752          * </pre>
753          * @param gl the GL interface. Use <code>instanceof</code> to
754          * test if the interface supports GL11 or higher interfaces.
755          * @param width
756          * @param height
757          */
onSurfaceChanged(GL10 gl, int width, int height)758         void onSurfaceChanged(GL10 gl, int width, int height);
759 
760         /**
761          * Called to draw the current frame.
762          * <p>
763          * This method is responsible for drawing the current frame.
764          * <p>
765          * The implementation of this method typically looks like this:
766          * <pre class="prettyprint">
767          * void onDrawFrame(GL10 gl) {
768          *     gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
769          *     //... other gl calls to render the scene ...
770          * }
771          * </pre>
772          * @param gl the GL interface. Use <code>instanceof</code> to
773          * test if the interface supports GL11 or higher interfaces.
774          */
onDrawFrame(GL10 gl)775         void onDrawFrame(GL10 gl);
776     }
777 
778     /**
779      * An interface for customizing the eglCreateContext and eglDestroyContext calls.
780      * <p>
781      * This interface must be implemented by clients wishing to call
782      * {@link GLSurfaceView#setEGLContextFactory(EGLContextFactory)}
783      */
784     public interface EGLContextFactory {
createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig)785         EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig);
destroyContext(EGL10 egl, EGLDisplay display, EGLContext context)786         void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context);
787     }
788 
789     private class DefaultContextFactory implements EGLContextFactory {
790         private int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
791 
createContext(EGL10 egl, EGLDisplay display, EGLConfig config)792         public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig config) {
793             int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, mEGLContextClientVersion,
794                     EGL10.EGL_NONE };
795 
796             return egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT,
797                     mEGLContextClientVersion != 0 ? attrib_list : null);
798         }
799 
destroyContext(EGL10 egl, EGLDisplay display, EGLContext context)800         public void destroyContext(EGL10 egl, EGLDisplay display,
801                 EGLContext context) {
802             if (!egl.eglDestroyContext(display, context)) {
803                 Log.e("DefaultContextFactory", "display:" + display + " context: " + context);
804                 if (LOG_THREADS) {
805                     Log.i("DefaultContextFactory", "tid=" + Thread.currentThread().getId());
806                 }
807                 EglHelper.throwEglException("eglDestroyContex", egl.eglGetError());
808             }
809         }
810     }
811 
812     /**
813      * An interface for customizing the eglCreateWindowSurface and eglDestroySurface calls.
814      * <p>
815      * This interface must be implemented by clients wishing to call
816      * {@link GLSurfaceView#setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory)}
817      */
818     public interface EGLWindowSurfaceFactory {
819         /**
820          *  @return null if the surface cannot be constructed.
821          */
createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config, Object nativeWindow)822         EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config,
823                 Object nativeWindow);
destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface)824         void destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface);
825     }
826 
827     private static class DefaultWindowSurfaceFactory implements EGLWindowSurfaceFactory {
828 
createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config, Object nativeWindow)829         public EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display,
830                 EGLConfig config, Object nativeWindow) {
831             EGLSurface result = null;
832             try {
833                 result = egl.eglCreateWindowSurface(display, config, nativeWindow, null);
834             } catch (IllegalArgumentException e) {
835                 // This exception indicates that the surface flinger surface
836                 // is not valid. This can happen if the surface flinger surface has
837                 // been torn down, but the application has not yet been
838                 // notified via SurfaceHolder.Callback.surfaceDestroyed.
839                 // In theory the application should be notified first,
840                 // but in practice sometimes it is not. See b/4588890
841                 Log.e(TAG, "eglCreateWindowSurface", e);
842             }
843             return result;
844         }
845 
destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface)846         public void destroySurface(EGL10 egl, EGLDisplay display,
847                 EGLSurface surface) {
848             egl.eglDestroySurface(display, surface);
849         }
850     }
851 
852     /**
853      * An interface for choosing an EGLConfig configuration from a list of
854      * potential configurations.
855      * <p>
856      * This interface must be implemented by clients wishing to call
857      * {@link GLSurfaceView#setEGLConfigChooser(EGLConfigChooser)}
858      */
859     public interface EGLConfigChooser {
860         /**
861          * Choose a configuration from the list. Implementors typically
862          * implement this method by calling
863          * {@link EGL10#eglChooseConfig} and iterating through the results. Please consult the
864          * EGL specification available from The Khronos Group to learn how to call eglChooseConfig.
865          * @param egl the EGL10 for the current display.
866          * @param display the current display.
867          * @return the chosen configuration.
868          */
chooseConfig(EGL10 egl, EGLDisplay display)869         EGLConfig chooseConfig(EGL10 egl, EGLDisplay display);
870     }
871 
872     private abstract class BaseConfigChooser
873             implements EGLConfigChooser {
BaseConfigChooser(int[] configSpec)874         public BaseConfigChooser(int[] configSpec) {
875             mConfigSpec = filterConfigSpec(configSpec);
876         }
877 
chooseConfig(EGL10 egl, EGLDisplay display)878         public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
879             int[] num_config = new int[1];
880             if (!egl.eglChooseConfig(display, mConfigSpec, null, 0,
881                     num_config)) {
882                 throw new IllegalArgumentException("eglChooseConfig failed");
883             }
884 
885             int numConfigs = num_config[0];
886 
887             if (numConfigs <= 0) {
888                 throw new IllegalArgumentException(
889                         "No configs match configSpec");
890             }
891 
892             EGLConfig[] configs = new EGLConfig[numConfigs];
893             if (!egl.eglChooseConfig(display, mConfigSpec, configs, numConfigs,
894                     num_config)) {
895                 throw new IllegalArgumentException("eglChooseConfig#2 failed");
896             }
897             EGLConfig config = chooseConfig(egl, display, configs);
898             if (config == null) {
899                 throw new IllegalArgumentException("No config chosen");
900             }
901             return config;
902         }
903 
chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs)904         abstract EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
905                 EGLConfig[] configs);
906 
907         protected int[] mConfigSpec;
908 
filterConfigSpec(int[] configSpec)909         private int[] filterConfigSpec(int[] configSpec) {
910             if (mEGLContextClientVersion != 2 && mEGLContextClientVersion != 3) {
911                 return configSpec;
912             }
913             /* We know none of the subclasses define EGL_RENDERABLE_TYPE.
914              * And we know the configSpec is well formed.
915              */
916             int len = configSpec.length;
917             int[] newConfigSpec = new int[len + 2];
918             System.arraycopy(configSpec, 0, newConfigSpec, 0, len-1);
919             newConfigSpec[len-1] = EGL10.EGL_RENDERABLE_TYPE;
920             if (mEGLContextClientVersion == 2) {
921                 newConfigSpec[len] = EGL14.EGL_OPENGL_ES2_BIT;  /* EGL_OPENGL_ES2_BIT */
922             } else {
923                 newConfigSpec[len] = EGLExt.EGL_OPENGL_ES3_BIT_KHR; /* EGL_OPENGL_ES3_BIT_KHR */
924             }
925             newConfigSpec[len+1] = EGL10.EGL_NONE;
926             return newConfigSpec;
927         }
928     }
929 
930     /**
931      * Choose a configuration with exactly the specified r,g,b,a sizes,
932      * and at least the specified depth and stencil sizes.
933      */
934     private class ComponentSizeChooser extends BaseConfigChooser {
ComponentSizeChooser(int redSize, int greenSize, int blueSize, int alphaSize, int depthSize, int stencilSize)935         public ComponentSizeChooser(int redSize, int greenSize, int blueSize,
936                 int alphaSize, int depthSize, int stencilSize) {
937             super(new int[] {
938                     EGL10.EGL_RED_SIZE, redSize,
939                     EGL10.EGL_GREEN_SIZE, greenSize,
940                     EGL10.EGL_BLUE_SIZE, blueSize,
941                     EGL10.EGL_ALPHA_SIZE, alphaSize,
942                     EGL10.EGL_DEPTH_SIZE, depthSize,
943                     EGL10.EGL_STENCIL_SIZE, stencilSize,
944                     EGL10.EGL_NONE});
945             mValue = new int[1];
946             mRedSize = redSize;
947             mGreenSize = greenSize;
948             mBlueSize = blueSize;
949             mAlphaSize = alphaSize;
950             mDepthSize = depthSize;
951             mStencilSize = stencilSize;
952        }
953 
954         @Override
chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs)955         public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
956                 EGLConfig[] configs) {
957             for (EGLConfig config : configs) {
958                 int d = findConfigAttrib(egl, display, config,
959                         EGL10.EGL_DEPTH_SIZE, 0);
960                 int s = findConfigAttrib(egl, display, config,
961                         EGL10.EGL_STENCIL_SIZE, 0);
962                 if ((d >= mDepthSize) && (s >= mStencilSize)) {
963                     int r = findConfigAttrib(egl, display, config,
964                             EGL10.EGL_RED_SIZE, 0);
965                     int g = findConfigAttrib(egl, display, config,
966                              EGL10.EGL_GREEN_SIZE, 0);
967                     int b = findConfigAttrib(egl, display, config,
968                               EGL10.EGL_BLUE_SIZE, 0);
969                     int a = findConfigAttrib(egl, display, config,
970                             EGL10.EGL_ALPHA_SIZE, 0);
971                     if ((r == mRedSize) && (g == mGreenSize)
972                             && (b == mBlueSize) && (a == mAlphaSize)) {
973                         return config;
974                     }
975                 }
976             }
977             return null;
978         }
979 
findConfigAttrib(EGL10 egl, EGLDisplay display, EGLConfig config, int attribute, int defaultValue)980         private int findConfigAttrib(EGL10 egl, EGLDisplay display,
981                 EGLConfig config, int attribute, int defaultValue) {
982 
983             if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
984                 return mValue[0];
985             }
986             return defaultValue;
987         }
988 
989         private int[] mValue;
990         // Subclasses can adjust these values:
991         protected int mRedSize;
992         protected int mGreenSize;
993         protected int mBlueSize;
994         protected int mAlphaSize;
995         protected int mDepthSize;
996         protected int mStencilSize;
997         }
998 
999     /**
1000      * This class will choose a RGB_888 surface with
1001      * or without a depth buffer.
1002      *
1003      */
1004     private class SimpleEGLConfigChooser extends ComponentSizeChooser {
SimpleEGLConfigChooser(boolean withDepthBuffer)1005         public SimpleEGLConfigChooser(boolean withDepthBuffer) {
1006             super(8, 8, 8, 0, withDepthBuffer ? 16 : 0, 0);
1007         }
1008     }
1009 
1010     /**
1011      * An EGL helper class.
1012      */
1013 
1014     private static class EglHelper {
EglHelper(WeakReference<GLSurfaceView> glSurfaceViewWeakRef)1015         public EglHelper(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) {
1016             mGLSurfaceViewWeakRef = glSurfaceViewWeakRef;
1017         }
1018 
1019         /**
1020          * Initialize EGL for a given configuration spec.
1021          * @param configSpec
1022          */
start()1023         public void start() {
1024             if (LOG_EGL) {
1025                 Log.w("EglHelper", "start() tid=" + Thread.currentThread().getId());
1026             }
1027             /*
1028              * Get an EGL instance
1029              */
1030             mEgl = (EGL10) EGLContext.getEGL();
1031 
1032             /*
1033              * Get to the default display.
1034              */
1035             mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
1036 
1037             if (mEglDisplay == EGL10.EGL_NO_DISPLAY) {
1038                 throw new RuntimeException("eglGetDisplay failed");
1039             }
1040 
1041             /*
1042              * We can now initialize EGL for that display
1043              */
1044             int[] version = new int[2];
1045             if(!mEgl.eglInitialize(mEglDisplay, version)) {
1046                 throw new RuntimeException("eglInitialize failed");
1047             }
1048             GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1049             if (view == null) {
1050                 mEglConfig = null;
1051                 mEglContext = null;
1052             } else {
1053                 mEglConfig = view.mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay);
1054 
1055                 /*
1056                 * Create an EGL context. We want to do this as rarely as we can, because an
1057                 * EGL context is a somewhat heavy object.
1058                 */
1059                 mEglContext = view.mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig);
1060             }
1061             if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) {
1062                 mEglContext = null;
1063                 throwEglException("createContext");
1064             }
1065             if (LOG_EGL) {
1066                 Log.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId());
1067             }
1068 
1069             mEglSurface = null;
1070         }
1071 
1072         /**
1073          * Create an egl surface for the current SurfaceHolder surface. If a surface
1074          * already exists, destroy it before creating the new surface.
1075          *
1076          * @return true if the surface was created successfully.
1077          */
createSurface()1078         public boolean createSurface() {
1079             if (LOG_EGL) {
1080                 Log.w("EglHelper", "createSurface()  tid=" + Thread.currentThread().getId());
1081             }
1082             /*
1083              * Check preconditions.
1084              */
1085             if (mEgl == null) {
1086                 throw new RuntimeException("egl not initialized");
1087             }
1088             if (mEglDisplay == null) {
1089                 throw new RuntimeException("eglDisplay not initialized");
1090             }
1091             if (mEglConfig == null) {
1092                 throw new RuntimeException("mEglConfig not initialized");
1093             }
1094 
1095             /*
1096              *  The window size has changed, so we need to create a new
1097              *  surface.
1098              */
1099             destroySurfaceImp();
1100 
1101             /*
1102              * Create an EGL surface we can render into.
1103              */
1104             GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1105             if (view != null) {
1106                 mEglSurface = view.mEGLWindowSurfaceFactory.createWindowSurface(mEgl,
1107                         mEglDisplay, mEglConfig, view.getHolder());
1108             } else {
1109                 mEglSurface = null;
1110             }
1111 
1112             if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
1113                 int error = mEgl.eglGetError();
1114                 if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
1115                     Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
1116                 }
1117                 return false;
1118             }
1119 
1120             /*
1121              * Before we can issue GL commands, we need to make sure
1122              * the context is current and bound to a surface.
1123              */
1124             if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
1125                 /*
1126                  * Could not make the context current, probably because the underlying
1127                  * SurfaceView surface has been destroyed.
1128                  */
1129                 logEglErrorAsWarning("EGLHelper", "eglMakeCurrent", mEgl.eglGetError());
1130                 return false;
1131             }
1132 
1133             return true;
1134         }
1135 
1136         /**
1137          * Create a GL object for the current EGL context.
1138          * @return
1139          */
createGL()1140         GL createGL() {
1141 
1142             GL gl = mEglContext.getGL();
1143             GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1144             if (view != null) {
1145                 if (view.mGLWrapper != null) {
1146                     gl = view.mGLWrapper.wrap(gl);
1147                 }
1148 
1149                 if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
1150                     int configFlags = 0;
1151                     Writer log = null;
1152                     if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
1153                         configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
1154                     }
1155                     if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
1156                         log = new LogWriter();
1157                     }
1158                     gl = GLDebugHelper.wrap(gl, configFlags, log);
1159                 }
1160             }
1161             return gl;
1162         }
1163 
1164         /**
1165          * Display the current render surface.
1166          * @return the EGL error code from eglSwapBuffers.
1167          */
swap()1168         public int swap() {
1169             if (! mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
1170                 return mEgl.eglGetError();
1171             }
1172             return EGL10.EGL_SUCCESS;
1173         }
1174 
destroySurface()1175         public void destroySurface() {
1176             if (LOG_EGL) {
1177                 Log.w("EglHelper", "destroySurface()  tid=" + Thread.currentThread().getId());
1178             }
1179             destroySurfaceImp();
1180         }
1181 
destroySurfaceImp()1182         private void destroySurfaceImp() {
1183             if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) {
1184                 mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE,
1185                         EGL10.EGL_NO_SURFACE,
1186                         EGL10.EGL_NO_CONTEXT);
1187                 GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1188                 if (view != null) {
1189                     view.mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface);
1190                 }
1191                 mEglSurface = null;
1192             }
1193         }
1194 
finish()1195         public void finish() {
1196             if (LOG_EGL) {
1197                 Log.w("EglHelper", "finish() tid=" + Thread.currentThread().getId());
1198             }
1199             if (mEglContext != null) {
1200                 GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1201                 if (view != null) {
1202                     view.mEGLContextFactory.destroyContext(mEgl, mEglDisplay, mEglContext);
1203                 }
1204                 mEglContext = null;
1205             }
1206             if (mEglDisplay != null) {
1207                 mEgl.eglTerminate(mEglDisplay);
1208                 mEglDisplay = null;
1209             }
1210         }
1211 
throwEglException(String function)1212         private void throwEglException(String function) {
1213             throwEglException(function, mEgl.eglGetError());
1214         }
1215 
throwEglException(String function, int error)1216         public static void throwEglException(String function, int error) {
1217             String message = formatEglError(function, error);
1218             if (LOG_THREADS) {
1219                 Log.e("EglHelper", "throwEglException tid=" + Thread.currentThread().getId() + " "
1220                         + message);
1221             }
1222             throw new RuntimeException(message);
1223         }
1224 
logEglErrorAsWarning(String tag, String function, int error)1225         public static void logEglErrorAsWarning(String tag, String function, int error) {
1226             Log.w(tag, formatEglError(function, error));
1227         }
1228 
formatEglError(String function, int error)1229         public static String formatEglError(String function, int error) {
1230             return function + " failed: " + EGLLogWrapper.getErrorString(error);
1231         }
1232 
1233         private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef;
1234         EGL10 mEgl;
1235         EGLDisplay mEglDisplay;
1236         EGLSurface mEglSurface;
1237         EGLConfig mEglConfig;
1238         EGLContext mEglContext;
1239 
1240     }
1241 
1242     /**
1243      * A generic GL Thread. Takes care of initializing EGL and GL. Delegates
1244      * to a Renderer instance to do the actual drawing. Can be configured to
1245      * render continuously or on request.
1246      *
1247      * All potentially blocking synchronization is done through the
1248      * sGLThreadManager object. This avoids multiple-lock ordering issues.
1249      *
1250      */
1251     static class GLThread extends Thread {
GLThread(WeakReference<GLSurfaceView> glSurfaceViewWeakRef)1252         GLThread(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) {
1253             super();
1254             mWidth = 0;
1255             mHeight = 0;
1256             mRequestRender = true;
1257             mRenderMode = RENDERMODE_CONTINUOUSLY;
1258             mWantRenderNotification = false;
1259             mGLSurfaceViewWeakRef = glSurfaceViewWeakRef;
1260         }
1261 
1262         @Override
run()1263         public void run() {
1264             setName("GLThread " + getId());
1265             if (LOG_THREADS) {
1266                 Log.i("GLThread", "starting tid=" + getId());
1267             }
1268 
1269             try {
1270                 guardedRun();
1271             } catch (InterruptedException e) {
1272                 // fall thru and exit normally
1273             } finally {
1274                 sGLThreadManager.threadExiting(this);
1275             }
1276         }
1277 
1278         /*
1279          * This private method should only be called inside a
1280          * synchronized(sGLThreadManager) block.
1281          */
stopEglSurfaceLocked()1282         private void stopEglSurfaceLocked() {
1283             if (mHaveEglSurface) {
1284                 mHaveEglSurface = false;
1285                 mEglHelper.destroySurface();
1286             }
1287         }
1288 
1289         /*
1290          * This private method should only be called inside a
1291          * synchronized(sGLThreadManager) block.
1292          */
stopEglContextLocked()1293         private void stopEglContextLocked() {
1294             if (mHaveEglContext) {
1295                 mEglHelper.finish();
1296                 mHaveEglContext = false;
1297                 sGLThreadManager.releaseEglContextLocked(this);
1298             }
1299         }
guardedRun()1300         private void guardedRun() throws InterruptedException {
1301             mEglHelper = new EglHelper(mGLSurfaceViewWeakRef);
1302             mHaveEglContext = false;
1303             mHaveEglSurface = false;
1304             mWantRenderNotification = false;
1305 
1306             try {
1307                 GL10 gl = null;
1308                 boolean createEglContext = false;
1309                 boolean createEglSurface = false;
1310                 boolean createGlInterface = false;
1311                 boolean lostEglContext = false;
1312                 boolean sizeChanged = false;
1313                 boolean wantRenderNotification = false;
1314                 boolean doRenderNotification = false;
1315                 boolean askedToReleaseEglContext = false;
1316                 int w = 0;
1317                 int h = 0;
1318                 Runnable event = null;
1319                 Runnable finishDrawingRunnable = null;
1320 
1321                 while (true) {
1322                     synchronized (sGLThreadManager) {
1323                         while (true) {
1324                             if (mShouldExit) {
1325                                 return;
1326                             }
1327 
1328                             if (! mEventQueue.isEmpty()) {
1329                                 event = mEventQueue.remove(0);
1330                                 break;
1331                             }
1332 
1333                             // Update the pause state.
1334                             boolean pausing = false;
1335                             if (mPaused != mRequestPaused) {
1336                                 pausing = mRequestPaused;
1337                                 mPaused = mRequestPaused;
1338                                 sGLThreadManager.notifyAll();
1339                                 if (LOG_PAUSE_RESUME) {
1340                                     Log.i("GLThread", "mPaused is now " + mPaused + " tid=" + getId());
1341                                 }
1342                             }
1343 
1344                             // Do we need to give up the EGL context?
1345                             if (mShouldReleaseEglContext) {
1346                                 if (LOG_SURFACE) {
1347                                     Log.i("GLThread", "releasing EGL context because asked to tid=" + getId());
1348                                 }
1349                                 stopEglSurfaceLocked();
1350                                 stopEglContextLocked();
1351                                 mShouldReleaseEglContext = false;
1352                                 askedToReleaseEglContext = true;
1353                             }
1354 
1355                             // Have we lost the EGL context?
1356                             if (lostEglContext) {
1357                                 stopEglSurfaceLocked();
1358                                 stopEglContextLocked();
1359                                 lostEglContext = false;
1360                             }
1361 
1362                             // When pausing, release the EGL surface:
1363                             if (pausing && mHaveEglSurface) {
1364                                 if (LOG_SURFACE) {
1365                                     Log.i("GLThread", "releasing EGL surface because paused tid=" + getId());
1366                                 }
1367                                 stopEglSurfaceLocked();
1368                             }
1369 
1370                             // When pausing, optionally release the EGL Context:
1371                             if (pausing && mHaveEglContext) {
1372                                 GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1373                                 boolean preserveEglContextOnPause = view == null ?
1374                                         false : view.mPreserveEGLContextOnPause;
1375                                 if (!preserveEglContextOnPause) {
1376                                     stopEglContextLocked();
1377                                     if (LOG_SURFACE) {
1378                                         Log.i("GLThread", "releasing EGL context because paused tid=" + getId());
1379                                     }
1380                                 }
1381                             }
1382 
1383                             // Have we lost the SurfaceView surface?
1384                             if ((! mHasSurface) && (! mWaitingForSurface)) {
1385                                 if (LOG_SURFACE) {
1386                                     Log.i("GLThread", "noticed surfaceView surface lost tid=" + getId());
1387                                 }
1388                                 if (mHaveEglSurface) {
1389                                     stopEglSurfaceLocked();
1390                                 }
1391                                 mWaitingForSurface = true;
1392                                 mSurfaceIsBad = false;
1393                                 sGLThreadManager.notifyAll();
1394                             }
1395 
1396                             // Have we acquired the surface view surface?
1397                             if (mHasSurface && mWaitingForSurface) {
1398                                 if (LOG_SURFACE) {
1399                                     Log.i("GLThread", "noticed surfaceView surface acquired tid=" + getId());
1400                                 }
1401                                 mWaitingForSurface = false;
1402                                 sGLThreadManager.notifyAll();
1403                             }
1404 
1405                             if (doRenderNotification) {
1406                                 if (LOG_SURFACE) {
1407                                     Log.i("GLThread", "sending render notification tid=" + getId());
1408                                 }
1409                                 mWantRenderNotification = false;
1410                                 doRenderNotification = false;
1411                                 mRenderComplete = true;
1412                                 sGLThreadManager.notifyAll();
1413                             }
1414 
1415                             if (mFinishDrawingRunnable != null) {
1416                                 finishDrawingRunnable = mFinishDrawingRunnable;
1417                                 mFinishDrawingRunnable = null;
1418                             }
1419 
1420                             // Ready to draw?
1421                             if (readyToDraw()) {
1422 
1423                                 // If we don't have an EGL context, try to acquire one.
1424                                 if (! mHaveEglContext) {
1425                                     if (askedToReleaseEglContext) {
1426                                         askedToReleaseEglContext = false;
1427                                     } else {
1428                                         try {
1429                                             mEglHelper.start();
1430                                         } catch (RuntimeException t) {
1431                                             sGLThreadManager.releaseEglContextLocked(this);
1432                                             throw t;
1433                                         }
1434                                         mHaveEglContext = true;
1435                                         createEglContext = true;
1436 
1437                                         sGLThreadManager.notifyAll();
1438                                     }
1439                                 }
1440 
1441                                 if (mHaveEglContext && !mHaveEglSurface) {
1442                                     mHaveEglSurface = true;
1443                                     createEglSurface = true;
1444                                     createGlInterface = true;
1445                                     sizeChanged = true;
1446                                 }
1447 
1448                                 if (mHaveEglSurface) {
1449                                     if (mSizeChanged) {
1450                                         sizeChanged = true;
1451                                         w = mWidth;
1452                                         h = mHeight;
1453                                         mWantRenderNotification = true;
1454                                         if (LOG_SURFACE) {
1455                                             Log.i("GLThread",
1456                                                     "noticing that we want render notification tid="
1457                                                     + getId());
1458                                         }
1459 
1460                                         // Destroy and recreate the EGL surface.
1461                                         createEglSurface = true;
1462 
1463                                         mSizeChanged = false;
1464                                     }
1465                                     mRequestRender = false;
1466                                     sGLThreadManager.notifyAll();
1467                                     if (mWantRenderNotification) {
1468                                         wantRenderNotification = true;
1469                                     }
1470                                     break;
1471                                 }
1472                             } else {
1473                                 if (finishDrawingRunnable != null) {
1474                                     Log.w(TAG, "Warning, !readyToDraw() but waiting for " +
1475                                             "draw finished! Early reporting draw finished.");
1476                                     finishDrawingRunnable.run();
1477                                     finishDrawingRunnable = null;
1478                                 }
1479                             }
1480                             // By design, this is the only place in a GLThread thread where we wait().
1481                             if (LOG_THREADS) {
1482                                 Log.i("GLThread", "waiting tid=" + getId()
1483                                     + " mHaveEglContext: " + mHaveEglContext
1484                                     + " mHaveEglSurface: " + mHaveEglSurface
1485                                     + " mFinishedCreatingEglSurface: " + mFinishedCreatingEglSurface
1486                                     + " mPaused: " + mPaused
1487                                     + " mHasSurface: " + mHasSurface
1488                                     + " mSurfaceIsBad: " + mSurfaceIsBad
1489                                     + " mWaitingForSurface: " + mWaitingForSurface
1490                                     + " mWidth: " + mWidth
1491                                     + " mHeight: " + mHeight
1492                                     + " mRequestRender: " + mRequestRender
1493                                     + " mRenderMode: " + mRenderMode);
1494                             }
1495                             sGLThreadManager.wait();
1496                         }
1497                     } // end of synchronized(sGLThreadManager)
1498 
1499                     if (event != null) {
1500                         event.run();
1501                         event = null;
1502                         continue;
1503                     }
1504 
1505                     if (createEglSurface) {
1506                         if (LOG_SURFACE) {
1507                             Log.w("GLThread", "egl createSurface");
1508                         }
1509                         if (mEglHelper.createSurface()) {
1510                             synchronized(sGLThreadManager) {
1511                                 mFinishedCreatingEglSurface = true;
1512                                 sGLThreadManager.notifyAll();
1513                             }
1514                         } else {
1515                             synchronized(sGLThreadManager) {
1516                                 mFinishedCreatingEglSurface = true;
1517                                 mSurfaceIsBad = true;
1518                                 sGLThreadManager.notifyAll();
1519                             }
1520                             continue;
1521                         }
1522                         createEglSurface = false;
1523                     }
1524 
1525                     if (createGlInterface) {
1526                         gl = (GL10) mEglHelper.createGL();
1527 
1528                         createGlInterface = false;
1529                     }
1530 
1531                     if (createEglContext) {
1532                         if (LOG_RENDERER) {
1533                             Log.w("GLThread", "onSurfaceCreated");
1534                         }
1535                         GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1536                         if (view != null) {
1537                             try {
1538                                 Trace.traceBegin(Trace.TRACE_TAG_VIEW, "onSurfaceCreated");
1539                                 view.mRenderer.onSurfaceCreated(gl, mEglHelper.mEglConfig);
1540                             } finally {
1541                                 Trace.traceEnd(Trace.TRACE_TAG_VIEW);
1542                             }
1543                         }
1544                         createEglContext = false;
1545                     }
1546 
1547                     if (sizeChanged) {
1548                         if (LOG_RENDERER) {
1549                             Log.w("GLThread", "onSurfaceChanged(" + w + ", " + h + ")");
1550                         }
1551                         GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1552                         if (view != null) {
1553                             try {
1554                                 Trace.traceBegin(Trace.TRACE_TAG_VIEW, "onSurfaceChanged");
1555                                 view.mRenderer.onSurfaceChanged(gl, w, h);
1556                             } finally {
1557                                 Trace.traceEnd(Trace.TRACE_TAG_VIEW);
1558                             }
1559                         }
1560                         sizeChanged = false;
1561                     }
1562 
1563                     if (LOG_RENDERER_DRAW_FRAME) {
1564                         Log.w("GLThread", "onDrawFrame tid=" + getId());
1565                     }
1566                     {
1567                         GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1568                         if (view != null) {
1569                             try {
1570                                 Trace.traceBegin(Trace.TRACE_TAG_VIEW, "onDrawFrame");
1571                                 view.mRenderer.onDrawFrame(gl);
1572                                 if (finishDrawingRunnable != null) {
1573                                     finishDrawingRunnable.run();
1574                                     finishDrawingRunnable = null;
1575                                 }
1576                             } finally {
1577                                 Trace.traceEnd(Trace.TRACE_TAG_VIEW);
1578                             }
1579                         }
1580                     }
1581                     int swapError = mEglHelper.swap();
1582                     switch (swapError) {
1583                         case EGL10.EGL_SUCCESS:
1584                             break;
1585                         case EGL11.EGL_CONTEXT_LOST:
1586                             if (LOG_SURFACE) {
1587                                 Log.i("GLThread", "egl context lost tid=" + getId());
1588                             }
1589                             lostEglContext = true;
1590                             break;
1591                         default:
1592                             // Other errors typically mean that the current surface is bad,
1593                             // probably because the SurfaceView surface has been destroyed,
1594                             // but we haven't been notified yet.
1595                             // Log the error to help developers understand why rendering stopped.
1596                             EglHelper.logEglErrorAsWarning("GLThread", "eglSwapBuffers", swapError);
1597 
1598                             synchronized(sGLThreadManager) {
1599                                 mSurfaceIsBad = true;
1600                                 sGLThreadManager.notifyAll();
1601                             }
1602                             break;
1603                     }
1604 
1605                     if (wantRenderNotification) {
1606                         doRenderNotification = true;
1607                         wantRenderNotification = false;
1608                     }
1609                 }
1610 
1611             } finally {
1612                 /*
1613                  * clean-up everything...
1614                  */
1615                 synchronized (sGLThreadManager) {
1616                     stopEglSurfaceLocked();
1617                     stopEglContextLocked();
1618                 }
1619             }
1620         }
1621 
ableToDraw()1622         public boolean ableToDraw() {
1623             return mHaveEglContext && mHaveEglSurface && readyToDraw();
1624         }
1625 
readyToDraw()1626         private boolean readyToDraw() {
1627             return (!mPaused) && mHasSurface && (!mSurfaceIsBad)
1628                 && (mWidth > 0) && (mHeight > 0)
1629                 && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY));
1630         }
1631 
setRenderMode(int renderMode)1632         public void setRenderMode(int renderMode) {
1633             if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) {
1634                 throw new IllegalArgumentException("renderMode");
1635             }
1636             synchronized(sGLThreadManager) {
1637                 mRenderMode = renderMode;
1638                 sGLThreadManager.notifyAll();
1639             }
1640         }
1641 
getRenderMode()1642         public int getRenderMode() {
1643             synchronized(sGLThreadManager) {
1644                 return mRenderMode;
1645             }
1646         }
1647 
requestRender()1648         public void requestRender() {
1649             synchronized(sGLThreadManager) {
1650                 mRequestRender = true;
1651                 sGLThreadManager.notifyAll();
1652             }
1653         }
1654 
requestRenderAndNotify(Runnable finishDrawing)1655         public void requestRenderAndNotify(Runnable finishDrawing) {
1656             synchronized(sGLThreadManager) {
1657                 // If we are already on the GL thread, this means a client callback
1658                 // has caused reentrancy, for example via updating the SurfaceView parameters.
1659                 // We will return to the client rendering code, so here we don't need to
1660                 // do anything.
1661                 if (Thread.currentThread() == this) {
1662                     return;
1663                 }
1664 
1665                 mWantRenderNotification = true;
1666                 mRequestRender = true;
1667                 mRenderComplete = false;
1668                 mFinishDrawingRunnable = finishDrawing;
1669 
1670                 sGLThreadManager.notifyAll();
1671             }
1672         }
1673 
surfaceCreated()1674         public void surfaceCreated() {
1675             synchronized(sGLThreadManager) {
1676                 if (LOG_THREADS) {
1677                     Log.i("GLThread", "surfaceCreated tid=" + getId());
1678                 }
1679                 mHasSurface = true;
1680                 mFinishedCreatingEglSurface = false;
1681                 sGLThreadManager.notifyAll();
1682                 while (mWaitingForSurface
1683                        && !mFinishedCreatingEglSurface
1684                        && !mExited) {
1685                     try {
1686                         sGLThreadManager.wait();
1687                     } catch (InterruptedException e) {
1688                         Thread.currentThread().interrupt();
1689                     }
1690                 }
1691             }
1692         }
1693 
surfaceDestroyed()1694         public void surfaceDestroyed() {
1695             synchronized(sGLThreadManager) {
1696                 if (LOG_THREADS) {
1697                     Log.i("GLThread", "surfaceDestroyed tid=" + getId());
1698                 }
1699                 mHasSurface = false;
1700                 sGLThreadManager.notifyAll();
1701                 while((!mWaitingForSurface) && (!mExited)) {
1702                     try {
1703                         sGLThreadManager.wait();
1704                     } catch (InterruptedException e) {
1705                         Thread.currentThread().interrupt();
1706                     }
1707                 }
1708             }
1709         }
1710 
onPause()1711         public void onPause() {
1712             synchronized (sGLThreadManager) {
1713                 if (LOG_PAUSE_RESUME) {
1714                     Log.i("GLThread", "onPause tid=" + getId());
1715                 }
1716                 mRequestPaused = true;
1717                 sGLThreadManager.notifyAll();
1718                 while ((! mExited) && (! mPaused)) {
1719                     if (LOG_PAUSE_RESUME) {
1720                         Log.i("Main thread", "onPause waiting for mPaused.");
1721                     }
1722                     try {
1723                         sGLThreadManager.wait();
1724                     } catch (InterruptedException ex) {
1725                         Thread.currentThread().interrupt();
1726                     }
1727                 }
1728             }
1729         }
1730 
onResume()1731         public void onResume() {
1732             synchronized (sGLThreadManager) {
1733                 if (LOG_PAUSE_RESUME) {
1734                     Log.i("GLThread", "onResume tid=" + getId());
1735                 }
1736                 mRequestPaused = false;
1737                 mRequestRender = true;
1738                 mRenderComplete = false;
1739                 sGLThreadManager.notifyAll();
1740                 while ((! mExited) && mPaused && (!mRenderComplete)) {
1741                     if (LOG_PAUSE_RESUME) {
1742                         Log.i("Main thread", "onResume waiting for !mPaused.");
1743                     }
1744                     try {
1745                         sGLThreadManager.wait();
1746                     } catch (InterruptedException ex) {
1747                         Thread.currentThread().interrupt();
1748                     }
1749                 }
1750             }
1751         }
1752 
onWindowResize(int w, int h)1753         public void onWindowResize(int w, int h) {
1754             synchronized (sGLThreadManager) {
1755                 mWidth = w;
1756                 mHeight = h;
1757                 mSizeChanged = true;
1758                 mRequestRender = true;
1759                 mRenderComplete = false;
1760 
1761                 // If we are already on the GL thread, this means a client callback
1762                 // has caused reentrancy, for example via updating the SurfaceView parameters.
1763                 // We need to process the size change eventually though and update our EGLSurface.
1764                 // So we set the parameters and return so they can be processed on our
1765                 // next iteration.
1766                 if (Thread.currentThread() == this) {
1767                     return;
1768                 }
1769 
1770                 sGLThreadManager.notifyAll();
1771 
1772                 // Wait for thread to react to resize and render a frame
1773                 while (! mExited && !mPaused && !mRenderComplete
1774                         && ableToDraw()) {
1775                     if (LOG_SURFACE) {
1776                         Log.i("Main thread", "onWindowResize waiting for render complete from tid=" + getId());
1777                     }
1778                     try {
1779                         sGLThreadManager.wait();
1780                     } catch (InterruptedException ex) {
1781                         Thread.currentThread().interrupt();
1782                     }
1783                 }
1784             }
1785         }
1786 
requestExitAndWait()1787         public void requestExitAndWait() {
1788             // don't call this from GLThread thread or it is a guaranteed
1789             // deadlock!
1790             synchronized(sGLThreadManager) {
1791                 mShouldExit = true;
1792                 sGLThreadManager.notifyAll();
1793                 while (! mExited) {
1794                     try {
1795                         sGLThreadManager.wait();
1796                     } catch (InterruptedException ex) {
1797                         Thread.currentThread().interrupt();
1798                     }
1799                 }
1800             }
1801         }
1802 
requestReleaseEglContextLocked()1803         public void requestReleaseEglContextLocked() {
1804             mShouldReleaseEglContext = true;
1805             sGLThreadManager.notifyAll();
1806         }
1807 
1808         /**
1809          * Queue an "event" to be run on the GL rendering thread.
1810          * @param r the runnable to be run on the GL rendering thread.
1811          */
queueEvent(Runnable r)1812         public void queueEvent(Runnable r) {
1813             if (r == null) {
1814                 throw new IllegalArgumentException("r must not be null");
1815             }
1816             synchronized(sGLThreadManager) {
1817                 mEventQueue.add(r);
1818                 sGLThreadManager.notifyAll();
1819             }
1820         }
1821 
1822         // Once the thread is started, all accesses to the following member
1823         // variables are protected by the sGLThreadManager monitor
1824         private boolean mShouldExit;
1825         private boolean mExited;
1826         private boolean mRequestPaused;
1827         private boolean mPaused;
1828         private boolean mHasSurface;
1829         private boolean mSurfaceIsBad;
1830         private boolean mWaitingForSurface;
1831         private boolean mHaveEglContext;
1832         private boolean mHaveEglSurface;
1833         private boolean mFinishedCreatingEglSurface;
1834         private boolean mShouldReleaseEglContext;
1835         private int mWidth;
1836         private int mHeight;
1837         private int mRenderMode;
1838         private boolean mRequestRender;
1839         private boolean mWantRenderNotification;
1840         private boolean mRenderComplete;
1841         private ArrayList<Runnable> mEventQueue = new ArrayList<Runnable>();
1842         private boolean mSizeChanged = true;
1843         private Runnable mFinishDrawingRunnable = null;
1844 
1845         // End of member variables protected by the sGLThreadManager monitor.
1846 
1847         private EglHelper mEglHelper;
1848 
1849         /**
1850          * Set once at thread construction time, nulled out when the parent view is garbage
1851          * called. This weak reference allows the GLSurfaceView to be garbage collected while
1852          * the GLThread is still alive.
1853          */
1854         private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef;
1855 
1856     }
1857 
1858     static class LogWriter extends Writer {
1859 
close()1860         @Override public void close() {
1861             flushBuilder();
1862         }
1863 
flush()1864         @Override public void flush() {
1865             flushBuilder();
1866         }
1867 
write(char[] buf, int offset, int count)1868         @Override public void write(char[] buf, int offset, int count) {
1869             for(int i = 0; i < count; i++) {
1870                 char c = buf[offset + i];
1871                 if ( c == '\n') {
1872                     flushBuilder();
1873                 }
1874                 else {
1875                     mBuilder.append(c);
1876                 }
1877             }
1878         }
1879 
flushBuilder()1880         private void flushBuilder() {
1881             if (mBuilder.length() > 0) {
1882                 Log.v("GLSurfaceView", mBuilder.toString());
1883                 mBuilder.delete(0, mBuilder.length());
1884             }
1885         }
1886 
1887         private StringBuilder mBuilder = new StringBuilder();
1888     }
1889 
1890 
checkRenderThreadState()1891     private void checkRenderThreadState() {
1892         if (mGLThread != null) {
1893             throw new IllegalStateException(
1894                     "setRenderer has already been called for this instance.");
1895         }
1896     }
1897 
1898     private static class GLThreadManager {
1899         private static String TAG = "GLThreadManager";
1900 
threadExiting(GLThread thread)1901         public synchronized void threadExiting(GLThread thread) {
1902             if (LOG_THREADS) {
1903                 Log.i("GLThread", "exiting tid=" +  thread.getId());
1904             }
1905             thread.mExited = true;
1906             notifyAll();
1907         }
1908 
1909         /*
1910          * Releases the EGL context. Requires that we are already in the
1911          * sGLThreadManager monitor when this is called.
1912          */
releaseEglContextLocked(GLThread thread)1913         public void releaseEglContextLocked(GLThread thread) {
1914             notifyAll();
1915         }
1916     }
1917 
1918     private static final GLThreadManager sGLThreadManager = new GLThreadManager();
1919 
1920     private final WeakReference<GLSurfaceView> mThisWeakRef =
1921             new WeakReference<GLSurfaceView>(this);
1922     private GLThread mGLThread;
1923     private Renderer mRenderer;
1924     private boolean mDetached;
1925     private EGLConfigChooser mEGLConfigChooser;
1926     private EGLContextFactory mEGLContextFactory;
1927     private EGLWindowSurfaceFactory mEGLWindowSurfaceFactory;
1928     private GLWrapper mGLWrapper;
1929     private int mDebugFlags;
1930     private int mEGLContextClientVersion;
1931     private boolean mPreserveEGLContextOnPause;
1932 }
1933