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1 /*
2  * Copyright © 2011 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 #pragma once
25 #ifndef IR_UNIFORM_H
26 #define IR_UNIFORM_H
27 
28 
29 /* stdbool.h is necessary because this file is included in both C and C++ code.
30  */
31 #include <stdbool.h>
32 
33 #include "program/prog_parameter.h"  /* For union gl_constant_value. */
34 
35 /**
36  * Used by GL_ARB_explicit_uniform_location extension code in the linker
37  * and glUniform* functions to identify inactive explicit uniform locations.
38  */
39 #define INACTIVE_UNIFORM_EXPLICIT_LOCATION ((gl_uniform_storage *) -1)
40 
41 #ifdef __cplusplus
42 extern "C" {
43 #endif
44 
45 enum PACKED gl_uniform_driver_format {
46    uniform_native = 0,          /**< Store data in the native format. */
47    uniform_int_float,           /**< Store integer data as floats. */
48 };
49 
50 struct gl_uniform_driver_storage {
51    /**
52     * Number of bytes from one array element to the next.
53     */
54    uint8_t element_stride;
55 
56    /**
57     * Number of bytes from one vector in a matrix to the next.
58     */
59    uint8_t vector_stride;
60 
61    /**
62     * Base format of the stored data.
63     */
64    enum gl_uniform_driver_format format;
65 
66    /**
67     * Pointer to the base of the data.
68     */
69    void *data;
70 };
71 
72 struct gl_opaque_uniform_index {
73    /**
74     * Base opaque uniform index
75     *
76     * If \c gl_uniform_storage::base_type is an opaque type, this
77     * represents its uniform index.  If \c
78     * gl_uniform_storage::array_elements is not zero, the array will
79     * use opaque uniform indices \c index through \c index + \c
80     * gl_uniform_storage::array_elements - 1, inclusive.
81     *
82     * Note that the index may be different in each shader stage.
83     */
84    uint8_t index;
85 
86    /**
87     * Whether this opaque uniform is used in this shader stage.
88     */
89    bool active;
90 };
91 
92 struct gl_uniform_storage {
93    char *name;
94    /** Type of this uniform data stored.
95     *
96     * In the case of an array, it's the type of a single array element.
97     */
98    const struct glsl_type *type;
99 
100    /**
101     * The number of elements in this uniform.
102     *
103     * For non-arrays, this is always 0.  For arrays, the value is the size of
104     * the array.
105     */
106    unsigned array_elements;
107 
108    struct gl_opaque_uniform_index opaque[MESA_SHADER_STAGES];
109 
110    /**
111     * Storage used by the driver for the uniform
112     */
113    unsigned num_driver_storage;
114    struct gl_uniform_driver_storage *driver_storage;
115 
116    /**
117     * Storage used by Mesa for the uniform
118     *
119     * This form of the uniform is used by Mesa's implementation of \c
120     * glGetUniform.  It can also be used by drivers to obtain the value of the
121     * uniform if the \c ::driver_storage interface is not used.
122     */
123    union gl_constant_value *storage;
124 
125    /** Fields for GL_ARB_uniform_buffer_object
126     * @{
127     */
128 
129    /**
130     * GL_UNIFORM_BLOCK_INDEX: index of the uniform block containing
131     * the uniform, or -1 for the default uniform block.  Note that the
132     * index is into the linked program's UniformBlocks[] array, not
133     * the linked shader's.
134     */
135    int block_index;
136 
137    /** GL_UNIFORM_OFFSET: byte offset within the uniform block, or -1. */
138    int offset;
139 
140    /**
141     * GL_UNIFORM_MATRIX_STRIDE: byte stride between columns or rows of
142     * a matrix.  Set to 0 for non-matrices in UBOs, or -1 for uniforms
143     * in the default uniform block.
144     */
145    int matrix_stride;
146 
147    /**
148     * GL_UNIFORM_ARRAY_STRIDE: byte stride between elements of the
149     * array.  Set to zero for non-arrays in UBOs, or -1 for uniforms
150     * in the default uniform block.
151     */
152    int array_stride;
153 
154    /** GL_UNIFORM_ROW_MAJOR: true iff it's a row-major matrix in a UBO */
155    bool row_major;
156 
157    /** @} */
158 
159    /**
160     * This is a compiler-generated uniform that should not be advertised
161     * via the API.
162     */
163    bool hidden;
164 
165    /**
166     * This is a built-in uniform that should not be modified through any gl API.
167     */
168    bool builtin;
169 
170    /**
171     * This is a shader storage buffer variable, not an uniform.
172     */
173    bool is_shader_storage;
174 
175    /**
176     * Index within gl_shader_program::AtomicBuffers[] of the atomic
177     * counter buffer this uniform is stored in, or -1 if this is not
178     * an atomic counter.
179     */
180    int atomic_buffer_index;
181 
182    /**
183     * The 'base location' for this uniform in the uniform remap table. For
184     * arrays this is the first element in the array.
185     * for subroutines this is in shader subroutine uniform remap table.
186     */
187    unsigned remap_location;
188 
189    /**
190     * The number of compatible subroutines with this subroutine uniform.
191     */
192    unsigned num_compatible_subroutines;
193 
194    /**
195     * A single integer identifying the number of active array elements of
196     * the top-level shader storage block member (GL_TOP_LEVEL_ARRAY_SIZE).
197     */
198    unsigned top_level_array_size;
199 
200    /**
201     * A single integer identifying the stride between array elements of the
202     * top-level shader storage block member. (GL_TOP_LEVEL_ARRAY_STRIDE).
203     */
204    unsigned top_level_array_stride;
205 };
206 
207 #ifdef __cplusplus
208 }
209 #endif
210 
211 #endif /* IR_UNIFORM_H */
212