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1 /**********************************************************
2  * Copyright 2009-2011 VMware, Inc. All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  *********************************************************
25  * Authors:
26  * Zack Rusin <zackr-at-vmware-dot-com>
27  */
28 
29 #include "xa_context.h"
30 #include "xa_priv.h"
31 #include <math.h>
32 #include "cso_cache/cso_context.h"
33 #include "util/u_inlines.h"
34 #include "util/u_sampler.h"
35 #include "util/u_draw_quad.h"
36 
37 #define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y)))
38 #define floatIsZero(x) (floatsEqual((x) + 1, 1))
39 
40 #define NUM_COMPONENTS 4
41 
42 void
43 
44 
45 renderer_set_constants(struct xa_context *r,
46 		       int shader_type, const float *params, int param_bytes);
47 
48 static inline boolean
is_affine(float * matrix)49 is_affine(float *matrix)
50 {
51     return floatIsZero(matrix[2]) && floatIsZero(matrix[5])
52 	&& floatsEqual(matrix[8], 1);
53 }
54 
55 static inline void
map_point(float * mat,float x,float y,float * out_x,float * out_y)56 map_point(float *mat, float x, float y, float *out_x, float *out_y)
57 {
58     if (!mat) {
59 	*out_x = x;
60 	*out_y = y;
61 	return;
62     }
63 
64     *out_x = mat[0] * x + mat[3] * y + mat[6];
65     *out_y = mat[1] * x + mat[4] * y + mat[7];
66     if (!is_affine(mat)) {
67 	float w = 1 / (mat[2] * x + mat[5] * y + mat[8]);
68 
69 	*out_x *= w;
70 	*out_y *= w;
71     }
72 }
73 
74 static inline void
renderer_draw(struct xa_context * r)75 renderer_draw(struct xa_context *r)
76 {
77     int num_verts = r->buffer_size / (r->attrs_per_vertex * NUM_COMPONENTS);
78 
79     if (!r->buffer_size)
80 	return;
81 
82     if (!r->scissor_valid) {
83 	r->scissor.minx = 0;
84 	r->scissor.miny = 0;
85 	r->scissor.maxx = r->dst->tex->width0;
86 	r->scissor.maxy = r->dst->tex->height0;
87     }
88 
89     r->pipe->set_scissor_states(r->pipe, 0, 1, &r->scissor);
90 
91     cso_set_vertex_elements(r->cso, r->attrs_per_vertex, r->velems);
92     util_draw_user_vertex_buffer(r->cso, r->buffer, PIPE_PRIM_QUADS,
93                                  num_verts,	/* verts */
94                                  r->attrs_per_vertex);	/* attribs/vert */
95     r->buffer_size = 0;
96 
97     xa_scissor_reset(r);
98 }
99 
100 static inline void
renderer_draw_conditional(struct xa_context * r,int next_batch)101 renderer_draw_conditional(struct xa_context *r, int next_batch)
102 {
103     if (r->buffer_size + next_batch >= XA_VB_SIZE ||
104 	(next_batch == 0 && r->buffer_size)) {
105 	renderer_draw(r);
106     }
107 }
108 
109 void
renderer_init_state(struct xa_context * r)110 renderer_init_state(struct xa_context *r)
111 {
112     struct pipe_depth_stencil_alpha_state dsa;
113     struct pipe_rasterizer_state raster;
114     unsigned i;
115 
116     /* set common initial clip state */
117     memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
118     cso_set_depth_stencil_alpha(r->cso, &dsa);
119 
120     /* XXX: move to renderer_init_state? */
121     memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
122     raster.half_pixel_center = 1;
123     raster.bottom_edge_rule = 1;
124     raster.depth_clip = 1;
125     raster.scissor = 1;
126     cso_set_rasterizer(r->cso, &raster);
127 
128     /* vertex elements state */
129     memset(&r->velems[0], 0, sizeof(r->velems[0]) * 3);
130     for (i = 0; i < 3; i++) {
131 	r->velems[i].src_offset = i * 4 * sizeof(float);
132 	r->velems[i].instance_divisor = 0;
133 	r->velems[i].vertex_buffer_index = 0;
134 	r->velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
135     }
136 }
137 
138 static inline void
add_vertex_color(struct xa_context * r,float x,float y,float color[4])139 add_vertex_color(struct xa_context *r, float x, float y, float color[4])
140 {
141     float *vertex = r->buffer + r->buffer_size;
142 
143     vertex[0] = x;
144     vertex[1] = y;
145     vertex[2] = 0.f;		/*z */
146     vertex[3] = 1.f;		/*w */
147 
148     vertex[4] = color[0];	/*r */
149     vertex[5] = color[1];	/*g */
150     vertex[6] = color[2];	/*b */
151     vertex[7] = color[3];	/*a */
152 
153     r->buffer_size += 8;
154 }
155 
156 static inline void
add_vertex_1tex(struct xa_context * r,float x,float y,float s,float t)157 add_vertex_1tex(struct xa_context *r, float x, float y, float s, float t)
158 {
159     float *vertex = r->buffer + r->buffer_size;
160 
161     vertex[0] = x;
162     vertex[1] = y;
163     vertex[2] = 0.f;		/*z */
164     vertex[3] = 1.f;		/*w */
165 
166     vertex[4] = s;		/*s */
167     vertex[5] = t;		/*t */
168     vertex[6] = 0.f;		/*r */
169     vertex[7] = 1.f;		/*q */
170 
171     r->buffer_size += 8;
172 }
173 
174 static inline void
add_vertex_2tex(struct xa_context * r,float x,float y,float s0,float t0,float s1,float t1)175 add_vertex_2tex(struct xa_context *r,
176 		float x, float y, float s0, float t0, float s1, float t1)
177 {
178     float *vertex = r->buffer + r->buffer_size;
179 
180     vertex[0] = x;
181     vertex[1] = y;
182     vertex[2] = 0.f;		/*z */
183     vertex[3] = 1.f;		/*w */
184 
185     vertex[4] = s0;		/*s */
186     vertex[5] = t0;		/*t */
187     vertex[6] = 0.f;		/*r */
188     vertex[7] = 1.f;		/*q */
189 
190     vertex[8] = s1;		/*s */
191     vertex[9] = t1;		/*t */
192     vertex[10] = 0.f;		/*r */
193     vertex[11] = 1.f;		/*q */
194 
195     r->buffer_size += 12;
196 }
197 
198 static void
add_vertex_data1(struct xa_context * r,float srcX,float srcY,float dstX,float dstY,float width,float height,struct pipe_resource * src,const float * src_matrix)199 add_vertex_data1(struct xa_context *r,
200                  float srcX, float srcY,  float dstX, float dstY,
201                  float width, float height,
202                  struct pipe_resource *src, const float *src_matrix)
203 {
204     float s0, t0, s1, t1, s2, t2, s3, t3;
205     float pt0[2], pt1[2], pt2[2], pt3[2];
206 
207     pt0[0] = srcX;
208     pt0[1] = srcY;
209     pt1[0] = (srcX + width);
210     pt1[1] = srcY;
211     pt2[0] = (srcX + width);
212     pt2[1] = (srcY + height);
213     pt3[0] = srcX;
214     pt3[1] = (srcY + height);
215 
216     if (src_matrix) {
217 	map_point((float *)src_matrix, pt0[0], pt0[1], &pt0[0], &pt0[1]);
218 	map_point((float *)src_matrix, pt1[0], pt1[1], &pt1[0], &pt1[1]);
219 	map_point((float *)src_matrix, pt2[0], pt2[1], &pt2[0], &pt2[1]);
220 	map_point((float *)src_matrix, pt3[0], pt3[1], &pt3[0], &pt3[1]);
221     }
222 
223     s0 =  pt0[0] / src->width0;
224     s1 =  pt1[0] / src->width0;
225     s2 =  pt2[0] / src->width0;
226     s3 =  pt3[0] / src->width0;
227     t0 =  pt0[1] / src->height0;
228     t1 =  pt1[1] / src->height0;
229     t2 =  pt2[1] / src->height0;
230     t3 =  pt3[1] / src->height0;
231 
232     /* 1st vertex */
233     add_vertex_1tex(r, dstX, dstY, s0, t0);
234     /* 2nd vertex */
235     add_vertex_1tex(r, dstX + width, dstY, s1, t1);
236     /* 3rd vertex */
237     add_vertex_1tex(r, dstX + width, dstY + height, s2, t2);
238     /* 4th vertex */
239     add_vertex_1tex(r, dstX, dstY + height, s3, t3);
240 }
241 
242 static void
add_vertex_data2(struct xa_context * r,float srcX,float srcY,float maskX,float maskY,float dstX,float dstY,float width,float height,struct pipe_resource * src,struct pipe_resource * mask,const float * src_matrix,const float * mask_matrix)243 add_vertex_data2(struct xa_context *r,
244                  float srcX, float srcY, float maskX, float maskY,
245                  float dstX, float dstY, float width, float height,
246                  struct pipe_resource *src,
247                  struct pipe_resource *mask,
248                  const float *src_matrix, const float *mask_matrix)
249 {
250     float src_s0, src_t0, src_s1, src_t1;
251     float mask_s0, mask_t0, mask_s1, mask_t1;
252     float spt0[2], spt1[2];
253     float mpt0[2], mpt1[2];
254 
255     spt0[0] = srcX;
256     spt0[1] = srcY;
257     spt1[0] = srcX + width;
258     spt1[1] = srcY + height;
259 
260     mpt0[0] = maskX;
261     mpt0[1] = maskY;
262     mpt1[0] = maskX + width;
263     mpt1[1] = maskY + height;
264 
265     if (src_matrix) {
266 	map_point((float *)src_matrix, spt0[0], spt0[1], &spt0[0], &spt0[1]);
267 	map_point((float *)src_matrix, spt1[0], spt1[1], &spt1[0], &spt1[1]);
268     }
269 
270     if (mask_matrix) {
271 	map_point((float *)mask_matrix, mpt0[0], mpt0[1], &mpt0[0], &mpt0[1]);
272 	map_point((float *)mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]);
273     }
274 
275     src_s0 = spt0[0] / src->width0;
276     src_t0 = spt0[1] / src->height0;
277     src_s1 = spt1[0] / src->width0;
278     src_t1 = spt1[1] / src->height0;
279 
280     mask_s0 = mpt0[0] / mask->width0;
281     mask_t0 = mpt0[1] / mask->height0;
282     mask_s1 = mpt1[0] / mask->width0;
283     mask_t1 = mpt1[1] / mask->height0;
284 
285     /* 1st vertex */
286     add_vertex_2tex(r, dstX, dstY,
287 		    src_s0, src_t0, mask_s0, mask_t0);
288     /* 2nd vertex */
289     add_vertex_2tex(r, dstX + width, dstY,
290 		    src_s1, src_t0, mask_s1, mask_t0);
291     /* 3rd vertex */
292     add_vertex_2tex(r, dstX + width, dstY + height,
293 		    src_s1, src_t1, mask_s1, mask_t1);
294     /* 4th vertex */
295     add_vertex_2tex(r, dstX, dstY + height,
296 		    src_s0, src_t1, mask_s0, mask_t1);
297 }
298 
299 static void
setup_vertex_data_yuv(struct xa_context * r,float srcX,float srcY,float srcW,float srcH,float dstX,float dstY,float dstW,float dstH,struct xa_surface * srf[])300 setup_vertex_data_yuv(struct xa_context *r,
301 		      float srcX,
302 		      float srcY,
303 		      float srcW,
304 		      float srcH,
305 		      float dstX,
306 		      float dstY,
307 		      float dstW, float dstH, struct xa_surface *srf[])
308 {
309     float s0, t0, s1, t1;
310     float spt0[2], spt1[2];
311     struct pipe_resource *tex;
312 
313     spt0[0] = srcX;
314     spt0[1] = srcY;
315     spt1[0] = srcX + srcW;
316     spt1[1] = srcY + srcH;
317 
318     tex = srf[0]->tex;
319     s0 = spt0[0] / tex->width0;
320     t0 = spt0[1] / tex->height0;
321     s1 = spt1[0] / tex->width0;
322     t1 = spt1[1] / tex->height0;
323 
324     /* 1st vertex */
325     add_vertex_1tex(r, dstX, dstY, s0, t0);
326     /* 2nd vertex */
327     add_vertex_1tex(r, dstX + dstW, dstY, s1, t0);
328     /* 3rd vertex */
329     add_vertex_1tex(r, dstX + dstW, dstY + dstH, s1, t1);
330     /* 4th vertex */
331     add_vertex_1tex(r, dstX, dstY + dstH, s0, t1);
332 }
333 
334 /* Set up framebuffer, viewport and vertex shader constant buffer
335  * state for a particular destinaton surface.  In all our rendering,
336  * these concepts are linked.
337  */
338 void
renderer_bind_destination(struct xa_context * r,struct pipe_surface * surface)339 renderer_bind_destination(struct xa_context *r,
340 			  struct pipe_surface *surface)
341 {
342     int width = surface->width;
343     int height = surface->height;
344 
345     struct pipe_framebuffer_state fb;
346     struct pipe_viewport_state viewport;
347 
348     xa_scissor_reset(r);
349 
350     /* Framebuffer uses actual surface width/height
351      */
352     memset(&fb, 0, sizeof fb);
353     fb.width = surface->width;
354     fb.height = surface->height;
355     fb.nr_cbufs = 1;
356     fb.cbufs[0] = surface;
357     fb.zsbuf = 0;
358 
359     /* Viewport just touches the bit we're interested in:
360      */
361     viewport.scale[0] = width / 2.f;
362     viewport.scale[1] = height / 2.f;
363     viewport.scale[2] = 1.0;
364     viewport.translate[0] = width / 2.f;
365     viewport.translate[1] = height / 2.f;
366     viewport.translate[2] = 0.0;
367 
368     /* Constant buffer set up to match viewport dimensions:
369      */
370     if (r->fb_width != width || r->fb_height != height) {
371 	float vs_consts[8] = {
372 	    2.f / width, 2.f / height, 1, 1,
373 	    -1, -1, 0, 0
374 	};
375 
376 	r->fb_width = width;
377 	r->fb_height = height;
378 
379 	renderer_set_constants(r, PIPE_SHADER_VERTEX,
380 			       vs_consts, sizeof vs_consts);
381     }
382 
383     cso_set_framebuffer(r->cso, &fb);
384     cso_set_viewport(r->cso, &viewport);
385 }
386 
387 void
renderer_set_constants(struct xa_context * r,int shader_type,const float * params,int param_bytes)388 renderer_set_constants(struct xa_context *r,
389 		       int shader_type, const float *params, int param_bytes)
390 {
391     struct pipe_resource **cbuf =
392 	(shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer :
393 	&r->fs_const_buffer;
394 
395     pipe_resource_reference(cbuf, NULL);
396     *cbuf = pipe_buffer_create(r->pipe->screen,
397 			       PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_DEFAULT,
398 			       param_bytes);
399 
400     if (*cbuf) {
401 	pipe_buffer_write(r->pipe, *cbuf, 0, param_bytes, params);
402     }
403     pipe_set_constant_buffer(r->pipe, shader_type, 0, *cbuf);
404 }
405 
406 void
renderer_copy_prepare(struct xa_context * r,struct pipe_surface * dst_surface,struct pipe_resource * src_texture,const enum xa_formats src_xa_format,const enum xa_formats dst_xa_format)407 renderer_copy_prepare(struct xa_context *r,
408 		      struct pipe_surface *dst_surface,
409 		      struct pipe_resource *src_texture,
410 		      const enum xa_formats src_xa_format,
411 		      const enum xa_formats dst_xa_format)
412 {
413     struct pipe_context *pipe = r->pipe;
414     struct pipe_screen *screen = pipe->screen;
415     struct xa_shader shader;
416     uint32_t fs_traits = FS_COMPOSITE;
417 
418     assert(screen->is_format_supported(screen, dst_surface->format,
419 				       PIPE_TEXTURE_2D, 0,
420 				       PIPE_BIND_RENDER_TARGET));
421     (void)screen;
422 
423     renderer_bind_destination(r, dst_surface);
424 
425     /* set misc state we care about */
426     {
427 	struct pipe_blend_state blend;
428 
429 	memset(&blend, 0, sizeof(blend));
430 	blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
431 	blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
432 	blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
433 	blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
434 	blend.rt[0].colormask = PIPE_MASK_RGBA;
435 	cso_set_blend(r->cso, &blend);
436     }
437 
438     /* sampler */
439     {
440 	struct pipe_sampler_state sampler;
441         const struct pipe_sampler_state *p_sampler = &sampler;
442 
443 	memset(&sampler, 0, sizeof(sampler));
444 	sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
445 	sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
446 	sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
447 	sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
448 	sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
449 	sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
450 	sampler.normalized_coords = 1;
451         cso_set_samplers(r->cso, PIPE_SHADER_FRAGMENT, 1, &p_sampler);
452         r->num_bound_samplers = 1;
453     }
454 
455     /* texture/sampler view */
456     {
457 	struct pipe_sampler_view templ;
458 	struct pipe_sampler_view *src_view;
459 
460 	u_sampler_view_default_template(&templ,
461 					src_texture, src_texture->format);
462 	src_view = pipe->create_sampler_view(pipe, src_texture, &templ);
463 	cso_set_sampler_views(r->cso, PIPE_SHADER_FRAGMENT, 1, &src_view);
464 	pipe_sampler_view_reference(&src_view, NULL);
465     }
466 
467     /* shaders */
468     if (src_texture->format == PIPE_FORMAT_L8_UNORM ||
469         src_texture->format == PIPE_FORMAT_R8_UNORM)
470 	fs_traits |= FS_SRC_LUMINANCE;
471     if (dst_surface->format == PIPE_FORMAT_L8_UNORM ||
472         dst_surface->format == PIPE_FORMAT_R8_UNORM)
473 	fs_traits |= FS_DST_LUMINANCE;
474     if (xa_format_a(dst_xa_format) != 0 &&
475 	xa_format_a(src_xa_format) == 0)
476 	fs_traits |= FS_SRC_SET_ALPHA;
477 
478     shader = xa_shaders_get(r->shaders, VS_COMPOSITE, fs_traits);
479     cso_set_vertex_shader_handle(r->cso, shader.vs);
480     cso_set_fragment_shader_handle(r->cso, shader.fs);
481 
482     r->buffer_size = 0;
483     r->attrs_per_vertex = 2;
484 }
485 
486 void
renderer_copy(struct xa_context * r,int dx,int dy,int sx,int sy,int width,int height,float src_width,float src_height)487 renderer_copy(struct xa_context *r,
488 	      int dx,
489 	      int dy,
490 	      int sx,
491 	      int sy,
492 	      int width, int height, float src_width, float src_height)
493 {
494     float s0, t0, s1, t1;
495     float x0, y0, x1, y1;
496 
497     /* XXX: could put the texcoord scaling calculation into the vertex
498      * shader.
499      */
500     s0 = sx / src_width;
501     s1 = (sx + width) / src_width;
502     t0 = sy / src_height;
503     t1 = (sy + height) / src_height;
504 
505     x0 = dx;
506     x1 = dx + width;
507     y0 = dy;
508     y1 = dy + height;
509 
510     /* draw quad */
511     renderer_draw_conditional(r, 4 * 8);
512     add_vertex_1tex(r, x0, y0, s0, t0);
513     add_vertex_1tex(r, x1, y0, s1, t0);
514     add_vertex_1tex(r, x1, y1, s1, t1);
515     add_vertex_1tex(r, x0, y1, s0, t1);
516 }
517 
518 void
renderer_draw_yuv(struct xa_context * r,float src_x,float src_y,float src_w,float src_h,int dst_x,int dst_y,int dst_w,int dst_h,struct xa_surface * srf[])519 renderer_draw_yuv(struct xa_context *r,
520 		  float src_x,
521 		  float src_y,
522 		  float src_w,
523 		  float src_h,
524 		  int dst_x,
525 		  int dst_y, int dst_w, int dst_h, struct xa_surface *srf[])
526 {
527    const int num_attribs = 2;	/*pos + tex coord */
528 
529    setup_vertex_data_yuv(r,
530                          src_x, src_y, src_w, src_h,
531                          dst_x, dst_y, dst_w, dst_h, srf);
532 
533    if (!r->scissor_valid) {
534        r->scissor.minx = 0;
535        r->scissor.miny = 0;
536        r->scissor.maxx = r->dst->tex->width0;
537        r->scissor.maxy = r->dst->tex->height0;
538    }
539 
540    r->pipe->set_scissor_states(r->pipe, 0, 1, &r->scissor);
541 
542    cso_set_vertex_elements(r->cso, num_attribs, r->velems);
543    util_draw_user_vertex_buffer(r->cso, r->buffer, PIPE_PRIM_QUADS,
544                                 4,	/* verts */
545                                 num_attribs);	/* attribs/vert */
546    r->buffer_size = 0;
547 
548    xa_scissor_reset(r);
549 }
550 
551 void
renderer_begin_solid(struct xa_context * r)552 renderer_begin_solid(struct xa_context *r)
553 {
554     r->buffer_size = 0;
555     r->attrs_per_vertex = 2;
556 }
557 
558 void
renderer_solid(struct xa_context * r,int x0,int y0,int x1,int y1,float * color)559 renderer_solid(struct xa_context *r,
560 	       int x0, int y0, int x1, int y1, float *color)
561 {
562     /*
563      * debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n",
564      * x0, y0, x1, y1, color[0], color[1], color[2], color[3]); */
565 
566     renderer_draw_conditional(r, 4 * 8);
567 
568     /* 1st vertex */
569     add_vertex_color(r, x0, y0, color);
570     /* 2nd vertex */
571     add_vertex_color(r, x1, y0, color);
572     /* 3rd vertex */
573     add_vertex_color(r, x1, y1, color);
574     /* 4th vertex */
575     add_vertex_color(r, x0, y1, color);
576 }
577 
578 void
renderer_draw_flush(struct xa_context * r)579 renderer_draw_flush(struct xa_context *r)
580 {
581     renderer_draw_conditional(r, 0);
582 }
583 
584 void
renderer_begin_textures(struct xa_context * r)585 renderer_begin_textures(struct xa_context *r)
586 {
587     r->attrs_per_vertex = 1 + r->num_bound_samplers;
588     r->buffer_size = 0;
589 }
590 
591 void
renderer_texture(struct xa_context * r,int * pos,int width,int height,const float * src_matrix,const float * mask_matrix)592 renderer_texture(struct xa_context *r,
593 		 int *pos,
594 		 int width, int height,
595 		 const float *src_matrix,
596 		 const float *mask_matrix)
597 {
598     struct pipe_sampler_view **sampler_view = r->bound_sampler_views;
599 
600 #if 0
601     if (src_matrix) {
602 	debug_printf("src_matrix = \n");
603 	debug_printf("%f, %f, %f\n", src_matrix[0], src_matrix[1], src_matrix[2]);
604 	debug_printf("%f, %f, %f\n", src_matrix[3], src_matrix[4], src_matrix[5]);
605 	debug_printf("%f, %f, %f\n", src_matrix[6], src_matrix[7], src_matrix[8]);
606     }
607     if (mask_matrix) {
608 	debug_printf("mask_matrix = \n");
609 	debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]);
610 	debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]);
611 	debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]);
612     }
613 #endif
614 
615     switch(r->attrs_per_vertex) {
616     case 2:
617 	renderer_draw_conditional(r, 4 * 8);
618 	add_vertex_data1(r,
619 			 pos[0], pos[1], /* src */
620 			 pos[4], pos[5], /* dst */
621 			 width, height,
622 			 sampler_view[0]->texture, src_matrix);
623 	break;
624     case 3:
625 	renderer_draw_conditional(r, 4 * 12);
626 	add_vertex_data2(r,
627 			 pos[0], pos[1], /* src */
628 			 pos[2], pos[3], /* mask */
629 			 pos[4], pos[5], /* dst */
630 			 width, height,
631 			 sampler_view[0]->texture, sampler_view[1]->texture,
632 			 src_matrix, mask_matrix);
633 	break;
634     default:
635 	break;
636     }
637 }
638